It's as far as I've seen an example of poor execution of basing it around fan theories, there was for a time where Slender did base things around fan theories but they choose the parts that both make sense and expanded the lore around the cryptology and it has been executed extremely well.
The funniest part is that the speedrunning tech makes more sense logically than a lot of the puzzles you're describing that are actually supposed to be part of the game.
@@Ro-Ghost yeah, I agree. But it does depends on the people that play the game, there are those who are smart, dense, etc. So they think it's hard/easy/boring/exciting, etc.
@@marigalante944 i have experience on the 1st one, A.I is no where near as difficult, for instance on the museum you can trap the neighbour behind the painting activated by a torch if you time it right then you're free to roam in peace
@@crunch.dot.73 I like lore. The issue with HN, in my opinion, wasn’t lore as a concept, but rather going too outlandish with it in an attempt to replicate FNaF’s fame. If they had just done things in a more natural fashion, it would be fine.
If I didn't know any better, I'd say that the Hello Neighbor folks saw how Security Breach thrived off having a broken game that was *very* speedrun accessible and jumped on that bandwagon too for their game's development and marketing.
Considering that they’re so desperate for attention they’ve been regularly tweeting at matpat for years begging him to make more videos on the first game, I wouldn’t be surprised for a second.
@@robinmitchells regularly? They sent 3 tweets in quick succession once, and it was a mistake on their part. They've come out to say that they regret it and everything, but people really just cant seem to let it go. 3 tweets does not represent the entire game and the company.
It would probably be like this: "Wow what a good looking neighbourhood! I should drive here more of-" *sees a reporter flying with a fire extinguisher while clipping through walls* "Nvm I should get outta here this place is haunted (⊙_⊙)"
Hello Neighbour is the perfect example of getting too big too fast. They tried changing too much and ended up negating the charm of the original builds, killing the game.
"have you been living under a rock" you dont gotta be so rude that somebody had more to do then sit around for The Game That Kept Bullying Game Theory On Twitter to release a sequel
Imagine spending years developing a game with tons of puzzles and story contents only to see it get beaten in under 3 minutes BEFORE it's even released.
@Gladsrz they legit have completly different concepts + literally HN2 Alpha 1 was truly the first version of the game we actually ended up with If they are the same game then wheres the park and the night shift gameplay? Tinybuilds probs just saw how Hello Neighbor got popular again and decided to replace Hello Guest with HN2 With the excuse of both being "the same game"
If the game is anything like the demo, there should be an easier clip through the first basement door by double tapping e as you run towards it. Instead of climbing through the door, you'll just phase through it if the clip remains in the full game.
well yes, when people try to break the game, they surprisingly break the game. honestly tb should hire speedrunners for playtesting, cuz speedrunner find the most bugs
I spent a solid amount of my middle school life speedrunning the first HN. And it is a lot better than HN2 in terms of gameplay which is crazy. Pretty funny that tinybuild decided to put time in HN2 in the first place lol.
The clipping in this game looks so easy there's no way they didn't at least know about it. With the line of "we won't get in the way this time" I think they're pushing people to speedrun the game
I mean, I always thought that’d be a cool concept for a game. Program it poorly on purpose, add purposeful skips and bugs, and challenge people to find every single time save? It’d be kind of cool to see.
@@blanketray6050 It'd be a cool idea if that was made clear it was the intention. It feels a bit sneaky to try to do it this way thoug. Just my take on it.
There is also a time saver at the safety with the dials. You can use the fire extinguisher clip trick to get into the safe without wasting time on the dials
i feel like critikal watching your video was both a blessing and a curse it did boost the views by a lot but at the same time some of the comments are just annoying and dumb sorry you got to go through that :(
I don't mind Devs patching bugs and glitches, provided that they offer speedrunners an option to revert. Literally just add a "Speedrun" mode option, and when you select it you're presented with a dropdown list of all past and present builds of the game, that way speedrunners can mess around with each one and figure out for themselves which one they find the most enjoyable. You have best of both worlds now. Casual players don't get a glitchy mess, and speedrunners have their glitchy mess.
