The 'no magic circle' requirement is kinda silly since there are two bosses that, most definitely, require it. So I just had to reset if I got them lol. Komachi just shoots walls and Crownpiece is technically possible but also lol. Sanae has safespots so she's fine.
Imagine if this game was moddable or something. It would totally take off as a top selling Touhou I bet. There's definitely potential here, it's just one of those things that serves as a reminder that Zun makes these all by himself for the most part.
it technically is moddable with thcrap patches. i really hope someone adds a proper endless mode cause getting a shit ton of cards is the best part of the game.
I appreciate your nuanced review, as opposed to some one of the mindless toxic whining you see elsewhere on this website and in the community. Personally, I enjoyed the game for the 9-10ish hours it took to beat the main scenario and collect most of the cards, and the OST has a couple bangers, so I'm fine with it.
To elaborate more and copying from another video comment: Although I think fans reserve the right to criticize bad decisions ZUN makes, people take it way too far. It's obvious ZUN spent effort in this game to try something new (all the card programming and art, etc.), and that should be respected. I think some Touhou fans have warped and toxic expectations for everything ZUN puts out to be a masterpiece, when his works have always been "whatever random shit he wants to do at the moment". Has always been that way, and will always be that way. You can say he's making bad decisions or is going the wrong way, but personal attacks against him or saying that he doesn't care anymore is just plain disrespectful and incorrect. What's also disrespectful and incorrect is shitting on the people who do enjoy the game. People that don't like the game can leave a respectful comment and Steam review and uninstall the game, instead of going on religious crusades in the comments of the OST flamebaiting others.
@@ephraimium6755 oh no, that's totally different lol. Pokemon is the largest media franchise of the world with billions of dollars at their disposal. They deserve the criticism after putting out objective garbage knowing it'll still sell. Comparing them to a one man doujin shop makes no sense.
@@williewillus Okay so, what you're saying is, large company can be criticized for putting out bad games, but if single person doujin group puts out a game, you still have to respect and like it even if it's terrible, and not criticize at all? Personally I feel like this was the worst of Touhou games, I love ZUN's games, the art and music in this game are nice, but this game in terms of gameplay is just... half-baked and even lazy, or he simply ran out of ideas. So does that make me toxic, wanting to see the full potential of the series rather than some poor product? I think it's toxic to think everything is masterpiece just because it's part of series you love - hell, even Touhou 15 was so rushed and and half-baked when it was fully released too, so it isn't as if I'm biased to think literally everything else by ZUN is perfection aside from this game. I recognize flaws, and I care about series still because I love it - it isn't healthy to just pretend everything is alright, and then call those criticizing it toxic? This isn't some echo chamber - everything and everyone in the world will be criticized, eventually.
@@tuhkapussi987 people have the right to criticize the game. They do not have the right to be spreading toxicity everywhere, or criticizing other people for enjoying the game or not sharing their opinion.
I always love seeing your incredibly in-depth thoughts of the games you are playing. It's to a point that it's now a large part of why I even keep watching your Touhou videos. I'm like "oh, he's playing this new game. Let me immediately go to the description and see how he feels about it, first". lol Whether we agree or disagree (and I thankfully see the ones that do disagree to do so respectfully), it's always just interesting to hear what you have to say since you care that much to put this much into what you think about what you're playing. Thank you for sharing, as always. :)
This game was very fun to me. To be honest my biggest complaint for this game is the uninspired boss patterns. Using the circle mechanic is really interesting, I usually let the foes live for long enough and target the top of the screen with the ritual circle, it can get very far. That way I can milk for bullet points even some of these initial stages.
Oh! That was like "making Marisa's standalone game with uniqueness from Reimu's is harder than I thought" in terms of boss design tho-, and yeah I agree with you
it isnt a surprise that the game feels rushed since I believe it was literally rushed for the 100th comiket, though I can take it since the card shit has been the coolest thing that hit 2hu in recent times, even if unbalanced at times. I dig the experimentation.
To be fair, any Roguelike shmups will fall short when you look at Len'nen 4, god dam that game was huge, also an huge unbalanced mess but man it was fun.
Content wise because as you said that game is a dumpster fire of unbalanced mess xd. Still waiting for the expansion that adds and new game mode and balances the game.
@@bamshablam5977 Oh absolutely content wise, and it's fucking incredible that even after all these years it's still getting more content. The game was a dumpster fire when it came to balance, but honestly? That just made it more fun.
@@bamshablam5977 the lore of BPoHC. ....it is perfect.because it is vague and it will not be explained like hakurei ying yang orbs power(spoiler:it doesn't even belong to hakurei and probably the power we saw in HRTP is non canon)but it lets it's fans to theorizing about the hidden reason why the war happend rather that just antagonizing suzumi for the entire game.this a real game lore that we want,also that game had more playable characters and brought back every boss from EE till RMI.this is very cool(we definitely cant do that in touhou,but they could add more bosses)
Ok, first of all I like how the name of this game is a reference to the recent Comiket 100. Congratulations Comiket for reaching that milestone! Unconnected Marketeers also has a reference to the pandemic and Comiket was canceled for those that didn't realize. Now, the boss patterns in this game is too easy even on Overdrive mode. I mean, even if it's just a spinoff I don't think it should be like this. Just look at Shoot the Bullet and Double Spoiler, there's some really hard spellcards that I can't even clear. I was about to mention that Marisa tied Reimu to the amount of times they appeared in all the games but then I saw Reimu here so forget it. Also, some of the names sounded really funny like "Big Fairy Whipping Green". Overall, I feel like this game is targeted at beginners to Touhou whereas veterans will get bored super fast after a few hours into this game.
As a consistent Normal Mode player, I feel it was pretty hard given some circumstances. Especially if you don't have a strong damage output, the later bosses can take ages to defeat and require a lot of dodging. Oh, and Bosses only have a single difficulty, I believe. It would be cool if they were effected by Jo'on and Shion's Card in some way.
Finishing and perfecting a new Touhou Project game mere days after it released again? You're as swift as the wind as always, Jaimers! 😎👍 Also interesting to see the minor enemies get somewhat official names...
not using the magic circle is honestly the best way to enjoy this game. its just blatantly fucking broken and makes the game harder in almost all situations unless you have 3 aunn cards and the urumi card.
I think alot of the patterns were toned down this game to accommodate the worst case scenario (no power items) but I still feel the patterns could be bumped up a bit especially the boss patterns. other than that I loved this game and the Challenge Marker was my favorite part
I think the lack of traditional bombs also played a role in the patterns being toned down. In most Touhou games, you can just bomb a pattern you can't handle. In this game, such a pattern could end up being a brick wall.
This is probably the first time i fully read a video description and tbh i didn't even know this Touhou was a rogue-like before you mentioned it I also do agree, the bullet patterns of boss are kinda basic and not as crazy cool like in the mainline games a lot of time and i just have that feeling that this game is missing something, it feels kinda "empty" if i can even use that word here i'm not sure how to exactly desribe it nevertheless it's still a pretty fun touhou game to play, definitly better than PoFV at least As for ost tho as always Zun never miss with new music in his most recent games
@@longlivethe9989 Keep in mind it looks easy because his card setup is essentially killing all of the stage enemies before they can fill up the screen. So it's ~half the density it otherwise would be.
