This move gets BETTER when you DON'T use it [SSBU]

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  • Опубликовано: 20 окт 2024
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Комментарии • 177

  • @aann
    @aann  Месяц назад +62

    hey thanks for watching :)) i made this video in a day lol, random tech for every character part 3 is next! ❤

  • @Stefinater
    @Stefinater Месяц назад +507

    And it has a headshot mechanic! (For some reason) So that's fun lol
    Also fun in doubles, since the chaos of 4 players has people shielding a lot

    • @aann
      @aann  Месяц назад +93

      true!! i didn’t mention it because i wanted to get right into the meat of the vid but thats true, i almost always angle it up

    • @Stefinater
      @Stefinater Месяц назад +23

      @@aann Yeah I figured, it’s more of a fun fact/“yo the headshot sound effect played!” thing lol. Usually I just keep it straight so there’s less room for hurtbox shifting silliness causing it to whiff

    • @aann
      @aann  Месяц назад +29

      i think i recall seeing a shieldbreaker miss due to some Z-axis BS lol, like the character’s head was BEHIND the hitbox. wild

    • @jackattackhissnack
      @jackattackhissnack Месяц назад +6

      Is it a headshot mechanic or must more damage when angled up? Asking for cases like kirby and jigs where their head is their body.

    • @Stefinater
      @Stefinater Месяц назад +17

      @@jackattackhissnack Headshot does a bit of extra damage, bot NOT any extra knockback. Kirby/Jiggly just take body shots

  • @EmoryIllustrated
    @EmoryIllustrated 29 дней назад +146

    So TL;DR
    Shield Breaker is a good conditioning tool, rather than a good move itself. Showing your opponent that you're picking up their habits will force them to adapt

  • @AmaDominiCanes
    @AmaDominiCanes 28 дней назад +96

    As a Sephiroth player I feel like Sephiroth's neutral B is kind of a projectile version of this move. There's kind of a mind game of how long you charge the neutral B and I've just let rip gigaflairs by conditioning the opponent before.

    • @Dallanimation
      @Dallanimation 16 дней назад +1

      I feel like side b down smash is also another thing similar to this

  • @AtcyJAC
    @AtcyJAC Месяц назад +142

    As a Marth shield break connoisseur, I respect and approve of this move breakdown

    • @aann
      @aann  29 дней назад +17

      im glad 🙂 every time i make a marth/lucina video im like hmm i wonder if this is a miss or not

    • @underscore5805
      @underscore5805 28 дней назад

      I hate u atcy

    • @underscore5805
      @underscore5805 28 дней назад

      Atcy I hate u

    • @cricketlife4716
      @cricketlife4716 9 дней назад +2

      RUclips recommended this to me and I knew I would find you.

  • @cytosine6870
    @cytosine6870 27 дней назад +40

    This is the same concept of characters with extremely powerful command grabs. They don't need to land the grab, they just need you to be scared of it

    • @aann
      @aann  27 дней назад +4

      pretty much! in retrospect i should’ve talked a little more about how marth and lucina aren’t the only characters with built in conditioning :p

    • @jeezuhskriste5759
      @jeezuhskriste5759 24 дня назад +3

      Incin main here. Very true. People don’t want to get hit by the 21%, so they jump and get hit from a mile away with fair. It’s not a true disjoint, but it extends almost the entire length of the hitbox in a single frame, so it’s hard as hell to hit him out of startup.

    • @sadeknight9112
      @sadeknight9112 20 дней назад +1

      Alex Valle vs Bonchan is the perfect example of this, Alex as Hugo literally never went for his command grab but Bonchan’s Sagat is so terrified of it that he gives up the match

    • @Brass319
      @Brass319 13 дней назад

      My personal favorite move that conditions the opponent the instant you throw it out is mii brawler's counter throw, which specifically works well against some jump-ins and as an air-to-air against almost anything. It might be a terrible move but you can get your opponent to play poorly solely by slapping it on your moveset, especially if you manage to style on them and get a kill off the top by buffering it out of a short hop. Either they jump less or they aren't as aggressive in the air, letting you control space really well or hit them with a raw mach punch and kill them off the top again respectively. Not to mention the fact that it has low recovery means you can just throw it out safely, and whiffing it in their close vicinity before slipping away is one of the most effective ways to condition your opponent with it in the short term.
      Also worth noting that one of my best characters, bowser, has SEVERAL moves that are great for conditioning including fair, flame breath, and side b which all encourage and beat different things leading to the world's most confusing game of rock paper scissors

