Cinema 4D Tutorial - Intro to Soft Body Dynamics Tutorial

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  • Опубликовано: 7 сен 2024

Комментарии • 240

  • @ignacioflorez8667
    @ignacioflorez8667 6 лет назад +4

    You know... after years of tutorials I must say that yours are some of the most fun to follow

    • @eyedesyn
      @eyedesyn  6 лет назад

      Hey thanks that means alot! Cheers!

  • @renj6887
    @renj6887 3 года назад +8

    2021 and this is still solid thank you so much!

    • @eyedesyn
      @eyedesyn  3 года назад

      glad its still helpful! :)

  • @-Belshazzar-
    @-Belshazzar- 7 лет назад +8

    I was talking to our 3D artist from our broadcast department showed him what I did following this tutorial since it was a bit unstable caching the animation.
    He suggested I fisrt convert the spheres to poly objects than group them all and use only one soft body tag on the whole group.
    This indeed made the caching much more stable. so just a heads up. thanks again!

    • @eyedesyn
      @eyedesyn  7 лет назад +3

      Interesting! Thanks for that awesome tip!

  • @merineitor
    @merineitor 5 лет назад +6

    Man, you're great by doing this exercises. Priceless

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks for watching!

  • @VMDrawing
    @VMDrawing 3 года назад +1

    I learn a lot from your tutorials than anywhere else :) ur teaching style is great!

    • @eyedesyn
      @eyedesyn  3 года назад

      Glad you like them!

  • @acuariusiscariot4605
    @acuariusiscariot4605 7 лет назад +3

    I found that putting a couple extra frames in the "Transition time" minimizes the bug Thank you for your videos!

    • @eyedesyn
      @eyedesyn  7 лет назад +1

      You bet! All depends on how long you have the sim go before "set initial state". Thanks for coming back and giving that tip!

  • @Anubis2364
    @Anubis2364 2 года назад

    thx dude! your videos have helped me alot to lern c4d from scratch! greetings from berlin

  • @lucyfaire1980
    @lucyfaire1980 7 лет назад +2

    Loved the smashing pumpkins joke! Great tutorial thanks for this.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Haha thanks, glad you picked up on it! :)

  • @Murathanaksoz
    @Murathanaksoz Год назад

    hi, thanx for effort. i am trying to making
    children's play dough softbody. i dont want to be bouncy but always the shape changes, its like inflate after first touch. how can i avoid that ?

  • @ShawarmaBaby
    @ShawarmaBaby 5 лет назад +5

    10/10. Amazing tutorial

    • @eyedesyn
      @eyedesyn  5 лет назад

      thanks for watching! glad you enjoyed it!

  • @danwilson7254
    @danwilson7254 7 лет назад +2

    EJ - you are amazing. I've been looking for a tutorial on this for so long......Thanks!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Hey Dan! That's so awesome to hear! Hope it was helpful???

    • @danwilson7254
      @danwilson7254 7 лет назад +1

      Absolutely. I've been learning C4D over the last couple of months moving from a background in 3DS Max so your tutorials have been a really really great resource! Thanks again.

  • @jekpriyanto5984
    @jekpriyanto5984 7 лет назад +6

    u always make amazing cinema 4d tutorial buddy,
    i love it
    thanks a lot for this one ^_^

    • @eyedesyn
      @eyedesyn  7 лет назад

      Appreciate the kind words! Thanks for watching! :)

  • @manpreet.
    @manpreet. 4 года назад

    Love it! The fact that you did not use a cloner helped me understand the dynamics and behaviour so much more! 🙏 😊 Thanks! Love your other channel as well!

  • @AAmar-zm3er
    @AAmar-zm3er 7 лет назад +3

    Really amazing instructor and amazing tutorial, Thanks EJ

    • @eyedesyn
      @eyedesyn  7 лет назад

      Thanks Ahmed! Thanks for watching!

  • @CRIMELAB357
    @CRIMELAB357 3 года назад

    Bullets With Butterful Wings reference 🔥

  • @TheExtraSausage
    @TheExtraSausage 7 лет назад +1

    I found that Hexahedron type of sphere looks more like your reference than Icosahedron one. It gets deeper in those corners of cube. But you need to change your soft body settings after changing the type of sphere.

    • @eyedesyn
      @eyedesyn  7 лет назад

      For sure, I do like the hexahedron for this as well, it maintains a more inflated cube type of look that indeed works best for this kind of shape! Thanks for the heads up!

  • @gflav
    @gflav 3 года назад

    EJ you legend! I've been scratching my head all week trying to make soft bodies loop, trying 2095830923 things.
    I knew you'd have something!

