super cool, but would be even more interesting if the AI would utillize the Z-depth so it could understand the 3d space. Ofc thats a huge task but just spitballing here.
I did initially play with Photoshop's Neural Filters and tried to use it as a subtle displacement map on the projection decals but couldn't get any promising results.
@@thosesixfaces thank you so much. I look forward to trying to replicate this effect. It is really impressive. Did you use this plug-in to also project the images onto the environment?
@@trippy6158 I just posted a video showing one way to do the light projection but I have no idea if this is the same technique as what thosesixfaces is using. I don't cover the panoramic capture either but there are videos on the UE channel that show how to use that plugin. And you would need to set up a proximity blueprint to adjust the lights intensity based on proximity with my method but that should be fairly easy to do too with an radial line trace.
I would absolutely love a tutorial on this
I had an idea like a while ago, im amazed it has been done
This is a trippy effect. Love what you did here.
Unreal!
Wow. Super cool! Great Video!!
This is Wild
super cool, but would be even more interesting if the AI would utillize the Z-depth so it could understand the 3d space. Ofc thats a huge task but just spitballing here.
I did initially play with Photoshop's Neural Filters and tried to use it as a subtle displacement map on the projection decals but couldn't get any promising results.
I think Nvidia made a thing but I doubt it's usable for this scenario. Either way it's crazy where things are going.
this is really neat!
Thank you!
That spherical projection is really cool, Once i saw it. But now i cant remember how it works. Could you show us how to make it?
awesome work
this is loco man!!! Keep going
very cool
Any chance you do a tutorial on this?
I would love to know how you got the 360 renders and did the camera projection
Captures were done using a plugin called Panoramic Capture for Unreal.
@@thosesixfaces thank you so much. I look forward to trying to replicate this effect. It is really impressive. Did you use this plug-in to also project the images onto the environment?
@@jamesmarcus2043 I'd really appreciate it if you let me know if you figure out the steps
@@trippy6158 I just posted a video showing one way to do the light projection but I have no idea if this is the same technique as what thosesixfaces is using. I don't cover the panoramic capture either but there are videos on the UE channel that show how to use that plugin. And you would need to set up a proximity blueprint to adjust the lights intensity based on proximity with my method but that should be fairly easy to do too with an radial line trace.
@Tripadvisor yooo dan..
Is the projection done with decals or is it shader magic?
i think its with decals!
Needs to be more subtle. It's a bit too much to navigate through.