The crystal color/boss system caught my eye as something really nifty! I should also say, I too have been quite inspired by Jason Glover's content (I don't own any of his games but watch many of his (and your) videos) and thought it would be a fun challenge to make a game in a small box - working on my own atm. It's a fun project!
@@Game-Knight Based on your progress, I'm not as far along, but the problem is I get in my own way and instead of playtesting it, I keep trying to perfect it in my notes. I think I just have more fun theorizing what systems would work and how cards might look vs actually testing it. I also love Jason Glover's simple push your luck, this or that system. I started with that and kept messing with it until it felt different enough. I'm excited for you to share more progress videos because watching others go through the same stuff that I'm going through is very encouraging!
I totally get where you’re coming from. I’ve mulled over so many aspects of this game I’m working on and I really enjoy the process. It really is so fun to create the game. I’m eager to get a play test set up so you guys can check it out. I’m looking forward to hearing more about your game when it gets further along!
I really like the different damage ranges you've come up with for each monster to make it more than the 1-6 on the die, then adding in additional modifiers is super cool. The push your luck mechanism is definitely heavily in spired by Jason Glover's design. I applaud you for trying to iterate on it and trying to push the mechanism more but it seems like quite a feat given how simple of a mechanism it is.
Thanks you! I have more recent updates on Crypt Crawler if you’d like to see the progress that’s been made on the game. I appreciate your interest and support! 🎲🗡🛡
oh my god this is such a cool and smart game! kind of jealous I didn't came up with some of the ideas myself. I will definitely keep an eye out to buy a copy if you ever plan to release it! good luck on finishing your game!
Thank you so much! I’ll have a play test available on tabletop simulator soon. I plan to release the game through The Game Crafter when it’s finished. More is on the way! 🎲🗡🛡
for what its worth, the character creation part of these games is what draws me in. race/class combinations... also, a fun leveling up aspect with cool abilities will be awesome!
Looks really cool. I particularly like the dungeon resolution and push your luck elements. I’m a little worried however about the sheer amount of information on the enemy cards, especially if you are intending to make them mini cards and use dice to track things. That’s a lot to fit in a little space. Very excited to see the progress you make and hope everything goes well as you continue to work on this. Good luck! I’d also be interested in play testing for you.
I think I’ll be able to fit it in on the smaller cards with some rearranging of icons and what not. I have an idea for how to do it. That’s part of the fun in designing a mint tin game; it’s a challenge to fit as much content as possible into a small space. Thanks so much for your interest! I’ll let you know when it’s ready to be play tested. 🎲🗡🛡
I can appreciate your hard work and effort. It looks pretty cool for entry level players. And you’ve probably thought of this already, but it would make a fun travel game for kids to play in cars while traveling or on vacation. And it would also get them off their phones for once! Keep up the good work!
I appreciate the feedback! I’ve been loving playing mint tin games lately. They’re easy to learn and pack a punch for such a tiny container. It’s been an absolute blast designing this game so far. More to come! 🎲🗡🛡
Great work on this! It has some elements similar to Buttons and Bugs, but with dice rolls for some added variability. Happy to help test when you get there- keep up the hard work!
Id say release some rules and printable beta stuff and a sample dungeon. Maybe 3 classes released with the rules. Ill definitely get on playing that if you do! That sounds so fun
I appreciate the feedback and suggestion. I need to make sure it can fit in the tin. I’ll have to see if the game crafter makes smaller d8 dice. Or I can try to put a normal sized d8 in the tin and see how it fits. I do like how a d6 works for all systems in the game so far. It would require reworking the number of loot, as well as the damage output on weapons and enemies. I’ll keep it in mind and see if it works, but at the moment I’m leaning more toward keeping the d6 as it functions perfectly for multiple uses. For instance; rolling to see what common, uncommon, or rare loot you get works with the d6 beings there are 6 loot of each rarity. If I change to d8, I’d need 8 of each loot rarity, which would increase the number of cards needed, and I’m already maxed out on space in the tin. That’s part of the fun in designing this game; cutting it down to the absolute essentials in order to make it all fit inside the tiny tin box.