  • @magnum567134
    @magnum567134 Месяц назад +86

    I don't play Lucina or Marth that much, but I definitely use shield breaker when I play them. Not necessarily to break shields, but it's basically a smash move that you can charge in the air. A lot of people seem to misjudge the range and even at a lower charge it can move you ever so slightly in the air. Also, I never see anyone utilize the fully charge for recovery, but I use to get back to the stage too

    • @aann
      @aann  Месяц назад +24

      it’s a really fun move :) using it as an aerial smash is a cool concept, i do that sometimes, but sometimes it can make ppl shield on you less, and i love breaking shields lol

    • @CipherKnighto
      @CipherKnighto Месяц назад +4

      I picked them up when I first copped Ult and I did use the move for recovery pretty often then. I stopped doing that now for some reason

    • @aann
      @aann  Месяц назад +1

      same tbh, not sure why but i rarely use it to recover now

    • @user-jw2it4qf2r
      @user-jw2it4qf2r Месяц назад +2

      @@aann I don't play Marcina myself but playing against them it seems to me like it's just not really that useful for recovering? Their air drift is good enough that I don't think you even gain any distance over just holding forward, meanwhile committing to charging lets me harass with projectiles or time an edgeguard for the moment they reach full charge. When caught without a jump at about stage height, directional air dodge seems to get them close enough to at least have a chance to recover from pretty dang far away, whereas Shield Breaker has too much charge time and too much endlag to pull it off from the same position.
      Like, it always seemed to be an option that Marcina players pick up early on because it looks like a movement tech but they eventually realize doesn't actually help them.

    • @CipherKnighto
      @CipherKnighto 27 дней назад

      @@user-jw2it4qf2r I don’t think it’s that. I think it’s as your fundies improve using shield breaker in general becomes more niche. Playing other characters as well, neutral b isn’t a very common recovery option, which means that in accordance with your muscle memory the option fades into obscurity. But even then Shield breaker offstage is fine, especially being used early in the recovery since no one is going to willingly overextend to even try to catch you in most positions where it’d be useful unless they both read it and have an option that can actually call it out. Especially because the swiftness of Marcina’s recovery in general would condition most matchups to not commit to edgeguards against them. But this isn’t me saying it should be gone for often, it should be kept as a mix up still

  • @ninjaturtletyke3328
    @ninjaturtletyke3328 29 дней назад +20

    I’m a samus main. And I like to play marth on the side a little. I noticed this has the same mix up potential as charge shot in a lot of circumstances.
    The turn around and the awkward timings really helps these characters take up space that their opponents need to respect.
    Shielding against well timed Marth and lucina options is such a natural and correct response that it just becomes a natural poking tool.

  • @MagnetonPlayer_2
    @MagnetonPlayer_2 Месяц назад +65

    My favorite part was when Lucina said, it's Lucining time and Lucina'd all over the enemy's shield.

    • @aann
      @aann  29 дней назад +12

      TIME TO LUCINA

  • @saucesaucesaucesauce1380
    @saucesaucesaucesauce1380 17 дней назад +2

    i was expecting this to be literal, like the move builds up power the longer u go without using it

  • @dustinbragg1921
    @dustinbragg1921 26 дней назад +9

    It's so wild hearing about Marth's grab game being complete ass because I started _really_ playing Smash on Melee.

  • @DreamJMan
    @DreamJMan Месяц назад +87

    "This move gets better when you don't use it? Fuck's he talkin about? It's gotta be Shield Breaker."
    0:01
    "I FUCKIN KNEW IT!"

