Easy Facial Rig in Blender in 90 sec - Quickie Tuts #08

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  • Опубликовано: 17 дек 2024

Комментарии • 207

  • @PixelicaCG
    @PixelicaCG  3 года назад +191

    *Before generating the rig, select the rig Press Ctrl+A then Apply "All transform" it solves the issue where the generated rig is too small or have a wrong size*

    • @joaopdioscorides1053
      @joaopdioscorides1053 3 года назад +1

      OOOh yeah, godlike comment. Thanks!

    • @greatstaro9255
      @greatstaro9255 3 года назад +1

      God, I had no idea of this trick. Literally no body speaks about it. Thank you

    • @nitrosv4543
      @nitrosv4543 2 года назад

      I AM NOT ABLE TO GENERATE THE RIG PLS HELP!!

    • @Sitwayen
      @Sitwayen 2 года назад +1

      @@nitrosv4543 enable the addon rigify in settings

    • @12-OneTwo
      @12-OneTwo 2 года назад

      I can't Generate the Rig either.
      The Circle with arrows appears under the Character's head.
      Not the Actual Rig.
      P.S.:RIgify enabled, Model already scaled.

  • @AGRAk
    @AGRAk 2 года назад +332

    No intro, no outro, short, fast, usefull and funny.-The perfect tutorial

    • @PixelicaCG
      @PixelicaCG  2 года назад +3

      Thanks glad you liked it :)

    • @grogcito
      @grogcito 2 года назад +5

      And also a perfect thumbnail, can't leave that out lol

    • @ozzy3933
      @ozzy3933 2 года назад

      @@PixelicaCG hey i wanna thank you aswell, you're giving us so much value for our time and it's very well thought out and perfectly explained, excellent work!

    • @stylie473joker5
      @stylie473joker5 2 года назад +1

      Intros are a waste of time exactly

    • @Skybot437
      @Skybot437 2 года назад

      Fr.

  • @BaileysDad
    @BaileysDad 3 года назад +158

    "Not fully inside and not fully outside" this is exactly what I was looking for :) thanks!

    • @PixelicaCG
      @PixelicaCG  3 года назад +4

      glad it was helpful :)

    • @its_mahabubur
      @its_mahabubur 2 года назад

      @@PixelicaCG hey bro can i do that without topology? 😓

    • @donianggara5349
      @donianggara5349 2 года назад

      @@PixelicaCG Yeah, can we do human metarig without retopology?

    • @tituswatson5721
      @tituswatson5721 2 года назад

      That’s what she said.

    • @oredi
      @oredi Год назад

      That was a Bruce Lee statement right?

  • @dm6053
    @dm6053 2 года назад +6

    not me watching this after making my own complex skeleton rigs from scratch! still great to know about that riggify addon!

  • @VerolVoran
    @VerolVoran 3 года назад +127

    I love that his videos are educational.
    But also funny at the same time.
    The ending😂 you don't see them coming.
    Pls keep it up bro, you're doing fantastic 👍😂

    • @PixelicaCG
      @PixelicaCG  3 года назад +7

      Thanks bro :) that's the goal
      glad you enjoyed it.

    • @bengreen2532
      @bengreen2532 3 года назад +4

      I fully support, I'll go get some sleep!

    • @SpaceKebab
      @SpaceKebab 2 года назад +1

      yeah i dont think the animation saw anyone coming

  • @archae10
    @archae10 2 года назад +4

    I have been dying for the past 6 hours trying to slowly rig facial features. Thank you.

  • @tymondabrowski12
    @tymondabrowski12 3 года назад +16

    Thanks, that's exactly what I needed to see! (I was slowly drowning in desperation, seeing how hard it would be to have actual face animation in my hobby gamedev project).

  • @LOSFOUFOUP
    @LOSFOUFOUP Год назад +21

    Just in case it helps someone, here. Be careful not to move cheek.T, cheek.glue, lid.T, and lid.glue by themselves (one at a time), you won't be able to generate the rig (there's probably others but these ones were the most annoying for me). Some bones should only be moved together using the circle selection (C) on their shared balls, or it won't work. Sorry for all these technical and completely accurate terms.

  • @CanErduman
    @CanErduman 2 года назад +11

    Thanks for the video!
    One thing that's also important for new users: use a model that is in neutral pose. No smiling or open mouth.

