The Sad Truth About Starfield...

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  • Опубликовано: 4 окт 2024
  • Following the launch of Shattered Space, we get into the "mostly negative" reviews from both users and critics as well as the player count not really growing following this big launch. More than anything, we need to go into the recent comments from Emil Pagliarulo who highlights how Bethesda is taking the wrong lessons from their products.
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    #Starfield #Xbox #Gaming

Комментарии • 2,2 тыс.

  • @WastedPot
    @WastedPot День назад +800

    I don’t want to live in their worlds, I want their worlds to feel like they’re living despite my not being there.

    • @drtaverner
      @drtaverner День назад +53

      Yes! The world _feels_ like an amusement park.

    • @Matthewjs33
      @Matthewjs33 День назад +46

      Which Skyrim had to a certain extent. NPCs had day to day activities etc. It's so sad to see what has happened to Bethesda.

    • @persies4397
      @persies4397 День назад +39

      Damn that was deep. That was a huge part of what made Oblivion seem to wildly ahead of other games was the radiant AI making it seem like the NPCs were "living" their lives whether the player was there or not.

    • @HandyDandy6
      @HandyDandy6 День назад +9

      ​@persies4397 I feel like even the sorta janky ai adds to the fun, it's still way better than the static characters they have in starfield

    • @danteunknown2108
      @danteunknown2108 День назад +5

      That was poetry

  • @SilverGeFer
    @SilverGeFer День назад +1526

    The fact you interviewed Todd recently and now calling out Bethesda speaks volume. Most people wouldn’t dare to get on a company’s bad side in fear of being blacklisted for good, but you’re still taking the risk to keep your authenticity. Honestly, big respect

    • @Janqen
      @Janqen День назад +89

      Todd said in the interview that he appreciates Matty for the disposition he has. That he values the criticism.

    • @pandamonium9255
      @pandamonium9255 День назад +2

      😏

    • @xandolio865
      @xandolio865 День назад +49

      Guaranteed Todd agreed to Matty's interview because Matty is fair. Fair means praise OR criticism when either is earned.
      Personally, I love Starfield, but there is no doubt it is insanely polarizing.

    • @zachyeet1806
      @zachyeet1806 День назад +24

      Bethesda needs honest feedback. How they respond will show a lot.

    • @deandoesstuff3371
      @deandoesstuff3371 День назад +26

      @@xandolio865 This. Like, it's clear Starfield has flaws...Alot of flaws even. But it's not a bad game. It's still redeemable with more updates and more content/features. It definitely deserves the criticism it gets. But alot of people are just following the hate train without any real feedback.

  • @jasonwelsh417
    @jasonwelsh417 День назад +693

    I am still astounded at how badly they dropped the Fallout show hype ball with not having a bunch of new Fallout content ready to go. Instead they just break FO4 and bail. What the fuck are they thinking.

    • @eldonb5131
      @eldonb5131 День назад

      Easy, they were pushing people to play F76 aka their ATM that prints money via the atomic shop.

    • @dain6492
      @dain6492 День назад +53

      At this point they should just do a full fallout 3 remake, just fully remake the game, shot by shot. Halo 2 style, I'd pay full price

    • @eldonb5131
      @eldonb5131 День назад +3

      Matty deleting posts again. Unsubbed

    • @ethankirby1721
      @ethankirby1721 День назад

      @@eldonb5131?

    • @brady729
      @brady729 День назад

      My thoughts exactly.

  • @KirkulesTM
    @KirkulesTM День назад +61

    It feels like Bethesda has been trying to automate the process of creating "Bethesda magic" for as little effort and money as possible. And _this_ is the sum of all that effort, what a waste.

    • @LiamFitzpatrick-pzzzt
      @LiamFitzpatrick-pzzzt День назад +2

      I agree with you. I am glad I pirated Starfield. I played the game for six hours, then uninstalled it and deleted it from my hard drive, it wasn't worth the space (hehe).
      Games like Starfield deserve to be pirated because they take over two hours to evaluate whether you think the game is worth the price or not. In two hours of gameplay it would be hard to know if Starfield was going to open up and be a special game. I feel that the refund policy has to change for games like Starfield, because it's so easy for companies like Bethesda to make the first two hours disappear in busy work and cutscenes.

    • @Nickolia481
      @Nickolia481 19 часов назад

      The only thing innovative about Starfield was their procedural generation. But it feels proceduraly generated. There are plenty of good games that generate maps that are good but Bethesda's latest efforts gutted the core features that make that magic as the price. After landing on 10 planets you realize that the uniqueness of the planets was just a facade as you enter the same raider outpost for the 3+ time. There are more issues like bugs or the story and quest treating you like you have an IQ of 60 but if that exploration "Bethesda magic" was there, I would have spent more time with this game.

  • @jsullivan649
    @jsullivan649 День назад +184

    Emil needs to lose his job, and I don’t say that lightly. Dudes been a complete disaster since he started there and actively spits in the face of lore repeatedly… he’ll he even says he won’t be beholden to what came before…. Dudes an egomaniac

    • @GameBoyDame
      @GameBoyDame День назад +31

      He's a joke and a nepotism hire.

    • @TheParagonIsDead
      @TheParagonIsDead День назад +7

      I think we just need multiple writers.

    • @Newt0rz
      @Newt0rz День назад +20

      ​@@TheParagonIsDeadAn actual writer's room would be a godsend. The everyone go off and do your own thing approach is just not working.

    • @bwfextreme
      @bwfextreme День назад +8

      He has Diddy/Epstein level dirt on Todd Howards

    • @blegh336
      @blegh336 День назад +4

      I can't dislike Emil because he's always come across as a pretty nice guy. I even think he has some great ideas (Unity in Starfield being a great NG+ tool) But I do think something needs to be done as he's been coasting off of one great questline in Oblivion for nearly 20 years now.

  • @drtaverner
    @drtaverner День назад +434

    _Starfield_ feels like a dead amusement park. You walk up to an attraction, push the button, and animatronic Abraham Lincon tells you about the Civil War between the Freestar Collective and United Colonies.
    And an hour later he's still there, waiting for you to push the button.
    The world isn't alive. Nothing changes, not really. Nothing feels like it matters. Nobody makes decisions. Why am I deciding _for the UC Council_ what to do about heatleeches? Why am I the single most important person in the universe and nobody else exists or acts on their own?

    • @ryanmsalisbury5499
      @ryanmsalisbury5499 День назад +17

      Because it’s a game and you’re the protagonist.
      There’s a mission in Shattered Space where you help a family recover armor and relics. Players on Reddit are flipping shit because they don’t get the armor, the NPC does. So if your not the single most important person, people still shit on it

    • @skyriminspace
      @skyriminspace День назад +8

      Because it's a game & you're.... oh, I see someone already pointed it out.
      If you pay attention to the writing (which presumably people must have done to be able to form the opinion that it's soooo terrible.... 😂) you would have learned the narrative justification why an outsider was asked to shoulder such responsibility.
      Sometimes it's like people just want to complain....

    • @chrisharding9531
      @chrisharding9531 День назад +24

      No, I understand what you're saying and the replies points of view. The world doesn't feel alive. Most NPC don't even have a routine in Starfield. An example is the staff of MAST they don't leave the building at all. I have practically saved the settled systems, but Admiral Logan, who was their during the terrormoph crisis, somehow forgets who I am during Sarah's quest back to the planet she crashes on is immersion breaking. Why would you need to ask who we are?

    • @drtaverner
      @drtaverner День назад +30

      A protagonist isn't the centre of the universe. Why are stores open all of the time w/o the vendors ever leaving? Why can I sleep for seven years and the whole galaxy just stays on hold, waiting for me? Nothing happens if I don't do it and nothing affects anything else. Why would the UC-Vanguard want an FC-Ranger on their team or vice-versa? Why do my relationships have no impact on one another? Why do I need to be introduced as a stranger to people who also know me as a hero? Why can I start an important, vital, quest, then disappear for a year doing other things and everyone is just waiting for me. Time out the quest, give me stakes, make things matter.
      The world is dead. It could have been so much more.

    • @drtaverner
      @drtaverner День назад +2

      @@chrisharding9531 Every store is always open and I can sleep for seven years or something like that, and nobody notices.

  • @johnnyblaze184
    @johnnyblaze184 День назад +740

    Shattered space, more like wasted space on my hard drive.

    • @nestorvoronych594
      @nestorvoronych594 День назад +27

      😂bruh, that's outrageous 😂

    • @RTX4050Games
      @RTX4050Games День назад +7

      Its just 8gb in size , stop lying , you didn't even bought it

    • @zimmy4868
      @zimmy4868 День назад +22

      Spot on. BGS no longer gets the benefit of doubt from me.

    • @TheGreatOne-gw7xh
      @TheGreatOne-gw7xh День назад +10

      All Bethesda games are a waste of space.

