Great coverage as always Scaff. I'd point you towards the nanite occlusion system in Unreal 5 for the mentioned concern about optimisation. It seems that it effectively occludes anything not visible with very little overhead.
GTR 2 is my all time fav racing game...I was lucky enough to buy it when it was new and it came packed with GT Legends. I knew nothing about it other than the screenshots on the box were mjnd blowing. And sure enough, brought it home and it wowed me for well over a decade. I STILL play it regularly. I would be so happy to get a new GTR game that I can play for another decade or more...fingers are crossed this is a true successor. I want huge grid, dynamic day/night cycle, dynamic weather...any less and it isnt GTR, imo. Also...something like "crew chief" built in would be a huge upgrade. Things like a mod manager, maybe a seperate livery gallery and manager, custom races where each ai car can be manually selected without config file editing or anything...some sort of "pit area" where things can be done by player controlled crew? Would be really cool to have a whole race team that can be playable by humans. I have so much hope for this game...GTR2 changed how I looked at racing games forever. I hope GTR Evolution doesnt disappoint. Most anticipated game release in my memory.
@@ScaffsSimRacing I'm not a fan of the HQ tracks because they look jarringly different from customs. What does 4k amount to - 4x super sampling? I think I tried 4x and still had jaggies, but only on the white lines on the side of the track.
nice new intro ... and thanks to you i bought/installed GTL ... put the hq pack and did the alt tab select all cpu cores ... and tbh its a superb game/drive ... as for ian ... talk is cheap ... time will tell !
It's a great game that modding and the community have extended far beyond it's years (Race '07 is similar in that regard and worth a look as well), however, as you correctly point out, they show the issue with Ian and the teams he's run. Unless someone else, be it a studio in the case of the Madness engine, or the modding community (GTL, Race 07, etc) picks up the unfinished product, they very much get left to wither and die. which is exactly what has happened now to Project Cars 2, so much potential wasted on a dump and run.
A lot of racing sims lack of that artistic feeling in a game, they just make everything as realistic as it looks and feels but they neglected the art in games, Project CARS 2 is very well balanced between art and realism, on track the mood is intense like an exam, the physics is solid, in the menu, the musics are great, the game is trying to imbue players with the spirit of motorsport, other simulators are more about tweaking and driving a car purely for goals, this is no way to play a game. With Project CARS completely gone, GTR revival seems like the only hope left, Ian Bell is the CEO and the face, of course he talks good, it's his job to gain trust of investors and fans, his words should not be taken upon seriously, he has released no details and exclusive features, as for the best modding platform ever, it sounds more worrying than it's good, all the great games with open moddings are good on their own, so players can decorate the game a bit to make it perfect, they never say it out loud that their games are highly moddable, a game can't survive on mods alone. What is GTR Revival is all about, the details and arts? All we know is his promise that this won't be another Project CARS 3, but for good ans for bad, Slightly Mad Studios sometimes do make the least sensible decisions, their motives are not us to speculate.
Modding will be the death of this title for consoles. As bad as SMS’s support was for PC2 (which couldn’t be modded for a very long time), can you imagine how bad Ian Bell’s long term support for fixing issues on consoles will be if he can sit back on his cash grab and let the modders fix the uncountable problems it will be left with on PC after his short update window? Not to mention, if he launches with a stripped down content package and relies on modders to extend its usefulness, that won’t make it to console. Modding ease is the lazy man’s way out of responsibility, and that is an Ian Bell speciality. Stick a fork in me. I’m done with that charlatan. No sale.
Consoles can have mods, too...especially with developer support. There could strsight up be a mod browser and management system built durectly into the game's UI if the dev chooses to do so. They would likely need to moderate the content, but it is not impossible at all.
@@AaronHendu The thing is, modding on consoles, is mostly just about adding content. The thing that has kept Assetto Corsa viable as a game all these years has been utterly new code for things like lighting engines weather and time of day changes, FFB, handling model changes etc.. I mean basically, The game has been rewritten, almost from the ground up, and if nothing but additional tracks and cars had been added, it would not be as popular at all, as it is now. It’s a dangerous thing to equate modeling on computer games to modeling on Consoles.
Great coverage as always Scaff. I'd point you towards the nanite occlusion system in Unreal 5 for the mentioned concern about optimisation. It seems that it effectively occludes anything not visible with very little overhead.
Thanks, fingers crossed that will do the job, as the lack of optimization in ACC drives me nuts.
I hope we get all Le Mans circuits, Interstates converted to Point to Point & many tracks as possible.