    • @aann
      @aann  Месяц назад +8

      @@DreamJMan I LOVE THIS MOVE LETS GOOOOOO

    • @dogyX3
      @dogyX3 Месяц назад +1

      Exact same thinking on my side too

    • @saulofontoura
      @saulofontoura Месяц назад +2

      Counter can work like that too, in a way

    • @aann
      @aann  29 дней назад +3

      i really wish we saw more counters being used in bracket

  • @Spearra
    @Spearra 29 дней назад +13

    I like to use it during those times when everyone is at stupidly high percents where I REALLY don't want to be close to the opponent. Opponents tend to be caught off guard by how fast it comes out and get picked off by it.

    • @masonfason8925
      @masonfason8925 27 дней назад

      Lol I’m a wifi demon for a seph in my area. He has a habit of charging flare in the air when drifting down back to ledge and I guess most ppl respect it. I play aegis so I can disregard it and can usually get a kill off of outplaying him since the move is kinda ass

  • @ZackRappMusic
    @ZackRappMusic 28 дней назад +6

    Just like Fox's blaster and shine are really just passives that force his opponent to fear both camping and zoning (not the same thing, though they're often seen together).

    • @seejoshrun1761
      @seejoshrun1761 27 дней назад +1

      Exactly what I was thinking. Laser makes it so he almost never has to approach, then he can punish your approach. Even if you never use it, a smart opponent will know you can, so they have to play accordingly.

    • @nicocchi
      @nicocchi 26 дней назад

      Just about any character with a reflector, really.
      Or, not a reflector specifically, but you feel like an absolute dunce when you heal Ness for 30% after how hard it was to charge up that projectile while dodging PK Fire.
      Or never mind eating an Oil Panic, in which case you're a moron times three.
      Pull those sorts of moves once to remind your opponent you're not afraid to use it, and suddenly they'll be afraid to use theirs~

  • @sumanthmoole
    @sumanthmoole 25 дней назад +2

    i’ve been watching a lot of ultimate videos despite not having played it in a long time and informational yet entertaining videos like these are super fun to watch and make a game i would’ve otherwise not engaged with way more appealing to me! good vid man, keep it up :)

    • @aann
      @aann  25 дней назад

      @@sumanthmoole hey im so glad you enjoyed the vid :)) more to come!

  • @ivrydice0954
    @ivrydice0954 16 дней назад

    When reading the title I thought it was going to be something like R.O.B neutral-b but more obscure, but I see watchchu mean.
    Shield Breaking with this move is like hitting a command grab super with 0 frame startup post super flash. It never gets old.

  • @Japonesbello
    @Japonesbello 29 дней назад +4

    2:20 Melee Marth:
    (And I don't mean this only because of his grab range, but because his throws are crazy).

  • @a.v.5532
    @a.v.5532 23 дня назад

    The fact you use Chrom as an example for Lucina just feel right.
    I really like playing Lucina, she was my second main, so I really like use the shield breaker everytime I see my opponent use shield a lot.

  • @ToxicPea
    @ToxicPea 13 дней назад

    Very interesting and chill video!
    After thinking about it, another smash character with a similar (but maybe not as pronounced hidden ability) is Meta Knight’s Mach Tornado.
    The standard ladder or bridge combo finisher for Meta Knight is Shuttle Loop, back air or neutral air, and often times opponents will be DI-ing or looking for a window to dodge out of the combo before they get to the blast zone.
    Mach tornado is slightly slower and harder to use than most other options, but what it can do is easily catch baited air dodges, successfully knock out an opponent thanks to its higher launching power and safely bring Meta Knight back to stage.
    It’s a powerful punish tool for opponents dodging into stage, but rarely used since… good MK’s are hard to come by (I don’t even play the game anymore; I stink at MK) and its use case is even rarer than Lucina’s shield breaker. Still interesting food to chew on though 🤔

  • @marzipancutter8144
    @marzipancutter8144 24 дня назад

    One of the ultimate changes I really liked was changing this move that the shield damage doesn't scale with the charge anymore, but always deals half shield until it's full. This makes it really a lot more versatile than it was before.

