How to MAKE JUMPSCARES in Roblox Studio!

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  • Опубликовано: 29 авг 2024

Комментарии • 87

  • @nickouofficial
    @nickouofficial 4 месяца назад +24

    Script for the lazy pals:
    --{SERVICES}--
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    --{VARIABLES}--
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rig = game.Workspace.JumpscareBox.HorrorMonster
    --{FUNCTIONS}--
    local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation2):Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rig.Head.Position + Vector3.new(0, 1, 0) + (rig.Head.CFrame.LookVector * 3)), rig.Head.Position))

    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1 Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()

    task.wait(1000)
    currentCamera.CameraType = Enum.CameraType.Custom

    end
    character.Humanoid.Died:Connect(onDeath)

  • @reverb9994L
    @reverb9994L 21 день назад +3

    if you want a sound to play:
    1. go to the toolbox and find a jumpscare sound you like
    2. add it under the script and name it "JumpscareSound"
    3. open the Jumpscare script
    4. under the long local tween line of code, add this:
    local sound = script.JumpscareSound
    sound:Play()

  • @WYSH-CATMELON
    @WYSH-CATMELON 3 месяца назад +10

    NOOOOO WHY DOESNT IT WORK FOR ME I WASTED FRICKIN 1 HOUR FOR THISSSSS

    • @TortillaPerson
      @TortillaPerson 24 дня назад

      me too buddy, I understand

    • @slime_tie
      @slime_tie 4 дня назад

      --{{ SERVICES }}--
      local Players = game:GetService("Players")
      local TweenService = game:GetService("TweenService")
      --{{ VARIABLES }}--
      local player = Players.LocalPlayer
      local character = player.Character or player.CharacterAdded:Wait()
      local currentCamera = game.Workspace.CurrentCamera
      local rig = game.Workspace.JumpscareBox.HorrorMonster
      --{{ FUNCTIONS }}--
      local function playAnimation()
      local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation)
      animationTrack:Play()
      end
      local function resetCamera()
      -- Ensure the camera is back to following the player
      task.wait(1) -- Reduced wait time from 3 seconds to 2 seconds
      currentCamera.CameraType = Enum.CameraType.Custom
      currentCamera.CameraSubject = character:WaitForChild("Humanoid")
      -- Lock the camera to first-person view
      player.CameraMode = Enum.CameraMode.LockFirstPerson
      currentCamera.FieldOfView = 70 -- Reset FOV to default for first-person view
      end
      local function onDeath()
      -- Play the jumpscare animation
      playAnimation()
      -- Set the camera to scriptable mode and position it
      currentCamera.CameraType = Enum.CameraType.Scriptable
      currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
      currentCamera.CFrame = CFrame.lookAt((rig.Head.Position + Vector3.new(0, 1, 0) + rig.Head.CFrame.LookVector * 3), rig.Head.Position)
      -- Create a tween to move the camera slightly
      local tween = TweenService:Create(
      currentCamera,
      TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true),
      {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5}
      )
      tween:Play()
      -- Wait for the tween to finish
      tween.Completed:Wait()
      -- Reset the camera back to the player
      resetCamera()
      end
      local function onCharacterAdded(newCharacter)
      -- Update the character reference when the player respawns
      character = newCharacter
      -- Reset the camera type just in case it's still in scriptable mode
      resetCamera()
      -- Connect the onDeath function to the character's death event
      character.Humanoid.Died:Connect(onDeath)
      end
      -- Connect the onCharacterAdded function to handle respawning
      player.CharacterAdded:Connect(onCharacterAdded)
      -- Initial setup when the script runs for the first time
      onCharacterAdded(character) , make sure you change the monster in your game and your jumscare rig to HorrorMonster and it should work

  • @GC-ih8zk
    @GC-ih8zk 5 месяцев назад +2

    Thank you for these kind of videos

  • @BrodyPlayzz
    @BrodyPlayzz 2 месяца назад

    Thank you so much you make things so simple

  • @user-qf2lz4yd6t
    @user-qf2lz4yd6t 2 месяца назад

    Thanks bro! Helped a lot!

  • @MerryChristmasChannel_R1
    @MerryChristmasChannel_R1 5 месяцев назад +2

    i need this for my horror game thanks! (Rate: 10/10)

  • @InkVerseEdits
    @InkVerseEdits 5 месяцев назад

    very useful, you deserve more attraction to your channel.