@@xYiazmatx I'm not judging by this video - I've seen livestreams (by other people) of, like, attempts. And even severe screen control fails don't compare to what some of normal difficulty stage sections do if you mess up.
Good to finally see people actually pointing out and criticizing all the flaws of this game. Makes sense that they'd be under a video about the actual gameplay and not in the memes or ost videos.
Calling the game "trash" or calling the people who like the game "blind fans" isn't the same as "pointing out and criticizing all the flaws of this game". It seems that you only want people to criticize the game and not like / enjoy it. Are you going to do the same thing that dbz guy did, which is intentionally went to multiple videos just to leave bait comments attacking the game as if it's the worst game of all time or ZUN himself as if he "fell off"?
@@爛帽子 I did call the game trash and I still stand by that. I didn't call people who enjoyed the game blind fans, liking the game is all good and dandy. I only called "blind fans" people who refused to adress and accept the games flaws, there's a BIG difference bettween those two things. If people enjoy it is fine and I didn't even once responded to a comment of someone who simply stated they enjoyed the game and had fun with it (with the exception of one guy who asked me on my channel to post another video on the game, but there I didn't criticized the game and only said that I didn't like it). I only responded to those who were saying dishonest things to justify the game's shortcoming Ex: a guy actually said it's fine that this game is how it is simply because it's a spin-off. And even if ZUN didn't have put new music, new cards, new mechanics and the new Nitori portrait it would still be "good enough" and that the fact ZUN did do these things was because he "went above and beyond" by adding those things and that they weren't even a necessity because he's always releasing a game every year, so that basically excuses whichever shortcoming it may have. So for that person (and some others) ZUN could release a game with actual no new content including no new music and he would still call it a good game. So yes, that is indeed a blind fan who consumes just about anything. EDIT: I talked more with that specific person and we got to see more from each other's views and we got into a "consensus" for lack of a better word. That person is nice, I retracted what I said about them. The point about blind fans still applies to other people I've seen in some comments though. And no, I'm not baiting at all. I love Touhou more than you could ever imagine, just look at how many Touhou playlists I have on my channel and all my gameplay videos. I criticized this game as I did because Touhou is too important for me and I don't want to see it falling down and watch as everyone doesn't even care about the growing lacking of polish with every new entry. ZUN needs to take a break. He's trying to do too much all the time and that doesn't only impact the new games but I would also assume that it impacts his own life having to meet all those self-imposed(?) deadlines every single year. He's tired and it shows.
it feels nice to see well articulated feedback instead of the overly toxic attitude i've seen on the internet lately, which honestly just poisons discussion, regardless of the game's quality
Zun doesn't really deserve anything but toxicity now. Not after five raw games of straight disappointment, not after allowing for a gacha game to be made under his IP (and advertising it), and not after allowing Exa-Arcadia to port FDF II instead of anything that actually deserved it.
@@x-nimator9997 any person that is related to developing a gacha game (let alone allowing for one to be made and advertising it) deserves not just toxicity, but to be jailed for life. Imagine making a game about gambling, but for fucking teenagers/children. Imagine trying to scam people that don't know the value of money over png images. I can understand casino owners, but this is just cheap and disgusting.
@@longlivethe9989 you mean lost word? Lmao zun is not developing that. He just gave good smile the permission to use touhou characters, but he himself is not involved in the development of that game. Heck, lost word is not even considered a canon game. It will never be. Lost word is just as canon as any other fangame. Aka, not canon at all. I'd suggest you to do more research, please. This, however, doesn't still give you the permission to be toxic against a developer who did a game that you personally didn't enjoyed. Please stop spreading toxicity. You're not giving a good vision of the western touhou fanbase.
Just imagine, there is one reality in the multiverse where ZUN bring back legendary parts of stages from Touhou 6 to 18 as waves instead of thoses, without overlaping and balance problems and got more time to focus on boss pattern design. But we lives in the wrong reality. The game is still enjoyable but it's just a fun game to play time to time instead of a masterpiece of replay value. ZUN did it, now we just have to wait great fangames to push it at full potential.
@@bamshablam5977 Sorry. English is not my birth language and I kinda learned it myself on the internet. But I'd like to know what is wrong and how you would say it.
@@Ephydament I think people tend to just assume their primary language is also everybody else's by default. Minor corrections, but your original post was 100% readable by anybody. Text in "brackets" [] are words I've added. Text in "parenthesis" () are commentary on why I changed the previous word from what you wrote. > Just imagine, there is one reality in the multiverse where ZUN brought (past tense) back legendary parts of stages from Touhou 6 to 18 as waves instead of those (singular), without [the] overlapping and balance problems and got more time to focus on boss pattern design. In english we have the concept of "run-on sentences", which is where you would have been better off with two short sentences. Consider: "Just imagine, there is one reality in the multiverse where ZUN brought back legendary parts of stages from Touhou 6 to 18 as waves instead of those. It would have fixed the overlapping patterns and balance problems, as well as allowed him more time to focus on boss pattern design." > But we live (singular) in the wrong reality. The game is still enjoyable, but it's just a fun game to play [from] time to time instead of a masterpiece of replay value. ZUN did it, now we just have to wait [for] great fangames to push it [to its] full potential. Grammar commentary aside, I think it's funny that Touhou 6-18 provide more replay value than this roguelight. Puts into perspective how high of a bar ZUN has set for his own work.
@@xYiazmatx Wow. That's what I call very constructive. Thanks. Thoses mistakes are very stupids. I think I should focus more on making shorter sentence first. Shorter sentence gives less opportunities for stupid mistakes. Meanwhile, I finished the game. Surprisingly, it was more fun on the late. But yeah, the replay value is very limited. Actually, each market has high replay value if you consider them as individual minigames. But the whole game has not once you got everything. It remains a great experience though. Good job ZUN.
Roguelike, huh Definitely something that would work on a Touhou Side-scroller, but eh, i digress Need our hands, the modders in the community, to perfect this game. Please, let us do it, ZUN. Promise. Its worth it.
You could technically make multiple videos of the same type of run since the waves/bosses are randomized out of the selection available for that market. Also Nitori got a redesign for 18.5, I'm surprised.
I find it ironic and feel very sad that more effort was put in making "Cards" over "Spell Cards". Spell cards are what makes Touhou special for me and I felt a deep sense of connection with ZUN when I read Imperishable Night's afterword, but I wonder if he's changed his mind since then or just lost inspiration or something else? Or maybe my perspective on modern games changed after seeing so many wonderful fangames that I feel embody the main draw of Touhou so much better and I only like the older games because of nostalgia? I can't even say objectively what makes a spell card "good" or "uninspired" so maybe I'm just wrong? Still, I haven't launched Wily Beast and Weakest Creature after going through it just once, even though I really wanted to like it, and after looking at this I don't feel like playing this one ether, so maybe, though I don't want it, it's the end of the line with official games for me. I'm at least glad that I still have the old games to return to and fangames to look forward to, and I hope the same doesn't happen to Len'En Project. PS. Please read Imperishable Night's afterword if you think Spell Cards are an interesting concept. I hope you'll connect with it as much as I did.
The Afterword is long-forgotten now. ZUN has gone a long way since he wrote these words, and he is driven by completely different things now - and profit is not only one of them, but perhaps even the key one.
