Fractalise Everything - Machina Fractals

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  • Опубликовано: 19 ноя 2024

Комментарии • 23

  • @y0blue
    @y0blue Месяц назад +1

    Hey question, really interested in your product. Are you able to keyframe the fractal twists, scales, offsets etc inside movie render queue? For example it would be really cool to visually see a Twist X go from 0 to 1.0 in a render.

  • @robertvastag7579
    @robertvastag7579 Год назад +2

    When i started to use Your plugin, just realized, i want to fractalize everything. And there You go. Im Your biggest fan. This method with chaos destruction ;) Unique. Thanx, and cheers

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад

      YES! :) Chaos! We actually have a planned tutorial for that to be made…. We would love to see what you come up with!

  • @ДмитрийШахов-е8э
    @ДмитрийШахов-е8э Год назад +3

    Отлично, спасибо ребята!

  • @Dazzorm
    @Dazzorm Год назад +2

    So
    Fractal Carve any 3D Model.
    Would it be possible to mix this with a voxel landscape type of thing and carve the landscape :D That be cool.
    so this is only part of the new pack ?
    Love what your doing with 3D Fractals

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад

      Not sure voxels work with Unreals Boole tools, haven’t tried though. You can use both Essence and Mecha for this. They almost identical, they just have different fractal formulas.

  • @amineroula
    @amineroula Год назад +2

    Is it possible to make a fractal based on a custom model? Like importing a model then duplicate it in the fractal?

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад +2

      The closest you can get to that, is prob to try the foilage tool. So use your imported model as foilage, and then paint it onto a fractal mesh.
      Or try the ‘Intersection’ option in MeshBool. That will do like a ‘Multiply’ in 2d terms. So the final mesh will be where A and B overlap eachother.

  • @UnchartedWorlds
    @UnchartedWorlds Год назад +2

    Hi do we need your plugin(s) to follow this tutorial?

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад +1

      Yep, if you wanna Boole with fractals you do. But the technique applies to everything.

  • @urgisjot
    @urgisjot Год назад +2

    any chance to create a juliabulb quaternion with your current asset?

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад

      Currently not, but we might add it in a future pack :)

  • @vantablacknl
    @vantablacknl Год назад +2

    great work as usual

  • @Aociva
    @Aociva Год назад +1

    I wanna make glass fractal looking enemies which animate and all. Is that possible to make this into enemy ai?

    • @MachinaInfinitum
      @MachinaInfinitum  10 месяцев назад

      If you can somehow use the Boolean tools with your AI enemy I guess it’s possible.

  • @TrippyVideosGirl
    @TrippyVideosGirl Год назад +1

    Cool stuff👍!

  • @_trashcode
    @_trashcode Год назад

    can i do that with the plugin i bought on the unreal engine market?

  • @leobyrne4671
    @leobyrne4671 Год назад

    amazing

  • @Gome.o
    @Gome.o Год назад +1

    Hi, I've asked this several times, including sending you an email. PLEASE answer my question:
    How does this run on Apple Silicon hardware (the m1 max specifically) ?

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад +1

      Hi, we haven't tested specifically on that M1 Max so we can't really tell !
      It's a powerful laptop , should run pretty well

    • @Gome.o
      @Gome.o Год назад

      @@MachinaInfinitum THANK YOU for answering my question lol. Really appreciate it. So essentially, I'll be taking a gamble? If I do end up downloading, I'll be sure to report back with performance. Hesitant to spend money on something that hasn't been tested on mac. If you want me to be a guinea pig though, feel free to reach out.

    • @MachinaInfinitum
      @MachinaInfinitum  Год назад

      @@Gome.o Sorry for not being clear, the plugin has been tested on Mac, just not on M1 Max.
      Please reach out and we will find out how it performs !