Using N-Gone Pro in Blender 4.2

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  • Опубликовано: 11 янв 2025

Комментарии • 5

  • @artbybruno1734
    @artbybruno1734 3 месяца назад +1

    That addon is great! I'll be sure to get it soon. Thanks for that!

  • @nicolaslozanovalencia
    @nicolaslozanovalencia 5 месяцев назад +1

    Amazing addon!! Thanks for sharing 🔥👏🏽

  • @steven2709
    @steven2709 5 месяцев назад +1

    Hello!
    I have a question, so I'm leaving a comment.
    Is there a good way to solve the normal issue as shown at 7:33 ? I'm experiencing problems with normal issues when reducing the number of faces using the plasticity bridge add-on. If there’s a way to resolve this issue using 'N-Gone Pro', I would definitely like to purchase the 'N-Gone Pro' add-on.

    • @takerefuge3d
      @takerefuge3d  5 месяцев назад

      Hey there, yes you can, you can reduce the decimation on per object basis and some objects need more or less than others.
      If you are just wanting to bake normals from a high poly the artifacts don't pose a problem provided your uvs are robust.