In the first versions of Hello Neighbor, this game was interesting, the change in design was a bad choice in my opinion, I honestly don't know what went wrong, this game could've been something great if they were to put more time into it, and maybe a lot more testing I thought that maybe they would try harder for the second game, but it looks like they are going for the same thing, I am not a game developer and I can't make games so I pretty much have no right to judge them but I am really disappointed
3:38 what purpose does that lock even serve? it's attached to the handle and nothing else, how is it stopping you from opening the fridge? that's like puting a tire boot on the spare wheel on the back of a car
That "We'll stay out of the way this time :)" kinda aging like milk right about now. Either they under estimated the Speedrunning community, or they over estimated their abilities to develop a solid game.
And I literally just wandered around for like 15 minutes before I realized I should try to get into the blue house that the police were guarding. It didn't get much better from there since I had my bag full of stones. LOL
it's literally so fucking hilarious, every time you make a turn or go a different direction the a.i. just freezes then tries to start chasing you again then freezes again, there's absolutely no threat in this game, i literally just ran around the a.i. because it's just so bad
@@GrifGrey well but oblivion and tons of other games are like that too. im not sure if the quality of a game is how little exploits it has. though maybe its bad for many other reasons.
They made a second one?!?! I wish they kept the first one like their alpha releases. They had a wonderful idea and story starting out but just did not run with it the right way.
3:40 locking fridges in big kitchen is quite common where i live, mainly where meat is stored or other expensive items, it is to stop employees stealing those items for they own good 😀
@@TetraBitGaming I was mostly joking but the game’s 1-2 hours long (for an average playthrough), riddled with bugs, priced at 40 dollars, and clearly made to capitalize off of their former popularity and it would absolutely make sense for them to have sponsored at least a couple of big RUclipsr playthroughs tho if some people genuinely did enjoy it that’s fine with me, just saying
@@eden_essence If nothing changes with the full release tommorow, then the game really sucks. Ive come across over 15 bugs and glitches already after 2 hrs of playing it. It also feels hella unfinished. They had three whole years, and if this is what they made on that time, then idk what to say abt a $40 game.
also the lies about the neural network which were just made for the sole purpose of making people buy a messy overpriced game and even more literally today the DLCs which were 20$ dollars now are 8$ dollars,
@@C0rnern they actually only worked on this game for 1.5 years in a half they wasted those 2.5 years on working in hello guest which was the original idea hello neighbor 2 was going into which was scrapped and replaced with Hello Neighbor 2 so with that in mind they literally spended less time in this game then they did with the first one So literally summarized (since i really dont wanna make a HN devolopment history in this reply lol) Hello Neighbor: 2.5 years of devolopment Hello Guest: 2.5 years of devolopment Hello Neighbor 2: 1.5 years of devolopment
Security Breach was released in a fairly broken state as a result of Steel Wool’s over ambition and the FNAF Fandom pressuring them, and it’s likely the game would have released in its current, far better state if it weren’t for the aforementioned constraints. For this game, it feels like they released a broken game for attention
There is no reason to play the game for the second time, and even the devs themselves know it. It's a rushed, unfinished buggy mess which overpromised and underdelivered on the same level NMS did. Except unlike NMS, these devs decided to put 3 day-1 DLCs so that after you paid $40 for two hours of gameplay you could pay another $40 for another hour of "fun".
@@TotallyNotSnowman How is it everytime the Hello Neighbor alphas are better and seem more complete than the full release? I remember seeing the Hello Neighbor 1.5 demo which I think was supposed to become Hello Neighbor 2 and thinking that it actually looked cool and everybody else thought it was good too. Now we have a Hello Neighbor game that costs more than the first one but also somehow manages to have less content
@@ivanvenne There's plenty of content! You just have to buy the three day-1 DLCs that add additional hour of "fun" for the low low price of the main game! Like seriously, what the fuck, did they spend all their money on drugs or something? Because clearly they're high as fuck and turned into extremely greedy pigs.
As long as the glitches don't impact normal gameplay, i don't see a problem with this. This is just a game within a game essentially; see how quickly you can break and beat the game. Wish more games were this "broken".