So I got a Playdate handheld device a while back to attempt to make a video game. I have an idea, but, I ended up getting rid of the playdate lol. So, NOW i want to try making a small, tin game out of that same idea! Like you, I'm inspired by Jason, and honestly THIS game! I'd love to playtest this bad boy!
@@Game-Knight I have a base idea, not just the logistics of coming up with the mechanics lol. Never tried anything like this, but you have inspired me for sure. Super random, but where did you get the notebook? I'm having trouble finding a graph or dot paper notebook that actually lies flat!
@@RyanNiemer Gotta start somewhere. 🙂 To be honest, I have no idea where I got that notebook. I found it in my closet. I’ve had it for years and can’t remember at all how I acquired it.
This looks dope!!! I have been working on a game quite similar to this and its exciting to see someone else's take on solo dungeon crawler. I can't wait to see what comes next!!!
Looks really cool. I'd love to playtest it. Cool take on the push-your-luck mechanic, and I like the systems you have to create variation in play. The rooms with the different symbols for resolution kinda reminds me of another mint tin game simply titled Adventure. Speaking of titles, Dungeonquest is taken. It's a pretty good game and it can be played solo.
Thanks, man! Uh oh..I’ll have to check out ‘Adventure’. Good to know Dungeonquest is already taken. I’ll let you know when I have it ready for a play test 🎲🗡🛡
@@Game-Knight haha don't worry it's different enough. Adventure is a relatively simple game, and it's an overworld adventure rather than a dungeon crawl.
I intend to put it on The Game Crafter for sure. I’m going to make more update videos and I’ll let you guys know when it’s ready to be sold. Thanks for watching!
Not sure if I missed it, but does a boss look different from a regular enemy (other than probably being much tougher?) Also, in your map cards, what would be a reason to take a path that doesn't lead you to a key? I saw some rooms that didn't lead anywhere or didn't pass by a key, so I'm curious if there is a benefit to going into those rooms.
Bosses haven’t been created yet. That will come soon. I have some ideas floating around. I’ve found that sometimes it benefits you to stay on lower levels, since the deeper the level, the more stat modifiers the enemies get. So it can be beneficial to go into rooms that don’t necessarily lead to a key. The trade off is that it takes extra steps and burns more oil in your lantern the more you explore. It gives you some neat choices to make. That’s been my experience with it so far.
That’s very kind of you. I can look into that. I know there’s a way to become a channel member for RUclips channels, but I’m not entirely sure how to set that up. I’ll start looking into it.
very Inspiring, I have been bouncing around creating game Ideas. It's nice to see how you have it all laid out on graph paper and in card sleaves.
It’s been so much fun designing this game. I appreciate you 🎲🗡🛡
I am surprised, impressed and excited. Lets goooo!
Let’s goooo dude! 🎲🗡🛡
The crystal color/boss system caught my eye as something really nifty! I should also say, I too have been quite inspired by Jason Glover's content (I don't own any of his games but watch many of his (and your) videos) and thought it would be a fun challenge to make a game in a small box - working on my own atm. It's a fun project!
That’s awesome, man! I’d love to know more about it. How far along are you in the development?
@@Game-Knight Based on your progress, I'm not as far along, but the problem is I get in my own way and instead of playtesting it, I keep trying to perfect it in my notes. I think I just have more fun theorizing what systems would work and how cards might look vs actually testing it.
I also love Jason Glover's simple push your luck, this or that system. I started with that and kept messing with it until it felt different enough.
I'm excited for you to share more progress videos because watching others go through the same stuff that I'm going through is very encouraging!
I totally get where you’re coming from. I’ve mulled over so many aspects of this game I’m working on and I really enjoy the process. It really is so fun to create the game. I’m eager to get a play test set up so you guys can check it out.
I’m looking forward to hearing more about your game when it gets further along!
I really like the different damage ranges you've come up with for each monster to make it more than the 1-6 on the die, then adding in additional modifiers is super cool. The push your luck mechanism is definitely heavily in spired by Jason Glover's design. I applaud you for trying to iterate on it and trying to push the mechanism more but it seems like quite a feat given how simple of a mechanism it is.