  • @asg8086
    @asg8086 12 дней назад

    After playing Smash Ultimate a lot I came to appreciate the simple but complete tools that Lucina brings in the game. It has a way to contest with many things, specially universal defensive options.
    Lucina's aerials and tilts are some of the best in the game, at least as a complete kit. Raw hits lose against shields, she doesn't have a great grab game but as you mention, shieldbreaker makes it a lot more scary and sometimes it can be simply better than having a killthrow (because shieldbreaker or fully charged F-smash can kill earlier). If your opponent decides simply to spot-dodge, her side-B nullifies that option completely, your enemy will always endure the 3rd and 4th hit, not to mention it can be a bit tricky to punish if mixed when attacking shields with it.
    And she conditions her opponent to shield and spot-dodge less, then Lucina doesn't have to worry about her aerials and tilts failing to hit that much.

  • @infernoboy7392
    @infernoboy7392 26 дней назад +1

    Shield breaker is a conditioner
    Because of its ability to break shields after one hit, you condition rolls, jumps, and attacks out of shield because holding shield risks a broken shield

  • @Mega_NK
    @Mega_NK 9 дней назад

    I haven't played smash ultimate in about a year or so and this video popped up in my recommended. I really love this mind set of "passives", it makes things easier to understand and puts a lot of things into perspective. I get that you can also say "conditioning" but this video feels really refreshing. Honestly, I might just pick up smash ultimate again because of this vid
    also for such a banger video, sorting this comment section by new is depressing to see.

    • @aann
      @aann  9 дней назад

      hey im glad you enjoyed!! also wtf the comment section shouldn’t be sorted by new one sec

  • @Léon-x3c
    @Léon-x3c 16 дней назад

    Shieldbreaker isn't always there but the threat of Shieldbreaker is always there.

  • @mobgabriel1767
    @mobgabriel1767 23 дня назад

    Its like castigate the enemies of the godhead in Lancer, its not about the move's inherent utility but its about how much of a threat it is

  • @Capin_KO
    @Capin_KO 25 дней назад

    These Lucina spikes in the background are filling me with joy

  • @lalethium
    @lalethium 17 дней назад

    Thank you on getting to the point right away

  • @Brass319
    @Brass319 13 дней назад

    My personal favorite move that conditions the opponent the instant you throw it out is mii brawler's counter throw, which specifically works well against some jump-ins and as an air-to-air against almost anything. It might be a terrible move but you can get your opponent to play poorly solely by slapping it on your moveset, especially if you manage to style on them and get a kill off the top by buffering it out of a short hop. Either they jump less or they aren't as aggressive in the air, letting you control space really well or hit them with a raw mach punch and kill them off the top _again_ respectively. Not to mention the fact that it has low recovery means you can just throw it out safely, and whiffing it in their close vicinity before slipping away is one of the most effective ways to condition your opponent with it in the short term.

  • @opo4724
    @opo4724 Месяц назад +17

    the one thing i disagree with is that "little mac with a good recovery would be too much" his recovery is already not really as bad as people think, it's really just his aerials being almost entirely useless aside from niche uses, his ground moves really not even being that strong, besides his smash attacks (your smash attacks being very good is NOT enough to offset all of your other moves being kinda ok or trash and useless) his tilts arent as good as people think, hardly safe on shield. his jab is his only saving grace for moves besides smash attacks imo, frame 1 and can get tech chases from it, but thats about it.

    • @defnotnaruto222
      @defnotnaruto222 26 дней назад +3

      I don't like arguing, but I feel like you are kinda putting this in your favor a bit
      1. His recovery isn't that good, considering that he has three options, and 2 of them get taken away if they are used. Comparing this to ganon, it's argueably better, but ganon actually can alter his movement and his up b is actually a threat if it hits you (essentially like ness's recovery)
      and
      2. His tilts are strong. They combo into each other at low percent and literally define little macs game play. Safe on sheild means nothing since you have a sheild breaking smash attack and can constantly spam SAFE smash attacks AND have insane grounded movement speed.
      I get your points though. His jab is pretty good, considering it is also insanely quick, but thats usual for a jab. His aerials are also a problem, but it doesn't really matter sense he is a ground based character. What I think you wanted him to say was "little mac with a good recovery, aerials, and insane frame data (which he already has) would be too much," which is essentially true for all characters.

