Thanks! Really glad you liked it! 😄 Will be releasing another update soon with online multiplayer, transformable body parts and procedural animations, so stay tuned! 😜
There's really so much to say about this. But honestly? One word: *HYPE* Thank you for creating and showcasing this! I do hope more comes out of this :D
Becca! Hope you're doing well, I'm now an official lurker lol Have an awesome time! Maybe I should say something on stream or something haha ( - Chron, who totally is just lurkin')
I plan on releasing an update soon to add transformable body parts, procedural animation and online multiplayer, so stay tuned! 😄 Just been really busy with university unfortunately!
I’m glad you like it! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
@@cassandraguan4531 Ouch. When your computer is fixed and if Spore keeps crashing, you can download an unofficial patch to fix it. (I'm CaptainAudan3, by the way.)
Looking back at Spore, and also, this recreation of the UI, it's making me think of how useful a perfected version of this could aid 3D artists at blocking out basic creatures that they can use for 3D projects. I for one struggle at sculpting from scratch. So a tool like this would help with reducing the hassle. So if this program also supports exporting your creation into other 3D software for cleanup and final texturing, I can see it as a viable tool that lots of people would use.
Will definitely be adding transformable body parts and the testing section (i.e. movement) soon! Was a really fun project to work on! Maybe we could make a community version of Spore by merging the different projects RUclipsrs are working on. It would be awesome to create a creature and move around in Sebastian Lague's solar system! :)
I love Spore! No game that claims to be like it has ever come close to replicating the nearly endless replayability that came from spore, as each time you played you had a different canvas and tools to use based on your creature and the parts you got for it. I have always wanted to see a similar or duplicate system made that could be used in a more modern game; what you have made gives me hope that in the future a game may come to take the place of what spore tried to be.
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
So RUclips finally put this in my recommended and im so glad it did, you give me much hope for a even Fan revival of Spore so long as EA doesnt screw with it
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Hey there! If you happen to stumble upon this video and are wondering where I am, I'll be posting an announcement this weekend via a RUclips community post and on the community Discord server. In it, I'll discuss where I've been and what I've been up to. I'll also, more importantly, include a GIF showcasing some of the new features I've added to the Creature Creator! I won't be explaining how anything works in it though (as that'll be saved for the next video), but a quick teaser should be quite fun! 😊 Take care, and sorry for my absence! _EDIT: The community post is now up!_ ruclips.net/user/postUgxlXQ_Cz7YIBDkxlpJ4AaABCQ
Nice! I stumbled upon this just today, so I'm glad you posted an update two days ago. I'm really looking forward to what you end up doing next with this project!
And here, I thought that remaking the cell editor in GameMaker: Studio (along with the gameplay of Spore Origins) was impressive. also, if you add support for using bones and shape keys for morph handles, you can actually import Spore's part models with all of their morph handles.
Glad you like it! 😄 That would be really interesting to test! Since uploading this video, I’ve added a tonne of new features, including the ability to transform body parts using tools (pivot, rotate, stretch etc.). The stretch tools in particular are used to manipulate the relevant blend shapes of body parts which implement them! All will be explained in the next video though, which should be releasing soon!
I swear spore was a lot older than it is. I remember it being something from my childhood, which it technically is, but the release date is so much more recent than what it felt like and people still talk about it like a fresh wound. so weird
I'll definitely add transformable body parts and the testing section (i.e. movement) soon! I spoke about it in another comment, but it would be awesome to potentially merge the different projects RUclipsrs are working on and make a community version of Spore from it! You'd be able to create creatures and move around in procedurally generated worlds! :)
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
I saw this in my recommended...Spore lives on! I'm am really hyped...This could spawn some rlly good spore game opportunities. And this is the first vid of I've watched of you, and I hit that subscribe button as soon as I clicked the vid.