    • @CHARIF_Omar
      @CHARIF_Omar День назад +7

      ​@@RTX4050Gameshe'll have to redownload the game

  • @w_stlerymes
    @w_stlerymes День назад +114

    They're learning all the wrong lessons. Also as long as Emil is in a leadership role in the team I don't have any hope for any of their future projects, sadly.

    • @dannygleason5912
      @dannygleason5912 18 часов назад

      @@w_stlerymes I honestly feel the same is true for Todd Howard too. He 100% knows that the games he promotes and directs are not what they used to be and frankly some would say are in unacceptable condition at release. He’s also a champion for Emil. Emil has no place in the role he is in, Todd seems to be a complicit liar 🤥 and as result seems two faced. I understand the entire industry is failing to understand what the community wants or at the very least to release games at the same quality of the past, but Bethesda has been declining NOTICEABLY for over 10 years, if not longer. I’m not one to revel in the misfortune of others, but in someways the situation Ubisoft has gotten itself into gives me hope that if they can be forced to reckon with consequences of poor design choices and leadership decisions, maybe one day Bethesda will have to change for the better too.

    • @deanjustdean7818
      @deanjustdean7818 16 часов назад

      @@dannygleason5912 I frankly do not want to see these companies change for the better. I want them to end up not existing because the people in them who make the games what they are need that black mark on their record. "Oh, mister Emil Pathetic... hmmm... says here you wrote the story of BethesdaOut 4... wait, that company went bankrupt after every subsequent game went belly-up and became a stink-bomb in the press. Do you have an explanation for that?"
      Emil cannot come up with an explanation for the fates of BethesdaOut 76 or Starfield that does not make him look unsuited for writing jobs. I doubt he even understands that the industry is aware of his paper airplanes quote and it does not endear him to said industry. I know I would never hire anyone who said that to participate in making an RPG.

  • @amadeuscrossing7061
    @amadeuscrossing7061 День назад +28

    The bar was low, shattered space took it even lower.

  • @BradyisAwesome20
    @BradyisAwesome20 День назад +281

    How the fuck can you still have faith in ES6 after everything they’ve done the last 6 years? Insanity

    • @sanield2782
      @sanield2782 День назад +39

      More like the last 13...

    • @lordfizzz
      @lordfizzz День назад +36

      Unfathomable coping

    • @ghstproject
      @ghstproject День назад +14

      I mean they already went ahead and warned everyone about having to high expectations about elder scrolls 6 so you know that bethesda is not willing to change anything!

    • @Panssel
      @Panssel День назад +13

      ​@sanield2782 Fallout 4 was a good game. Not a good rpg, not a good Fallout at all. But a very entertaining game. Comparing Fallout 4 with Fallout 76 or Starfield is being unhinged as fuck 😂

    • @I-HAVE-A-BOMB
      @I-HAVE-A-BOMB День назад +1

      Because the world and lore are established. DEi, ESG, people scared about HR or about sjw co-workers will have a shield. Where as with starfield they didn't

  • @mattcrazy7070
    @mattcrazy7070 День назад +263

    How can Bethesda be so ignorant. They are just flat out ignoring their consumers and think they can’t do anything wrong, how does the worst performing and worst reviewed game they have, make them think it’s the “best game they’ve ever made”

    • @drtaverner
      @drtaverner День назад +18

      But... but... but... they gave us a car when we asked, right? 🙄 sigh...

    • @amannamedsquid313
      @amannamedsquid313 День назад +15

      @@drtaverner That's the thing: we've been asking since Fallout 3.

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g День назад +11

      Emil Pagliarulo, Todd Howard and Nepotism. Name a better combination.

    • @SquekretGenius420
      @SquekretGenius420 День назад +4

      Because causals keep buying whatever they put out thanks to excellent marketing and games that are good enough for a causal audience

    • @scarecroow1611
      @scarecroow1611 День назад +12

      toxic positivism, its on all companies now and the official communities

  • @w0t_m818
    @w0t_m818 День назад +156

    Emil is a huge part of the problem at BGS, to be honest it seems like leadership in general needs a shake up there, considering he couldn't have stayed in his position for so long without the backing of other management.

    • @Longknife
      @Longknife День назад +17

      Precisely.
      Emil is the most blatant and obvious example of problems at Bethesda, but the scary part is: no one in their right mind would allow him to stay where he is unless they themselves are incompetent or not thinking clearly. That Emil has his job is a sign that people above him aren't great at their jobs either. Apparently Emil and Todd were friends before Bethesda, and if that's true, yeah, there's a clear bias in play here that's killing the company.

    • @Brakiri
      @Brakiri День назад

      Agreed, this guy is a potato that lives in his pseudo reality bubble. He needs to be mashed.

    • @earlofdoncaster5018
      @earlofdoncaster5018 День назад +2

      Microsoft should merge Bethesda and Obsidian, and put Obsidian in control.

  • @VampireNoblesse
    @VampireNoblesse День назад +209

    yes, players DO WANT TO LIVE in those worlds.., BUT it has to have quality, not just quantity..

    • @oreroundpvp896
      @oreroundpvp896 День назад +16

      I don't think Matty means that we don't want to be immersed and feel like we are part of the world. He's referring to the idea of being able to do every piece of content on one character as well as never ending procedural generation making sure you never need to make a new character.
      What really makes a game feel like it's possible to live in is that finality, in addition to having various gameplay styles and story beats that are limited based on your choices. The idea is that you can replay the game as a good or evil or somewhere inbetween character "this time i'll make this decision in that quest rather than that" and that having an effect. And the varying playstyles being different enough to warrant multiple playthroughs.

    • @liamharrington6672
      @liamharrington6672 День назад +7

      I think it's a bit of both. I want to have a game so large that when I replay it I see things I missed the first time. But I also want to have the ability to affect the things I did the first time in different ways in the form of choice and consequence. If I had a simple and short game with 10 major choice and consequences and nothing else, I would feel cheated. With Skyrim I can have the hundreds of dungeons and locations, as well as a variety of outcomes for major quests that I will almost certainly take on each character playthrough. The endless content is most important with loot. I never want to feel like I have the best sword or armor, because then there is literally no incentive to keep going.

    • @Evil_gumby
      @Evil_gumby День назад

      We want to relate to the world

    • @nickstark8479
      @nickstark8479 День назад +1

      Some people may want to forever live in the game world... me? I just want to see everything then roll credits after.... After 5 years pass maybe I'll return and make a few different decisions.

    • @-tera-3345
      @-tera-3345 День назад +5

      It's funny that the lesson they took from Fallout 3 was "players don't want the game to ever end", and they quickly DLCed the death ending out, when a year later Obsidian did the exact same "final ending" thing in New Vegas. Then they DIDN'T undo it with DLCs. And for all the faults New Vegas had on release, the ending was one thing I never saw complaints about.
      Bethesda never seems to take into account WHY things get criticized. "This element failed, so the entire idea of that element was bad" seems to be as far as their understanding ever goes. They never appear to consider that maybe their implementation of it was bad.

  • @Lordoziom
    @Lordoziom День назад +86

    Emil: People just don't like sci-fi!
    Mass effect: Am I a joke to you?

    • @tuwebanime
      @tuwebanime День назад +12

      At this point Emil could just say what he truly thinks: "We made an amazing game and you'll haters can suck me off day after day". He has an enormous ego that is taking down Bethesda for years.

    • @jeremycampbell4021
      @jeremycampbell4021 День назад +6

      Dead Space: Am I a joke to you?

    • @nickh4354
      @nickh4354 День назад +8

      No creators these days ever want to just sit back and ask themselves, "Did I just make a bad product?" Nah, it has to be the fans fault, every single time. That, or just call them racist and move on.

    • @TheGallantDrake
      @TheGallantDrake День назад

      ​@nickh4354 no, the fact that good games still exist means you're being very hyperbolic.

    • @sleepwalking117
      @sleepwalking117 21 час назад

      Emil needs to go and they need to bring back Michael Kirkbride.

  • @t-rexreximus359
    @t-rexreximus359 День назад +18

    PC Gamer had a funny article title: “Bethesda honcho says Starfield is 'the best game we've ever made' in massive bout of amnesia.” 😂

    • @vilek_7235
      @vilek_7235 День назад +2

      That sounds like a headline from the Hard-Drive lmao

  • @UnderdogFr0g
    @UnderdogFr0g День назад +492

    HOW IS EMIL NOT FIRED YET ?

    • @TheGreatOne-gw7xh
      @TheGreatOne-gw7xh День назад +36

      How is Bethesda not shutdown yet?

    • @D4C_LoveTrain1
      @D4C_LoveTrain1 День назад +44

      ​@@TheGreatOne-gw7xhtheir last mainline game made a billion in 3 days.
      TESVI will probably also see those types of numbers simply based on hype.

    • @scirrhia_kruden
      @scirrhia_kruden День назад +80

      He's Todd's close personal friend.

