Man remember back in the day when every console had it's own look and sound. Now consoles are just basically desktop computers and all games pretty much look alike. Like today if you saw a game you'd have to ask what system it was on, the 8 and 16bit versions...you could just tell what games were on which system just by looking at them.
Definitely. Things like the colour palette, graphical effects and sound could tell you what system you were playing on. More often than not audio is a clear way to tell. You can play a nice guessing game with that.
Other very different consoles still exist if that's what you really want. Like the new Intellivision console that's coming out soon. Called the Intellivision Amico or something. They're making a brand new Earthworm Jim 2D platformer for it, it'll be exclusive to the Intellivision, it's not coming out on PC or any console, ever So yeah, I think it's worth buying the new intellivision just for that, just for the new Earthworm Jim game. But they've got other exclusives as well. And there's the new Atari console isn't there? Or is that indefinitely delayed again? I don't keep up with the news on that thing
This is one of the reasons, why the 16bit era, still is the best there ever was. And i encourage every gamer, to catch up with the games from those era, on the Super Nintendo and the Sega Genesis.
What I love most about your channel is that it isn't just a place to reminisce about our favorite systems, but also a place where I can discover new games to play and love almost 30 years later :)
Man this channel takes me back. I still have my Genesis/CD and a bunch of games, but it makes me sad to think of all my Master System, Saturn and Dreamcast stuff I sold off. The Genesis was the system of my teens, so I don’t think I can ever sell it, but the 32-bit stuff when I was an adult still takes me back. Man I love this channel!
Another thing that makes the SNES version of "Disney's Aladdin" stand out from the Genesis version is that it actually follows the plot of the movie more closely while also having a much better final boss fight against Jafar as well as the ending being more enjoyable to watch.
I wanted to add that the Master System actually had some very good ports of many of the games you discussed. People should check out Desert Strike, Robocop vs Terminator, Aladdin, Ghouls'n Ghosts or Road Rash on the system.
There were other ports of Aladdin, but you know where this gets confusing? The Gameboy, Gameboy Color, and NES ports are based on the Sega Genesis/Mega Drive version, albeit as very sloppy 8-bit conversions. The Gameboy Advance port is based on the SNES version. The Amiga version is based on the Genesis/Mega Drive version and includes a timer, for some odd reason. The Sega Master System and Game Gear ports are completely different, but they are identical to each other.
The Amiga version is actually a port of the MS-DOS version, which itself is a port of the Sega Genesis/Megadrive version. Also, neither version has a timer, but your health in the DOS and Amiga versions is represented by the genie and an hourglass, with the genie becoming increasingly worried as the hourglass is depleted with each hit. And one final note, the Amiga version required the AGA chipset.
I always felt that the SNES had a better color palette and, (when it came to doing orchestral), sound, but Genesis games felt more snappy and responsive, IMO.
More mature titles too.. Nintendo's president (Howard Lincoln back then) was an idiot who though violence in videogames was inappropriate for childrens.. But Mario savagely slaughtering all kinds of animals was okay. Johnny Cage perforating someone's chest with a kick was okay too..as long as there's no blood..WTF !!?
@Boom Aloom There is no felt to it. It is demonstrable fact. The Genesis had a 512 color palette, compared to 32,768 on the SNES. Likewise, the SNES audio system was much more sophisticated. On the other hand, the 65816 CPU was hard pressed to keep up with the M68000 in the Genesis. Nintendo had two reasons to use the 65816. They were considering having the SNES be compatible with the NES in its early design stages. But there was a growing concern about used game stores making it unlikely the SNES would generate a lot of new sales of NES titles, so it would have to justify its existence purely on the merits of its own library. The second reason was that the learning curve for the 16-bit 65816 for programmers accustomed to the NES (and many 8-bit home computer models) 6502 variant. this was more important back then as games were more likely to be coded in assembly rather than a more portable high level language like C. On a similar note, the Genesis' M68000 helped make it a good port target for games that originated on the Amiga computer, like a lot of those unlicensed by Sega early EA releases. Sega had used a Z80 as an audio controller in the Genesis also for the purpose of backward compatibility. Sega was facing a problem with US retailers who hadn't seen much success with the Master System and it was unlikely they were going to be enthusiastic about a new machine that be no help in clearing out all that Master System cartridge stock. Thus the optional Power Base Converter. The Game Gear was a miniaturized Master System and could play most Master System carts with an adapter. (The dungeons in Phantasy Star had severe visual glitches, in one example of a major title that couldn't be fully played on the Game Gear.) Oddly, Sega tried to pretend this wasn't the case and you could only get the adapter from unlicensed third party companies for a good while until Sega released their own version. (I made some good money for a few months buying up Master System collections for cheap and packaging the games with a Master Gear adapter to sell to Game Gear owners at a large markup. This also let me put together a pretty complete Master System library for myself.) So yes, the SNES was unquestionably more powerful in some major aspects than the Sega Genesis. It was a newer design by a few years, which is a huge amount of time between two competing consoles. At the time the Genesis hardware was finalized, a comparable feature set to the SNES would have been very expensive or impossible to fit in a console form factor. One place Nintendo compensated for the weaker CPU was in using a lower resolution for the primary modes games ran in. This is why some ports that are intended to be identical aren't quite. This can be seen in some of the videos showing a home brew port of Sonic the Hedgehog to the SNES. The coder had a choice between scaling down to keep the viewable screen the same as the Sega original or keep the same scale and making less of the scene visible. This can affect gameplay by altering the time the player has to react to object coming into view.