I’d love to see more of this! As a player of spore from childhood I’ve always wanted to see the spore team revamp the original. What’s that phrase? “It’s like I’m a kid in a candy store”
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Ah that makes me really happy to hear! I’ve been extremely busy with university these past few months, but have made a lot of progress in between! A new update will be coming soon with a tonne of new features (including transformable body parts, procedural animations and online multiplayer), so stay tuned! 🙌
This is a really interesting project! I'm a modded Spore creator and from experience, if you could implement these features, your Spore would be superior to the OG: _255 parts limit: Spore stops animating at around 255 parts. _Transferrable part clusters across creations _Single metaball parts: Spore doesn't allow single metaballs to be added on the body, only separate mesh or clusters of them like limbs. _Alpha semi transparency: Spore is extremely bad when multiple semi transparent objects are seen through each other and cause rendering issue. _Jiggle: spines, limbs and some body parts in spore can jiggle and if they stacked on top of each other like s chain, they'll behave like one. However, they have issue attaching the mesh to the bones if there are too many jiggle parts. _Attaching parts to a lower jaw that can move along with the lower jaw _Bone structures that aren't trees aka with loops
I really hope that game developers work together in this project and make it bigger and great with the help of 3D Artists and animators to make it better than the original Spore. I waited for Spore to be updated but it didn't. I hope that this dream come true starting from this project. I will be happy to donate to grow this project Thank you Daniel
Thank you so much! 😁 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html The source code will be released at the same time! A lot of the community has also contributed to the game by 3D-modelling body parts that are used in the editor.
In Spore you CAN do aysymmetry by holding alt or control. Also if you hold down left click on a color, you get access to a larger variety of values of that color. Spore had all kinds of small things like that to make it tick. Though, I can't stress enough how good the Galactic Adventures DLC level editor was. Easily one of the best DLCs ever made.
Hi everyone! The announcement trailer for my game, CREATURE CREATOR, just released: ruclips.net/video/FgXHPeQhEXo/видео.html Among other features, the game includes transformable body parts, procedural animations and *online multiplayer* 🎉
spore my beloved (great work! spore has always had a warm place in my heart, i remember playing around with the creature creator for countless hours on end! amazing to see someone honour the game too!)
1 question. How did you make the avatar for your RUclips channel? I would love to know! Also, I would love to see you continue making this game. Stay safe and don't skip classes kid ; )
Thank you so much, that really means a lot to me! 😊 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Same! And that’s exactly what I’m focusing on in this project! When the next update releases, I’ll explain how we can all move forward and create a community version of “Spore 2”. 😁 The new update includes a tonne of new features, like transformable body parts, procedural animations, an abilities system, online multiplayer etc. 🥳
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
I think you can add a PNG creature saving/loading system via steganography. It won't be compatible with original Spore creatures without a LOT of work anyway, but Unity game with PNG-loadable creations will look very interesting and unusual, as for me.
Thank you so much! I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Yes there is ragdoll physics now! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Even though I don't know how to lengthen the body and have a bit of a hard time molding the limbs and other things on mobile, I think it is still amazing, and for people who haven't played it please check it out, it can be tons of fun!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Incredible Achievement! At times I also thought about replicating the Spore Creature Creator to some extend, in order to have a parametric creature building system to speed up the process. For me the most tricky part is the smooth-welding of the limb meshes with the body mesh, to make them look more like they have grown out of the body and get rid of the seams. Yet I haven't found an idea to solve this, which is not very complicated. One was about point clouds and remeshing on the fly. But converting an arbitrary shaped point cloud into a 'waterproof' mesh is far far beyond my knowledge, left aside doing it efficiently).
We need people like you and a volunteering team to make a spore 2 fan game, or something more expanded on the idea of spore. If this is still going in development I be happy to make body parts for this project. For instance after cell stage has water stage, drag bodys and have blood effects, creatures loose limbs,break bones and injury. More of a realistic take with a tint of cartoon. Tribe stage with base building, crafting walls, more huts and discover by crafting and finding new materials. And with space stage , design inside your ship interior, matchs the outside. Play with friends, pvp space ship battles. I think this is what we all want.... a spore 2
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
i remember i wanted to do this once, and i found a bunch of the development diaries online where they talked about the inner workings of the game! i learnt a lot about metaballs that day, and i still remember one of the devs who worked on the automatic texture generation saying "if i made a texture like this, my boss would fire me. BUT if i made a texture like this in 3 milliseconds, i'd probably get a promotion"
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
@@DanielLochner You're so nice, thanks. That looks like a prelude for really cool oeuvre game for any creator. This got me thinking. What if the Spore community had materials and tools for creating custom animations, body parts and mechanics, and the game had a simple enough code that it could be changed without breaking? Wouldn't we now have a dozen completely different games made from one?
