Dragunity was one of the first decks I played in MD and I had some success with it, but looking at this replay, I know realise I can go so much further with it, my brain was simply too small
Very underrated deck. You can run like 11 copies of your 1 card starter that ends on 3 interactions. Honestly, they made a couple misplays too. Still did pretty well, but the sequencing for some of their stuff was off. Though, I think the Thunder Dragon player misplayed pretty hard imo by getting rid of their Colossus. Dragunities have a hard time when they can't search.
@@midas2323 I'm such a Dragunity fan that if i see a dragunity deck played without my consent (like MBT playing it in one episode of Master Rullet) i will be super happy. Probably way more happy than a average person lol.
This is me playing against a new deck for the first time. Where is this going? Oh its going to several 3k beat sticks and multiple negates. Guess I’ll just get a head start and just assume the position.
I'm surprised he didn't abuse Barcha's effect to equip any amount of Dragunity monsters to it, then use the non once per turn summons of Couse and Luin to link them off into whatever he wants.
If MD had a more lenient timer I'd play nothing but dragunity. This was the deck that really got me into yugioh, and then the deck that got me out of yugioh when d.rulers got ravine banned. But I've (mostly) healed from that scar.
I've been playing Dragunities since their first structure deck. Never played the heavy link variant, or this variant, but love to see people still playing more so the Dragunity build. However, end boards and extra deck cards a little crusty. No one remember that Drags have an infinite banish basically and a good negate dragon, that do something when they are destroyed? I feel like that begining board they did could have been better, but still happy to see them win. Also, I always say I summon Couse Couse like the food xD
He couldn't do much on turn 2 because Colossus really screws Dragunities up, but yeah, turn 4 had some sequencing errors that made it much harder to get to the OTK point than it had to be.
@@carstan62 He could of summoned Ascalon to remove Collasus from the field and gone into rommulus for lance, lanced Ascalon and I cheekily run 1 Brandistock for OTKs. But regardless, he would have Ascalon on field and could have gotten more monsters out and searches T2 as well. That's how I usually run it. There are some extra deck choices I wouldn't of thought of, like Chaos and such, but might add and see
The deck can put up a very impressive board with its basicline but it was getting close to the timer even before MD decided to reduce it. Look up the video phoenixflare did when masterduel came out
The deck is very underrated. You can run like 11 copies of your 1 card starter that ends on 3 interactions. The biggest downside I'd say is that the combo is very linear. There's a brief period at the beginning of your combo that you might be able to play through some interactions if your opponent shotguns them off without really knowing what you're doing, but once you get to the Romulus bottleneck you kinda just have to pray. You'll probably need to practice against bots before you play against real players, but yeah I second the idea that you should look up PhoenixFlareX on RUclips.
Step back chumps this is how you fix YU-GI-OH Side note Links should’ve been made before Pendulum then Pendulums last. Side note 2 numbers 12,14, 20, 21, 23, 24 are a little too much and aren’t necessary. 1. You can’t use face down cards for fusion or ritual Summons only for Tribute summons 2. 1 Normal summon and 1 set or 2 sets (or 2 normal Summons) (Or or 1 set, 1 normal summon, 1 tribute Summon) 3. Normal Summoning in face-up defense position 4. Remove missing timing 5. Tokens can be use as xyz Material 6. Increase the Extra and side Decks to 20 Cards 7. Link monsters can be used as synchro material but count as level 0 ofc 8. Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned. 9. when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc. 10. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock 11. Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones 12. Monsters in the Pendulum Zones can be used by (only the controller or by either player who cares really) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons 13. Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk 14. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones. 15. All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank Or All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect 16. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works. ( if you’ve play Dark Duel stories then you’d know how this works) ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.) 17. Monsters in main monster zones can only attack monsters in the main monster zones across in same columns as themselves and can’t attack directly. Monsters in the EMZ can attack directly when opponents board is empty ofc and monsters in the opponent’s main monster zones 18. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones 19. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column 20. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones 21. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck 22. Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand ( only in the main phase of the turn players turn) (Pendulum monsters can be place here to) (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal) 23. Unlimited normal Summons of normal monsters and of any level 1-8 24. Draw 2 cards per turn during draw phase 25. Create a separate banlist for the speed spell deck 26. Links aren’t restricted to the EMZ to be summoned 27. Get rid of properly summoning 28. All together your once per turn resources become 1 set of a trap or add it to your hand 1 set of a spell or add it to your hand 1 normal summon 1 set of a monster 1 pendulum summon 1 activation of a trap from the hand 29. Pendulum summoning aren’t restricted to zones with link arrows pointing to them 30. Both players can use both EMZones without a U-Lock 31. Once per turn on either players turn you can activate one trap from the hand CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME More reprints More possible/realistic 1. Create (more)Pendulum Ritual Monsters 2. Trap Pendulum Monsters 3. Link Pendulum Monsters 4. Create Pendulums with Different Numbered Scales on Each Side(scale) 5. Create Pendulum Flip Monsters 6. Create Pendulum Union Monsters 7. Create Pendulum Gemini Monsters 8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc 9. Print more column specific Effects on cards. 10. Print more Link 5s Less possible/realistic 1. *Create Link monsters with DEF points that are Red cards 2. *Create S/T cards with Pendulum Scales 3. *Create S/T cards with Link Arrows 4. *Create Speed Spells And a Speed Spell Deck Zone 5. Create a new Trap Card type that Are True “Hand traps”
I saw the Romulus come down and was like “Surely we will be getting the second Dragon Ravine”, forgetting that Romulus is part of an archetype
Dragunity was one of the first decks I played in MD and I had some success with it, but looking at this replay, I know realise I can go so much further with it, my brain was simply too small
Very underrated deck. You can run like 11 copies of your 1 card starter that ends on 3 interactions.