    • @opo4724
      @opo4724 26 дней назад

      @@defnotnaruto222 his recovery isnt that good, but it's at least serviceable. his main problem is just the dog shit aerials, and yeah his tilts/smashes are very strog, but not strong enough to offset his aerials imo

    • @TheResidence.mp4
      @TheResidence.mp4 25 дней назад

      ​@@opo4724Respectfully, Little Mac's tilts are really good, think you should look up a Mac guide if you aren't sure how to benefit from landing them. Vastly offsets his aerials imo

    • @opo4724
      @opo4724 25 дней назад

      @@TheResidence.mp4 no im not denying that his tilts are bad, by any mean. he just doesnt have fast ENOUGH normals to combo with.

  • @AlmaShinku
    @AlmaShinku 24 дня назад

    2:55 "Si deseas salir del modo ciego" I loved to hear that spanish meme 😂

  • @tsynthetic
    @tsynthetic 26 дней назад

    I love ledgedrop into shield breaker for a really cheeky ledge option

  • @caoinhnamkhanh2795
    @caoinhnamkhanh2795 29 дней назад +1

    Move hitting and not breaking shield, is still good cuz if opponent doesnt have smthn to punish it right away they are locked out of shielding as an option. With everyone and their grandma jumping in this game, marcina can swat them out of the air effectively, following the attempted shield break.

  • @LateefA519
    @LateefA519 Месяц назад +2

    Really good entertaining, high quality and informative video. Very good.

    • @aann
      @aann  Месяц назад

      Glad you enjoyed it! :)) more to come

  • @paulpkmn1171
    @paulpkmn1171 24 дня назад

    2:54 "si desea salir del modo ciego..." DUDE I ALMOST SPILLED MY BOBA TEA XDDD

  • @ShyGuy1347
    @ShyGuy1347 20 дней назад

    So its like mac's down angled forward smash. That one has less damage and knock back, but does great shield damage. Used properly, it keeps a player from shielding too much, which opens up more of Mac's options.

  • @Ghostlyslime
    @Ghostlyslime Месяц назад +1

    Thank you for the info! This is also very useful for us kirby players

    • @aann
      @aann  29 дней назад

      Glad it was helpful! i better not see you get your shield popped anymore 🤔

  • @memenatsuki2577
    @memenatsuki2577 27 дней назад

    If you’re at the too right or top left of the screen it’s a recovery option

  • @legendarysoil1064
    @legendarysoil1064 29 дней назад

    Lowkey one really good use of Marcina’s neutral special is planking, especially because most planking tools that they have are usually easily beaten by sheild

  • @CookieGobblerCookie
    @CookieGobblerCookie Месяц назад +1

    it's big brain time 🧠🧠 amazing insights, thanks g

    • @aann
      @aann  Месяц назад

      heyy im glad you enjoyed 🤓🤓

  • @landop3320
    @landop3320 25 дней назад

    Baby's first time learning what conditioning is

    • @aann
      @aann  25 дней назад

      @@landop3320 xd i know it’s conditioning i just didn’t want this to be a conditioning guide bc thats its own thing

  • @SuilongV3
    @SuilongV3 27 дней назад

    I actually say the exact same thing about Roadhog hook in Overwatch. In a lot of 1 v 1 situations its not the hook itself that makes it so good, its the THREAT of it. Everyone is so scared of you doing it that they'll use every ability, and you can just stand there looking at them until they have no cooldowns left 😅

  • @Wolfslash
    @Wolfslash 12 дней назад

    dude discovers move staling in 2024

    • @aann
      @aann  12 дней назад +2

      @@Wolfslash do you mean during the stream clip or just in general? bc if you mean in general then, the video doesn’t even mention staling, it’s mostly about how using it less makes you more likely to land a shieldbreak. though if you spam it it’ll get stale, i guess, but i didn’t add that in bc it’s not really relevant.
      if it’s about the stream clip, lol yea i forgot i broke his shield earlier. hard to talk and play at the same time

  • @sleepfgc
    @sleepfgc 28 дней назад

    This exact concept was explored in Hajime no Ippo

  • @EmissaryOfSmeagol
    @EmissaryOfSmeagol 27 дней назад +2

    Lvl 9 CPUs pretty much always just parry the Shield Breaker though :/

  • @gagejoseph91
    @gagejoseph91 26 дней назад

    Lifetime Marth and Lucina main here. Been saying this for a long time. "Shield Breaker is a great move." I always get laughed at. Finally, someone else realizes it's not just Falcon Thrust.
    It's similar to how I play Cloud. Charge up limit to about 80% so that the opponent doesn't want to play too aggressive and risk giving me my limit break. It doesn't REALLY matter because I will get it from attacking and the opponent has to hit me eventually, but in the moment, it makes them panic. It's like HAVING the limit already, except it "starts earlier".

