Burmese Overview AoE2
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- Опубликовано: 29 сен 2024
- Analysis of the bonuses, units, and techs of the Burmese from AoE2 Rise of the Rajas expansion.
1:01 Team Bonus: Relics visible on map
1:58 Free lumbercamp upgrades
4:03 Infantry +1 attack per age
5:00 Longswordsmen +2 attack in castle age vs knights
6:15 Champions and halberdiers +3 attack in imperial age
7:25 Burmese infantry vs other infantry civilizations in imperial age
9:07 Monastery techs 50% cheaper
10:27 Arambai
11:30 Arambai accuracy
13:08 Elite Arambai upgrade
14:00 Manipur Cavalry: Cavalry and Arambai +6 attack vs buildings (+3 after masonry)
15:10 Howday: Battle elephants +1/+1 armor
TECH TREE
16:20 Archers C-
17:07 Infantry A-
17:45 Cavalry A-
18:55 Siege B+
19:30 Navy B/C+ (early/late)
20:10 Monks A
20:35 Defences B
21:00 Economy B+
21:35 Overall impressions
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Game: Age of Empires 2 HD with Forgotten Empires, African Kingdoms, and Rise the Rajas expansions
I love how he is always lowkey in stating how good the japanese are
I think you wanted to write 'in' instead of 'is'
First time playing Well, low-key is not a verb. It's an adjective. So the sentence should have been "I love how he is always low-key in stating how good the Japanese civ is. " You can drop the 'in', sure, but you cannot miss the 'is'.
First time playing and Kaustubh .Tiwari I will change it up thanks!
First time playing I agree with your version more than with my version. The subtlety of the difference between the two expressions is almost beautiful. Thanks for the tip! English is a second language to me. So, I adopt the humbler stance here.
First time playing I read recently about the use of than. The antecedent to than can be many and different variations signify different degrees of emphases. I am a grammar instructor myself so I love these conversations but I also think we are trashing the OP's post by talking grammar on replies to a comment on a video related to gaming.
The biggest threat of mangudai is scorpion elephants.
new vid you just made my day
I would love to see you open up a website where all this information can be indexed, maybe even with a "compare civ" option that lists their relative grades and the reasons for why one is stronger than the other.
Had I any knowledge of how to make a website, I would be more than glad to get that going.
10:38 I'm calling PETA
Burmese: (exist)
Lituanians: lemme smash, please
_No Lithuania, I don't want to smash._
People say Aztecs have no Halberdier, then I look at the Burmese.
Yeah Burmese Halberdier is definitely Aztecs Wet Dream.
Fun Fact - Turks Skirmisher IS better than Burmese Elite Skirmisher, and you say Turks trash sucks :-D.
Burmese Halberdiers will beat generic halberdiers straight up.
Yet the Turk Skirmisher is better than the Burmese Elite One.
Nah, since both of the civs have excellent hussars, I really doubt if they would even need skirms
@@Chenla it is better when matched up against each other but remember that skirms are mostly used to counter OTHER archers or cav archers, not other skirms
@@noidontwantthat7237 skirm battles can be a thing sometimes too tho
Burmese have fallen far since this video. Arambai are kinda sucky now, and the Burmese bonuses don't let them compete well against meta civs.
I feel like they should get Elephant Archers (instead of Cavalry Archers) and for their Battle Elephant armor bonuses to apply to EA's as well, both their civ bonus and Howdah tech. It wouldn't be on the same level as Bengalis for pierce armor, but it'd still give the Burmese some kind of ranged support option that isn't super-glassy. Maybe they could also replace their Rams with Armored Elephants that get the same armor bonuses; while the extra pierce armor isn't helpful for Armored/Siege Elephants, the extra melee armor would be useful to make it so Villagers can't fight them off. Of course, generic Siege Elephants already crush Villagers, so it wouldn't be too much of a difference either way.
Burmese already don't use Cavalry Archers because of the missing armor techs and Thumb Ring, plus the Arambai already fills the raider role (despite its reliability issues). As such, replacing HCA's with EA's would be something I'd be all for.
Finally, in terms of the Arambai, I think the unit needs a rework, as its high cost, low accuracy, and lack of durability make it highly unreliable. What I have in mind is the addition of a Poison mechanic, since the riders are throwing poisoned darts. Here's how I'd go about it:
- Greatly improve the accuracy of the Arambai.
- Significantly lower the base damage of the Arambai.
- Add in a new Poison mechanic. When the Arambai strikes a unit, it inflicts a damage-over-time effect on it that deals 20 damage over X seconds. This poison damage can kill, but does not stack (reapplying it refreshes the duration). Poison damage is unaffected by armor, but does not affect siege, ships, or buildings.