  • @mistercheese2471
    @mistercheese2471 Месяц назад +1

    It doesn't work when I touch the entity but the jumpscare will repeat every time I die tho it wont dissaper. Got any clues?
    edit: now it disapper after 4 seconds but still when I Touch the entity it doesn't work and it shows either one frame of the animation or the end

  • @posydeon2954
    @posydeon2954 4 месяца назад +4

    Help me please :Animation is not a valid member of LocalScript "Workspace.Poatato15.Jumpscare" - Client - Jumpscare:13 here is my script
    --{{Services}}--
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    --{{Variables}}--
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rig = game.Workspace.JumpscareBox.Rig
    --{{Functions}}--
    local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation):Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rig.Head.Position + Vector3.new(0, 1, 0))+(rig.Head.CFrame.LookVector * 3)), rig.Head.Position)

    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()

    task.wait(5)
    currentCamera.CameraType = Enum.CameraType.Custom
    end
    character.Humanoid.Died:Connect(onDeath)

    • @0JustA_Human0
      @0JustA_Human0 4 месяца назад +1

      Maybe you forgot to add the animation inside the local script? Or you named it wrong.

    • @Dragon_hadler
      @Dragon_hadler 2 месяца назад

      Yeah maybe that

  • @Splatmast12
    @Splatmast12 9 дней назад

    does anyone know what's wrong with my code, i spelled it right and there's no errors but the animation doesn't play
    {{Services}}
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    {{Variables}}
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rig = game.Workspace.JumpscareBox.Sigma
    {{Functions}}
    local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation):Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rig.Head.Position + Vector3.new(0, 0, 0))+(rig.Head.CFrame.LookVector * 3)), rig.Head.Position)
    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()
    task.wait(3)
    currentCamera.CameraType = Enum.CameraType.Custom
    end
    character.Humanoid.Died:Connect(onDeath)

  • @SantinoBatman330
    @SantinoBatman330 3 месяца назад

    Very good thanks man

  • @goldenplague
    @goldenplague 5 месяцев назад

    Can you make a daily reward system tutorial? Btw your editing is too good. Good job rusty.

  • @user-dy8po6yt1m
    @user-dy8po6yt1m 2 месяца назад

    Could you make a video on working with the players camera, and mostly on locking the players camera on a part so they cant look around?

  • @Frosty30005
    @Frosty30005 5 месяцев назад

    thanks so much! i needed this for my horror game

  • @Roblox.Bro_
    @Roblox.Bro_ 2 месяца назад

    tysm but i want to make a horror game where a random person in the lobby is the killer and different maps like piggy could u pleasse make a tut for that!

  • @JaxsonIV
    @JaxsonIV 4 месяца назад +1

    I have a problem the animation doesn’t play and when I die again the jump scare doesn’t pop up can someone help

    • @Greenbirdgamedevs
      @Greenbirdgamedevs 4 месяца назад

      Make sure that everything is spelled correctly.
      Make sure that there are no errors in your script.

  • @-stars.and.raindrops-
    @-stars.and.raindrops- Месяц назад +1

    Help! My animation isn’t playing if the code is correct

    • @ShadowCodez-yk6wj
      @ShadowCodez-yk6wj 24 дня назад +1

      delete the :Play() part at the end of the animation track then write animationTrack:Play() below the tween:Play()
      hope this helps

    • @-stars.and.raindrops-
      @-stars.and.raindrops- 19 дней назад

      Thx

    • @ShadowCodez-yk6wj
      @ShadowCodez-yk6wj 19 дней назад

      @@-stars.and.raindrops- No problem!

    • @rasheedgibbs9573
      @rasheedgibbs9573 18 дней назад

      @@ShadowCodez-yk6wj Thanks, was wondering why the animation was playing whenever I spawned

    • @ShadowCodez-yk6wj
      @ShadowCodez-yk6wj 18 дней назад

      @@rasheedgibbs9573 yea no problem!

  • @AnakinSkywalker.Vader.
    @AnakinSkywalker.Vader. 3 месяца назад

    THANK YOU

  • @reversed_leaf
    @reversed_leaf 5 месяцев назад

    Nice ❤🎉

  • @OfficialDarkenYT
    @OfficialDarkenYT 16 дней назад

    I heard something in the background 10:05

  • @user-vk5ev4qj9e
    @user-vk5ev4qj9e 5 месяцев назад

    Thnxx

  • @constantplot3305
    @constantplot3305 5 месяцев назад

    thanks alot ive been trying to find a tutorial on how to make a jumpscare for a while now but how do i make it so a sound plays when the jumpscare is triggerd

    • @rustysillyband
      @rustysillyband  5 месяцев назад +1

      Oh man, I forgot to add that to the tutorial! Sorry about that! To add a sound to the jumpscare, you can simply play it using this function:
      local sound = script.Sound
      sound:Play()
      Just make sure you put the sound:Play() function in the onDeath function and you put a sound inside of the local script named "Sound".
      Thank you so much for watching, have an amazing day!