    • @ANGRYWOLVERINE2060-ft2nc
      @ANGRYWOLVERINE2060-ft2nc День назад +32

      @@scirrhia_kruden That's true. After Todd retires Emil likely will go as well.

    • @joeverecondi8096
      @joeverecondi8096 День назад +32

      I swear he must have dirt on Todd or something

  • @SRSclip
    @SRSclip День назад +139

    Went to a moon with a cave. It literally had nothing in it. Starfield in a nutshell

    • @afungusamungus2860
      @afungusamungus2860 День назад +13

      So, the most accurate space sim yet.... lol jk

    • @SRSclip
      @SRSclip День назад +12

      @@afungusamungus2860 haha you’re not wrong. The worst part is it was a moon on the system map that had a marker shown for a cave. Not just a randomly generated one. I literally spent 15 minutes wandering the same little bit over and over again to see if I missed anything. Nope. Just a dead man on a cave in with 300ish credits. I was pissed lol

    • @gary1488
      @gary1488 День назад +3

      That’s the issue with it. So much is empty.

    • @gary1488
      @gary1488 День назад +1

      The quests should’ve been just on a handful of handcrafted planets and then all the others planets should be POI on a reduced scale. Also the other planets should just be for outposts and research. This would’ve been great as it would have given us a concentrated place to “live “ like Skyrim and fallout but you can venture out to the depths of space for some purpose if you want.

    • @SRSclip
      @SRSclip День назад

      @@gary1488 I was really hoping the modding scene would help but the game is just so boring nobody cares to make it better. I did like the faction quests and main quest but all the side side content is pathetic. Especially in comparison to Skyrim or oblivion or morrowind. Morrowind had same-y style tombs and caves etc but they had much better stuff to find and enemies to encounter. Starfield has almost nothing

  • @TheBlackRose3
    @TheBlackRose3 День назад +351

    It's disturbing that Emil and some other devs are pretending nothing's wrong when there clearly is. The reviews are bad, the sales are beneath what we'd expect from this studio, but you're happy with the response? What is happening in that studio???

    • @hmon661
      @hmon661 День назад +101

      They're going the Ubisoft/Bioware toxic positivity route.

    • @Ball.Daily11
      @Ball.Daily11 День назад +14

      Sales are bad ? It was one of the top selling games last year.

    • @lssjgaming1599
      @lssjgaming1599 День назад

      They could also be afraid of retaliation from higher ups

    • @poorNOOB
      @poorNOOB День назад +23

      ​@@Ball.Daily11Yes, but only for a moment. Back in November last year, Bethesda boasted about the total player count at 13.9m, which was pretty good. Then, around April(or March) this year, Bethesda boasted about the total player count again, but it was still around 13.9m. That can only mean right after the initial release, total unit sales just drop off the cliff and even game pass didn't even help boost it further.

    • @sacredpower7530
      @sacredpower7530 День назад +24

      The OGs who made Bethesda one of the best in the business are no longer working there and now the studio is a shadow of it's former self. If they were still around, I would have more confidence that TES6 would be a masterpiece worth looking forward to but instead, I'm worried about it.

  • @PATHETIC_DISASTER
    @PATHETIC_DISASTER День назад +37

    And how is 400 devs impressive for what they're achieving? Fromsoft has the same amount and look at what they're releasing. Their dlc is larger than most games that were released in the last 10 years, and not just larger, but the quality is unmatched, all that for $40. Now this is impressive, not the slop Bethesda releases.

  • @pyopyonyo3222
    @pyopyonyo3222 День назад +66

    Excuse me what? If 5 duds can make Valheim, if a small indie studio can make Enshrouded, if Mods can make a DLC like Follout London, and a AAA studio owned by 3 trillion USD company says Starfield is the best game they ever done? You're going Ubi route, good work.

    • @DarkAbilex
      @DarkAbilex День назад +1

      This needs a pin, Well said.

    • @mrfishsticks266
      @mrfishsticks266 День назад +1

      You're totally right about that. But bethesda did manage to manipulate players to defend their game, while Ubi, doesn't...

  • @David72899
    @David72899 День назад +253

    Emil is lost in the sauce, they need new writers

    • @theravenlord
      @theravenlord День назад +28

      They've needed to replace Emil for ages lmao

    • @southsidedon9037
      @southsidedon9037 День назад +4

      The best missions were the ones like when you join the strikers gang, The mantis lair or Vanguard storyline. The problem with Starfield is most of the game could be fixed with a cell phone! If they created actual missions that made sense people would love it.

    • @TonyPaulazzo
      @TonyPaulazzo День назад +4

      and new animators, coders and an engine that doesn't require quite so many loading screens :)

    • @2138Dude
      @2138Dude День назад +4

      They had writers but fired them in 2006

    • @octavianpopescu4776
      @octavianpopescu4776 День назад +7

      It's not just the writing, as in what the text says, but the whole writing design (I don't know the technical term for it). I remember a mission that really annoyed me, that Legrange guy in Neon. I told him over and over and over again in no uncertain terms I wanted nothing to do with him and he was like: come ooon, you'll change your mind and the game just put that mission in my quest log. I don't want to do it and I don't know why there isn't a clear way to reject some missions. They did this before in Fallout 4, where the only options were yes, very yes, sarcastic yes, and OMG! yes... This is really got on my nerves and it ruins the experience in role playing. I can't have a law abiding model citizen character, because the game now gets my character involved in drug dealing.

  • @VictorKiithsa
    @VictorKiithsa День назад +179

    Seeing the sad state of starfeild and now its failed redemption. I think its safe to say Bethesda needs to clean out their creative leads, because they clearly dont have what they used to, and its becoming more and more of a detriment.

    • @TheGreatOne-gw7xh
      @TheGreatOne-gw7xh День назад +7

      No they just need to be shutdown at this point.

    • @Fuzzycatfur
      @Fuzzycatfur День назад +1

      ​@@TheGreatOne-gw7xhForced to sell their pre Microsoft buy out IPs at least.

    • @w.a.o.a.w
      @w.a.o.a.w День назад +11

      @@TheGreatOne-gw7xh I think shutting them down is a little too far lol. I’m no Bethesda fan, not really a fan of any of their games, but this does look like an issue of not wanting to change. They seem slow in advancing / evolving their design philosophies. I believe that there are talented developers working there but they fall victim to mismanagement & poor leadership. Starfield felt like they had too many ideas but didn’t dig deep enough into any of them.

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g День назад +8

      ​@@TheGreatOne-gw7xhLook, you're evidently a child, but things aren't that simply. There's need to be changes but there's nuance here that has to be taken into account.

    • @MediaMunkee
      @MediaMunkee День назад +2

      Everything I've heard about Pagliarulo is that he's an incompetent who's managed to fail his way upwards into a lead role that's been observably detrimental to the games over time. He's basically lead writer _and_ designer on most Bethesda titles now and I can't speak to the design side of things, but taking a deep dive into the guy's writing is wild. He has ideas that sound cool on paper, at least sometimes, but then has absolutely no idea how to tie cause and effect together in a way that gels with reality or believable character motivations.
      The timeline definitely fits, too. He had a small role in Morrowind's DLC, was more involved in Oblivion, and became lead writer for Fallout 3 and Skyrim. Now, I like all of those games, but if nothing else the finer points of the writing got observably _dumber_ along that particular stretch and haven't improved since -- with the exception of New Vegas, which of course wasn't made by Bethesda. And that seems to remain a real sore point for them with regards to how they handle their IP now.

  • @HorseArmour
    @HorseArmour День назад +584

    Emil is just beyond delusional. The toxic positivity this dude reeks of is obnoxious. "Best game we ever made" my ass. Usually I'm pretty civil and chill, but man I just can't stand this slap in the face. Emil is just shoving shit in our faces and telling us it smells good at this point.

    • @hmon661
      @hmon661 День назад +61

      Great username

    • @chungusthewise2906
      @chungusthewise2906 День назад

      Emil is an incompetent buffoon. So far up his own ass

    • @wlot28
      @wlot28 День назад +31

      It’s PR talk, it’s always been lies to make things sound good

    • @evilkid9493
      @evilkid9493 День назад +27

      Yeah, their [best game made] is decided by the players not by Bethesda.

    • @sacredpower7530
      @sacredpower7530 День назад +36

      Which is I have a very bad feeling about the main story of TES6 if he's the one writing it.

  • @Maitredebo2
    @Maitredebo2 День назад +22

    The problem is that BGS think they are still on the top in terms of quality and games. That's not the case anymore. It was 10 years back. It might be a bit harsh but I think Bethesda is now a strong AA studio.

    • @comebackkid44723
      @comebackkid44723 День назад +1

      More like 14-15 years back. Fallout 4 was good but not that good.

  • @RockR277
    @RockR277 23 часа назад +5

    Huh. That's a really funny takeaway about FO3. My problem with the ending was that you can literally have a Ghoul or Super Mutant companion with the ability to put in the code and they just won't do it, so the only option is to sacrifice a life when it's completely unnecessary. It's the peak of "we as writers decided the story ends this way".

