This is awesome! looking forward to having full body tracking and fully rigged characters available instantly. It's all quite complicated for a newcomer, I feel like we're on the cusp of this all being made significantly easier.
Hello! Great video, very informative. I've got a workflow question. I'm working on animating a cutscene in Unity, and I've got my audio recorded. The next step would be to mocap that body in Maya, which I would clean up in Maya and transfer to Unity. My question is do you think it is it feasible to record the face mocap in Unity like this and somehow layer (with a blend tree, maybe?) it on top of the body animation? Furthermore, do you feel comfortable cleaning up face animation in Unity since it's recorded there? Thank you!
Thanks so much for making this video! I'm curious - do you think it would be possible to animate a 2D "face" (on a 3D robot) using face capture? Additionally: thank you for the links to David and Brads' Artstation profiles. Do you think I could reach out to them to contract an AR kit ready model?
Hi! I'm new to unity and I'm working on a project that uses head face tracking to move a player/ object. E.g if I rotate my head towards left it will move the player left and same for right. Can you tell me how can I improve this.
Pro tip: Maybe mention that an iOS device will be needed earlier in your video rather than have the viewer learn this halfway through.
0:12 I like it.
This is awesome! looking forward to having full body tracking and fully rigged characters available instantly. It's all quite complicated for a newcomer, I feel like we're on the cusp of this all being made significantly easier.
Thanks! I agree, there are a lot of options coming soon. I still like to animate, but not everyone feels that way!
Hello! Great video, very informative. I've got a workflow question. I'm working on animating a cutscene in Unity, and I've got my audio recorded. The next step would be to mocap that body in Maya, which I would clean up in Maya and transfer to Unity. My question is do you think it is it feasible to record the face mocap in Unity like this and somehow layer (with a blend tree, maybe?) it on top of the body animation? Furthermore, do you feel comfortable cleaning up face animation in Unity since it's recorded there?
Thank you!
This is great!!🔥🤩😂
Thank you so much for this tutorial👍! May I ask if you can provide the 3D model of dinosaur for downloading?
I do not have the take recorder on the + icon. Any advice? running 22.3.11
How can we use multiple character ?
非常好的教程,尤其是孩子的配音太可爱了~~
this is amazing! Do you have one tutorial with blender?
instead of maya
How to get the phone screen to show on unity
Thanks so much for making this video! I'm curious - do you think it would be possible to animate a 2D "face" (on a 3D robot) using face capture? Additionally: thank you for the links to David and Brads' Artstation profiles. Do you think I could reach out to them to contract an AR kit ready model?
Does it work on android?
I want something to use for head track rotation. Is it possible with this plugin?
sorry, its iOS for now
Hi!
I'm new to unity and I'm working on a project that uses head face tracking to move a player/ object. E.g if I rotate my head towards left it will move the player left and same for right. Can you tell me how can I improve this.
@@danishmalik5471 i sont understand what you want.
😂👍