Thanks for the video...looks fine but when I use copy geometry I have circle references in the modifed part that drives me in more problems...am i correct or am i doing someting wrong?
If you are getting circular references, that means you are trying to do an operation on the parent while referencing the child. For example, if you try to cut the parent with a copy geometry piece that gets its information from that parent. That is a circular loop. To avoid this, use the Publish Geometry to essentially freeze that reference. Anything that happened downstream will not affect your publish geometry unless you drag it to the bottom of the tree. You can also break the associativity if you desire.
Thank you so much for the answer, I think that both approaches sounds good and I will try to apply PGeometry hopefully without circles ref. as for the second method of breaking the associativity is what I am doing now :) thanks again really appreciate.@@Jive_Engineering
copy geometry creates external references and renders the model uneditable. i have used Pro/Engineer since version 17 and i have seen the worst garbage models. Pro/E WILL NOT LET YOU CHEAT. DO YOURSELF A MASSIVE FAVOR AND DONT TRY TO USE THIS TECHNIQUE. editable models are much easier to maintain. copy geom models will only require deleting the copy geom and replacing it with a Castings/Forgings model that pays absolute respect to what Pro/E wants when it wants it. its a software that WILL NOT LET YOU CHEAT. SO DONT TRY!!
This is absolutely not true. You CAN edit the model and any external references you bring in. You can do this via direct modeling (flexible modeling). They lead to garbage models because they are not planned well. Top down design always requires more planning but when done correctly, it works absolutely beautifully. For castings and molds, I use Merge/Inheritance, which is a different type of command than this.
Wow...lots of steps. Seems like you need a really deep understanding of how these all relate to execute these steps correctly. Why couldn't you have skipped to the last step and simply copied the geometry by importing the file and selecting the surface in the small window? 11:41
Hi Armand, the last step is to showcase an example where you need to push more surfaces to the groups. By default, they cannot select these surfaces because they are not included in the Publish Geometry. But, once you add it, there is no need for them to go through that step again. It automatically adds it to their Copy Geometry.
Thank you!
Any time!
Thanks for the video...looks fine but when I use copy geometry I have circle references in the modifed part that drives me in more problems...am i correct or am i doing someting wrong?
If you are getting circular references, that means you are trying to do an operation on the parent while referencing the child. For example, if you try to cut the parent with a copy geometry piece that gets its information from that parent. That is a circular loop. To avoid this, use the Publish Geometry to essentially freeze that reference. Anything that happened downstream will not affect your publish geometry unless you drag it to the bottom of the tree. You can also break the associativity if you desire.
Thank you so much for the answer, I think that both approaches sounds good and I will try to apply PGeometry hopefully without circles ref. as for the second method of breaking the associativity is what I am doing now :) thanks again really appreciate.@@Jive_Engineering
copy geometry creates external references and renders the model uneditable. i have used Pro/Engineer since version 17 and i have seen the worst garbage models. Pro/E WILL NOT LET YOU CHEAT. DO YOURSELF A MASSIVE FAVOR AND DONT TRY TO USE THIS TECHNIQUE. editable models are much easier to maintain. copy geom models will only require deleting the copy geom and replacing it with a Castings/Forgings model that pays absolute respect to what Pro/E wants when it wants it. its a software that WILL NOT LET YOU CHEAT. SO DONT TRY!!
This is absolutely not true. You CAN edit the model and any external references you bring in. You can do this via direct modeling (flexible modeling). They lead to garbage models because they are not planned well. Top down design always requires more planning but when done correctly, it works absolutely beautifully. For castings and molds, I use Merge/Inheritance, which is a different type of command than this.
Wow...lots of steps. Seems like you need a really deep understanding of how these all relate to execute these steps correctly. Why couldn't you have skipped to the last step and simply copied the geometry by importing the file and selecting the surface in the small window? 11:41
Hi Armand, the last step is to showcase an example where you need to push more surfaces to the groups. By default, they cannot select these surfaces because they are not included in the Publish Geometry. But, once you add it, there is no need for them to go through that step again. It automatically adds it to their Copy Geometry.