  • @ThomasStuijfzand
    @ThomasStuijfzand 6 лет назад +1

    Nice tut! You can @5:41 you can CNTRL SHIFT Z to undo your camera movement :P

  • @mostafakhajavi8223
    @mostafakhajavi8223 6 лет назад +1

    I made this. It was a great technique .. thank you eyedesyn . tnx

    • @eyedesyn
      @eyedesyn  6 лет назад

      Awesome, glad you made this as well! Happy to help!

  • @hieranchauhan5882
    @hieranchauhan5882 7 лет назад +1

    EJ - great job just what I needed. I saw Chris on Twitch tackle a ident from Man VS Machine which uses a similar technique. Great stuff!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Glad you enjoyed it! Thanks for watching!!!

  • @ThePinkNija
    @ThePinkNija 7 лет назад +4

    Wonderful! This gave me to many ideas

    • @eyedesyn
      @eyedesyn  7 лет назад +3

      THATS what I wanna hear! Be sure to share whatever you make with me so I can see what cool stuff you make with this technique! :)

  • @karinawatjen9334
    @karinawatjen9334 7 лет назад +7

    Awesome tutorial! Still don't know why sometimes sudenly some of my soft body shapes escapes from my colider body box making strange deformations when they are not even tuching each other or the box; like they manage to escape in some point.
    Thanks again!

    • @eyedesyn
      @eyedesyn  7 лет назад +6

      You might need to up the dynamic samples in the Expert Dynamics Tab so theres more calculations to prevent that from happening! Good luck!

    • @karinawatjen9334
      @karinawatjen9334 7 лет назад +3

      In the Expert Dynamics Tab I increased Steps per Frame to 10 and Maximum Solver Iterations per Step to 20 and that solved the problem. Thanks!

    • @eyedesyn
      @eyedesyn  7 лет назад +2

      Whooop! 9 times outta 10 when stuff is going wacky in Dynamics, upping those numbers will fix it!

    • @galinageorgieva8554
      @galinageorgieva8554 6 лет назад +3

      eyedesyn Didn't solve it for me :/ MoText: Only one letter acting out. There are a few of the same later, but only one is making a problem. If I remove it the problem moves to the next letter..

    • @Diggn4me
      @Diggn4me 6 лет назад

      any luck?

  • @kabatsky
    @kabatsky 6 лет назад

    "This guy is..."
    For some reason, I was expecting a Walken quote from a Ripper X'D
    And, yeah, thanks for an amazing tutorial!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Not familiar with that Walken quote! but thanks for watching and for the kind comment! :)

  • @ZianiLounes
    @ZianiLounes 4 года назад

    Thank you for all your tutorials!

  • @digitalrandomart3049
    @digitalrandomart3049 7 лет назад +3

    was waiting for this

    • @eyedesyn
      @eyedesyn  7 лет назад

      I hope it was worth the wait! :)

  • @Unsophisticater
    @Unsophisticater 3 года назад +2

    hi EJ! your tutorials are helping me soooo much learning c4d! i was wondering if you have a tutorial with an animation similar to a lava lamp? i'm struggling to figure it out and since i'm new to this program i think i might not be searching for the right things. your tutorials are the best to follow so i figured i would ask! thanks so much :)

    • @eyedesyn
      @eyedesyn  3 года назад +2

      Hey thanks!!!! I think you could adapt this tutorial to make it more like a lava lamp by removing spring settings so the object is more squishy!

  • @Leshtastic
    @Leshtastic 4 года назад

    Hi. What is the difference between Structural and Stiffness? Does Stiffness refer to how easily (Rate) an object is deformed from its original state by another object and how quickly it returns? While, Structure refers to how much (Amount) an object can be deformed? Thanks for everything.

  • @robmiles3845
    @robmiles3845 6 лет назад +1

    thank you! you make me wanna buy that HDR studio gorilla thing...

    • @eyedesyn
      @eyedesyn  6 лет назад

      very welcome, thanks for watching!

  • @imani828
    @imani828 2 года назад +1

    love you EJ!

  • @sayt.calligraphy
    @sayt.calligraphy 7 лет назад +1

    great brooo! i learn a lot. You explsin really clean! cheers bro

    • @eyedesyn
      @eyedesyn  7 лет назад

      Glad to hear that, my man! Thanks for watching!

