Fear Factor Effect On Army - Stronghold Crusader

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  • Опубликовано: 24 ноя 2024

Комментарии • 54

  • @dedyarief996
    @dedyarief996 2 года назад +112

    Good factor
    +Morality buff for combat troops
    -Not economically efficient(still ok, but not efficient)
    Bad factor
    +Brutally economic efficiency
    -Morality debuff for combat troops
    Conclusion
    Good factor : when you're going to raid the neighbors
    Bad factor : *M O N E H*

    • @Vidhur
      @Vidhur 2 года назад +7

      Well, depends, the good stuff also give you up to +5 popularity, you can use that to cut rations. Another option is to go full religion and good things, place your stockpile beside stone/iron if plentiful and go zero food full quarry economy. Bad things are better for a small economy, the larger you want your economy, the better a no-food good things+religion build becomes, you reach that point fairly quick, around 40 to 50 peasant eco is the tipping point.

    • @JS-rv3et
      @JS-rv3et Год назад +1

      ​@@Vidhur bro i had taxes maxed.
      double rations and still had no problem.
      ever really realized any drop in efficiency from workers and didn't even know the combat buff

    • @tortler
      @tortler 11 месяцев назад +1

      good factor also + boost opinion, -25%>+25%, so 2 major debuffs vs 1 major debuff

    • @MaccusFNS
      @MaccusFNS 6 месяцев назад +1

      so it only affects health of the units? if you're defending yourself you can overcome the health debuff by using walls/moats/firepits, and produce way more.

    • @kobzky8246
      @kobzky8246 Месяц назад +1

      @MemeCitys Shreeek Moviest's Madagascar Moviest's Añd Kung Fu Bareded Bears Coffin Dance Masshup

  • @maleexile9053
    @maleexile9053 2 года назад +8

    Im always a kind ruler to my subjects

  • @PirackieCzogi
    @PirackieCzogi 2 года назад +14

    I love the role play in this game. Role playing my goverment and setting the taxes on highest :D

  • @itzknixi
    @itzknixi 2 года назад +66

    Means most effective would be negative Fear while you are still mainly producing and not fighting and then instantly switching to a positive fear factor for combat, rigth? Or are there even more aspects to it?

    • @peasant.
      @peasant.  2 года назад +19

      Maximum negative fear factor will boost production by 50% while reducing army combat stats by 25% and vice versa.

    • @kurrwa
      @kurrwa 2 года назад +5

      that's mid maxing to 100% xD

    • @Kudaka96
      @Kudaka96 2 года назад +4

      The prices of buying the statues and stuff must be taken into consideration i think

    • @peasant.
      @peasant.  2 года назад +6

      @@Kudaka96 Those are cheep ;)

    • @itzknixi
      @itzknixi 2 года назад +3

      @@Kudaka96 Yeah, but considering the money you get from selling overproduced goods, and taxes collected when positive fear is in use, i guess thats just a small aspect.

  • @TorSkywalker
    @TorSkywalker 2 года назад +48

    Who would've guessed that when 2 equally sized armies fight eachother the one with the massive buff beats the one with the massive debuff?!

    • @kurtthorsten4463
      @kurtthorsten4463 2 года назад +36

      its still interesting to see by how much given that crusader combat can snowball these effects especially well

    • @JS-rv3et
      @JS-rv3et Год назад +10

      i love stronghold.
      and NEVER knew that the fear loved factory affected the troops i thought it was a economic thing didn't know it had combat effect

    • @kobzky8246
      @kobzky8246 Месяц назад +1

      @MemeCitys Piratesss Seasss Kongfuworld Añd Kung Fu Giraffes Coffin Dance Masshup

  • @RobertEvendarov
    @RobertEvendarov 2 года назад +3

    Well done!

  • @AntonVladimirovic
    @AntonVladimirovic 2 года назад +8

    Nice

  • @markpetrochenko8402
    @markpetrochenko8402 2 года назад +12

    wow that's highly effective!

    • @Ugh718
      @Ugh718 2 года назад +2

      Yeah but Positive fear factor sucks in literally every other aspect lol:Ur workers are lazier,wander around more,produce less...