GTR 2 is my all time fav racing game...I was lucky enough to buy it when it was new and it came packed with GT Legends. I knew nothing about it other than the screenshots on the box were mjnd blowing. And sure enough, brought it home and it wowed me for well over a decade. I STILL play it regularly. I would be so happy to get a new GTR game that I can play for another decade or more...fingers are crossed this is a true successor. I want huge grid, dynamic day/night cycle, dynamic weather...any less and it isnt GTR, imo. Also...something like "crew chief" built in would be a huge upgrade. Things like a mod manager, maybe a seperate livery gallery and manager, custom races where each ai car can be manually selected without config file editing or anything...some sort of "pit area" where things can be done by player controlled crew? Would be really cool to have a whole race team that can be playable by humans. I have so much hope for this game...GTR2 changed how I looked at racing games forever. I hope GTR Evolution doesnt disappoint. Most anticipated game release in my memory.
The real question is, how do you get GTL to look so good and with so little aliasing on elements such as the white lines on the track? :D
HQ update that's linked in the description and then run at 4K.
@@ScaffsSimRacing I'm not a fan of the HQ tracks because they look jarringly different from customs. What does 4k amount to - 4x super sampling? I think I tried 4x and still had jaggies, but only on the white lines on the side of the track.
4k output for the graphics, even if you have a 1080p monitor it will still make a massive difference.
nice new intro ... and thanks to you i bought/installed GTL ... put the hq pack and did the alt tab select all
cpu cores ... and tbh its a superb game/drive ... as for ian ... talk is cheap ... time will tell !
It's a great game that modding and the community have extended far beyond it's years (Race '07 is similar in that regard and worth a look as well), however, as you correctly point out, they show the issue with Ian and the teams he's run. Unless someone else, be it a studio in the case of the Madness engine, or the modding community (GTL, Race 07, etc) picks up the unfinished product, they very much get left to wither and die. which is exactly what has happened now to Project Cars 2, so much potential wasted on a dump and run.
Glad you like the new intro as well
A lot of racing sims lack of that artistic feeling in a game, they just make everything as realistic as it looks and feels but they neglected the art in games, Project CARS 2 is very well balanced between art and realism, on track the mood is intense like an exam, the physics is solid, in the menu, the musics are great, the game is trying to imbue players with the spirit of motorsport, other simulators are more about tweaking and driving a car purely for goals, this is no way to play a game.
With Project CARS completely gone, GTR revival seems like the only hope left, Ian Bell is the CEO and the face, of course he talks good, it's his job to gain trust of investors and fans, his words should not be taken upon seriously, he has released no details and exclusive features, as for the best modding platform ever, it sounds more worrying than it's good, all the great games with open moddings are good on their own, so players can decorate the game a bit to make it perfect, they never say it out loud that their games are highly moddable, a game can't survive on mods alone.
What is GTR Revival is all about, the details and arts? All we know is his promise that this won't be another Project CARS 3, but for good ans for bad, Slightly Mad Studios sometimes do make the least sensible decisions, their motives are not us to speculate.
Not sure if you're aware, but there's very real talk about this being a PTE racing game powered by blockchain technology.
Play to earn.
7:30
It’s not only acc,
Efootball also put its own physics in ue4, and the performance is astoundingly bad
Modding will be the death of this title for consoles. As bad as SMS’s support was for PC2 (which couldn’t be modded for a very long time), can you imagine how bad Ian Bell’s long term support for fixing issues on consoles will be if he can sit back on his cash grab and let the modders fix the uncountable problems it will be left with on PC after his short update window?
Not to mention, if he launches with a stripped down content package and relies on modders to extend its usefulness, that won’t make it to console.
Modding ease is the lazy man’s way out of responsibility, and that is an Ian Bell speciality.
Stick a fork in me. I’m done with that charlatan. No sale.
Consoles can have mods, too...especially with developer support. There could strsight up be a mod browser and management system built durectly into the game's UI if the dev chooses to do so. They would likely need to moderate the content, but it is not impossible at all.
Without mod support, I wont buy it. So...
@@AaronHendu The thing is, modding on consoles, is mostly just about adding content. The thing that has kept Assetto Corsa viable as a game all these years has been utterly new code for things like lighting engines weather and time of day changes, FFB, handling model changes etc..
I mean basically, The game has been rewritten, almost from the ground up, and if nothing but additional tracks and cars had been added, it would not be as popular at all, as it is now. It’s a dangerous thing to equate modeling on computer games to modeling on Consoles.
🎉Scaff🎉👍👍👍!!!!