Thanks you! I have more recent updates on Crypt Crawler if you’d like to see the progress that’s been made on the game. I appreciate your interest and support! 🎲🗡🛡
This is so rad! I used to make small board games like this as a kid now I want to do it again. 10/10 idea and video
Thank you! I’d love to hear about it if you start working on a game. Keep me posted. 🙂🎲🗡🛡
oh my god this is such a cool and smart game! kind of jealous I didn't came up with some of the ideas myself. I will definitely keep an eye out to buy a copy if you ever plan to release it! good luck on finishing your game!
Thank you so much! I’ll have a play test available on tabletop simulator soon. I plan to release the game through The Game Crafter when it’s finished. More is on the way! 🎲🗡🛡
for what its worth, the character creation part of these games is what draws me in. race/class combinations... also, a fun leveling up aspect with cool abilities will be awesome!
I appreciate your input! 🎲🗡🛡
I think this is great ! You did an awesome job and it seems well thought out you can expect me to buy a copy for sure
Thank you! I’m having a blast creating it!
SIr that is super cool.....good luck and if you need a tester I would love to help
I appreciate the feedback! I’ll let you know when I have it set up in tabletop simulator. 🎲🗡🛡
Looks really cool. I particularly like the dungeon resolution and push your luck elements. I’m a little worried however about the sheer amount of information on the enemy cards, especially if you are intending to make them mini cards and use dice to track things. That’s a lot to fit in a little space.
Very excited to see the progress you make and hope everything goes well as you continue to work on this. Good luck!
I’d also be interested in play testing for you.
I think I’ll be able to fit it in on the smaller cards with some rearranging of icons and what not. I have an idea for how to do it. That’s part of the fun in designing a mint tin game; it’s a challenge to fit as much content as possible into a small space.
Thanks so much for your interest! I’ll let you know when it’s ready to be play tested. 🎲🗡🛡
Well I can’t wait to see what you come up with!
I can appreciate your hard work and effort. It looks pretty cool for entry level players.
And you’ve probably thought of this already, but it would make a fun travel game for kids to play in cars while traveling or on vacation. And it would also get them off their phones for once! Keep up the good work!
I appreciate the feedback! I’ve been loving playing mint tin games lately. They’re easy to learn and pack a punch for such a tiny container. It’s been an absolute blast designing this game so far. More to come! 🎲🗡🛡
So many cool mechanics!
Thank you for checking this out and for the kind feedback!
Can’t wait to play this
Glad you’re stoked on it 🎲🗡🛡
This game is amazing!!! Keep up the good work!!
Thanks bro!
Thank you so much for this video, you have inspired me to create mine
That’s awesome! Thank you 🙏
Great work on this! It has some elements similar to Buttons and Bugs, but with dice rolls for some added variability. Happy to help test when you get there- keep up the hard work!
Thank you! I haven’t heard of Buttons and Bugs; I’ll have to check it out. I’ll let you know when it’s ready to be play tested 🎲🗡🛡
Id say release some rules and printable beta stuff and a sample dungeon. Maybe 3 classes released with the rules. Ill definitely get on playing that if you do! That sounds so fun
Thank you! I’ll let you know when a play test is available.
maybe instead of the medium d6 you can use d8 it can give you more variations fir weapons and such
I appreciate the feedback and suggestion. I need to make sure it can fit in the tin. I’ll have to see if the game crafter makes smaller d8 dice. Or I can try to put a normal sized d8 in the tin and see how it fits.
I do like how a d6 works for all systems in the game so far. It would require reworking the number of loot, as well as the damage output on weapons and enemies. I’ll keep it in mind and see if it works, but at the moment I’m leaning more toward keeping the d6 as it functions perfectly for multiple uses. For instance; rolling to see what common, uncommon, or rare loot you get works with the d6 beings there are 6 loot of each rarity. If I change to d8, I’d need 8 of each loot rarity, which would increase the number of cards needed, and I’m already maxed out on space in the tin. That’s part of the fun in designing this game; cutting it down to the absolute essentials in order to make it all fit inside the tiny tin box.
That game looks like a ton of fun! Well done! Can't wait to see a real playthrough of this game!