Honestly, they made a couple misplays too. Still did pretty well, but the sequencing for some of their stuff was off. Though, I think the Thunder Dragon player misplayed pretty hard imo by getting rid of their Colossus. Dragunities have a hard time when they can't search.
@@carstan62 True, but I think they could have gone into an early Ascalon and still combo with that starting hand.
@@Nate580 They definitely weren't running Ascalon sadly. There were a couple of times where they should have made it and didn't.
My brain was blown when dude pulled out Revolution Dragon to continue going off. I was like "Hold up... *Loading Screen* Dayum."
I'm such a dragunity mama, so seeing this (even if the endboard have cards that i really don't like) makes me feel like a proud mom
Same
Except its whenever I see any Genex board
Same with me, but with shaddolls I love shaddolls
I know this is old but what do you mean by "Dragunity Mama?"
@@midas2323 I'm such a Dragunity fan that if i see a dragunity deck played without my consent (like MBT playing it in one episode of Master Rullet) i will be super happy. Probably way more happy than a average person lol.
The card says "Once per turn" on it, surely that means it can only be used once in a turn! (Clueless)
The sub replay highlight reel is awesome, I hope to make good enough replays to be on it frequently
You know Dragunjty can also do much, much less! It's a really versatile deck
consistency is for cowards
Dragunity is such a lovely archetype. Ravine is so good.
This is me playing against a new deck for the first time. Where is this going? Oh its going to several 3k beat sticks and multiple negates. Guess I’ll just get a head start and just assume the position.
I'm surprised he didn't abuse Barcha's effect to equip any amount of Dragunity monsters to it, then use the non once per turn summons of Couse and Luin to link them off into whatever he wants.
Sword is my favorite Borrel. It's just a relentless beatstick but that's all I need it to do.
End is also a nice beatstick and an Interaction/extender on top of that.
Colossus is so brutal for Dragunities to deal with. Making Titan was a big misplay imo.
I'm disappointed the dragunity player didn't summon barcha and equip like 5 monsters from gy
also didn't summon ascalon to banish the whole board sadge
Dragunity can, crazy enough, do even MORE.
Wow that was some of the craziest Dragunity stuff i’ve seen
aw, opponent couldn't take his lashings...lol
everyone sleeps on my favorite deck it always comes back call it Michael Myers
DRAGUNITY BEST DECK LETS GO
My mind was blown away, didnt think of running samsara on the dragunity, danggg
If MD had a more lenient timer I'd play nothing but dragunity. This was the deck that really got me into yugioh, and then the deck that got me out of yugioh when d.rulers got ravine banned. But I've (mostly) healed from that scar.
Dragunity is soooo good at popping off, my god. DO NOT read droll and lock bird though
This is what I wake up for
Dragunity is my favorite archetype ❤
DRAGUNITY!
Quick question: why did the dragunity guy chose to do that instead of FC
Ok, came here after watching the N/R Tribal Insect video on Hardlegs channel and saw a Dragunity video, ok ya dropping a sub just for that.
I've been playing Dragunities since their first structure deck. Never played the heavy link variant, or this variant, but love to see people still playing more so the Dragunity build. However, end boards and extra deck cards a little crusty. No one remember that Drags have an infinite banish basically and a good negate dragon, that do something when they are destroyed? I feel like that begining board they did could have been better, but still happy to see them win. Also, I always say I summon Couse Couse like the food xD
He couldn't do much on turn 2 because Colossus really screws Dragunities up, but yeah, turn 4 had some sequencing errors that made it much harder to get to the OTK point than it had to be.
