10 TIMES Civ Bonuses!? WTF!

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  • Опубликовано: 28 окт 2024

Комментарии • 642

  • @92MrSandmann
    @92MrSandmann Год назад +231

    Hi T90, please cast more of this. This was a hoot!

    • @davidkahrs3759
      @davidkahrs3759 Год назад +6

      Another round was played today, and it sounds like it might happen more in the future until it gets old or something!

  • @brianabraham8726
    @brianabraham8726 Год назад +41

    If you research the Ethiopian "Create the Shotel warrior almost instantly" bonus, the shotels come out of the castle minutes before you click on the shotel warrior button.

  • @KITT-ms5ep
    @KITT-ms5ep Год назад +224

    They say Blue is still waiting to make his move to this day…

    • @rasmuslarsson1715
      @rasmuslarsson1715 Год назад +7

      Nah, he broke his vow of pacifism in the end and lives on to regret it...

  • @MDog_FPV
    @MDog_FPV Год назад +60

    "Winged Hussars probably aren't going to fly" Thank you for that one! 56:12

  • @pymonodew
    @pymonodew Год назад +316

    Blue mindset:
    If you never try you never fail

    • @BryanGC
      @BryanGC Год назад +16

      You just described my mindset as well. Can confirm, it works.

    • @Emulleator
      @Emulleator Год назад +6

      @@BryanGC it works great unless you want to achieve anything in life (sadly its my mindset too)

    • @ReyZar666
      @ReyZar666 Год назад +9

      if i dont move long enough i became a tree, blue probably lol

    • @Wearywastrel
      @Wearywastrel Год назад +3

      I move so imperceptibly slow that I become invisible...

    • @Tasz_
      @Tasz_ Год назад

      You miss 100% of the shots you don't take

  • @MLandriganReid
    @MLandriganReid Год назад +155

    So Elephants counter Scorpions, Chukinus counter Elephants and Scorpions counter Chukinus with Bombard Cannons/Houphnice countering all if you can get them in range. What a beautiful triangle that has been created

    • @MouseyToy783
      @MouseyToy783 Год назад +6

      If turks were in the game, wouldn't Houphnice have 10x the range?

    • @IschmarVI
      @IschmarVI Год назад +30

      turks + bohemians + ethiopians = ICBM-launcher

    • @shepardthemailman
      @shepardthemailman Год назад

      I really hate the the way you spell Chu Ko Nu

    • @dodojesus4529
      @dodojesus4529 Год назад +2

      "counters scorpions" very loosely yes

  • @shanerooney7288
    @shanerooney7288 Год назад +92

    Inca
    Villagers benefit from Blacksmith infantry blacksmith upgrades starting in the Castle Age.
    Buildings cost -15% stone.
    Super tanky Vils, building FREE castles.

    • @samus598
      @samus598 Год назад +12

      Teamed up with spanish for faster building? Infinite free castle walls built by tank villagers. Berber villagers that move fast. So many possibilities!

    • @shanerooney7288
      @shanerooney7288 Год назад +19

      When I say the Vils would be Super tanky, I mean they would be *_IMMUNE_* to a lot of units.
      +30/+30 armor is no joke.
      Not immune to all units. Just most of them (especially ranged units)

    • @mundolincurve7577
      @mundolincurve7577 Год назад +11

      @@shanerooney7288 even with an armor largely superior to the attack, you take 1 damage.

    • @Sterncold
      @Sterncold Год назад

      just add spanish to the mix !

    • @howcheeennnyxie9625
      @howcheeennnyxie9625 Год назад

      in practice incas arent as op as one might thought. vils benefit from blacksmith doesnt rlly make a significant change as all other UU have insane stats. However, spanish supremacy do make a huge difference. talking about free castles, franks is a better civ regarding eco and military strength

  • @Dorfjunge
    @Dorfjunge Год назад +56

    All I'm thinking about after 42:47 is WHY ARE YOU NOT SHOWING how yellow is destroying grey???
    This must be the greatest revenge and come back in AOE history! xD
    Grey destroyed yellow the last 20 minutes until yellow had only a few houses left, and suddenly I see on the minimap how a few yellow unites annihilate grey's whole base!
    WHAT IS HAPPENING THERE???

    • @toms169
      @toms169 Год назад +1

      Indeed, what a comeback story!
      And T90 has a special talent for missing the good stuff in his casts 😂 That‘s not new, unfortunately.