  • @Thetgypsywriter
    @Thetgypsywriter 2 года назад +2

    Hands down the most helpful and funny video I have seen for the blender community! thumbs up bro

  • @davymachinegun5130
    @davymachinegun5130 2 года назад +2

    Hol' up! The thumbnail...
    Nevermind: EVERYTHING

  • @bifteckrupin1590
    @bifteckrupin1590 Год назад

    literally the most useful video on youtube

  • @Xeranicttv
    @Xeranicttv 11 месяцев назад +2

    i cannot find the skeleton dropdown that you have at 1:05. Kinda lost at that point.

  • @marydrawz3565
    @marydrawz3565 2 года назад +3

    There's is no such thing as rigify buttons/generate rig for me to press 0:30 ... There's only a rigify option where I can press re-generate rig, but the button is Grey and I can't press it..

  • @njnjhjh8918
    @njnjhjh8918 2 года назад +4

    I always wondered why so many models have separate eyes and teeth. It makes a lot of sense

  • @JoeTheDino
    @JoeTheDino Год назад

    Came here for the tuts, subscribed for the lolz. Thanks for the laugh i needed it.

  • @chryssdale5747
    @chryssdale5747 2 года назад +2

    The thumbnail is...
    Inspiring

  • @nutellalhyar9339
    @nutellalhyar9339 2 года назад +6

    I'm trying to regenerate rig on face but always RIGIFY ERROR: Bone 'lid_glue.B.L.002': Could not match control node for ORG-lid_glue.B.L.002
    Incorrect armature for type 'base_generate'
    it gives this error. what should I do?

  • @Cts_ville
    @Cts_ville Год назад

    😂😂😂😂the end had me dying, thanks for the fast tut!!

  • @FrankiesPixelDreams
    @FrankiesPixelDreams Год назад

    Omg, i did 3 tutorials and i always did Automatic weights on bones not on generated rig :D this is so easy now, thank you so much.

  • @crazynik-rd1zl
    @crazynik-rd1zl 2 года назад +5

    Hello, the tutorial is great, but I have a problem. I'm trying to generate the rig but the generate rig button is gray and when I click it nothing happens. Can anyone help?

  • @cofiecoffcoff4287
    @cofiecoffcoff4287 2 года назад

    why was this so funny I didn't expect this to be so funny xD

  • @n01z3
    @n01z3 2 года назад +2

    that ending/ 10/10

  • @vrykolakasart1752
    @vrykolakasart1752 Год назад

    bahahaha i love how this dude's tutorial go straight to the point. no intro, no music bg, no outro just pure facts xD
    Keep it up man!

  • @plaguster
    @plaguster Год назад +1

    this is gonna help me so much

  • @aryyamwko
    @aryyamwko Год назад

    the ending was unexpected, respect c’:

  • @shivam7156
    @shivam7156 3 года назад +4

    My man 🔥
    Always had problem with face while using rigify
    I used to place them wrong

  • @anfxf6513
    @anfxf6513 Год назад

    I really love the final pic of that girl, I loved it

  • @aprizuniverse
    @aprizuniverse Год назад +1

    theres a problem tho, whenever i delete a bone i DONT need it comes up with an error, heres an example: Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-teeth.T" not found'

  • @radicant7283
    @radicant7283 Год назад +1

    How to make a rig: just use rigify, bro.
    Such insight!

    • @err0rc0degames
      @err0rc0degames Год назад +3

      90% of blender tutorials just are "download this plugin"

  • @m1ke-431
    @m1ke-431 2 года назад +2

    Pls the next time explain welli didnt understand why thete any generate just have regenerate i spend puting the bones for nothing

  • @KAPI4Lock
    @KAPI4Lock 2 года назад +1

    The only problem i have with blender, i follow every step to riggify a Vegito model I downloaded, when i get done and test if it will make the bones and Vegito move, but it makes only the bones move,

    • @KAPI4Lock
      @KAPI4Lock 2 года назад

      So im still searching around youtube and trying to find a way to make the character and bones move at the same time

    • @Kyle-ho4lj
      @Kyle-ho4lj 2 года назад

      @@KAPI4Lock You need to parent the objects to the bones

  • @Lloydoestuff
    @Lloydoestuff Год назад +1

    i keep getting this: RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig.
    Incorrect armature for type 'chain_rigs'

    • @Lloydoestuff
      @Lloydoestuff Год назад

      nvmd fixed it

    • @CrPedits
      @CrPedits Год назад

      how did you fix yours?

