I think you're onto something at 23:50 ! Long time player here. You're absolutely right that boosters create situations where you have to spend a bunch of money just to get the cards you want. I don't think this is a problem with meld, but with booster packs. Most MTG players have a point in their journey when they realize that buying packs is a terrible way to collect. If you want to get the most out of the hobby, I'd highly recommend buying singles. This way you get the cards you want without the junk, and you end up paying WAY less (foundations play boosters, for example, cost $7 and on average contain $2.50-$3.00 worth of cards, which usually won't even be cards you want). If you want the experience of opening packs without flushing money down the toilet, I'd highly recommend trying the Draft format. In my opinion, this is what booster packs are good for. I think it's the best way to play the game.
The retro frames are my favorite cards coming in this new set! It's definitely a matter of personal taste, but I really love the aesthetic of older magic cards and I'm glad I'll have some new vampires with pretty frames
Thanks man! I want to start my journey w MGT, and your channel was the first thing I've found. So helpful, so inspiring. Still hesitate to buy may first deck, but I love watching you exploring this Universe!
I just recently picked up my first box of MTG in an attempt to branch out in the TCG world. Really prefer the art in MTG. Subbed. Look forward to more content. Thanks. 👍
@@DuraheLL Glad to be here. I've watched quite a few MTG content creators and they all offer quality information but Eddy seems to deliver the information in a much more understandable (and tolerable) way.
I think the Soulbond on the Deadeye Navigator gives you blinking - you may retrigger an ETB of a creature, when the blink finishes - it enters the battlefield, so I assume it may be paired with the Navigator again
I also enjoyed it, but it's widely considered to be one of the worse mechanics ever introduced for a couple reasons which I think are totally valid. - Once a day/night card enters, the cycle has to be tracked for the rest of the game and its triggers were regularly missed - Reading a card should always explain the card. The day/night mechanic was too complex to fully fit onto the cards that used it - it functioned very similarly to the old werewolf transform mechanic, but with added complexity that contributed almost nothing to gameplay. Having both the old and new transform mechanics in one set would be a nightmare.
the "legality" of the card is about which format you are playing (like commander, standard, modern, etc.). this set is not playable in standard. tô be standard legal the cards need to be from the last 3 years. since this is a remaster set of older cards, they're not used in standard
that card that pairs with another one gets an effect you can pay mana to exile it and return it to the battlefield. this is used to avoid an opponent spell that aims to destroy it ot affect it in another way. it's usually called "blink" because it disapears and appears again just to avoid an oponent spell. but you can also use this kind of effect in other ways as well. if a card has an effect that triggers when it enters the battlefield, if you "blink" it, it will get the same effect again. it can also be used to bring a transformed card back to its original state
I think you're onto something at 23:50 ! Long time player here. You're absolutely right that boosters create situations where you have to spend a bunch of money just to get the cards you want. I don't think this is a problem with meld, but with booster packs. Most MTG players have a point in their journey when they realize that buying packs is a terrible way to collect. If you want to get the most out of the hobby, I'd highly recommend buying singles. This way you get the cards you want without the junk, and you end up paying WAY less (foundations play boosters, for example, cost $7 and on average contain $2.50-$3.00 worth of cards, which usually won't even be cards you want).
If you want the experience of opening packs without flushing money down the toilet, I'd highly recommend trying the Draft format. In my opinion, this is what booster packs are good for. I think it's the best way to play the game.
The retro frames are my favorite cards coming in this new set! It's definitely a matter of personal taste, but I really love the aesthetic of older magic cards and I'm glad I'll have some new vampires with pretty frames
Love the retro frame!
Happy you guys are excited for them!
Thanks man! I want to start my journey w MGT, and your channel was the first thing I've found. So helpful, so inspiring. Still hesitate to buy may first deck, but I love watching you exploring this Universe!
Oh you're new new.
Welcome to the game
Started with Bloomburrow! Thanks!
I just recently picked up my first box of MTG in an attempt to branch out in the TCG world. Really prefer the art in MTG. Subbed. Look forward to more content. Thanks. 👍
Thanks for watching! Welcome to the MTG addiction! What tcg did you play beofre?
Welcome to one of my fav MTG channels ^^
@@EddyGatheringMagic Yugioh and Pokemon mostly. Had to learn to play so i could somewhat teach the kids.
@@DuraheLL Glad to be here. I've watched quite a few MTG content creators and they all offer quality information but Eddy seems to deliver the information in a much more understandable (and tolerable) way.
I think the Soulbond on the Deadeye Navigator gives you blinking - you may retrigger an ETB of a creature, when the blink finishes - it enters the battlefield, so I assume it may be paired with the Navigator again
Edgar is Sorin's father
I'm quite sure he is his grandfather
The arrow is on the top left or right
ANYONE! I wonder why the day/night mechanic is not in this set, anyone know why not? Was it not popular enough?
Personally I loved it. Hmmm.
it was not enjoyed by most of the players as well as being really hard to keep track of in person
A lot of people hated the Day/Night mechanic, myself included. It got really hard and annoying to keep track of.
@station428 that sucks =/
I think it was amazing and thematic. Hard to keep track of..? Really?
I also enjoyed it, but it's widely considered to be one of the worse mechanics ever introduced for a couple reasons which I think are totally valid.
- Once a day/night card enters, the cycle has to be tracked for the rest of the game and its triggers were regularly missed
- Reading a card should always explain the card. The day/night mechanic was too complex to fully fit onto the cards that used it
- it functioned very similarly to the old werewolf transform mechanic, but with added complexity that contributed almost nothing to gameplay. Having both the old and new transform mechanics in one set would be a nightmare.
link?
I want a serialized 😮
the "legality" of the card is about which format you are playing (like commander, standard, modern, etc.). this set is not playable in standard. tô be standard legal the cards need to be from the last 3 years. since this is a remaster set of older cards, they're not used in standard
that card that pairs with another one gets an effect you can pay mana to exile it and return it to the battlefield. this is used to avoid an opponent spell that aims to destroy it ot affect it in another way. it's usually called "blink" because it disapears and appears again just to avoid an oponent spell. but you can also use this kind of effect in other ways as well. if a card has an effect that triggers when it enters the battlefield, if you "blink" it, it will get the same effect again. it can also be used to bring a transformed card back to its original state