  • @peterzhang7189
    @peterzhang7189 Год назад +8

    Hello T90, thank you for covering this mod! I'm the author of the mod 1.x versions. Happy to see a lot of people like it!
    There are quite a few combinations that are really fun to play with. Here are some interesting metas:
    - Berbers villager that sneaks into the enemy base and starts to spam free cavalry
    - Spanish + Berbers + Poles + Incas superman villager
    - Chinese + Berbers in a 4v4, all in 120-ish vils to brutally battle down all enemy tcs.
    - Bengali population-less villagers turned into an infinite number of flemish militia
    - Incas + Bulgarian free krepost rush
    - Hindu camels bonus damage to buildings stacking with Gurjara extra bonus damage, just a few of them casually waltzing in your town and one-hit the tc

    • @mitchellbaker6528
      @mitchellbaker6528 Год назад

      Anything interesting with monks?

    • @peterzhang7189
      @peterzhang7189 Год назад +1

      @@mitchellbaker6528 Cuman missionary with instant conversion? Mixed in Bengali and Aztec maybe. Monks are not that often used simply because how micro heavy they are to use versus the relatively easy to spam army for the opponent.

    • @joshuakuehn
      @joshuakuehn Год назад

      Where do we get it

  • @jamesburke0116
    @jamesburke0116 Год назад +74

    This went from an AOE2 battle to the Battle of Geonosis real fast.

    • @nathangamble125
      @nathangamble125 Год назад

      And DG is Darth Sidious quietly smiling at the carnage.

  • @Popito1707
    @Popito1707 Год назад +60

    I played this Mod a few times and can say that Persians are OP with 10x stronger Elite-War-Elephants with 10x speed upgrade.

    • @RealCecilion
      @RealCecilion Год назад +1

      whats the name of the mod?

    • @redtortoise
      @redtortoise Год назад +1

      Xernea

    • @redtortoise
      @redtortoise Год назад

      @@RealCecilion xernea

    • @howcheeennnyxie9625
      @howcheeennnyxie9625 Год назад +1

      only civs with early free army can kill persians. But even then persians are crazy cuz their tc hp and work rate bonus so that they can survive early pressure quite easily

    • @dodojesus4529
      @dodojesus4529 Год назад

      War elephants are just the ultimate statstick im guessing?

  • @34jrose34
    @34jrose34 Год назад +28

    I'm super impressed that the game can handle those scorpions without crashing

  • @busshock
    @busshock Год назад +15

    This is a great mod! So many potential combinations. The great thing is that it's pretty fair, everyone has access to mostly everything, it's just a matter of whoever discovers the most broken combo first. Since you can't plan for specific combos because the other players may not select the civs you want, there won't be a defined meta even after many games. That goes double if all players go random civ.
    EDIT: I want to see warwolf + kataparuto + timurid siegecraft + celt siege bonus.

    • @Synergyseek
      @Synergyseek Год назад +1

      throw in Portuguese so they cost no gold and Inca/Frank free castles :p

    • @BayWa4eva
      @BayWa4eva Год назад +1

      You missed Counterweights. A treb on a hill of a Saracen/Tatar/Briton alliance has 20 bonus range and 425% bonus damage with pin-point accuracy and splash damage. Celts or Japanese provide better dps but just the initial surprise of a bomb coming from almost 40 tiles away is crazy. Could you siege the enemy on islands without landing?
      If not, well, just land with your 600 HP/70 capacity transports.

  • @Ljakse1995
    @Ljakse1995 Год назад +22

    The sad thing is, I think Cataphracts could be very good. Their trample damage and radius is insane.

  • @thepersonwhocomentz
    @thepersonwhocomentz Год назад +4

    So here's a fun strategy in a game with Bengalis, Burgundians, Celts, Hindustanis, and Persians:
    The Bengalis have a Unique Tech that makes villagers take 10% less population space. Multiplied by 10, this makes villagers take 0 pop space, meaning you could make theoretically infinitely many of them. The Hindustanis, meanwhile, make vills completely free to produce, as we can see in this very video. At this point, you can make an infinite number of villagers for free, which is already pretty good, but here's where it goes nuts. Add in the Persians, who have a vill creation speed bonus, and now you can make infinitely many free villagers almost near-instantly. Naturally, this would be great for economies, but now it's time for the cherry on top. Burgundians, naturally, have a technology that turns these villagers into infantry through the Flemish Revolution -- infantry that benefits from the Celts' speed bonus.
    Reach Imp, make thousands of villagers, pop the Revolution, and you can literally flood the map with lightning-fast infantry. You either win the game or completely fail and lose your one chance because you can't research the Revolution twice.
    You can, of course, add in any number of other infantry civ bonuses you want. Some good choices would include the Aztecs for attack, Burmese for attack, Japanese for attack speed, Malians for ridiculous pierce armor, Vikings for HP, and so on, but the core of the team is Bengalis, Burgundians, Celts, Hindustanis, and Persians.