@Zhanazar Thanks! 😊 That’s exactly what I’ve tried to create! The source code to the plugin and entire game will be made public the same time the game on Steam is released! It’s also using lots of body parts that have been created by the community! I’ll make another devlog explaining the development of the game and all features for the creator.
Hey, you should contact creators of new game "thrive" which is basically free community built modern version of spore, they want to achieve game which is as great as original. Great video and you're very skullful
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Dude you are a genius! Thank you so much for putting this project into there world, there are more Spore fans than you might think ;) I would love to see more work put into it and I'm especially interested in how would you go about creating a procedural movement system for the creatures.
Ahh thanks so much! Really glad you like it! Yes, adding the testing section (i.e. movement) and the ability to transform body parts is definitely on the TODO list! Just really busy with university at the moment, so I'm just happy I found the time to release something and make a video about it! Thanks again, I really appreciate the support! :)
I'm planning and sketching a game that is basically spore's creature stage, but expanded. Body parts like wings, feet, claws, tails, etc would have a significant role in playstyle, because specific biomes favour the survival of creatures with those parts. You could create your creatures, but they would need to travel to certain places to be able to survive and compete with the locals! To give as rough examples: -Flat lands would favour those with long legs proportional to the body and stabilizers like "hard" tails or small wings. Since there are few obstacles, running straight with long legs leads to an increase in acceleration, so speed is the way to go in flatlands. You can also develop shells and armor, but that means no speed for you. Food is plentiful so both takes are viable. -Mountains would favour, among other things, very large wings, because the terrain is very difficult to cross by land and being big they can sustain large bodies that are able spend more time without eating and food is rather scarce.
Wow! Sounds amazing! How far are you into development? You could definitely use the creature creator source code for your game (which releases August 1st which I mentioned in the announcement trailer: ruclips.net/video/FgXHPeQhEXo/видео.html)! 😁
Thank you so much! I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Man, that's crazy! That's amazing! Most tutorials of "recreating X thing in Unity" are gibberish and do not even ressemble the original thing, but you just recreated it perfectly! Just amazing!...
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
The creature creator in Spore is something so unique and rare to see that I thought it could only be product of a forgotten technology or some kind of black magic fuckery. Glad to see someone who is not only able to recreate it but also to explain the ideia behind it. Really amazing my friend!
Thank you so much Eduardo! Was basically magic when it came out haha! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Very Cool dude! you deserve my sub you put so much effort that i have to subscribe also looks reallygood keep it up! (english is not my first language so sorry if i misspelled stuff)
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Casually ran into this while looking through Unity devlogs (I suck with tutorials, devlogs seem to help me tho) and good Aud. I love this to bits, to think that it's actually got a Unity recreation is amazing. Props to ya man, your channel gives awesome insights to working with Unity too. All the best with all your projects, and university!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html The source code will be available soon for the standalone creature creator AND the entire Steam game for free!
I Think that Like how spore used to be, having creatures made by other players added into the game, via origin login, We could do something like how Cary (co creator of bfdi) made Elemental 3, where people can make their own part model, and if enough people vote for it, it will be added in, say like, One part per month With different stats to them. I think that would be pretty cool to have
In this game, there’s now an online mode! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Yes! That’s this! The game will be completely open source when it releases! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Ah I’m so glad! Thank you so much for the support! 😊 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Ah that’s fantastic to hear! Thank you so much! 😊 I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
5:28 Bowling Pin 🎳? This was super cool Daniel! I haven't played Spore much, but the recreation looks really clean! I've barely messed around with mesh generation and blend trees, and your explanations were very clear. That's interesting to read about the performance issues with multi-threading. I also don't know a lot about that haha, but that seems pretty weird that it made performance worse. I'll have to give it a try, nice work!
