Voxel Art for Game Developers | 3D Modelling made simple

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  • Опубликовано: 13 янв 2025

Комментарии • 12

  • @sKrible144
    @sKrible144 7 дней назад +1

    what pallete did you use?

  • @albertobertollo1764
    @albertobertollo1764 Месяц назад +2

    How did you managed to optimized voxel models? Also any rigging to the robot?

  • @vizdotlife
    @vizdotlife 19 дней назад +1

    Enjoyed this, thank you.

    • @MuddyWolf
      @MuddyWolf  14 дней назад

      Glad you enjoyed it

  • @Hex_is
    @Hex_is Год назад +2

    cool! im defo gonna check this out

    • @MuddyWolf
      @MuddyWolf  Год назад

      Let me know how you get on!! :D

  • @scott_itall8638
    @scott_itall8638 6 месяцев назад +1

    What about optimizing your mesh? is that what importing into blender does?

    • @chiefqueef1256
      @chiefqueef1256 5 месяцев назад

      Optimize the mesh in blender, yes. There, you'll fo your animations and any texture you want to do as well.

  • @padtrick
    @padtrick Год назад +1

    nice tool, to bad no native linux version :( i give it a try using wine. but i hope they also release a linux port

    • @MuddyWolf
      @MuddyWolf  Год назад

      Ah maybe it's something I'll try recommend to the devs if I get a chance to speak with them!! :D

  • @SlayerMophisis
    @SlayerMophisis 2 месяца назад

    me be like : i used mangica for so long but i cant import to Godot