I much prefer AI companions over Co-op. While I can appreciate having fun with friends, it is definitely immersion breaking having IRL people in my game. Not to mention the extra content added by AI companions.
I also prefer them, but for a different reason. These days co-op is used as an excuse to force anti consumer 'features' like not being able to pause or always online DRM.
The magic looks REALLY cool. My issue with the Avowed trailer was the dramatic tone shift in the visuals versus the reveal trailer. Look, I don't expect the game to look like a pre-rendered CGI trailer. But look at the color palette in the reveal, the overcast skies, the dark barren landscape that the skeletons crawl out of, the high-contrast, dark cave with intense orange light approaching. Then you see the gameplay trailer, and it's cartoony, saturated, bright, and flat. CG trailer gives us a dark fantasy vibe, regardless of photorealism, while the gameplay trailer looks like Sea of Thieves. The art direction just seems confused. Now, all this aside, I am sure that the game is going to have an awesome story, in-depth RPG mechanics, and it's going to be good fun.
Why they're burying their heads in the sand is ridiculous. The "it's CG" is not going to fly when Dark Souls CGI completely matched the tone and art style of what was delivered in the end regardless of the graphical fidelity. Avowed initial trailer is not being represented in what this trailer presents... period. Why would anyone want to lose credibility, when they could just call it for what it is.
@@jynxce And? There are plenty examples of CGI trailers representing the actual final product and vise versa. Plenty of examples of the final product being good despite not representing what a CGI trailer showed. Its on the people for thinking that its ALWAYS going to happen when its not going to be the case 100% of the time.
@Evilshtt353 And... that's not the argument being presented. It's calling the inconsistencies out in tone & atmosphere, not whether the game is good or not.
@@jynxce And... you failed to realize that statement applies to tone and atmosphere as well. It literally applies to everything. I shouldn't have to spell out everything but I guess I have to for you. However, its still like I said, numerous examples out there that had a CGI trailer that had a darker tone/atmosphere/art, and the final product did not end up like that and still ended up being good, and again, vise versa. Its still on the fault of the person for thinking CGI trailers mean anything when its a coin flip.
It’s funny because I expected Fable to have a colorful cartoonish art style and Avowed to be more realistic high def looking but it ended up the other way around
I LOVED Fables art style. Avowed not so much. Fable has a great blend of realism/cartoony and while i don't mind Avoweds style it looked very AA? It didn't scream AAA to me.
@@ryuhayabusa3302 Not mad at all. I'm not the one that's going to be played for a sucker by Phil and the gang. And by the way the the senior environment artist for playground games is the one that confirmed it was a cinematic trailer. But you can go on ahead and keep believing Phil all you want. How's that 30fps Starfield looking on the world's most powerful console? Lmao 🤣
@@cheeksdafreak3058 honestly I couldn't have said it better I'm sick of xboxs trash like fuck off with 30 fps you promised 4k 60 and are now saying shits 30
my expectation for the art style was that it would be "darker", or perhaps, more grim. The first Pillars of Eternity game had a very foreboding tone that really grips you. POE2, while not have quite that same grim/dark fantasy feel, still had a gritty underbelly (the lower city of Neketaka, the destroyed cities in the wake of Eothas, the dungeons were dark and spooky) To me the tone of the trailer does not match the tone of the cinematic. I am still excited for this, and the art style is still cool. Just not what I was hoping for. Looks too much like The Outer Worlds and not enough like Pillars of Eternity.
I was most definitely expecting a more open dark fantasy RPG, the more I watch the trailer the more I’m not sure how I feel about this game… I’m replaying Pillars now though maybe that change my mind
Totally agree. The tone looks very different between the two. That's why people are disappointed. A cinematic trailer should still be close in style, tone and design elements. Otherwise, what's the point?
In an exclusive pc gamer interview with devs it is stated in one bullet point that it is in fact purely single player game without co-op. It's a good read, I recommend looking it up, it clarifies many misconceptions the community has about Avowed!
Thank you for letting me know it’s not co-op. That’s a make it and break it for me. I play co-op games with my brother like Destiny 2 and World War Z so I will not be getting this game!
Something that people also need to remember is that the game was originally supposed to be a larger Bethesda-style game but got rebooted to be more focused on depth, which is more Obsidian's wheelhouse anyway. I personally like the art style, but there is a noticeable difference from the vibe in the CG trailer (which was pre-reboot IIRC) so I get that some people were caught off guard.
Personally, I think it’s ridiculous to fully form your thoughts around a minute long cgi trailer. My takeaway was “wow a fantasy rpg from Obsidian, I’m in!” And it’s not like the angry people could have preordered or something. It’s a non-problem at best.
@@DrDinoNuggies I agree. My reaction at the time was "Obsidian First Person action RPG. Yes, please. Can't wait to see more." and that was it because there was literally nothing else to go on as far as I know.
@@JimDeFran my reaction was more or less like that too. "its obsidian, im gonna play it for the deep lore, story, gameplay etc" i dont really pay attention whether the art was bad or not. if im picky about less than realistic graphic then i wouldnt have played any obsidian past games (which i thankfully did)
I don’t hate what I see but I also don’t think it is as good as it could be. I don’t obsess over the best graphics possible I was just confused by the graphics. I would 100% of the time take worse graphics for a bigger better open world RPG. We will just have to see. Yeah it got rebooted but at the same time had this been a bethesda game I feel like people would’ve been way quicker to jump on their ass about it. So we need to pick a standard and stick with it. Either we criticize for this across the board or we don’t at all
I don't think anyone was expecting 1:1 parity between in-game and the trailer. However, when you're going, graphically, from something Skyrim-like...to something that looks like an oversaturated Sea of Thieves clone, it can be a little surprising. And I think that this was definitely NOT helped with the near-immediate comparison since the Sea of Thieves/Monkey Island crossover was announced not long after. Had SoT not had its new content drop at the same event, I think people'd be a lot more okay with it since that immediate comparison would not have been present.
@@Adalon- I meant it in regards to what seemed to be its graphical language and cues. I'm not speaking in even the slightest to the nature of the game in terms of design or intent or anything of the like.
Honestly I don't know if its even the style more than it is the lighting. I love colorful worlds but the lighting is so damn flat in a generation of games focused on Ray tracing based amazing lighting. If this game is anything like the outer worlds then we're in for a bit of a stinker.
I really wanted that darker shading style and color pallette that the reveal trailer showed. this looks too colorfull and much like the outer worlds too me but it still looks fun
@@DrDinoNuggies i was going to write the same thing and Matty went over this in the video too. There's already plenty of dark and grey rpgs. Avowed immediately screams an Obsidian game to me and thats a good thing.
Look I understand that Bethesda had a much higher budget at the time but it boggles the mind how obsidian can’t make better graphics with series x hardware than Skyrim an Xbox 360 game.
I wonder if they changed the design a bit after the Bethesda acquisition. Maybe they said Avowed/Pillars will be the more fantastic colorful over the top fantasy, while Elder Scrolls will be the more grounded high fantasy. It’s probably unlikely, but still, I wonder if that changed something, so they wouldn’t be so similar.
@@Pontus28 Microsoft acquired both Obsidian and Bethesda. If you want to be literal Microsoft now owns Zenimax, a company that has all of Bethesda development under it's wings. Bethesda Softworks is the Publisher above Bethesda Game Studios (BGS), id Software Arkane Studios, MachineGames, Tango Gameworks, Zenimax Online Studios. Obsidian is it's own Developer also now owned by Microsoft. Bethesda is much more complicated because it was a Media Company, Publisher and several Development studios acquisition.
@@Japo006 No, it's called Pillar of Eternity. This is the pre-established setting that this game takes place in, and I'm guessing there was no console port. That a lot of this confusion is coming from console players. That's what you had all along if you wanted an idea what Avowed was going to look like.
@@TheCybercoco actually, if I remember correctly. Pillars was on Xbox Might be wrong (I played on PC), but I thought I heard it was on Xbox I think most people just didn't play it because it's an isometric party based game, and not a modern first person game
I am disappointed in the direction they took visually, but not because of fidelity. No, they seem to have went from "What if Frank Frazetta had a 'Blue Period'" to "Hey, let's do 'Fable'"... at a show 'Fable' OPENED. The contrast between grim and gritty to pretty and twee was jarring. I wouldn't say we were lied to, I would say there was a gradual transition behind the scenes that we weren't privy to over the last three years and the results were less to my aesthetic tastes.
I don’t think people thought the game was going to look exactly like the CGI trailer. But that reveal trailer was setting a tone, not only narratively but visually. In the original CGI trailer they simulate gameplay? And while that’s there to tell you what kind of game it is, the visual tone is very prevalent and what we got is almost the opposite of that. To be clear, I think avowed looks fine and i know it’s all about gameplay and Obsidian always delivers… but I think it’s fair for people to be confused and even disappointed that the visual art style is def at odds with what was teased.
What part of the trailer didn’t match the intent of the cgi one? I don’t see it at all. Methinks folks are imagining “promises” in a cgi trailer that never existed in the first place.
@@w00master maybe watch them? And if you’re not blind you’ll see that both trailers are quite different in tone. I think this game still has great potential but it’s understandable why some are upset by the new trailer looking nothing like how we thought the game would look thanks to the original teaser.
@@w00master I think when people saw the large landscapes and the very bleak and somber atmosphere of the world, it gave off a very different tone from the one we saw in the gameplay trailer.
No, in the CG trailer they showed a moment that looked to be a gameplay moment. That's part of the issue, they promised a game with a level of graphics they were never able to deliver because of their current used engine. It's also the tone of the game which was far darker than what they've shown.
The first reveal looked clean and nice. This new real reveal looks like a cheap cartoony imitation. I just expected it to look better. I'm not a fan of cartoons art styles for dark setting rpgs
@@bradenhazle4378 yeah i have and all those games are MMO and online games. ESO does the same thing. Avowed is a single player rpg. First trailer made it seem like Skyrim but in reality is fantasy outer worlds and to me outer worlds was mid at best.