Thanks, Vid! I appreciate it bro! 🎲🗡🛡
So I got a Playdate handheld device a while back to attempt to make a video game. I have an idea, but, I ended up getting rid of the playdate lol. So, NOW i want to try making a small, tin game out of that same idea! Like you, I'm inspired by Jason, and honestly THIS game! I'd love to playtest this bad boy!
Very cool! It’s awesome to hear that you’re inspired to create your own mint tin game. It’s been a blast designing Crypt Crawler!
@@Game-Knight I have a base idea, not just the logistics of coming up with the mechanics lol. Never tried anything like this, but you have inspired me for sure. Super random, but where did you get the notebook? I'm having trouble finding a graph or dot paper notebook that actually lies flat!
@@RyanNiemer Gotta start somewhere. 🙂 To be honest, I have no idea where I got that notebook. I found it in my closet. I’ve had it for years and can’t remember at all how I acquired it.
This looks dope!!! I have been working on a game quite similar to this and its exciting to see someone else's take on solo dungeon crawler. I can't wait to see what comes next!!!
Thanks man! That’s so cool that you’re working on a dungeon crawler as well. 🔥More to come very soon! 🎲🗡🛡
Looks great
Thank you!
Sounds like a fun dungeon crawler. I would like to be a tester. Let me know.
I will definitely let you know!
@@Game-Knight awesome can’t wait
Looks really cool. I'd love to playtest it. Cool take on the push-your-luck mechanic, and I like the systems you have to create variation in play. The rooms with the different symbols for resolution kinda reminds me of another mint tin game simply titled Adventure. Speaking of titles, Dungeonquest is taken. It's a pretty good game and it can be played solo.
Thanks, man! Uh oh..I’ll have to check out ‘Adventure’. Good to know Dungeonquest is already taken. I’ll let you know when I have it ready for a play test 🎲🗡🛡
@@Game-Knight haha don't worry it's different enough. Adventure is a relatively simple game, and it's an overworld adventure rather than a dungeon crawl.
Phew! Good to know 😁
If you want to condense your dungeons perhaps using pathfinder flip tiles they are 6x6 and they have a lot of terrain
Thanks for the suggestion! Would they fit inside of a mint tin?
@Game-Knight no they are exactly 6x6 inches but they come in there own box.
@@darkstranger777 Ah, I gotcha. I appreciate the suggestion but I’m making a mint tin game. All the components need to fit in the tin.
haven't watched the full video yet but are you going to put this up on game crafter in the future?
I intend to put it on The Game Crafter for sure. I’m going to make more update videos and I’ll let you guys know when it’s ready to be sold. Thanks for watching!
Not sure if I missed it, but does a boss look different from a regular enemy (other than probably being much tougher?) Also, in your map cards, what would be a reason to take a path that doesn't lead you to a key? I saw some rooms that didn't lead anywhere or didn't pass by a key, so I'm curious if there is a benefit to going into those rooms.
Bosses haven’t been created yet. That will come soon. I have some ideas floating around.
I’ve found that sometimes it benefits you to stay on lower levels, since the deeper the level, the more stat modifiers the enemies get. So it can be beneficial to go into rooms that don’t necessarily lead to a key. The trade off is that it takes extra steps and burns more oil in your lantern the more you explore. It gives you some neat choices to make. That’s been my experience with it so far.
@@Game-Knight Very cool! Best of luck with your design! I hope you continue to have loads of fun with the whole process!
Thanks, dude! 🎲🗡🛡
Did you found the "values from x to y make α damage and from z to w another quantity of damage" idea on another system/game?
No. It’s something I came up with myself. I wouldn’t be surprised if another game uses a similar mechanic. It’s hard to be completely original.
Name it TIN'ED
Thieves Invade Never Explored Dungeons.
Would love to support the channel if possible
That’s very kind of you. I can look into that. I know there’s a way to become a channel member for RUclips channels, but I’m not entirely sure how to set that up. I’ll start looking into it.
I'd playtest. how to get ahold? discord?
I’m releasing a video today with info on how to playtest. You’ll be able to play in tabletop simulator on steam
@@Game-Knight I'll look out for the video. I have Tabletop Simulator already.