@@nate567987 honestly, seeing as 18 and 18.5 have more people that bought them from steam than EoSD and PCB have moriya shrine downloads (with the former two being of extremely questionable quality) - that's not far off. Yet, that's not what I meant. ZUN now tailors his products to sell well and to appeal to a certain demographic, instead of trying to make them actual quality games that are enjoyable from a non-casual perspective, which is what the series... was.
@@longlivethe9989 1. Comparing a global Steam release of the latest games to downloads off of an english-only piracy site is entirely ridiculous. EoSD is *the* single most popular Touhou game, Steam page or no. 2. If ZUN were really focused so heavily on profit, he would have gone corporate by now. He also wouldn’t have made 18 and 18.5 to begin with, since that kind of card system is inherently *really risky* for a small-scale developer to so casually play around with. Because that’s what he was doing with those games, just playing around with the concept. He even mentions in the omake that he knows Touhou 18 is ill-suited to arcade play as a result of its design. Speaking of omakes, the IN omake that OP mentioned stated that after IN and POFV, ZUN had no plans to follow them and would likely start from scratch. The fundamental way that these games have been mechanically designed- focusing largely on one or a few new mechanics, theming them around the game’s story, then dropping them for the next game- has not changed all that much since MoF. This does not make Touhou particularly more profitable so much as it makes the series sustainable from a creative standpoint. They also haven’t really dropped in polish, since… Touhou games have *never* been polished. Like, literally every Touhou game has had a bevy of glitches and weird technical issues. See point number 2. It *is* possible that his priorities have shifted, though. The series since DDC has been structured much more heavily around the main games, and ZUN also has a lot more on his plate than he did back in 2004. It’s possible that he just didn’t have as much passion for these last last few side games as he did for the photo games (he’d wanted to make one since EoSD), or that he was too distracted by his schedule to make it work. The fact that they were rushed at all could speak to how he thinks the main games are where the series’ focus should be, or it could just be that his schedule lined up poorly twice by coincidence. Personally though, 100th Black Market doesn’t *read* as rushed to me. Or at least not as rushed as Violet Detector (boss marker lol). Violet Detector reused a *lot* of spell cards from the games just before it, and the Nightmare Week speaks for itself. There’s even a Spell Card there that’s outright named the same thing as a prior Spell Card in the week! Compare that to Black Market’s 60+ Spell Cards and nonspells, most of which being entirely new or radically changed versions of older patterns, and I think the issue is just that Black Market is meant to be quantity over quality. And I mean, hell, the fact that it doesn’t have a scoring system just *screams,* “I don’t want this to be taken too seriously as a game, this is moreso just a fun fanservicey experiment.” I think Jaimers said it best, it seems like a proof of concept, and in all likelihood isn’t meant to be much more than that. The kind of game that you can screw around in and find fun ways to break. From that perspective, the worst you can say is that the $15 price tag is maybe a bit much.
@@technicolormischief-maker5683 It is very cursed that finding the most polished TH game is less about which is the most well crafted and more about which game happens to be the one that happens to be the least dysfunctional.(Like how some of the games straight up invalidate the replay systems by...it literally not working in some cases.)
I usually can't watch people play touhou anymore, because my ocd goes haywire every time that they literally AVOID collecting items sometimes. No matter which game I play, I always try to grab as many items as humanly and physically possible.
After reading your review I finally picked up the game, and can say it makes sense. It feels like a proof of concept that seems almost like a demo or half-complete game. I don't like how in the Challenge Market the game can crash for having too many cards. I think more than anything, ZUN could make it a great game if he polished it and added more variety. But I think the biggest pitfall is it just feels like he's aging out of his game development heyday and prefers smaller projects.
Red eye yellow hair Marisa: By the way, the reason why her hair colour was changed along with her eye colours Is because she would have been confused with clownpiece had the hair colour not being changed, it would have looked super suspicious considering where clownpiece lives in touhou lore.
I appreciate your nuanced take on the game, as I feel that many critics were unfair on it and wanted it to be something it wasn't. I loved the roguelite elements of it, though I can agree that the execution could've been better. I hope ZUN will revisit and refine the formula in the future. As for shoot 'em ups with roguelite elements, I've been enjoying the Early Access game The Void Rains Upon Her Heart a lot. It's several years in the making and has a lot of polish and content. The game is a boss rush with 80+ bosses, lots of items and three main shot types that play very differently while all working well. Your score is determined by your ability to destroy breakable parts and continuously hit the boss without being hit yourself. Going for 100% is a bit grindy, but the roguelike elements make it very replayable and allow for a variable difficulty curve.
The "End of Market" chapter really highlights the worst parts of this game. The first wave/pattern is fine... I guess? 45 seconds is kind of long, but it's fine. The next three waves though basically don't exist, and would only be appropriate in like, a normal difficulty TH stage. Same for the boss, which is embarrassingly easy.
I’m not seeing much of the story discussion on this game? What happens in it? What gets resolved? Does Marisa having red eyes actually have an importance or is there no reason
Spoilers Takane is the final boss and the responsible of the black markets. If you want to know more about it look it up in Touhou wiki cuz the dialogue and Marisa's comments on things are translated in there :p. And no Marisa having red eyes and bleach blonde hair in the title screen has zero relevancy in the main story sadly, I mean, her character portraits in the dialogues are reused from touhou 18 which means she has her usual appearance, maybe her apperances in the title screen is her after the whole incident, since she has cards and she is just resting, maybe, Marisa becomes an actual god confirmed maybe, the final boss of the next main game and Reimu has to pull up to beat her cleptomanic ass?
Shot Atk buff(Physical Enhancement Jizo,Drunkenly Whimsical Ibuki Gourd,Gluttonous Centipede) and Law of the Survival of the Fittest cannot synergize with each other, only the effect of Law of the Survival of the Fittest applies
I'm not saying this as if it were Jaimers fault, but watching this didn't felt fun compared to other Touhou games. At least from a watching perspective, not sure about gameplay perspective. Bosses (and music) just felt lame, which I consider both to be part of the fun.
@@CerealKiller I am watching this just to confirm if I should really buy the game or hide it. And from the looks of the game, I think I really shouldn't bother.
@@soratheorangejuicemascot5809 From the guy who first watched a stream of the game and then downloaded the game for shits and giggles (since I'm more tolerant to RNG bs) and because I played BPoHC, this is my perspective Yeah at the glance it feels like lazily made mess that would make BPoHC feel balanced and more enjoyable and after playing it myself I would say it plays better than its shown, but still feels lazy with enemy and boss patterns. Some enemy patterns can feel a bit fun, especially with new mechanic, but some either shoot out piss worth of bullets or be straight out BS - but they're all feel so empty at the end of the day. Again, comparing it to BPoHC, enemies were utter BS, but they actually felt more structured in a way and not just "pattern for the sake of the pattern" And my opinion towards the bosses is more vague given that I didn't play all of Touhou games to know all the origins of spellcards or their inspirations - but I would say some were fun (and less butt-hurting than their nons), but some we just "ZUN, why?". And since I'm the guy who played BPoHC, while comparison isn't fair given that JynX didn't had that much of a reason to rush the game other than people waiting for it to release while ZUN was making this game for 100th comiket and mostly bosses have 1 spellcard, BPoHC patterns had at least some artistic integrity with them (especially new bosses) and while I think some are utter RNG bs (cough-cough Brilliant Route), they felt more alive. The most enjoyable aspect of this game is card system and while bastards like me who like combining cards together will love it, some just want an optimal game and it's a shame that both parts of the game weren't developed equally because it feels like cards were the selling point of the game and not the actual gameplay - and that made me even more excited/fearful of what Golden Chapter will present with Arcade mode TL;DR - I enjoyed the game, but I swear it could've been so much better...