I can't believe they still make codes static. The game could still have most of the glitches it has, but if codes were random variables set for each game file then you SHOULD get the hints for it instead of only reaching the place where you input it. At least speedruns filled with these exploits would be more interesting than a 3 minute one (don't get me wrong, it's still interesting but it's too short)
I would actually play this game if it ran somewhat decent on current Gen consoles. They didn't even try with optimization with these versions. Hell we don't even get fps above 30
fun thing actually. At the house with the gun dude you can just go up the stairs turn around and jump on the ledge do a little bit of platforming and you get the shovel
Speedrunners took that promise and preceded to do anything they wanted, anything from teleportation via checkpoints to shooting through walls or about any object 😂
yeah, they literally whenever in a game theres a point where you need to get in, most people may just violently run into the wall jumping and crouching to see if they glitch in
most of these can be easily solved by putting trigger spots that, when put in, would make you redo the level. so when you clip out fo the van, bam, you have to do that part over again.
I really hope this game wasn't intentionally built to be exploited for speedruns. One or two unintentional oversights is perfectly fine, but if you purposefully make a broken game because it's what the last one became famous for, that just rubs me the wrong way
You kinda have to wonder if the dev gave out early copies and told speedrunners to have at it if they added (or at least didn't fix) these glitches and tricks on purpose just so people would make videos like this one. Because it's either that or they really released a game that's just this horribly messed up and you're basically paying to bugtest it for them.
The record is now UNDER 2 MINUTES! Check out my new video: ruclips.net/video/LmAnq4tsXDQ/видео.html
Why does henonly have 46 likes?
How does this have 1 comment this video exist 10 months
Reloading checkpoints progressing the game is tragic design
true true
omg assrailedspoof ily
Imagine if you have a bad pc
So when you gonna start speedrunning it? xD
Do it, JUST DO IT
This is what happens when you make a game based around fan theories and focus only on that
It's as far as I've seen an example of poor execution of basing it around fan theories, there was for a time where Slender did base things around fan theories but they choose the parts that both make sense and expanded the lore around the cryptology and it has been executed extremely well.
There's no fan theories involved it's all their lore (which was changed like thrice)
am pretty sure that was just the first one
are you saying making a game based on fan theories makes the game buggy
this is their own lore
The funniest part is that the speedrunning tech makes more sense logically than a lot of the puzzles you're describing that are actually supposed to be part of the game.
I found the puzzles really easy to figure out, completed the game in only 2 days
@@Ro-Ghost yeah, I agree. But it does depends on the people that play the game, there are those who are smart, dense, etc.
So they think it's hard/easy/boring/exciting, etc.
@@marigalante944 i have experience on the 1st one, A.I is no where near as difficult, for instance on the museum you can trap the neighbour behind the painting activated by a torch if you time it right then you're free to roam in peace
The Puzzles are simple but not easy, they are perfectly balanced and given enough queues to understand what to do.
Love how it went from a simple “Just enter the basement, that’s all” to full lore and everything-
I miss the Pre Alpha when it was just that :(
The simplicity really was better, it allowed the developers to make a small but intuitive experience
@@crunch.dot.73 I like lore. The issue with HN, in my opinion, wasn’t lore as a concept, but rather going too outlandish with it in an attempt to replicate FNaF’s fame. If they had just done things in a more natural fashion, it would be fine.
Well, at the time everyone praised the glitchy mess, and managed to be (Sorta) likable just as FNaF.
it should've stayed that way. Someone doing sketchy shit in there basement, that's it.
If I didn't know any better, I'd say that the Hello Neighbor folks saw how Security Breach thrived off having a broken game that was *very* speedrun accessible and jumped on that bandwagon too for their game's development and marketing.
Eh, I don't really think it's a possibility that they planned for certain glitches to be abused lol
@@TetraBitGaming I'm inclined to agree. It's just a funny coincidence given how much Hello Neighbor has tried to mimic FNAF in the past
Considering that they’re so desperate for attention they’ve been regularly tweeting at matpat for years begging him to make more videos on the first game, I wouldn’t be surprised for a second.
I mean, didn't Steel Wool work on both?