  • @Quickmart4
    @Quickmart4 День назад +71

    My theory: Bethesda is hampered by the egos of the few at the top, who probably had very little to do with the bulk of the writing in pre fallout 4 bethesda. The actual writers have left, and they can't deliver what they used to.
    Starfield has such a limited imagination. It feels so limited and dull.

    • @KeithElliott-zd8cx
      @KeithElliott-zd8cx День назад +4

      tbf a LOT of studios can change like 60% of staff between projects. They're not some cohesive whole for 20 years...

    • @Quickmart4
      @Quickmart4 День назад +1

      @@KeithElliott-zd8cx Yeah that's where the egos at the top come in. They seem to have never hired anyone who can write better than themselves since the early days. Just a theory. Because as you say, this hasn't happened to every company.
      Bethesda is a unique enigma to me. How did they get so bad?

  • @lukesilletta9295
    @lukesilletta9295 День назад +119

    I wish I loved Starfield more. But there was just to much random generation for me to really connect with it. Skyrim's setting was a character itself. Being able to wander around but also be grounded in the world with familiar landmarks dotting the horizon. In Starfield if I go to a random planet I just know its all random stuff. Really bursts the bubble of the fantasy. Also the irony is that the world in Starfield feels smaller because of it.

    • @Indiana_Minotaur
      @Indiana_Minotaur День назад +13

      This.
      The random generation thing really killed the game in every sort of way possible. Hand crafted locations is Bethesda's bread and butter; and they should've stuck to that

    • @Toska432
      @Toska432 День назад +5

      it got no soul

    • @stevencacka1799
      @stevencacka1799 День назад

      Yeah, worlds make no sense, like a road between buildings or outposts. Find a trail, leads to a waterfall or anything. Starfield “We don’t do that, we just have empty” complete success 😅 or just spend the game in the menu fast travelling across the universe which has zero adventure.

    • @smachdos1593
      @smachdos1593 День назад

      Starfield needs more handcrafted planets

  • @jungtothehuimang
    @jungtothehuimang День назад +53

    I'm just bummed out that Bethesda has no intention to innovate or change in any capacity. They kind of seem to have the Ubisoft toxic positivity issue where any criticism is being shut down. It's frustrating. They are going to be their own end if they don't innovate. People want new and interesting gameplay, stories, etc.

    • @TitusKingdom
      @TitusKingdom День назад

      I was saying the same thing comparing them to ubisoft. They think they can't do any wrong. These companies need to be humbled. Maybe they'll return to the glory days

    • @jungtothehuimang
      @jungtothehuimang День назад

      @@TitusKingdom they have lost their drive to write good compelling stories and have gameplay that fits the narrative, all they want to do is cobble together the same old tired mechanics, the same boring stories, even more boring dungeons. It just sucks man. I want to like Bethesda but they make it impossible. I feel about them the way I feel about Ubisoft. If they don't make an effort to change and grow then they deserve whatever fate their studio faces.

  • @alex1212456
    @alex1212456 День назад +9

    Some of the worst writers, worst animators, and least creative developers in the rpg space. They basically depend on creation engine to basically “forge mode” games

    • @sakuragi1062
      @sakuragi1062 День назад

      They still using that outdated engine with clayface animation,janky controls and still has long loading screen

    • @dr.sbrule5817
      @dr.sbrule5817 17 часов назад

      Can't really be called RPGs anymore, not since skyrim. Fallout 4 with its yes, yes or sarcastic (yes) dialogue options killed all role play elements

  • @Illiumx
    @Illiumx День назад +3

    Emil’s comment on F3’s ending is very telling. Players didn’t have a problem with dying. The problem was that Fawkes was totally able to go into the chamber for you but just says “naw, sorry. To lazy to develop that ending”. Only for you to somehow survive a fatal radiation dose in Broken Steel. Bro.

  • @Mako2401
    @Mako2401 День назад +167

    Bethesda went from one of the best companies to a shell of itself. Sad

    • @TheGreatOne-gw7xh
      @TheGreatOne-gw7xh День назад +21

      Bethesda was never one of the best companies, stop the cap.

    • @356z
      @356z День назад +2

      I went from insomniac (spyro/ratchet and clank) to Bethesda (fallout and ES) to larian (BG3).

    • @osamabinbrahmin3601
      @osamabinbrahmin3601 День назад +6

      @@TheGreatOne-gw7xh it probably is not one of the best, it was one of the most beloved

    • @deandoesstuff3371
      @deandoesstuff3371 День назад +14

      @@TheGreatOne-gw7xh Yes they were. For a while, they were the best at open world rpg games. Nobody came close. Even now, years later, no open world rpg has been as successful as Skyrim or been able to replicate it's formula.
      Their recent "failures" won't change that fact.
      That said. They need new blood and alot of revaluation if they wanna compete in the modern gaming world.
      Starfield had the potential to be a great game, but lacks alot of features and is ultimately too shallow. It's still redeemable, but they are gonna need to give us alot of big updates with new features and mechanics.

    • @johnnyflannigan136
      @johnnyflannigan136 День назад +4

      ​@@deandoesstuff3371skyrim sucks lol... Tons of open world games are MUCH MUCH better. Skyrim is unplayable after playing masterpieces like witcher 3.. Cyberpunk 2077.. Ghost of tsusima. Skyrim is slop for normies

  • @daviddesrosiers1946
    @daviddesrosiers1946 День назад +141

    I am baffled as to how Emil Pagliarulo still has a job. His best work is well behind him, his current work a parody of his past glories. I'm calling it. ESVI is going to be a soul crushing disappointment.

    • @bhministry
      @bhministry День назад +15

      Cant be a disappointment when you already expect it to be shit 😂

    • @kristianwhite1061
      @kristianwhite1061 День назад +5

      I am praying to every higher power that you are wrong and that Bethesda locks in and delivers a masterpiece after all these years. The waiting can’t be for nothing man…😭

    • @chadwolf3840
      @chadwolf3840 День назад

      I think the real talent from the past is gone. Emil / Todd won the politcal battles/power struggles and pushed them out.

    • @andreasheinze9685
      @andreasheinze9685 День назад

      Tbh, with how the climate within the gaming space is these days I don't see a sceneraio where any studio could make a sequel to Skyrim that won't be met with a lot of criticism. People's expectations are so huge and so clearly defined that if the final product deviates just a little from that, and we all know it will, people are going to be dissapointed. The broader audience and those are the ones who will be the loudest don't even want an ES6. What they really want is Skyrim 2 and they won't get that.

    • @Tinywars
      @Tinywars День назад

      Past glories? Fetch quest and extremely short guild quests. Oblivion did it right. The guild’s missions in that game were great. In Skyrim they were awful. The Thieves Guild was okay but everything else was as crap.

  • @BrownSugar977
    @BrownSugar977 День назад +120

    I dont care if making games is hard. My job is hard, does anyone care? No, if you make a shit game you deserve criticism.

    • @TheBlargMarg
      @TheBlargMarg День назад +12

      No kidding, someone can spend 40 hours building a car, but if that car sucks and barely runs, the car is crap. Doesn't matter how much heart you put into it.
      Edit: 40 hours is probably not a great time frame into a car, more like 40 months lol.

    • @Impactz
      @Impactz День назад +5

      Agreed. At the end of the day they’re selling a product, and not to mention, promising things.

    • @ReaperCet
      @ReaperCet День назад +1

      "I don't like your work ≠ "you did a bad job"
      So, "deserve" is kinda heavy handed imo

    • @dave7209
      @dave7209 День назад +2

      His work is not bad because a person dislikes it, most people dislike it because the work is bad. His work IS bad and Emil can not write nor take criticism. ​@ReaperCet

    • @jamesward6788
      @jamesward6788 День назад

      Yes! Testify!

  • @N0TYALC
    @N0TYALC День назад +13

    0:39 Brother, there are plenty of people who don't play Bethesda games, but criticize them heavily. They are Bethesda's former fans that no longer feel like spending $70 to learn that Bethesda is still declining.

    • @bighersh3565
      @bighersh3565 День назад +2

      Superbly put man .

    • @dannygleason5912
      @dannygleason5912 18 часов назад

      They have been declining since Skyrim. They don’t care. It’s so sad

  • @TheBlargMarg
    @TheBlargMarg День назад +10

    Starfield: "The biggest and best space game ever made...:
    No Man's Sky: "Sure bud."

    • @Kris.G
      @Kris.G День назад +3

      NMS is a cartoony sandbox walking simulator for little boys, come on.....

    • @numb1gxfan
      @numb1gxfan День назад +1

      No Mans Sky has been on the market 5+ years. Starfield has been on the market for 1 year. Don't you think 4+ years is a lot more time to develop content? Not making excuses, but that is a dumb argument.