  • @elliotfu8381
    @elliotfu8381 4 года назад +1

    Hi EJ, I just finished 3D basecamp, you're an awesome teacher!
    I'm trying this but for some reason, this doesn't work for me. When I hit SET INITIAL STATE it works at first, frame 0 sets to the deformed state I want, but when I activate dynamic transition at frame 50, it begins to revert to the original cloner grid layout. There is also that weird hiccup from frame 49-50, when changing the dynamic state, which I can't get rid of. Is there another way to do this?

  • @kseekane
    @kseekane 4 года назад +1

    Hi there! I followed every step with same number of frames and it came out nice.
    But, I have a problem in the Looping part at the end of the Tuto:
    From frame 51 till end, the 'blobs' crush into each other, and "destroy" each other (when they collide, they go through and make holes) and it doesn't get back to the initial state. It just ends up crazy!
    I don't know how to fix that, I tried a few things but didn't find a solution. Anyone had the same bug (and fixed it)?
    Otherwise, thanks very much, it's a great great tutorial! I learned lots of stuff!

  • @puyakhalili
    @puyakhalili 3 года назад

    Great tutorial as always! Thank You

  • @tofa1901
    @tofa1901 7 лет назад +1

    Just wondering if this is a pretutorial to create floating air bubbles under ice... would love to see such a tutorial!

    • @eyedesyn
      @eyedesyn  7 лет назад

      That could definitely translate to something like that for sure!

  • @evaskatsommer4469
    @evaskatsommer4469 Год назад

    My spheres sort of break free from the cube during the animation even though they all start inside of the cube. What am I doing wrong?

    • @eyedesyn
      @eyedesyn  Год назад +1

      Might need to up the substeps!

  • @xilefx
    @xilefx 7 лет назад

    A summary at the end! very well ;)

  • @psicodeliana1966
    @psicodeliana1966 5 лет назад +1

    I have a problem with my render. I see the bodies changing its shapes in my visor but when I press cmd+R to see the render I only see the spheres perfectly, like dynamics dont work in the render... why? :( . PLEASE HELP

    • @eyedesyn
      @eyedesyn  5 лет назад +1

      you need to cache the dynamics to see if properly in the middle of the animation. when you render in like frame 45 or something, its rendering & starting the dynamics at that frame so it's inaccurate. Caching solves all this!

    • @psicodeliana1966
      @psicodeliana1966 5 лет назад +1

      @@eyedesyn thank you u are so kind

    • @eyedesyn
      @eyedesyn  5 лет назад

      happy to help! :)

  • @LuisMartinez-oh2nx
    @LuisMartinez-oh2nx 3 года назад +1

    Thank you for such great tutorial, here's my noob question: Wouldn't it be easier if you just place a single Simulation tag on the balls parent (the null object), so you don't need to syncronize all those individual tags?

  • @dirkjan7048
    @dirkjan7048 2 года назад

    Great tutorial! I am looking to create something similar in Blender. Does anybody know where to find such a tutorial?

  • @joshuamcastle
    @joshuamcastle 7 лет назад

    that 90s alternative joke when right over my head.. but anyways great video this is exactly what i wanted to do!

    • @eyedesyn
      @eyedesyn  7 лет назад

      DAMN MILLENNIALS! :) JK, I think I'm technically a millennial too. But its OK, 90s music was kinda bad.

  • @designertechtips649
    @designertechtips649 2 года назад

    Another great tutorial E.J>!

  • @federicovaccarezza3156
    @federicovaccarezza3156 4 года назад

    Hey! I will try to be clear with my question. Is there any way to make a soft body editable once the "deformation" is applied? Can i use the shape in frame X in another project or in frame 1? Thanks!

  • @esin-esen
    @esin-esen 2 года назад +1

    how can i export the animation looped ? mine is just a video and it stops

    • @eyedesyn
      @eyedesyn  2 года назад +1

      you can export as a VDB

    • @esin-esen
      @esin-esen 2 года назад

      @@eyedesyn thank you🌸

  • @equessolutions1
    @equessolutions1 7 лет назад +1

    super cool thanks man!!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Thank YOU for watching!

  • @avaflynt5585
    @avaflynt5585 7 лет назад +1

    Hi,
    I'm a beginner in C4D, your vid helped me a lot!
    I was wondering If it is possible to make that "crazy stuff" at 6:47 visible when rendering ?
    There are only the normal spheres if I do so.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Hi Ava! Glad my videos are helpful! If you cache and bake the simulation you should be able to get the 'crazy stuff'! :)

  • @MrHamidG
    @MrHamidG 7 лет назад +1

    Thank you for your tut... very awsome ..I had also a question. How can I cashe my dynamic simulation ?

    • @eyedesyn
      @eyedesyn  7 лет назад

      Very welcome! You can cache it by going to the Dynamic tag Cache Tab and clicking bake!