Even though I already knew there was a quality drop in ZUN games recently, I never expected this new game to be... this bad, dont get me wrong, this achievement is still a nice thing to get, but man, the game itself looks and feels really plain and boring
Idk, i thought wbawc and um were pretty fine games. Most old touhou games had it's problems, if we take away nostalgia for a second. Like eosd, as iconic as it is, it had very bs patterns at times.
@@x-nimator9997 wbawc and um fall really low gameplay wise tho, specially the stages, bosses are a mixed bag, and im saying this as someone that has a bias towards wbawc because is the first main game I had the pleasure to see be realeased, ive been a touhou fan since 2017 and I got to say older games are def superior to the new entries, and while I do agree that EoSD is not all that good, my absolute favorite game in the series is PCB, I mean, just look at Youmu's spellcard in this game and compare it to any of her spells in PCB, not to mention it's a copypaste from one of Keine's spells from IN lol. Look I get Zun was rushed to make the game and whatever but at the end of the day this game is just mid at best sadly. But look I respect people that enjoy it, im glad you are having fun with it, I had till the gameplay got awfully slow and repetitive.
@@x-nimator9997 And if you want a run down through all the main games in the series in terms of being good gameplay wise here's the opinion of someone who completed all the games in normal + all extra stages, hell I could even rate Pc98 era but lets just go with the Modern one. Th6: Stages: Greatly designed Bosses: Theres a few BadApples! in form of RNG heavy spellcards but overall great. Th7: Stages: Greatly designed Bosses: Chef's kiss Th8: Stages: Greatly designed Bosses: Chef's kiss Th8: Stages: Greatly designed Bosses: Chef's kiss Th10: Stages: Greatly designed Bosses: Chef's kiss Th11: Stages: Greatly designed Bosses: Great Th12: Stages: Greatly designed Bosses: Chef's kiss Th13: Stages: Just plain bad and uninspired overall Bosses: Mid Th14: Stages: Good but could be better Bosses: Good but could be better Th15: Stages: Greatly designed Bosses: Chef's kiss (Th15 gets a lot of negativity thrown up it for trying something new and being actually hard requiering you to actually learn how to play not babying you, it really went back to the game's roots and im sad Zun couldn't keep up later on with this level of quality) Th16: Stages: Good Bosses: Good but could be better (here also extra stages became significally easier for some reason, which I find to be really sad for this game and onwards) Th17: Stages: Just plain bad bad( this is where Zun started to abuse spam sections in stages which made them really repetitive, boring and unfun overall, seriously even th13 had better stage design and that's my least favorite game in the series :0 ) Bosses: Good, the spellcards could really use some work tho sadly Th18: Stages: Just plain bad bad bad( even more spam sections in stages :( ) Bosses: This is where the boss figths became even worse than in Th13, at least Th13 had its highs, here there is very little of that, being most of the danmaku here really plain with a few exceptions, and dear god few exceptions. As you can see the games quality started to decline around 13, breaking consistency with the series greatly designed, entertaining and fun stages. Seriously this game is just really poorly designed, even its main gimmick which is hypers is just badly implemented. I really really encouraged you to play all games and make up your own conclusions tho, im trying to be as objective as posible but at the end of the day this is just my opinion.
@@bamshablam5977 ah yes, greatly designed stages. Mainly boring streaming and... sometimes random spam? You've yet to see a well-designed stage. For starters, try 12.8 or something...
@@bamshablam5977 there's the issue tho. I'm a touhou fan since 2011. I've seen most of this franchise come and go. And unfortunately some of the old games were unbalanced. PCB is just partially unfun to play as reimu since her shots doesn't do as much damage as the other 2, for example. And EoSD relied TOO MUCH on cheap rng in order to be hard. To me UM was the most fun i had with a touhou game in a long time. Dare i say ever since th08. Takane and Momoyo had pretty creative spellcards that genuinely impressed me the 1st time i played.
@@bamshablam5977 Yeah, when I downloaded the game I had a fucking Trojan with it, which was weird since the TH18 from Moriya Shrine was without it. And these games have a track record of containing viruses on their steam page so I have less doubt about it
Steam DRM is "a program for controlling a computer system without the permission of the owner". Technically any game soy enough to include a DRM includes malware. 🐊
"We thought we reached rock bottom... until someone knocked from below" And oh boy, is this game a knock from below. I thought UM was ZUN's rock bottom, worse than which will not be seen... until a literal downgrade of it was released. Raw, unfinished, almost entirely copied, poorly designed. UM at least had proper stage progression and less euro elements. Verdict: I would've refunded IBM, but I haven't even installed it.
@@RawFish2DChannel hmmm, fish... We haven't talked in a while, and my jacs has been acting rather nasty. Do you want things to go to how they've previously been?
The 'no magic circle' requirement is kinda silly since there are two bosses that, most definitely, require it. So I just had to reset if I got them lol.
Komachi just shoots walls and Crownpiece is technically possible but also lol. Sanae has safespots so she's fine.
ZUN unapologetically making at least one spell that's literally 100% impossible without the circle will never not be funny
"lol" said ZUN, "lmao"
Crownpiece ?
Imagine if this game was moddable or something. It would totally take off as a top selling Touhou I bet. There's definitely potential here, it's just one of those things that serves as a reminder that Zun makes these all by himself for the most part.
it technically is moddable with thcrap patches. i really hope someone adds a proper endless mode cause getting a shit ton of cards is the best part of the game.
@@Mugenri why am I getting Vampire Survivors vibe from this comment
Most TH Games are moddable tho.
VD had a nice improvement patch, and don't forget the kaizos and phantasms.
@@FiveBagsOfNasu is my 2500 eggs on Big Trouser showing
@@explosivemodesonicmauricet1597 yea the VD patch was nice. Although i'm unsure why there were 2 ocs in the final weeks.
I appreciate your nuanced review, as opposed to some one of the mindless toxic whining you see elsewhere on this website and in the community.
Personally, I enjoyed the game for the 9-10ish hours it took to beat the main scenario and collect most of the cards, and the OST has a couple bangers, so I'm fine with it.
To elaborate more and copying from another video comment:
Although I think fans reserve the right to criticize bad decisions ZUN makes, people take it way too far. It's obvious ZUN spent effort in this game to try something new (all the card programming and art, etc.), and that should be respected. I think some Touhou fans have warped and toxic expectations for everything ZUN puts out to be a masterpiece, when his works have always been "whatever random shit he wants to do at the moment". Has always been that way, and will always be that way.
You can say he's making bad decisions or is going the wrong way, but personal attacks against him or saying that he doesn't care anymore is just plain disrespectful and incorrect.
What's also disrespectful and incorrect is shitting on the people who do enjoy the game.
People that don't like the game can leave a respectful comment and Steam review and uninstall the game, instead of going on religious crusades in the comments of the OST flamebaiting others.
The exact same shitshow is happening to Pokemon Scarlet/Violet recently
@@ephraimium6755 oh no, that's totally different lol. Pokemon is the largest media franchise of the world with billions of dollars at their disposal. They deserve the criticism after putting out objective garbage knowing it'll still sell. Comparing them to a one man doujin shop makes no sense.