  • @Kj-so7zd
    @Kj-so7zd 28 дней назад +4

    3:33 fully charged shield breaker didn't kill meta knight at 51% near ledge?? Interesting

    • @aann
      @aann  28 дней назад +2

      @@Kj-so7zd good observation! it normally would, but the move was stale because i had used it to break his shield like 45 seconds before that clip

    • @Kj-so7zd
      @Kj-so7zd 28 дней назад

      @@aann ah okay it was stale okay, cause I was thinking if it was the same as marth it should have started to get stronger around that % cause of the knockback which starts at 45

    • @aann
      @aann  28 дней назад

      yea this meta knight let me break his shield a bunch so it got stale because I used neutral B as the shield breakpunish :p

    • @khori_ssb
      @khori_ssb 18 дней назад

      I was gonna say this too, he should have pushed meta knight closer to the ledge and then went for it, that may have killed

  • @Swagachu125
    @Swagachu125 3 дня назад

    Might have to play Lucina more because I love this move

  • @samk2407
    @samk2407 11 дней назад

    I simply chad parry it on reaction

  • @Yee-Haw_Bird
    @Yee-Haw_Bird 22 дня назад

    Ah yes mental stack. What a great “passive”

  • @delta-wd4gg
    @delta-wd4gg Месяц назад

    Great vid, need more simple breakdowns like this! :)

    • @aann
      @aann  29 дней назад +1

      Glad you liked it! i love going into individual moves

    • @delta-wd4gg
      @delta-wd4gg 29 дней назад

      @@aann can't wait for the next one!

  • @glitchunicorn
    @glitchunicorn 28 дней назад

    I always forget to use the sheild breaker.
    Thanks for the tip

  • @Hennu_TRM
    @Hennu_TRM 26 дней назад +43

    I feel like calling a good conditioning move a "passive ability" is a bit click-baity my guy...

    • @ThrowAway-gu2lw
      @ThrowAway-gu2lw 21 день назад +6

      It's a "passive ability" in the sense that it can change that way your opponent plays without having to even use it. I feel like accusing a video with less than 50k views as being clickbait is needlessly hostile my guy...

    • @echospace7347
      @echospace7347 19 дней назад +2

      @@ThrowAway-gu2lwagreed

    • @yan_dj
      @yan_dj 17 дней назад +12

      ​​@@ThrowAway-gu2lw That's not what passive ability means 💀
      And by that logic, if this video gets a million views without changing anything, SUDDENLY the thumbnail becomes clickbait retroactively? No, clickbait is clickbait even with 0 views

    • @hyphen8d725
      @hyphen8d725 16 дней назад +5

      yeah sure, but who cares?

    • @firstnamenulllastnamenull1174
      @firstnamenulllastnamenull1174 6 дней назад

      ​@@hyphen8d725Me lol

  • @Jayden-tq6to
    @Jayden-tq6to 26 дней назад

    BEEEEN KNOWING THIS BROOOOOO This move is so busted Idk why people don't use it more

  • @BamSnoozled
    @BamSnoozled Месяц назад

    Your videos are so clean man, good stuff

    • @aann
      @aann  29 дней назад

      Appreciate it bam 🫶🏼

  • @JROCK50054
    @JROCK50054 17 дней назад

    I think Marth tipper f smash actually kills earlier than shield breaker.

  • @danielbuege1
    @danielbuege1 28 дней назад

    My friends shield a lot. Maybe too much. Gonna have to pick up Lucina again...

