Pack Progress: 63 of 155 (92 left to go (including 3 "unplayables")) Pack History: 1. The Great Olds (MBT🏆)(DZ) 2. Star-Studded Futures (MBT🏆), Enchanted Threads of Shade (DZ) 3. Justice Before Attribute (MBT), Soaring on Darkest Wings (DZ🏆) 4. Cross-Dimensional Contracts (MBT🏆), Bujin's Vault of Heaven (DZ) 5. The Hidden Arts (MBT), Souls of Sublime Gods (DZ🏆) 6. Elemental Exchanges (MBT), Deceitful Wings of Darkness (DZ🏆) 7. Forgotten City Dwellers (MBT🏆), Captivating Curtain Call (DZ) 8. Wind-Up Soldiers (MBT🏆 ), Vessels of Freedom (DZ) 9. The First Heroes (MBT), Space-Time Transcendants (DZ🏆) 10. Miraculous Advent (MBT), Those Who Stand Against Kings (DZ🏆) 11. Abyssal Underworld (MBT🏆), Echo Chamber Nation (DZ) 12. Fiendish Encounter (MBT🏆), The Cost of Dark Powers (DZ) 13. Emerging Monstrosity Recon! (MBT🏆), Onomatopair-Up (DZ) 14. Counterswing Mages (MBT🏆), Glory on Wings (DZ) 15. Scientific Analysis (MBT🏆), The Infinite Void (DZ) 16. Sword of the Seventh One (MBT🏆), Devastation Regenerated (DZ) 17. Immovable Samurai (MBT🏆), Monster Overdrive (DZ) 18. Valiant Gladiator Beasts (MBT🏆), Savage Crimson Dragon (DZ) 19. Rouses from Destruction (MBT🏆), Pledge of Sword (DZ) 20. Primordial Rising, A Song of Zephyr and Petals (MBT🏆), Gods of Abyss and Arcadia, Life Finds a Way (DZ) 21. Artistic Angel (MBT🏆), Insect Metamorphosis (DZ) 22. Blazing Fortitude (MBT🏆), Warriors Unite! (DZ) 23. Denizens of Sacred Tree Grove (MBT), Electrilyrical (DZ🏆) 24. Guardians of Fire (MBT🏆), Pyroxene Relinquished (DZ) 25. The Darkness Amuses (MBT🏆), Fabled Gods (DZ) 26. Inevitability of Chaos (MBT🏆), Impending Assassination (DZ) 27. Gargantuan Gears (MBT🏆), Mastery of the Grimoire (DZ) 28. Blooming in Adversity (MBT🏆), Guardians of the Sacred Sky (DZ) 29. Advanced Warriors (MBT🏆), Singular Strike Overthrow (DZ) 30. Champions of Salvation (MBT🏆), Alba Abyss (DZ) 31. Dragon Knight Gorge (MBT🏆), Justice from Light (DZ) Current Record: MBT 25 - DZ 6, MBT on an 8-win streak.
@@rawrdino7046 An unplayable is a pack like soldiers of the storm which simply does not have enough main deck monsters to create an even remotely viable deck, or otherwise has some problem that simply makes it impossible to use in this format
@@rawrdino7046 The Numeron pack is almost entirely extra deck monsters, the Blue-Eyes pack doesn't have BEWD itself in it making most of it useless, and the Code Talker pack was removed for also being mostly extra deck monsters.
Man there’s just a pit in my stomach that forms when I look at the episode length and the first duel is wrapping up , with like 5 minutes left and I’m like you know I don’t think Doug is gonna win this one 🥴
Anyone ever hope that at the end of master roulette, that master roulette mirrored happens, which is where all the matches get replayed but they swap packs? I feel like it could be funny
There's two big reasons Ice Dragon's Prison is an obscene graveyard disruption tool: 1. The banish effect is optional, you can just use the thing you steal as fodder or a beatstick. 2. You don't have to banish the thing you stole for the banish effect, just 2 things with matching types from both sides. This is especially nasty in a mirror match, or with Zombie World or another type changer on the field.
Coming to watch these is always akin to going to watch a Tear vs Rouge match: You hope the rouge can get a win, but know not to keep your expectations too high.
You give MBT 10 packs and take 20 for yourself and MBT will pull up like: "Yeah, I got 3 of the URs and 2 of the SRs from out the pack! I also got every critical common and rare from both in and outside the pack as well. It was kinda... mid? I could've used a playset of Ash, I guess."