@@chensel65it's *okay* it definitely gets far more praise than it deserves, just because it was developed by obsidian (who everyone only loves because of the situation with New Vegas) and it was released during some Bethesda controversy or other, so that added fuel to the fire. More objectively, the game wasn't so hot
Borderlands and Overwatch are cartoony. Their CG trailers are also cartoony. It's Obsidian's fault for picking a different art style for their trailer. There was no reason to do that, other games managed to represent their tone AND visuals in a CG trailer.
It didn’t look that different to me tbh. The avowed stuff. I’m not even on the hype train. I didn’t care for outerworlds and am super skeptical of Obsidian lately
The very first trailer for the original borderlands had a very realistic style. The whole tone and artsyle of that game was rebooted during development
Maybe developement issues that had them change? Whatever the reason I never trust teaser trailers, and it's never a big deal to me. If the game delivers with the graphics as is, great. People will be missing out.
There are some ideas in Pillars that I really hope they emphasize more with Avowed. Pillars is set in a world where technology is catching up with magic. Wizards used to be a very dominant power but with the invention of guns, they've been losing their influence since bullets travel fast enough to pierce magical shields created by wizards. At the same time, there's the discovery/rediscovery of a new/old form of magic that allows people to manipulate souls to achieve all sorts of fantastical things. And there's a magical/technological arms race between different factions in the world. The Pillars games dealt with that conflict but it wasn't that central to the main story. I'm hoping Avowed deals with it a lot more.
This is another example of a CGI trailer being a bad representation of the final product, and why I tend to ignore them. For me, I like the art style in the gameplay trailer a lot more. The one thing that I am a bit iffy on is the melee gameplay. Some of that looks a bit stiff and similar to the Outer Worlds. It still looks good though and has a ways to go until release, so that is not much of a complaint. I definitely am looking forward to this one. The world of Pillars of Eternity is super cool.
It's also good to keep in mind that Avowed did go through a soft reboot shortly after initial reveal, hence why it took far longer to get then expected and why it took so long for us to see or hear anything about it.
They made parts of the original trailer look like gameplay. Especially when he holds the sword and casts the spell. It went from looking like a next gen rpg to honestly like elder scrolls online or other generic mmo looking game. I also felt the vibe of the whole game dropped from a dark gritty bloody looking game, to a colourful fantasy adventure. So i think i just feel slightly misled. Sure it still looks great. But just almost looks like a completely different game, and more cartoony and honestly graphically end of the ps3 era looking.
Obsidian is known for great Story telling RPG games, not huge open worlds or next gen visuals. And to be honest, since very few teams make these anymore, i am happy with that
Now that they got bought by Xbox with bigger budget they should have went for more realistic style for ONCE a studio can change and level up... you argue they should just not grow and do the same thing instead of go bigger- they’d appeal to a wider audience if they did and I’d be more interested..
Obsidian has made many of my favorite games and I thought this looked really cheap and low quality. I don't understand how someone thinks it looks amazing?
It sadly was my disappointment of the show. I was expecting just a lot more visually and to me it doesn't seem a huge step up from ToW. Also the last two seconds of the reveal trailer didn't do them any favors now, because that sure as hell looked to be ingame. Even though they've never said it was.
You're giving way too much leeway to Obsidian here. The original reveal CG trailer is a perfect example of why CG trailers for video games are a big no no. Even the LOGO for "Avowed" looked better in the CG trailer. Now it has a cartoony purple glow surrounding it. I think the game looks fun, but I was expecting next-gen lighting, ray tracing, global illumination, etc. That's what the CG trailer IMPLIED. The game still looks like a PS4 game. I've got an RTX 4090 that I want to actually use. Most of the games right now are not next gen and are running like donkey shit on PC because of poor optimization.
Two words for Avowed right now: CLUNKY and UNDERWHELMING. They have time to make it better, but Outer Worlds looks and runs FAR better than what I saw of Avowed during the showcase.
@@itsalwaysdarkestbeforethes1198 Have you played the Series X/S upgrade/remaster? It looks pretty f*ing amazing now. Avowed early gameplay looked like shite.
On the companions conversation, in PoE you can have up to 5 companions at once. So I’m thinking that if it’s anything similar there will probably be a big emphasis on the companion system. They also were a big part of the story and had great side quests.
I really like how this looks. I also really liked how Outer Worlds looked. Obsidian's in the process of creating their own look & I'm good with this direction.
Exactly, I much prefer the more stylistic art style, with a lot of colours popping and a tiny dash of realism. It makes their recent games stand out, so much better than the basic hyper realistic visuals.
@@dawoodwilliams3652 I second this. I like my games to have some color to them. Horizon Forbidden West is a great example of using lots of color in biomes.
@@zyonhenderson67 facts, Horizon though not my favourite type of game in a Gameplay aspect, is a beautiful work of art, mix in the realism, but not exclusively focus on it, use colour to make the environments look bold and pop to the beholder.
I don't mind the art style but the flat awful lighting has to get better. It kills the whole look. And to be fair it looks better in Avowed than it did in the outer worlds so hopefully that's a step in the right direction.
It might have an excellent story knowing obsidian but I just couldn't get past how HORRIBLE this game looked on the surface. The animations, the (limited footage of) combat, the graphics, the overall tone of the game just screamed 2010 and not in a good way. This is why I will never get excited for teaser trailers, as they almost never tell the story of what will be. The teaser gave a COMPLETELY different feeling and vibe compared to what that trailer showed. Everything about that looked like generic, uninspired clichés. I'm also not quite sure why you're confused Matty. The game looked nothing like what the teaser trailer "implied" we were going to get. The teaser implied we were going to get a dark, gritty dungeon crawler in the Pillars universe. And yes Matty, we're aware it was a "CG" trailer, but we didn't expect 2010 graphics quality from a game releasing in 2024. And again, it wasn't just the tone, the animations looked clunky as hell. There is nothing wrong with a fun/colorful fantasy atmosphere, but they didn't even nail that down properly.
I couldn’t tel it was avowed until I saw obsidian. The art style definitely looks different from the original teaser, but this art style definitely fits obsidian and I’m still looking forward to it. Slightly less then before, but still am and it will be my first obsidian game!
How can you say that? The announcement trailer showed almost nothing. Idk how you pick up art style from a bunch of landscape, one statue, and one skeleton. Like Matty transitions from the cgi trailer to the new one and I barely noticed.
i dont mind the bright and colorful style at all, i only played pillars of eternity 1 but one of my favorite things about that game was how dark the narrative and stories could get but how bright and beautiful the environments were at the same time. combined with the music it could make you feel hopeful even if some quests were pretty sad and dark
In all honesty we are in 2023 this game looks like a game from 2010 on the 360..yea. to think that on an all new generation this is the type of stuff that's being produced from first party studios is a tragedy. If other third party studios can make games that look great why can't obsidian do it ??? I've learned to lower my hype and expectations more than I've ever had before in recent years.
I think tonally it doesnt match what we got in the first trailer. That's the problem. But at the same time, if you look at the first trailer, most of it is in a grayscale aside from the fire, grass, and the magic. So maybe they didnt have the artstyle down during that time. The logo is even different. I'm a little let down by the artstyle and tone, but I'll still keep an eye on it and wait for reviews before I buy. I do enjoy Pillars of Eternity, so maybe i'll like it.
Haven't yet expressed anything online, but imo, if they wanted to go "darker" like in the CG trailer the slightly cartoonish art of the actual game clashes with a supposed "dark tone"
That was originated the case but the game got rebooted during development basically a repeat of what happened during cyberpunks developing where the trailers showed a different version of the game they are and what they were selling at retail
Its not really like i wanted the game to look like the CGI trailer. I just wanted more of the same things in terms of style and tone than i got in the new trailer. I think the logo change perfectly encapsulates the shift, I liked the old logo better, and i liked the tone of the old CGI trailer better as well.
The colors look oversaturated which looks silly juxtaposed against the grey/brownscale of the rest of the game. Just needs some color balancing imo. The rest of the game looks totally fine. We all wanted an obsidian skyrim/TES game akin to what NV is to Bethesda Fallout games. Here it is, and the weird colors aren't going to ruin the experience for me.
It’s not just the art style, it’s the the overall visuals the graphics look mediocre, the combat looks no different from (360 era) Skyrim, and the animations are nowhere near as fluid as what we were lead to believe. Not what I expected from a Triple AAA from this gen, and Obsidian said they were using UE5 but going by the visuals, I definitely wouldn’t be able to tell.
My complaints stem from two things: They're limiting scope of choices (no classes, limited racial choices, etc), and the size. The devs kept warning us with Outer Worlds that it was a AA game due to funding and dev size, but not we're being told that Avowed will be of similar scope (size, choices, perspective, etc) despite the Microsoft acquisition and this supposedly being their big AAA game.
Not having classes is a liberation of choices, not a limitation. And from what we've been told, it's only the size that is "comparable" to OW. The scope is intended to be larger with the density of actual stuff to do, and having that stuff be interesting and not "another settlement needs your help."
@@amethystwyvern I personally prefer more restrictive cause it makes it harder for me to just go jack of all trades for the 10th time with only a slight specialisation being, do you want to use the sword or hammer.
Yeah, I kinda wished they'd stick to class based, but I'll give them the benefit of the doubt for implementation of specialization The fact that playable races are limited is also a bit of a bummer. But I'm overall looking forward to the game as someone who loves the PoE games
@@amethystwyvern and good for those people, maybe this game won't be for them then. But it doesn't invalidate what Alex said, which is entirely correct. But I think people will be fine, considering how popular a similar classless RPG is, especially with mods.