Steel Empire is actually my favorite Genesis game.. Gameplay is fun and addicting and the soundtrack is incredible! Awesome to see it show up in one of your videos!
Agreed about Aladdin. I owned and beat the Genesis one several times before renting and beating the SNES one. I honestly found it good in its own right even then, but there's something next level and special about the Sega published one that really came together magically.
@Censorship's For Pussies I would love Strider if it weren't for that God-awful ear-grating sword noise. I want to find the person who came up with that noise and kick them in their crotch.
@Censorship's For Pussies Strider is a weird ass game really. I love it, I grew up with it, but seriously it controls unlike literally any other game. It can be really difficult for those who didn't grow up with it to learn how the controls work. So it gets far worse reviews nowadays than it did at the time. Because it just controls so weird. His jumps are difficult to get used to, you end up hanging off ledges accidentally all the time When I was a kid I didn't notice any of this stuff, it was just another game I loved back then. I never managed to beat it though But yeah Run Saber is fantastic. It actually controls like a normal platformer! Unlike Strider. I really like Run Saber, albeit it can get a bit monotonous if you're trying to beat it all in one go. Strider is completely uniqie in its level design. Nothing ever repeats. Every new screen you scroll to is completely unique and appearance. I've never found any other game that does that. In stuff like Mario or Sonic they use the same obstacles and enemies over and over, not in a bad way. But like every breakable block is the same texture block. Whereas every part of every level in Strider is unique and the assets are then never used again. It's god damn bizarre, no other game does that. Even the sequels to Strider don't do that. Do you know what I'm talking about? Run Saber, like every other platformer thats not Strider, repeats assets and uses similar obstacles every time, the levels have a consistent look and theme instead of changing every 10 metres Strider for all these reasons is just a bizarre game. If you learn how it works though, it's very rewarding Also I gotta give some love to the Strider 2 game that came out for the PS1 (and I think the sega saturn?). NOT the terrible mega drive Strider 2, no, I'm talking about the arcade and PS1 Strider 2. It's a 3D world but using 2D sprites for Strider and the enemies you fight, it's a 2.5D platformer basically. It plays and looks and feels much more like a normal platformer game. But I think it looks gorgeous, it really stands up well today, it aged well because they used 2D sprites on a 3D background instead of using blocky 3D characters. Just like Klonoa for PS1 Please go download the rom for Strider 2 on PS1 and play it in an emulator right now. It deserves more love. Apparently it's also on the PlayStation network if you wanna buy it. It's so much better than both Strider 1 and Run Saber. I really really love it. I wish I'd known about it back in the 90s when I had my PS1. Oh well, I can play it now at least
Konami developed and published it. It’s really good and definitely easier to pick up and play than the Genesis version, which is great in it’s own right but very difficult to get to the end of.
Batman and Robin is one of my favorite Genesis games. I really like what Konami did on that console. Contra Hard Corps, Castlevania Bloodlines, Rocket Knight Adventures and of course Batman and Robin, all very great games. It was great getting different titles for the Genesis instead of perhaps a less colorful port of Contra 3 or something. Still might be interesting to see what a Contra 3 port on the Genesis would be like though...😅
While stable and consistent ports across all platforms is nice as it currently is, I also agree it was extremely interesting to see how different the ports were back in the day. They could even be completely different games. Just added so much variety.
Granada, a truly unforgettable game for me that one, and to think there was a more powerful and better animated version of it out there that I never knew about!
I am amazed that the Genesis was able to produce very good versions of those Sharp X68000 games. That was a computer line that was often used to program/develop arcade games costing several thousands dollars back then. In some cases the difference is sound quality, and color palette, (Granada, and Thunderforce 2) in others the Sharp X68000 takes advantage of its custom hardware (ThunderBlade ) and some times games showed up on the Genesis/Megadrive before the Sharp.
Wow, the way the lights effect the lighting of the character from 6:54 to 7:02 so smoothly is actually really nice looking for a 16 bit game, I can't think of another console game from that era to have something like that.
Granada is one of my favourite Genesis games out there. It looks drab compared to what else is out there, but it was one of the best and most fun shoot'em ups on the platform. I'll have to check out the one that you recommended!
One thing I loved about that generation was that we often got very different games on either system. Whether it was different entries for Castlevania or Ghouls and Ghosts, or games with the same title like Batman Returns and Aladdin. So owning both a Megadrive and SNES meant potentially multiple entries for the same game, unlike today which is generally a minor resolution or framerate difference
it was more fun when systems looked and sounded different. you could tell just by looking at a screen shot or listening to few seconds of audio what system it was, they had their "personality". now since the ps3 and x360 generation everything looks and sounds the same, including PC.
