As always, it's quite tricky to deliberately drive slow in other games only to make similar lap times to Forza Motorsport. And yes, I used custom setup in Forza with a hope that this will improve my lap times, but without even trying I was 3 seconds faster in LMU (1:49 vs 1:52) Also, same time of the day (5.00PM) and weather (partly cloudy)
The reason why it is difficult to reach these lap times is because cars in Forza have less grip. I think a good mix between an ACC with already too much grip and Forza would be perfect.
@@M-hq9xz Finding grip in forza sucks. No trail braking either so you have to slam the car into corners. which will spin you. so the entire race is just fighting understeer.
@@kolysion164 I understand, I own all the sims down to GT legends . But I really love AMS2 for VR. No other sim gives me the feeling AMS2 does in VR , especially for me , playing on a PC with a GTX1650 🥴
LMU's looking really impressive. Might even have to adopt it. That said, I'm still not happy with the FFB I get using a T300RS on rF2. How's the FFB on LMU? Particularly compared to rF2?
Here’s the thing: after analyzing all this for a while, I can agree Forza might have a little bit more detail than LMU right here in this comparison (if you exclude all the other copy and paste nonsense featured in this game). Engine sounds however, definitely not as accurate compared to LMU’s rendition. The best Turn 10 can do is change the way they record sounds, besides fixing the incorrect car color palette rendering that almost everyone hates.
It's pretty much just an Improved Rfactor 2 (sim), I would assume playing on controller is possible, in terms of how comfortable and controllable the car will be, I don't know personally. But there is a lot of settings to mess with for Steering Wheels, so I think there might be as well with controller. Ultimately, I would look it up via Google for better a better answer about controller usage.
@ErwinLiszkowicz My man, you're literally just saying that it's an improved Rfactor 2. It doesn't matter how severe or minor the changes are, it's still improved from the last game.
@@Maverick9k by that logic ACC is just an improved AC1 and CS2 is just a slight improvement of CS:Source. The differences between rF2 and LMU are massive. So that's why I disagree with your choice of words.
@@ErwinLiszkowicz terrible examples, those games had gotten almost completely different game engines from the previous title to the next. Le Mans Ultimate is using the Rfactor 2 game engine.
Forza Motorsport still has the most detailed and best looking racing tracks of all racing sims (Specially this track). Only ACC comes close in my opinion.
Forza looks and sounds overall better. Don‘t know why all these sound guys still complaining. However something Forza needs to work on is the camera in replay and the sharpness and saturation in cockpit view. It doesn’t look that great imo
Maybe because these cars exist in real life, and you could tell which sounds like the real car. Of course a Le Mansgame will get their cars more correct than a universal car racing game full of developers that got lazier over the years. LMU sounds way more like the actual car
Because it sounds bad and there's onboards of the car irl and a lot of videos from the exterior and LMU sounds like the real car. AMS2 also sounds like the real car, you're just hurt about it.
I really like the play of light and shadow in the fm. I just don't understand why some values on the steering wheel (like tire pressure) don't change in real time, although if you enable telemetry, it will show up
@@joescivicI have both games and to be honest after tweaking my wheel in forza it feels like raceroom a lot of people down play forza because some never play or tried it with a wheel the settings out of the box is not good after competing in raceroom,ACC,AMS2 and Le Mans ultimate I found a decent feel for it
@@kevondouglas4088 okay. I play with a Fanatec (15nm) CDL DD+ wheel base and Mclaren GT3 wheel with CSL V2 pedals. My settings are great. Still doesn't make FM an actual sim. What you just told me is kind of pointless
@@joescivic forza Motorsport you need to set it up correctly in the settings having a fanatec wheel does not mean anything in forza if u have the right settings I play a lot of sims like ams2 ACC Le Mans ultimate and raceroom and I think it has similar physics as raceroom the factory settings in forza is muted
@kevondouglas4088 I'm going to guess English isn't your first language. Your original comment said that tweaking your wheel in Forza made it feel like Raceroom and said people down play Forza. You made it look like you're trying to say Forza is a sim if you have a wheel and you have the settings right. I responded back saying I have playing Forza with a wheel. I also said I have my settings pretty good. Main reason I mention having a Fanatec setup plus a Trak Racer rig, is to just say, I play my car games more realistically, unlike some with a controller. I also mention my Fanatec setup, because I came from a full Logitech setup. The wheel being a g920. So the difference is pretty big when I switched toa Fanatec direct drive setup. So what, having it doesn't mean anything? It's like you don't know the own words you're saying to me. Anyways, most people who play actual sims never say Forza is an actual sim. It's a tad on both sim and arcade. Maybe a little more sim-ish than before.