Personally, I've had my fill of extremely bright neon punchy colors. The cg trailer was had bleak, dark, cloudy skies. A conflic in the archers firing arrows at the undead army from the walls. The player character deep below the surface echoing the fellowship in the mines of Moria with something that was presumably just as threatening as the balrog just around the corner. This gameplay trailer killed pretty much all the hype I had for the game. Bright colors, cartoony style (will help the game age better I'll admit) is not at all what i was expecting, the lack of impact of anything whether it be magic or melee (gave me Elder Scrolls Online vibes) its just i dont know, I expected a lot more. This is a wait and see maybe pick it up on sale this is Obsidian after all so at the very least I i expect the wrting and characters to carry this
Honestly, as someone who is still traumatized by the seventh generation era of bland and boring "gritty" visuals, I really don't mind the colorful visuals. Although combined with the cartoony look it doesn't feel as serious as the teaser, that's true. Well, we'll see. I remember not at all being a fan of SWTOR's cartoony look at first, but eventually it became one of my favorite games of all time. I just hope they'll include an FOV slider, because the FOV looks way too narrow. I can't play games with a narrow FOV, because it makes me nauseous.
I haven't played the second pillars game or finished the first one however I'd guess that part of the criticism comes from the difference in art style between them and avowed. It makes sense though, the first game had a very dark and grim story and the art reflects that. Dead fire is a direct sequel set in a tropical island chain and what do you know it has a shift of color that reflects that while still being familiar. By contrast Avowed is set in the living lands, a region that is described as being full of crazy wildlife and plants so I'd expect the art to just like with the first two reflect the story and the region it takes place in.
The art style is only a part of the problem. Watching the enemies attack and the protagonist attack, the animations looked so stilted, almost like the models were being puppeteered. Not only that, but as someone that has played Pillars 2, this feels like a major tonal shift away from that game. This is something in the same universe and I was expecting a third person/ first person rpg with that same level of atmosphere. This feels like a complete departure from what I loved about the crpg. Obsidian has character art as portraits in the crpgs, so why they couldn’t stick at least somewhat close to that level of realism is beyond me. I didn’t play the original games for a foppish adventure in wonderland, and sure their was certainly color in the game, it wasn’t anything other than an accent. Already this game feels less like an rpg and more like a hack and slash. I really hope that this trailer is not indicative of the final product.
The lack of a class system and just two playable races is disappointing considering that was one of the best things about Pillars, still gonna check it out regardless since we don’t get all that many elder scrolls type games in general plus the magic looks very cool
I didn't expect a class system given how OW worked and the Skyrim comparisons the announcement invited from day 1 but only 2 races? Yeah I don't see how this will be anything but a mistake.
@@juliusfishman7222 exactly especially since this is a first person game, making races for a game where you hardly see your character shouldn’t even be that hard but idk shit about making games so I can’t say much on that
That's one thing i was really hyped about is the magic. Like vines coming out of the ground and holding ppl, levitation. I do love the interaction. Their artstyle is kinda weird tho in an inconsistent type of way. Like the infected bear looks great, the playable character looked like something out of assassins creed odyssey but then you look at the sea of thieves skellymen and its like hm🤔 i guess ppl are meaning to say they want more grittyness to the designs cause elden ring isn't photo realistic but the designs have alot of intricacies to them whether its anatomy, deformaties in the case of monsters then you look at the bipedal dinosaur who looks cool but it's just a dino with armor and holding a weapon.
Mannnn your enthusiam in the last video and the energy in your las videos is contagius, hi from latin america. Been a fan since the fallout 4 especulation days great to see you grow 🙂🙂
I'm not against the artstyle, but I have grown attached with the style they presented in the reveal trailer What I'm really looking for is creative physics interaction(mostly via magic), likeable npcs/companions to get invested on, iconic enemy design and combat mechanics, immersive sim elements(doesn't have to be a full on immersive sim), and a living world(the world isn't waiting for the protagonist to arrive like a theme park) But I'd also very much like to experience the moment shown in the reveal trailer.
In a bubble I thought this looked pretty solid, but it feels like such a different game than what was teased years ago. It’s hard not to imagine about what could have been.
I thought the exact same thing in the trailer when I saw the two characters following the main one. The Outer Worlds let you take 2 companions with you so it makes sense and I'm glad they included that. Even the way the trailer was structured with the one companion speaking to you about your choices and what are you going to do, is VERY similar to The Outer Worlds trailers before that game came out.
I didn't expect it to look photorealistic, I did kind of expect it to have a similar art style to the Pillars series since it takes place in the same world. Still looks great though, I like the new look.
I think the trailer was not cut very well, made things look a bit stiff. After seeing how Tiny Tinas Wonderlands turned out I am cautious on how it will feel to play.
Avowed is an Unreal 5 game, we want a visual showcase especially for a game compared to Skyrim and years to wait for next Elder Scrolls. I don't want a Redfall where Obsidian like Arkane was left to do their own thing. Outer Worlds did not look great or sell great, visuals are a reason for that. Obsidian has never released a visually impressive game. Improve the visuals, the color palette, the level of detail even if it looks more conservative or realistic while there is time. And this is a new IP, it does not need co-op. A big reason such intense interest in Hellblade and Starfield are the visual and realistic tone they present. It is what it is, I want Avowed to do well
This is the first time I've disagreed with you dude. I don't blame the people who feel the way they do about the change in the flavor of the game. The CG trailer is more than just selling the "idea of the game." It should communicate the tone of what we should potentially expect as well. If they wanted to keep it real, the CG trailer shouldn't have been so dark, and so gritty. It should have been colorful, and silly looking, like the gameplay trailer.
I think you're ignoring the point that art style informs the tone of the game. Pillars of eternity was darker fantasy, it dealt with mature topics such as murder, corrupt politics, religious persecution, ect. So, when presented with a gameplay trailer that looks more "plastic" and colorful, it's concerning to anyone who is a fan of the previous games. I personally do not want another light heart game like the Outer Worlds. Just remember that this game is part of a series. You'd be having the same concerns if this were Elder Scrolls 6 or a Fallout game.
@@Wilkin-vd5wx Outer Worlds, GTA, high on life, and border lands all have a mature rating. But the tone of those games are parody, silly, comedy, ECT. And that's totally fine, just not what I'm into. I would also like to clarify that it's way to early to say what the tone of Avowed is. This could just be an art style that has nothing to do with the tone of the game.
If the skeletons didn’t look like they were from Sea of Thieves I’d be more hyped for this. I’m all for a brighter color palette, but the art style just seems too cartoonish.
Seeing Pillars of Eternity's magic (and world, in fact) in 3D is going to be such a treat. Looking forward to it. People keep comparing it to Skyrim, but I think it'll be more like Morrowind.
Its funny how you say its reasonable to expect better graphics than the CGI but not the same tone, when the latter is more reasonable and also you simply don't understand why its a big issue; they get to control how the CGI looks, they chose to make it dark and gritty which means it was misleading marketing so people feel bamboozled. People have a right to feel that way and you can't invalidate that. Also we really were misled because they admitted their vision for the game changed so this was going to be the game we got but instead we got Outer Worlds set in the POE universe which is not what anyone expected or wanted, we wanted a TES rival, and if you look at their interview after the gameplay reveal that was initially their intent. Disappointing
You know what the combat reminds me of ? Dark Messiah, which is one of the most fun and satisfying combat system I've experienced. If they can bring the same level of interaction and synergy between melee and magic ( seems like it when he freezes the ennemy then smash it with the sword ) AND some environmental hazard, like spikes walls, water conducting electric spells and so on... that could be something very special. Also I personnaly love the vibrant look of the game.
I think the issue might be that some people didn’t realise that the original trailer WAS CGI - first person shot at the end was not gameplay. Personally, my biggest gripe with new Avowed trailer is that it didn’t feel like Eora. It is a grounded fantasy world with heavy historical influences… and that felt very generic. Banal narration was probably a bigger offender to me, than the visuals though. Though I wish it had more visual identity - hopefully it I’ll get there before 2024. I am still interested in the title on account of it being made by Obsidian and being the only thing tied to PoE1&2 I will get in foreseeable future, but I will be honest: after years of waiting for news about Avowed, this trailer cooled my enthusiasm.
Bro no one who is complaining expected the same graphical fidelity as CG, what we wanted was the same ART STYLE as the CG trailer. This looks ok, as a PoE and FNV fan I'm excited to play Avowed, but this art style evokes cartoony shit like Sea Of Thieves and Fortnite, games that I don't want to be reminded of when playing Avowed.
As I am beginning my video creation journey I’m starting to see how hard you work man! GOOD SHIT on being so consistent and timely. Any time I need some to watch your right there. Keep going man!
I think it’s a mix of people basing their opinion off of a 3 year old cgi teaser and the fact that people don’t know what pillars of eternity looks like because if you have played them then you know it’s more colourful especially the second one.
@@amethystwyvern so your the type of person to watch a 3 year old cgi teaser trailer from a development team who have already come out and said that they’ve gone through multiple different visions for that game in said 3 years and your telling me you expect that game to look exactly the same, I’m sorry but that’s very idiotic. It is common knowledge in the entire gaming community that you never take anything shown in a cgi trailer seriously and expect any of that to be 100% shown in the final product let alone a TEASER trailer.
Yes it was darker at first. Then they checked the lore for the Living Lands and realized that the Living Lands are bright vibrant and filled with mega flora and fauna.
Really did NOT want hubs. I can play the crap out of open world games but hub worlds are a major turn off for me. Yikes. That’s another game I was looking forward too off the list.@@haroldgodwinsonshouldhavew3875
The style looked more grounded, darker, bleak in the original trailer, yes it was CG, but what was it trying to portray? The look of the game . The new trailer looks very colourful. I don't think most people are confusing it with CG, they just see a tonal shift into something maybe even whimsical. If a game seems to campy or whimsical I personally am not likely to buy it. Gritty dark fantasy RPGs sell. Hopefully newer trailers are tonally adjusted. The comparison to the outer worlds is odd, that game from the first trailer set itself as a funny satire. I don't think anything of what we knew of Avowed was funny, campy or lighthearted. Again, hopefully future trailers are different.
my 2 cent about this is: fixing colour pallete and texture should be easier than fixing core gameplay mechanics.. if they really uncomfortable with the graphic they could still tweak it within a year before planned release window. But if the core gameplay is not fun, then no matter what state the graphic is the game just wont deliver. (the combat gameplay looks interesting already imo)
They had a cgi trailer and now the artstyle changed they didn’t lie. It looks better to me and amazing. If you’ve seen any of Obsidian’s games this makes sense. Anyone mad it’s not hyper realistic is goofy
The game went from dark fantasy to a game that looks like medieval Fortnite with more colors than a rainbow. Game could still be good but it’s not what we waited years for
Yes! I had the same thought when it comes to the art style. It needs to be vibrant due to a lot of games already being gritty and realistic in art form. Avowed needs to be able to separate itself from just being another "Skyrim" type game.