@@robinmitchells regularly? They sent 3 tweets in quick succession once, and it was a mistake on their part. They've come out to say that they regret it and everything, but people really just cant seem to let it go. 3 tweets does not represent the entire game and the company.
imagine driving by this neighborhood and seeing someone fly with a fire extinguisher while clipping through walls
It would probably be like this:
"Wow what a good looking neighbourhood! I should drive here more of-"
*sees a reporter flying with a fire extinguisher while clipping through walls*
"Nvm I should get outta here this place is haunted (⊙_⊙)"
Hello Neighbour is the perfect example of getting too big too fast. They tried changing too much and ended up negating the charm of the original builds, killing the game.
I'd watch a full speedrun of Bigboi beating this game any day, and maybe even hear him shriek in joy, like he did when he beat the original game.
Bigboi is a legend
I didn't even know they were making a hello neighbor 2.
same here
Tbf this is I think the third one since there was also Secret Neighbour
lmao same.
@@Jakewake52 secret neighbor was a spin-off. like how hello engineer was also a spin-off
"have you been living under a rock"
you dont gotta be so rude that somebody had more to do then sit around for The Game That Kept Bullying Game Theory On Twitter to release a sequel
This video is how I learned that there was a Hello Neighbor 2 lmao
Haha I feel like a lot of people don't know about it
@@TetraBitGaming i wonder why they dont know about it tho
@@titok0018 I don't think very many people care about Hello Neighbor anymore.
Tinybuild watching every glitch knowing dang well that the game comes out tomorrow: 🙃
😂
Imagine spending years developing a game with tons of puzzles and story contents only to see it get beaten in under 3 minutes BEFORE it's even released.
Devs spent 4 years to make this game (I think) and people already beaten it in 3 minutes lol.
2 if you count the 2 wasted years on the previous idea which was hello guest
They just booted this game right back out the door like an unwanted house guest.
seems like they shouldve taken an extra year making the game stable
@Gladsrz they legit have completly different concepts +
literally HN2 Alpha 1 was truly the first version of the game we actually ended up with
If they are the same game then wheres the park and the night shift gameplay?
Tinybuilds probs just saw how Hello Neighbor got popular again and decided to replace Hello Guest with HN2 With the excuse of both being "the same game"
playing hello neighbor 2: excuse me, theres a game in my glitches
Haha 😅
Lollll
If the game is anything like the demo, there should be an easier clip through the first basement door by double tapping e as you run towards it. Instead of climbing through the door, you'll just phase through it if the clip remains in the full game.
I.... seriously have concerns about the devs if they thought this was an acceptable thing to send to players....
Eh, after the first one it isn't even a surprise.
If you looked around the gaming industry for the past 2 years, shipping half baked "Games" to "Patch" it later has become the Main Marketing strat
@@meliksahgulmez9664 that's sort of been the Triple A standard I've seen.
well yes, when people try to break the game, they surprisingly break the game. honestly tb should hire speedrunners for playtesting, cuz speedrunner find the most bugs
They thought the first one was acceptable
I spent a solid amount of my middle school life speedrunning the first HN. And it is a lot better than HN2 in terms of gameplay which is crazy. Pretty funny that tinybuild decided to put time in HN2 in the first place lol.
Hello neighbor is the only game that downgrades itself each update
Truly one of the broken games ever
Congrats being the first comment.
@@Maymar173 thx
I bet you project playtime will be very bad
@@mushymeow6102 what does that have to do with anything they said
It's not quite Mario and Luigi Paper Jam or Sonic the dead horse 06 broken but yeah it's pretty bad.
2:31 he pushed you so hard you almost landed in the backrooms lmao
The clipping in this game looks so easy there's no way they didn't at least know about it. With the line of "we won't get in the way this time" I think they're pushing people to speedrun the game
Likely trying to gain the same kind of attention security breach got from being a broken buggy mess.
@@hide02 Main difference was that security breach wasn't meant to be a buggy mess
I mean, I always thought that’d be a cool concept for a game. Program it poorly on purpose, add purposeful skips and bugs, and challenge people to find every single time save? It’d be kind of cool to see.
@@blanketray6050 It'd be a cool idea if that was made clear it was the intention. It feels a bit sneaky to try to do it this way thoug. Just my take on it.
