How to build an actually useful Strider Pawn
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- Опубликовано: 24 авг 2024
- Welcome Arisen,
after last weeks Sorcerer Pawn Guide, we will take a look at the Strider Pawn. He might be the most simple to build pawn while still keeping a lot of versatility.
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2 down, guess what will be next 😉
Ranger
Fighter/warrior?🤔
I have finish this game for the second time recently after 10 years, and i have NO CLUE if My pawn ever did anything in his life for the entire time.
haha, just look into your pawns knowledge, you'll see if he learned anything that time ;-)
The knowlege table and changing their basic behaviours seems to make a huge difference. Cant believe this video doesnt share that. Played this game for the first time ever this week and its the first thing i found
the chair and inclinations are not in this video because i made a dedicated video just for that 😉
Since the Dogma 2 announcement, i started a new Game 🤘🏻😊
I build my strider with Scather and Challenger 😎
good allround combination, used it myself for the longest time!
@@dugarrYT but i have to try your skills but dont Know If they are Helping when my pawn is Scather 🤔
should do fine 👍🏻
It’s so close to dd2🎉🎉🎉
Eminence doesn't trigger on brain splitter unless you jump before, pawns don't consistently do this. Thousand kisses / hundred kisses is also really good to for weakpoint targeting. I also generally don't even give my pawn a bow, torpor aoe is okay but they just bring more to the table using daggers primarily. Finally I normally run Scather / untilitartian since then they seem to be more agressive with weakpoint Targeting
pawns tent to climb on monster, jump off and using brain splitter that way. at least in combination with challenger. i agree on hundred kisses being really good, i just like splitter more, it is less depending on a good weapon and is easier multi target .
I agree with everything here even though I rather scather to make them more aggressive, but challenger works aswell and pioneer will always go well with bow users because it tells them to stay away from you and gain agro until a warrior or fighter gains the agro.
i switch between scather and challenger, depending of the vocation my arisen has. for the sake of this video i figured challenger would fit better ;-)
@@dugarrYT I got you but still nicely done man.
I just bought this game on Switch and have no clue what I am doing. I like attacking NPC's into the ocean though.
Don't get discouraged early as some enemies seem to take 0 damage (happened to me until I learned to use weaknesses and good skills for each class). Some skills are useless, some are great! Do some testing
@@Brondon96 I will, that's actually been a problem for me. But I don't easily give up on games, lol. Thanks for the advice.
this game reward patience big time!
I don't think it's wise to min max strengrh strider on pawns because I mean sure they will be able to tank the world cuz they only have access to warrior as their best strength build but it comes at the cost of stamina. Nothing like making your pawn a strider just for them to sit and do nothing because they don't have enough stamina to spam necessary skills lol. I think best way to build pawn would be ranger for at least 10-30 then give them warrior to grow on.
min/maxing pawns is even worst than min/maxing the arisen
Nice build. I hope you know pioneer doesn't effect anything outside of primary/secondary (at least as far as my 2,000 hours of testing have shown).
is that so? i always was under the impression that if i put pioneer into third my pawn would walk in front of me instead of behind me. i'll have to check again, thx for pointing this out.
@@dugarrYT The side the pawn walks on isn't determined by any inclination. Pioneer expands the field of view/detection (how far a thing is before they react to it). This also means they stand further from the player during exploration.
In combat it gets interesting as a pawn with ranged attacks will attack from slightly greater distance to the target. This can be difficult to spot on small enemies (like goblins) as there is a default range a pawn will keep from targets, but on large enemies that have more reach (like hydra) it's very obvious (my best visual estimation is about 4 meters of extra distance before attacking with a staff or bow).
good to know 👍🏻
I disagree a pawn is scripted to come to the arisen it's a given even with pioneer but generally pioneer will make them move ahead even stay away from the arisen in battle it's the reason why it works well as a territory inclination, spamming go will give them it as well and that's from my testing.
@@javanehamilton1311 thx for confirming
endurance is only 100 stamina, pretty bad. Arm strength is a much better augment for a strider.
in this build you got both
Thorfin build lol
a what?
@@dugarrYT Thorfinn is a character from a Viking anime ... He using daggers too
i learned something 😁
And no explanation how to get any of these. Your guides are really lackluster.
i made separate videos on augment, inclination and purification, on which my other guides build up upon, so i don't have to repeat the same stuff over and over