This would make the Arambai a very unique hit-and-run unit, capable of dealing consistent damage in a unique way. The only issue is whether or not AoE2DE's engine can accommodate something like that.
"Two and a half spearmen" jesus you're a legend man.
elPatrixF *This man is a legend! A LEGEND!*
Harold Saxon I dont think so... Aoe3 isnt exceptionnal and feels empty compared to aoe2 (thats my opinion)
Harold Saxon I don't know what the original comment has to do with AoE 3
Having both AOE2 and AOE3 with at least 50 hours on each, yeah AOE3 is terrible compared to AOE2. You can tell the Devs wanted to appeal more to the twitch gaming crowd with its higher game pace, except that's not what makes AOE unique. As a result AOE3 feels like a generic RTS.
@Day Y. the "twitch gaming crowd" Didn't exist back when they made aoe3.
*Conquistador:* "Noooo I have a literal gun, you can't do more damage than me without one!"
*Arambai:* "Hahaha darts go brrrr."
Make the top ten voice acting civs
That'd just be won by the civ whose vills keep saying, "ERECTUS!" :p
Commandament?
E whizz! E men a so!
I won!
Don't know about top 10, but Vietnamese are certainly the worst one
OOSHLASHMOOSH
i think byzantines and italians have good ones from memory
I'm a player from Myanmar. Half of the reason why I bought the game is because they included Burmese.
Random person: "sir, what is your sexuality?"
Me: "Im monk-curious"
lol southpark
When tf is someone gonna ask you that? lol. "Excuse me sir, what is your sexuality?"
"where is your sexuality?"
What about Elephant Curious lol Wolooooo
Hellfire starts playing in the background
Arambai were actually elite cavalry from Manipur Kingdom. It’s fascinating how it is incorporated in this game.
no they weren't
Yeah the are
Its still practice in manipur ...we have the arambai weapons and techniques and how to use practiced by manipuris till today ....
10:36 rip penguin
Lmao what the actual fuck xD
I saw the pinguïn then i was looking for this comment😂
3:25 Sappers makes villagers cut trees faster :o
Yea wtf it's a hidden effect or some shit?
Nani?
the more you know
Trees have hp, so it makes sense
IKR I learned today thanks Spirit !
Arambai darts were used en masse historically, often thrown in bunches from horseback, so it makes sense that they have low accuracy.
Meiteis manipuri poison them ....once it hits an enemy and an open wound is made the enemy die for sure ...within minutes
Those SE Asian civs in AoE have made me adore their history. As a Korean I confirm that they were stronger than ancient Korea (Goryo and Chosun) until European traders started colonization.
First Of All They Repel All The Attacks From British And Feared The British With Massive Attacks Near The East Indian Company I Mean By Counter-Attacks ...If By Chance Burmese Were Able To Conquer The Company...Burmese Would Have Chance To Become A Strong Country Like The Japanese.. They Really Have The Potential... In History Burmese Defeated Siamese Several Times And Colonized Siam... And Secondly The Mongol And Chinese Have Been Defeated... Several Times Even If They Tried To Conquer Burma... And Laos Cambodia And Vietnam Were Nearly Conquered...And They Even Threaten Majapahit (Today... Indonesia)...Their History Is Really Magnificent..
I'm so happy to see a youtuber still caring for this game. Thank you so much man.
There's quite a few YTers still covering the game. Spirit, T90Official, ZeroEmpires, Jred, Resonance22, etc. The community is alive and well. :)
There are active tournaments going on all the time too. Check aoezone if you're interested.
You should check out Among the hidden
Its not gameplay but very entertaining
A message from the future: Age of Empires is finally booming :>
Are they throwing broccoli?
The bonus building attack is actually really powerful for hussar because it allows them to take TCs much faster, giving them a lot more threatening raiding potential. Usually, hussar are too slow to really threaten TCs, because they don't do enough damage to destroy it before you can get reinforcements there, but with manipur cavalry this is a different story.
Top 5 ways to stop Burmese -
1. [N/A]
2. [N/A]
3. [N/A]
4. [N/A]
5. Pick Britons and pray that you don't get attacked till Castle Age.
Satyaki Sil Actually there lots of civs with unique units that can beat the Arambai
It's not the lone Arambai which is broken, but a combination of Arambai with Mangonels. That combo is the strongest Castle Age combo in the game right now. Very few civs can hold against that.
Pick Berbers. Go triple layer walls into Fast Castle and pump out your cheap camels and Camel archers, that totally wreck Arambai+mangonel combo.
Well, it would be very hard to triple wall against a strong m@a tower civ like Burmese. Once they see you are full walling, they will drop towers right away.
Anirudh Viswanathan Triple Walling is also very ineffective in terms of resources since Rock are much more useful for Town Centers and Castles
Could you do a video on why is aoe3 so broadly hated and more indepth on your personal reasons why dont you play it ?
