Thank you for having me! This was so much fun and I learned a lot, hopefully this helps other beginners like me to realize that Designer isn’t as scary as it seems 🙂
Just want to say, I've consumed a lot of designer content -- and you're hands down the most effective communicator on the topic (for me). Hoping to see more from you! I'd pay for content on Artstation / gumroad as well.
This is the type of nuanced content that isn't out there but will improve artists practical and theoretical abilities in material creation. I've watched 3 videos and you're doing a lot of gap filling in my knowledge. Please make more vids when you have time :) I'd also buy a course
I appreciate that and am glad you're finding it's helping to bridge some missing info. Its very frustrating when you just have bits and bobs from random stuff
It's very enlightening, especially for the choice of art at the level of details. It's important to grasp the overall feeling rather than to go into details
Just wanted to say thank you for the uploading these videos. They're an amazing resource to point to for people who want to get into substance designer or want to get deeper understanding it.
Hi Johny! Your Desginer tutorials are the best ive seen in my 3 years of using the program, compared to both paid and free courses. I hope you continue the series, given the opportunity.
Love this format! I just watched another video where you said you were aiming to upload 2-3 videos per week (which is very ambitious), but I noticed that you haven't uploaded in 3 months. I hope all is well! Dunno if something happened in life, or you just weren't growing fast enough to feel good about spending so much time on the channel. I'd be very shocked if your channel doesn't hit a tipping point if you continue creating quality videos like what you currently have in your library.
Hey! Wanna thanks you for creating this channel . I really appreciate your time and efforts . I want to let you know your helping lot of people in there career which makes their life better . Pls keep making video your man of god. Waiting for new video . Lot of love ❤
Hi Jonny, I've been watching your videos for a few weeks now as a beginner. The methods you've shown are a real enrichment. One video idea that I would like to suggest is: Creating various shapes that can be helpful specifically for sculpting. For example, how to make stylized weapons. Furthermore, I found a video where someone built a Madcap-based Pixel Processor. The effect is cool, and I wonder if there's more potential to explore with the Pixel Processor.
Hey Johnny, thanks for the amazing content and Alexander for sharing your work. I’ve watched all your videos and have learnt a lot. I do have one suggestion though, if you could add timestamps it would help a lot!
@@Johnny_Nodes cant wait to see more of them soon especially now that we are less than a month away from the new semester, you tutorials can really improve my projects in uni, wish you all the best hope to see you come back soon❤
AO as separated mask really depend on the Art pipeline. The most common usage is combine AO along with the other Grayscale textures/masks - AO, Rough, Metal, Heigh maps to ORMH (RGBA). It save memory and loading times. But it isn't strict rule.
Completely depends. In some cases you would want R8 for a greyscale channel or you're not even using DXT compression but ASTC and something in the pipe is handling it
Great stuff as always, Johnny! Would love to see your approach to a realistic snow material in Designer as well as your approach to setting it up as a shader in UE!
Thanks Tristan! Hope all is going well :) I could do something like that yeah - honestly the snow is more shader heavy then texture-reliant for the most part - the trickiest thing is probably tackling the microfacet component (if you're going for something that fancy)
I'd trade my soul for a video about translating this texture maps to UE5. Mostly the use of height maps for game assets, parallax occlusion, ways to mix 2 shaders and the likes. In short, the best ways to translate what is done in SD to UE5. This videos are golden, by the way. Huge thanks.
I think this is the value of art, rather than purely designing according to physical rules. If we simply imitate shapes without portraying real feelings, the final performance effect in the work will be compromised
Hard to find good videos on substance, where people actually explain stuff. As a suggestion, a video on splines would be epic. I think those nodes hold great potential 🙂
1:12:47 How did you flip the inputs (also, are you using some other hotkey to delete nodes that isn't the delete key?) Coming from Blender and really missing a lot of the Node Wrangler add-on features/hotkeys.