    • @Kris.G
      @Kris.G День назад +1

      @@numb1gxfan 8 exactly.

  • @BlakeBelladonnaTucAndRoll
    @BlakeBelladonnaTucAndRoll День назад +41

    Emil has been sucking his own ego dry for over a decade. The man is immune to criticism and will proclaim his works as career highlights while the public at large thinks they are the worst part of the game. I knew the moment Emil had not been fired from Bethesda when the Starfield announcement hit the writing was going to be bad. The fact he has still managed to stay is borderline nepotism.

    • @unlimitedgamerworks6125
      @unlimitedgamerworks6125 День назад +4

      Man just cannot write a decent story

    • @BlakeBelladonnaTucAndRoll
      @BlakeBelladonnaTucAndRoll День назад +2

      @@unlimitedgamerworks6125
      Despite him being on the team I was willing to give Starfield a chance. Surely he finally learned to listen to comments from Fallout 4, but surely ther overall comments about 76? I have like 250+ hours in Starfield. And the worst thing I can say is I wish I could refund the time I put into it.

    • @KeytarArgonian
      @KeytarArgonian День назад

      The Neil Druckman of Bethesda.

    • @calwu8252
      @calwu8252 День назад

      @@KeytarArgonianNeil Druckmann is a great developer lmao just because you don’t like 1 divisive sequel he made doesn’t take away from the fact that everything he has worked on has been a 9+/10

    • @KeytarArgonian
      @KeytarArgonian День назад

      @@calwu8252 Neil Druckman didn’t even come up with the concept of the last of us. He came on to development of TLoU later than everyone else than gave himself the full credit in the shows credits. Absolute hack. There’s a reason the 2nd game was divisive.

  • @REAPER2172
    @REAPER2172 День назад +8

    Make us WANT to live in your worlds, don't MAKE us live in them.

  • @powergi3996
    @powergi3996 День назад +60

    WHY TF IS EMIL PAGLIARULO STILL AT BETHESDA????

    • @Ball.Daily11
      @Ball.Daily11 День назад +6

      People high up don’t get punished.

    • @XNyvedX
      @XNyvedX День назад +2

      @@Ball.Daily11 or if you are friends with the CEO LOL

  • @skydivin4ng3l
    @skydivin4ng3l День назад +4

    To be fair, they learned how to maximize their return of investment. Cut all content out and let them pay for small chunks. Make the chunks as small as possible and as expensive as possible. As todd said people buy everything 😢. They learned how to make procedural content and sell it.

  • @bretwilliams249
    @bretwilliams249 День назад +5

    I really thought Shattered Space might be the moment that made me feel some fomo for not playing Starfield, but instead it's a reminder I made the right decision to pass on this game. And I wish that wasn't the case.

    • @Kris.G
      @Kris.G День назад +1

      It was a turning point for me. I'm done with Bethesda and I do enjoy Starfield. I just thought Shattered Space would make it better.

  • @flynnoflenniken7402
    @flynnoflenniken7402 День назад +14

    The main problem for me is the exploration. I've played every BGS game since Morrowind, and they always had a knack for crafting environments I enjoyed walking around in, looking at things, and discovering stuff like caves or structures or landmarks. I felt immersed. With Starfield, the environments are bland because they're procedurally generated with landmarks procedurally plopped down kind of uniformly all over the place rather than handcrafted with attention to detail. Before the game released, my idea of what the game would be was kind of like Mass Effect where you have the main planets you visit with smaller, handcrafted maps and then the procedural generation parts would be where you go if you want to farm loot or mine resources and build outposts. From the way things were described it sounded like there was a separation between the handcrafted stuff and procedural stuff. Like, Mass Effect you had the main planets and then you had the more bland maps where you drive around with the Mako. The procedural stuff would be like the Mako maps where it's a separate thing from the main game. At the same time, it annoys me that there aren't any planets or moons that are just empty. EVERY planet and moon, even the most barren and "lifeless" ones, have random outposts scattered around and ships landing and encounters with npcs and enemies. It feels like everything's already been explored by someone. There's never a planet or moon where I feel like I'm the first person to take a step on it. Whole galaxy's already discovered and settled to the last inch apparently. It's like you said in the last video. The "discovery" isn't there.

    • @jahidthechosenone1313
      @jahidthechosenone1313 День назад

      Yup, thats my main problem with Starfield...As much as I wanna like it it's just okay to me. The exploration is the biggest and most important miss of the game. I dont like wandering at all in Starfield when you just continue to see the same locations recycled over and over. The gameplay loop also gets tedious. "Fast travel here, fast travel there" It constantly takes the immersion out of the game. The scope of the game was simply just too big and they bit off more than they can chew. Its ironic though, Starfield is supposed to be their "biggest game" but it feels like their smallest compared to the predecessors. Starfield is a mile wide and an inch deep is the best way I can explain it. It's not bad, but its dissapointing when you know what could have been if they stuck to what made them great.

    • @Neanderthal75
      @Neanderthal75 День назад

      I got the same problem with No Man's Sky too. I got bored of that too after like 50hrs. Same planets too, very minor variance of materials to gain , but all are populated and littered with outposts and aliens doing stuff.

  • @Andonios88
    @Andonios88 День назад +9

    This is not new, Emil has said some off the wall statements in the past. I’m not at all shocked to hear what he has said about Starfield.

  • @DayBowBow
    @DayBowBow День назад +43

    At this rate I really hope Microsoft makes them give Fallout 5 to obsidian instead

    • @boogiel3853
      @boogiel3853 День назад +5

      That would be so amazing! Especially if they had Josh Sawyer as Creative Director.

    • @ShawnLarsen-g6m
      @ShawnLarsen-g6m День назад

      Never gonna happen lol Get off Obsidians dick... they've made one great game and even that was 70% taken from Bethesda's Fallout 3🤣

    • @Gorgeman5
      @Gorgeman5 День назад +2

      Hoping avowed turns out good next year!

    • @Kris.G
      @Kris.G День назад +1

      god you people are SO TIRESOME

    • @octavianpopescu4776
      @octavianpopescu4776 День назад +2

      I don't know if to Obsidian, but yes, to someone else. I noticed this about a lot of gamers, something I don't get. Why do they pay so much attention to specific studios? Or when you see Bioware, Bethesda, Blizzard, Ubisoft, all making good games at one point, but declining over time, it seems to me people shouldn't place so much emphasis on studios. I like Bethesda games, like Skyrim or Fallout 4, but I can't say I'm necessarily a fan of the studio itself or of specific people, like Howard. There is no perfect studio, just studios that haven't failed yet.

  • @blaze595
    @blaze595 День назад +3

    This really reeks of the "toxic positivity" problem being talked about in modern game dev studios... They're so out of touch with what people actually want from their games.

  • @thatzaliasguy
    @thatzaliasguy День назад +2

    Bethesda needs to be sued for gross false advertisement at this point. Someone get a class action started.

  • @WackyJacky500
    @WackyJacky500 День назад +25

    Bethesda has become the pathetic 45 year old man that peaked in high school and still wears his varsity jacket....except instead of high school its Skyrim

    • @PaulzePirate
      @PaulzePirate День назад

      and instead of a varsity jacket, it's Todd's favorite brown jacket

    • @octavianpopescu4776
      @octavianpopescu4776 День назад +1

      I'll be honest, I tried replaying Skyrim yesterday and after Starfield, IDK, I'm just not feeling it anymore. I get a short impulse to return, but after a few hours I'm no longer attracted to the Bethesda formula. It has potential, "go anywhere, be whoever you want to be" is a great concept still. But the formula needs to evolve and in Starfield, it didn't evolve enough. I liked Starfield, but it felt like it could/should have been so much more.

    • @fish5645
      @fish5645 День назад

      @@octavianpopescu4776 Yeah, to be fair I played Skyrim and FO4 for a long time modded and unmodded. Now if I load up either I get past the starting areas, in Skyrim I head to a location and FO4 I head to Sanctuary or beeline to Diamond City and then I basically just tune out, tab and watch stuff and close the game shortly after. Starfield I was doing that after 30 hours when I realised there are 10 different POIs, shipbuilding was utterly uninspired and the main story is just a fetch quest. What BGS needs is to get rid of Todd and Emil, they are almost certainly responsible for their games being insanely boring.

  • @lonenomad8583
    @lonenomad8583 День назад +140

    Emil needs to go...

  • @Soothsayrtw
    @Soothsayrtw День назад +42

    Bethesda puts more effort in Skyrim to this day then starfield. And it makes no sense. You have a great template to work with. Space exploration. Where the hell are the aliens. Where are the different species on each planet. Where is the weapon variety based on the planet’s technology. I mean jeez they can make this such a good game if they had some imagination.