@@williewillus Okay so, what you're saying is, large company can be criticized for putting out bad games, but if single person doujin group puts out a game, you still have to respect and like it even if it's terrible, and not criticize at all? Personally I feel like this was the worst of Touhou games, I love ZUN's games, the art and music in this game are nice, but this game in terms of gameplay is just... half-baked and even lazy, or he simply ran out of ideas. So does that make me toxic, wanting to see the full potential of the series rather than some poor product? I think it's toxic to think everything is masterpiece just because it's part of series you love - hell, even Touhou 15 was so rushed and and half-baked when it was fully released too, so it isn't as if I'm biased to think literally everything else by ZUN is perfection aside from this game. I recognize flaws, and I care about series still because I love it - it isn't healthy to just pretend everything is alright, and then call those criticizing it toxic? This isn't some echo chamber - everything and everyone in the world will be criticized, eventually.
@@tuhkapussi987 people have the right to criticize the game. They do not have the right to be spreading toxicity everywhere, or criticizing other people for enjoying the game or not sharing their opinion.
They even have absurdly extra difficulty. This really is BPoHC in Touhou.
based lenen
@@SHinierthennyourforehead *Lenin
I always love seeing your incredibly in-depth thoughts of the games you are playing. It's to a point that it's now a large part of why I even keep watching your Touhou videos. I'm like "oh, he's playing this new game. Let me immediately go to the description and see how he feels about it, first". lol Whether we agree or disagree (and I thankfully see the ones that do disagree to do so respectfully), it's always just interesting to hear what you have to say since you care that much to put this much into what you think about what you're playing. Thank you for sharing, as always. :)
This game was very fun to me. To be honest my biggest complaint for this game is the uninspired boss patterns.
Using the circle mechanic is really interesting, I usually let the foes live for long enough and target the top of the screen with the ritual circle, it can get very far. That way I can milk for bullet points even some of these initial stages.
Oh! That was like "making Marisa's standalone game with uniqueness from Reimu's is harder than I thought" in terms of boss design tho-, and yeah I agree with you
it isnt a surprise that the game feels rushed since I believe it was literally rushed for the 100th comiket, though I can take it since the card shit has been the coolest thing that hit 2hu in recent times, even if unbalanced at times. I dig the experimentation.
To be fair, any Roguelike shmups will fall short when you look at Len'nen 4, god dam that game was huge, also an huge unbalanced mess but man it was fun.
Content wise because as you said that game is a dumpster fire of unbalanced mess xd.
Still waiting for the expansion that adds and new game mode and balances the game.
@@bamshablam5977 Oh absolutely content wise, and it's fucking incredible that even after all these years it's still getting more content.
The game was a dumpster fire when it came to balance, but honestly? That just made it more fun.
@@legeul Personally it got boring to me after a while but the engaging story and great plot kept me in.
@@bamshablam5977 the lore of BPoHC.
....it is perfect.because it is vague and it will not be explained like hakurei ying yang orbs power(spoiler:it doesn't even belong to hakurei and probably the power we saw in HRTP is non canon)but it lets it's fans to theorizing about the hidden reason why the war happend rather that just antagonizing suzumi for the entire game.this a real game lore that we want,also that game had more playable characters and brought back every boss from EE till RMI.this is very cool(we definitely cant do that in touhou,but they could add more bosses)
Ok, first of all I like how the name of this game is a reference to the recent Comiket 100. Congratulations Comiket for reaching that milestone! Unconnected Marketeers also has a reference to the pandemic and Comiket was canceled for those that didn't realize. Now, the boss patterns in this game is too easy even on Overdrive mode. I mean, even if it's just a spinoff I don't think it should be like this. Just look at Shoot the Bullet and Double Spoiler, there's some really hard spellcards that I can't even clear. I was about to mention that Marisa tied Reimu to the amount of times they appeared in all the games but then I saw Reimu here so forget it. Also, some of the names sounded really funny like "Big Fairy Whipping Green". Overall, I feel like this game is targeted at beginners to Touhou whereas veterans will get bored super fast after a few hours into this game.
As a consistent Normal Mode player, I feel it was pretty hard given some circumstances. Especially if you don't have a strong damage output, the later bosses can take ages to defeat and require a lot of dodging.
Oh, and Bosses only have a single difficulty, I believe. It would be cool if they were effected by Jo'on and Shion's Card in some way.
I had a pretty hard time with it. I've beaten most of the main series games on hard, too. Maybe I'm just out of practice.
seeing sekibanki's head flying around and collecting money is so funny for no reason
its interesting to see a rouge-like bullet hell and i would hope for this idea to expand in the future
Finishing and perfecting a new Touhou Project game mere days after it released again? You're as swift as the wind as always, Jaimers! 😎👍
Also interesting to see the minor enemies get somewhat official names...
Amazing job! This must have been painful as hell to do lol
Someone tell Mamizou to put down the bong, those are not bullets.
not using the magic circle is honestly the best way to enjoy this game. its just blatantly fucking broken and makes the game harder in almost all situations unless you have 3 aunn cards and the urumi card.
Good for malleting some money though.
Don’t try it with Saki’s lasers though. I learned the hard way. They don’t cancel and pile up into walls.
Honestly no clue how you Can die with aunn urumi
I think alot of the patterns were toned down this game to accommodate the worst case scenario (no power items) but I still feel the patterns could be bumped up a bit especially the boss patterns. other than that I loved this game and the Challenge Marker was my favorite part
I think the lack of traditional bombs also played a role in the patterns being toned down. In most Touhou games, you can just bomb a pattern you can't handle. In this game, such a pattern could end up being a brick wall.
This is probably the first time i fully read a video description and tbh i didn't even know this Touhou was a rogue-like before you mentioned it
I also do agree, the bullet patterns of boss are kinda basic and not as crazy cool like in the mainline games a lot of time and i just have that feeling that this game is missing something, it feels kinda "empty" if i can even use that word here i'm not sure how to exactly desribe it
nevertheless it's still a pretty fun touhou game to play, definitly better than PoFV at least
As for ost tho as always Zun never miss with new music in his most recent games
this game is so unbelievably weird lmao . the patterns seem way too easy for the amount of utility being thrown at you
Yeah uhh overdrive looking awfully like ~Hard
@@longlivethe9989 Keep in mind it looks easy because his card setup is essentially killing all of the stage enemies before they can fill up the screen. So it's ~half the density it otherwise would be.
@@xYiazmatx I'm not judging by this video - I've seen livestreams (by other people) of, like, attempts. And even severe screen control fails don't compare to what some of normal difficulty stage sections do if you mess up.
Good to finally see people actually pointing out and criticizing all the flaws of this game. Makes sense that they'd be under a video about the actual gameplay and not in the memes or ost videos.
Calling the game "trash" or calling the people who like the game "blind fans" isn't the same as "pointing out and criticizing all the flaws of this game". It seems that you only want people to criticize the game and not like / enjoy it. Are you going to do the same thing that dbz guy did, which is intentionally went to multiple videos just to leave bait comments attacking the game as if it's the worst game of all time or ZUN himself as if he "fell off"?
@@爛帽子 I did call the game trash and I still stand by that.