  • @littlemisseevee2309
    @littlemisseevee2309 28 дней назад

    I rarely use it but a lot of marcina players overuse it and I just get free punishes as a result, I use it only when I think I conditioned them enough for a shield break

  • @synthe3567
    @synthe3567 12 дней назад

    Nice concise no bs video

  • @khon8892
    @khon8892 24 дня назад

    Slightly pedantic point. While claimed as their earliest killing move, it kills about 15 percent later than fully charged tipper f-smash from Marth. Only useful between 25-35% though, as before that shield breaker does more damage and neither kill.

    • @khon8892
      @khon8892 24 дня назад

      Shield breaker is also safe on shield when spaced, even if it doesn't break shield, which is fun.

  • @holyelephantmg8838
    @holyelephantmg8838 21 день назад

    No way he said “Falcon Punch” and “damage” in the same sentence.
    Falcon Punch does 35% *on a good hit*
    I’ve seen it go as low as 30%
    Less damage, knockback, and kill power than the frame perfect Knee or UpB, and yet has over 6 times the charge-up.
    So yes, I will keep using it.

  • @memenatsuki2577
    @memenatsuki2577 27 дней назад

    You can say this about any powerful risky move

    • @aann
      @aann  27 дней назад +3

      not really, falcon punch doesn’t condition anything and you’ll never land it unless you’re messing around… shield breaker is like, a real move

  • @planetary-rendez-vous
    @planetary-rendez-vous 21 день назад

    I use shield breaker as an offstage long range smash (tipper Marth) or long range laggy tilt on ground/air/platform (in the air is pretty cool ngl).
    Since I only play vs cpu I don't often get to condition :(

  • @rottedhood
    @rottedhood 29 дней назад

    i did something similar with dark samus's charge shot. I'd choose to never use it and people would be afraid or spam reflects so i got free hits on them.

  • @Bigest_guy
    @Bigest_guy 17 дней назад

    I will say ever since the start of ultimate I have a close friend who plays Marth and used shield breaker like this so to counter it to keep shield an option was to parry it was always a fun cat and mouse of either i parry and he dies off a grab or i shield break and he try to get a side b tipper (ps I play k rool)

  • @tonodiaz4853
    @tonodiaz4853 21 день назад

    i love that move too but i wanted to see Marth gameplay :,p

  • @7uxedomask
    @7uxedomask 26 дней назад

    I main robin and they have a very similar thing with nosferatu. Everything robin does while approaching makes you want to shield. Then they hit the nosferatu and 👨‍🍳👌👌

  • @memenatsuki2577
    @memenatsuki2577 27 дней назад

    Just parry the shield breaks

  • @Ze_Carrot
    @Ze_Carrot 26 дней назад

    Me when i break a shield

  • @BATTLESOFRAP
    @BATTLESOFRAP 17 дней назад

    You know ass a mii main fighting lucina is like seeing dlc cause mii sword fighter has almost no range compared to that

  • @legionssb
    @legionssb Месяц назад +1

    You might be as big a fan of Kichijoji 199x as I am

    • @aann
      @aann  Месяц назад +1

      LETS GOOOO KICHIJOJI

    • @TsunamiWoF
      @TsunamiWoF Месяц назад +1

      Hey... I've played against you before!

    • @legionssb
      @legionssb Месяц назад

      @@TsunamiWoF me?

    • @TsunamiWoF
      @TsunamiWoF Месяц назад

      @@legionssb Yeah, you're on my friend list 🤣

    • @legionssb
      @legionssb Месяц назад

      @TsunamiWoF lol no way man, what's your tag for your switch account?

  • @Destroyer_GP
    @Destroyer_GP 23 дня назад

    Can you do something with Luigi next

  • @epicmaster46
    @epicmaster46 4 дня назад

    No. Do not give people pointers against Young Link. We don’t need to get bodied even more bro 😭

  • @J.aime_le_pain181
    @J.aime_le_pain181 29 дней назад

    bubble popper go brrrre

    • @aann
      @aann  29 дней назад

      BUBBLE POPPER GO SCREEEEEECH 🅿️🅾️🅿️

  • @isakthabro8233
    @isakthabro8233 16 дней назад

    but why not just parry? :)