  • @Srioll
    @Srioll Год назад +5

    This would be so interesting watching a high level 4v4 match doing this. So many cool combos that could be utilised

  • @rhysbrewer1777
    @rhysbrewer1777 Год назад +5

    LOL @30:22 "OH that was worth it - you just need to do it 30 more times" like not only does T90 make AOE2 so accessible, he also has just the right humor for the whole family

  • @lapizninja3996
    @lapizninja3996 Год назад +3

    T90, I’ve loved your content for about 4 years now, and although I never watch live, your content always brings me such joy.
    Especially in the form of a literal wave of scorpion bolts.
    Please keep doing you

  • @marque.delaque
    @marque.delaque Год назад +7

    I made it T90, without skipping or speeding up, and now I demand to see a whole 8 player FFA where everyone has the funny Celt speed boost. Thanks in advance :)

  • @JonOsterman59
    @JonOsterman59 Год назад +1

    FINALLY my time to shine. I've played many hours with a 9x civ bonus and tech mod (not shared), pre DE, but still. For individual civs, for human players the most OP civ is Goths: infantry is free and with faster working barracks, that's infinite spam right there, and with +100 pop space. Doesn't matter what the other does, the spam is too much to handle.
    The AI is really scary with Mayans because of super resource collecting rate, it's like being 4v1
    In post-imp Berserks are immortal with berserkergang, and Celt siege mass is almost unbeatable. With 10x techs by far the scariest unit is the fully upgraded war elephant. It is a monstrous tank with the hp of a building, the attack of siege and super speedy. And with trample damage. By the time you see them appear at your base, it is already gone.

  • @toddbibby5456
    @toddbibby5456 Год назад +3

    29:24 I almost died when he goes WEEEEEEE 😂😂

  • @brianabraham8726
    @brianabraham8726 Год назад +2

    -Goth infantry -350% cheaper (do they give you res?), 200% faster barracks +1000% with UT, +30 attack vs buildings.
    Celts 150% faster infantery
    viking 200% more HP + Bonus vs cav
    Malians +30 pierce armor in Imp
    Aztec +40 attack and 110% faster creation
    Teutons +20 'armor'
    Dravidians Ignore armor
    Now go for +10 range Throwing Axemen
    ... actually, goth might just dominate

  • @antelope6826
    @antelope6826 Год назад +1

    This was amazingly entertaining, great take on forest nothing. Yellow was so pissed off at grey I did not think there would be a comeback 😂

  • @LiteralyRealRyanGosling
    @LiteralyRealRyanGosling Год назад +31

    Can you do 3 exploding kings again where each person has 3 kings but the explosions are smaller

  • @Veltora11
    @Veltora11 Год назад +4

    As an avid public lobby AoE2 gamer, I have been waiting for some T90 coverage of CBA, 3x civ bonus or this... LOVEEEEEE IT

  • @BayWa4eva
    @BayWa4eva Год назад +1

    Imagine Malians and Mayans on Gold Nothing. Gold mines have 4400 gold!
    That said, Turks can help a little bit by tripling mining speed.
    However, there is another thing to consider: Bengalis + Aztecs will create monks with 30/30 armor and 545 hitpoints. Then add Spanish for faster conversion and do the Wololo.

  • @bigbakaboon
    @bigbakaboon Год назад +4

    I love the perseverance of aoe2. Just changing a few parameters every now and again keeps the game super fresh.

  • @balazsadorjani1263
    @balazsadorjani1263 Год назад +11

    I've never laughed so much watching an aoe2 game before! This was hilarious! Need MOAAAR!

    • @Hiram27
      @Hiram27 Год назад +2

      Most enjoyable game to watch of 2022!

