@@Incidiushow did you make the colors smoothly hue shift dependant on the player position?? it looks like area tint but i dont know how to do that with gradients
This is such a cool and unique use of the gradient trigger. The level's not just unique with its cool animated backgrounds and the rainbow color scheme but also with its gameplay mechanics. The gp felt very intuitive and fun to me (except one part where I was a bit lost tbh) and I really enjoyed playing the level overall. Great job!
What a trippy level, I like how it uses the gradient trigger to it's max potential decorating the entire level like that, my favorite usage was the backgrounds. Seeing the 2D icon in a somewhat of a 3D environment is really mesmerizing. The gimmicks with the gameplay look pretty fun and polished, and the interaction between them is very creative. Cool level!
Holyyy. The rainbow effects and the nicely textured 3D backgrounds are insane. Love the block design too. This is some of the best usage of the gradient trigger I've ever seen. Definitely one of my favourites.
This is my hardest platformer completion, and I really enjoyed it. My favorite detail is how the wall jumps are implemented- the green walls simply refresh your midair jump, it’s so elegant and makes it fit perfectly with the level’s already established mechanics. Also, is this really a hard demon? It took me less time than Jet Lag (granted I beat that the day it came out), its checkpoints are generous and there are only 15 rooms. I think it’s a higher end medium demon.
One of the most unique style I could have think of honestly, that gradient trigger use is greatly executed, in addition to that, those gimmicks are really cool, totally deserved epic rating imo
I have been inspecting 2:06 real hard and I absolutely cannot find what I am doing wrong and why I am not getting enough momentum to get to that purple wall
Using gradient triggers to render complex objects via polygons is insane, somebody should do a tutorial so it becomes a more publically available tech.
@@thechesschief7048 mainly the ending hahah. As for the mechanism, i think this level has its own identity, but somehow still reminds me that of flipswap factory's
2:29 lo completé enn Geode (online) y en esa parte todos nos atascamos mucho, cuándo me dí cuenta que debíamos dejarnos caer para después saltar en el aire noté que todos eramos unos imbéciles. Apenas lo entendí lo pasé a la primera, llevaba allí casi una hora
Me paso lo mismo, vine a este video para ver como se pasaba ess parte porque la gente moria demasiadas veces ahi incluyendome, el creador no puso ninguna señal y los jugadores no ayudaban porque estaban bien idiotas como yo xdddDdD
1:51 dawg I can't see the left side of the screen so that spike on the wall is entirely invisible to me so I'm having a really hard time passing this screen lol
If I thought that was a problem, both sides are also off screen in the final screen which makes it also quite difficult. Thanks to this vid tho I can make some guesses and I'll get it done. Thanks!
I don’t really like this level that much, it it only has one theme for the entire level, and it Atleast introduces new things, I feel they could make it more fun because of the blind jump at 2:01, this is mostly a glow level and glow is mostly one of the top 3 worst themes out of all 16 themes, responding to what another person said before, even the best glow levels shown are not that good in my opinion
@@ihavefluffcats2471 well it was decorated with glow so it is, you can easily tell there is alot of it, the only other theme it could be is blender coloring because it was made with blender and it has the colours of the rainbow and yet blender colouring isn’t a theme In gd
Thanks for showcasing Viprin :)
is there actual matrix multiplication going into those backgrounds?? the 3d is so accurate its insane
@@certainlystormyits done with blender.
@@Zejoantseejoant zp0tted omg
@@certainlystormyNo the backgrounds were made in blender and I did some scripting to import them as keyframes and gradient triggers
@@Incidiushow did you make the colors smoothly hue shift dependant on the player position?? it looks like area tint but i dont know how to do that with gradients
This is like funnygame's "revolution" but modern day. this kind of gradient use will change the future of effect levels. i'm blown away.
Love this level. Crazy how it was decorated using only gradient triggers
proof gradient trigger is revolution
This is such a cool and unique use of the gradient trigger. The level's not just unique with its cool animated backgrounds and the rainbow color scheme but also with its gameplay mechanics. The gp felt very intuitive and fun to me (except one part where I was a bit lost tbh) and I really enjoyed playing the level overall. Great job!
I had no idea how to do the last part until i watched this and did it in 2 tries. Thanks for the showcase!
What a trippy level, I like how it uses the gradient trigger to it's max potential decorating the entire level like that, my favorite usage was the backgrounds. Seeing the 2D icon in a somewhat of a 3D environment is really mesmerizing. The gimmicks with the gameplay look pretty fun and polished, and the interaction between them is very creative. Cool level!
Holyyy. The rainbow effects and the nicely textured 3D backgrounds are insane. Love the block design too. This is some of the best usage of the gradient trigger I've ever seen. Definitely one of my favourites.
Personally, this is one of my favorite tracks since the release of 2.2 thanks for introducing Viprin.
Such vibrancy in this one is exquisite
I'm actually in awe rn bro the amount of work put into this is absolutely insane
One of the most unique and fun 2.2 levels I've seen. Love the low polygonal old games vibe
That planet background is so lit
this is cinematic aff :O
This is my hardest platformer completion, and I really enjoyed it. My favorite detail is how the wall jumps are implemented- the green walls simply refresh your midair jump, it’s so elegant and makes it fit perfectly with the level’s already established mechanics.