@@carstan62 He could of summoned Ascalon to remove Collasus from the field and gone into rommulus for lance, lanced Ascalon and I cheekily run 1 Brandistock for OTKs. But regardless, he would have Ascalon on field and could have gotten more monsters out and searches T2 as well. That's how I usually run it. There are some extra deck choices I wouldn't of thought of, like Chaos and such, but might add and see
Got a decklist from the dragunity player?
Decklist???
Omg and it did all of that withou abusing Barcha. I'm enlightened
Abused Maxx C and a godlike hand instead of Barcha.
@@carstan62 not even that godlike, thanks to maxx c he opened with the anti-nibiru stuff but he lacked senatus to put more tuners in hand to grave
Yooooo wtffff
That made me wanna learn Dragunity. I don’t know if this deck is actually good or not, but I wanna try.
You should try it, Dragunity is pretty crazy as a synchro spam archetype
The deck can put up a very impressive board with its basicline but it was getting close to the timer even before MD decided to reduce it.
Look up the video phoenixflare did when masterduel came out
The deck is very underrated. You can run like 11 copies of your 1 card starter that ends on 3 interactions.
The biggest downside I'd say is that the combo is very linear. There's a brief period at the beginning of your combo that you might be able to play through some interactions if your opponent shotguns them off without really knowing what you're doing, but once you get to the Romulus bottleneck you kinda just have to pray.
You'll probably need to practice against bots before you play against real players, but yeah I second the idea that you should look up PhoenixFlareX on RUclips.
Dragunity is a based deck. Change my mind.
aw hell nah not the fascist dragons
Dragunità🤌🇮🇹
E pensa che non ha neanche usato Barcha 😱😱😱😱
Step back chumps this is how you fix YU-GI-OH
Side note Links should’ve been made before Pendulum then Pendulums last.
Side note 2 numbers 12,14, 20, 21, 23, 24 are a little too much and aren’t necessary.
1. You can’t use face down cards for fusion or ritual Summons only for Tribute summons
2. 1 Normal summon and 1 set or 2 sets
(or 2 normal Summons)
(Or or 1 set, 1 normal summon, 1 tribute Summon)
3. Normal Summoning in face-up defense position
4. Remove missing timing
5. Tokens can be use as xyz Material
6. Increase the Extra and side Decks to 20 Cards
7. Link monsters can be used as synchro material but count as level 0 ofc
8. Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned.
9. when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc.
10. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock
11. Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones
12. Monsters in the Pendulum Zones can be used by (only the controller or by either player who cares really) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons
13. Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk
14. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones.
15. All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank
Or
All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect
16. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works.
( if you’ve play Dark Duel stories then you’d know how this works)
( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.)
17. Monsters in main monster zones can only attack monsters in the main monster zones across in same columns as themselves and can’t attack directly. Monsters in the EMZ can attack directly when opponents board is empty ofc and monsters in the opponent’s main monster zones
18. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones
19. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column
20. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt)
Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones
21. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck
22. Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand
( only in the main phase of the turn players turn)
(Pendulum monsters can be place here to)
(You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal)
23. Unlimited normal Summons of normal monsters and of any level 1-8
24. Draw 2 cards per turn during draw phase
25. Create a separate banlist for the speed spell deck
26. Links aren’t restricted to the EMZ to be summoned
27. Get rid of properly summoning
28. All together your once per turn resources become
1 set of a trap or add it to your hand
1 set of a spell or add it to your hand
1 normal summon
1 set of a monster
1 pendulum summon
1 activation of a trap from the hand
29. Pendulum summoning aren’t restricted to zones with link arrows pointing to them
30. Both players can use both EMZones without a U-Lock
31. Once per turn on either players turn you can activate one trap from the hand
CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME
More reprints
More possible/realistic
1. Create (more)Pendulum Ritual Monsters
2. Trap Pendulum Monsters
3. Link Pendulum Monsters
4. Create Pendulums with Different Numbered Scales on Each Side(scale)
5. Create Pendulum Flip Monsters
6. Create Pendulum Union Monsters
7. Create Pendulum Gemini Monsters
8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc
9. Print more column specific Effects on cards.
10. Print more Link 5s
Less possible/realistic
1. *Create Link monsters with DEF points that are Red cards
2. *Create S/T cards with Pendulum Scales
3. *Create S/T cards with Link Arrows
4. *Create Speed Spells And a Speed Spell Deck Zone
5. Create a new Trap Card type that Are True “Hand traps”
is there any chance you would be watching my replay