I was really hoping for the Dragunity episode since it's one of my favorite archetypes and I think it's pack is very good for a limited format even if Ravine is an UR. Gae Bulg is an N and together with Oubliette + enough GY setup it will be hard to get rid of without specifically monster destruction (which tbf Doug had with Ryko). But turns out when almost every single hand from MBT makes Areadbhair the game gets a little bit easier, even if he did try to outplay himself a lot in those games. It was not even close.
Are we sure MBT isn't an admin or just simply hacked MD!? These pulls are absurd! He even had the courtesy of building suspense by leaving ravine as the last card xD
A few of the Lightsworns are solo-locked, but not *too* many. But the big thing you needed was photon landing, since the deck generally lacks special summons.
It is so tragic watching Doug stare down a hang where the best move is set a Ryko pass and then having it pass to MBT and watching him combo for 15 minutes
I saw a pretty interesting way to get lethal in game 1- If your Arma Gram negated the monster that had Aklys equipped, Aklys would trigger and destroy the face-down Ryko.
I'm a Dragunity player and i'm gonna say, i'm really impressed. When i saw the final deck MBT created, i was severely disappointed. It has WAY TOO MANY Dragunity monsters for how much Sycnchros he has, but when i saw it in action, i was pleasantly surprised. In the third game though, summoning Romulus 3 times in a row and wasting Arma Gram was completely unnecessary, but then again i summoned Crystal Wing Synchro Dragon against a defense fueled Cyberdark main deck cards for fun so who am i to judge. There were times where i wanted him to do different moves, but most of the time what he did area better options. This is the only time where i'm happy that MBT won
Doug tried to bribe the writers but he didn't account for the fact that Joseph *is* the writer and just gets what he wants. GGs, this was entertaining. 🤣
Oof, that was some bad luck. Lightsworn needs a very specific lineup of main deck cards to be anything decent, and they're almost *all* high rarity. Having to play Lightsworns with only one Lyla, one Lumina, one Solar Recharge, no Charge, props to Doug for doing his best. And he even would've been back in it game one if MBT hadn't had IDP exactly.
I believe in Doug. Someday we will pull insane in either the giest or spirit pack and sweep mbt ( I don't think those packs have been done yet, but I could be wrong)
The first duel is genuinely cool. The double Wolf was hype as fuck but not enough, sadly. Honestly tho, The Codetalker pack isn't all unplayable. The N/R Code Talker monsters that can be tributed from hand are crazy good, Cynet Conflict is an R rarity card, and if Doug got an Accesscode that's a game ender.
MBT is just crazy, those pulls were ungodly. No wonder Cimo chose RJ for Sealed Showdown instead of him. MBT is just too good at getting what he need from packs
After he lost with albaz pack, I just don't think Doug will win any of these games unless MBT pulls literally unplayable like 40 traps in madolche or something
Dzeeff, I think you could prove Yu-Gi-Oh is P2W by using your normal account for a bit, you probably have spent more time and money there, and also done the missions, so maybe doing all of those things make your luck better? I think it would be an interesting experiment.
Hey, dzeef, I don't know it took this long to comment this, but you could implement chapters or add a time stamp to skip the pulls, I like watching not knowing what people pull.
Oof, hard to beat MBT's pulls (plus, I'm sure that Ten Minute Testing helps, since he's probably used to a larger variety of decks). I know this kind of goes against the spirit of the series, but maybe it would be helpful to add a rule that both players can craft 3 N/R cards from the pack in addition to their pulls? I feel like it would really help to prevent situations where one key low-rarity card just doesn't get pulled and messes up the whole plan. Love the series, btw.
Konami seeing MBT pulling packs:
"Tell me what you need and I shall give you my child"
MBT: i want a specific common card
Konami: best I can do is 5 copies of each rare card in the packs
Finally, the epic battle that's been awaited for generations:
Arch-Lightsworn Michael vs. Dragunity Knight George
I thought George was so broken, it was made illegal like the match winners.
Absolutely flawless
This is a very consistent series, if you don't like surprises, this is the series for you.
Lool sadly true
The surprise is when Dzeef wins or gets the UR he needs
It's funny that both joked bout tellar and constellar not being the same archetype and now they got support that bridges both archetypes
huh?
wait isn't Satellarknight Constellar Diamond part of both?
@@MsMiDC i mean yes, but this time they get two main monsters, a spell, and an extra deck monster support that bridges both archetypes
@@erenyeager7859 what is it?