  • @Reznov-d2x
    @Reznov-d2x 2 года назад +3

    if you put a lot of gardens, the warriors will fight well, but the peasants will be lazy and skip work

    • @estatexfanboy9993
      @estatexfanboy9993 Год назад +1

      Yeah but you can Set higher taxes

    • @JS-rv3et
      @JS-rv3et Год назад

      ​@@estatexfanboy9993 the thing i hated with the fear factor is that people quit work and left the castle like.
      how do you have max fear and still have ANYTHING.
      i tried being THE BAD GUY and i had a ghost town with tons of spinny red markers.

    • @Dagoth99
      @Dagoth99 Год назад

      @@JS-rv3et religion, small bribe and double ration food. Thats negates extreme bad fear factor. Also if you maxed bad things you have a lots of food and money so bribe and food is not big deal. Also you can make church easy with huge money

    • @gabowesker9697
      @gabowesker9697 11 месяцев назад

      ​@@Dagoth99the easiest way to get rid of the minus popularity of fear facto is the Ale and inns. With that you don't even need religion which cost gold and no double rations you can just sell the excess of food that way.

    • @gabowesker9697
      @gabowesker9697 11 месяцев назад

      ​@@JS-rv3etuse ale and inns they are easy to produce and cheap, you can even get low taxes with the max bonus.

  • @ahmedfariheen4881
    @ahmedfariheen4881 2 года назад +1

    i never use this kinda thing, when u know how to attack efficiently. u don't need that fear factor, also u don't wanna attack the enemy without preparation too, unlike computer ai who like to attack in small party troops

  • @sanzhang1929
    @sanzhang1929 2 года назад +1

    谢谢你的安排

  • @rebeccasheng620
    @rebeccasheng620 Год назад +6

    Wow I always thought fear boosts army 😂

  • @IAmMrGreat
    @IAmMrGreat 11 месяцев назад +1

    Negative fear factor = 50% production, -25% damage.
    Positive = -50% production, +25% damage.
    It does not affect health.
    That means positive is at 50% production and negative is at 150%, 3x as much.
    The positive opinion does mean they can go to half rations or increase tax.
    Negative can probably field twice as big armies, so assuming everyone is fighting at once, you have 2x 75% damage and full 100% hp vs one with 125% damage and 100% hp.
    You'd have 150% damage and 200% hp vs 125% damage and 100% hp.
    Being good to your people is more of a meme than an actual strategy. But it DOES reduce micro.

  • @rerton123
    @rerton123 11 месяцев назад

    to play fear you shuld increase bad factor troops by 25% just becosu you can make them more

  • @commonwombat-h6r
    @commonwombat-h6r 2 года назад +2

    could you make a comparison please of how much the fear factor is better economically. I mean with good factor you can tax your population more or give them less food and sell the surplus. It doesn't seem clear-cut to me

  • @iordanchis2437
    @iordanchis2437 Год назад

    The troops on max fear factor are happy with the result

  • @matiasrisatti670
    @matiasrisatti670 3 месяца назад

    Point taken

  • @СульфодиесОвер-лорд
    @СульфодиесОвер-лорд 2 года назад +3

    Эм..ну очевидно так то

  • @Antarezium
    @Antarezium 5 месяцев назад

    Вывод - делайте добро))

  • @Tigerson1xo
    @Tigerson1xo 2 года назад

    Lol

  • @bibristik
    @bibristik 2 года назад +4

    а я думал только ресурсы быстрее носят. =В

    • @СульфодиесОвер-лорд
      @СульфодиесОвер-лорд 2 года назад +1

      Я так понимаю у писаря никогда во вкладку армия ты не заходил)

    • @bibristik
      @bibristik 2 года назад

      @@СульфодиесОвер-лорд да епта я крестовый поход кроме 4 мечей осилил а это узнал только сейчас лол =В

  • @AeuquitasVeritas
    @AeuquitasVeritas 2 года назад

    You wanna say to me, it's have an impact for it. Fuck i never thought about it.