I didn't call people who enjoyed the game blind fans, liking the game is all good and dandy. I only called "blind fans" people who refused to adress and accept the games flaws, there's a BIG difference bettween those two things.
If people enjoy it is fine and I didn't even once responded to a comment of someone who simply stated they enjoyed the game and had fun with it (with the exception of one guy who asked me on my channel to post another video on the game, but there I didn't criticized the game and only said that I didn't like it). I only responded to those who were saying dishonest things to justify the game's shortcoming Ex: a guy actually said it's fine that this game is how it is simply because it's a spin-off. And even if ZUN didn't have put new music, new cards, new mechanics and the new Nitori portrait it would still be "good enough" and that the fact ZUN did do these things was because he "went above and beyond" by adding those things and that they weren't even a necessity because he's always releasing a game every year, so that basically excuses whichever shortcoming it may have. So for that person (and some others) ZUN could release a game with actual no new content including no new music and he would still call it a good game. So yes, that is indeed a blind fan who consumes just about anything.
EDIT: I talked more with that specific person and we got to see more from each other's views and we got into a "consensus" for lack of a better word. That person is nice, I retracted what I said about them. The point about blind fans still applies to other people I've seen in some comments though.
And no, I'm not baiting at all. I love Touhou more than you could ever imagine, just look at how many Touhou playlists I have on my channel and all my gameplay videos. I criticized this game as I did because Touhou is too important for me and I don't want to see it falling down and watch as everyone doesn't even care about the growing lacking of polish with every new entry.
ZUN needs to take a break. He's trying to do too much all the time and that doesn't only impact the new games but I would also assume that it impacts his own life having to meet all those self-imposed(?) deadlines every single year. He's tired and it shows.
Released? Whoa, I'm way too late to this, I was busy with Minecraft stuff earlier.
Sanae's nonspell and spell all can get dodged under her feet.
good luck if missed to that spot in time
it feels nice to see well articulated feedback instead of the overly toxic attitude i've seen on the internet lately, which honestly just poisons discussion, regardless of the game's quality
Zun doesn't really deserve anything but toxicity now. Not after five raw games of straight disappointment, not after allowing for a gacha game to be made under his IP (and advertising it), and not after allowing Exa-Arcadia to port FDF II instead of anything that actually deserved it.
@@longlivethe9989 what is wrong with you man. No one deserves toxicity. Get down your high horse.
@@x-nimator9997 any person that is related to developing a gacha game (let alone allowing for one to be made and advertising it) deserves not just toxicity, but to be jailed for life. Imagine making a game about gambling, but for fucking teenagers/children. Imagine trying to scam people that don't know the value of money over png images. I can understand casino owners, but this is just cheap and disgusting.
@@longlivethe9989 you mean lost word?
Lmao zun is not developing that. He just gave good smile the permission to use touhou characters, but he himself is not involved in the development of that game. Heck, lost word is not even considered a canon game. It will never be. Lost word is just as canon as any other fangame. Aka, not canon at all.
I'd suggest you to do more research, please.
This, however, doesn't still give you the permission to be toxic against a developer who did a game that you personally didn't enjoyed. Please stop spreading toxicity. You're not giving a good vision of the western touhou fanbase.
@@x-nimator9997 exactly. I said allowing to be made and advertising it. Do you even read my comments?
As well as receiving a cut of the savings...
Just imagine, there is one reality in the multiverse where ZUN bring back legendary parts of stages from Touhou 6 to 18 as waves instead of thoses, without overlaping and balance problems and got more time to focus on boss pattern design. But we lives in the wrong reality.
The game is still enjoyable but it's just a fun game to play time to time instead of a masterpiece of replay value.
ZUN did it, now we just have to wait great fangames to push it at full potential.
Your grammar is wack but I agree, I would have loved to see more somewhat obscure characters and stages like the Netherworld or the Animal Realm lol.
@@bamshablam5977
>netherworld
>obscure
My brother in Christ, have you seen who won the last two popularity polls?
@@bamshablam5977 Sorry. English is not my birth language and I kinda learned it myself on the internet. But I'd like to know what is wrong and how you would say it.
@@Ephydament I think people tend to just assume their primary language is also everybody else's by default. Minor corrections, but your original post was 100% readable by anybody. Text in "brackets" [] are words I've added. Text in "parenthesis" () are commentary on why I changed the previous word from what you wrote.
> Just imagine, there is one reality in the multiverse where ZUN brought (past tense) back legendary parts of stages from Touhou 6 to 18 as waves instead of those (singular), without [the] overlapping and balance problems and got more time to focus on boss pattern design.
In english we have the concept of "run-on sentences", which is where you would have been better off with two short sentences. Consider:
"Just imagine, there is one reality in the multiverse where ZUN brought back legendary parts of stages from Touhou 6 to 18 as waves instead of those. It would have fixed the overlapping patterns and balance problems, as well as allowed him more time to focus on boss pattern design."
> But we live (singular) in the wrong reality. The game is still enjoyable, but it's just a fun game to play [from] time to time instead of a masterpiece of replay value. ZUN did it, now we just have to wait [for] great fangames to push it [to its] full potential.
Grammar commentary aside, I think it's funny that Touhou 6-18 provide more replay value than this roguelight. Puts into perspective how high of a bar ZUN has set for his own work.
@@xYiazmatx Wow. That's what I call very constructive. Thanks. Thoses mistakes are very stupids. I think I should focus more on making shorter sentence first. Shorter sentence gives less opportunities for stupid mistakes.
Meanwhile, I finished the game. Surprisingly, it was more fun on the late. But yeah, the replay value is very limited. Actually, each market has high replay value if you consider them as individual minigames. But the whole game has not once you got everything. It remains a great experience though. Good job ZUN.
Roguelike, huh
Definitely something that would work on a Touhou Side-scroller, but eh, i digress
Need our hands, the modders in the community, to perfect this game.
Please, let us do it, ZUN.
Promise. Its worth it.
You could technically make multiple videos of the same type of run since the waves/bosses are randomized out of the selection available for that market.
Also Nitori got a redesign for 18.5, I'm surprised.
I find it ironic and feel very sad that more effort was put in making "Cards" over "Spell Cards". Spell cards are what makes Touhou special for me and I felt a deep sense of connection with ZUN when I read Imperishable Night's afterword, but I wonder if he's changed his mind since then or just lost inspiration or something else?
Or maybe my perspective on modern games changed after seeing so many wonderful fangames that I feel embody the main draw of Touhou so much better and I only like the older games because of nostalgia? I can't even say objectively what makes a spell card "good" or "uninspired" so maybe I'm just wrong?
Still, I haven't launched Wily Beast and Weakest Creature after going through it just once, even though I really wanted to like it, and after looking at this I don't feel like playing this one ether, so maybe, though I don't want it, it's the end of the line with official games for me. I'm at least glad that I still have the old games to return to and fangames to look forward to, and I hope the same doesn't happen to Len'En Project.
PS. Please read Imperishable Night's afterword if you think Spell Cards are an interesting concept. I hope you'll connect with it as much as I did.
The Afterword is long-forgotten now. ZUN has gone a long way since he wrote these words, and he is driven by completely different things now - and profit is not only one of them, but perhaps even the key one.