  • @vitaslam7411
    @vitaslam7411 7 лет назад +1

    great tutorial, this is kinda like one of the nike ads style, right? any way, thank you for making this!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Exactly! Like that Man VS Machine stuff! Love all those sims in those ads!

  • @niensam
    @niensam 5 лет назад

    Awesome ! Thank you.
    But I have a question about gap size between balls each other. How can I mack them more closer ? The Collision Margin is not work for the soft body tag. What I need to adjust ?

    • @eyedesyn
      @eyedesyn  5 лет назад

      You can increase the polygon count of the spheres or try upping the per frame samples in the Expert dynamic tab

  • @heyraylux
    @heyraylux 5 лет назад

    So particle effectors work on regular objects with dynamics but mograph effectors dont? Sure would be nice to have an easy way to make all these blobs pop on without keyframing a null to each one.

    • @heyraylux
      @heyraylux 5 лет назад +1

      Nevermind... apparently you can put all your objects in a FRACTURE object and Mograph Effectors will work on them as if they are a cloner.

    • @eyedesyn
      @eyedesyn  5 лет назад +1

      yup! glad you figured it out!

  • @teresafogolari963
    @teresafogolari963 7 лет назад

    Hey EJ,
    great tutorial, as always! I thought you might help me as I followed all the instructions you gave and when not rendered my project looks just fine. But when I do render it, the balls/blobs do not inflate ! They float and move around etc but they keep their "original" size. I tried to add more pressure, bake the dynamics etc. Nothing happens ! Please please please help me cause I really love this animation!

  • @SamTokemaro
    @SamTokemaro 7 лет назад +1

    amazing stuff! Thanx!

  • @jshep9176
    @jshep9176 5 лет назад +2

    EJ FOR PRESIDENT

    • @eyedesyn
      @eyedesyn  5 лет назад

      HASSENFRATZ 2020!!!...doesn't exactly roll off the tongue.. :)

  • @schuzpuma
    @schuzpuma 5 лет назад +1

    loved this tutorial. But what kind of computer do you need? as soon as I press play my cinema gets stuck.

    • @eyedesyn
      @eyedesyn  4 года назад

      Maxon has suggested base configurations on their website: www.maxon.net/en-us/products/infosites/system-requirements/

  • @BusserollesPierre
    @BusserollesPierre 7 лет назад +1

    Excellent tuto ! Merci :)

    • @eyedesyn
      @eyedesyn  7 лет назад

      Thanks Pierre! Glad you enjoyed it!

  • @MrRossahlvin
    @MrRossahlvin 6 лет назад

    I have a question: I'm doing something very similar but having the soft bodies inflate with the pressure feature. The animation looks great and it's acting like I want it to. But when I render it out the spheres don't render the new formed shape. The result into their original state. If that makes sense? As always thank you, and any direction help would be great.

    • @eyedesyn
      @eyedesyn  6 лет назад

      Try caching the dynamics! when you render out at any other frame than frame 0, it will render oddly because the dynamic simulation always starts at 0, so rendering out at say frame 30 will make the dynamics not play back correclty nor render correctly, so give caching a try!

  • @sophielemmens5770
    @sophielemmens5770 6 лет назад

    I don't have the 'HDR studio rig', probably because I use a school version. Is there any other way? Making de cube white with a light?

    • @eyedesyn
      @eyedesyn  6 лет назад

      You can create a HDRI environment by creating a Sky object and finding an HDRI (you can find many for free on the web) and applying the HDRI image to a material's luminance channel, as well as using an Area Light, and turning on it's Show in Reflection in the Light Detail's tab

  • @sebastianpaezdelvasto5119
    @sebastianpaezdelvasto5119 7 лет назад +1

    This tutorial was really helpful! Thanks EJ. I only had an issue that I wasn't able to fix. There is always a gap in-between the spheres (they never touch each other). I've tried modifying friction and collision noise values, and also setting to 0 the collision margin into the expert tag, but it didn't work. Do you have any idea why this is happening?

    • @eyedesyn
      @eyedesyn  7 лет назад

      Might need to up the samples in the Expert Tab as well, might help there!

    • @sebastianpaezdelvasto5119
      @sebastianpaezdelvasto5119 7 лет назад

      eyedesyn I've set samples up to 20 and not even with that.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Try using a more accurate collision shape like an ellipsoid or moving mesh for more accuracy!

  • @4designstudio622
    @4designstudio622 6 лет назад +2

    how can i get my layout color like yours, can you send it to me please...?
    love your tutotials. thank you

    • @eyedesyn
      @eyedesyn  6 лет назад +3

      You can download it on my Freebies page!