    • @Lloydoestuff
      @Lloydoestuff Год назад

      @@CrPedits forgor

    • @CrPedits
      @CrPedits Год назад +1

      @@Lloydoestuff I found the fix, I just had to remove the spine bone since I wasn't using it

  • @MrRamzapr
    @MrRamzapr Год назад

    looks like your my saviors Jesus in Blender thanks finally someone that use rigify different and it works

  • @imtotallyaperson
    @imtotallyaperson Год назад

    how do i select specific bones when i try to click on them the entire rig is getting selected

  • @joenassar4863
    @joenassar4863 Год назад

    my blender does not show me the automatic weights option so i can't continue.... do you know how to fix that pleaseeee

    • @joenassar4863
      @joenassar4863 Год назад

      pleaaaaseeeeee

    • @joenassar4863
      @joenassar4863 Год назад

      im about to cry ever since i attempted this tutorial, my blender is stuck on set parent to whenever i click on my mouse, idk how to deactivate it and can find info nowhere. please help me

  • @noel_996
    @noel_996 2 года назад +5

    Me at beginning: 😃
    Me at end: 😀

  • @caencfy4702
    @caencfy4702 Год назад

    Do I have to union or parents some of facial parts like tongue, teeth and eyebrows?

  • @rickflorida3838
    @rickflorida3838 2 года назад +1

    does the eye ball have to be joined to the head mesh

  • @wagnerdavi90
    @wagnerdavi90 Год назад

    KIKKKKKKKKKKKK VERY GOOD TENKS

  • @KaiC4C
    @KaiC4C Год назад

    No matter what I do I keep getting Bone Heat Weighting: failed to find solution for one or more bones error when I ctrl + p with automatic weights

    • @lbc2564
      @lbc2564 4 месяца назад

      Same thing for me. You got a solution?

    • @KaiC4C
      @KaiC4C 4 месяца назад

      No, but now I use shape keys and build a mouth rig from scratch using bones .

  • @vector2680
    @vector2680 Год назад

    really cool video
    but I keep having problem when I try to parrent with automatic weights, it always shows message "Bone Heat Weighting: failed to find solution for one or more bones" and after that the rig basically doesnt work at all ( no bone is parrented to the mesh)
    thank you for any response in advance

  • @ljbstudiosanimation2152
    @ljbstudiosanimation2152 3 года назад +1

    1:42
    Him: What let me do it!
    Also Him: Gets so mad and he throws the computer in the trash

  • @kiellandbrwn1
    @kiellandbrwn1 2 года назад

    😂😂😂😂 that last part had me dead af !

  • @braveclem
    @braveclem 3 года назад +1

    after i set parent to automatic weight,my model gets deformed,is there any fix for this? it's a head without facial bones

    • @PixelicaCG
      @PixelicaCG  3 года назад

      make sure bones are on the surface and also before generating the rig press ctrl+A and select "all transforms" then generate and the rest, it should be fine

    • @braveclem
      @braveclem 3 года назад

      @@PixelicaCG what do you mean by "on the surface"? edit:the righ works but the mouth doesn't open correctly,looks like the teeth get stretched out when trying to open the mouth

    • @PixelicaCG
      @PixelicaCG  3 года назад

      @@braveclem i mean not fully inside and not fully outside, for the mouth make sure the teeth bone in the right position also the rig is most likely have these kinda issues and it's normal you have to fix it with weight paints, if you don't know how to work with it theres tons of videos out there explaining. it's a whole diffrent subject so i couldn't explain it in this quick tutorial.

    • @Calactic
      @Calactic 2 года назад

      I'm currently having the same issue, any fix?

  • @Rin8Kin
    @Rin8Kin 2 года назад

    Love when clickbaits are made with good sense of humor xD

  • @HemantSingh-wr2sq
    @HemantSingh-wr2sq 2 года назад

    1:40 I learned some bonus tips.

  • @mooseg12
    @mooseg12 2 года назад +1

    For some reason when I generate the rig it appears at the characters feet, does anyone have this problem?

    • @PixelicaCG
      @PixelicaCG  2 года назад +3

      did u apply all transform (Ctrl+A) before generating?

    • @mooseg12
      @mooseg12 Год назад +1

      @@PixelicaCG 10 months later I just see this, thanks for the reply it worked for me :D

  • @μαριαχατζηθεοδωριδου-ψ4χ

    my pc crashed the moment i parednt with weights AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH T-T

  • @andres-pz1ln
    @andres-pz1ln 2 года назад

    Hello , Can you tell me where did you get that model ?Is it yours ?Can you give me a link
    THX

  • @Drecokxge
    @Drecokxge 2 года назад

    didnt need this at this exact moment but i know for a fact i will lol

  • @GANIMAT
    @GANIMAT Год назад

    я бы не сказал что это легко, из коробки ригифай работает крайне коряво, необходимо допиливать всё руками, настраивать шейпкеи и тд. Все таки предпочитаю для лица использовать кастомный самодельный риг, а вот для тела вполне неплох (если тоже конечно слегка допилить ручками)

  • @burgioman3917
    @burgioman3917 Год назад

    please help it says mdd bone does not support UI data

  • @davyponte
    @davyponte 7 месяцев назад

    Ahahah good job bro to learn in first example an Ahegao expression by a character look like Belle Delphine 😂😂😂 PS: I would have done it this way too 😏😏😏

  • @tadvinshow3604
    @tadvinshow3604 3 года назад +1

    Perfect 💗

  • @MarekMachava
    @MarekMachava 2 года назад

    Thank you!