Is it? Imo AOE3 is realu cool because of all of the differences between civs. It realy feels like playing fresh game from the same franchise
Mr.Halogames I think aoe3 is a great game
Mr.Halogames It's not that AOE 3 is hated, it's just not as loved as AOE 2. Nowadays the developers only focus on 2 releasing new stuff and patching making it even better and therefore bringing more people to it, while 3 is just slowly rotting away.
Mr.Halogames 3 plays out really differently. It's hard to compare Sword+Bow+Catapult gameplay with a Musketeer+Skirmisher+Cannon gameplay.
It comes down to personal preference. I prefer Guns, but I can see why many people don't.
Some things I didn't like about aoe3:
- No European nor African maps or campaigns (aoe2 world seems bigger in comparison, what happened to the thirty years war, the Napoleonic wars, Prussian wars, etc (this was included in Napoleonic Era mod though) )
- Military units created in batches while villagers won't (unless you play with Russia)
- The maps feel small in comparaison to aoe2
- While water combat looks amazing, you cannot make tons of ships (amazing armada of 10 ships isn't amazing)
- In general building limits, cannot make a lot of outposts, etc
I want to live in the alternate timeline where the Arambi got the full +6 damage vs. Castles.
Dude you're the best AoE YT channel out there!
Could you make a video in the future talking about your thoughts regarding AoE3 or maybe why you think it failed to be as popular and good as AoE2?
I agree with the Victorian era thing. The heart and core of AoE has always been on the medieval warfare side of things.. AoE3 personally for me was a good game but was not an AoE game. Was more like a spin off of Total War...
Also, lets not forget the fact the game absolutely dropped the balls when it came to the campaign. Instead of revolving around actual historical scenarios like prior titles, it relied on some bland, fictional story which imo was a HUGE waste of potential considering plenty of important historical events and battles took place at the time..
The "deck" stuff is what killed the multiplayer, it's good for variety, but too hard to master the gameplay.
Also, range units have a stupidly long reload time, around 3-4 seconds in real time. I tried to micro longbowmen as British, and it seriously wasn't worth it. They just take way too long to reload and they end up getting mobbed by even a very small group of cavalry, if they have more than 100hp.
@@TheWitchking123 The heart of AOE hasn't been medieval. AOE1 is about the classical age, AOE2 is about the medieval age, so it made sense for the series to move ahead in time for AOE3 as it has done before. I would say its there is no deeper reason than that AOE2 is just a better game than AOE3 is.
those are stormtrooper stats "D :D: D: :D: D:D:
Damn spirit, you're getting REALLY good at creating content. If you branched out into other games you could seriously get some top tier views
will there be a video with the top 5 monk civs?
Epic stuff spirit :) keep on going
In order: Aztecs; Burmese; Spanish; Sarracens; Slavs.
I would replace Slavs with Teutons. Those cheap farms helps save a lot of wood(especially in Castle when you're eco is on farming simulator) so you can plop a monastery without much concerns for wood. Also that healing range being doubled means the monks can heal your expensive knights/Teutonic knights safely at the back or behind walls.
Yeah, we can make changes. I Selected Slavs because of their +3/+3 defense.
I selected Aztecs because of their eco boost and 95 HP is not just a extra HP. It makes a huge difference in the long run. I prefer Aztecs monks because they don't die easily and resources are more valued. Of course, Spanish, Burmese and others have their good points too.
But yeah, probably in castle age Burmese get advantage in a monk war.
@RuneDillen In a monk war Aztec converted monks die, while burmese monks become aztec monks, so Aztec > Burmese in monk war. I would however go with Saracens in a monk only war.
21:24 ... Spirit of the lol
Hi Spirit, have you ever considerd the arambai as a sniping unit (much like Shotel Warriors) for TC's? After their Unique Tech they destroy (when massed) TC's in an instant ^^.
As Burmese I usually mix elephants, halberds, and champions. Occasionally I'll add Arambai depending on enemy army comp
that's the name of the darts tho
reading wikipedia makes me expert
Among the new Civs the Burmese are my favorite! They have exactly all the things I need! Relics, best Halbs in town, powerful castles by housing Arambai inside and a fantastic unique unit the Arambai - no need to build siege with them though they’re quite weak even against Skirmishers. And Manipur cavalry makes all their Cavs amazing in destroying buildings! A bunch of 10 Arambai can take down a TC in 5-6 strikes - these are amazingly OP
Defenses are underrated because you tend to use the Arambai for hit and runs and always housed in Castles- and you get Max castle fire with just 6-7 Arambai garrisoned in castles - similar to the Mangudai. They’re super weak and hence best only for surprise attacks otherwise keep them in castles to boost ur defense.