  • @newrule3139
    @newrule3139 7 лет назад +1

    Hey EJ!
    Great tutorial, I was just wondering if you know if it's possible to assign more CPU or GPU power to the viewport to simulate the soft bodies faster?
    It seems to be very slow in comparison to much more detailed simulations like turbulenceFD etc?
    Thanks!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Unfortunately no, you can only add more GFX cards!

  • @yoyoz333
    @yoyoz333 4 года назад

    im having an issue where my soft body is squishing but it looks like its floating above the surface of the collider. whats the deal with that?

    • @Casperlajensencom
      @Casperlajensencom 4 года назад +1

      Try going into your dynamics expert tab and find the Collision Margin. It is probably set to 1cm. If your scene is small, then set it to a decimal number like 0,01cm

  • @timfahey223
    @timfahey223 5 лет назад

    I'm using this technique to fill a box with squishy spheres but I don't need the simulation to continue. I basically just need to combine all the spheres into one static mesh once it reaches a point I'm happy with. How might I do that? PLEASE HELP!

    • @eyedesyn
      @eyedesyn  5 лет назад

      at the frame you want to freeze, go to the dynamics tag and hit the "set initial state" button and then delete the dynamics tag (make a backup copy of the setup so you can go back to the old state)

    • @timfahey223
      @timfahey223 5 лет назад

      @@eyedesyn I figured out that I needed to convert the primitives to be editable before running the simulation. Then I was able to delete the dynamics tag at the desired frame and the simulation would hold.

  • @davga
    @davga 7 лет назад +1

    great stuff man. I have a proble: when i put the group null of the spheres in sub-surface, the spheres still simulate dynamics but renders as a perfect spheres (not deformed) Why?

    • @eyedesyn
      @eyedesyn  7 лет назад

      It might be a glitch, try caching your dynamics and see if if that helps?

    • @davga
      @davga 7 лет назад +1

      What do you mean exactly? I am a newbie :)

    • @eyedesyn
      @eyedesyn  6 лет назад

      No worries! In the Dynamics Tab there is a Cache Tab, hit the Bake Object button and see if it helps!

    • @davga
      @davga 6 лет назад

      Worked. Thanks Man

    • @davga
      @davga 6 лет назад

      I tryed. This only make my simulation smoother.
      I noticed that it happens only in render region and only when i put all the spheres under a Subdivision surface. When i final render the scene it render deformed as i want.
      Or if turn off the subdivision surface, the sphere renders deformed even in render region.
      Could it be a question of rendering or pre-rendering settings?

  • @rushil5rex
    @rushil5rex 5 лет назад +1

    Great Stuff! just tried this out but after 200 frames or so the spheres start exploding. Any Idea on how to fix that?

    • @eyedesyn
      @eyedesyn  5 лет назад +3

      See if upping all of the Expert settings in the dynamics like the steps per frame, etc help!

  • @pavelbagan
    @pavelbagan 5 лет назад

    Hello, i love this tutorial, but i have some problem with my render - when im rendering im dosen sow distort in composition. Whats is gonna be?

    • @eyedesyn
      @eyedesyn  5 лет назад

      try caching the dynamics!

  • @vinee.mp4
    @vinee.mp4 5 лет назад

    So tried this out last night. My one problem is that some of the sphere globs will start tearing despite being placed away from the others. I tried bumping up their structure through the soft body tag but they continue to do that one thing.

    • @eyedesyn
      @eyedesyn  5 лет назад

      youve tried upping the samples in the dynamic expert tag as well?

  • @andrewyaganov2294
    @andrewyaganov2294 4 года назад

    Thank you!

  • @viniciuslongo
    @viniciuslongo 5 лет назад

    Hi! If i want these bubbles rotate in one direction instead of using this turbulence, how can i do that? Thanks in advance

    • @eyedesyn
      @eyedesyn  5 лет назад

      there are custom initial velocity rotation options in the dynamics tab you can try!

  • @Kar-1989
    @Kar-1989 7 лет назад

    Hi EJ,
    I'm having problems with the simulation. At some point some sphere comes out of the cube, always,
    some idea of ​​why or how to solve it?
    Thanks

    • @eyedesyn
      @eyedesyn  7 лет назад +2

      Make sure no spheres are intersecting the collider box before the simulation starts, or that no spheres are intersecting which eachother.

    • @eyedesyn
      @eyedesyn  7 лет назад +2

      And if that doesn't work, go into your Dynamic Project Settings by hitting CMD/CNTRL+ D and go into the Expert tab and up the Steps per Frame and Max Solver.