    • @StevanBunic
      @StevanBunic 4 месяца назад

      @@rustysillyband but where should i exactly put that script im kinda confused

    • @rustysillyband
      @rustysillyband  4 месяца назад

      ​@@StevanBunicHi there! You should have a local script from the tutorial with a function inside of it named "onDeath". Inside of that function, you can use the code I provided and it doesn't really matter exactly where you put it in that function. Thanks for watching, have an amazing day!

    • @Rip_Samurai-tk8qj
      @Rip_Samurai-tk8qj Месяц назад

      @rustysillyband Can you make a tutorial cause i still dont understand how to add sound

  • @infinity_gaming1600
    @infinity_gaming1600 2 месяца назад

    --{{Services}}--
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    --{{Variables}}--
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rake = game.Workspace.JumpscareBox.Rake
    --{{Functions}}--
    local animationTrack = rake.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation)
    animationTrack:Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rake.Head.CFrame + (rake.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rake.Head.Position + Vector3.new(0, 1, 0)) + (rake.Head.CFrame.LookVector * 3)), rake.Head.Position)
    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()
    task.wait(5)
    currentCamera.CameraType = Enum.CameraType.Custom
    end
    local function onCharacterAdded(newCharacter)
    character = newCharacter
    character.Humanoid.Died:Connect(onDeath)
    currentCamera.CameraType = Enum.CameraType.Custom -- Reset camera when respawning
    end
    player.CharacterAdded:Connect(onCharacterAdded)
    -- Initial connection
    if character then
    character.Humanoid.Died:Connect(onDeath)
    end
    --{{Services}}--
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    --{{Variables}}--
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rake = game.Workspace.JumpscareBox.Rake
    --{{Functions}}--
    local animationTrack = rake.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation)
    animationTrack:Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rake.Head.CFrame + (rake.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rake.Head.Position + Vector3.new(0, 1, 0)) + (rake.Head.CFrame.LookVector * 3)), rake.Head.Position)
    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()
    task.wait(5)
    currentCamera.CameraType = Enum.CameraType.Custom
    end
    local function onCharacterAdded(newCharacter)
    character = newCharacter
    character.Humanoid.Died:Connect(onDeath)
    currentCamera.CameraType = Enum.CameraType.Custom -- Reset camera when respawning
    end
    player.CharacterAdded:Connect(onCharacterAdded)
    -- Initial connection
    if character then
    character.Humanoid.Died:Connect(onDeath)
    end
    heres my script and everytime i die the camera is stuck on jumpscre box

  • @crminmosely9007
    @crminmosely9007 2 месяца назад

    for some reason id didnt work i did everything right but it failed

  • @Abyssal_Vortex
    @Abyssal_Vortex 21 день назад

    GUYS ASK ME IF NEED HELP ILL GIVE SCRIPTS AND STUFF ALSO IF ANIMATION OR THE THING DOES POP UP MAKE SURE THE ANIMATION IS INSIDE OF "Jumpscare" and call the animaion "JumpscareAnimation" and call the jumpscare box "JumpscareBox" and make sure ur dummy is called "HorrorMonster" ask me for help!

    • @Abyssal_Vortex
      @Abyssal_Vortex 21 день назад

      the script for "Pathfindingscript" is
      --{{ SERVICES }}--
      local Players = game:GetService("Players")
      local PathfindingService = game:GetService("PathfindingService")
      --{{ VARIABLES }}--
      local rig = script.Parent
      local animations = script.Animations
      --{{ FUNCTIONS }}--
      local function checkForCharacter(character)
      local rayOrigin = rig:FindFirstChild("HumanoidRootPart").Position
      local rayDirection = (character.HumanoidRootPart.Position - rayOrigin).Unit * 40

      local raycastResult = workspace:Raycast(rayOrigin, rayDirection, RaycastParams.new())