@@pumpkingkingoftoons6185 you can look it up at ygorganization it's nice support
The lightsworn combos went crazy this episode, set pass is too powerful
a classic one
It rivals the ultimate power of the strongest tiarment board, set sangan
Pack Progress: 63 of 155 (92 left to go (including 3 "unplayables"))
Pack History:
1. The Great Olds (MBT🏆)(DZ)
2. Star-Studded Futures (MBT🏆), Enchanted Threads of Shade (DZ)
3. Justice Before Attribute (MBT), Soaring on Darkest Wings (DZ🏆)
4. Cross-Dimensional Contracts (MBT🏆), Bujin's Vault of Heaven (DZ)
5. The Hidden Arts (MBT), Souls of Sublime Gods (DZ🏆)
6. Elemental Exchanges (MBT), Deceitful Wings of Darkness (DZ🏆)
7. Forgotten City Dwellers (MBT🏆), Captivating Curtain Call (DZ)
8. Wind-Up Soldiers (MBT🏆 ), Vessels of Freedom (DZ)
9. The First Heroes (MBT), Space-Time Transcendants (DZ🏆)
10. Miraculous Advent (MBT), Those Who Stand Against Kings (DZ🏆)
11. Abyssal Underworld (MBT🏆), Echo Chamber Nation (DZ)
12. Fiendish Encounter (MBT🏆), The Cost of Dark Powers (DZ)
13. Emerging Monstrosity Recon! (MBT🏆), Onomatopair-Up (DZ)
14. Counterswing Mages (MBT🏆), Glory on Wings (DZ)
15. Scientific Analysis (MBT🏆), The Infinite Void (DZ)
16. Sword of the Seventh One (MBT🏆), Devastation Regenerated (DZ)
17. Immovable Samurai (MBT🏆), Monster Overdrive (DZ)
18. Valiant Gladiator Beasts (MBT🏆), Savage Crimson Dragon (DZ)
19. Rouses from Destruction (MBT🏆), Pledge of Sword (DZ)
20. Primordial Rising, A Song of Zephyr and Petals (MBT🏆), Gods of Abyss and Arcadia, Life Finds a Way (DZ)
21. Artistic Angel (MBT🏆), Insect Metamorphosis (DZ)
22. Blazing Fortitude (MBT🏆), Warriors Unite! (DZ)
23. Denizens of Sacred Tree Grove (MBT), Electrilyrical (DZ🏆)
24. Guardians of Fire (MBT🏆), Pyroxene Relinquished (DZ)
25. The Darkness Amuses (MBT🏆), Fabled Gods (DZ)
26. Inevitability of Chaos (MBT🏆), Impending Assassination (DZ)
27. Gargantuan Gears (MBT🏆), Mastery of the Grimoire (DZ)
28. Blooming in Adversity (MBT🏆), Guardians of the Sacred Sky (DZ)
29. Advanced Warriors (MBT🏆), Singular Strike Overthrow (DZ)
30. Champions of Salvation (MBT🏆), Alba Abyss (DZ)
31. Dragon Knight Gorge (MBT🏆), Justice from Light (DZ)
Current Record: MBT 25 - DZ 6, MBT on an 8-win streak.
Sheesh, Dezeef isn't a bad player by any means but god damn he has not had good luck this series
3 unplayable?
Can't believe that around the first 10 episodes they were still on equal footing when it comes to wins/losses, lol...
@@rawrdino7046 An unplayable is a pack like soldiers of the storm which simply does not have enough main deck monsters to create an even remotely viable deck, or otherwise has some problem that simply makes it impossible to use in this format
@@rawrdino7046 The Numeron pack is almost entirely extra deck monsters, the Blue-Eyes pack doesn't have BEWD itself in it making most of it useless, and the Code Talker pack was removed for also being mostly extra deck monsters.
Low-key my favorite part of the intro is MBT's name over Bandit Keith.
Man there’s just a pit in my stomach that forms when I look at the episode length and the first duel is wrapping up , with like 5 minutes left and I’m like you know I don’t think Doug is gonna win this one 🥴
I see the title of the video and think that.
Anyone ever hope that at the end of master roulette, that master roulette mirrored happens, which is where all the matches get replayed but they swap packs? I feel like it could be funny
Dzeef would still manage to lose
WE CANT LET MBT GET AWAY WITH THIS SHIT
It's like Cimo rare luck. XD
I love this series can't wait in which year Doug will win
I need this series to go on for 4096 episodes so we can get a pink Spheal once!
At this point I feel like Doug should be allowed to craft a UR every week to help even the playing field lol
There's two big reasons Ice Dragon's Prison is an obscene graveyard disruption tool:
1. The banish effect is optional, you can just use the thing you steal as fodder or a beatstick.
2. You don't have to banish the thing you stole for the banish effect, just 2 things with matching types from both sides. This is especially nasty in a mirror match, or with Zombie World or another type changer on the field.