Great video thanks for the ressources! What does high frequency and low frequency mean regarding the noises? (like in the moisture one)? Then density of details?
Do you sell assets or courses on any other websites? I really liked your Great BIG NPC on arstation. Looks like something that would fit in "No Rest for the Wicked"!
My goat stopped making videos . . I don't blame u though substance designer really got no content . . I'll always remember you . . and I hope you come back
Thank you for having me! This was so much fun and I learned a lot, hopefully this helps other beginners like me to realize that Designer isn’t as scary as it seems 🙂
Johnny please for the love of god come back we need your amazing tutorials
When the (substance designer) world needed him most, he vanished.... PLEASE KEEP POSTING
I miss your videos.
Just want to say, I've consumed a lot of designer content -- and you're hands down the most effective communicator on the topic (for me). Hoping to see more from you! I'd pay for content on Artstation / gumroad as well.
This is the type of nuanced content that isn't out there but will improve artists practical and theoretical abilities in material creation. I've watched 3 videos and you're doing a lot of gap filling in my knowledge. Please make more vids when you have time :) I'd also buy a course
I appreciate that and am glad you're finding it's helping to bridge some missing info. Its very frustrating when you just have bits and bobs from random stuff
We hardly see these kind of videos on RUclips please make more videos like this :). Thanks RUclips for recommendation
Johnny we really miss your tutorials man. We need to learn more from you. Please come back!
reviewing student work is a brilliant idea
Yeah I think it's helpful to have a student proxy for you guys, to ask questions I dont think of
It's very enlightening, especially for the choice of art at the level of details. It's important to grasp the overall feeling rather than to go into details
Just wanted to say thank you for the uploading these videos. They're an amazing resource to point to for people who want to get into substance designer or want to get deeper understanding it.
That means so much! Thank you :)
Hi Johny! Your Desginer tutorials are the best ive seen in my 3 years of using the program, compared to both paid and free courses. I hope you continue the series, given the opportunity.
I really appreciate it and am glad youre finding them helpful - Life is a little full right now but that's the plan in the future :)
Totally agree with you!
@@Johnny_Nodes hope you upload soon! you're my favorite SD channel. not that there are many other channels right now that talks about SD.
Love this format! I just watched another video where you said you were aiming to upload 2-3 videos per week (which is very ambitious), but I noticed that you haven't uploaded in 3 months. I hope all is well! Dunno if something happened in life, or you just weren't growing fast enough to feel good about spending so much time on the channel. I'd be very shocked if your channel doesn't hit a tipping point if you continue creating quality videos like what you currently have in your library.
Hey! Wanna thanks you for creating this channel . I really appreciate your time and efforts . I want to let you know your helping lot of people in there career which makes their life better . Pls keep making video your man of god. Waiting for new video . Lot of love ❤
Thank you for all your videos!! This is the best I've ever seen. I'm really looking forward to your new videos. Please keep doing this💜💜💜💜
The training was very good, thank you
Please make more videos
Thank you for these videos, this is so helpful and informative. :)
Where'd you go, I was learning so much! Will subscribe to Patreon when its back up!
Hi Jonny, I've been watching your videos for a few weeks now as a beginner. The methods you've shown are a real enrichment.
One video idea that I would like to suggest is:
Creating various shapes that can be helpful specifically for sculpting. For example, how to make stylized weapons.
Furthermore, I found a video where someone built a Madcap-based Pixel Processor. The effect is cool, and I wonder if there's more potential to explore with the Pixel Processor.
Hey Johnny, thanks for the amazing content and Alexander for sharing your work. I’ve watched all your videos and have learnt a lot. I do have one suggestion though, if you could add timestamps it would help a lot!
So much improvement with the points that were made through the video🤩🤩 good team work and good job to both of you!!
Alex killed it! I'm always blessed with excellent students
Eyyyyy finally review of materials is hereee
Plenty more in the tank!