  • @icreatesomethin3835
    @icreatesomethin3835 Год назад +1

    I guess i m not sleeping tonight

  • @hanoiramirezmorgan5804
    @hanoiramirezmorgan5804 2 года назад

    Buenos dias
    can you tell me where to download 3d models?

  • @masqueradechannel1263
    @masqueradechannel1263 Год назад

    I foreseen frustration a good couple of hours ahead of pain.

  • @omiorahman6283
    @omiorahman6283 6 месяцев назад

    That ending .

  • @jaykhamankar8782
    @jaykhamankar8782 3 года назад

    Thanksss it really helped....but which bone is for teeths?

    • @PixelicaCG
      @PixelicaCG  3 года назад

      You're welcome, it has a round shape and the name is "Teeth.T" (for the top teeth) and "Teeth.B" (For the bottom teeth)

    • @jaykhamankar8782
      @jaykhamankar8782 3 года назад

      @@PixelicaCG thankss❤️

  • @LaRay314
    @LaRay314 3 года назад +1

    I have a question. I'm new in Blender and for a few days I had sculpt a head and now I made eyeballs but when I try to place them into the head than they pop out every time I try to place them perfect in the eye socket. Is there a trick how to place them into the eye socket withou popping out?

    • @Czarzhan
      @Czarzhan 3 года назад +3

      Make sure the eye mesh's origin is in the center of the eye sphere. When the eye rotates, it should stay within the head.

    • @LaRay314
      @LaRay314 3 года назад +2

      @@Czarzhan The problem was snap to faces was on...😂

    • @Czarzhan
      @Czarzhan 3 года назад

      @@LaRay314 Glad you were able to sort it out.

    • @Mocorn
      @Mocorn 2 года назад

      @@LaRay314 we've all been there mate. The snap menu needs to come with an audible warning every time you turn it on :)

  • @12-OneTwo
    @12-OneTwo 2 года назад +1

    I've got this error while generating the Rig.
    I updated the face Rig & Scaled it.
    RIGIFY ERROR: Bone 'spine.004': Cannot connect to non-chain parent rig.
    Incorrect armature for type 'chain_rigs'
    Edit : It seems the solution was to delete 'spine.004'.
    This doesn't see satisfying as I'd like to animate a whole Bust not just the Head.
    Any idea why 'spine.004' is problematic?

    • @12-OneTwo
      @12-OneTwo 2 года назад

      @@jinxxpwnage I See.
      Do you think I should keep the Meta Rig for the full Body?

    • @Nina-qd6vf
      @Nina-qd6vf 2 года назад

      @@jinxxpwnage which check box? Can’t find it

    • @jinxxpwnage
      @jinxxpwnage 2 года назад

      @@Nina-qd6vf Just checked , go to pose mode and select the bone you're having issues with and then while in pose mode go to the bone properties on the right and at the bottom you'll see "rigify type" there should be a connect chain checkbox , if you have a break on spine.004 it cannot generate a chain since it's separated so unchecking this might work.

    • @Nina-qd6vf
      @Nina-qd6vf 2 года назад

      @@jinxxpwnage I found a solution after I commented but tysm!

    • @jinxxpwnage
      @jinxxpwnage 2 года назад

      @@Nina-qd6vf Yeah i should have been more specific and left that comment a while ago but i actually forgot how to do it since i haven't touched rigging in a while. glad you found a solution though.

  • @maxiloverr
    @maxiloverr 2 года назад

    hello, thanks for the great tutorial! Unfortunately, I have followed all the steps and when I move my rig, my model doesn't move with it... Do you have any idea what's wrong? Thanks in advance :)

    • @dylankelly8049
      @dylankelly8049 2 года назад

      I have the same problem

    • @maxiloverr
      @maxiloverr 2 года назад

      @@dylankelly8049 I found that there was a problem with the specific base model I was using, try it on different models, that might solve your problem!

  • @Reaxxcartoons
    @Reaxxcartoons 2 года назад

    Thank you

  • @juancarlosgzrz
    @juancarlosgzrz Год назад

    no rigify buttons for me :(

  • @saltal3915
    @saltal3915 2 года назад

    Anyone knows what movie is that last part from?