    • @toddbibby5456
      @toddbibby5456 Год назад +1

      @@Hiram27 haha, I totally agree, I love these community games. always some shenanigans but boy not like this one! 🤣🤣

  • @gruntgg
    @gruntgg Год назад +2

    Never been a fan of Forest Nothing, but the 10X Civ bonuses twist made it very interesting!

  • @MrMakae90
    @MrMakae90 Год назад +3

    oh there are SO MANY cool civ bonus combinations we could see, please more of this but let them pick civs

  • @annaairahala9462
    @annaairahala9462 Год назад +1

    It was an interesting choice by Green to not research furor celtica for a large portion of the game! Probably a good choice too since it allows rams to be good tanks against the scorpion combo.
    Grey also made the mistake of not researching wagenburg tactics to defend himself against the scorpions. That would have changed the entire game with those speedy houfnice. And a little disappointed we didn't see hand cannons, the +20 range would have outranged the scorps by a large margin, although LoS would be an issue
    As someone who's played a lot of 10x shared civ bonus games, it is a lot of fun! You can switch things up significantly by just changing the map too

  • @ageofstrange657
    @ageofstrange657 Год назад +1

    26:07 Didn't fast forward. It's definitely an interesting concept. Has the potential for a series of very crazy games with changing metas.

  • @theinternetshavecome1640
    @theinternetshavecome1640 Год назад +1

    Berber's immortal camels.
    Mayans never run out of resources.
    GOTHS.
    This game mode has so much potential.

  • @wigglepuff9945
    @wigglepuff9945 Год назад +24

    Blue doing nothing all game until 5 seconds before the end of the game made me so sad lol

    • @redtortoise
      @redtortoise Год назад +3

      Roses are red,
      Violets are blue,
      Violets are useless sons of a gun

    • @emarz4697
      @emarz4697 Год назад +2

      especially because logistica x 10 should be pretty insane

    • @JamesBond-lb3yr
      @JamesBond-lb3yr Год назад +1

      Typical noobs.

    • @victoire4881
      @victoire4881 Год назад +7

      And he took someone's place to enter the community game haha

    • @seraphimconcordant
      @seraphimconcordant Год назад

      @@victoire4881 This is what I don't get.. You've just played an hour long game. You know how long the timer is with the year reset. And you literally do nothing? Not even click in the middle to move your army there?

  • @jesusrubiomaldonado27
    @jesusrubiomaldonado27 Год назад

    These mod could make many civs incredible strong (this is speculation for any map):
    1. Burmese: +30 damage infantry, +60 anti archery damage calvary, monastery techs gives you gold (+450% of its cost) and bulky battle elephants (+10/+20).
    2.Sarracens: (in water maps)Galleys with rapid fire, inmortal transport ships with enormous cargo; +300hp camels, +200% damage Siege Onagers and Trebs, and archers that deal +20 damage to buildings.
    3. Aztecs: instant military creation, inmortal monks, +40 damage to infantry, +10 damage and range to skirmishers, +500gold at start BUT villagers will be able to collect +50resources, so you will have to do tons of manual recollections.
    4. Turks: gold grinders(+250%)+200hp cav archers, super gunpowder units (+250%hp and +20 range to bombard tower cannon and galleon).
    5. Gurjaras: mounted units deals +400% bonus damage (camels, siege elephants and genitours shred anything they counter), camels and elephants are trained instantly, camels and elephants have +40 melee armor and military units give food equal to 150% its cost when trained(if not, just free food).
    I'm having lunch. I will continue later.
    Edit:
    6. Goths: become the true Zerg.
    7. Berbers: free stable units(even the game should pay you for creating units), villagers and ships are pretty fast, castles work pretty fast and camels heal themselves a lot.
    8.Burgundians: superstrong gunpowder (+250% damage), free eco and stable techs, relics give a lot of food and farms give a lot of gold.
    9. Spanish: Gunpowder shoots pretty fast (+150%as), trade is rich (+250%), villagers are the BEST (+400hp, +60damage, +20/+20) and the Inquisition is BRUTAL (+500% efficiency).
    10. Vikings: infantry with +200%hp since Feudal, +50 damage against calvary (+40 against camels) and berserkers with +1000% to their regen. Their warships and docks are free too.
    11. Koreans: Siege Onagers with 19 range and towers with extra 20 range. Just that is Terrifying.
    12. Italians: free gunpowder units, fishing ships and trade units, free dock-university techs, advancing age is free, condotieri and genovese/arbalest +10/20 armor.
    13. Bengalis: monks have +30/30 armor, elephants negate bonus damage, every time they advance, 20 villagers spawn in every TC, and they do not count as pop in late game; rathan and elephants attacks +200% faster, ships heal 150hp/minute and trade units generate food as well as gold.
    14. Teutons: Siege with +40 melee armor, stable and barracks units with +10 melee armor in Castle and Imperial, it would take ages to convert them, castles have +30 range.
    I leave it here. If anyone wants to add anything, feel free to go.