Looks: both are good Sounds: forza Is Better on the exterior sounds, LMU seems just an unfiltered recording put on the car, fm is cleaner instead, but the interior should be noisy because it is actually like a box so it's full of noise and LMU seems to recreate that sound better, forza is not bad at all though
@Maverick9k while not perfect, I feel like it would be kind of in between the two. LMU sounds like if your ears were a microphone on the side of the track instead of actually being behind the car. It sounds a lot less full and just a distant sound from close up
@@Maverick9k forza recreates the sound you can hear behind the car while driving from where the chase camera is. LMU instead recreated the sound you hear from the distance, but the thing is you are actually right behind the car so LMU sound is absolutely incorrect in that position right in front of the exhaust, it's not a RUclips video of the car lapping around a circuit and someone recording goddamn, i bet you just went watching couple videos of it passing by recorded with a phone and went assuming that is the correct sound to put in the game 😵
@@Maverick9kExactly. I say this, as well as so many others who know what the cars should sound like. But this kid denies it because "How dare you. Leave Forza alone." Kind of like that trans "leave Brittney alone" video from long ago.
@@tommyvercettygtFully agree with that. All these „sound guy“ kids don‘t understand that Forza fits the sound to the environment. LMU and ACC always sound like a single record with microphone and lag the dynamic effects like hall mostly. Btw in ACC all cars sound very very similar.
In terms of LMDh/hypercars there isn't a single thing that is done better on iRacing my dude. The hybrid implementation is botched, the tire model is considerably worse, the electronics don't even work properly on iRacing, the aero maps are not present for 2 cars. It's a hot garbage.
"GT7 is better than both" Bruh GT7 and LMU dont have the same audience, GT7 is a simcade and LMU is a sim There always someone who bring GT7 in a video when it isnt about them and its tiring
As always, it's quite tricky to deliberately drive slow in other games only to make similar lap times to Forza Motorsport. And yes, I used custom setup in Forza with a hope that this will improve my lap times, but without even trying I was 3 seconds faster in LMU (1:49 vs 1:52)
Also, same time of the day (5.00PM) and weather (partly cloudy)
I really don't know what's the issue you're having. @hotcircuit compared Forza Motorsport vs iRacing, and vs ACC, and the lap times were very close.
@@XboxStation-xh8cw I don't see any Sebring videos on his channel, so I don't know either
@@XboxStation-xh8cwhonestly, you're spouting Forza Copium.
The reason why it is difficult to reach these lap times is because cars in Forza have less grip. I think a good mix between an ACC with already too much grip and Forza would be perfect.
@@M-hq9xz Finding grip in forza sucks. No trail braking either so you have to slam the car into corners. which will spin you. so the entire race is just fighting understeer.
It’s amazing LMU wheel is fully functional and actually displaying real data like in IRL, meanwhile FM has a nearly static screenshot of it.
Can’t wait for AMS2 to get Sebring . It’s going to be amazing
amazing for a pro or good driver ? no, we are all on iRacing, LMU or ACC or raceroom
@@kolysion164 I understand, I own all the sims down to GT legends . But I really love AMS2 for VR. No other sim gives me the feeling AMS2 does in VR , especially for me , playing on a PC with a GTX1650 🥴
While in LMU all spectators only bring their camper, in Forza they bring their camper and a tent 😅
I've never heard of Le Mans Ultimate. But dang, does it look impressive!