In the trailer, I noted several distinct forms of magic, associated with distinct character classes (wizard, druid, priest, chanter . . . maybe cipher?). I wonder if players will have the full range of choices from the previous Pillars of Eternity games.
I'm pretty sure we expected this game to, artistically, look like Final Fantasy 16 and Elden Ring. We did get catfished, but it still looks great. Like, (personal experience) we asked out a girl when she had black hair, and a few days later, her hair is red after finding out that's my favorite color. The "change" was drastic, but still looks fun af to play.
I actually like the fact it’s going to be a more lineal focused game like the outer worlds not every rpg has to be open world if they tell an amazing story that’s more important than loads of areas where nothing happens you can just walk about, I also think they wouldn’t be able to pull off some of the crazy magic if it was more realistic graphics
I was hoping it was going to be like Skyrim where I could exist in the world outside of the questing. It’s a bit disappointing that it isn’t going to be like that, but not many companies has the resources to make those gigantic systems filled gameplay worlds.
I feel like a lot of people who like the new style are kind of ignoring the more reasonable takes in favor of pushing back on the overblown ones. I don't think Obsidian "lied" to me, and I don't expect a CGI trailer to perfectly represent how a game will look. I always knew that the final game could be very different. But the original teaser trailer caught my interest enough that I kept it in the back of my mind for 3 years. Something about the style they were going for, the dark tone set by the visuals, the voice over, and the setting just spoke to me. At the end it felt like the Balrog from LOTR was about to round the corner, and I got excited for a game that might scratch that itch. But the gameplay trailer is just... different. It feels very distinct in style and tone from what sparked my interest 3 years ago. I don't think the style looks "bad" per say, but it definitely doesn't spark that same feeling. The skeletons went from a potential threat to just kind of silly looking. I just don't think it's unreasonable that people would be disappointed when they got excited for something and then it turned out to be pretty different from what was initially suggested. I hope the game is good, but when I look at how it is now I just don't feel that same excitement.
I was surprised to hear people were disappointed with how this game looks. It's a little bit more stylized than I guess people were expecting, but that's definitely not a bad thing. I love the art style they're going with. It looks very much like a fantasy world with the vibrant colors and some of those almost alien landscapes we saw. Reminds me of Morrowind in a way. I'm excited
I don't really see why people care. It's still an obsidian original and it's still pillars of eternity, the game that has its starter villager have a tree full of hung people. Don't matter if it's foggy and gray or bright and sunny.
@@grayfox6930 Mate Greedfall looks more like a 3D PoE game aesthetically than what they currently have shown. Nothing I've seen matches the cultural or artistic aesthetic that PoE1 and Deadfire have defined. This looks like babby studios' first rpg with clay dough instead of pixels. The whole world is in a ruined renaissance, merchant factions sending assassins to their competitors, people dueling in the streets over love and lust, wizards literally using slave labor and have their own illuminati and those who aren't admitted into the wizard club literally just plot to destroy the world so that there isn't a wizard club, it should look like Caravaggio, Rembrandt and Gandalf gang-banged a game designer and produced the perfect medieval fantasy game, not generic videogame swords and sorcery there's already plenty of early access games on steam already.
While I'm not a fan of the overly bright colors, I can look past them. However, there are 2 red flags which doesn't make me feel very hopeful for the game. 1. Only 2 races: Human and elf. 2. No classes.
I've been hyped for Avowed since the first trailer, and I was definitely not disappointed by the showcase! I felt happy after that, and thought "nothing else matters from here to Starfield now". And that's a great feeling in my book! I am so looking forward to Avowed now!
@KenanGwallter I see what you're saying. I too see the problems with the game. Like very shallow RPG-elements, glitches, the loading screens. And those damn temples make me not wanna start a new character! But I also see very great potential! There are a lot of things they did very right in the game, and a few things that can be made better with a few patches and maybe mods. But my original comment was for Avowed first and foremost!
My problem is not necessarily with the graphics, but with the tone. The 1st trailer seemed grim, and dark, something like Bloodborne. In the second trailer it seemed more lighthearted and fuller of color.
If they deliver an "Outer Worlds in Eora" 30-40 hours single player experience with an amazing story and fun gameplay, I'll be overjoyed. Obsidian, please add easy combat mode for older guys like me (37) with slightly rusty reflexes. :)
When publishers/developers couldn't hide behind graphics, other (in my opinion more important) things filled that void. Gameplay innovations, gripping stories, level design, the list goes on. Very few games come out anymore that I feel are worth my time. Elden ring is the only recent game that comes to mind
I honestly don't get it, but maybe I'm just too old for it. We're way past the point of diminishing returns in terms of graphical fidelity, so it's super weird to see people throwing tantrums online about graphics not looking extremely cutting-edge and photorealistic. It seems to me like a huge waste to invest so much into something that gives back so little.
I much prefer AI companions over Co-op. While I can appreciate having fun with friends, it is definitely immersion breaking having IRL people in my game. Not to mention the extra content added by AI companions.
@@alexw5042 that’s not co-op. That’s multiplayer. Do you really think developers should stop doing stuff because there was one high profile failure?
Agree.
I also prefer them, but for a different reason. These days co-op is used as an excuse to force anti consumer 'features' like not being able to pause or always online DRM.
@@DrDinoNuggies Are you saying that co-op isn't multiplayer? Strange take.
Co op rpgs have to be done right to be good. So yeah I'm with you on this one its probably for the best if Avowed isn't co-op
The magic looks REALLY cool. My issue with the Avowed trailer was the dramatic tone shift in the visuals versus the reveal trailer. Look, I don't expect the game to look like a pre-rendered CGI trailer. But look at the color palette in the reveal, the overcast skies, the dark barren landscape that the skeletons crawl out of, the high-contrast, dark cave with intense orange light approaching. Then you see the gameplay trailer, and it's cartoony, saturated, bright, and flat. CG trailer gives us a dark fantasy vibe, regardless of photorealism, while the gameplay trailer looks like Sea of Thieves. The art direction just seems confused. Now, all this aside, I am sure that the game is going to have an awesome story, in-depth RPG mechanics, and it's going to be good fun.
Which is why you never go off of CGI trailers.
Why they're burying their heads in the sand is ridiculous. The "it's CG" is not going to fly when Dark Souls CGI completely matched the tone and art style of what was delivered in the end regardless of the graphical fidelity. Avowed initial trailer is not being represented in what this trailer presents... period. Why would anyone want to lose credibility, when they could just call it for what it is.
@@jynxce And? There are plenty examples of CGI trailers representing the actual final product and vise versa. Plenty of examples of the final product being good despite not representing what a CGI trailer showed.
Its on the people for thinking that its ALWAYS going to happen when its not going to be the case 100% of the time.
@Evilshtt353 And... that's not the argument being presented. It's calling the inconsistencies out in tone & atmosphere, not whether the game is good or not.
@@jynxce And... you failed to realize that statement applies to tone and atmosphere as well. It literally applies to everything. I shouldn't have to spell out everything but I guess I have to for you.
However, its still like I said, numerous examples out there that had a CGI trailer that had a darker tone/atmosphere/art, and the final product did not end up like that and still ended up being good, and again, vise versa.
Its still on the fault of the person for thinking CGI trailers mean anything when its a coin flip.
they went from dark fantasy to comic pg-13 fantasy
That remains to be seen. We don't know any of the story or characters yet
It’s funny because I expected Fable to have a colorful cartoonish art style and Avowed to be more realistic high def looking but it ended up the other way around
I LOVED Fables art style. Avowed not so much. Fable has a great blend of realism/cartoony and while i don't mind Avoweds style it looked very AA? It didn't scream AAA to me.
Fable was a cinematic trailer. The game will not look anything like what they showed just like most of Xbox games do.
@@cheeksdafreak3058 You can be mad all you want but it stated IN GAME and the developers said as much. They also showed a few seconds of gameplay.
@@ryuhayabusa3302 Not mad at all. I'm not the one that's going to be played for a sucker by Phil and the gang. And by the way the the senior environment artist for playground games is the one that confirmed it was a cinematic trailer. But you can go on ahead and keep believing Phil all you want. How's that 30fps Starfield looking on the world's most powerful console? Lmao 🤣
@@cheeksdafreak3058 honestly I couldn't have said it better I'm sick of xboxs trash like fuck off with 30 fps you promised 4k 60 and are now saying shits 30
my expectation for the art style was that it would be "darker", or perhaps, more grim. The first Pillars of Eternity game had a very foreboding tone that really grips you. POE2, while not have quite that same grim/dark fantasy feel, still had a gritty underbelly (the lower city of Neketaka, the destroyed cities in the wake of Eothas, the dungeons were dark and spooky)
To me the tone of the trailer does not match the tone of the cinematic. I am still excited for this, and the art style is still cool. Just not what I was hoping for. Looks too much like The Outer Worlds and not enough like Pillars of Eternity.
I agree 100. Thought would be darker looking
Yeah they obviously changed it. Meaning that teaser was nothing but a lie except for the title
I was most definitely expecting a more open dark fantasy RPG, the more I watch the trailer the more I’m not sure how I feel about this game… I’m replaying Pillars now though maybe that change my mind
Same. It looks much more like outer worlds. Still looks fun, just different than the trailer.
Totally agree. The tone looks very different between the two. That's why people are disappointed.
A cinematic trailer should still be close in style, tone and design elements. Otherwise, what's the point?
In an exclusive pc gamer interview with devs it is stated in one bullet point that it is in fact purely single player game without co-op. It's a good read, I recommend looking it up, it clarifies many misconceptions the community has about Avowed!
why would anyone think there was coop? its amazing the BS people come up with so they can be pissy about it.
