Ye this will be needed. Something like this at least. What's their intended use anyway? Different firing modes like with t3d but in a t1 ship would go against current tech-level complexity
[05:00] yes, the new weapon is very intriguing in how '[corp] friendly fire' and 'safety settings' are directly tied to its targeting [non] choices. i saw someone comment on singularity during the mass test that "drones are gonna be great for 'chaff'" (although i have yet to test that for veracity) [08:00] wtf?!?! you can't shoot someone in low sec, with yellow safety, if you have a friendly fire wingman close enough for the chain effect to happen, so it prevents you from firing until you select red safety????
yeah the safety took me by surprise aswell. we tested them literally the day before and it wasn't like that I think they tweaked something at down time to force the safety to red. I don't like that tbh so much room for error when coming back to high sec
@@DisownedHero that'll be extremely worrying if i cannot use the weapon on a miniblob of nestors/leshaks shooting an upwell (if the upwell forces me to choose red safety) in high sec
@@DisownedHero i just did another test. hopefully if you watch the short video it might give you a clue. i made an hour long one that's way more indepth (thankfully with timestamps) but that's unlisted...link is inside the shorter one's description. they're uploading now. give it about 1hr
What is the purpose of the EDENCOM ships, is it another ship to do missions in like the marauders, They look very cool and the weapon system is very interesting.
this is a ship of possibility's they cant really hurt each other so allow friendly fire 2 in a fleet if you know where a frigate fight or bombers bar is you pre lock each other shooting as you land especially if your hitting small faction war or gate camps in the cruisers depending on price this could realy hurt battleship versions on gate or drag bubbles sacrificing the bubble to garrente kills and time to jump by lining away
They need to triple the damage output of these weapons. Can be a great threat to the enemy if used correctly but a great threat to your own team if poorly accounted for and makes it Solo PvP viable. Let's be honest here, if the damage output of these ships doesn't change, no one will take it out fighting.
Yeah I cant see a single solo engagement where these ships would win. Unless you managed to find a 1v1 with you in the cruiser and someone in a frig it would just get melted
6:11 "If you accidentally have your safety set to red and you're in highsec . . ." Accidentally? Many players are perma-red safety in highsec, ready to take on anything if they judge the situation to be worth it . . . except carebears.
@@TheDENTAGE It is true that highsec actually is the most dangerous area, due to the false sense of security so many players take from the CONCORD mechanic. It is a PvP consequence mechanic, not a PvP prevention mechanic.
5:37 The instinctive muscle-memory of Disowned Hero to click to enter lowsec space tells me he is a carebear that has that option enabled on the live server. Obvious carebear habits are obvious.
Yee let's hope for some serious tweaking and/or rehauling or it'll be doa. Too bad since I actually got a little hyped with the idea of a new targeted aoe weapons system, and new faction ships since I, for admittedly vague reasons, dislike trig stuff.
50 times the number of targets it bounces to, which if it STARTS at 5 and goes up that becomes ridiculous quickly Also if it doesnt even need tracking,
Why? Does it bounce from enemy and damage fleet members? If not it's gonna work great vs. a fleet. low 1-target/ primary dmg but multiply it by 5-10x... Like a remote smartbomb. There will be a threshold (idk, 20 of those ships) where logi won't be able to handle the incoming dmg (small, but dealt to every/ random fleet member) and before you burn down every primary they will tickle your fleet to death. Or at least inflict great losses/ soften the targets for fleet main dps.
At least they can make two modes one mode for single enemy damage, and one for multiple enemy damage.
that would have been interesting to see. Would have probably worked really well aswell
Thats a sweet fit idea.
Ye this will be needed. Something like this at least. What's their intended use anyway?