      if raycastResult then
      local raycastInstance = raycastResult.Instance
      if raycastInstance:IsDescendantOf(character) then
      return true
      end
      else
      return false
      end
      end
      local function findNearestPlayer()
      local players = Players:GetPlayers()
      local nearestPlayer = nil
      local maxDistance = 63

      for _, player in pairs(players) do
      if player.Character ~= nil then
      local targetCharacter = player.Character
      local distance = (rig.HumanoidRootPart.Position - targetCharacter.HumanoidRootPart.Position).Magnitude

      if distance < maxDistance and checkForCharacter(targetCharacter) then
      nearestPlayer = targetCharacter
      maxDistance = distance
      end
      end
      end
      return nearestPlayer
      end
      local function attack(character)
      local distance = (rig.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude

      if distance > 4 then
      rig.Humanoid:MoveTo(character.HumanoidRootPart.Position)
      else
      local attackAnimation = rig.Humanoid.Animator:LoadAnimation(animations.Attack)
      attackAnimation:Play()
      character.Humanoid.Health = 0
      end
      end
      local function calculatePath(destination)
      local agentParams = {
      ["AgentHeight"] = 5.5,
      ["AgentRadius"] = 4,
      ["AgentCanJump"] = false
      }

      local path = PathfindingService:CreatePath(agentParams)
      path:ComputeAsync(rig.HumanoidRootPart.Position, destination)
      return path
      end
      local function walkToDestination(destination)
      local path = calculatePath(destination)

      if path.Status == Enum.PathStatus.Success then
      for _, waypoint in pairs(path:GetWaypoints()) do
      local nearestPlayer = findNearestPlayer()
      if nearestPlayer then
      attack(nearestPlayer)
      break
      else
      rig.Humanoid:MoveTo(waypoint.Position)
      rig.Humanoid.MoveToFinished:Wait()
      end
      end
      else
      rig.Humanoid:MoveTo(destination - (rig.HumanoidRootPart.CFrame.LookVector * 10))
      end
      end
      local function patrol()
      local waypoints = workspace.Waypoints:GetChildren()
      local randomNumber = math.random(1, #waypoints)

      local walkAnimation = rig.Humanoid.Animator:LoadAnimation(animations.Walk)
      walkAnimation:Play()

      walkToDestination(waypoints[randomNumber].Position)
      end
      while task.wait(1) do
      patrol()
      end

    • @Abyssal_Vortex
      @Abyssal_Vortex 21 день назад

      make a localscript (Name the local script Jumpscare" inside of "StarterCharacterScripts" also put a animation inside of LocalScript and name the animation name "JumpscareAnimation" the script for the Jumpscare is
      --{{ SERVICES }}--
      local Players = game:GetService("Players")
      local TweenService = game:GetService("TweenService")
      --{{ VARIABLES }}--
      local player = Players.LocalPlayer
      local character = player.Character or player.CharacterAdded:Wait()
      local currentCamera = game.Workspace.CurrentCamera
      local rig = game.Workspace.JumpscareBox.HorrorMonster
      --{{ FUNCTIONS }}--
      local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation):Play()
      local function onDeath()
      currentCamera.CameraType = Enum.CameraType.Scriptable
      currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
      currentCamera.CFrame = CFrame.lookAt(((rig.Head.Position + Vector3.new(0, 1, 0)) + (rig.Head.CFrame.LookVector * 3)), rig.Head.Position)

      local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
      tween:Play()

      task.wait(3)
      currentCamera.CameraType = Enum.CameraType.Custom

      end
      character.Humanoid.Died:Connect(onDeath)

  • @AnakinSkywalker.Vader.
    @AnakinSkywalker.Vader. 3 месяца назад

    how do I add a sound effect to make the monster more scary?

  • @DivinedustWarrior
    @DivinedustWarrior 4 месяца назад

    Mine isn't working.. can you help?