Great vid i also loved the old 8bit and 16bit era where the same game was sometimes completely different on the consoles, these days you get 1 game no matter what platform you use and then you still need to update it
You're absolutely spot on in your final assessment of retro gaming. I collect games primarily for my Sega Mega Drive, Mega CD and Sega Saturn and whenever somebody questions my hobby I tell them that once a great game, always a great game. A well made, enjoyable and highly playable game stays that way forever. Thanks for the great content. 👍
I prefer the SNES Aladdin. There, I've said it. The Genesis Aladdin might look colorful and well animated, but the level design isn't on the same level, plus it has some questionable collision detection (Aladdin falls through small platforms on some levels, and sometimes the sword doesn't connect with enemies). The SNES Aladdin was made by Capcom designers on the exact same year they were crafting the first Mega Man X. In other words, they were on their prime. Solid level design, and perfect platforming (plus a different ending if you collect enough red diamonds).
@@legrandgougoulilumine6940 There's also that. SNES Aladdin's original soundtrack is Capcom's brilliant take on classic Disney (they did Ducktales, after all), and the SNES sound chip is miles ahead of the Genesis.
Thank you Sega Lord X for the crazy amount of content you provide and for not advertising to me. I see 100k Subs is creeping up on you, consider this a preemptive congratulations!
I love your videos! I started playing japanese and homebrew/repros a few months ago. I hope you never run out of ideas lol Just keep up the good work man!
@@SegaLordX At the same time, I'm very surprised at how much it has shot up in price recently. Stumbled on it in a comic shop six years ago, complete in box, for $11. Now, a complete copy runs $200+. It's quickly becoming the next MUSHA.
Your comment about the quality of "old stuff" reminds me of a book I just read about stoicism. It's healthy to be aware and remember when old things really ARE better than new things. An obsession with the new can hold us back from living our best life.
This is a great video, there is no better example of the greatness of that era than this kind of stuff, different games under the same name, ports from 16 bit machines to less powerful machines with great results... Huge contrast with the monotony we have right now, when every game looks the same, with little experimentation and no risks taken.
I understand the opening monologue all too well. I had my Sega Mega Drive (Genesis) from 1991 to 1999 when it and my many (MANY) games were stolen (including Robocop vs The Terminator!!!). It saw me through so many times and to this day is the one thing I wish I still had in my life. I watch this channel to remind me of the good times I had, but no emulator or cheap knock off can ever replace my console.
I totally misunderstood the title of this one.. I thought you were going to take popular genesis games then tell us good alternatives "in the same style" of each game. I think I prefer this one being called "Genesis games vs on other platforms" or similar.
I got a game called Jungle Strike for Christmas one year as a kid, it was pretty fun but I never made it very far. I seem to remember the graphics being quite a bit better than the version of Desert Strike shown here.
I have yet to try Genesis version but there's something i wish was in SNES version. Level ups ! The game gets boring real quick cause all the gun fights gives you almost nothing except wounds. LOL I really wish there was experience points. The game is still very cool aesthetically though.
Thanks a lot for another great videos. The diversity of the 16 bit era is really fascinating.I missed the 16 bit generation completly, was a gameboy only user back then until I got my first home console in 97. I recently got a mega drive to catch up with all the 16 bit games i missed back then and so far I really had a great time. Your current video confirmed my decision to get an SNES asap because it also has many great games worth playing even today. In a manner of speaking i like old games more than the new ones. Modern games are often way to complex. it takes some time to get used to them. Old games are just plug and play. You have great times with them even if you are just playing them only for a short time. You can have a blast with them even if you are just playing for 30 minutes. if you take your average modern open worldish story game you won't get out much of that game in only 30 minutes. You need that amount of time at least to get used to the controls and other stuff.
Cracking look back on the other versions which often varied alot from the megadrive version. As u say it was a great time to be a gamer . For me the 90s was the best by far .
Aladdin on the SNES vs. Genesis were done by different developers (Capcom for SNES, Virgin Interactive in the US for Genesis) and as you say, were consequently very different games. I do agree that they're each worth playing for their own reasons.
Yes finally someone giving some love to robocop vs terminator. This is my favorite genesis game though I never had a genesis I only ever played it at my cousins house so I don't have a lot of experience with it. Also I had desert strike and jungle strike on the snes and they are some of my earliest gaming experiences.
I love that the pixel art style game has been resurrected in the past decade or so. It kinda shows me what console games could've looked like if 3D polygon games didn't take over gaming.
I played through both the Genesis and SNES Ghouls and Ghost and the SNES had its problems. While the SNES version didn’t have flicker and more colorful graphics, it was plagued with massive slowdown.
If you play on emulator, most problematic SNES roms got hacked, SA-1 co-processor is switched on in the games to reduce the slowdown and loading times.
i am at work , so can't watch videos in peace, but when our lord and savior , SLX , drops a new video, i must smash the like button and make a comment and tell him what a damn fine good job he is doing, will enjoy this later when i am home, have a great day SLX and to all the lovely people here, and anyone who is still a kid at heart and enjoying this content and the old games, peace!