Most important economic upgrades are the lumber camp upgrades- and you don’t have to bother about them - best part of the early game!
Arambai are weak against siege units tho it supposedly has a bonus but I couldn’t feel any! Battle elephants are excellent as anti siege units tho!
My favorite used to be the Franks but now it’s easily the Burmese
Additionally, we need to factor the time that goes into researching the lumbercamp upgrades. Burmese lumberjacks start delivering added wood instantly- this compared to enemy Civ who has to expend that quantum of time before cutting same amount of wood.
The Franks have a similar farm upgrades free bonus - other than resources it’s the time saved that’s the real advantage there! In the case of Franks there’s a two fold advantage (actually 3) : 1. Resources 2. Time to research farm techs 3. Wood saved cuz farms last longer needing less wood for refreshes.
So in case of the Burmese, lumbercamp upgrades for free adds 1. Time to research 2. Resources saved 3. Additional wood for farms or extra farms
So it kind of works out more or less the same for both the civilizations
One thing that you forgot about Arambai is that it's probably the best unit to be garrisoned in castle, just 12 of them are enough to make Castle fire the maximum 21 arrows, making Burmese Castle on of the most formidable castle in AOE2 (this is a big step ahead of gunpowder units like Jannisary and conquistador). I think this is the main reason why Burmese didn't get Hoardings
Top 5 Naval civs'' waiting for this one :D
Appreciate the time stamps btw
great vids keep it up man!
Rankings:
1. Italians
2. Malay
3. No one else because those two civs are way too damn OP and AoE2 water balance is terrible as a whole and every naval fight is decided in Feudal Age. I would rather play AoE1 or AoE3 for water battles.
Anirudh Viswanathan forgot spanish and vikings
မြန်မာကြောက်မက်ဘွယ်ဖြစ်သည်!
Myanmar united
But Myanmar people are still fighting each other
16:58 no F ? Remember the Goths' defence ?
Well, he may have run out of Fs to give, lol!
Aztec water as well later down the line lol
Burma, my home country in the videogame...like first time.
(I thought Arambai was weird romanization--as usual, like Pyay is called Prome--until it was referencing Manipur darts. Ironically Manipur is traditionally enemies of Toungoo...though they do adopt similar horseback javelin throwing similar to the game unit and Manipur cavalry.)
Those Arambai pom-poms sure are deadly!! ( ゚д゚)ノ
21:30 the dreaded maracas of micro-management!
I'm a newbie at this game....mind if I join a game someday?
BTW love your work, keep it up
Why do a newbie want to be rekt by some 2,7k players? Would just feel terrible imo.
Join a noob lobby instead and have fun.
@@Cri11e I suppose I could gain more experience from playing with pros?
A noble thought thats often echoed in esports, but Its like a baby doing a marathon with usain bolt.
As a noob myself I can't even imagine what I could possibly learn except total annihilation.
You'd learn more watching pros play on yt.
@@Cri11e we'll see what's best
Crille I know what you wanted to tell there but... Usain Bolt is a sprinter not a Marathon runner I don't even know if he would be able to run it. Otherwise a baby shouldn't even be able to walk, so maybe your point is still valid? Yet still a weird comparasion man.
Arambai is not weapon of Burmese it weapons of Kangleipak (Manipur) now in India . Arambai is a weapon which can throw 15-20 at one time from horse . One who get shot it will die very quick because of the poison. Most effective weapon of Meetei warriors.
The Arambai is a troop type of the Meiteis (present day Manipur, India). We killed the burmese and invaded them with our special unit Arambai.
I have to disagree on your rating on defenses. To quote aoe wiki:
"Garrisoning Arambai in Castles tremendously increases the number of arrows it shoots, more than any other unit does. It only takes 12 Elite Arambai to make a fully upgraded Castle shoot the maximum number of 21 arrows. Using them to garrison a Castle also helps to circumvent their low range and accuracy. Combined with the ability of the Arambai to hit and run, this makes Burmese Castles to be one of the toughest fortresses in the game."
I agree that they should probably be a B+/A- but hear me out:
- While that is quite a notable aspect of the Arambai and Burmese Castles, they lack the Hoardings upgrade which when combined with Masonry + Architecture means they are about 1200 HP short of Castles with the said tech. A Castle with Masonry + Architecture has 5808 HP while Hoardings brings that up to 7028.* So under long-range siege they are worse, which can make the difference between the Castle holding and it being destroyed. On that ground and the cost of each Arambai I'd take 20 Elite Longbowmen in a Briton Castle over 12 Arambai in a Burmese one - Britons *do* get Hoardings after all.
