Farbrausch - fr-041: debris. [2160p60]

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  • Опубликовано: 31 янв 2025

Комментарии • 30

  • @fygarOnTheRun
    @fygarOnTheRun 4 года назад +12

    A milestone of demo crafting.

  • @MarcShake
    @MarcShake 3 года назад +10

    180 kb. Pure magic.

    • @jmp01a24
      @jmp01a24 10 месяцев назад

      Must be the actual code, not all the graphics/music/16-bit samples included in 180 kb right?

    • @jmp01a24
      @jmp01a24 10 месяцев назад +1

      I see the file is 180kb so likely a heavy compressed end file, but when run it unpacks - it will be a couple Mb's in RAM.

    • @XENON2028
      @XENON2028 7 месяцев назад

      @@jmp01a24it generates all the graphics and music while loading

    • @ropeburn6684
      @ropeburn6684 26 дней назад +1

      ​@@jmp01a24 177kB total size. Graphics and music are generated realtime.

    • @jmp01a24
      @jmp01a24 26 дней назад

      @ropeburn6684 i think the above poster had it right, it unpacks while loading, then pre-calculate suff before running. Some graphics FX can be made real-time. The total memory used is likely several Mb.

  • @any1ne
    @any1ne Год назад +2

    Epic demo. I've had it in my collection for a long time. Farbrausch are the best.
    And this demo reminded me of the film and book by Stephen King "The Langoliers". Destruction of the world.. 💥

  • @madmax2069
    @madmax2069 7 лет назад +12

    I always loved this demo, they also made a FPS game that used procedural generation I do believe.

    • @kb1337
      @kb1337  7 лет назад +14

      That would be ".kkrieger", yeah... ruclips.net/video/2NBG-sKFaB0/видео.html :)

  • @SandroScarano
    @SandroScarano 7 лет назад +7

    I still remember the first time I saw this. Please upload all of them.

  • @AironExTv
    @AironExTv 4 года назад

    Just yesterday I watched the Breakpoint 07 live video of when this played. Glorious. I watch it on my machine from time to time.

  • @zeteflo
    @zeteflo 4 года назад +2

    I have no words.
    (a senior sw eng.)

  • @badmanPL
    @badmanPL Год назад +1

    After 15 years, it's still impressive, not because of RTX, DLSS, or other fancy features, but because of its design, compact size, and demoscene's spirit.

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus 7 месяцев назад +1

    i for one welcome
    the cubes.

  • @CraigTaylor01
    @CraigTaylor01 7 лет назад +1

    More of this please sir!

  • @TabalugaDragon
    @TabalugaDragon 4 года назад

    Can we expect more of such projects with super low filesize? I really miss them :( I played the kkriger like 30 times already lol, it, debris and fr08 blow my mind every time.

  • @AlexMcCombie2100
    @AlexMcCombie2100 11 месяцев назад

    Oooh, I love seeing reality treated with such disregard. Haha reality - take that! Dance for me!

  • @moth.monster
    @moth.monster 6 лет назад

    Damn shaun white skate 2 looks lit

  • @snerff8383
    @snerff8383 7 лет назад +6

    Is it always exactly the same when you execute it? Like, the rotation of the cubes in the streams and the debris falling down/floating up? Or is it somewhat randomized at rendering time?

    • @kb1337
      @kb1337  7 лет назад +11

      Yes, it is exactly the same every time. There's an ongoing discussion about why demos aren't more interactive or at least random because technically it couldn't be easier to implement, but most arguments boil down to artistic control - as soon as it's so random that you can really spot the difference, chances are a significant portion of runs will just look shit. Same with interactivity - even giving the viewer control over the camera will most probably result in them missing all the good stuff.
      There are demos that have some random or slowly changing element or which you as the viewer can interact with. But those need to be designed from the ground up for that purpose to still give you a good experience, and most people in the scene are simply not interested in that aspect and all the additional work it brings with it.

  • @hlmdl
    @hlmdl 2 года назад

    Like, this thing alone gets 3000 FPS on my computer.
    You can press Win + G to check the FPS. Make sure that you have Windows 10 and up.
    Use Fraps if you got a lower version of Windows.

  • @Lutzifer31337
    @Lutzifer31337 3 года назад

  • @sepehrasadi5997
    @sepehrasadi5997 7 лет назад +2

    Its to have a 2160p video of debris on yt. btw, which gpu used for recording this 2160p version?

    • @kb1337
      @kb1337  7 лет назад +9

      A GeForce 1050 in my new laptop. But I cheated - debris still plays along well with kkapture ( www.farb-rausch.de/~fg/kkapture/ ) so the recording was in non-realtime and actually stuttered along at 5 real fps while the demo thought it'd be 60 :). But that allowed me to crank up AA and AF to maximum so the floors and walls never looked as good :D

    • @sepehrasadi5997
      @sepehrasadi5997 7 лет назад +4

      +kb Nice sneaky move :)

  • @sonickrnd
    @sonickrnd 4 года назад

    is there youtube channels of other farbrausch team?

  • @veledalorakeet208
    @veledalorakeet208 6 лет назад

    Oh wow, makes me feel that my cubes were so tame:
    www.flickr.com/photos/eupalinos/40284711581/in/photostream/

  • @andreph117
    @andreph117 3 года назад

    Is only 177kb.

  • @relt_
    @relt_ 3 года назад

    source engine