This put the biggest smile on my face. Amazing job!
Now if someone could please give this man a team and a few million dollars to make Spore 2 plz.
Thanks! Really glad you liked it! 😄 Will be releasing another update soon with online multiplayer, transformable body parts and procedural animations, so stay tuned! 😜
wait do you need money to make games?
@@StudioZal bruh
@@SebaCape55 thank
Eee
Woah, this turned out amazing!!!
This is trully one of the greatest achievements I've seen someone make with Unity...
Ahh thanks guys! Means the world to me! 😄
How do I keep running into creators I watch
oh hey sam
@@DanielLochner u deserve more subs then sammy
There's really so much to say about this. But honestly? One word: *HYPE*
Thank you for creating and showcasing this! I do hope more comes out of this :D
Omg i forgot you existed
I bet you’re probably also thinking one thing:
Will there be a way to remove the complexity limit.
Cuz that’s what I’m wondering
I was thinking about your would probably like this video
holy cow i forgot about you
Becca! Hope you're doing well, I'm now an official lurker lol
Have an awesome time! Maybe I should say something on stream or something haha
( - Chron, who totally is just lurkin')
Please keep updating this! SPORE had so much potential, and this has a chance to recapture that potential.
I plan on releasing an update soon to add transformable body parts, procedural animation and online multiplayer, so stay tuned! 😄 Just been really busy with university unfortunately!
spore had a good idea but they didnt made it so good (and now i hate when you have to make somethign in limited time)
@@DanielLochner
Can you make it playable in android? plss...!
this game will be more greater if we can play it in android
@@myztic_1933 yeah you right😊
I wonder if Will Wright's original vision would've worked as a game
Every time i see something like this, it gives me hope for a Spore-Inspired MMO in the future
Thanks for the support! Really appreciate it! 😊
@@DanielLochner great work! but I can't link your response with his comment.
Alas, Dark-Spore is no more
It's already here
i'm confused why no game company has made a creature creator like this. It's so fun! thank you for making this!
i think the creature creator part is actually copywrite protected
@@NoiDGamer ah, ok...
I’m glad you like it! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
@Soliloquist Gaming You can’t copyright game mechanics/rules, and I haven’t used any assets and source code from Spore 😉
@@DanielLochner Shadow of Mordor's Nemesis System was patented
who else remembers playing spore in 2015 and having all those good times without 2020 issues
“The good old days!” 😜
Damn I played since it released. I sometimes get back to it to grab some nostalgia
Yeah
I didn't play it mutch myself, but I still have fond memories of watching my big brother play.
@@Nitram4392 I played it mutch
0:47
**record scratch**
Yup, that's me. You're probably wondering how i ended up in this situation.
Congratulations, you're famous now
Have my like.
I'd build a Spore trophy instead but my computer is bricked. Fu-
@@cassandraguan4531 Ouch. When your computer is fixed and if Spore keeps crashing, you can download an unofficial patch to fix it.
(I'm CaptainAudan3, by the way.)
@@Bacony_Cakes
Lol my computer actually broke down for a completely different reason but sure,
I'll try to find ya when I get back into the game
This is incredibly impressive. No clickbait, you just went and actually implemented it
Looking back at Spore, and also, this recreation of the UI, it's making me think of how useful a perfected version of this could aid 3D artists at blocking out basic creatures that they can use for 3D projects. I for one struggle at sculpting from scratch. So a tool like this would help with reducing the hassle. So if this program also supports exporting your creation into other 3D software for cleanup and final texturing, I can see it as a viable tool that lots of people would use.