I think the Supergrafx could have done some really high level stuff had it been supported properly. I would have killed for a Contra or Turtles game on it.
I'd never seen a giant earthworm as an enemy in a game before watching this video, but in this video, I saw them in two games... Ghouls 'n Ghosts (12:03) and Batman The Adventures of Batman and Robin (16:56).
The PC Engine version of Batman is a nice game to throw people off with. It's never what people expect out of a Batman game. It's an alright kind of Bomberman clone reminiscent of Cratermaze that has a killer ost.
Yep, I can't help but totally agree with that. The 16-bit era including the consoles/ the portables turbo graphic / PC engine everybody was bar none the greatest time to be a gamer and still is as far as I'm concerned. When you include the arcades it was absolutely the greatest time to be alive as a gamer. These days it's really getting quite oatmeal very samey and very trite shall we say. They don't try like they used to they don't have to and they've gotten lazy and complacent. A few times you see it on stuff like switch or first party games pretty much at this point.
Man remember back in the day when every console had it's own look and sound. Now consoles are just basically desktop computers and all games pretty much look alike. Like today if you saw a game you'd have to ask what system it was on, the 8 and 16bit versions...you could just tell what games were on which system just by looking at them.
👌 yep. The excitement of comparison between consoles was part od the fun.
Definitely. Things like the colour palette, graphical effects and sound could tell you what system you were playing on. More often than not audio is a clear way to tell. You can play a nice guessing game with that.
Other very different consoles still exist if that's what you really want. Like the new Intellivision console that's coming out soon. Called the Intellivision Amico or something. They're making a brand new Earthworm Jim 2D platformer for it, it'll be exclusive to the Intellivision, it's not coming out on PC or any console, ever
So yeah, I think it's worth buying the new intellivision just for that, just for the new Earthworm Jim game. But they've got other exclusives as well.
And there's the new Atari console isn't there? Or is that indefinitely delayed again? I don't keep up with the news on that thing
@@duffman18 they'll all just shitty PCs that won't ever get any market share and hence no games worth a damn
So true!
Absolutely love your channel. Legit marathoned at least 30-40 of your videos in the past 2 weeks. Really enjoy the content.
Brown nose.
This is one of the reasons, why the 16bit era, still is the best there ever was.
And i encourage every gamer, to catch up with the games from those era, on the Super Nintendo and the Sega Genesis.
What I love most about your channel is that it isn't just a place to reminisce about our favorite systems, but also a place where I can discover new games to play and love almost 30 years later :)
Man this channel takes me back. I still have my Genesis/CD and a bunch of games, but it makes me sad to think of all my Master System, Saturn and Dreamcast stuff I sold off. The Genesis was the system of my teens, so I don’t think I can ever sell it, but the 32-bit stuff when I was an adult still takes me back. Man I love this channel!
Another thing that makes the SNES version of "Disney's Aladdin" stand out from the Genesis version is that it actually follows the plot of the movie more closely while also having a much better final boss fight against Jafar as well as the ending being more enjoyable to watch.
Both versions are equally great but for different reasons
I wanted to add that the Master System actually had some very good ports of many of the games you discussed. People should check out Desert Strike, Robocop vs Terminator, Aladdin, Ghouls'n Ghosts or Road Rash on the system.
There were other ports of Aladdin, but you know where this gets confusing?
The Gameboy, Gameboy Color, and NES ports are based on the Sega Genesis/Mega Drive version, albeit as very sloppy 8-bit conversions.
The Gameboy Advance port is based on the SNES version.
The Amiga version is based on the Genesis/Mega Drive version and includes a timer, for some odd reason.
The Sega Master System and Game Gear ports are completely different, but they are identical to each other.
The Amiga version is actually a port of the MS-DOS version, which itself is a port of the Sega Genesis/Megadrive version. Also, neither version has a timer, but your health in the DOS and Amiga versions is represented by the genie and an hourglass, with the genie becoming increasingly worried as the hourglass is depleted with each hit.
And one final note, the Amiga version required the AGA chipset.
@@gamingcrazy7013 Thank you for the clarification.
@@gamingcrazy7013 ☺️☺️
Old retro games are the Brett Hart of video gaming!
I agree with you completely. BTW, his name is Bret "The Hitman" Hart
@@seanmcgrath3826 no. His name is Bret Sergeant Hart. "The Hitman" was his stage name.
@@legrandgougoulilumine6940 wrong! His birth name was The Excellence of Execution!!
@@whosaidthat84 LOL good one !
He was the best there is? The best there was And best there ever will be!
I always felt that the SNES had a better color palette and, (when it came to doing orchestral), sound, but Genesis games felt more snappy and responsive, IMO.
@Boom Aloom fewer genesis games experienced slowdown than genesis ones.
@Boom Aloom oh don't get me wrong. Chrono trigger is perhaps my favorite rpg ever, and super metroid really brought the genre into the modern era.
More mature titles too.. Nintendo's president (Howard Lincoln back then) was an idiot who though
violence in videogames was inappropriate for childrens..