  • @CoisasdaLuisaHelena
    @CoisasdaLuisaHelena 2 года назад

    can we do that in a vroid character?

  • @melikawgirl4120
    @melikawgirl4120 2 года назад

    whats name of app ?

  • @kucobadownload
    @kucobadownload 3 года назад

    Is that can used for facebuilder ?

  • @VVM2024
    @VVM2024 2 года назад +2

    Totally not a human but I'm trying to make a Lightning McQueen Mouth rig from an existing obj model with a closed mouth, do you think this human rig would work with an
    animated car character ? 😂

  • @gabrielbigliardi
    @gabrielbigliardi 2 года назад

    what about windows 11 on your workflow?

  • @bizardugrenier
    @bizardugrenier 2 года назад

    dont wprk the guy stays staring at me with bones and rig nothing happening in pose mode

  • @kiss2059
    @kiss2059 Год назад

    ADD ON LINK?

  • @Colouras
    @Colouras 2 года назад

    Funny, i like

  • @juandavidmataramos8429
    @juandavidmataramos8429 2 года назад

    gracias

  • @wevster
    @wevster 3 года назад

    Would be a fantastic a video to show how to change the image of each control(a fast way instead doing one by one), because when they are crowded it is almost impossible to notice what control correspond to each bone

    • @ChiamakaKathryn
      @ChiamakaKathryn Год назад +1

      If each control is named, you could hide the other controls when you want to move a particular part.
      This can make it less cluttered and less confusing than when all the controls are turned on at the same time.

  • @santitabnavascues8673
    @santitabnavascues8673 2 года назад

    I knew something weird was going on! Got confirmed when the OF bait triggered 🤣🤣🤣

  • @FN-nh7wu
    @FN-nh7wu Год назад +1

    is rigfy for free?

    • @russian.matt51
      @russian.matt51 9 месяцев назад

      it's built in blender lol
      Edit on the top screen > Preferences > Add ons > search "Riggify" > activate it > create shit

  • @roryfarrell3587
    @roryfarrell3587 Год назад

    hahahah great ending

  • @jonerogan7537
    @jonerogan7537 Год назад

    🔥🔥🔥

  • @alqwer8099
    @alqwer8099 3 года назад +6

    This last part of Onlyfans 🤣🤣🤣🤣👌🏼

    • @makulVR
      @makulVR 2 года назад +1

      There he is presenting his girl model fully rigged and animated ;)

    • @alqwer8099
      @alqwer8099 2 года назад

      @@makulVR 🤣👍🏼

  • @sm71485
    @sm71485 3 года назад +5

    Knew it looked like belle delphine

  • @BigDicTRP
    @BigDicTRP 2 года назад

    I love you

  • @jounalansman1769
    @jounalansman1769 Год назад

    That ending! pahahaha

  • @MiDaY_i
    @MiDaY_i 2 года назад

    naaah the end🤣🤣🤣

  • @maxpain4501
    @maxpain4501 2 года назад

    Finally 😂😂😂😂😂 .

  • @AutumnRed
    @AutumnRed 2 года назад

    quick yes, easy no... one of my main issues withb Blender is the amount of steps you need to remember for some tasks. Following a quick tutorial like this helps a lot but memorizing all those steps? well, I guess there is no other way than repeating the same steps over and over and trying to understand what they and why they do it

  • @dancerstarlight5292
    @dancerstarlight5292 2 года назад +5

    perfect, I now can create my onlyfan

  • @saoulojeri6397
    @saoulojeri6397 2 года назад

    buen final XD

  • @CommanderOfTheSun
    @CommanderOfTheSun 2 года назад

    I have two questions;
    1. Where's the model?
    and
    2. Give me the model

  • @jawadoumar
    @jawadoumar 2 года назад

    Show the animation please ^_^

  • @TomvGraf
    @TomvGraf 2 года назад

    The end... :')

  • @june_thehuman9650
    @june_thehuman9650 2 года назад

    ok but the thumbnail-

  • @Wuumaximoff
    @Wuumaximoff Год назад

    Easy until "rigify error:"

  • @Irumancer
    @Irumancer Год назад

    Jajaja the end

  • @Rain87166
    @Rain87166 2 года назад

    Wait is your thumbnail belle delphine

  • @redphantom2670
    @redphantom2670 3 года назад +1

    noice

  • @albiceleste101
    @albiceleste101 3 года назад +1

    ngl that thumbnail made me click

  • @sweeeeeetch
    @sweeeeeetch Год назад

    Hajahaajahahaahaha the final result