  • @cruzigrama.c.m.7842
    @cruzigrama.c.m.7842 6 лет назад +1

    thanks my friend!!!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Thanks for watching!

  • @alimantado373
    @alimantado373 7 лет назад +1

    Nice tutorial :) Could I use a Cloner object with random scale to do the spheres ?

    • @eyedesyn
      @eyedesyn  7 лет назад

      Should work! Give it a go!

    • @Samiab116
      @Samiab116 7 лет назад

      Troy Lewis y

  • @jacquesswart7397
    @jacquesswart7397 7 лет назад

    Thanks for yet another awesome tutorial! I have a question though, if you can help it would be great.... When I render to viewport(or anywhere for that matter) it just renders the spheres in their initial state, I tried caching the animation but no luck....I'm using R17 Studio.

    • @TheBurnedGamers
      @TheBurnedGamers 7 лет назад +1

      You need to make it editable. Select the object and click "C"

  • @bboyhafan
    @bboyhafan 7 лет назад +1

    thank you for tips

    • @eyedesyn
      @eyedesyn  7 лет назад

      You bet! Thanks for watching!

  • @mahmoudelhossieny
    @mahmoudelhossieny 5 лет назад

    Hey great tutorial thank you very much, learned a lot. I am facing a problem where I lay down the objects I want to have the effect applied to but when I hit play for some reason one of the spheres goes all crazy when it smashes into the edge of the cube.
    I checked and double checked that the objects are not touching at all. Any ideas why that happens or how to fix it?
    FYI I am using octane renderer

    • @eyedesyn
      @eyedesyn  5 лет назад

      Up them samples per frame and some of the expert settings, should solve that issue!

    • @mahmoudelhossieny
      @mahmoudelhossieny 5 лет назад

      Great done that and it worked, thanks a lot mate. Keep up the good work. @@eyedesyn

  • @mitch4248
    @mitch4248 7 лет назад

    Hey there, first of all thank you so so so much for all the awesome tutorials you put out! I think I`ve watched almost every video by now^^But there is one thing which is bugging me like hell. Almost everytime I set up some Softbody objects there is like a space between the objects when colliding. So they are never touching really, do you have an idea what the problem could be? Really appreciate it! Thanks you guys, much love from Germany!

    • @eyedesyn
      @eyedesyn  7 лет назад +1

      The Collision margin on the Expert Dynamic settings is set to 1, so if you lower that a bit or make it 0, you'll have no space but you may have some intersecting going on. Hope that helps and thanks for watching ALL the tuts! :)

    • @mitch4248
      @mitch4248 7 лет назад

      Woooh, worked like a charm! Thank you so much and please keep up the awesome work. The (Softbody) world would be a dark place without you! ;)

  • @jorgegonzalez-cp9sh
    @jorgegonzalez-cp9sh 7 лет назад +1

    baking the simulation would help to avoid the glitch?

    • @eyedesyn
      @eyedesyn  7 лет назад +1

      unfortunately caching nor baking prevents it. i've reported it to MAXON and it is a confirmed bug. :/

  • @fabiodelrio9780
    @fabiodelrio9780 7 лет назад

    Very very good!
    But when I see in the render view, the spheres are normal. I've tried cache and baker but I'm begginer in cache theme ...
    Can you help me?
    Thank you very much! It's really really good!

    • @fabiodelrio9780
      @fabiodelrio9780 7 лет назад +1

      I got it resolved! Thankss

    • @eyedesyn
      @eyedesyn  7 лет назад

      Glad you figured it out!

    • @charlesbritton2764
      @charlesbritton2764 7 лет назад

      Do you mind sharing how you resolved it? Im having the same problem! Thankyou

  • @razalogy9697
    @razalogy9697 7 лет назад

    hi sir i dwnloaded the dark ui from ur site for c4d but when i extracted it nd installed it. the option of dark ui ddnt show up in the option of schemes ....what should i do ????

    • @eyedesyn
      @eyedesyn  7 лет назад

      Which version of C4D are you using and did you follow the install directions correctly?

    • @razalogy9697
      @razalogy9697 7 лет назад

      +eyedesyn sir using r18 and i just installed r17 ui folder only after the extracted folder from the zip file

  • @Rashring
    @Rashring 7 лет назад

    thank you so much!

    • @eyedesyn
      @eyedesyn  7 лет назад +1

      Thanks for your kind comment and your views!

  • @silvana9371
    @silvana9371 6 лет назад

    Hello! I loved the tutorial. I have a problem :(. My animation is rendering as solid black shapes with movement. It's not giving me texture or light. :( Could you tell me please what am I doing wrong ?. I hope soon I can join the School of motion. Best regards from Costa Rica.