    • @refugeehugsforfree4151
      @refugeehugsforfree4151 День назад

      Todd Howard described "Starfield" as "Skyrim in space" during an interview, emphasizing that it incorporates elements familiar to fans of Bethesda's games, such as character customization and a robust skill system. He noted that "you’re gonna see those hallmarks in anything we do that is kind of a mainline Bethesda game."

    • @Soothsayrtw
      @Soothsayrtw День назад +6

      @@refugeehugsforfree4151 customization? Skyrim had different species of people you can be. Argonians. High elf’s. Khajit. Orcs. Starfield is nothing at all like Skyrim except the way you level up. You walk through white run and see nords, imperials. Elf’s. Orcs. It has way more than starfield. Shit even fallout 4 had more. There’s no reason starfield can’t have that same variety. And if it’s supposed to be like Skyrim it should have these things.

    • @refugeehugsforfree4151
      @refugeehugsforfree4151 День назад +2

      @@Soothsayrtw Well Todd said it was, aka he lied to us all.
      "Skyrim in Space" has so much heavy weight to it.
      He knew what he was doing.
      Lying to his overly loyal and zealous fanbase.
      I Pre ordered 76 at the promise of a Coop\online Fallout, played the Beta, found out it was you doing quests by yourselves and hoping they line up with the people you play with, and you take the same amount of time and don't DC.
      Canceled the preorder (Highest$ Version) never looked back at Bethesda again.
      I'm done forever. Maybe till fallout 5 goes on sale.

    • @blartsampsin8633
      @blartsampsin8633 День назад

      Ya it’s actually sad that they have the tried and tested template of Skyrim and fallout and all they have to do was add a space theme the team is so uncreative space is the easiest thing to fucking write for and they blow it

    • @deandoesstuff3371
      @deandoesstuff3371 День назад +3

      That's not criticism tho...This is just a subjective take. Bethesda went with a more "realistic" or grounded approach. Kinda like The Expanse or Dune...If you want sapient aliens, there's plenty of other space games to play.
      They need to improve their base game and add more features. That's the problem. Not the lack of aliens ( which are in the game btw, just not sapient ).

  • @sator_project
    @sator_project День назад +4

    I think Shattered Space shows why you shouldn't sell a DLC before the base game even ships. Both Erdtree and Phantom Liberty took two years to get out the door. And I have to imagine a lot of that time was spent conceptualizing and listen to feedback about the base games. With Starfield it seems like BGS faced some truly unsolvable problems, and the DLC was less a passion and more an obligation they already sold to people. The biggest smoking gun for me has got to be that price tag. I think anyone that takes pride in their work would either spend more time to put out a longer expansion, or cut the price at least a little.

  • @owenflanagan3154
    @owenflanagan3154 День назад +4

    Bethesda needs to shake up some leadership positions. It doesn't seem like anybody in power there has enough vision to SEE that their design is stale- let alone to steer it in a better direction.
    Not to mention, putting The Elder Scrolls on the backburner for 13+ years was an unbelievably poor decision. BGS knew that even if they only focused on TES and Fallout, there was guaranteed to be a nearly 10 year gap between new releases for each respective franchise. Faced with that sobering reality, leadership at BGS decided to add ANOTHER major IP to their juggling routine and spent a few years making a mediocre multiplayer game. Bruh.

  • @cassieudy5718
    @cassieudy5718 День назад +53

    I love Starfield and gave it a positive review. I am a fanboy with hundreds of hours in the game. Yet I just gave Shattered Space a negative review after 100%'ing all achievements and finishing it.
    I left the expansion feeling bewildered: "that's it?"
    I completed it in just two afternoon play sessions. I took my time. I clicked through all the dialogue, completed every quest, explored random POIs, did some bounty board stuff, checked out the other planets, everything. I even got the hidden unique armor set that people haven't caught on about yet.
    Two afternoons to 100% it. No new ship parts. 4 of the 6 new weapons are re-skins. The 2 new companions are just basic crew without story quests. No new skill magazines to collect. No new powers or abilities. No new systems of any kind. All their other DLCs have expanded upon the base game, whether it's vampire lord and crossbows, or playing as a raider, whatever. Shattered Space does nothing. A mundane story to beat over a weekend and forget about.

    • @octavianpopescu4776
      @octavianpopescu4776 День назад

      How much did it take you in terms of time in hours? 10 hours?

    • @lambree4947
      @lambree4947 День назад +2

      I like starfield, but I don't even think I'll waste my time with shattered space. And I bought the ultimate edition....

    • @TerranToro
      @TerranToro День назад +5

      The lack of new content here is truly baffling. How are there no unique armor and weapons? Why haven't we gotten any new powers from this eldritch horror-themed world? Why is Andreja, of all people, barely speaking about what's going on? Either the budget for this was ridiculously small or they were just being straight-up lazy. I usually hesitate to call developers that because I know how taxing it can be to work in this industry, but the sheer lack of effort and creativity leaves me little choice. Compare this to Far Harbor or any other major DLC they've done. They couldn't even manage to recreate that. My last shred of faith in this game is slowly crumbling away.

    • @-tera-3345
      @-tera-3345 День назад +2

      And then you consider that it took them a full year to release. For all their other games, they'd finish releasing their entire set of DLC within a year. They've taken longer than it took to make the entirety of all Fallout 4 DLC, and this is all they could put together?

    • @themoddrummer4518
      @themoddrummer4518 День назад

      Are all achievements obtainable in one play through without backup saves? Or is it like Far Harbour where different quest ones require different choices and therefore multiple play throughs / tactical manual saves.

  • @sydhamelin1265
    @sydhamelin1265 День назад +73

    I gotta feel sad for Matty, seeing a studio he loves falling to pieces. It's what I went through with Bioware. I was into Bioware from BG1, and even gave them a pass on Andromeda. But it was clearly their direction. We'll see how the next ME goes. The new DA looks, rough....feels like they just amplified DA:I, which I couldn't get into.

    • @justme87999
      @justme87999 День назад +5

      I honestly don't see how the two are comparable tbh. Bethesda had one arguably bad game.

    • @xFlee
      @xFlee День назад +5

      Homie, it’s just video games, it’s not that serious lol

    • @mattj2692
      @mattj2692 День назад +1

      I feel this, loved the old bg games back in the day and haven't enjoyed their releases lately. I had to force myself to finish inquisition after starting it three different times.

    • @Maleegi
      @Maleegi День назад +8

      @@justme87999 fallout 76; you forgot about that one?

    • @sydhamelin1265
      @sydhamelin1265 День назад +6

      @@justme87999 It's all subjective, but remember, to a lot of people Fallout 4 was a letdown, with its 4 choice dialogue. Take that off the chart though, and you have FO76 and Starfield. While Starfield wasn't nearly as rough, it wasn't the comeback that BGS needed after FO76.
      Likewise, Bioware only had one 'bad' game, but, just like with Bethesda, it was back to back with another let-down title.

  • @MostlyRiley
    @MostlyRiley День назад +6

    I like to live in Bethesdas game worlds. I beat Oblivion, Fallout 3, New Vegas, Skyrim, and FO4 once each. I have put more time into their games than any other studio, played thousands of hours into their games, made hundreds of characters always burning out at some point and getting bored. I don’t finish them because I don’t want to necessarily engage with their story. I want to create my own story in the world they made. I think a huge player base does like to ‘live’ in these worlds.

  • @nics129
    @nics129 День назад +5

    I have 2800 hrs on Skyrim and usually increase by a few dozen hours a month
    8 hrs on Starfield and stuck there

    • @nics129
      @nics129 День назад

      * Skyrim SE

  • @Penrose707
    @Penrose707 День назад +4

    Starfield really is a stinker. The fact that they're doubling down on this game as being so apparently great is very disheartening

  • @zb3485
    @zb3485 День назад +7

    emil has been killing bethesda for years

  • @Tribunal001
    @Tribunal001 День назад +14

    If Emil is still around after ES6 flops...bro

  • @brockly4443
    @brockly4443 День назад +5

    the rest of us have been saying this since fallout 76 came out

  • @Penrose707
    @Penrose707 День назад +3

    I actually think that Bethesda needs a leadership shuffle-up. They are losing their core market rapidly

  • @Von-Don-John
    @Von-Don-John День назад +7

    You know.. Having those barriers make for a better game in my opinion. Great example being i'm playing Morrowind and i can't side with House Redorran or House Hlaalu because i want to be Telvanni, i also can't be a part of the theives guild (in my playthrough) because i'm part of the fighters guild. I didn't even like it in Skyrim where you could just.. beeee everything! it meant nothing. Take the Mages Guild for example, what's the point in being archmage? just don't end it with me being archmage 😮

  • @HowdyYT
    @HowdyYT День назад +19

    Time and time again, the answer reveals itself. It’s Emil. Always has been.

  • @landoncopenhaver
    @landoncopenhaver День назад +21

    I kept Starfield on my Series X since launch since I knew an expansion was coming. Following me beating Shattered Space in the short amount of time it is, I promptly uninstalled the game. If they were looking for their Far Harbor moment, they failed. It did the opposite for me, I decided to more than likely be done with Starfield for good.