Thanks
@@xBINARYGODx there was some job posting that mentioned co op. that's why people thought it was for avowed
Thank you for letting me know it’s not co-op. That’s a make it and break it for me. I play co-op games with my brother like Destiny 2 and World War Z so I will not be getting this game!
Something that people also need to remember is that the game was originally supposed to be a larger Bethesda-style game but got rebooted to be more focused on depth, which is more Obsidian's wheelhouse anyway. I personally like the art style, but there is a noticeable difference from the vibe in the CG trailer (which was pre-reboot IIRC) so I get that some people were caught off guard.
Personally, I think it’s ridiculous to fully form your thoughts around a minute long cgi trailer. My takeaway was “wow a fantasy rpg from Obsidian, I’m in!” And it’s not like the angry people could have preordered or something. It’s a non-problem at best.
@@DrDinoNuggies I agree. My reaction at the time was "Obsidian First Person action RPG. Yes, please. Can't wait to see more." and that was it because there was literally nothing else to go on as far as I know.
@@JimDeFran If it is the choice to between a more vibrant, deeper experience and a grimmer, bloated open world, my choice will always be the former.
@@JimDeFran my reaction was more or less like that too. "its obsidian, im gonna play it for the deep lore, story, gameplay etc" i dont really pay attention whether the art was bad or not. if im picky about less than realistic graphic then i wouldnt have played any obsidian past games (which i thankfully did)
I don’t hate what I see but I also don’t think it is as good as it could be. I don’t obsess over the best graphics possible I was just confused by the graphics. I would 100% of the time take worse graphics for a bigger better open world RPG. We will just have to see. Yeah it got rebooted but at the same time had this been a bethesda game I feel like people would’ve been way quicker to jump on their ass about it. So we need to pick a standard and stick with it. Either we criticize for this across the board or we don’t at all
I don't think anyone was expecting 1:1 parity between in-game and the trailer. However, when you're going, graphically, from something Skyrim-like...to something that looks like an oversaturated Sea of Thieves clone, it can be a little surprising. And I think that this was definitely NOT helped with the near-immediate comparison since the Sea of Thieves/Monkey Island crossover was announced not long after. Had SoT not had its new content drop at the same event, I think people'd be a lot more okay with it since that immediate comparison would not have been present.
Wow, I wasn't aware you had to have a specific graphical style to be a "skyrim like"...fascinating.
@@Adalon- I meant it in regards to what seemed to be its graphical language and cues. I'm not speaking in even the slightest to the nature of the game in terms of design or intent or anything of the like.
Dude sea of thieves was the exact vibe I got from the trailer on a color palette perspective. Good comparison.
They shouldn’t have released the first teaser smh, it looks like an entirely unrelated game compared to what we saw at the showcase.
Honestly I don't know if its even the style more than it is the lighting. I love colorful worlds but the lighting is so damn flat in a generation of games focused on Ray tracing based amazing lighting. If this game is anything like the outer worlds then we're in for a bit of a stinker.
I really wanted that darker shading style and color pallette that the reveal trailer showed. this looks too colorfull and much like the outer worlds too me but it still looks fun
Fantasy worlds are too often bland and grey. I’m personally excited to not have to stare at snow and stone for the entirety of the game.
@@DrDinoNuggies i was going to write the same thing and Matty went over this in the video too. There's already plenty of dark and grey rpgs. Avowed immediately screams an Obsidian game to me and thats a good thing.
So this one takes place in the living lands which is a very colorful and fantastical area. There's some cool lore on it
Honestly Outworlds has better lighting and detail... it’s a shame Avowed looks even more like a AA cartoon game.
Yeah, Outerworlds was just ugly and it looks like they're leaning into that art style heavily.
Look I understand that Bethesda had a much higher budget at the time but it boggles the mind how obsidian can’t make better graphics with series x hardware than Skyrim an Xbox 360 game.
The graphics are fine, you're thinking of style.
This game looks WAY better than vanilla Skyrim on Ps5 or Xbox series. Wtf are you blind lol?
I felt like the game was going to be more gritty and realistic, whereas the new trailer made me feel the game is going to be abit more over the top
I wonder if they changed the design a bit after the Bethesda acquisition. Maybe they said Avowed/Pillars will be the more fantastic colorful over the top fantasy, while Elder Scrolls will be the more grounded high fantasy.
It’s probably unlikely, but still, I wonder if that changed something, so they wouldn’t be so similar.
@@D71219ONE Microsoft aquired Obsidian, not Bethesda.
@@Pontus28 Microsoft acquired both Obsidian and Bethesda. If you want to be literal Microsoft now owns Zenimax, a company that has all of Bethesda development under it's wings. Bethesda Softworks is the Publisher above Bethesda Game Studios (BGS), id Software Arkane Studios, MachineGames, Tango Gameworks, Zenimax Online Studios. Obsidian is it's own Developer also now owned by Microsoft.
Bethesda is much more complicated because it was a Media Company, Publisher and several Development studios acquisition.
@@Japo006 No, it's called Pillar of Eternity. This is the pre-established setting that this game takes place in, and I'm guessing there was no console port. That a lot of this confusion is coming from console players. That's what you had all along if you wanted an idea what Avowed was going to look like.
@@TheCybercoco actually, if I remember correctly. Pillars was on Xbox
Might be wrong (I played on PC), but I thought I heard it was on Xbox
I think most people just didn't play it because it's an isometric party based game, and not a modern first person game
I am disappointed in the direction they took visually, but not because of fidelity. No, they seem to have went from "What if Frank Frazetta had a 'Blue Period'" to "Hey, let's do 'Fable'"... at a show 'Fable' OPENED. The contrast between grim and gritty to pretty and twee was jarring. I wouldn't say we were lied to, I would say there was a gradual transition behind the scenes that we weren't privy to over the last three years and the results were less to my aesthetic tastes.
Well said.
Exactly! The art direction was so poor. When the game started it felt like Assassin's Creed and then it looked like fantasy version of Outer Worlds.
I don’t think people thought the game was going to look exactly like the CGI trailer. But that reveal trailer was setting a tone, not only narratively but visually. In the original CGI trailer they simulate gameplay? And while that’s there to tell you what kind of game it is, the visual tone is very prevalent and what we got is almost the opposite of that. To be clear, I think avowed looks fine and i know it’s all about gameplay and Obsidian always delivers… but I think it’s fair for people to be confused and even disappointed that the visual art style is def at odds with what was teased.
What part of the trailer didn’t match the intent of the cgi one? I don’t see it at all. Methinks folks are imagining “promises” in a cgi trailer that never existed in the first place.
@@w00master maybe watch them? And if you’re not blind you’ll see that both trailers are quite different in tone. I think this game still has great potential but it’s understandable why some are upset by the new trailer looking nothing like how we thought the game would look thanks to the original teaser.
Yeah, the CG trailer looked like a dark LOTR/TES type of game while this gameplay showcase looks like some frickin Fortnite medieval fantasy DLC.
@@w00master I think when people saw the large landscapes and the very bleak and somber atmosphere of the world, it gave off a very different tone from the one we saw in the gameplay trailer.
@@RobotWithHumanHair. umm I did watch them. And if there’s “Lie” then put up or shut up. You’re making stuff up if you think they are.
Honestly it has the look of a $30 vr game...
No one thought it was gonna look like the cg trailer but, I was not expecting fantasy sea of thieves.
I’m glad I’m not the only one who thought it looked like Sea of Thieves.
No, in the CG trailer they showed a moment that looked to be a gameplay moment. That's part of the issue, they promised a game with a level of graphics they were never able to deliver because of their current used engine. It's also the tone of the game which was far darker than what they've shown.
@@comebackkid44723lmao same here. That’s the first thought that crossed my mind while looking at the setting and graphics. Total sea of thieves vibes.
I don’t think anyone can deny that first trailer compared to the newest one almost looks like 2 different games
True. Im out now. Thats hurt.
That's exactly how I feel.
The first reveal looked clean and nice. This new real reveal looks like a cheap cartoony imitation. I just expected it to look better. I'm not a fan of cartoons art styles for dark setting rpgs
Not really and it's not new. Have you seen League's CG trailers? Or Starcraft? WoW?
@@bradenhazle4378 yeah i have and all those games are MMO and online games. ESO does the same thing. Avowed is a single player rpg. First trailer made it seem like Skyrim but in reality is fantasy outer worlds and to me outer worlds was mid at best.
I am a bit disappointed that it looks more like a fantasy version of outer worlds, other than that I love Pillars
It definitely looks like it's in the same engine. I mean Outer Worlds is a great game though!
Well what did you expect?
@@chensel65it's *okay* it definitely gets far more praise than it deserves, just because it was developed by obsidian (who everyone only loves because of the situation with New Vegas) and it was released during some Bethesda controversy or other, so that added fuel to the fire. More objectively, the game wasn't so hot
@@ridiculogan2962 Thank you for your opinion!
@@chensel65cope. he’s completely correct
I'm going to need to see A LOT more gameplay of Avowed. The newest trailer brought down my excitement a bunch
They should've given us a third pillars of eternity game because Avowed looks graphically water down!!!
Seems like the melee combat hasn't been updated since outerworlds/grounded/skyrim. Hoping for more depth
Borderlands and Overwatch are cartoony. Their CG trailers are also cartoony. It's Obsidian's fault for picking a different art style for their trailer. There was no reason to do that, other games managed to represent their tone AND visuals in a CG trailer.
Chill edgelord
It didn’t look that different to me tbh. The avowed stuff.
I’m not even on the hype train. I didn’t care for outerworlds and am super skeptical of Obsidian lately
@@bencrawford4945chill fantard
The very first trailer for the original borderlands had a very realistic style. The whole tone and artsyle of that game was rebooted during development
Maybe developement issues that had them change? Whatever the reason I never trust teaser trailers, and it's never a big deal to me. If the game delivers with the graphics as is, great. People will be missing out.