Sometimes you open poorly because the necessary cards are high rarity and other times your opponent has IDP
In this case it was both those things.
0:51 George is my favorite Dragunity card.
The yugioh Gods are at the mercy of MBT with theses pulls
"Dragon Knight George" is the best part of the episode 😂😂😂
Coming to watch these is always akin to going to watch a Tear vs Rouge match: You hope the rouge can get a win, but know not to keep your expectations too high.
There's an archetype based on make-up?! 😧 News to me!
Rogue, rouge is a color
@@RuriMizuno Sorry I'm a dzeeff viewer: We can barely read, let alone spell
when a pack has so many extradeck monsters that removing it once from the wheel isn't enough
That Ravine was fucking insane
12:02 unironically made me go "HOW?"
I think they need an episode where they choose the other person's pack on the wheel when it's spun. I would find that hilarious.
The episode should have been titled "Oh boy can we end on a holo?"
Yeah the holo to end all holos
You give MBT 10 packs and take 20 for yourself and MBT will pull up like: "Yeah, I got 3 of the URs and 2 of the SRs from out the pack! I also got every critical common and rare from both in and outside the pack as well. It was kinda... mid? I could've used a playset of Ash, I guess."
Before the episode starts, I feel that it will take doug getting cancer and using his make a wish to win.
God, thanks for explaining the whole "from the pack" thing. I was going mad trying to identify differences in the animations or colours
Commenting before watching: Please Lord, let Doug win this one.
I can't believe Joe went against the script, and said "That ain't gonna work for me brother".
Oh man, my favourite VOD replay
06:52 I'm lucky to craft this card as Royal Rare accidentally before some days ago 😅💙
Same thing happened to me when crafting for Labrynth. Beautiful royal.
Ah yes, another beautiful episode of damn I lost another week, my favorite series
Name ONE PERSON who's as good as Doug at setting and passing. Any series, any deck, any game. Truly, a generational talent.
how do you think he got tops with Altergeist
You can hear the life slowly leaving Dzeeff's mortal coil at another loss.
New rule: The loser can keep one card they pulled until they win a match. It stacks across multiple losses.
I was really hoping for the Dragunity episode since it's one of my favorite archetypes and I think it's pack is very good for a limited format even if Ravine is an UR. Gae Bulg is an N and together with Oubliette + enough GY setup it will be hard to get rid of without specifically monster destruction (which tbf Doug had with Ryko). But turns out when almost every single hand from MBT makes Areadbhair the game gets a little bit easier, even if he did try to outplay himself a lot in those games. It was not even close.
Ok, that enough; Tag in the Spheal plushie already!
George is my favorite Dragunity
Are we sure MBT isn't an admin or just simply hacked MD!? These pulls are absurd! He even had the courtesy of building suspense by leaving ravine as the last card xD
5:14 MBT doing his Morshu impression
A few of the Lightsworns are solo-locked, but not *too* many. But the big thing you needed was photon landing, since the deck generally lacks special summons.
Lightsworn and Dragunity were the two decks that I played the most in MD by a lot, so nice to see them face off each other
Going against Joseph in sealed will always be rough you can do it Doug
It is so tragic watching Doug stare down a hang where the best move is set a Ryko pass and then having it pass to MBT and watching him combo for 15 minutes
I saw a pretty interesting way to get lethal in game 1- If your Arma Gram negated the monster that had Aklys equipped, Aklys would trigger and destroy the face-down Ryko.
How am I still surprised by MBT's pulls ?
Merry Cousemyst everybody
This game reminded me why I love Dragunity and playing Dragunity in MD Duelist Cup, taught me why winning is more important than love. GGs
Idk who in their right mind would bet on Doug to win, even if there was a poll purely for how hard he'll lose I'd always vote lose 2-0 lol
I'm a Dragunity player and i'm gonna say, i'm really impressed. When i saw the final deck MBT created, i was severely disappointed. It has WAY TOO MANY Dragunity monsters for how much Sycnchros he has, but when i saw it in action, i was pleasantly surprised. In the third game though, summoning Romulus 3 times in a row and wasting Arma Gram was completely unnecessary, but then again i summoned Crystal Wing Synchro Dragon against a defense fueled Cyberdark main deck cards for fun so who am i to judge. There were times where i wanted him to do different moves, but most of the time what he did area better options.
This is the only time where i'm happy that MBT won
Doug tried to bribe the writers but he didn't account for the fact that Joseph *is* the writer and just gets what he wants. GGs, this was entertaining. 🤣
Man, MBT is a monster...