    • @GangstarComputerGod
      @GangstarComputerGod День назад +5

      Far Harbor by itself is way better than ALL of Starfield. Starfield is the most soulless, bland game I’ve ever played. I hate saying that.

    • @landoncopenhaver
      @landoncopenhaver День назад +1

      @@GangstarComputerGod I played the main story as well as all the major faction stories, but I had no interest in doing any exploration from planet to planet. They were all too similar, bland, and those constant loading screens slowed the process. I initially walked away thinking the game was ‘fine’, and now a year later this DLC has done nothing to improve my view of the game

    • @GangstarComputerGod
      @GangstarComputerGod День назад +4

      @@landoncopenhaver I’m not sure how many hours I put in because I actually uninstalled it, but it wasn’t a small amount. I just know that at one point I realized I was so bored I didn’t even care what happened. I had no desire to get another spinny thing, I knew there was nothing new on any planet, and the cities were small and had no interesting people or quests. I was so bummed. I’m fairly certain this DLC was cut from the game because that faction always seemed like a huge hole in the “universe” of the game. Their willingness to make their games worse to keep selling pieces off in a slow drip is going to sink BGS.

    • @shoogagoogagunga4350
      @shoogagoogagunga4350 День назад +1

      I might be done with all of Bethesda at this point. I don’t think I’m even gonna give their newer games a chance when they come out, unless there are just overwhelmingly positive reviews. I think I’m no longer a fan. Kind of disappointed to say that.

  • @declancampbell1277
    @declancampbell1277 День назад +30

    when Paul Tassi, the ultimate shill, gives your dlc below a 7, you know you've fucked up.

    • @earlofdoncaster5018
      @earlofdoncaster5018 День назад +4

      He gave the base game 9.5/10. Which means he's lying or never played the game.

    • @torrb420
      @torrb420 День назад +10

      ​@@earlofdoncaster5018or maybe he just, you know, actually like it?

    • @earlofdoncaster5018
      @earlofdoncaster5018 День назад +1

      @@torrb420 I guess it would be worth 9.5 if it wasn't for the dull bits in between the loading screens.

    • @torrb420
      @torrb420 День назад +1

      @@earlofdoncaster5018 or maybe someone had a differing opinion than to yours.

    • @earlofdoncaster5018
      @earlofdoncaster5018 День назад

      @@torrb420 I don't think that even Starfield's mum would give it a 9.5.

  • @Aiglos78
    @Aiglos78 День назад +2

    Dude, I don't think he learned the wrong lessons...those lessons were unequivocally learned FROM the community. He's talking about immersion, and that's DEFINITIVELY a huge deal in the Skyrim and Fallout 4 communities. The entire reason survival mode exists is because soooooo many people were looking for a more IMMERSIVE experience. Folks do absolutely want to "live" in these worlds. Yes...people are building characters. Like, check all the themed builds Fudge Muppet has done over the years. So, yes, a lot of folks want to play the games...but they DO want to play them immersively. That's just patently true and correct on its face. There is an absolutely unfathomable amount of discourse surrounding immersion in these Bethesda games specifically.
    As to the "best game we've ever made" -- I mean, that's entirely subjective. It just is. I think Pagliarulo gets an absolutely undue amount of flack for just having opinions. The way the community has treated that dude for nothing more than just openly talking about his opinions about Bethesda and its development process is frightening.
    Starfield definitely has flaws, and it's not the whole game that was promised. But it's 100% a Bethesda game from top-to-bottom. Every game INCLUDING Skyrim goes through this same cycle...every single one. What makes you think Bethesda is "blatantly ignoring feedback"? They're making games that sells tens of millions of copies. They have absolute cash cows in ESO and Fallout76, and F76 was an incredibly AWFUL experience...a thousand-thousand times worse than Starfield. The major debacle with Starfield is repetitiveness. Procedural generation is only as good as the diversity of the assets you create to populate those worlds. Anyway, I don't think it's a question of whether or not some people are unhappy...they clearly are. But Starfield's arc so far doesn't feel ANY different to me than any game they've released in the last 20 years.
    I don't think it's a "systemic" issue. They're making the same kind of games they made that helped sell like 100 million copies of their games.
    Maybe you just haven't enjoyed all of them and specifically you don't enjoy Starfield. That's cool. It's not your vibe. It wasn't totally my vibe either -- not in the way Skyrim or even FO4 were. But that's just all there is to it...it's not really much deeper than that.

  • @cheezitzonrye
    @cheezitzonrye День назад +2

    Bethesda have always excelled at compelling worldspaces and the big-picture lore; individual quests and dialogue always varied wildly in quality. If they learn anything from this game, I hope they realize that Starfield was Bethesda playing to their weaknesses while ignoring their strengths.

  • @FalloutTributeMusic
    @FalloutTributeMusic День назад +11

    When you stop Buying they will start Trying. The acceptance of low quality buggy products is starting to decline which is the best thing that could happen for us gamers. Its not only Bethesda but this one hurts the more because of my history with their games.

  • @VioletElite4
    @VioletElite4 День назад +18

    Skyrim was the last game where I made excuses and acceptions to their games being buggy, unfinished and watered down rpgs that focus more on action and exploration more than a good story or good rpg mechanics

  • @scirrhia_kruden
    @scirrhia_kruden День назад +7

    Emil Pagliarulo is out of touch? No way! *Shocked Pikachu face*

  • @bobbybee2975
    @bobbybee2975 День назад +1

    The alt reality of no FO76 or Starfield with FO5 or ES6 instead sure sounds better than the world we find ourselves in.

  • @Zaxth
    @Zaxth День назад +1

    "You're only ever as good as the last thing you did." With that in mind, noone should expect Elder Scrolls VI to be a masterpiece.

  • @SynthLizard8
    @SynthLizard8 День назад +11

    Paglurilo just needs to leave, he's a talentless hack that fluked on the Dark Brotherhood questline.

  • @Epiousios18
    @Epiousios18 День назад +18

    9:50 this is a point I totally disagree with Matty on. I love the idea of Bethesda focusing on "simulations" that you can "live in" that is what I want from a fantasy game. The problem is their execution in recent years. (Ideally you can have the best of both things btw)

    • @mattj2692
      @mattj2692 День назад +4

      Agreed I want elder scrolls to be less a typical open world RPG and more a fantasy life sim game!

    • @mikekuzmicz8408
      @mikekuzmicz8408 День назад

      Well sadly then, the BGS games aren't for you. BGS games were never about life SIM and making them into such will just make them another generic life SIM slop

    • @Chadwick5324
      @Chadwick5324 День назад +2

      @@mikekuzmicz8408 False. I've been doing this since Morrowind. Its the reason I fell in love with Bethesda games. I had over 400 hours on one character in Morrowind and it's been about the same in every game. I do create other characters, but that's to play as a different roles. I play these games because I feel like I can live in the world for months or longer. There are whole modding communities built around building homes farms and "Sim Settlements" to live in.

    • @Epiousios18
      @Epiousios18 День назад +3

      @@mikekuzmicz8408 Lol, well it looks like they are for me based on what the people who run the company are saying :)
      but to be clear I never said I wanted a "life sim," but a world that at least feels like you can "live in." There is a difference.

    • @mattj2692
      @mattj2692 День назад

      @@mikekuzmicz8408 you clearly never played daggerfall lol

  • @emory4641
    @emory4641 День назад +8

    Michael Kirkbride's return needed expeditiously

  • @wingingitwithbleep8934
    @wingingitwithbleep8934 День назад +3

    Mods. That's the only reason why people play these games. Bethesda needs to make their base games Free since they let Modders actually do the post development anyway.. sure charge for DLC and Bigger Mods Creators but make the base game Free.

  • @Death13Horseman
    @Death13Horseman День назад +2

    There is a trend in Triple A Gaming where you have these studios heads, leaders, executive overindulge in this unjustified optimism with a head in the sand mentality. Not saying all internet criticism is constructive or authentic but to ignore a bad reception as big as this, and continue on this trodden path is so freaking frustrating. They don't want to change, they are very content with how the conduct their business and make their games.

  • @joelhall7120
    @joelhall7120 День назад +5

    They’ve been lost since Skyrim. It’s a fact. And they act like it’s because our standards are too high when it’s literally them ripping any and all rpg elements. And they actually think that’ll make them more money.

  • @gate7clamp
    @gate7clamp День назад +12

    10:58 I mean, I do like living in the world, especially when I get to customize my apartment or settlements in the game. Takes me a while to make it exactly exactly the way I want it.

    • @Kris.G
      @Kris.G День назад +1

      I don't have the patience or imagination for interior/exterior design which makes this aspect of Bethesda games unappealing to me. I love the fact the ship habs are pre designed otherwise I'd be flying empty husks. Because if you're not into building outposts, then the living thing in Starfield is rather pointless.