But Mario savagely slaughtering all kinds of animals was okay.
Johnny Cage perforating someone's chest with a kick was okay too..as long as there's no blood..WTF !!?
@Boom Aloom There is no felt to it. It is demonstrable fact. The Genesis had a 512 color palette, compared to 32,768 on the SNES. Likewise, the SNES audio system was much more sophisticated. On the other hand, the 65816 CPU was hard pressed to keep up with the M68000 in the Genesis. Nintendo had two reasons to use the 65816. They were considering having the SNES be compatible with the NES in its early design stages. But there was a growing concern about used game stores making it unlikely the SNES would generate a lot of new sales of NES titles, so it would have to justify its existence purely on the merits of its own library. The second reason was that the learning curve for the 16-bit 65816 for programmers accustomed to the NES (and many 8-bit home computer models) 6502 variant. this was more important back then as games were more likely to be coded in assembly rather than a more portable high level language like C. On a similar note, the Genesis' M68000 helped make it a good port target for games that originated on the Amiga computer, like a lot of those unlicensed by Sega early EA releases.
Sega had used a Z80 as an audio controller in the Genesis also for the purpose of backward compatibility. Sega was facing a problem with US retailers who hadn't seen much success with the Master System and it was unlikely they were going to be enthusiastic about a new machine that be no help in clearing out all that Master System cartridge stock. Thus the optional Power Base Converter. The Game Gear was a miniaturized Master System and could play most Master System carts with an adapter. (The dungeons in Phantasy Star had severe visual glitches, in one example of a major title that couldn't be fully played on the Game Gear.) Oddly, Sega tried to pretend this wasn't the case and you could only get the adapter from unlicensed third party companies for a good while until Sega released their own version. (I made some good money for a few months buying up Master System collections for cheap and packaging the games with a Master Gear adapter to sell to Game Gear owners at a large markup. This also let me put together a pretty complete Master System library for myself.)
So yes, the SNES was unquestionably more powerful in some major aspects than the Sega Genesis. It was a newer design by a few years, which is a huge amount of time between two competing consoles. At the time the Genesis hardware was finalized, a comparable feature set to the SNES would have been very expensive or impossible to fit in a console form factor. One place Nintendo compensated for the weaker CPU was in using a lower resolution for the primary modes games ran in. This is why some ports that are intended to be identical aren't quite. This can be seen in some of the videos showing a home brew port of Sonic the Hedgehog to the SNES. The coder had a choice between scaling down to keep the viewable screen the same as the Sega original or keep the same scale and making less of the scene visible. This can affect gameplay by altering the time the player has to react to object coming into view.
Using a simple but strong quote from the legendary Bret Hitman Hart, truly says it all! Once again, great vid, great job!
The closing remark is spot on SLX!
Steel Empire is actually my favorite Genesis game.. Gameplay is fun and addicting and the soundtrack is incredible! Awesome to see it show up in one of your videos!
I love the visuals and setting
The guy in the "Smokey" room with all the arcade games in the first 16 seconds looks pretty damn happy and i would be too.
The diversity of content along with the quality of each video cranked out by SLX is truly amazing!
even when he took a break he still released more content than a lot of youtubers do full time!
It’s awesome when somebody hits a streak like this!
100% agree.
I really miss totally different games on different systems. That was so rad.
System exclusivity was never great for gamers. It was a business tactic. Good riddance to that anti-consumer practice.
Agreed about Aladdin. I owned and beat the Genesis one several times before renting and beating the SNES one. I honestly found it good in its own right even then, but there's something next level and special about the Sega published one that really came together magically.
For some reason I thought you were going to talk about games that were rip-offs of popular Genesis games.
Not a bad idea itself.
I thought he was going to talk about Run Saber or something like that
@Censorship's For Pussies I would love Strider if it weren't for that God-awful ear-grating sword noise. I want to find the person who came up with that noise and kick them in their crotch.
same. i thought it was gonna be rip offs
@Censorship's For Pussies Strider is a weird ass game really. I love it, I grew up with it, but seriously it controls unlike literally any other game. It can be really difficult for those who didn't grow up with it to learn how the controls work. So it gets far worse reviews nowadays than it did at the time. Because it just controls so weird. His jumps are difficult to get used to, you end up hanging off ledges accidentally all the time
When I was a kid I didn't notice any of this stuff, it was just another game I loved back then. I never managed to beat it though
But yeah Run Saber is fantastic. It actually controls like a normal platformer! Unlike Strider. I really like Run Saber, albeit it can get a bit monotonous if you're trying to beat it all in one go.
Strider is completely uniqie in its level design. Nothing ever repeats. Every new screen you scroll to is completely unique and appearance. I've never found any other game that does that. In stuff like Mario or Sonic they use the same obstacles and enemies over and over, not in a bad way. But like every breakable block is the same texture block. Whereas every part of every level in Strider is unique and the assets are then never used again. It's god damn bizarre, no other game does that. Even the sequels to Strider don't do that. Do you know what I'm talking about?