More like the game was made in a short time frame and they had no time or money left to fix the colision.
amazing video like always, I’d be super suprised if they were to not patch any of the speedrun skips bc they’re quite crazy ahaha
There is also a time saver at the safety with the dials. You can use the fire extinguisher clip trick to get into the safe without wasting time on the dials
Wow! 3 minutes is faster than I can _________
make cheese
Fly with a fire extinguisher
My Culver’s Order
Do my homework 💀💀💀🗿🗿🗿
Manage to get 12 children kidnapped
Lmao the Speedruning scene is outrageous
Tetra : "Chef Mommy"
Me : " AYO"
😳
@@TetraBitGaming Say "s"
@@TetraBitGaming Say "i"
@@TetraBitGaming Say "m"
@@TetraBitGaming Say "p"
i feel like critikal watching your video was both a blessing and a curse
it did boost the views by a lot but at the same time some of the comments are just annoying and dumb
sorry you got to go through that :(
I have noticed alot more dumb people around haha I guess that explains it
Remember when games were released in appreciatable state
I was wondering how it was possible to make a game this broken, then you showed the Steel Wool Studio Logo in the credits and it clicked.
I don't mind Devs patching bugs and glitches, provided that they offer speedrunners an option to revert.
Literally just add a "Speedrun" mode option, and when you select it you're presented with a dropdown list of all past and present builds of the game, that way speedrunners can mess around with each one and figure out for themselves which one they find the most enjoyable.
You have best of both worlds now. Casual players don't get a glitchy mess, and speedrunners have their glitchy mess.
That is a genius idea!
Hello Neighbor Devs:
Plot: nah bruh
Gameplay: huh?
Design: what?
Lore, secrets, theories and whatever Easter Egg in the game: MATPAT, MATPAT, HEY MATPAT LOOK AT OUR GAME! HEY! LOOK! MATPAT!
In the first versions of Hello Neighbor, this game was interesting, the change in design was a bad choice in my opinion, I honestly don't know what went wrong, this game could've been something great if they were to put more time into it, and maybe a lot more testing
I thought that maybe they would try harder for the second game, but it looks like they are going for the same thing, I am not a game developer and I can't make games so I pretty much have no right to judge them but I am really disappointed
I like the fact that for so many years. I would call the neighbor, "Mr. Neighborson." Even though the neighbor actually has a name.
"Get off my property"
Aha, but you see. I am not on your property, I am above it!
3:38 what purpose does that lock even serve? it's attached to the handle and nothing else, how is it stopping you from opening the fridge? that's like puting a tire boot on the spare wheel on the back of a car
Didn’t even know Hello Neighbor got a sequel until now lol
Reminder that the Deluxe Edition is 60$.
That "We'll stay out of the way this time :)" kinda aging like milk right about now. Either they under estimated the Speedrunning community, or they over estimated their abilities to develop a solid game.
the next step in speedrunning as a concept is to beat games before they're even made as fast as possible. I freaking love this community.
And I literally just wandered around for like 15 minutes before I realized I should try to get into the blue house that the police were guarding. It didn't get much better from there since I had my bag full of stones. LOL
😂
Speedrunning goals
Absolutely loving the brilliant A.I utilized in this game which is wonderfully demonstrated and is a significant threat in this speedrun!
it's literally so fucking hilarious, every time you make a turn or go a different direction the a.i. just freezes then tries to start chasing you again then freezes again, there's absolutely no threat in this game, i literally just ran around the a.i. because it's just so bad
The AI is more A than I
-internet historian
Decided to download it off gamepass and follow this guide and lmfao I'm having more fun breaking this game than I ever did playing the first game
We’re you able to do the cash register glitch I can’t do it
@@carterhergenreder29 same I can’t seem to do it I think it is either very very hard or I think they may have patched it but isk
@@carterhergenreder29 It took me more than a couple tries but I think I got it
I really don’t think this game deserves any attention or coverage.
It’s my neighbor again! Hello neighbor
11:28 Glad (or sad?) to admit that I was getting security breach vibes from this game, and it would seem that was not unfounded
Yikes lol
I love how you say "button" like DeeDee from Dexters Lab
Theres tons of videogames like this which are beaten in a few seconds. Like the one in which cr1tikal had like a 9 second record.
