Import Texture Maps into InstaMAT studio from other software

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  • Опубликовано: 4 окт 2024

Комментарии • 6

  • @iKaGe01
    @iKaGe01 6 месяцев назад +1

    Yessss!
    Not sure how to go about my issue though. Imported my model into Blender and applied a Bevel shader for micro filleta. I need to find a way to apply that and render it out but it probably means me unwrapping etc first before taking it into Instamat.
    Is it always best practise to make a low poly of a CAD model and bake a high poly?

    • @takerefuge3d
      @takerefuge3d  6 месяцев назад +2

      Whether or not you need a low poly is based on the needs of the situation.
      The bevel shader in blender is just part of the cycles render engine it doesn't actually effect the geo so won't be visible outside of blender, you can use the bevel modifier and apply it when exporting if you need to have it as part of your geo

    • @takerefuge3d
      @takerefuge3d  6 месяцев назад

      I also forgot to twirl around all the pretty reflections for you! 😂

    • @iKaGe01
      @iKaGe01 6 месяцев назад +1

      @@takerefuge3d Haha 😂 you did!

  • @InstaMAT_io
    @InstaMAT_io 6 месяцев назад +2

    🤩 Thanks for making the video! I'm sure it'll be helpful to a lot of users!

    • @takerefuge3d
      @takerefuge3d  6 месяцев назад +2

      Yep, I understand the Docs are a WIP so happy to help!