@@Johnny_Nodes cant wait to see more of them soon especially now that we are less than a month away from the new semester, you tutorials can really improve my projects in uni, wish you all the best hope to see you come back soon❤
I like this type of video.
Strangely i found this format way easier to learn from than other tutorial formats...
I think a lot of the time people just record themselves doing a thing instead of explaining their thought process
Hey man when will you upload again? Will you discuss about Spline and Path nodes?
where did you go? I miss your vids
I know, right? It was too good to be true. Hoping he's ok.
Unfortunately Life has been in the way recently :(
@@Johnny_Nodes I hope things get better. Glad to hear from you
How are you doing? just stumbled over one of your videos, hope to see you upload again! @@Johnny_Nodes
Learning a lot, thank you!
More of these! Thanks a bunch for sharing, very happy I found this channel. Liked, subbed, etc.
AO as separated mask really depend on the Art pipeline. The most common usage is combine AO along with the other Grayscale textures/masks - AO, Rough, Metal, Heigh maps to ORMH (RGBA). It save memory and loading times. But it isn't strict rule.
Completely depends. In some cases you would want R8 for a greyscale channel or you're not even using DXT compression but ASTC and something in the pipe is handling it
I learned a lot from this. thank you very much for sharing!
Glad you found it helpful!
Great stuff as always, Johnny! Would love to see your approach to a realistic snow material in Designer as well as your approach to setting it up as a shader in UE!
Thanks Tristan! Hope all is going well :) I could do something like that yeah - honestly the snow is more shader heavy then texture-reliant for the most part - the trickiest thing is probably tackling the microfacet component (if you're going for something that fancy)
I'd trade my soul for a video about translating this texture maps to UE5. Mostly the use of height maps for game assets, parallax occlusion, ways to mix 2 shaders and the likes. In short, the best ways to translate what is done in SD to UE5.
This videos are golden, by the way. Huge thanks.
I have a video coming up on how to properly export/set up in Unreal, but havent thought about anything further than that - It is a possibility though!
I think this is the value of art, rather than purely designing according to physical rules. If we simply imitate shapes without portraying real feelings, the final performance effect in the work will be compromised
Hello Jonny!! Do you happen to have a full Substance Designer Course for beginners? I am new to Substance Designer and would love to learn from you.
Hard to find good videos on substance, where people actually explain stuff. As a suggestion, a video on splines would be epic. I think those nodes hold great potential 🙂
why did you stop uploading ):
1:12:47 How did you flip the inputs (also, are you using some other hotkey to delete nodes that isn't the delete key?) Coming from Blender and really missing a lot of the Node Wrangler add-on features/hotkeys.
I dont thiiink I'm using something other than delete, its a lot of muscle memory now - I am hitting X to swap inputs!
@@Johnny_Nodes ah! Okay! Thanks so much for replying
Great video thanks for the ressources!
What does high frequency and low frequency mean regarding the noises? (like in the moisture one)? Then density of details?
Yup that's right. I'll do a video on controlling frequency/scale of detail in our noises sometime soon
Hey buddy what happened to the channel? :(
Do you sell assets or courses on any other websites? I really liked your Great BIG NPC on arstation. Looks like something that would fit in "No Rest for the Wicked"!
Hey Johnny! I hope you are well. Will there be more content on this channel or you are busy right now? :)
Unfortunately I havent had the ability to recently, I do hope to return to it!
@@Johnny_Nodes i hope you will be able to someday, because your stuff is the best!!
sir
we want more tutorial about about substance designer
I am formout substance designer
I am from Bangladesh
Already a new video? Pace your self, we don't need you to burnout :D
Lol, last one was a freebie since it's a 2 parter
My goat stopped making videos . . I don't blame u though substance designer really got no content . . I'll always remember you . . and I hope you come back
;)
@ 🐐
Hi, you've been quiet lately. Do you plan on releasing new stuff on YT or paid courses soon?