  • @aboxonmydesk319
    @aboxonmydesk319 Месяц назад

    Not the marcina 😂

    • @aann
      @aann  Месяц назад +1

      thats how they segregate us 😭

  • @Abos1357
    @Abos1357 27 дней назад

    Spordoding

  • @U8V3
    @U8V3 27 дней назад +1

    your profile picture freaks me out please stop flashing it on screen its scary

    • @aann
      @aann  27 дней назад

      i think its cute :c

  • @myorangesarenice1122
    @myorangesarenice1122 Месяц назад

    persona music nice

    • @aann
      @aann  29 дней назад

      ALWAYS ‼️

  • @apsidecargo4458
    @apsidecargo4458 Месяц назад

    You should do a video on Wii fit

    • @aann
      @aann  29 дней назад

      i could! what about wii fit would you like to see?

    • @apsidecargo4458
      @apsidecargo4458 29 дней назад

      @@aann I would love to see more about the soccer ball tech and stuff that you can do with that

  • @Kitikirii
    @Kitikirii 29 дней назад

    SI DESEA SALIR DEL MODO CIEGO, HAGA CLICK EN LA 🗣🗣🗣🔥🔥🔥

  • @sarcasmic_0
    @sarcasmic_0 Месяц назад

    Link niño 🗣🔥🔥

    • @aann
      @aann  29 дней назад

      jovencito link 🤓🇪🇸

  • @yourweirdplant
    @yourweirdplant Месяц назад +1

    Your pfp terrifies me, great video, liked and subscribed, please don't come for me

  • @AGZhark
    @AGZhark 29 дней назад +2

    Average sweaty aerial-spamming dash-dancing Lucina main. You’re being a bit toxic when K.O.‘ing your opponents.
    In all seriousness, (as if I wasn’t serious before), shield breaker really isn’t that good. We’re playing online, not in tournaments. My opponents aren’t going to be guarding that much.
    Also, you’re using Shield Breaker and it’s immediately breaking your opponent’s shield, which is extremely suspicious. It’s supposed be to charged.
    Shield breaker in Smash WiiU/3DS was better in my opinion. Dodging doesn’t inflict so much startup and end lag. So if you don’t completely break horn opponents shield, then it’s easy to retaliate.

    • @aann
      @aann  29 дней назад

      @@AGZhark how was i toxic bro 😭 also what do you mean? the shield breaker has always been able to break damaged shields uncharged :)

    • @normieandyy
      @normieandyy 28 дней назад

      What are you yapping about lmao

    • @AGZhark
      @AGZhark 28 дней назад

      @@normieandyy Are you done, kid.

    • @normieandyy
      @normieandyy 27 дней назад

      @@AGZhark 🤓🤓🤓

    • @AGZhark
      @AGZhark 27 дней назад

      @@normieandyy 2024 is nearly over. If you’re still using “yapping,” and “🤓” to insult another person then that says a lot about you.

  • @M.N.9
    @M.N.9 28 дней назад

    I did not understand the point of this video honestly, that neutral b is quite literally a specific attack that works well against shields.
    Not using the move doesn't make it stronger?
    What you're doing here is just using the neutral b as intended. It's a bit like, playing bowser and using Down B randomly to confuse the enemy.
    People usually do not use lucina neutral b since its end lag is a bit too high, especially since you can actually parry it... Or just any dodge? Or jump?
    It's a cute fun fact but nothing new.
    If you want some useless tech like this then there is a Mario "Combo" by doing down throw, down tilt, dash in repeat.

    • @aann
      @aann  28 дней назад +1

      @@M.N.9 the point of the video was to point out that within the marth and lucina community a lot of people use this move wrong or not at all. and because i love exploring stuff in this game i wanted to make a vid trying to get ppl to optimize this move better :) wouldn’t call this useless at all

  • @themidgarbadass2517
    @themidgarbadass2517 26 дней назад +6

    This entire video is just conditioning. Just make a conditioning tutorial bro…

    • @aann
      @aann  26 дней назад

      @@themidgarbadass2517 tbh, yeah i should’ve specified that there’s a bunch of other characters with conditioner moves, but at the same time i lowkey just wanted to talk about this move without having to make an entire guide for conditioning bc i like it

  • @Jsotomay0r
    @Jsotomay0r 29 дней назад

    🦍🦍🦍🦍🦍🦍🦍