  • @BrodyPlayzz
    @BrodyPlayzz 2 месяца назад

    Giys if it’s a big monster do 25 that’s what I did with mine

  • @BoredomFish
    @BoredomFish 3 месяца назад +1

    yo can you copy the script in the discription

  • @user-ov2hv3hu5f
    @user-ov2hv3hu5f 9 дней назад

    I got it

  • @unboxing7972
    @unboxing7972 3 месяца назад

    It only works one time please help

  • @J3susL0vessU
    @J3susL0vessU 14 дней назад

    Bro its not working

  • @polloscappatodicasapolloid4493
    @polloscappatodicasapolloid4493 Месяц назад

    Help!!!
    My animation plays exactly after 5 seconds the player died and the camera changed position, how can I delete this waiting time or make it shorter?
    I checked the animation and it's starting on the "0" second bar.
    My script:
    -{{Services}}-
    local Players = game:GetService("Players")
    local TweenService = game:GetService("TweenService")
    -{{Variables}}-
    local player = Players.LocalPlayer
    local character = player.Character or player.CharacterAdded:Wait()
    local currentCamera = game.Workspace.CurrentCamera
    local rig = game.Workspace.JumpscareBox.GranpaModel
    local sound = game.Workspace.JumpscareBox.JumpscareSound2
    -{{Functions}}-
    local animationTrack = rig.Humanoid.Animator:LoadAnimation(script.JumpscareAnimation):Play()
    local function onDeath()
    currentCamera.CameraType = Enum.CameraType.Scriptable
    currentCamera.CFrame = rig.Head.CFrame + (rig.Head.CFrame.LookVector * 3)
    currentCamera.CFrame = CFrame.lookAt(((rig.Head.Position + Vector3.new(0, 0, 0))+(rig.Head.CFrame.LookVector * 3)), rig.Head.Position)
    local tween = TweenService:Create(currentCamera, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 13, true), {CFrame = currentCamera.CFrame + currentCamera.CFrame.LookVector * 0.5})
    tween:Play()
    task.wait(5)
    currentCamera.CameraType = Enum.CameraType.Custom

    end
    character.Humanoid.Died:Connect(onDeath)
    Thx for helping

    • @Steam_Artem
      @Steam_Artem Месяц назад

      task.wait(seconds you want to wait)

  • @infinity_gaming1600
    @infinity_gaming1600 2 месяца назад

    model?

  • @gabrielfut2
    @gabrielfut2 5 месяцев назад

    I wish I found your channel earlier !

  • @OzzieDYT
    @OzzieDYT 4 месяца назад

    mines not working

  • @user-fd8vv1fm2v
    @user-fd8vv1fm2v 4 месяца назад

    it doesnt work and i made sure i typed all the code right, do you know why?

    • @rustysillyband
      @rustysillyband  4 месяца назад +1

      Hi there! There could be a multiple of reasons that stop it from working. Try these:
      1. Make sure that everything is spelled correctly.
      2. Make sure that there are no errors in your script.

  • @ArtexRL
    @ArtexRL 3 месяца назад

    To not forget wheere i am - 6:42

  • @StevanBunic
    @StevanBunic 4 месяца назад

    How do i add sound when i get jumpscared?

    • @ShadowCodez-yk6wj
      @ShadowCodez-yk6wj 24 дня назад

      add a sound into the jumpscare box monster the under the tween:Play() write: SoundName:Play()

  • @LiLPBJ
    @LiLPBJ 3 месяца назад

    Please add the script in the discription 😭😭

  • @user-fs5dx3zz7c
    @user-fs5dx3zz7c 2 месяца назад

    it didnt work 😪😪😪😪

  • @Atomytx
    @Atomytx 5 месяцев назад

    Free model?

    • @rustysillyband
      @rustysillyband  5 месяцев назад

      You can find the free model in the description. Thanks for watching, have an amazing day!

    • @Atomytx
      @Atomytx 5 месяцев назад

      @@rustysillyband thx!

    • @nickouofficial
      @nickouofficial 4 месяца назад

      @@rustysillyband I cant find the free model

  • @kaapeli_tv37
    @kaapeli_tv37 Месяц назад +1

    bad tutorial!

  • @Fangzarie
    @Fangzarie 4 месяца назад

    hey love the previous tutorial and this one is pretty simple to follow but I keep getting an error when I run the game. Everything is spelled correctly and yet I keep getting this error
    jumpscareAnim is not a valid member of LocalScript "Workspace.RitaMomentine.jumpscare" - Client - jumpscare:13
    Any clue why?

    • @rustysillyband
      @rustysillyband  4 месяца назад +1

      It might be that the Jumpscare animation is taking too long to load in, so the script ends up running before the animation is there technically. To fix this, write: "local animation = script:WaitForChild("Animation") -- Change 'Animation' to the name of your animation.
      Thanks for watching, have a great day!

    • @Fangzarie
      @Fangzarie 4 месяца назад

      @@rustysillyband Yes! I think that was exactly what the problem now! The script works flawlessly! Thank you again so much, hopefully I can make a really neat animation to go with this haha!