  • @josepetersen7112
    @josepetersen7112 Год назад +1

    I made it to that point without fast forwarding, as I was fixing a carpet machine and had the time. Love your channel, love the content. Your a good guy, Tristan, and it makes you easy to listen to you.

  • @thorsonofodin6300
    @thorsonofodin6300 Год назад

    Thanks for the Cast! Didnt fall asleep or fastforwarded at 26:10 so i guess it was interesting. I believe Green or yellow might win.

  • @Khotgor
    @Khotgor Год назад +1

    The sight of the infantry makes me realize that the inclusion of the Cumans would cause all calvary to be as fast (if not faster) than Cobras (15% Imperial x10 = 150%; 100% for Castle, 50% for Feudal as well. Since other civs get bonuses as well, it can be stacked by civs with Husbandry to add an additional 10% to that 50/100/150% movement speed).

    • @shanerooney7288
      @shanerooney7288 Год назад +1

      Cumans also get 10 extra TCs in the Feudal age.

  • @MittensOnly
    @MittensOnly Год назад +1

    I need so much more of this, what a wild concept

  • @KoolAidIdiot
    @KoolAidIdiot Год назад +88

    The laugh in the beginning already hooked me for this one

  • @NoMoreCrumbs
    @NoMoreCrumbs Год назад +1

    Mongol drill would be hilarious mixed with the power of 10X siege

  • @kokobleu
    @kokobleu Год назад +1

    around 25 min into the vid the stacking of bonuses made this game so intriguing and different. the scorpions we're awesome to watch.

  • @michelegug9847
    @michelegug9847 Год назад +1

    i did not fall asleep, i love the build up phase in your videos, listening to you talking with chat is nice :) have a great day T90 thank you for all your content

  • @haelww1
    @haelww1 Год назад +4

    Instead of inviting blue to community games, someone should just offer him a copy of Simcity.

  • @BricksterVideos
    @BricksterVideos Год назад +1

    Mayan Hul'che Javilineers+Vietnam imp skirm would be REALLY funny tbh

  • @FortuneTellher
    @FortuneTellher Год назад

    Fun sounding combos I thought of:
    Monks: Spanish, Aztecs, Byz, and Teutons
    Trebs: Japanese, Britons, and Tatars + Franks and Spanish for production
    BBTs: Teutons, Chinese, Turks, Byz, Spanish, Incas, and Burgundians to buff Janissaries for garrison.
    Vils: Spanish, Berbers, Bohemians, Incas (strong and fast vils, faster construction), Hindustanis, Maya, Chinese, Bengalis (free vils), or Tatars, Huns, and Vikings for insane strong eco bonuses.
    and the ones we want to see most:
    Houfnice with: Bohemians, Turks (hp and range), Ethiopians (blast radius), Spanish (fire speed), Celts (many crucial bonuses), Slavs (discount), Mongols ( move speed), Burgundians (attack), and either Portuguese for Ballistics and Feitoria or Teutons for Armor and Conversion resistance.
    Aging up: Malay, Italians, Byzantine, Khmer LOL Could make a SICK tower rush with Koreans.

  • @flapjacki9579
    @flapjacki9579 Год назад +5

    I need more of this kind of videos

  • @johnathanmcdoe
    @johnathanmcdoe Год назад +4

    This felt like a WWII battlefield. Machine guns, artillery, assault rifles and all. Can't wait for the next one, this is hilarious!

  • @thepersonwhocomentz
    @thepersonwhocomentz Год назад +1

    I'd like to see a version of this where everyone gets everyone's bonus just once, but everyone gets their own bonuses a second (maybe third?) time. The spectacle is very neat, but I also want to see how it turns out with less ridiculousness, too.

    • @shanerooney7288
      @shanerooney7288 Год назад

      Only if the civ bonuses stack.
      So is Red and Blue both choose Chinese, then Green gets x2 Chinese bonuses.

