It was finally time for me to sit down and understand these, watched the previous video before this one and it's been super helpful! Gonna watch a bunch of your other great videos now! Good job Johnny, you've got a sub from me! 🤓
Superb stuff! I've been and still do struggle wrapping my mind around Substance Designer, and this is super helpful! Hoping for a glorious comeback, your videos are greatly appreciated!
Your videos are fantastic dude. Everything in here has seriously helped me tighten up so many little things in my materials that felt amateur-ish. Thank you!!
It's a good sign when your brain hurts during watching a tutorial :D The one thing that I took away from this (among multiple other great aha moments and deepening refreshers, taking notes and building the graph alongside) is that Min/Max can essentially act like Boolean operations "Add" and "Subtract", with the grey scale image content determining how what gets "fused" or "cut out", just like working with 3d forms in a modeling program. To use it that way, this seems to need to have your input inverted when jumping from one mode to the other, cause otherwise it acts more like an "Intersection".
It's nice to understand that Overlay is similar to Add Sub but using Multiply and Screen, and that will definitely help me know when best to use it. I never mentioned it, but I do sometimes swap between blend modes to see what they look like. Hopefully I won't need to do that anymore, or at least I hope those days are numbered. Thank you again, Johnny.
These videos are gold! Thank you so much! I recently learned a use case for the blend mode divide. If you for example have a tile generator, you can duplicate it and plug them both in to a divide, change the color variation and you will have an ID map.
Hi Jhonny, thx for the vids, sorry to see u dont make vids anymore,.............................. I just wanted to say I think u explained the overlay blending mode wrong, and referring to the foreground's color values when it looks at the background's color values to see,.. if BG is darker than 0.5 then it will 2* (multiply both), and same with screen if brighter than 0.5 but it also multiplies 2 to the result before inverting, ..................and the color demo u showed with an overlay with a goldish color, the color node should be on the foreground and not the background to look right on a mathematical perspective, and the reason it worked on the scene cz the color values are close to 0.5 , if anyone picks extreme colors like (1,0,0) it wont work , unless its switched as is non-commutative , then it will work properly as intended................................ { hope u will be back soon btw learned a lot from u ! couldn't find u on artstation dk why , will be real sad if u leave , thx for all u have done !!!! }
@@Johnny_Nodes how overlay truly works is it looks at the background image and if the value is less than 0.5 it will do ---> 2 * (background) x (foreground) ,{when simple multiply is --> background x foreground} , and if the background values are greater or equal to 0.5 it will ----> 1 - 2 *(1-background)*(1-foreground), {when simple screen is --> 1-(1-background)(1-foreground)}. also I did the math in L32 and multiplied 2 and it checks out... thx to u as u showed how screen works under the hood!!! u can also check the graph pic I shared and how its seeking the values from the background to decide either to multiply or screen with a multiple of 2. lol btw I added the graph link as well Ik u busy but maybe u might like what u see !!!! graph pic A- ( imgur.com/NXygHDu ), graph pic B - ( imgur.com/HEjYvGd ) , graph pic C - ( imgur.com/29lQULS ) download link file - {drive.google.com/file/d/1q4Tqxr8W4CDrJefFFoqLwZVuBQKVzq74/view?usp=sharing}
Great Teacher Johnny Nodes
Fantastic! Exactly what I was looking for, a thorough breakdown of one of the core concepts in SD, thanks a lot!
Glad you found it helpful!
It was finally time for me to sit down and understand these, watched the previous video before this one and it's been super helpful! Gonna watch a bunch of your other great videos now! Good job Johnny, you've got a sub from me! 🤓
Why'd you stop making these? 😕 These are great!
Please upload more. make them as technical as possible.
Superb stuff! I've been and still do struggle wrapping my mind around Substance Designer, and this is super helpful! Hoping for a glorious comeback, your videos are greatly appreciated!
Your videos are fantastic dude. Everything in here has seriously helped me tighten up so many little things in my materials that felt amateur-ish. Thank you!!
That's wonderful! Glad you're finding them helpful.
It's a good sign when your brain hurts during watching a tutorial :D The one thing that I took away from this (among multiple other great aha moments and deepening refreshers, taking notes and building the graph alongside) is that Min/Max can essentially act like Boolean operations "Add" and "Subtract", with the grey scale image content determining how what gets "fused" or "cut out", just like working with 3d forms in a modeling program. To use it that way, this seems to need to have your input inverted when jumping from one mode to the other, cause otherwise it acts more like an "Intersection".
It's nice to understand that Overlay is similar to Add Sub but using Multiply and Screen, and that will definitely help me know when best to use it. I never mentioned it, but I do sometimes swap between blend modes to see what they look like. Hopefully I won't need to do that anymore, or at least I hope those days are numbered. Thank you again, Johnny.
Thank you sir, very helpful and informative!
These videos are gold! Thank you so much!
I recently learned a use case for the blend mode divide. If you for example have a tile generator, you can duplicate it and plug them both in to a divide, change the color variation and you will have an ID map.
great job, please make more
Where is the video on histograms :D? Hope you will have some time to do it in future, awesome and easy to understand videos
sir
we want more tutorial about about substance designer
I am formout substance designer
I am from Bangladesh
Thank you for the great explanation!
of course!
best tutorial on substance designer ever!
Thanks a bunch for making these videos, this'll take a while to sink in.....🙂
Awesome. Huge help, thank you!!
Fantastic Video!!!! :D :D :D
does AddSub exist in photoshop (by another name)?
great video,could you make one to explain how to fix weird intersections when splattering a shape ?
Yup thats on the list - some of it comes down to setup on the generators and some after the blends
@@Johnny_Nodes thank you so much !Looking forward to it 🌱
do u have any plans for doing "creating vfx in substance designer" like using the substance player to create some sprites n stuff
Hi Jhonny, thx for the vids, sorry to see u dont make vids anymore,.............................. I just wanted to say I think u explained the overlay blending mode wrong, and referring to the foreground's color values when it looks at the background's color values to see,.. if BG is darker than 0.5 then it will 2* (multiply both), and same with screen if brighter than 0.5 but it also multiplies 2 to the result before inverting, ..................and the color demo u showed with an overlay with a goldish color, the color node should be on the foreground and not the background to look right on a mathematical perspective, and the reason it worked on the scene cz the color values are close to 0.5 , if anyone picks extreme colors like (1,0,0) it wont work , unless its switched as is non-commutative , then it will work properly as intended................................ { hope u will be back soon btw learned a lot from u ! couldn't find u on artstation dk why , will be real sad if u leave , thx for all u have done !!!! }
Overlay multiplies or screens, there's no x2 happening to the images first
Overlay simply multiplies
@@Johnny_Nodes how overlay truly works is it looks at the background image and if the value is less than 0.5 it will do ---> 2 * (background) x (foreground) ,{when simple multiply is --> background x foreground} , and if the background values are greater or equal to 0.5 it will ---->
1 - 2 *(1-background)*(1-foreground), {when simple screen is --> 1-(1-background)(1-foreground)}. also I did the math in L32 and multiplied 2 and it checks out... thx to u as u showed how screen works under the hood!!! u can also check the graph pic I shared and how its seeking the values from the background to decide either to multiply or screen with a multiple of 2.
lol btw I added the graph link as well Ik u busy but maybe u might like what u see !!!!
graph pic A- ( imgur.com/NXygHDu ), graph pic B - ( imgur.com/HEjYvGd ) , graph pic C - ( imgur.com/29lQULS )
download link file - {drive.google.com/file/d/1q4Tqxr8W4CDrJefFFoqLwZVuBQKVzq74/view?usp=sharing}