Also, is this really a hard demon? It took me less time than Jet Lag (granted I beat that the day it came out), its checkpoints are generous and there are only 15 rooms. I think it’s a higher end medium demon.
That's a cool gimmic to have the environment adjust its decoration depending on the player
it looks very nice, this is expected from insidius
incidius*
im surprised it only got epic, this looks insanely cool
One of the most unique style I could have think of honestly, that gradient trigger use is greatly executed, in addition to that, those gimmicks are really cool, totally deserved epic rating imo
Colorful level. So interesting designs and backgrounds. Good epic 😮
Finally beat this gg
Love the colors in this level, was also very fun to play!
I think this is my favorite platformer hard demon
This level is actually pretty nice, but the effects can sometimes get outta hand.
That’s the point 💀
Can proudly say i'm top 32 at this one lol, GG btw that was cool❤😊
Absolutely stunning level
this level is fcking insane!!!
really cool mechanics and design
Good level. Just sad my fingers felt pain after completing this.
Cool platformer level!
Gameplay REALLY reminds me of Transformice
This is really fantastic stuff
I have been inspecting 2:06 real hard and I absolutely cannot find what I am doing wrong and why I am not getting enough momentum to get to that purple wall
I figured it out, you have to be on top of the green part and fall off before double jumping
Although this level is awesome and unique, due to the repetitiveness of the level I think it only deserves an epic. Sick though nonetheless
those are some crazy designs
Viprin I heard this song for the first time in 2020 but much better in 2023 :)
I just passed this level, 1:22:06 hours, it was cool but omg, hard hard
literally my brain stop working for a while
Beautiful level ❤
Goes hard
Cool level
This is my first demon ever, played it on mobile. I suffered the consequences of my actions.
But after hours i completed it, We Ball.
Using gradient triggers to render complex objects via polygons is insane, somebody should do a tutorial so it becomes a more publically available tech.
So far my favorite level of 2.2
What levels have you been playing bro…
Would you like me to recommend you some mkre
Wow
Did anyone else think that this would be your first hard demon but saw the last level and changed that thought?
Oh yeah, I somehow got to level 11 on mobile, and it took oh idk.. around 30 minutes to get to that point. I hate my life :D
i did too but i already got really far in the level but if i turned back i would lose my progress so i took an hour to beat the whole thing
CRAZY
This level somehow reminds me of flipswap factory hahah
Due to the different mechanics and similar ending?
@@thechesschief7048 mainly the ending hahah. As for the mechanism, i think this level has its own identity, but somehow still reminds me that of flipswap factory's
@@muhammadfathan8817 Nah but I mean they both have their own different mechanisms that define the level of
This level had great mechanics and looks awesome but has some of the worst and most annoying gameplay out of any platformer I have ever played
dont expect a hard demon to be not annoying
crazy
01:00 я думал там нет этих штук я проходил без них
I can't get past the spike on the left wall on level 13
This reminded me of juice world
You are a real dasher
euphoria☠
2:29 lo completé enn Geode (online) y en esa parte todos nos atascamos mucho, cuándo me dí cuenta que debíamos dejarnos caer para después saltar en el aire noté que todos eramos unos imbéciles. Apenas lo entendí lo pasé a la primera, llevaba allí casi una hora
Me paso lo mismo, vine a este video para ver como se pasaba ess parte porque la gente moria demasiadas veces ahi incluyendome, el creador no puso ninguna señal y los jugadores no ayudaban porque estaban bien idiotas como yo xdddDdD
My Samsung Galaxy S5 whenever I turn it on:
Film a showcase for eon
Particle Accelerator.
Rate tidal wave
1:51 dawg I can't see the left side of the screen so that spike on the wall is entirely invisible to me so I'm having a really hard time passing this screen lol
If I thought that was a problem, both sides are also off screen in the final screen which makes it also quite difficult. Thanks to this vid tho I can make some guesses and I'll get it done. Thanks!
What screen resolution are you on? Try updating and see if it fixes your problem
jjajaja que buen nivel me costo hacerlo sin practica
I love being colorblind 😑
Wow, i think here more than 10,000 trigerrs
i beat it in 49 min for the frozen part 💀💀💀
Epilepsy:😊
I drank
Is music Fates
I fucking HATED part 15, that was the absolute worst
I don’t really like this level that much, it it only has one theme for the entire level, and it Atleast introduces new things, I feel they could make it more fun because of the blind jump at 2:01, this is mostly a glow level and glow is mostly one of the top 3 worst themes out of all 16 themes, responding to what another person said before, even the best glow levels shown are not that good in my opinion
THIS is not a glow level lol
@@ihavefluffcats2471 well it was decorated with glow so it is, you can easily tell there is alot of it, the only other theme it could be is blender coloring because it was made with blender and it has the colours of the rainbow and yet blender colouring isn’t a theme In gd
I wasted 2 hours to beat this
what
Fluor
The gameplay for lvl is the 1/10 on multiplayer
Haha Samsung wallpaper
Horrible to play on mobile