Tutorial: Spore Creature Creator to Blender - Export & Animate

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  • Опубликовано: 11 сен 2024

Комментарии • 35

  • @diesaur
    @diesaur Год назад +6

    EDIT: nevermind, fixed it, for anyone who is having the same problems, go to spore locale and remove all language maps except US EN.
    If you use steam simply go to the settings of the game in your library, properties and language. You can only export files in English, for some odd reason.
    The rest of the video was extremely helpful afterwards :^) probably the best tutorial out there. Thank you man
    Super helpful video but.. I cannot export with the colladaexport command. It’ll tell me ‘this cheat is not supported in the current language.’ Even after going to the files and making it so the game launches in US English it still says the same thing. I’m super confused

  • @Tomzulian
    @Tomzulian Год назад +4

    Thank you so much for this, every existing tutorial was severely outdated, and Blender had so many UI changes since then, so this was a great help.

  • @BladeProductionss
    @BladeProductionss Год назад +2

    This tutorial is so helpful! TThank you sooo much bro! This deserves so many more likes, but it's probably because not many people are looking for anything spore related anymore :( But seriously, this helped me a lot. Thank you so much!

  • @sgasolacewolf4930
    @sgasolacewolf4930 Год назад +1

    I have been doing this myself for a while seeing this video now did a very well done job. But I have learnt a few extra crazy things playing with the creatures to make them look amazing especially creatures with their armor and such. Doesn't really require any special things like mods or blender add-ons. Blender has a lot of amazing features my animations are coming along nicely and I cant wait to share them.

  • @MashStudios1
    @MashStudios1 9 месяцев назад +5

    i imported it and it didnt have a texture i even pressed the button

  • @tonyantonellis9983
    @tonyantonellis9983 Год назад +3

    can you make a blender 2.79 spore tutorial without using the cycles?

  • @GOPNIKAPOTEGMA
    @GOPNIKAPOTEGMA Год назад +1

    Thank you very much, the solution I was looking for, for the textures it helped

  • @braykoe2401
    @braykoe2401 8 месяцев назад +4

    Is there any way to have the creature parts stay the same as configured and stretched in the game and not reset to their normal state in blender? Also awesome video, insanly helpful.

    • @LostSwiftpaw
      @LostSwiftpaw 5 месяцев назад

      im trying to figure this out too

    • @bobojo5642
      @bobojo5642  4 месяца назад +1

      I am not 100% sure but I did look a bit at using this to export animations:
      sporemodder.wordpress.com/sporemodder/

  • @gizmo835
    @gizmo835 3 месяца назад +2

    mine exported without textures, am i doing something wrong?

    • @Jell_DoesStuff
      @Jell_DoesStuff 2 месяца назад +2

      Under principled bsdf in the shader editor, there's a slider that controls the "metallic" property. Try sliding it up to max, and the textures should appear (credit to leEvilPlay for finding the solution)

  • @TrollgeSteam
    @TrollgeSteam Год назад +2

    the rokoko option don't appears for my, help me please

    • @bobojo5642
      @bobojo5642  4 месяца назад

      It is a blender add-on, go to the Edit->Preferences_>Addons and search for it there

  • @xbakonaras
    @xbakonaras Год назад +2

    I have a question, when we create our own model in spore and export it to blender by not changing anything, and exporting it to a game project and publishing it, will it be Copyright?

    • @T0x1cSl4yer
      @T0x1cSl4yer 8 месяцев назад +3

      yes bro

    • @braykoe2401
      @braykoe2401 8 месяцев назад +2

      that is actually a really good question, I have no idea but your probably fine because of how old spore is

    • @bobojo5642
      @bobojo5642  2 месяца назад

      You will probably not run into trouble unless your selling the game. Spore creatures do use static 3d models for the hands, claws, etc.
      So I'd expect they can prove copyright from the using that.

  • @jimpockets1285
    @jimpockets1285 9 месяцев назад +2

    Hi, great video! I tried exporting my creature into Blender, but the texture was completely white even after doing your colour corrections. Any idea on how to fix this?

    • @MashStudios1
      @MashStudios1 9 месяцев назад +1

      i thinks it the version

    • @leEvilIdiot
      @leEvilIdiot 8 месяцев назад +1

      i got the solution

    • @leEvilIdiot
      @leEvilIdiot 8 месяцев назад +2

      there is a parameter in shade editor, name metal, try changing it

    • @Jell_DoesStuff
      @Jell_DoesStuff 2 месяца назад +1

      @@leEvilIdiot Hi, new to blender, so how do you do this? (edit nvm., figured it out)

    • @leEvilIdiot
      @leEvilIdiot 2 месяца назад +2

      @@Jell_DoesStuff happy to hear

  • @Ika-Mon
    @Ika-Mon Год назад +1

    5:49
    Que botones debo presionar? No logro entender

  • @hoongoon3082
    @hoongoon3082 Год назад +1

    does this work for tribal/civ/space stage creatures?

    • @bobojo5642
      @bobojo5642  Год назад +2

      Yes, once you are in the paint mode for tribal/civ stage you can open the console and call the collada export command.
      It is worth saying though that you can't export buildings/ships in unmodded spore

    • @hoongoon3082
      @hoongoon3082 Год назад

      @@bobojo5642 I imported a space stage creature and the colors won't display in viewport shading. The creature is all white. The stuff in the shader editor looks different as well

  • @VPPF76
    @VPPF76 Год назад +1

    I can make a model for vrchat?

    • @bobojo5642
      @bobojo5642  Год назад +2

      vrchat actually takes .blend files, so your good!

  • @samidjuna1422
    @samidjuna1422 2 года назад +1

    What the name of application?

    • @bobojo5642
      @bobojo5642  2 года назад

      I'm using 2 programs, the 3D modeling software called "Blender" and the game "Spore". I am also using an add-on in Blender called "Rokoko Studio". Hope this helps

  • @ausilliam
    @ausilliam 2 года назад +3

    Thats cool as fuck

  • @henryi2245
    @henryi2245 2 года назад +1

    Pᵣₒmₒˢᵐ 🙌