@@longlivethe9989 I doubt that zun could make any thing and it would sell
@@nate567987 honestly, seeing as 18 and 18.5 have more people that bought them from steam than EoSD and PCB have moriya shrine downloads (with the former two being of extremely questionable quality) - that's not far off. Yet, that's not what I meant. ZUN now tailors his products to sell well and to appeal to a certain demographic, instead of trying to make them actual quality games that are enjoyable from a non-casual perspective, which is what the series... was.
@@longlivethe9989 1. Comparing a global Steam release of the latest games to downloads off of an english-only piracy site is entirely ridiculous. EoSD is *the* single most popular Touhou game, Steam page or no.
2. If ZUN were really focused so heavily on profit, he would have gone corporate by now. He also wouldn’t have made 18 and 18.5 to begin with, since that kind of card system is inherently *really risky* for a small-scale developer to so casually play around with. Because that’s what he was doing with those games, just playing around with the concept. He even mentions in the omake that he knows Touhou 18 is ill-suited to arcade play as a result of its design.
Speaking of omakes, the IN omake that OP mentioned stated that after IN and POFV, ZUN had no plans to follow them and would likely start from scratch. The fundamental way that these games have been mechanically designed- focusing largely on one or a few new mechanics, theming them around the game’s story, then dropping them for the next game- has not changed all that much since MoF. This does not make Touhou particularly more profitable so much as it makes the series sustainable from a creative standpoint.
They also haven’t really dropped in polish, since… Touhou games have *never* been polished. Like, literally every Touhou game has had a bevy of glitches and weird technical issues. See point number 2.
It *is* possible that his priorities have shifted, though. The series since DDC has been structured much more heavily around the main games, and ZUN also has a lot more on his plate than he did back in 2004. It’s possible that he just didn’t have as much passion for these last last few side games as he did for the photo games (he’d wanted to make one since EoSD), or that he was too distracted by his schedule to make it work. The fact that they were rushed at all could speak to how he thinks the main games are where the series’ focus should be, or it could just be that his schedule lined up poorly twice by coincidence.
Personally though, 100th Black Market doesn’t *read* as rushed to me. Or at least not as rushed as Violet Detector (boss marker lol). Violet Detector reused a *lot* of spell cards from the games just before it, and the Nightmare Week speaks for itself. There’s even a Spell Card there that’s outright named the same thing as a prior Spell Card in the week! Compare that to Black Market’s 60+ Spell Cards and nonspells, most of which being entirely new or radically changed versions of older patterns, and I think the issue is just that Black Market is meant to be quantity over quality. And I mean, hell, the fact that it doesn’t have a scoring system just *screams,* “I don’t want this to be taken too seriously as a game, this is moreso just a fun fanservicey experiment.”
I think Jaimers said it best, it seems like a proof of concept, and in all likelihood isn’t meant to be much more than that. The kind of game that you can screw around in and find fun ways to break. From that perspective, the worst you can say is that the $15 price tag is maybe a bit much.
@@technicolormischief-maker5683 It is very cursed that finding the most polished TH game is less about which is the most well crafted and more about which game happens to be the one that happens to be the least dysfunctional.(Like how some of the games straight up invalidate the replay systems by...it literally not working in some cases.)
I usually can't watch people play touhou anymore, because my ocd goes haywire every time that they literally AVOID collecting items sometimes. No matter which game I play, I always try to grab as many items as humanly and physically possible.
Fairy build funni
I'm so annoyed that the boss marker at the bottom of the screen is not aligned with the boss. That is so simple, 15$ for this
After reading your review I finally picked up the game, and can say it makes sense. It feels like a proof of concept that seems almost like a demo or half-complete game. I don't like how in the Challenge Market the game can crash for having too many cards.
I think more than anything, ZUN could make it a great game if he polished it and added more variety. But I think the biggest pitfall is it just feels like he's aging out of his game development heyday and prefers smaller projects.
Red eye yellow hair Marisa:
By the way, the reason why her hair colour was changed along with her eye colours Is because she would have been confused with clownpiece had the hair colour not being changed, it would have looked super suspicious considering where clownpiece lives in touhou lore.
Marisa:"We sorta look alike, don't we?"
Clownpiece:"Yeah, that's kinda cool."
Meanwhile Okina and Junko doing the spiderman pointing-meme.
I appreciate your nuanced take on the game, as I feel that many critics were unfair on it and wanted it to be something it wasn't. I loved the roguelite elements of it, though I can agree that the execution could've been better. I hope ZUN will revisit and refine the formula in the future.
As for shoot 'em ups with roguelite elements, I've been enjoying the Early Access game The Void Rains Upon Her Heart a lot. It's several years in the making and has a lot of polish and content. The game is a boss rush with 80+ bosses, lots of items and three main shot types that play very differently while all working well. Your score is determined by your ability to destroy breakable parts and continuously hit the boss without being hit yourself. Going for 100% is a bit grindy, but the roguelike elements make it very replayable and allow for a variable difficulty curve.
The "End of Market" chapter really highlights the worst parts of this game. The first wave/pattern is fine... I guess? 45 seconds is kind of long, but it's fine. The next three waves though basically don't exist, and would only be appropriate in like, a normal difficulty TH stage. Same for the boss, which is embarrassingly easy.
Wave 4 Can definitly screw you over if you get unlucky about which one you get
I really liked UM, but this game wasn't fun at all IMO. Here's hoping to modders saving it for me...
I’m not seeing much of the story discussion on this game? What happens in it? What gets resolved? Does Marisa having red eyes actually have an importance or is there no reason
Nah the red eyes thing is probably just Zun trolling lol
Spoilers Takane is the final boss and the responsible of the black markets.
If you want to know more about it look it up in Touhou wiki cuz the dialogue and Marisa's comments on things are translated in there :p.
And no Marisa having red eyes and bleach blonde hair in the title screen has zero relevancy in the main story sadly, I mean, her character portraits in the dialogues are reused from touhou 18 which means she has her usual appearance, maybe her apperances in the title screen is her after the whole incident, since she has cards and she is just resting, maybe, Marisa becomes an actual god confirmed maybe, the final boss of the next main game and Reimu has to pull up to beat her cleptomanic ass?
It feels weird to have a difficulty above lunatic that isn't a mod, has this been done before in the series?
Touhou 15.5, and to some extent Touhou 13 with overdrive spell cards
Y'all criticizing this game with valid reasons while I don't like bullet hells in general
we do not care
@@SHinierthennyourforehead Gurl who is we.
@@bamshablam5977 we
Shot Atk buff(Physical Enhancement Jizo,Drunkenly Whimsical Ibuki Gourd,Gluttonous Centipede) and Law of the Survival of the Fittest cannot synergize with each other, only the effect of Law of the Survival of the Fittest applies
There is not focus damage build? Quite sad
12:18 guess i got what i wanted
me omw to do challenge market with only blank and feather fan
only jaimers can make the game playble
I'm not saying this as if it were Jaimers fault, but watching this didn't felt fun compared to other Touhou games. At least from a watching perspective, not sure about gameplay perspective. Bosses (and music) just felt lame, which I consider both to be part of the fun.
@@CerealKiller I am watching this just to confirm if I should really buy the game or hide it. And from the looks of the game, I think I really shouldn't bother.
@@soratheorangejuicemascot5809
From the guy who first watched a stream of the game and then downloaded the game for shits and giggles (since I'm more tolerant to RNG bs) and because I played BPoHC, this is my perspective
Yeah at the glance it feels like lazily made mess that would make BPoHC feel balanced and more enjoyable and after playing it myself I would say it plays better than its shown, but still feels lazy with enemy and boss patterns.