There are some ideas in Pillars that I really hope they emphasize more with Avowed. Pillars is set in a world where technology is catching up with magic. Wizards used to be a very dominant power but with the invention of guns, they've been losing their influence since bullets travel fast enough to pierce magical shields created by wizards. At the same time, there's the discovery/rediscovery of a new/old form of magic that allows people to manipulate souls to achieve all sorts of fantastical things. And there's a magical/technological arms race between different factions in the world.
The Pillars games dealt with that conflict but it wasn't that central to the main story. I'm hoping Avowed deals with it a lot more.
I know nothing about Pillars but that sounds very interesting
This is another example of a CGI trailer being a bad representation of the final product, and why I tend to ignore them. For me, I like the art style in the gameplay trailer a lot more. The one thing that I am a bit iffy on is the melee gameplay. Some of that looks a bit stiff and similar to the Outer Worlds. It still looks good though and has a ways to go until release, so that is not much of a complaint. I definitely am looking forward to this one. The world of Pillars of Eternity is super cool.
Something to keep in mind is that ALL trailers are commercials, and you shouldn't expect them to accurately represent the final product.
It's also good to keep in mind that Avowed did go through a soft reboot shortly after initial reveal, hence why it took far longer to get then expected and why it took so long for us to see or hear anything about it.
It's not CGI. It's in engine.
I love the art style Sony fanboys are just coping with jealousy 🍼🍼🍼
Gameplay was in there..did you miss it? The graphics look AA..it’s awful.
They made parts of the original trailer look like gameplay. Especially when he holds the sword and casts the spell. It went from looking like a next gen rpg to honestly like elder scrolls online or other generic mmo looking game. I also felt the vibe of the whole game dropped from a dark gritty bloody looking game, to a colourful fantasy adventure. So i think i just feel slightly misled. Sure it still looks great. But just almost looks like a completely different game, and more cartoony and honestly graphically end of the ps3 era looking.
Obsidian is known for great Story telling RPG games, not huge open worlds or next gen visuals. And to be honest, since very few teams make these anymore, i am happy with that
This right here
Outer Worlds looks good though
Now that they got bought by Xbox with bigger budget they should have went for more realistic style for ONCE a studio can change and level up... you argue they should just not grow and do the same thing instead of go bigger- they’d appeal to a wider audience if they did and I’d be more interested..
Gameplay over graphics all day
@@BattleBrotherCasten realism isn’t synonymous with “leveling up.”
The level of sheer Obsidian fanboyism in the comments is startling.
Obsidian has made many of my favorite games and I thought this looked really cheap and low quality. I don't understand how someone thinks it looks amazing?
Why not mention that Avowed is no longer an open-world RPG?
It sadly was my disappointment of the show. I was expecting just a lot more visually and to me it doesn't seem a huge step up from ToW. Also the last two seconds of the reveal trailer didn't do them any favors now, because that sure as hell looked to be ingame. Even though they've never said it was.
You're giving way too much leeway to Obsidian here. The original reveal CG trailer is a perfect example of why CG trailers for video games are a big no no. Even the LOGO for "Avowed" looked better in the CG trailer. Now it has a cartoony purple glow surrounding it. I think the game looks fun, but I was expecting next-gen lighting, ray tracing, global illumination, etc. That's what the CG trailer IMPLIED. The game still looks like a PS4 game. I've got an RTX 4090 that I want to actually use. Most of the games right now are not next gen and are running like donkey shit on PC because of poor optimization.
Two words for Avowed right now: CLUNKY and UNDERWHELMING. They have time to make it better, but Outer Worlds looks and runs FAR better than what I saw of Avowed during the showcase.
Looks worse than outerworlds? Lol
@@itsalwaysdarkestbeforethes1198 Have you played the Series X/S upgrade/remaster? It looks pretty f*ing amazing now. Avowed early gameplay looked like shite.
@@Wilkin-vd5wx It looks like a crappy rip off of Elder Scrolls Online. Generic and truly in need of polish.
On the companions conversation, in PoE you can have up to 5 companions at once. So I’m thinking that if it’s anything similar there will probably be a big emphasis on the companion system. They also were a big part of the story and had great side quests.
You will have 2 comp at the same time
I really like how this looks. I also really liked how Outer Worlds looked. Obsidian's in the process of creating their own look & I'm good with this direction.
Exactly, I much prefer the more stylistic art style, with a lot of colours popping and a tiny dash of realism.
It makes their recent games stand out, so much better than the basic hyper realistic visuals.
@@dawoodwilliams3652 I second this. I like my games to have some color to them. Horizon Forbidden West is a great example of using lots of color in biomes.
@@zyonhenderson67 facts, Horizon though not my favourite type of game in a Gameplay aspect, is a beautiful work of art, mix in the realism, but not exclusively focus on it, use colour to make the environments look bold and pop to the beholder.
This follows the Pillars aesthetic anyways, so not sure why some people clinging to a dumb CG trailer.
I don't mind the art style but the flat awful lighting has to get better. It kills the whole look. And to be fair it looks better in Avowed than it did in the outer worlds so hopefully that's a step in the right direction.
It might have an excellent story knowing obsidian but I just couldn't get past how HORRIBLE this game looked on the surface. The animations, the (limited footage of) combat, the graphics, the overall tone of the game just screamed 2010 and not in a good way.
This is why I will never get excited for teaser trailers, as they almost never tell the story of what will be. The teaser gave a COMPLETELY different feeling and vibe compared to what that trailer showed. Everything about that looked like generic, uninspired clichés.
I'm also not quite sure why you're confused Matty. The game looked nothing like what the teaser trailer "implied" we were going to get. The teaser implied we were going to get a dark, gritty dungeon crawler in the Pillars universe. And yes Matty, we're aware it was a "CG" trailer, but we didn't expect 2010 graphics quality from a game releasing in 2024. And again, it wasn't just the tone, the animations looked clunky as hell. There is nothing wrong with a fun/colorful fantasy atmosphere, but they didn't even nail that down properly.
Avowed was actually one of my personal favorites from the showcase. I appreciate the enemy diversity, and I like the feel they’re going for.
Same. Felt unique and weird. I like developers trying new ideas.
Yall ever played pillars? Because its more then this
@@bombyo3634 you mean that high level view shit combat system game, most people don’t enjoy games like that
@@juliusfishman7222 You gotta try first before passing the jury.
@@juliusfishman7222 The spells and abilities alone was enough to make me play. Its crazy
I couldn’t tel it was avowed until I saw obsidian. The art style definitely looks different from the original teaser, but this art style definitely fits obsidian and I’m still looking forward to it. Slightly less then before, but still am and it will be my first obsidian game!
Same, I thought it was a Ubisoft game at the first few seconds.
Do yourself a solid and play Outer Worlds. Fantastic experience
@@dominiccenteno1233 Same, at first I thought it was Assassin's Creed when he was walking with the hood lol
How can you say that? The announcement trailer showed almost nothing. Idk how you pick up art style from a bunch of landscape, one statue, and one skeleton. Like Matty transitions from the cgi trailer to the new one and I barely noticed.
Looks like a AA cartoon game...the original reveal is the look they should have went for. Now it’s just Sea Of Thieves Skyrim.
i dont mind the bright and colorful style at all, i only played pillars of eternity 1 but one of my favorite things about that game was how dark the narrative and stories could get but how bright and beautiful the environments were at the same time. combined with the music it could make you feel hopeful even if some quests were pretty sad and dark
In all honesty we are in 2023 this game looks like a game from 2010 on the 360..yea. to think that on an all new generation this is the type of stuff that's being produced from first party studios is a tragedy. If other third party studios can make games that look great why can't obsidian do it ??? I've learned to lower my hype and expectations more than I've ever had before in recent years.
@@Wilkin-vd5wx uh yea game looks horrible and looks like s***.
I think tonally it doesnt match what we got in the first trailer. That's the problem. But at the same time, if you look at the first trailer, most of it is in a grayscale aside from the fire, grass, and the magic. So maybe they didnt have the artstyle down during that time. The logo is even different. I'm a little let down by the artstyle and tone, but I'll still keep an eye on it and wait for reviews before I buy. I do enjoy Pillars of Eternity, so maybe i'll like it.
Haven't yet expressed anything online, but imo, if they wanted to go "darker" like in the CG trailer the slightly cartoonish art of the actual game clashes with a supposed "dark tone"
The updated art style definitely matches the atmosphere of thepillars games more, especially the 2nd
That was originated the case but the game got rebooted during development basically a repeat of what happened during cyberpunks developing where the trailers showed a different version of the game they are and what they were selling at retail
Its not really like i wanted the game to look like the CGI trailer. I just wanted more of the same things in terms of style and tone than i got in the new trailer. I think the logo change perfectly encapsulates the shift, I liked the old logo better, and i liked the tone of the old CGI trailer better as well.
The colors look oversaturated which looks silly juxtaposed against the grey/brownscale of the rest of the game. Just needs some color balancing imo. The rest of the game looks totally fine. We all wanted an obsidian skyrim/TES game akin to what NV is to Bethesda Fallout games. Here it is, and the weird colors aren't going to ruin the experience for me.
It’s not just the art style, it’s the the overall visuals the graphics look mediocre, the combat looks no different from (360 era) Skyrim, and the animations are nowhere near as fluid as what we were lead to believe. Not what I expected from a Triple AAA from this gen, and Obsidian said they were using UE5 but going by the visuals, I definitely wouldn’t be able to tell.
My how the tables have turned.
Bethesda: 👍
Obsidian: 👎
I was hoping for a more dark/realistic art direction but hey, let's wait to see a full gameplay showcase.
U didn't play outworld? Lmao
@@daniell5740 😅😅😅
My complaints stem from two things: They're limiting scope of choices (no classes, limited racial choices, etc), and the size. The devs kept warning us with Outer Worlds that it was a AA game due to funding and dev size, but not we're being told that Avowed will be of similar scope (size, choices, perspective, etc) despite the Microsoft acquisition and this supposedly being their big AAA game.
Not having classes is a liberation of choices, not a limitation. And from what we've been told, it's only the size that is "comparable" to OW. The scope is intended to be larger with the density of actual stuff to do, and having that stuff be interesting and not "another settlement needs your help."