P L E A S E make it a full game! 😭
I wish😭😭😭
Will definitely be adding transformable body parts and the testing section (i.e. movement) soon! Was a really fun project to work on! Maybe we could make a community version of Spore by merging the different projects RUclipsrs are working on. It would be awesome to create a creature and move around in Sebastian Lague's solar system! :)
@@DanielLochner bro thank you 🙏
@@DanielLochner dude, I'm in! Let's create Spore 2 :D
Or you can just play spore lol
Daniel: Check out this helpful tutorial by *Brackeys* !
Me: *starts breaking down and crying*
I love Spore! No game that claims to be like it has ever come close to replicating the nearly endless replayability that came from spore, as each time you played you had a different canvas and tools to use based on your creature and the parts you got for it. I have always wanted to see a similar or duplicate system made that could be used in a more modern game; what you have made gives me hope that in the future a game may come to take the place of what spore tried to be.
I remember making a space ship battleship/ pirate ship and had this super detailed city. Let’s bring back spore 2021
Y e s how do I help
The updated source code is releasing very soon! 😄
Players: pls spore 2
EA: *i sleep*
Players: fine we'll make it ourselves
EA: *ReAL sHiT*
Did something happen
Bruh, You just recreated a huge part of my childhood... And you even gave us the source code. You are a god.
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
2:03 the wild melonchin in its natural habitat
So RUclips finally put this in my recommended and im so glad it did, you give me much hope for a even Fan revival of Spore so long as EA doesnt screw with it
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Hey there! If you happen to stumble upon this video and are wondering where I am, I'll be posting an announcement this weekend via a RUclips community post and on the community Discord server. In it, I'll discuss where I've been and what I've been up to. I'll also, more importantly, include a GIF showcasing some of the new features I've added to the Creature Creator! I won't be explaining how anything works in it though (as that'll be saved for the next video), but a quick teaser should be quite fun! 😊 Take care, and sorry for my absence!
_EDIT: The community post is now up!_ ruclips.net/user/postUgxlXQ_Cz7YIBDkxlpJ4AaABCQ
So excited about it !
Nice! I stumbled upon this just today, so I'm glad you posted an update two days ago. I'm really looking forward to what you end up doing next with this project!
Can you please make a android version of the creature creator please I really want spore but I don't have a pc
Hey I just stumbled upon your channel but it’s been over a year since the latest community post. Any updates since then?
And here, I thought that remaking the cell editor in GameMaker: Studio (along with the gameplay of Spore Origins) was impressive.
also, if you add support for using bones and shape keys for morph handles, you can actually import Spore's part models with all of their morph handles.
Glad you like it! 😄 That would be really interesting to test! Since uploading this video, I’ve added a tonne of new features, including the ability to transform body parts using tools (pivot, rotate, stretch etc.). The stretch tools in particular are used to manipulate the relevant blend shapes of body parts which implement them! All will be explained in the next video though, which should be releasing soon!
I swear spore was a lot older than it is. I remember it being something from my childhood, which it technically is, but the release date is so much more recent than what it felt like and people still talk about it like a fresh wound. so weird
really when was release date cause feels like a lifetime ago, this game was fun and i still have it and recently made a demogorgon. XD
Please continue this project! Make it a fan made game!
I'll definitely add transformable body parts and the testing section (i.e. movement) soon! I spoke about it in another comment, but it would be awesome to potentially merge the different projects RUclipsrs are working on and make a community version of Spore from it! You'd be able to create creatures and move around in procedurally generated worlds! :)
@@DanielLochner Yes please!!!
I would love for a modern Spore game!
Make those stages longer too ;)
Imagine how cool an online multiplayer Spore game would be.
That’s coming soon! 😉
@@DanielLochner Nice
Wow this is amazing!
@vas You shut
Qu'est ce que tu fais la mdr
@Vas Andrew 너 입 닥쳐 너 입 닥쳐
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Spore is so much fun!! I used to play this so often!
Loved Spore and just started with Unity. One of my first toughts was that Spore creatures would love to live on in Unity...
I saw this in my recommended...Spore lives on!
I'm am really hyped...This could spawn some rlly good spore game opportunities. And this is the first vid of I've watched of you, and I hit that subscribe button as soon as I clicked the vid.