*(A Castle has 4800 base HP; Masonry and Architecture both work by increasing that by 10% and Hoardings about 21%, as a multiplier. So M + A gives 1.21 times the base HP; M+A+H gives 1.4641 times that amount)
- Again, they lack a quickly created [unique] unit to defend against surprise Ram attacks, something that for example Ethiopians excel at.
- Their towers are generic so until those supercharged Castles are up they are not great at early game defence. Other civs address that either with increased build rate, or stone gathering rate/discount, or with more HP etc.
- Their Elite Skirmisher is probably the worst in the game, worse than Turk non-Elite Skirms even, because they only end with +1 armour. So massed archers, particularly from Britons or Mayans, is going to be difficult for them to counter unless you can somehow lure the enemy archers to blast them away with your Castles or with Onagers.
- They are missing traditional counters like Hand Cannoneers (which would be a terrible choice anyway because of the archer armour techs). Camels are less sorely missed because of the Arambai and their Monks do technically have cheaper upgrades which may help to scare those pesky Knight rushers away. Their infantry's higher attack does help to counter other infantry but they aren't a replacement for HC.
SOTL, in your opinion which civilization could be the 32nd civilization for a new game pack?
Id say eithef the Dutch or the poles
There is should Egypt
Kinda surprised you didnt do the maths about how getting the wood upgrade immediately would give you more wood than the opposing civs at the begining.
lemmonsinmyeyes I assume because 25s at 20% faster is negligible with the 12 or less villages which you'd have at that stage, I'm sure he did the maths and it wasn't worth putting in the video.
LuMnOsITi not really. The time I takes you to click, and upgrade, could be one or two hauls of wood. Depending how many you have on wood that could mean a lot.
Daniy Tyshkevich The thing is, that's the number 1 upgrade everyone is waiting to click as they hit feudal, and you only have the villages you went up from dark age with, so it literally would be those 25s with dark age villager numbers
Daniy Tyshkevich Ok just for you I've done the maths. Based on the collection rates from this SOTL video: ruclips.net/video/ptOemyCGDDQ/видео.html 13 villages gather ~1550 wood in 5 minutes, give or take. 1550/300s, *25s = 129 wood, 20% faster for that duration would increase your wood by 129/5 = just under 26 wood. Apparently this wasn't enough to make it worth a mention in the video.
I also did the math and only afterwards I found your discussion here. So I share it
I assumed you (Burmese) and your opponent are hitting Feudal Age with 8 lumberjacks. If your opponent clicks on Double-Bit Axe right after hitting feudal age, the Burmese bonus still puts you 15.52 wood ahead of your opponent. If he delays the Double-Bit Axe update, it gives you 0,6208 wood per second s advantage
In castle age I assumed 12 lumberjacks. In similar situation just now with Bow Saw, this puts you another 55.86 wood ahead of your opponent. If he delays the Bow Saw update, it gives you 1,1172 wood per second advantage.
So at the beginning of Castle age you have a guaranteed advantage of 470 resources (150 + 250 + 15 + 55). This can easily go up if your opponent delays his wood updates and I can imagine situations where this goes up to 600 resources advantage, mostly because of Bow Saw delay (after hitting castle age many people focus more on the army and another town center rather than wood upgrade, so I can imagine 2 minute delay)
Wait since when did sappers make you chops trees faster? (or does it just make you cut them down to begin collection in 1 hit instead of 2?)
You get 1 extra wood per tree. Sappers pays for itself after you collect about 60k wood lol
i ve read that arambai are ranged melee damage, it was an update?
*instant like*
Sappers lets you cut down trees faster?! I always just skipped that upgrade since I never attack buildings with villagers XD
_wat_
Gotta love these elephant facts, it's like getting clairvoyance
-Did you know that Elephants have poor eyesight but an amazing sense of smell?-
As a Burmese person, this is very interesting
ever consider updating the teuton overview to your current format?
Weird thing is that Arambai isn't really from Burma at all
They are from Munipar at that time but spread into Western and North Western Myanmar due to being allies
BTW did you know? War and Order a stupid mobile game steals your age of Empires Intro. With the same music. And they sell it as their own game. But the game is such stupid game. Pay to win etc.
Wow, as somebody who hasn’t played this in years this I didn’t expect to love this civilization so much but I do, sounds so fun and flexible
I would love to see a re-done Teutons Overview when you finish up the expansion civs, i don't play aoe2 as much as i did before but Teutons along with Mongols were always my favorite civ
i loved the arambai for a more obscure reason, their fortification bonus. you only need 12 in a castle to max out its attack (+21), but the flipside is you need to remember putting more than 12 arambai in a castle is a waste.
The Campaign v. History video led me to think you would redo the Huns overview...
But then again, the Burmese are the Burmese, so I can’t really complain. And your video is incredible as always
And now, onto the Vietnamese!