Some enemy patterns can feel a bit fun, especially with new mechanic, but some either shoot out piss worth of bullets or be straight out BS - but they're all feel so empty at the end of the day. Again, comparing it to BPoHC, enemies were utter BS, but they actually felt more structured in a way and not just "pattern for the sake of the pattern"
And my opinion towards the bosses is more vague given that I didn't play all of Touhou games to know all the origins of spellcards or their inspirations - but I would say some were fun (and less butt-hurting than their nons), but some we just "ZUN, why?". And since I'm the guy who played BPoHC, while comparison isn't fair given that JynX didn't had that much of a reason to rush the game other than people waiting for it to release while ZUN was making this game for 100th comiket and mostly bosses have 1 spellcard, BPoHC patterns had at least some artistic integrity with them (especially new bosses) and while I think some are utter RNG bs (cough-cough Brilliant Route), they felt more alive.
The most enjoyable aspect of this game is card system and while bastards like me who like combining cards together will love it, some just want an optimal game and it's a shame that both parts of the game weren't developed equally because it feels like cards were the selling point of the game and not the actual gameplay - and that made me even more excited/fearful of what Golden Chapter will present with Arcade mode
TL;DR - I enjoyed the game, but I swear it could've been so much better...
@@misery_shun I think I'll stick to the shmups with a bunch of weird mechanics that I am playing.
@@soratheorangejuicemascot5809 just get it from moriya shrine lol
@@misery_shun whats the matter with BPoHC?
Even though I already knew there was a quality drop in ZUN games recently, I never expected this new game to be... this bad, dont get me wrong, this achievement is still a nice thing to get, but man, the game itself looks and feels really plain and boring
Idk, i thought wbawc and um were pretty fine games.
Most old touhou games had it's problems, if we take away nostalgia for a second. Like eosd, as iconic as it is, it had very bs patterns at times.
@@x-nimator9997 wbawc and um fall really low gameplay wise tho, specially the stages, bosses are a mixed bag, and im saying this as someone that has a bias towards wbawc because is the first main game I had the pleasure to see be realeased, ive been a touhou fan since 2017 and I got to say older games are def superior to the new entries, and while I do agree that EoSD is not all that good, my absolute favorite game in the series is PCB, I mean, just look at Youmu's spellcard in this game and compare it to any of her spells in PCB, not to mention it's a copypaste from one of Keine's spells from IN lol.
Look I get Zun was rushed to make the game and whatever but at the end of the day this game is just mid at best sadly.
But look I respect people that enjoy it, im glad you are having fun with it, I had till the gameplay got awfully slow and repetitive.
@@x-nimator9997 And if you want a run down through all the main games in the series in terms of being good gameplay wise here's the opinion of someone who completed all the games in normal + all extra stages, hell I could even rate Pc98 era but lets just go with the Modern one.
Th6: Stages: Greatly designed
Bosses: Theres a few BadApples! in form of RNG heavy spellcards but overall great.
Th7: Stages: Greatly designed
Bosses: Chef's kiss
Th8: Stages: Greatly designed
Bosses: Chef's kiss
Th8: Stages: Greatly designed
Bosses: Chef's kiss
Th10: Stages: Greatly designed
Bosses: Chef's kiss
Th11: Stages: Greatly designed
Bosses: Great
Th12: Stages: Greatly designed
Bosses: Chef's kiss
Th13: Stages: Just plain bad and uninspired overall
Bosses: Mid
Th14: Stages: Good but could be better
Bosses: Good but could be better
Th15: Stages: Greatly designed
Bosses: Chef's kiss
(Th15 gets a lot of negativity thrown up it for trying something new and being actually hard requiering you to actually learn how to play not babying you, it really went back to the game's roots and im sad Zun couldn't keep up later on with this level of quality)
Th16: Stages: Good
Bosses: Good but could be better
(here also extra stages became significally easier for some reason, which I find to be really sad for this game and onwards)
Th17: Stages: Just plain bad bad( this is where Zun started to abuse spam sections in stages which made them really repetitive, boring and unfun overall, seriously even th13 had better stage design and that's my least favorite game in the series :0 )
Bosses: Good, the spellcards could really use some work tho sadly
Th18: Stages: Just plain bad bad bad( even more spam sections in stages :( )
Bosses: This is where the boss figths became even worse than in Th13, at least Th13 had its highs, here there is very little of that, being most of the danmaku here really plain with a few exceptions, and dear god few exceptions.
As you can see the games quality started to decline around 13, breaking consistency with the series greatly designed, entertaining and fun stages.
Seriously this game is just really poorly designed, even its main gimmick which is hypers is just badly implemented.
I really really encouraged you to play all games and make up your own conclusions tho, im trying to be as objective as posible but at the end of the day this is just my opinion.
@@bamshablam5977 ah yes, greatly designed stages. Mainly boring streaming and... sometimes random spam? You've yet to see a well-designed stage.
For starters, try 12.8 or something...
@@bamshablam5977 there's the issue tho.
I'm a touhou fan since 2011. I've seen most of this franchise come and go. And unfortunately some of the old games were unbalanced. PCB is just partially unfun to play as reimu since her shots doesn't do as much damage as the other 2, for example. And EoSD relied TOO MUCH on cheap rng in order to be hard.
To me UM was the most fun i had with a touhou game in a long time. Dare i say ever since th08. Takane and Momoyo had pretty creative spellcards that genuinely impressed me the 1st time i played.
how is the video 3 mins ago and your pinned comment 8 mins ago. Wut?
You can unlist and privat videos before making them public.
Apparently my pc is infected with a virus with this game, thanks Steam. Just warning you guys this version has a legit virus
Oh, and I thought Moriya Shrine did something weirs
Lol wth?
@@bamshablam5977
Yeah, when I downloaded the game I had a fucking Trojan with it, which was weird since the TH18 from Moriya Shrine was without it. And these games have a track record of containing viruses on their steam page so I have less doubt about it
Steam DRM is "a program for controlling a computer system without the permission of the owner". Technically any game soy enough to include a DRM includes malware.
🐊
it's a false positive. no need to worry.
The fairy patterns really get monotonous, don't they? I feel like the game would be a lot better if they were a little more dynamic.
"We thought we reached rock bottom... until someone knocked from below"
And oh boy, is this game a knock from below. I thought UM was ZUN's rock bottom, worse than which will not be seen... until a literal downgrade of it was released. Raw, unfinished, almost entirely copied, poorly designed. UM at least had proper stage progression and less euro elements.
Verdict: I would've refunded IBM, but I haven't even installed it.
UM is good tho
@@RawFish2DChannel hmmm, fish... We haven't talked in a while, and my jacs has been acting rather nasty. Do you want things to go to how they've previously been?
@@longlivethe9989 no
Touhou is reclining
mid game
Sorry I had to get last one out there. 😂
@@princmaxim pls dont start another one..
@@x-nimator9997 ok
looks just as awful as all the other newhus... guess zun's done huh.
Skill Issue ᗜˬᗜ
Skill Issue ᗜˬᗜ
Skill Issue ᗜˬᗜ
Skill Issue ᗜˬᗜ
Well to be fair it's alot better than 18 lol
But I agree, the man is clearly done at this point.