I also had it recommendet, basically the same story like you xD
@@percycreeper2733 lol
@@depressedmole39 Yea, kinda funny, the cool thing is, I searched for something like that a few weeks ago, and now I get it recommendet :/
@@percycreeper2733 lol YT works in mysterious ways...
spore was (and still is) my personal game of the decade, and seeing this makes me feel like a child again
can't wait to see where this goes!!
Thanks so much! Really excited to show you all the new features I’ve added! 😄
I’d love to see more of this! As a player of spore from childhood I’ve always wanted to see the spore team revamp the original. What’s that phrase? “It’s like I’m a kid in a candy store”
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
This is exciting! Can't wait to see this become more developed in the future.
Ah that makes me really happy to hear! I’ve been extremely busy with university these past few months, but have made a lot of progress in between! A new update will be coming soon with a tonne of new features (including transformable body parts, procedural animations and online multiplayer), so stay tuned! 🙌
This is SO incredible.
Thanks so much! Really glad you liked it! 😄
@@DanielLochner Absolutely! Spore was my childhood, and this project gave me absolutely so much joy.
Nice to see TerasHD making a video on this. I loved this video since it came out!
I’ve never seen or played this game but that recreation was mad impressive awesome job!!!
Thanks so much! I really appreciate it! :)
This is a really interesting project! I'm a modded Spore creator and from experience, if you could implement these features, your Spore would be superior to the OG:
_255 parts limit: Spore stops animating at around 255 parts.
_Transferrable part clusters across creations
_Single metaball parts: Spore doesn't allow single metaballs to be added on the body, only separate mesh or clusters of them like limbs.
_Alpha semi transparency: Spore is extremely bad when multiple semi transparent objects are seen through each other and cause rendering issue.
_Jiggle: spines, limbs and some body parts in spore can jiggle and if they stacked on top of each other like s chain, they'll behave like one. However, they have issue attaching the mesh to the bones if there are too many jiggle parts.
_Attaching parts to a lower jaw that can move along with the lower jaw
_Bone structures that aren't trees aka with loops
Thanks for the great suggestions! :D
This is something i wanna play, and i will play it :>
Haha! I saw your "Weird Unicorn" on the Discord server! :P
I really hope that game developers work together in this project and make it bigger and great with the help of 3D Artists and animators to make it better than the original Spore. I waited for Spore to be updated but it didn't.
I hope that this dream come true starting from this project.
I will be happy to donate to grow this project
Thank you Daniel
Thank you so much! 😁 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html The source code will be released at the same time! A lot of the community has also contributed to the game by 3D-modelling body parts that are used in the editor.
This is honestly so well made! Definitely worth the wait! Great job Daniel :D
Also, I absolutely love Spore. The nostalgia is real right now haha
Haha thanks Thijs! Soooo much nostalgia while making this video! Was one of my favourite games to play growing up! :3
In Spore you CAN do aysymmetry by holding alt or control.
Also if you hold down left click on a color, you get access to a larger variety of values of that color.
Spore had all kinds of small things like that to make it tick. Though, I can't stress enough how good the Galactic Adventures DLC level editor was. Easily one of the best DLCs ever made.
Woah, I never knew about those features! 😳 Definitely agree. Those small little details are what distinguish a good from a great game!
Hi everyone! The announcement trailer for my game, CREATURE CREATOR, just released:
ruclips.net/video/FgXHPeQhEXo/видео.html
Among other features, the game includes transformable body parts, procedural animations and *online multiplayer* 🎉
spore my beloved
(great work! spore has always had a warm place in my heart, i remember playing around with the creature creator for countless hours on end! amazing to see someone honour the game too!)
Thanks so much, really glad you liked it! I also remember spending countless hours in the editors haha. 😊
1 question. How did you make the avatar for your RUclips channel? I would love to know! Also, I would love to see you continue making this game. Stay safe and don't skip classes kid ; )
it is incredible, Spore creature creator is one of the most complex thing in videogames history, you made a good job!!!