Hussars with +Dmge VS Buildings AND Hellbards who are great against not-Cav-Units... I guess that makes Burmese a top-tier-Civ in trash-wars, dosent it?
Why Does Spirit always put gullible into his descriptions?
Oh you...
With the free upgrades, you might also mention that you get them on spot when you advance, therefore taking effect sooner (because you just don't have to wait for them to be completed). It's not much, but it still somewhat helps directly after advance (when the resource hunger is probably the direst).
Burmese are fun if you aren't an archer fan. And yes, they're definitely a good choice if you're "Monk curious" due to how accessible the techs are.
So what's coming up next, Spirit? Top 5 Siege Civs? Top 5 Unique Units?
Ok, now I've learned how to use burmese as a Burmese. Weird but cool. O_o
I don't even play the game (and never played PVP) but i still engoy this type of videos. A lot of "secret" stats have this game (and i don't like that xD)
If you want to have all the bonuses and mechanics clearly shown in a tooltip (well, unit card), no or at least _way less_ micromanagement of units and don't care for multiplayer balance (it's still fun in singleplayer), you could always try Age of Empires 3. It's based in Colonial America, so way more muskets and cannons than bows, swords and catapults, but there are still good melee units around. The "The Warchiefs" expansion is also neat, and I don't have the other one, so I can't say anything about "The Asian Dynasties".
People really hated AoE3 when it came out because, as said, the multiplayer balance is not its strong point and the lack of micro lowered the skill cap significantly. Also, hometown mechanics. You basically have to unlock the more powerful cards (shipments that arrive at your TC) by "levelling up", which for me made a nice RPG-like mechanic, and it's not like you need all or even most of them. And the starting ones aren't usually too bad either. But you can see how levelling up a hometown before it can become viable to play in multiplayer could be a big problem for the competitive scene.
Oh what i mean with "i don't play this game" is i do not play now. But yes i played aoe 1-2-3. And i don't like AoE3 (when came out. now i don't know) i dislike it bc of population ... don't like canons cost 5 pop.
For become decent at the game you need to know clarly the stadistics. I know picks is good vs cabalry bc the game told me that but don't know exacly how good they are (now i know or at least i have a better idea).
I always loved Aztecs and it seems the 3k ish gold savings the Burmese get in comparison to Aztecs, and the halbardier combined with good cav makes this basically better Aztecs. Whoop whoop strong dark age rush....
I sincerely apologize for how I structured that sentence but cba to rectify it.
This guide definitly need an update due to the siege elephant added to replace rams ! I'm curious to see how they're impacted by the burmese bonus.
NEVERMIND they don't get acces to them...Strange for an elephant civ.
Still needs an update. UT was changed.
It's not just cost saved, it's the crucial 30 seconds... when you have 15-40 villagers on wood, they will gather quite a lot more before others have done buying the Upgrades if the opponents can buy it the second they hit the new age
WHAAAAT! I was just about to go to bed!
Oh well bed can wait
This Civ plus the civ that gives the Relics Food generation is a good combo.
Not only can both rush for monks, to get the relics, and the food + gold generation helps keep the gold + food units pumping out.
I am from Burma!😀
I love your work. Thought I'd argue about the archer line C-; good flush and no word about the Arambai there (amazing cavalry archer)? I'd give them B.
HaBBiSiFy Arambai doesn’t really offset the fact that their skirmishers are the worst in the game and their only trick is Arambai and feudal archer rush.
C- is already good because Burmese have some of the worst Archers in the game
Much like the Celts, who are very strong with archers early, if not Briton/Mayan level, the Burmese have a pretty sharp dropoff - actually even more so than the former. Hence, C- is an overall grade, averaged across multiple game scenarios.
For Celts, they get a C or C- too I think - A for the archer rush; B- for mid-Castle Age and F in the late game. By that logic, Burmese have the early game probably a B+; Arambai settle in with an A-, but literally every archer else they have is pretty much an F all around.
You forgot a very important element concerning the defences and the arambai. When garrisoned in, their castles shoot additional arrows.
Honestly, I think Burmese might be my least favourite of all of the Rajas civs. Which may just be because I don't play them as much as the Vietnamese or Khmer especially.
2:24 At least equally important is that you don't have to research them either, making your economy pick up in pace much faster, which matters a lot when doing a Feudal rush.
Your humor is definitely an honorable mention ;)
Peeeerfect video
As always
Thanks for watching.
Am I the only one that feels somewhat peaceful upon hearing the Burmese's intro song (0:05)?
Nothing about this civ is Burmese. I am Burmese. Arambai, Howdah and the architecture are not Burmese. The language spoken by units is Burmese though. I can’t believe how AoE developers would insult our culture by having Indian units like Arambai (not even our language) And wtf is Howdah? Not Burmese.