Different firing modes like with t3d but in a t1 ship would go against current tech-level complexity
[05:00] yes, the new weapon is very intriguing in how '[corp] friendly fire' and 'safety settings' are directly tied to its targeting [non] choices.
i saw someone comment on singularity during the mass test that "drones are gonna be great for 'chaff'" (although i have yet to test that for veracity)
[08:00] wtf?!?! you can't shoot someone in low sec, with yellow safety, if you have a friendly fire wingman close enough for the chain effect to happen, so it prevents you from firing until you select red safety????
yeah the safety took me by surprise aswell. we tested them literally the day before and it wasn't like that I think they tweaked something at down time to force the safety to red. I don't like that tbh so much room for error when coming back to high sec
@@DisownedHero that'll be extremely worrying if i cannot use the weapon on a miniblob of nestors/leshaks shooting an upwell (if the upwell forces me to choose red safety) in high sec
@@DisownedHero i just did another test. hopefully if you watch the short video it might give you a clue.
i made an hour long one that's way more indepth (thankfully with timestamps) but that's unlisted...link is inside the shorter one's description.
they're uploading now. give it about 1hr
I can see these ships being used to combat ganker fleets of Catalysts.
What is the purpose of the EDENCOM ships, is it another ship to do missions in like the marauders, They look very cool and the weapon system is very interesting.
I hope the cruiser ends up looking less shit... the frig and BS look great
Audio very low compared to background game noise
In your show more option, why does the link to your Twitch account say Follow on Twitter :)
this is a ship of possibility's they cant really hurt each other so allow friendly fire 2 in a fleet if you know where a frigate fight or bombers bar is you pre lock each other shooting as you land especially if your hitting small faction war or gate camps in the cruisers depending on price this could realy hurt
battleship versions on gate or drag bubbles sacrificing the bubble to garrente kills and time to jump by lining away
They need to triple the damage output of these weapons. Can be a great threat to the enemy if used correctly but a great threat to your own team if poorly accounted for and makes it Solo PvP viable. Let's be honest here, if the damage output of these ships doesn't change, no one will take it out fighting.
Yeah I cant see a single solo engagement where these ships would win. Unless you managed to find a 1v1 with you in the cruiser and someone in a frig it would just get melted
You Are Impresive
That’s nice but how do I get there with out dying
Z-s overviews chanel to take overviews in Sisi test serveur
Great vidéo
And how ... Skin for the New ship ?
Thanks man will check it out :)
And no :( no sign of a skin for these yet that ive seen
@@DisownedHero ok i in test serveur for see all New ship 👍😋 and test it
6:11 "If you accidentally have your safety set to red and you're in highsec . . ." Accidentally? Many players are perma-red safety in highsec, ready to take on anything if they judge the situation to be worth it . . . except carebears.
High sec is scary for me -10
@@TheDENTAGE It is true that highsec actually is the most dangerous area, due to the false sense of security so many players take from the CONCORD mechanic. It is a PvP consequence mechanic, not a PvP prevention mechanic.
danniem
True but bad consequences for high sec PvP is prevention.
RIP Fleet Warfare.
As soon as these go live you can kiss going Jita goodbye for a week.
Maybe new drones will come out with these new ships that are immune to the AOE effect of these ships..... Who knows?
5:37 The instinctive muscle-memory of Disowned Hero to click to enter lowsec space tells me he is a carebear that has that option enabled on the live server. Obvious carebear habits are obvious.
Hang on, 50 dps with 3 dmg mods on a faction frig...?
Yee let's hope for some serious tweaking and/or rehauling or it'll be doa. Too bad since I actually got a little hyped with the idea of a new targeted aoe weapons system, and new faction ships since I, for admittedly vague reasons, dislike trig stuff.
50 times the number of targets it bounces to, which if it STARTS at 5 and goes up that becomes ridiculous quickly
Also if it doesnt even need tracking,
Your supposed to turn off all sounds for Eve and fleet action ya nub
i cant find these ships in my market where are they...i look under frigates..cruisers...cant find chit.
aaaannnnnd this weapon has become useless in fleet pvp
Yeah does seem that way. You would have to completely change fleet tactics which is stupid just to accommodate 1 ship type
Why? Does it bounce from enemy and damage fleet members? If not it's gonna work great vs. a fleet. low 1-target/ primary dmg but multiply it by 5-10x... Like a remote smartbomb. There will be a threshold (idk, 20 of those ships) where logi won't be able to handle the incoming dmg (small, but dealt to every/ random fleet member) and before you burn down every primary they will tickle your fleet to death. Or at least inflict great losses/ soften the targets for fleet main dps.
Im not sure I like this....
I think you mean the ship design/usage and im with you on that one