Thank you so much, that really means a lot to me! 😊 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Make it mobile? (pls)
YES
one step closer, i would love if you create a game
Glad you like it! 😁 New version coming out soon which has actual gameplay!
dont know why, but this reminds me of popular ea game spore
wtf me too
Woah same 😳
PLEASE DO KEEP MAKING THIS, THIS IS ALL I'VE WANTED
New update coming soon! Check my latest RUclips community post for more information! 😁
when in doubt play spore
Yes! :D
Wow I didn't expect to come across a video of a man making a Square
we all want a spore like game, i just always wished for one that stayed in the creature stage, but with more elements like survival
Same! And that’s exactly what I’m focusing on in this project! When the next update releases, I’ll explain how we can all move forward and create a community version of “Spore 2”. 😁 The new update includes a tonne of new features, like transformable body parts, procedural animations, an abilities system, online multiplayer etc. 🥳
Finally the game gets some popularity!!
i wasnt alive when this game came out but it still means so much to me.
Ah that makes me really glad! New update coming soon! (Check my latest community post for more details) 😄
This was my favorite game for like, ten years. This is awsome!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
I think you can add a PNG creature saving/loading system via steganography. It won't be compatible with original Spore creatures without a LOT of work anyway, but Unity game with PNG-loadable creations will look very interesting and unusual, as for me.
Oh that’s a cool idea! Thanks for the support! 😄
So incredibly cool. I hope you do continue, or have continued, working on this project!
Thank you so much! I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
If you ever get around to completing this, you should make the characters physics based.
Yes there is ragdoll physics now! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Even though I don't know how to lengthen the body and have a bit of a hard time molding the limbs and other things on mobile, I think it is still amazing, and for people who haven't played it please check it out, it can be tons of fun!
I love all the extra context you gave!! Very interesting
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Incredible Achievement! At times I also thought about replicating the Spore Creature Creator to some extend, in order to have a parametric creature building system to speed up the process.
For me the most tricky part is the smooth-welding of the limb meshes with the body mesh, to make them look more like they have grown out of the body and get rid of the seams. Yet I haven't found an idea to solve this, which is not very complicated. One was about point clouds and remeshing on the fly. But converting an arbitrary shaped point cloud into a 'waterproof' mesh is far far beyond my knowledge, left aside doing it efficiently).
We need people like you and a volunteering team to make a spore 2 fan game, or something more expanded on the idea of spore. If this is still going in development I be happy to make body parts for this project.
For instance after cell stage has water stage, drag bodys and have blood effects, creatures loose limbs,break bones and injury. More of a realistic take with a tint of cartoon. Tribe stage with base building, crafting walls, more huts and discover by crafting and finding new materials.
And with space stage , design inside your ship interior, matchs the outside. Play with friends, pvp space ship battles.
I think this is what we all want.... a spore 2
2:08 Congrats, you made nightmare fuel!
😅😅
really inspiring makes me want to make spore in godot, spore was an awesome game gives you the tools to be really creative and make awesome creatures
yoooo!!!! this is so cool!!! you've earned a sub, im excited as hell to see where this goes!!!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
i remember i wanted to do this once, and i found a bunch of the development diaries online where they talked about the inner workings of the game! i learnt a lot about metaballs that day, and i still remember one of the devs who worked on the automatic texture generation saying "if i made a texture like this, my boss would fire me. BUT if i made a texture like this in 3 milliseconds, i'd probably get a promotion"
THIS IS AWSOME!! I absolutely love your enthusiasm to bring your dreams to life. I cant wait to see the new videos.
Ah thanks so much, that really means a lot to me! 😊 New update coming soon with a tonne of new features, so stay tuned! 🥳
@@DanielLochner looking forward to it!
i love the physics of the body. one of my favorite thigns to do in the creature creator was to play around with the body.
How do you only have 7k subs? This put me through a huge nostalgic trip, you have defiantly earned my subscription. I wish I could do more.