  • @MsBee-tj2ji
    @MsBee-tj2ji Год назад +10

    Ethiopian scorpions with that extra blast radius would be CREAMY in this game mode!

    • @gildeddrake1479
      @gildeddrake1479 Год назад

      they also get archer attack speed which feels pretty dangerous

    • @BayWa4eva
      @BayWa4eva Год назад

      @@gildeddrake1479 only if paired with briton range because they don't have the hp to close the distance

  • @ElemenTerra1
    @ElemenTerra1 Год назад

    Ok, so, as a Mayan player, there are 2 things that I would love to see with this mod.
    Mayans, Britions, Ethiopians, Saracens: Free Elite Plumed Archers with upwards of 34ish range, Super fire rate, around 200 hp, 20 pierce armour, and 20 bonus dmg to buildings.
    Mayans, pretty much any civ with infantry bonuses (specifically goths): Eagle Warriors with upwards of 400 hp with potential to be super speedy, have even more health, more armour etc etc.
    Not only that but Mayans would delay EVERYONEs expasion with all resources (treeeeeees) lasting 150% longer

  • @soythelubu5389
    @soythelubu5389 Год назад +1

    British and japanese combined can murder all i think. Those trebuchets would have aoe and shoot super fast

  • @mhenlopotter1612
    @mhenlopotter1612 Год назад

    That super fast infantry was super amazing :D
    At ~27:00 I think green will win.
    Ha! Called it :)

  • @ThoViko
    @ThoViko Год назад +2

    Im loving this! Gon bring this in to our groups wacky games

  • @lordnelson5385
    @lordnelson5385 Год назад +1

    Been watching your RUclips videos for over a year now! Not getting bored!

  • @DautFromX
    @DautFromX Год назад

    The break dancing trade carts were my favorite, bless their hearts

  • @jrizzelli
    @jrizzelli Год назад +3

    loving these community videos

  • @Wanderer1258
    @Wanderer1258 Год назад

    37:13 The halbs were definitely stronger, than usual, not just faster. I guess bohemians gave them more bonus damage against cavalry (+25% x 10). :)
    Actually blue had a small party of something in the south, where yellow and green bases were. It can be seen around 1:02:00. Or maybe that was just some trade.
    Funny thing: at the beginning T90 said that green is favourite, then celts seemingly lost their advantage, but in the end they came out on top. It was a fun game!

  • @kell2859
    @kell2859 Год назад +1

    The goth infantry building damage also stacks with the discount, basically free siege infantry

  • @ethanhelliwell
    @ethanhelliwell Год назад

    I just discovered your vids of this mod and I love it. I have to watch at 2x speed as I don’t have time to watch the real time… still epic to watch

  • @SeanMcD2002
    @SeanMcD2002 Год назад +1

    Japanese 10x yasama? briton 10x warwolf? I had my money on purple, really fun game to watch either way though!

  • @Dorfjunge
    @Dorfjunge Год назад +1

    I wonder how the bulgarians "Cavalry hit 33% faster" + upgrade to Elite Konnik (should than have above 300 hitpoints and above 30 damage). Probably still to slow with its regular cavalry running speed but would still be interesting to see.

  • @Djaakie
    @Djaakie Год назад

    Man i always love these type of games. Just true chaos and wild strats(and then a blue strat).

  • @karl-erikmumler9820
    @karl-erikmumler9820 Год назад

    I run it at 1.5-2x in general as I'm preparing to sleep. That's not a criticism as I love how people still play my childhood game for me so far beyond what I could have imagined. I wish I had the time but it's beautiful to see how it still lives so vibrantly. That said; you talk way faster in my mental meta than in real life.

  • @verzeihturncoat27
    @verzeihturncoat27 Год назад

    Goths
    Infantry units are 20%/25%/30%/35% cheaper in the Dark/Feudal/Castle/Imperial Age.
    Infantry units have +1/+2/+3 attack bonus against standard buildings in the Feudal/Castle/Imperial Age.
    Villagers have +5 attack against aggressive huntables (Wild Boar, Javelina, Elephant, Rhinoceros) and carry +15 food from hunting.
    +10 population cap in the Imperial Age.
    Loom is researched instantly.
    Team bonus: Barracks work 20% faster.
    +100population
    Barracks work 200% faster
    atleast 200% cheaper units for Infantry spam
    ...