@@alexhabbart1095 people enjoy playing actual restrictive RPGs. People enjoy class systems.
@@amethystwyvern I personally prefer more restrictive cause it makes it harder for me to just go jack of all trades for the 10th time with only a slight specialisation being, do you want to use the sword or hammer.
Yeah, I kinda wished they'd stick to class based, but I'll give them the benefit of the doubt for implementation of specialization
The fact that playable races are limited is also a bit of a bummer. But I'm overall looking forward to the game as someone who loves the PoE games
@@amethystwyvern and good for those people, maybe this game won't be for them then. But it doesn't invalidate what Alex said, which is entirely correct. But I think people will be fine, considering how popular a similar classless RPG is, especially with mods.
Personally, I've had my fill of extremely bright neon punchy colors. The cg trailer was had bleak, dark, cloudy skies. A conflic in the archers firing arrows at the undead army from the walls. The player character deep below the surface echoing the fellowship in the mines of Moria with something that was presumably just as threatening as the balrog just around the corner. This gameplay trailer killed pretty much all the hype I had for the game. Bright colors, cartoony style (will help the game age better I'll admit) is not at all what i was expecting, the lack of impact of anything whether it be magic or melee (gave me Elder Scrolls Online vibes) its just i dont know, I expected a lot more. This is a wait and see maybe pick it up on sale this is Obsidian after all so at the very least I i expect the wrting and characters to carry this
Honestly, as someone who is still traumatized by the seventh generation era of bland and boring "gritty" visuals, I really don't mind the colorful visuals. Although combined with the cartoony look it doesn't feel as serious as the teaser, that's true. Well, we'll see. I remember not at all being a fan of SWTOR's cartoony look at first, but eventually it became one of my favorite games of all time.
I just hope they'll include an FOV slider, because the FOV looks way too narrow. I can't play games with a narrow FOV, because it makes me nauseous.
@@wilhufftarkin8543I second this notion. I’m so tired of bleak tones.
I haven't played the second pillars game or finished the first one however I'd guess that part of the criticism comes from the difference in art style between them and avowed. It makes sense though, the first game had a very dark and grim story and the art reflects that. Dead fire is a direct sequel set in a tropical island chain and what do you know it has a shift of color that reflects that while still being familiar. By contrast Avowed is set in the living lands, a region that is described as being full of crazy wildlife and plants so I'd expect the art to just like with the first two reflect the story and the region it takes place in.
The art style is only a part of the problem. Watching the enemies attack and the protagonist attack, the animations looked so stilted, almost like the models were being puppeteered. Not only that, but as someone that has played Pillars 2, this feels like a major tonal shift away from that game. This is something in the same universe and I was expecting a third person/ first person rpg with that same level of atmosphere. This feels like a complete departure from what I loved about the crpg. Obsidian has character art as portraits in the crpgs, so why they couldn’t stick at least somewhat close to that level of realism is beyond me. I didn’t play the original games for a foppish adventure in wonderland, and sure their was certainly color in the game, it wasn’t anything other than an accent. Already this game feels less like an rpg and more like a hack and slash. I really hope that this trailer is not indicative of the final product.
"A foppish adventure in wonderland" is right on the nose. I think I'll pass on this one.
its not even cartoony, its just colorful.
Not in a good way.
It’s a little cartoony, a lot like outer worlds imo.
Blood & Wine is colourful, Deadfire is colourful, Avowed looked like a Shrek movie.
Yeah I know it's definitely cartoony and looks dated
The lack of a class system and just two playable races is disappointing considering that was one of the best things about Pillars, still gonna check it out regardless since we don’t get all that many elder scrolls type games in general plus the magic looks very cool
I didn't expect a class system given how OW worked and the Skyrim comparisons the announcement invited from day 1 but only 2 races? Yeah I don't see how this will be anything but a mistake.
Wait seriously did they say there were only two playable races
It’s not that hard to make more races
2 races? PoE2 had like 6 or something that all had 2-3 subraces
@@juliusfishman7222 exactly especially since this is a first person game, making races for a game where you hardly see your character shouldn’t even be that hard but idk shit about making games so I can’t say much on that
That's one thing i was really hyped about is the magic. Like vines coming out of the ground and holding ppl, levitation. I do love the interaction. Their artstyle is kinda weird tho in an inconsistent type of way. Like the infected bear looks great, the playable character looked like something out of assassins creed odyssey but then you look at the sea of thieves skellymen and its like hm🤔 i guess ppl are meaning to say they want more grittyness to the designs cause elden ring isn't photo realistic but the designs have alot of intricacies to them whether its anatomy, deformaties in the case of monsters then you look at the bipedal dinosaur who looks cool but it's just a dino with armor and holding a weapon.
most people complaining are people who would trust a cg mobile game ad and get mad when it doesnt look like the trailer.
Mannnn your enthusiam in the last video and the energy in your las videos is contagius, hi from latin america. Been a fan since the fallout 4 especulation days great to see you grow 🙂🙂
I'm not against the artstyle, but I have grown attached with the style they presented in the reveal trailer
What I'm really looking for is creative physics interaction(mostly via magic), likeable npcs/companions to get invested on, iconic enemy design and combat mechanics, immersive sim elements(doesn't have to be a full on immersive sim), and a living world(the world isn't waiting for the protagonist to arrive like a theme park)
But I'd also very much like to experience the moment shown in the reveal trailer.
In a bubble I thought this looked pretty solid, but it feels like such a different game than what was teased years ago. It’s hard not to imagine about what could have been.
It is. It's been reported Avowed has had troubled development and has been rebooted.
I thought the exact same thing in the trailer when I saw the two characters following the main one. The Outer Worlds let you take 2 companions with you so it makes sense and I'm glad they included that. Even the way the trailer was structured with the one companion speaking to you about your choices and what are you going to do, is VERY similar to The Outer Worlds trailers before that game came out.
I didn't expect it to look photorealistic, I did kind of expect it to have a similar art style to the Pillars series since it takes place in the same world. Still looks great though, I like the new look.
It does look like Pillars, and if you read the lore, you'd understand why Avowed looks the way it does.
@@TheCybercoco No it doesn't, I don't know why people are saying this outright lie.
@@mattp3736 It does though lol. Jesus, people are rose tinted blind.
All we need is eothas walking around as a giant and it will. D perfect
I think the trailer was not cut very well, made things look a bit stiff. After seeing how Tiny Tinas Wonderlands turned out I am cautious on how it will feel to play.
I am beginning to think that Game Pass is making developers …LAZY ???
Avowed is an Unreal 5 game, we want a visual showcase especially for a game compared to Skyrim and years to wait for next Elder Scrolls.
I don't want a Redfall where Obsidian like Arkane was left to do their own thing. Outer Worlds did not look great or sell great, visuals are a reason for that. Obsidian has never released a visually impressive game.
Improve the visuals, the color palette, the level of detail even if it looks more conservative or realistic while there is time. And this is a new IP, it does not need co-op. A big reason such intense interest in Hellblade and Starfield are the visual and realistic tone they present. It is what it is, I want Avowed to do well
This is the first time I've disagreed with you dude. I don't blame the people who feel the way they do about the change in the flavor of the game. The CG trailer is more than just selling the "idea of the game." It should communicate the tone of what we should potentially expect as well. If they wanted to keep it real, the CG trailer shouldn't have been so dark, and so gritty. It should have been colorful, and silly looking, like the gameplay trailer.
I guess I just don't dig Obsidian other than New Vegas. I don't like the look of the Outer Worlds and don't like the look of Avowed.
The CGI first person trailer probably gave people the impression it was a truly next gen take on Skyrim.
My worry is that this game looks and feels a lot like Outer Worlds. It’s nothing like the old Obsidian that we used to know.
Same. TOW was disappointing
I think you're ignoring the point that art style informs the tone of the game. Pillars of eternity was darker fantasy, it dealt with mature topics such as murder, corrupt politics, religious persecution, ect. So, when presented with a gameplay trailer that looks more "plastic" and colorful, it's concerning to anyone who is a fan of the previous games. I personally do not want another light heart game like the Outer Worlds. Just remember that this game is part of a series. You'd be having the same concerns if this were Elder Scrolls 6 or a Fallout game.
@@Wilkin-vd5wx Outer Worlds, GTA, high on life, and border lands all have a mature rating. But the tone of those games are parody, silly, comedy, ECT. And that's totally fine, just not what I'm into. I would also like to clarify that it's way to early to say what the tone of Avowed is. This could just be an art style that has nothing to do with the tone of the game.
To me the pillar world was always quote dark and somber at least in 1 so this art style doesnt fit well
If the skeletons didn’t look like they were from Sea of Thieves I’d be more hyped for this. I’m all for a brighter color palette, but the art style just seems too cartoonish.
Seeing Pillars of Eternity's magic (and world, in fact) in 3D is going to be such a treat. Looking forward to it. People keep comparing it to Skyrim, but I think it'll be more like Morrowind.
It is going to be absolutely nothing like either game. Closer to Outer Worlds most likely.
It’s definitely gonna be like Skyrim. You think they could sell Morrowind to kids these days???
based on what the devs said, it's more like skyrim. they removed PoE's classes
Its funny how you say its reasonable to expect better graphics than the CGI but not the same tone, when the latter is more reasonable and also you simply don't understand why its a big issue; they get to control how the CGI looks, they chose to make it dark and gritty which means it was misleading marketing so people feel bamboozled. People have a right to feel that way and you can't invalidate that.
Also we really were misled because they admitted their vision for the game changed so this was going to be the game we got but instead we got Outer Worlds set in the POE universe which is not what anyone expected or wanted, we wanted a TES rival, and if you look at their interview after the gameplay reveal that was initially their intent. Disappointing
You know what the combat reminds me of ? Dark Messiah, which is one of the most fun and satisfying combat system I've experienced. If they can bring the same level of interaction and synergy between melee and magic ( seems like it when he freezes the ennemy then smash it with the sword ) AND some environmental hazard, like spikes walls, water conducting electric spells and so on... that could be something very special. Also I personnaly love the vibrant look of the game.