Run Saber, like every other platformer thats not Strider, repeats assets and uses similar obstacles every time, the levels have a consistent look and theme instead of changing every 10 metres
Strider for all these reasons is just a bizarre game. If you learn how it works though, it's very rewarding
Also I gotta give some love to the Strider 2 game that came out for the PS1 (and I think the sega saturn?). NOT the terrible mega drive Strider 2, no, I'm talking about the arcade and PS1 Strider 2. It's a 3D world but using 2D sprites for Strider and the enemies you fight, it's a 2.5D platformer basically. It plays and looks and feels much more like a normal platformer game. But I think it looks gorgeous, it really stands up well today, it aged well because they used 2D sprites on a 3D background instead of using blocky 3D characters. Just like Klonoa for PS1
Please go download the rom for Strider 2 on PS1 and play it in an emulator right now. It deserves more love. Apparently it's also on the PlayStation network if you wanna buy it. It's so much better than both Strider 1 and Run Saber. I really really love it. I wish I'd known about it back in the 90s when I had my PS1. Oh well, I can play it now at least
I really love the Batman on the SNES version a lot. The graphics look amazing and even the presentation itself looks just like you’ll see in the show.
Konami developed and published it. It’s really good and definitely easier to pick up and play than the Genesis version, which is great in it’s own right but very difficult to get to the end of.
Back when there were different versions of the same game
Batman and Robin is one of my favorite Genesis games. I really like what Konami did on that console. Contra Hard Corps, Castlevania Bloodlines, Rocket Knight Adventures and of course Batman and Robin, all very great games. It was great getting different titles for the Genesis instead of perhaps a less colorful port of Contra 3 or something. Still might be interesting to see what a Contra 3 port on the Genesis would be like though...😅
It would have more enemies on screen
Clockwork Tortoise developed the Genesis Batman and Robin and it was published by Sega. Konami did the SNES version.
Desert and jungle strike were the shit. Always amazed me how many people could fit in an AH-64
Loving the recent Genesis content! Keep it coming!
While stable and consistent ports across all platforms is nice as it currently is, I also agree it was extremely interesting to see how different the ports were back in the day. They could even be completely different games. Just added so much variety.
The Strike games have shown up plenty of times here and there on your channel, but I'd love to see a video on the whole series.
Great idea for a video.
It could also include Red Zone
Same, my brother played those constantly when we were young.
Granada, a truly unforgettable game for me that one, and to think there was a more powerful and better animated version of it out there that I never knew about!
I am amazed that the Genesis was able to produce very good versions of those Sharp X68000 games. That was a computer line that was often used to program/develop arcade games costing several thousands dollars back then.
In some cases the difference is sound quality, and color palette, (Granada, and Thunderforce 2) in others the Sharp X68000 takes advantage of its custom hardware (ThunderBlade ) and some times games showed up on the Genesis/Megadrive before the Sharp.
Wow, the way the lights effect the lighting of the character from 6:54 to 7:02 so smoothly is actually really nice looking for a 16 bit game, I can't think of another console game from that era to have something like that.
Alien 3 SNES is also very atmospheric.
Granada is one of my favourite Genesis games out there. It looks drab compared to what else is out there, but it was one of the best and most fun shoot'em ups on the platform. I'll have to check out the one that you recommended!
thank you for the recommendation, I'll add that to my list of mega drive games I've gotta play
Incredible video. My nostalgia is on over drive now!
One thing I loved about that generation was that we often got very different games on either system. Whether it was different entries for Castlevania or Ghouls and Ghosts, or games with the same title like Batman Returns and Aladdin. So owning both a Megadrive and SNES meant potentially multiple entries for the same game, unlike today which is generally a minor resolution or framerate difference
I just received the GBA port of Desert Strike last week and it seems so far to be just as I remember the game on the Genesis.
Another exciting show, thanks sega lord x
Amazing video 😄👍
Thank you kind sir.
it was more fun when systems looked and sounded different. you could tell just by looking at a screen shot or listening to few seconds of audio what system it was, they had their "personality".
now since the ps3 and x360 generation everything looks and sounds the same, including PC.
Well it is pretty much the same code and same hardware across all major platforms now. Makes life easier for developers.
@@jimb12312 but it lost some of the charm. now it's all PC on different plastic boxes.
@@pelgervampireduck Yep it's all mass produced, standardized, corporate, and generic. Same as Hollywood.
@@jimb12312makes it pointless for there to even be consoles anymore. PC Gaming is just so much more worthwhile now that the consoles suck.
@@Thor-Orion Yep. Got my silent ITX gaming PC plugged into the TV with Xbox controller and I buy cheap games on Steam sales. Better than a console.
Great vid i also loved the old 8bit and 16bit era where the same game was sometimes completely different on the consoles, these days you get 1 game no matter what platform you use and then you still need to update it
The PC-Engine Batman game was originally going to be a sidescroller, but it was changed at the last minute.
You're absolutely spot on in your final assessment of retro gaming. I collect games primarily for my Sega Mega Drive, Mega CD and Sega Saturn and whenever somebody questions my hobby I tell them that once a great game, always a great game. A well made, enjoyable and highly playable game stays that way forever. Thanks for the great content. 👍
I prefer the SNES Aladdin. There, I've said it.