Oof, that was some bad luck. Lightsworn needs a very specific lineup of main deck cards to be anything decent, and they're almost *all* high rarity. Having to play Lightsworns with only one Lyla, one Lumina, one Solar Recharge, no Charge, props to Doug for doing his best. And he even would've been back in it game one if MBT hadn't had IDP exactly.
Before I actually watch the pack opening, these two decks are literally my two favorite archetypes. So I am very, very excited.
Only a minute in and I laughed so hard I actually vomited.
Doug thank you so much for dragon knight George.
Next year will be the Year of Dzeef for sure!
It’s like the very universe itself is working to prevent Doug from winning
Dzeef once more did fail to say "its dzeefing time", so we all knew the result from the beggining.
Ah yes. My favorite Dragonity, George.
I believe in Doug. Someday we will pull insane in either the giest or spirit pack and sweep mbt ( I don't think those packs have been done yet, but I could be wrong)
What Doug doesn’t know is I have dragons 25:12
At this point just let yourself play constructed my guy, you’ve earned it
I mean...Arma Gram do kinda look like his friends would call him George
I gotta say, love myself some dragunity representation finally a format that made them good... outside of Duel Links
Thanks for the hilarious video!
Bruh I wish half my pulls were as good as MBT’s pulls man somehow managed to pull almost the entire core of a dragunity deck with 2000k gems
Mbt: I just read my own cards...
That's cheating
god i can’t believe MBT summoned an army of dragons to kill one sweet dog. wtf
I love the dragunity deck use! As it was my first competitive deck just before dragon rulers so love that MBT pulled well and won with it 🎉
Me getting 1 Ur every 10 pack trying to pull for labrynth and MBT pulling everything he ever needed
Joseph, barcha is SOUL CHARGE. It just requires 2 level 4 monsters to make
The first duel is genuinely cool. The double Wolf was hype as fuck but not enough, sadly. Honestly tho, The Codetalker pack isn't all unplayable. The N/R Code Talker monsters that can be tributed from hand are crazy good, Cynet Conflict is an R rarity card, and if Doug got an Accesscode that's a game ender.
There's no way the deck of the best auction curator in Yugitubing would lose
next week dzeef pulls 30 packs and mbt only 10
There's nothing interesting about every episode Joseph pulling broken.
Almost had em this week!
Maybe Doug will win next year. Keep your head up Mr Zeeff!
Haven't watched yet, but THIS IS IT DAY OF THE DOUG! 1000 YEAR DOUG DYNASTY INCOMING!
Holy shit, my two favorite archetypes not named Galaxy-Eyes!
Cheek -y- extender, AKA the MBT special
-doug zeef
Every night i pray for doug to win one but it has only made me realize that there is no god
MBT is just crazy, those pulls were ungodly. No wonder Cimo chose RJ for Sealed Showdown instead of him. MBT is just too good at getting what he need from packs
After he lost with albaz pack, I just don't think Doug will win any of these games unless MBT pulls literally unplayable like 40 traps in madolche or something
Doug should be allowed to do 30 packs now vs MBT 20.
Aer-ed-bar is how you pronounce that one Dragunity name.
Dragon Knight George my beloved!
Dzeeff, I think you could prove Yu-Gi-Oh is P2W by using your normal account for a bit, you probably have spent more time and money there, and also done the missions, so maybe doing all of those things make your luck better? I think it would be an interesting experiment.
Trapaholics lol good times when lil Wayne was in his prime
That was very close indeed...
The dragunity sweep
At this point I’m sure that MBT have millennium mouth
Bro I need Doug to win one for my mental health at this point. The amount of times he’s come so close.
Hey, dzeef, I don't know it took this long to comment this, but you could implement chapters or add a time stamp to skip the pulls, I like watching not knowing what people pull.
I think Crush Card edits these videos if you want to get their attention.
Honestly, I want to see them go back a replay every duel but switch decks. I wonder how many MBT still wins. My money is very little changes
I would say switch the pulls not the decks. No one but doug would play 3 celestia 1 drag
Might as well have mbt play constructed blackwing at this rate
09:53 😹😹😹😹
Poor Doug
Lightsworn is a sick archetype but uhhh... the pack isn't it
I also misread the first pack as Dragon Knight George
Oof, hard to beat MBT's pulls (plus, I'm sure that Ten Minute Testing helps, since he's probably used to a larger variety of decks).
I know this kind of goes against the spirit of the series, but maybe it would be helpful to add a rule that both players can craft 3 N/R cards from the pack in addition to their pulls? I feel like it would really help to prevent situations where one key low-rarity card just doesn't get pulled and messes up the whole plan. Love the series, btw.
Doug just needed to pull charge so bad