That game was a free game made for a joke. This is a game that costs money.
@@GrifGrey well but oblivion and tons of other games are like that too. im not sure if the quality of a game is how little exploits it has.
though maybe its bad for many other reasons.
@@Mngalahad to be fair, oblivion is MASSIVE and this is... Hello neighbor 2. And the puzzles are also worse than the speedrun lmao.
BRUH, I DID NOT KNOW THE FIRE EXTINGUISER COULD DO THAT!
mind blown.
You can grab the shovel from the museam once you go back after the bakery so you dont even have to get to the top of the gun guy's house
Sure, but it takes longer to walk all the way there and then all the way back to the safe
Breaking news: Journalist defies laws of physics with a fire extinguisher solving a missing children case
Lmao
The bugs and clippings are pure features and I love it.
They made a second one?!?! I wish they kept the first one like their alpha releases. They had a wonderful idea and story starting out but just did not run with it the right way.
Not only is the fridge locked up in a weird way, its on the fridges handle...
Wow, some how it’s even quicker than the original!
very kind of the devs to make no-clip a feature of the game
After seeing this, it seems like a good idea to purposefully built a game full of glitches for speedrunners
Can’t wait for the devs to patch out all of the fun tech their game has
Of course it's just as broken as the first
I will give them this one being broken because it’s not the full release
@@Derekmilewski This is the release, but they will be adding small bug fixes and events and stuff continuing the lore.
@@SP_Jelly we see in full reles
Full release is tomorrow
@@TetraBitGaming Ohhh-
Thanks-
1:30 and that's why you should use flags when programming cutscene triggers
Pain in the ass to get achievements without a bug
3:40 locking fridges in big kitchen is quite common where i live, mainly where meat is stored or other expensive items, it is to stop employees stealing those items for they own good 😀
I’m not surprised tbh
i think they spent half of the development budget on paying youtubers to play their shitty sequel
Which RUclipsrs got paid to play it?
@@TetraBitGaming I was mostly joking but the game’s 1-2 hours long (for an average playthrough), riddled with bugs, priced at 40 dollars, and clearly made to capitalize off of their former popularity and it would absolutely make sense for them to have sponsored at least a couple of big RUclipsr playthroughs
tho if some people genuinely did enjoy it that’s fine with me, just saying
@@eden_essence If nothing changes with the full release tommorow, then the game really sucks. Ive come across over 15 bugs and glitches already after 2 hrs of playing it. It also feels hella unfinished. They had three whole years, and if this is what they made on that time, then idk what to say abt a $40 game.
also the lies about the neural network which were just made for the sole purpose of making people buy a messy overpriced game
and even more
literally today the DLCs which were 20$ dollars
now are 8$ dollars,
@@C0rnern
they actually only worked on this game for 1.5 years in a half
they wasted those 2.5 years on working in hello guest which was the original idea hello neighbor 2 was going into
which was scrapped and replaced with Hello Neighbor 2
so with that in mind they literally spended less time in this game then they did with the first one
So literally summarized (since i really dont wanna make a HN devolopment history in this reply lol)
Hello Neighbor: 2.5 years of devolopment
Hello Guest: 2.5 years of devolopment
Hello Neighbor 2: 1.5 years of devolopment
Security Breach was released in a fairly broken state as a result of Steel Wool’s over ambition and the FNAF Fandom pressuring them, and it’s likely the game would have released in its current, far better state if it weren’t for the aforementioned constraints.
For this game, it feels like they released a broken game for attention
Not to mention it’s way to expensive for such a broken yet short game
Codes always being the same means no one will play "normally" after the first time lol
There is no reason to play the game for the second time, and even the devs themselves know it. It's a rushed, unfinished buggy mess which overpromised and underdelivered on the same level NMS did. Except unlike NMS, these devs decided to put 3 day-1 DLCs so that after you paid $40 for two hours of gameplay you could pay another $40 for another hour of "fun".