  • @ursa0607
    @ursa0607 Год назад

    With that speedy infantry only one thing was missing: Goths

  • @MardukGodSlayer
    @MardukGodSlayer Год назад

    Spectacular game. Haven't actually watched any of your videos in a little while, but this was just the thing to get me hooked again. Cant wait for the next one

  • @ElPresidenteKhan
    @ElPresidenteKhan Год назад

    That was fun to watch. Scorpions rate of fire was hilarious.

  • @phoenix3992
    @phoenix3992 Год назад

    Re: 26:05
    Like a where's Waldo in two videos now. Yes I watched the whole thing up until that point.
    What I think? This game mode is crazy and I can't remember enough civ bonuses to guess what would be best.

  • @axesofebil
    @axesofebil Год назад

    T90 we need a community league of this 🤣
    Find the best civ bonus combos then have a 3v3 locked teams for the ultimate alliance

  • @janknoblich4129
    @janknoblich4129 Год назад

    14:55 Family? You expecting a child? :O

  • @Adamos321
    @Adamos321 Год назад

    I think it would be great if you do more of these x10 civ bonuses games T90! I love them :)

  • @annaairahala9462
    @annaairahala9462 Год назад +1

    If the cataphracts could get in close, they would have melted the scorps. The trample range and damage are both x10, so you're dealing 50 damage in a 5 tile radius iirc

    • @IschmarVI
      @IschmarVI Год назад +1

      cataphracts absolutely need cumans (for the extra speed) and probably franks (for the extra health) to work, or they will die too quickly

    • @annaairahala9462
      @annaairahala9462 Год назад

      @@IschmarVI Yeah they needed something to distract scorpion fire. If you clear enough forest it is microable, although I wouldn't have expected that from the blue player this game

  • @howcheeennnyxie9625
    @howcheeennnyxie9625 Год назад

    i been playing this mod for years and can't believe you are making a video about this mod!

  • @007LvB
    @007LvB Год назад +1

    This is AWESOME!!!
    I want to see Goths with everybody +100 pop in Imperial Age

    • @Synergyseek
      @Synergyseek Год назад +2

      And free Infantry for everyone, with super fast barracks, would be an insane meatgrinder

  • @ZeltArruin
    @ZeltArruin Год назад +3

    Lithuanian + Celt speed bonus better be used

  • @HeavySpark
    @HeavySpark Год назад

    The best version currently is called 10x shared civ 1.x, which has bug fixes and very minor balance changes from the original. I believe you're using the old version in this video.
    I play this a lot and helped make it. 4v4 or 2v2v2v2 A2G Arena/Arena/Amazon tunnel are usually what the regulars play on this map. Forest nothing sucks usually.
    Diplo is playable but if you ally them from game start that's when it shares all the civ bonuses at the start. Some bonuses such as castle unique techs / Age up bonuses only apply if allied at the time.

  • @kenm3209
    @kenm3209 Год назад

    90, BUDDY! I gather you videos for days sometimes into a tab stack in Vivaldi to keep them until I can have to watch literally from moment 1 to the next video screen pops up. Sometimes it takes 20 seconds for Vivaldi to start on a nearly brand new computer, and i rarely have less than half my RAM taken up by tabs when I start it.

  • @therunny3201
    @therunny3201 Год назад

    This was a "Welcome to the trenches" type of fighting

  • @paul_5848
    @paul_5848 Год назад

    Persians for War Eles insane HP with their Elite upgrade since having already massive numbers they get the most when x10 from their elite upgrade so 150x10 + all the armours and damage. Also you get the speed from Mahouts which is 30% so purely by themselves their solid. If you add in the randomness of other allies you have the potential for a Franks player I think their hp bonus might apply since it uses the term mounted units, maybe not but if so their massive base gets increased even more insanely. You can also mix in Dravidians self healing, maybe Teutons for melee armour, maybe Farimba affects them if War Eles have the cavalry flag.

  • @oliveleaf7376
    @oliveleaf7376 Год назад +1

    yeah, the Twitch the Facebook move is looking increasingly smart in hindsight with the sketchy Twitch waters. Assuming the contract with Meta is done within a few years, Meta's got money right now but I'm a bit worried about their long-term potential.
    then.... RUclips, maybe? We all smell down here....