  • @christianpaul5674
    @christianpaul5674 День назад +7

    Only thing I disagree with Matty on is we DO want to live in these worlds. I feel like Skyrim, Oblivion, and all the fallouts did that.

    • @octavianpopescu4776
      @octavianpopescu4776 День назад

      Yes, me too.

    • @leandrolezcano9524
      @leandrolezcano9524 День назад +1

      We do want to live in these worlds because is more fun to play the game as a sandbox than an RPG, and that fact is because of the main story is poorly written and doesn't compels you to follow it to try to know what will happen IMO. We all know that the side quest at far way better that the main story, which usually is more an excuse to play the game rather than an interesting story.

  • @zyquoo
    @zyquoo День назад +2

    Can’t spell Emil Pagliarulo without “Liar”

  • @Penrose707
    @Penrose707 День назад +2

    Bethesda has gotten progressively tone deaf lately

  • @AuzziepWNAge
    @AuzziepWNAge День назад +3

    Hi Matt,
    I agree with everything youre saying, however I think you are forgetting to look at all this from a financial perspective.
    Bethesda and game companies in general make more money spending less time and resources building hand crafted content and then focusing on milking money off a few fans who spend on silly micro transactions.
    This is better than front loading all your costs and sales at release and then not doing any milking unless you invest in building dlc.
    In short, 20k dedicated fans spending $2 a week on silly transaction is better for bethesda than 1 million fans buying a game once and a few dlcs. Its also a lot more expensive to do the latter.
    Until we have structural change to the profit making in game industries, indie games will be our only hope and its sad.
    Pls thumb up so Matty can do a video on game finances.

  • @PaxBisonica89
    @PaxBisonica89 День назад +6

    The lack of Middle Eastern policy solutions in this expansion is shocking and telling imo

  • @LovesCoffee
    @LovesCoffee День назад +8

    Bethesda should read the room and move head first into the next elder scrolls game and make it there main attention.

    • @TheGreatOne-gw7xh
      @TheGreatOne-gw7xh День назад +2

      Or they can not make another dumpster fire and just shut down as a company.

    • @LovesCoffee
      @LovesCoffee День назад +1

      @@TheGreatOne-gw7xh as a fan of there games for at least most my life I don't want them as a company to close just get back to making epic great games again.

    • @HaydenHero
      @HaydenHero День назад

      They should just contract out their ip’s to up and coming studios. They’ve proven they suck at making them

  • @MilkWasABadChoice17
    @MilkWasABadChoice17 День назад +1

    I don't understand how Starfield isn't considered a complete and utter failure. The hubris from that development studio is going to eventually cost them their jobs, Microsoft has made it clear they will shut down any studio if the return on investment isn't there.

  • @villes5835
    @villes5835 День назад +1

    Starfield needs:
    Enchanting system from skyrim, unlocks carry over to ng+
    Crafting system from fallout 76
    Unique armors and boss fights, like all different starborn armors
    No power unlock minigame or make the damn floating skippable
    Blueprint system for ships and outposts
    More non faction quests
    Quests that start at unique POIs
    Every avaible unique POI should be on map without needing to land randomly
    No quets locked collectibles
    Unique ship parts should unlock and carry over to ng+ without needing to do that damn neon quest every time

  • @MrInternetMan
    @MrInternetMan День назад +13

    I personally spoke with Emil about a year ago and he said that Starfield will most likely be the last game he works on as a director.

  • @w0t_m818
    @w0t_m818 День назад +4

    I actually have no problem with the whole "living in their world" idea, the problem is that doing so is becoming increasingly shallow due to the overall shallowness of the games mechanics. Kenshi is a game with absolutely no story, but is endlessly engaging because, in the absence of a story, it makes up for it with intricate systems that keep the sandbox varied and engaging.

  • @Lisa45423
    @Lisa45423 День назад +4

    How difficult it is to build a video game, I don't care what he said. If the chef serves you a terrible dinner and complains that it was too difficult, would you still go to the restaurant and feel sorry for him? His work is to create video games, for which they are compensated with at least six figures. I don't care whether it's free.

  • @FlynntheHuman602
    @FlynntheHuman602 День назад +1

    It’s kind of amazing how much Bethesda doesn’t seem to “get” Bethesda games.

  • @stephenlewis6922
    @stephenlewis6922 День назад +1

    Starfield could be Bethesda's crown jewel if they want it to be. They just have to put in the effort to make quality updates and content. This could be talked about the same way we talk about Cyberpunk and No Man's Sky.

  • @Li-Fu7
    @Li-Fu7 День назад +10

    Can I just say, as much as people hate Starfield and Shattered space, I thought the introduction to the DLC was really good.
    The Oracle space station was such a cool location, both in terms of its atmosphere and as a dungeon. I wish Starfield had more locations like it. It makes me realize that, despite being a Bethesda title, Starfield is woefully lacking when it comes to dungeons, and especially good dungeons with atmosphere, environmental storytelling, puzzles, and verticality.

    • @Rub3nAlexander
      @Rub3nAlexander День назад +2

      But this is what is so heartbreaking. There are fantastic elements in the base game as well, but it's all so shallow and underdeveloped.

    • @refugeehugsforfree4151
      @refugeehugsforfree4151 День назад

      Todd Howard described "Starfield" as "Skyrim in space" during an interview, emphasizing that it incorporates elements familiar to fans of Bethesda's games, such as character customization and a robust skill system. He noted that "you’re gonna see those hallmarks in anything we do that is kind of a mainline Bethesda game."

  • @KeithStreetman
    @KeithStreetman День назад +5

    Maybe Bethesda games were never that good and we were just eight

    • @blartsampsin8633
      @blartsampsin8633 День назад

      Nope even today, even fallout 4 was good especially in comparison to starfield they just bit off more than they could chew with the space theme

    • @NothingCoherent
      @NothingCoherent День назад +1

      Nah. Many of us are older and have been around since Daggerfall and Morrowind. Every release has been controversial for one reason or another. But underlying the problems, there was always a good game you could get lost in.
      Take it from an older fan: Starfield is just bad.

  • @wargames43
    @wargames43 День назад +3

    I keep saying it and i am saying it again Emil has to go that dude is setting bethesda up on a sinking ship. Honestly from all the leaked floor stuff on how he is buttering up to Todd and making the worst decissions possible. He is basically Todd's right hand in the studio and from disgruntled ex employees hes simply forcing Todd to listen to his decision making etc. IIRC from a old reddit post by a confirmed ex employee Todd actually wanted to do just a few planets and a handfull solar systems with handcrafted landing spots but it was Emil who pushed for a grander design which kind of made Todd exited for the idea but the execution well yeah. We all know Todd is the end responsibility for the product but the fact Emil is blindsiding him and manipulating is just awfull to me.

    • @GameBoyDame
      @GameBoyDame День назад

      Do you happen to have a link? I'm curious about this. Emil is a major issue.

  • @GutsNT
    @GutsNT День назад +1

    They need to scrap what ever they already done for TES6 and start over rethinking what a "Bethesda Game" is. They need to evolve.

  • @cwalser544
    @cwalser544 День назад +1

    Saying that you suck does not qualify as being mean, or not nice. You know what's Not Nice? Being trash and walking around society as if you're cool.

  • @Braven-j7m
    @Braven-j7m День назад +4

    They probably should have hired game developers instead of activists, that would have been a good start

    • @drewa3597
      @drewa3597 День назад +2

      less hair dye and pronouns

    • @CrazyxEnigma
      @CrazyxEnigma День назад

      Yes and those same "activists" have been with Bethesda for almost twenty years. 😂 But they only became "activists" now because game bad. You want politics out of gaming right? This is more of what what you'll get, soulless boring stories that have nothing to say and only have a "story" because it's expected to have one. Enjoy~

  • @merrillmayhemgaming
    @merrillmayhemgaming День назад +2

    "Some people aren't happy," SOME??!!

  • @GunterThePenguinHatesHugs
    @GunterThePenguinHatesHugs День назад +2

    I mean, Emil Pagliarulo has a House Vaarun tattoo on his arm, of course he's not gonna knock it 😂

  • @tridonFarstrider
    @tridonFarstrider День назад +1

    Things I loved about the DLC:
    -The Art Direction, bethesda made some amazing areas, and when it hits, it hits
    -The dungeons. There are probably 4-5 really good dungeons in the new world space
    Things I did not love about the DLC:
    -Lack of impactful choices. I discover one of the major houses is doing traitorous actions, say I am going to tell the council about it...then nothing, not even one dialogue option with the other councilors.
    -Lack of unique weapons or powers or rewards, come on Bethesda
    -Andreja bug
    -Tone deaf ending commentary that undo almost all of the distinction of House Var'uun versus zealots debate.

  • @richardclifton7502
    @richardclifton7502 День назад +1

    I don’t know who at Bethesda needs to hear this, but we play your games for exploration again exploration