STEEL WOOL STUDIOS YOU HAD ONE JOB
bro, speedrunners are the biggest of brains
The game looks tragic lol
If I got a nickel for every indie horror game that was beaten in under 5 minutes on its release Id have 2 nickels which is weird that happens twice
Speedrunners gonn' speed!
Surely nobody expected this game to be good, right? The first one was like. Really funny bad.
It's sad too, because the first couple alpha versions were relaly promising...
@@trcar87 I don't know if you're talking about the first or second game here but true
@@TotallyNotSnowman How is it everytime the Hello Neighbor alphas are better and seem more complete than the full release? I remember seeing the Hello Neighbor 1.5 demo which I think was supposed to become Hello Neighbor 2 and thinking that it actually looked cool and everybody else thought it was good too. Now we have a Hello Neighbor game that costs more than the first one but also somehow manages to have less content
@@ivanvenne If I remember the first game right, it's because they want to make the game bigger, but can't keep up with its scope.
@@ivanvenne There's plenty of content! You just have to buy the three day-1 DLCs that add additional hour of "fun" for the low low price of the main game! Like seriously, what the fuck, did they spend all their money on drugs or something? Because clearly they're high as fuck and turned into extremely greedy pigs.
As long as the glitches don't impact normal gameplay, i don't see a problem with this. This is just a game within a game essentially; see how quickly you can break and beat the game.
Wish more games were this "broken".
Later you could make a tutorial of this speedrun. and the buttons they use
Decent analysis video! Thanks for uploading!
I like the Ace Attorney music at the beginning, makes me feel nostalgic to beating my head against the wall because I'm too dumb to solve the case
I can't believe they still make codes static. The game could still have most of the glitches it has, but if codes were random variables set for each game file then you SHOULD get the hints for it instead of only reaching the place where you input it. At least speedruns filled with these exploits would be more interesting than a 3 minute one (don't get me wrong, it's still interesting but it's too short)
Something about the intro with the Ace Attorney cornered music is SO funny
This shows how buggy every Hello Neighbor game is
I would actually play this game if it ran somewhat decent on current Gen consoles. They didn't even try with optimization with these versions. Hell we don't even get fps above 30
Damn that's an oof
Also... can you please do lost bits bugsnax?
fun thing actually. At the house with the gun dude you can just go up the stairs turn around and jump on the ledge do a little bit of platforming and you get the shovel
I'd like to remind people that calling clearly buggy or jank things "intentional" is NOT an excuse for bad coding and game design.
This looks even worse than HN1.
They should hire speedruners for bug testing 😂
Them: "we promise not to get in your way speedrunners :p"
Speedrunners: _phase through every wall in the game_
😂
Speedrunners took that promise and preceded to do anything they wanted, anything from teleportation via checkpoints to shooting through walls or about any object 😂
Ide love to see a glitchless run of this!
I'm just loving the Mega Man music in the background 😂
Love the NEDM reference!
How do people come up with these ways to glitch the game? Do you just do a bunch of random stuff until something works?
yeah, they literally whenever in a game theres a point where you need to get in, most people may just violently run into the wall jumping and crouching to see if they glitch in
most of these can be easily solved by putting trigger spots that, when put in, would make you redo the level. so when you clip out fo the van, bam, you have to do that part over again.
I really hope this game wasn't intentionally built to be exploited for speedruns.
One or two unintentional oversights is perfectly fine, but if you purposefully make a broken game because it's what the last one became famous for, that just rubs me the wrong way
This is crazy haha... Hats off to speed runners
This is really like how long it feels like you played and playing the game normally is how long you really played
security breach all over again
I can’t seem to run at the door and crouch and stand any more
The video is 12 minutes but you can speed run it in 3 minutes, My boy needs his watch time
It's almost as if things take time to explain, wild
@@TetraBitGaming lol
You kinda have to wonder if the dev gave out early copies and told speedrunners to have at it if they added (or at least didn't fix) these glitches and tricks on purpose just so people would make videos like this one. Because it's either that or they really released a game that's just this horribly messed up and you're basically paying to bugtest it for them.
maybe they just didn't wanna pay any bugtesters
There has never been and never will be a finished hello neighbor. It may say released, but it's a lie.
not surprised at all this developer couldnt develop their way out of a paper bag