Not only does it not have anything to do with actual Burmese culture, it is quite the opposite. Bayinaung in the game campaign was actually known to use cannons excessively which helped him build his empire.
First time ?
10:38 I love how you put the new price (5.8 balance patch) of the Arambai =) Sparing the need of an annotation later^^
Will you do a video about all the balance patch changes and why they are done / what strategies are affected ?
They should add bangladeshi civilization.
Dear Spirit of the Law. I propose this equation to predict the outcome of battles. This equations works with two homogeneous armies fighting each other as follows:
(Attack1-armour2)*Attack_rate1*Hitpoint1*(N1_start^2-N1_end^2)
=(Attack2-armour1)*Attack_rate2*Hitpoint2*(N2_start^2-N2_end^2)
where Attack1:attack value of units of army 1
armour1:armour value of units of army 1
Attack_rate1: attack rate of units of army 1
Hitpoint1:Hitpoints of units of army 1
N1_start:Number of units of army 1 at start of battle
N1_end:Number of units of army 1 at end of battle
and same for army 2
I will apply this to examples in your video:
1)10 Brumese Halbeder vs 10 spanish Halbeders
---------------------------------------------------------------------------------
I am not sure about attack rate of halbeders but i will assume its 1. and i will assume the number of spanish halbeders at end of battle equals to zero. Applying the equations yields:
(13-3)*1*60*(10^2-N1_end^2)
=(10-3)*1*60*(10^2-0^2)
Only one variable which equals to N1_end=5.4
HP left=5.4/10=54% (your value is 45%)
2)10 Brumese Halbeder vs 10 japanese Halbeders
---------------------------------------------------------------------------------
japanese halbeders attack rate will be 1.33:
(13-3)*1*60*(10^2-N1_end^2)
=(10-3)*1.33*60*(10^2-0^2)
--->
N1_end=2.6
HP left=2.6/10=26% (your value is 45%)
3)10 Brumese Halbeder vs 10 viking pikemen
---------------------------------------------------------------------------------
(13-3)*1*60*(10^2-N1_end^2)
=(8-3)*1*66*(10^2-0^2)
--->
N1_end=6.7
HP left=2.6/10=67% (your value is 53%)
4)10 Brumese Halbeder vs 15 goth halbeder
---------------------------------------------------------------------------------
in this equation i will assume N1_end=0 while N1_end is unknown
(13-2)*1*60*(10^2-0^2)
=(10-3)*1*60*(15^2-N2_end^2)
--->
N2_end=8.2
HP left=8.2/15=55% (your value is 38%)
Its clear that this equation is overestimating HP of winning side but it shows the trend. I appreciate if you give me your opinion on that or maybe we can work together on more accurate formula
I think you've already come up with a good estimate, and even scenario editor results can change by 15% in either direction depending on luck, so I wouldn't worry about the numbers lining up exactly. I think if you were to try to make it more accurate you'd need to start including differential equations, which estimate how quickly both sides are losing HP, and how that rate slows down during the fight, which would eventually lead you to deriving Lanchester's Square Law. By that point you're in the realm of publishing academic papers
www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=2ahUKEwjKvYPHo9vcAhVrJDQIHfVkDkcQFjABegQIBhAC&url=https%3A%2F%2Fwww.aaai.org%2Focs%2Findex.php%2FAIIDE%2FAIIDE15%2Fpaper%2Fdownload%2F11531%2F11360&usg=AOvVaw0RjhuS-Vk6LDu8DXWgWm3c
Spirit Of The Law
The paper you shared mentions that ranged combat is more squared while melee is more linear. I tried to change the exponent to 1.5 in the case of battle of halbeders and results got much closer to your results. I think for ranged units with high hitpoints the exponent close to 2 such as elephant archer. For the case of melee attack using 1.5 exponent the equation will be
(Attack1-armour2)*Attack_rate1*Hitpoint1*(N1_start^1.5-N1_end^1.5)
=(Attack2-armour1)*Attack_rate2*Hitpoint2*(N2_start^1.5-N2_end^1.5)
Use this in previous examples:
1)10 Brumese Halbeder vs 10 spanish Halbeders
(13-3)*1*60*(10^1.5-N1_end^1.5) =(10-3)*1*60*(10^1.5-0^1.5)
N1_end=4.5 , HP%=45% (yours 45%)
2)10 Brumese Halbeder vs 10 japanese Halbeders
(13-3)*1*60*(10^1.5-N1_end^1.5) =(10-3)*1.33*60*(10^1.5-0^1.5)
N1_end=1.7, HP%=17% (yours 17%)
3)10 Brumese Halbeder vs 10 viking pikemen
(13-3)*1*60*(10^1.5-N1_end^1.5) =(8-3)*1*66*(10^1.5-0^1.5)
N1_end=5.9, HP%=59% (yours 53%)
4)10 Brumese Halbeder vs 15 goth halbeder
(13-2)*1*60*(10^1.5-0^1.5) =(10-3)*1*66*(15^1.5-N2_end^1.5)
-N2_end=5.5, HP%=37% (yours 38%)
I applied the 1.5 law also on knights and swordmen. take into account attack rate 1/1.83 and 1/2.03
1)generic Longswordmen vs Knights without bloodlines
(11-4)*1/2.03*60*(27^1.5-0^1.5)=(12-2)*1/1.83*100*(16^1.5-N2_end^1.5)
N2_end=4.9 , HP%=31% (yours 34%)
2)brumese Longswordmen vs Knights without bloodlines
(13-4)*1/2.03*60*(27^1.5-N1_end^1.5) =(12-2)*1/1.83*100*(16^1.5-0^1.5)
N1_end=4.3, HP%=16%
Strangely in the second case it shows the longswordmen win not knights
Yes.... One more and we'll complete the civ overview...