LMU Sounds are so great.
Forza needs to still working in that
Not this car lol
Awesome recording footage, both look amazing, I think Le Mans wins.
For a new game, LMU really hit their mark.
Lack of more expressive clouds in Le Mans makes track empty some what . But i prefer of course Le Mans
LMU's looking really impressive. Might even have to adopt it.
That said, I'm still not happy with the FFB I get using a T300RS on rF2.
How's the FFB on LMU? Particularly compared to rF2?
LMU is clean, but I like both here
"Clean"? Is that a channel meme or what? It's not the first time I've seen that word regurgitated around here.
@@rAtableableno? That triggers you, really?
@martsum398 bro just felt like being mad about something lol
Here’s the thing: after analyzing all this for a while, I can agree Forza might have a little bit more detail than LMU right here in this comparison (if you exclude all the other copy and paste nonsense featured in this game). Engine sounds however, definitely not as accurate compared to LMU’s rendition. The best Turn 10 can do is change the way they record sounds, besides fixing the incorrect car color palette rendering that almost everyone hates.
more WEC event ambient in Forza
How much of a simulator is LMU? Is is playable with a controller?
It's pretty much just an Improved Rfactor 2 (sim), I would assume playing on controller is possible, in terms of how comfortable and controllable the car will be, I don't know personally. But there is a lot of settings to mess with for Steering Wheels, so I think there might be as well with controller.
Ultimately, I would look it up via Google for better a better answer about controller usage.
@@Maverick9k saying it's an improved rF2 undersells it by a lot. The differences are huge in the physics department and they are all very positive.
@ErwinLiszkowicz My man, you're literally just saying that it's an improved Rfactor 2. It doesn't matter how severe or minor the changes are, it's still improved from the last game.
@@Maverick9k by that logic ACC is just an improved AC1 and CS2 is just a slight improvement of CS:Source.
The differences between rF2 and LMU are massive. So that's why I disagree with your choice of words.
@@ErwinLiszkowicz terrible examples, those games had gotten almost completely different game engines from the previous title to the next.
Le Mans Ultimate is using the Rfactor 2 game engine.
Forza Motorsport still has the most detailed and best looking racing tracks of all racing sims (Specially this track). Only ACC comes close in my opinion.
I disagree
Very much disagree.
🤣🤣🤣 clean well your eyes
You make extremely bold and biased comments on every video with FM. Lol
@@joescivicLike you too. Forza is a lot better than all the reviews at the beginning said.
Incredibile but I prefer FM engine sound.
You sir. Need to listen to LMU onboard! Sounds are the best of all racing games. Trust me.
Forza looks and sounds overall better. Don‘t know why all these sound guys still complaining. However something Forza needs to work on is the camera in replay and the sharpness and saturation in cockpit view. It doesn’t look that great imo
Maybe because these cars exist in real life, and you could tell which sounds like the real car. Of course a Le Mansgame will get their cars more correct than a universal car racing game full of developers that got lazier over the years.
LMU sounds way more like the actual car
@@sofwanlutfy4050 Yes, I know about that
Because it sounds bad and there's onboards of the car irl and a lot of videos from the exterior and LMU sounds like the real car. AMS2 also sounds like the real car, you're just hurt about it.
LMU phsycis engine > Entire Forza franchise's
Turn 10, they should copyright 'Forzics'.