The Genesis Aladdin might look colorful and well animated, but the level design isn't on the same level, plus it has some questionable collision detection (Aladdin falls through small platforms on some levels, and sometimes the sword doesn't connect with enemies).
The SNES Aladdin was made by Capcom designers on the exact same year they were crafting the first Mega Man X. In other words, they were on their prime. Solid level design, and perfect platforming (plus a different ending if you collect enough red diamonds).
SNES always had better sounds it's not even questionable.
That plays a big role in games like Aladdin.
@@legrandgougoulilumine6940 There's also that. SNES Aladdin's original soundtrack is Capcom's brilliant take on classic Disney (they did Ducktales, after all), and the SNES sound chip is miles ahead of the Genesis.
Thank you Sega Lord X for the crazy amount of content you provide and for not advertising to me. I see 100k Subs is creeping up on you, consider this a preemptive congratulations!
The Amiga port of desert strike was even better than the Mega Drive/Genesis version. You definitely should check that one...
I second that! Aside from it not being as smooth and not being able to jinks or turn off momentum, it really is a great conversion!
Man do I love that desert strike soundtrack
Nice hitman quote at the end. Retro gaming is a lot like retro pro wrestling. The older stuff is just better.
Well said.
I love your videos! I started playing japanese and homebrew/repros a few months ago. I hope you never run out of ideas lol Just keep up the good work man!
Thanks for the message, Josh. Glad you’re enjoying the channel.
Interesting concept, great job!
Nice to Granada get some love, and the use of the stage 2 music there! Such an underrated title.
One of my favorites.
@@SegaLordX At the same time, I'm very surprised at how much it has shot up in price recently. Stumbled on it in a comic shop six years ago, complete in box, for $11. Now, a complete copy runs $200+.
It's quickly becoming the next MUSHA.
@@LorenHelgeson There was just so much shooter goodness and variety on the Genesis/Megadrive.
This gentleman truly loves what he does. Great videos from a man who has video games in his heart.
Please keep these videos coming SLX.
Your comment about the quality of "old stuff" reminds me of a book I just read about stoicism. It's healthy to be aware and remember when old things really ARE better than new things.
An obsession with the new can hold us back from living our best life.
Excellent video as always. I especially enjoyed the Bret 'The Hitman' Hart reference at the end!
I would enjoy a video about "2nd place" versions of the best games on the genesis
There's a new Steel Empire on Steam with HD visuals. I love it.
Robocop vs the Terminator for the SNES won me over with it's ripped-from-the-comics presentation.
This was an excellent video. Id love more like this. Its very interesting seeing the differences on different machines
I've never tried most of these versions! Great stuff
I always love variety of video games to certain extent though
wow the scrolling of road rash actually goes smoothly
Much better than ANY Genesis versions.. I've tried them all
and all Genesis versions crawl to a stall in comparison with the Gameboy version.
@@legrandgougoulilumine6940 I'd still rather play the gens games though, nostalgia
That last statement rings so true. Well said and awesome channel.
Been gaming since the late 70s with Pong and the Atari 2600, and the 16 bit era still is, and likely always will be my favorite.
Thanks for the great content Sega Lord X. Hope you're doing well over there.
Doing great, bud. Thanks for asking.
Great video. I like the Bret Hart reference at the end.
I've been going when 100k for years you're almost there whoohoooo
This is a great video, there is no better example of the greatness of that era than this kind of stuff, different games under the same name, ports from 16 bit machines to less powerful machines with great results... Huge contrast with the monotony we have right now, when every game looks the same, with little experimentation and no risks taken.
I understand the opening monologue all too well. I had my Sega Mega Drive (Genesis) from 1991 to 1999 when it and my many (MANY) games were stolen (including Robocop vs The Terminator!!!). It saw me through so many times and to this day is the one thing I wish I still had in my life. I watch this channel to remind me of the good times I had, but no emulator or cheap knock off can ever replace my console.
I love Granada, but have never played the X68000 version. Those scrolling backgrounds really add to the intensity!
I totally misunderstood the title of this one.. I thought you were going to take popular genesis games then tell us good alternatives "in the same style" of each game. I think I prefer this one being called "Genesis games vs on other platforms" or similar.
I got a game called Jungle Strike for Christmas one year as a kid, it was pretty fun but I never made it very far. I seem to remember the graphics being quite a bit better than the version of Desert Strike shown here.
1:20 what music is this?
15:05 ah, there it is! Still recommend to specify it in description.
Thank You, I really like your videos ! Obrigado
Shadowrun genesis and shadowrun snes. Exact same name, totally different games, both great.
I have yet to try Genesis version but there's something i wish was in SNES version. Level ups !
The game gets boring real quick cause all the gun fights gives you almost nothing except wounds. LOL
I really wish there was experience points. The game is still very cool aesthetically though.
I prefer the SNES version but I agree both are excellent games.