I think the issue might be that some people didn’t realise that the original trailer WAS CGI - first person shot at the end was not gameplay.
Personally, my biggest gripe with new Avowed trailer is that it didn’t feel like Eora. It is a grounded fantasy world with heavy historical influences… and that felt very generic. Banal narration was probably a bigger offender to me, than the visuals though. Though I wish it had more visual identity - hopefully it I’ll get there before 2024.
I am still interested in the title on account of it being made by Obsidian and being the only thing tied to PoE1&2 I will get in foreseeable future, but I will be honest: after years of waiting for news about Avowed, this trailer cooled my enthusiasm.
Was kiinda saddened by this trailer, mayyybe a long gameplay showcase could bring my hopes higher
Bro no one who is complaining expected the same graphical fidelity as CG, what we wanted was the same ART STYLE as the CG trailer.
This looks ok, as a PoE and FNV fan I'm excited to play Avowed, but this art style evokes cartoony shit like Sea Of Thieves and Fortnite, games that I don't want to be reminded of when playing Avowed.
Thank you for destroying my sub box Matty
Matty coming through clutch with the reaction videos
As I am beginning my video creation journey I’m starting to see how hard you work man! GOOD SHIT on being so consistent and timely. Any time I need some to watch your right there. Keep going man!
I think it’s a mix of people basing their opinion off of a 3 year old cgi teaser and the fact that people don’t know what pillars of eternity looks like because if you have played them then you know it’s more colourful especially the second one.
The second one is. Not the first. Stop lying.
@@amethystwyvern so your the type of person to watch a 3 year old cgi teaser trailer from a development team who have already come out and said that they’ve gone through multiple different visions for that game in said 3 years and your telling me you expect that game to look exactly the same, I’m sorry but that’s very idiotic. It is common knowledge in the entire gaming community that you never take anything shown in a cgi trailer seriously and expect any of that to be 100% shown in the final product let alone a TEASER trailer.
Yes it was darker at first. Then they checked the lore for the Living Lands and realized that the Living Lands are bright vibrant and filled with mega flora and fauna.
I'm very excited for Avowed, it looks like Obsidians version of Skyrim and I'm all in for it! ❤️
calm your hope they said is much smaller than skyrim so dont expect exploration like that. it will be hubs like outer worlds
They said it's going the be of similar size and scope to Outer Worlds. So not really.
Really did NOT want hubs. I can play the crap out of open world games but hub worlds are a major turn off for me. Yikes.
That’s another game I was looking forward too off the list.@@haroldgodwinsonshouldhavew3875
The style looked more grounded, darker, bleak in the original trailer, yes it was CG, but what was it trying to portray? The look of the game . The new trailer looks very colourful. I don't think most people are confusing it with CG, they just see a tonal shift into something maybe even whimsical. If a game seems to campy or whimsical I personally am not likely to buy it. Gritty dark fantasy RPGs sell. Hopefully newer trailers are tonally adjusted. The comparison to the outer worlds is odd, that game from the first trailer set itself as a funny satire. I don't think anything of what we knew of Avowed was funny, campy or lighthearted. Again, hopefully future trailers are different.
"It reminds me a lot of an elder scroll game" from 2011...
my 2 cent about this is: fixing colour pallete and texture should be easier than fixing core gameplay mechanics.. if they really uncomfortable with the graphic they could still tweak it within a year before planned release window. But if the core gameplay is not fun, then no matter what state the graphic is the game just wont deliver. (the combat gameplay looks interesting already imo)
It does look extremely dated tbh
They had a cgi trailer and now the artstyle changed they didn’t lie. It looks better to me and amazing. If you’ve seen any of Obsidian’s games this makes sense. Anyone mad it’s not hyper realistic is goofy
New to your channel. You really make some of the best Xbox content. Also, love your podcast on Sacred Symbols.
The game went from dark fantasy to a game that looks like medieval Fortnite with more colors than a rainbow. Game could still be good but it’s not what we waited years for
Yes! I had the same thought when it comes to the art style. It needs to be vibrant due to a lot of games already being gritty and realistic in art form. Avowed needs to be able to separate itself from just being another "Skyrim" type game.
It's the same engine, that's the issue, they can't make a game that doesn't look like Skyrim.
@@rpgadventurer32 Avowed is being made with Unreal engine while Skyrim was the creation engine.
I was looking for a more serious, darker, and more beautiful game. They definitely flipped the table on people's expectations.
In the trailer, I noted several distinct forms of magic, associated with distinct character classes (wizard, druid, priest, chanter . . . maybe cipher?). I wonder if players will have the full range of choices from the previous Pillars of Eternity games.
I'm pretty sure we expected this game to, artistically, look like Final Fantasy 16 and Elden Ring. We did get catfished, but it still looks great. Like, (personal experience) we asked out a girl when she had black hair, and a few days later, her hair is red after finding out that's my favorite color. The "change" was drastic, but still looks fun af to play.
Personally I wasn't a big fan of Outer Worlds rather linear model. This looks like it's very much that.
Doesn't look bad tho.
I miss big budget single player games. Not everything has to be multi-player. I look forward to this game for that reason alone.
I actually like the fact it’s going to be a more lineal focused game like the outer worlds not every rpg has to be open world if they tell an amazing story that’s more important than loads of areas where nothing happens you can just walk about, I also think they wouldn’t be able to pull off some of the crazy magic if it was more realistic graphics
I was hoping it was going to be like Skyrim where I could exist in the world outside of the questing. It’s a bit disappointing that it isn’t going to be like that, but not many companies has the resources to make those gigantic systems filled gameplay worlds.
I feel like a lot of people who like the new style are kind of ignoring the more reasonable takes in favor of pushing back on the overblown ones. I don't think Obsidian "lied" to me, and I don't expect a CGI trailer to perfectly represent how a game will look. I always knew that the final game could be very different. But the original teaser trailer caught my interest enough that I kept it in the back of my mind for 3 years. Something about the style they were going for, the dark tone set by the visuals, the voice over, and the setting just spoke to me. At the end it felt like the Balrog from LOTR was about to round the corner, and I got excited for a game that might scratch that itch. But the gameplay trailer is just... different. It feels very distinct in style and tone from what sparked my interest 3 years ago. I don't think the style looks "bad" per say, but it definitely doesn't spark that same feeling. The skeletons went from a potential threat to just kind of silly looking.
I just don't think it's unreasonable that people would be disappointed when they got excited for something and then it turned out to be pretty different from what was initially suggested. I hope the game is good, but when I look at how it is now I just don't feel that same excitement.
I was surprised to hear people were disappointed with how this game looks. It's a little bit more stylized than I guess people were expecting, but that's definitely not a bad thing. I love the art style they're going with. It looks very much like a fantasy world with the vibrant colors and some of those almost alien landscapes we saw. Reminds me of Morrowind in a way. I'm excited
I don't really see why people care. It's still an obsidian original and it's still pillars of eternity, the game that has its starter villager have a tree full of hung people. Don't matter if it's foggy and gray or bright and sunny.
@@grayfox6930 Mate Greedfall looks more like a 3D PoE game aesthetically than what they currently have shown. Nothing I've seen matches the cultural or artistic aesthetic that PoE1 and Deadfire have defined. This looks like babby studios' first rpg with clay dough instead of pixels. The whole world is in a ruined renaissance, merchant factions sending assassins to their competitors, people dueling in the streets over love and lust, wizards literally using slave labor and have their own illuminati and those who aren't admitted into the wizard club literally just plot to destroy the world so that there isn't a wizard club, it should look like Caravaggio, Rembrandt and Gandalf gang-banged a game designer and produced the perfect medieval fantasy game, not generic videogame swords and sorcery there's already plenty of early access games on steam already.
While I'm not a fan of the overly bright colors, I can look past them.
However, there are 2 red flags which doesn't make me feel very hopeful for the game.
1. Only 2 races: Human and elf.
2. No classes.
Bruh its not that people were expecting the graphical fidelity of CGI, we were expecting the art style that was advertised
I've been hyped for Avowed since the first trailer, and I was definitely not disappointed by the showcase!
I felt happy after that, and thought "nothing else matters from here to Starfield now". And that's a great feeling in my book!
I am so looking forward to Avowed now!
The Starfield part aged like milk.
@@KenanGwallter Not at all as I see it. People still talk about it
@@TheEngwall it's trash and can't be fixed via updates. Bethesda screwed up big time.
@KenanGwallter I see what you're saying. I too see the problems with the game. Like very shallow RPG-elements, glitches, the loading screens. And those damn temples make me not wanna start a new character!
But I also see very great potential! There are a lot of things they did very right in the game, and a few things that can be made better with a few patches and maybe mods.
But my original comment was for Avowed first and foremost!
I think what people really mean was that the first trailer looked "Grim-Dark"....the latest trailer looked like "Outer Worlds" as you said.
The game looks damn good to me...far better than "stick up the butt" stiff animated games like Morrowind and Skyrim.🧐
They lied. Initial CG reveal promised something different. The tones are completely different and feels like a completely different scene
My problem is not necessarily with the graphics, but with the tone. The 1st trailer seemed grim, and dark, something like Bloodborne. In the second trailer it seemed more lighthearted and fuller of color.
If they deliver an "Outer Worlds in Eora" 30-40 hours single player experience with an amazing story and fun gameplay, I'll be overjoyed. Obsidian, please add easy combat mode for older guys like me (37) with slightly rusty reflexes. :)
I wish graphics never advanced to where they are now. It's made some people completely insufferable.
People having such a hard on for graphics is part of why the industry has stagnated compared to 20 years ago imo.
When publishers/developers couldn't hide behind graphics, other (in my opinion more important) things filled that void. Gameplay innovations, gripping stories, level design, the list goes on. Very few games come out anymore that I feel are worth my time. Elden ring is the only recent game that comes to mind
I honestly don't get it, but maybe I'm just too old for it. We're way past the point of diminishing returns in terms of graphical fidelity, so it's super weird to see people throwing tantrums online about graphics not looking extremely cutting-edge and photorealistic. It seems to me like a huge waste to invest so much into something that gives back so little.