I really like the play of light and shadow in the fm. I just don't understand why some values on the steering wheel (like tire pressure) don't change in real time, although if you enable telemetry, it will show up
Simple. One is sim-cade, and the other is a sim. 😉
@@joescivicI have both games and to be honest after tweaking my wheel in forza it feels like raceroom a lot of people down play forza because some never play or tried it with a wheel the settings out of the box is not good after competing in raceroom,ACC,AMS2 and Le Mans ultimate I found a decent feel for it
@@kevondouglas4088 okay. I play with a Fanatec (15nm) CDL DD+ wheel base and Mclaren GT3 wheel with CSL V2 pedals.
My settings are great. Still doesn't make FM an actual sim. What you just told me is kind of pointless
@@joescivic forza Motorsport you need to set it up correctly in the settings having a fanatec wheel does not mean anything in forza if u have the right settings I play a lot of sims like ams2 ACC Le Mans ultimate and raceroom and I think it has similar physics as raceroom the factory settings in forza is muted
@kevondouglas4088 I'm going to guess English isn't your first language. Your original comment said that tweaking your wheel in Forza made it feel like Raceroom and said people down play Forza. You made it look like you're trying to say Forza is a sim if you have a wheel and you have the settings right.
I responded back saying I have playing Forza with a wheel. I also said I have my settings pretty good. Main reason I mention having a Fanatec setup plus a Trak Racer rig, is to just say, I play my car games more realistically, unlike some with a controller. I also mention my Fanatec setup, because I came from a full Logitech setup. The wheel being a g920. So the difference is pretty big when I switched toa Fanatec direct drive setup.
So what, having it doesn't mean anything? It's like you don't know the own words you're saying to me.
Anyways, most people who play actual sims never say Forza is an actual sim. It's a tad on both sim and arcade. Maybe a little more sim-ish than before.
Looks: both are good
Sounds: forza Is Better on the exterior sounds, LMU seems just an unfiltered recording put on the car, fm is cleaner instead, but the interior should be noisy because it is actually like a box so it's full of noise and LMU seems to recreate that sound better, forza is not bad at all though
Forza's exterior sound is terrible, not even close to the real sound.
@Maverick9k while not perfect, I feel like it would be kind of in between the two. LMU sounds like if your ears were a microphone on the side of the track instead of actually being behind the car. It sounds a lot less full and just a distant sound from close up
@@Maverick9k forza recreates the sound you can hear behind the car while driving from where the chase camera is. LMU instead recreated the sound you hear from the distance, but the thing is you are actually right behind the car so LMU sound is absolutely incorrect in that position right in front of the exhaust, it's not a RUclips video of the car lapping around a circuit and someone recording goddamn, i bet you just went watching couple videos of it passing by recorded with a phone and went assuming that is the correct sound to put in the game 😵
@@Maverick9kExactly. I say this, as well as so many others who know what the cars should sound like. But this kid denies it because "How dare you. Leave Forza alone." Kind of like that trans "leave Brittney alone" video from long ago.
@@tommyvercettygtFully agree with that. All these „sound guy“ kids don‘t understand that Forza fits the sound to the environment. LMU and ACC always sound like a single record with microphone and lag the dynamic effects like hall mostly. Btw in ACC all cars sound very very similar.
Forza motorsport é vergonhoso
Forza has some great looking tracks, too bad the cars look like they were copy and pasted from a mobile game
iRacing > LMU > Forza
LMU > Iracing >--------------------------forza
In terms of LMDh/hypercars there isn't a single thing that is done better on iRacing my dude.
The hybrid implementation is botched, the tire model is considerably worse, the electronics don't even work properly on iRacing, the aero maps are not present for 2 cars.
It's a hot garbage.
😎
GT7 is better than both
When GT7 added 963 and Sebring?
No, I love GT7, but LMU gives me the endurance racing I desire.
As for FM, nobody likes FM except for xbox fanboys.
"GT7 is better than both"
Bruh GT7 and LMU dont have the same audience, GT7 is a simcade and LMU is a sim
There always someone who bring GT7 in a video when it isnt about them and its tiring
I love FM 4+6! @@Maverick9k
@@thejdmunknown4228 yeah and we call them fanboys