    • @eyedesyn
      @eyedesyn  6 лет назад

      Hope you can join SoM as well! :) I'm not entirely sure what would be happening, did you cache the dynamics?

    • @silvana9371
      @silvana9371 6 лет назад

      @@eyedesyn Hola! I'm SUPER GRATEFUL for your help. The cache/bake worked, it made me so happy to be able to get the final result.
      Thank you so much for your tutorials, they are THE BEST out there.😊

  • @oroborosh
    @oroborosh 5 лет назад

    2:05 I didn't see that one coming!

    • @eyedesyn
      @eyedesyn  5 лет назад

      always assume bad puns haha

  • @kevinkuo3156
    @kevinkuo3156 7 лет назад

    What do I do if my dynamic spheres freeze when I press play? It can't calculate.

    • @eyedesyn
      @eyedesyn  7 лет назад

      You may want to check to make sure you set up the dynamics tag correctly as far as how the tag is applied to children, etc.

  • @zeaflores6533
    @zeaflores6533 7 лет назад

    Hi! I don't have soft body tag- not sure why. I'm using cinema 4d r14. Thank you.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Hey there! Do you have the Studio version of Cinema 4D? Only Studio has the Dynamics Module included, unfortunately. Might be time for an upgrade!

    • @zeaflores6533
      @zeaflores6533 7 лет назад +1

      Ohh alright, I will check that out. I'm new to this software. Thank you for the reply. Also awesome tutorials! :)

    • @eyedesyn
      @eyedesyn  7 лет назад

      Thanks very much! Good luck on your C4D journey!

  • @186RRRRRR
    @186RRRRRR 7 лет назад

    Hi Ej!! thanks for the tut! how i can see the 2 squares in the screen,what option i need to activate? thanks!! cheers!

    • @eyedesyn
      @eyedesyn  7 лет назад

      Unsure of your question? What do you mean 2 squares? I only made one square in this tutorial.

    • @186RRRRRR
      @186RRRRRR 7 лет назад

      sorry im explaining very bad... i meant the "" two squares "" as guides inside your viewport,im explaining better ?? thanks Ej !!

  • @jorgemallo3919
    @jorgemallo3919 7 лет назад

    Hi!
    My render is different from the preview of the editor.
    ¿Can you help me? Thanks a lot!

    • @eyedesyn
      @eyedesyn  7 лет назад +1

      If you're rendering a frame in the middle of the animation, you should cache your animation first to prevent any issues at render time!

    • @jorgemallo3919
      @jorgemallo3919 7 лет назад

      Right! haha

  • @matreyia
    @matreyia 7 лет назад

    Looping technique does not work. Tried it with various levels of complexity and not a single one worked even when it was only two spheres.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Hi there! The looping technique has also worked for many others so perhaps you're missing a step? The only thing I can think of is that you're not "Setting Initial State" after the spheres are fully inflated, that could cause you issues. Feel free to email me a scene file with the issue and I'd be happy to troubleshoot it with you! Hope that helps!

    • @matreyia
      @matreyia 7 лет назад

      I have no way of email you directly and no drop box account after they mysteriously upgraded me without permission and charged my account.
      Here is the issue, there is no way for me to know when the exact moment of full inflation is so that's probably the problem. If you know how to find this exact moment on compositions, let me know...otherwise, I don't think I could reliably make things loop with this technique.
      Thanks for your contribution to the community!

    • @eyedesyn
      @eyedesyn  7 лет назад

      You can e-mail me directly at ej (at) eyedesyn (dot) com.
      As for your issue, there's no "magic amount of time" to wait until everythings fully inflated but typically after 30-40 frames everything should be fully inflated. If you watch my tutorial where I set the loop point by hitting the "Set Initial State", its about 30 frames in. What the problem could be is if you let the simulation run TOO long, meaning the objects get way too far from it's original position, the dynamics transition may have issues trying to get each blob back to where it needs to be due to the limitations of the softbody dynamics.
      So you can try to avoid this and achieve a nice loop like I got by doing one of two things:
      1) Not making the total simulation too long
      2) Making the dynamics transition time a bit longer.
      I'd shoot for number 1 as the dynamics transition time isn't too reliable. My total loop was about 90 frames. Hope that helps!

  • @Azuniite
    @Azuniite 6 лет назад

    you are great

  • @dianegip406
    @dianegip406 6 лет назад +1

    thaks, thanks, thanks

    • @eyedesyn
      @eyedesyn  6 лет назад

      Welcome welcome welcome!