Regarding defence- their castles are especially potent, because garrisoned arambai increase the number of fired arrows quicker than any other unit. They can create arambai to defend a threatened castle and drastically increase its damage potential very rapidly.
What about Parthian Tactics for the base horse archers? Arambais are still far better I think but I'm curious
They also get Bloodlines and Husbandry for Cav Archers
I can't believe Aztecs and Burmese have the same note for Infantry. Aztecs have 2 specially designed Infantry units AND the +4 attack, even if Garland Wars was just +3 attack, they still would have better infantry than burmese.
Burmese infantry will just win againist generic infantry. but who will counter halbardiers with his own halbardiers ? in fact burmese are the only one to do it given thier poor archers.
One Teutonic knight/Jaguar Warrior can make all the difference.
3:50 ...while knowing your long term woody fish and sea is handling itself. xD
Love you spirit
Its been like 200 years since this DLC came out finally im happy you finally did this.
How does Manipur Cavalry affect the Arambai when fighting the Byzantines, who get a civ bonus instead of Masonry & Architecture?
Since its just bonus HP, you do full 6 damage.
Am I the only one who didn't know that sappers affected wood chopping?
Nope. Didn't know that either.
10:38 the hell was that on the left? A penguin?
Spirit of the Law's meme game has only gotten stronger! Has he even reached his final form?
PRAISE THE SUN! A SPIRIT VIDEO..
PRAISE
THE
SUN
GODDAMIT
ended up trying burmese infantry after this video and "the comments part" and i actually literally won with an army composition of 90% helbs and 10% sneaky swordmen with an occasional siege here and there.
here is what i think personally about burmese helbs.
1. the bonus 3 damage helps too much against moderate armor targets INCLUDING buildings. and it felt nice that even the few helbs you forgot about else where mid fight and are hitting a building will actually bring it down.
2. they are so stupidly cheap i was able to maintain a stupid amount of barracks production and yet i only had like 80 vils by the end "i actually was gonna delete the other 40ish that i had but ended up suicide castle push with them until i created a few castles and they all died"
3. i wouldn't say skirms are as big of a counter for the burmese helbs as i thought they would be. i'd say primarily because eventually it will be an equal numbers fight and a burmese helb can destroy skirmishers in melee combat as they kill them in 4 hits rather than 3 which feels even better in practice.
4.like wise, burmese champions actually shine where other champions don't in general. more specifically against very high armour targets "including castles actually". for example 2 burmese champs are about equal in power with Teutonic knight. while 2 british champoins are not even close
i assume al of the above apply to aztecs but as spirit said, it's nice to have the bonuses early.
i know the times of the vanilla aoe2, where elephants where something special. now nearly every new civ have them.
Just the SE Asian civs, don't worry.
Only 4 other civs besides Persians have them. And the Persian elephant trounces the SE Asian variety.
Mendicant Bias Yeah exactly, Persian elephants are leagues ahead
Indians also have the archer elephant, so 6 civs total have access to some kind of elephant.
Hey spirit of the love, would u consider making a video about your opinions/experience with Age of Mythology? That'd be so amazing if u made a subjective Vid about that game.. ofc I can't expect you to make videos about every God and civ, but that would be so cool q__q
I dont understand why Burmese get the halbadier upgrade.
Every other civ with a very good infantry bonus only gets pikes. (Aztec, Vikings, Malians) propaly not to dominate trash fights too hard but Burmese get that anyway and they have amazing Monks agains enemy Elephants where it matters most.
And the comparable Garland Wars costs a small fortune.
I love Elephant Facts! Or should I say........ ELEPHACTS???HA
Antônio Gabriel Zeni Landim The horse facts are better, or should I say cataphacts
We did it, bois. Burmese best Civ.