Thanks a lot for another great videos. The diversity of the 16 bit era is really fascinating.I missed the 16 bit generation completly, was a gameboy only user back then until I got my first home console in 97. I recently got a mega drive to catch up with all the 16 bit games i missed back then and so far I really had a great time. Your current video confirmed my decision to get an SNES asap because it also has many great games worth playing even today. In a manner of speaking i like old games more than the new ones. Modern games are often way to complex. it takes some time to get used to them. Old games are just plug and play. You have great times with them even if you are just playing them only for a short time. You can have a blast with them even if you are just playing for 30 minutes. if you take your average modern open worldish story game you won't get out much of that game in only 30 minutes. You need that amount of time at least to get used to the controls and other stuff.
excellent video, and i love your personal message at the end toward that generation of gaming. great stuff!
Nice Brett hit man hart reference at the end!
Cracking look back on the other versions which often varied alot from the megadrive version. As u say it was a great time to be a gamer . For me the 90s was the best by far .
Aladdin on the SNES vs. Genesis were done by different developers (Capcom for SNES, Virgin Interactive in the US for Genesis) and as you say, were consequently very different games. I do agree that they're each worth playing for their own reasons.
Yes finally someone giving some love to robocop vs terminator. This is my favorite genesis game though I never had a genesis I only ever played it at my cousins house so I don't have a lot of experience with it. Also I had desert strike and jungle strike on the snes and they are some of my earliest gaming experiences.
I love that the pixel art style game has been resurrected in the past decade or so. It kinda shows me what console games could've looked like if 3D polygon games didn't take over gaming.
More like this please, one of my fave vids you have done.
Well now this is the kind of content I love to see online
Awesome video. If you do a sequel to this video, I'd suggest showing the Genesis and SNES versions of Shadowrun
12:20 As someone who absolutely sucks at G&G, that dodge there looks INHUMAN!!!
FIFA International on the 3DO. It was way ahead of its time. I put in so many hours into that game with my brother.
Loved the Bret Heart quote....but its true....retro is life
I played through both the Genesis and SNES Ghouls and Ghost and the SNES had its problems. While the SNES version didn’t have flicker and more colorful graphics, it was plagued with massive slowdown.
You should try it on Capcom Generation 2 for either PS1, or Saturn. Absolutely ZERO slowdown.
If you play on emulator, most problematic SNES roms got hacked,
SA-1 co-processor is switched on in the games to reduce the slowdown and loading times.
@@legrandgougoulilumine6940 I played original carts on original hardware. Its great emulation can solved problems from back in the day.
lmao at that brett hart promo he cut at the end "best there is/was/ever"
i am at work , so can't watch videos in peace, but when our lord and savior , SLX , drops a new video, i must smash the like button and make a comment and tell him what a damn fine good job he is doing, will enjoy this later when i am home, have a great day SLX and to all the lovely people here, and anyone who is still a kid at heart and enjoying this content and the old games, peace!
Alright.. now GET BACK TO WORK !!
Bret The Hitman Hart !
Nice video ending 😉
A two player game of forgotten worlds is FUCKING EPIC fun!
What's that music at 1:20?
It’s from Granada.
I never played the TG16 version of Batman. Looks like they kept some of the music from the excellent NES game at least.
They did. Sounds decent too.
Id like to see what the Super Grafx pushed to its limits would be capable of, maybe even paired with the CD-ROM.
I think the Supergrafx could have done some really high level stuff had it been supported properly. I would have killed for a Contra or Turtles game on it.
@@SegaLordX Ultimate pie in the sky dream/idea for the Super Grafx: Sequel to Rondo Of Blood on the Super Grafx CD-ROM
I would like to see that too. I love supergrafx
16 bit era was the best. So many fond memories.
I misses your vids dude. Thanks from Brazil
Steel Empire AND a Bret Hart reference? How could I ask for more?!?
Another great vid Sega Lord X. Also makes me think of Shadowrun genesis vs shadowrun SNES. Both great games
I'd never seen a giant earthworm as an enemy in a game before watching this video, but in this video, I saw them in two games... Ghouls 'n Ghosts (12:03) and Batman The Adventures of Batman and Robin (16:56).
love this vid man. :) the song at the end is a nice touch too. :)
Sega Lord X dropping the elbow from Bret’s Rope at the end there!
The PC Engine version of Batman is a nice game to throw people off with. It's never what people expect out of a Batman game. It's an alright kind of Bomberman clone reminiscent of Cratermaze that has a killer ost.
Yep, I can't help but totally agree with that. The 16-bit era including the consoles/ the portables
turbo graphic / PC engine everybody
was bar none the greatest time to be a gamer and still is as far as I'm concerned. When you include the arcades it was absolutely the greatest time to be alive as a gamer.
These days it's really getting quite oatmeal very samey and very trite shall we say. They don't try like they used to they don't have to and they've gotten lazy and complacent.
A few times you see it on stuff like switch or first party games pretty much at this point.
Batman on the MD is not run n gun, you stop to fire :-P
It’s stop n gun
Thankyou for still making videos about games and not modern retro crap hardware like alot of other channels.