  • @in4theride75
    @in4theride75 Год назад

    Goths would be absolutely ridiculous in this mode. +100 pop, 1200% increase in barracks work speed, free infantry units

  • @Khotgor
    @Khotgor Год назад

    What would beat those scorpion? Trebuchets.
    In particular, Trebuchets with +20 (2x10) range from Tatars, Britian's Warwolf for Blast Damage + Accuracy (which the Accuracy would be 100%, but the Blast Radius itself would be the biggest outlyer like the houd-cannons in this game and their added blast radius), and Celts +250% (25%x10) Faster Fire Rate and/or Japanese 330% (33%x10) faster fire rate (330% x 250% = 3.3 x 2.5 = 8.25 = 825%... give or take) and Japanese's x40 (4x10) packing/unpacking speed would make Trebs an anti-scorpion unit all around...
    That is, unless Drill (500% movement speed, +50% x 10) is added to the Scorpions, in which case they may or may not be able to avoid Trebuchet blast radius. That would require some testing. The added discount of -150% (-15% x 10) for Slavic Siege Workshop units would also make Scorpions an intense trash unit, being free units that move much faster. That isn't including all of the other bonuses that can stack onto Scorps to make them from an under-used unit to godtier overall.

  • @nightfall2100
    @nightfall2100 Год назад

    12:00 Texas Instruments 90 calculator 😂

  • @taylorgletscher
    @taylorgletscher Год назад +1

    Finnaly after so long, I don't care the mods, if I see forest nothing, I like the video.

  • @cairnarunir
    @cairnarunir Год назад

    Between 3 blacksmith upgrades, arrowslits, chemistry, guard tower, keep, masonry, architecture, and perhaps civ specific things (byzantine structure hp, Korean increased arrows per tower), towers would be really strong imo

  • @EpitomeProductionz
    @EpitomeProductionz Год назад

    that game was a lot of fun. As someone who's a soccer fanatic and avid cleat purchaser I get a kick out of your T90 Lasers story. Used to have a pair myself.

  • @massivechafe
    @massivechafe Год назад

    Man i was hoping blue would come in at the last minute with some unexpected invincible units haha

  • @FuelDropforthewin
    @FuelDropforthewin Год назад

    Okay: Britons (+200% archery range work speed, + archer range) and Vietnamese (+200% archery range unit HP) + Mayans (foot archers free at feudal, start giving wood and gold after castle) + Ethiopians (+180% archer attack rate) to create god tier archers. Like, stupid tough + stupid cheap + near instant creation + insane damage output.

  • @HandsomeGamerGuy
    @HandsomeGamerGuy Год назад

    Forest Nothing is always satisfying to watch.
    Also shows how well of a Caster T90 Not a Shoe Name is!

  • @ArsontAngelfire
    @ArsontAngelfire Год назад

    So this is my first time hearing the explanation behind the T90 name. This whole time, I always thought it was a reference to the boots!

  • @Validole
    @Validole Год назад

    Scorpions against a moving target looks like CIWS fire (the 4500 rounds per minute air defence machine guns that shoot artillery shells out of the sky)

  • @uzukiltd.4133
    @uzukiltd.4133 Год назад

    Man, this game uploaded without the commentary would make for great clickity clackity ASMR lol
    Thanks for this game, T90. It's an absolute gem.

  • @apackman1822
    @apackman1822 Год назад

    Trample damage does not increase with conservative research, but the range does increase, and it would affect each cataphract. Much like the cleave for slavs, one unit is cool but not devastating, lots of units dealing cleave kills an army, once the front line hits each other.

  • @MaX936well
    @MaX936well Год назад

    Super fun, would love to see more of this!!!

  • @BlueMarten
    @BlueMarten Год назад

    - The super speed halberdiers spooked me.

  • @noahpavelski7745
    @noahpavelski7745 Год назад +5

    Best. Game Mode. EVERRRR. No way to sleep through this one 😂

  • @dorklord975
    @dorklord975 Год назад

    Legend has it that Blue still holds the record for the best K/D ratio T90 has ever seen in forest nothing

  • @MegaGouch
    @MegaGouch Год назад

    The best unit I remember seeing in these crazy games was speedy Organ guns on a T90 YT upload earlier this year, It was amazing.
    This scoprion is pretty sick but everyone getting it takes away from the awesomeness.

  • @fernandosalcedo6968
    @fernandosalcedo6968 Год назад

    I would LOVE to see a version of this, but with only infantry bonuses. Especially with japanese, celts and goths amplified bonuses