  • @fanchen7724
    @fanchen7724 7 лет назад +3

    Thannnnnnnnk you !!!!

    • @fanchen7724
      @fanchen7724 7 лет назад +2

      i just had been wondering how to do this style these days then my teacher gave me this link !! thanks a lot :) really clearly and useful as always !!

    • @eyedesyn
      @eyedesyn  7 лет назад

      That's awesome! What school do you go to?

    • @eyedesyn
      @eyedesyn  7 лет назад

      Thank you for watching! :)

    • @fanchen7724
      @fanchen7724 7 лет назад +2

      i am from Taiwam , I had a semester of c4d class in university ! but so hard XD i learn slowly !

    • @eyedesyn
      @eyedesyn  7 лет назад +2

      Thats great! Keep on learning!

  • @roswell851
    @roswell851 3 года назад

    usefull. thanks

  • @studioag835
    @studioag835 4 года назад

    yay

  • @LuLu-ee5ji
    @LuLu-ee5ji 7 лет назад +1

    Like you!

  • @HashKerai
    @HashKerai 7 лет назад

    having issues making this work with Arnold.. any idea why?

    • @eyedesyn
      @eyedesyn  7 лет назад

      I've never used Arnold so i couldn't tell ya! Sorry!

  • @NaitorStudios
    @NaitorStudios 5 лет назад +1

    When I try to use soft body dynamics on torus it inflate like a balloon D:

    • @eyedesyn
      @eyedesyn  5 лет назад

      Hmm...try upping the expert settings?

    • @yoyoz333
      @yoyoz333 4 года назад

      @@eyedesyn where do you find the expert settings within the object or simulation tag?

  • @brianrios6714
    @brianrios6714 5 лет назад

    when i see the render, the soft body tag isnt visible not here why? :c

    • @eyedesyn
      @eyedesyn  4 года назад

      try caching the dynamics!

  • @pablo7666
    @pablo7666 7 лет назад

    Ciao io ho un problema , quando uso l'emettitore in C4d e vadoa renderizzare non mi renderizza tutti gli oggetti generati dall'emettitore ! C'è forse una impostazione nel render ?

    • @eyedesyn
      @eyedesyn  6 лет назад

      I would try to cache the emitter or make sure in the Emitter settings that you have "Show Objects" is turned on. Also be sure to have the dynamics tag on the correct object as well!

    • @pablo7666
      @pablo7666 6 лет назад

      Thanks a lot, I will try !!!

    • @pablo7666
      @pablo7666 6 лет назад +1

      Thanks so much ! I will also try this way !!!!

    • @eyedesyn
      @eyedesyn  6 лет назад

      very welcome, hope it helps!

  • @dionysos9787
    @dionysos9787 9 месяцев назад

    16:00

  • @digitalrandomart3049
    @digitalrandomart3049 7 лет назад +13

    Can you make a beeple style tutorial?

    • @eyedesyn
      @eyedesyn  7 лет назад +9

      He's got so many styles!!!

    • @digitalrandomart3049
      @digitalrandomart3049 7 лет назад

      eyedesyn a sci-fi kind of looking structure would be great as a tutorial

    • @dmellis
      @dmellis 7 лет назад +1

      DigitalRandomArt Chris Schmidt did one a year or two ago. Check on GreyscaleGorilla.

    • @eyedesyn
      @eyedesyn  7 лет назад

      Yeah definitely check that out! Was a great Chris tutorial!

    • @digitalrandomart3049
      @digitalrandomart3049 7 лет назад

      eyedesyn I have seen all the tutorials on youtube ahaha

  • @763l626
    @763l626 6 лет назад +1

    ★ThankYou★

    • @eyedesyn
      @eyedesyn  6 лет назад +1

      Thanks so much for all your kind comments! :)

  • @AhmedSaad-ii8mp
    @AhmedSaad-ii8mp 3 года назад

    hey it take 55 min to render why

    • @eyedesyn
      @eyedesyn  3 года назад

      you got a slow computer! haha

  • @bertstare850
    @bertstare850 7 лет назад

    Uh oh, my version of Cinema 4D R17 doesn't have collider body.

    • @eyedesyn
      @eyedesyn  7 лет назад

      I'm guessing you have Broadcast version? You'll need to have Studio version for Dynamics fun!
      www.maxon.net/en/products/infosites/product-comparison/

    • @bertstare850
      @bertstare850 7 лет назад +1

      I appreciate the quick response, thank you very much!

    • @eyedesyn
      @eyedesyn  7 лет назад

      You bet!