Ahh thanks so much for the support! I really appreciate it! 😊
@@DanielLochner Anytime man! I wish i found you sooner...
OMG, please continue, this like blessing for hopeless part of Spore community.
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
@@DanielLochner You're so nice, thanks. That looks like a prelude for really cool oeuvre game for any creator.
This got me thinking. What if the Spore community had materials and tools for creating custom animations, body parts and mechanics, and the game had a simple enough code that it could be changed without breaking? Wouldn't we now have a dozen completely different games made from one?
@Zhanazar Thanks! 😊 That’s exactly what I’ve tried to create! The source code to the plugin and entire game will be made public the same time the game on Steam is released! It’s also using lots of body parts that have been created by the community! I’ll make another devlog explaining the development of the game and all features for the creator.
Hey, you should contact creators of new game "thrive" which is basically free community built modern version of spore, they want to achieve game which is as great as original. Great video and you're very skullful
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Dude you are a genius! Thank you so much for putting this project into there world, there are more Spore fans than you might think ;)
I would love to see more work put into it and I'm especially interested in how would you go about creating a procedural movement system for the creatures.
Ahh thanks so much! Really glad you like it! Yes, adding the testing section (i.e. movement) and the ability to transform body parts is definitely on the TODO list! Just really busy with university at the moment, so I'm just happy I found the time to release something and make a video about it! Thanks again, I really appreciate the support! :)
I've been thinking about making a game inspired by spore, this tutorial will definitely help 😊
Awesome! Glad it could help! 😄 I’ll be releasing another update soon, so stay tuned! 🥳
I'm planning and sketching a game that is basically spore's creature stage, but expanded. Body parts like wings, feet, claws, tails, etc would have a significant role in playstyle, because specific biomes favour the survival of creatures with those parts. You could create your creatures, but they would need to travel to certain places to be able to survive and compete with the locals!
To give as rough examples:
-Flat lands would favour those with long legs proportional to the body and stabilizers like "hard" tails or small wings. Since there are few obstacles, running straight with long legs leads to an increase in acceleration, so speed is the way to go in flatlands. You can also develop shells and armor, but that means no speed for you. Food is plentiful so both takes are viable.
-Mountains would favour, among other things, very large wings, because the terrain is very difficult to cross by land and being big they can sustain large bodies that are able spend more time without eating and food is rather scarce.
Wow! Sounds amazing! How far are you into development? You could definitely use the creature creator source code for your game (which releases August 1st which I mentioned in the announcement trailer: ruclips.net/video/FgXHPeQhEXo/видео.html)! 😁
i love, making games and creatures it's so 𝕗𝕦𝕟
no words, just amazing!!! I want some tool like this in unity to create things and enemies
Thank you so much! I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
this looks amazing! cant wait for the next video!
Don't stop your youtube channel! Keep up the amazing work!! :D
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
DUUUUUDE! I LOVE THIS! IT IS AMAZING! YOU SHOULD SO MAKE A FAN MADE GAME!! IT'LL BLOW UP! SERIOUSLY LOVE IT!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
@@DanielLochner HOLY SHIT!!!! DUDE I LOVE IT I WILL CHECK IT ASAP!!!
I'm not even a full minute in, I know.. this is gonna be good.
3 youtubers that I love!
I have no words for how amazing this is
Ahh thanks so much! Means a lot to me! 😊
This is so cool. Really nice job
Thanks so much! Really glad you liked it! 😊
Man, that's crazy! That's amazing! Most tutorials of "recreating X thing in Unity" are gibberish and do not even ressemble the original thing, but you just recreated it perfectly! Just amazing!...
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
The creature creator in Spore is something so unique and rare to see that I thought it could only be product of a forgotten technology or some kind of black magic fuckery. Glad to see someone who is not only able to recreate it but also to explain the ideia behind it. Really amazing my friend!
Thank you so much Eduardo! Was basically magic when it came out haha! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Very Cool dude! you deserve my sub
you put so much effort that i have to subscribe
also looks reallygood keep it up!
(english is not my first language so sorry if i misspelled stuff)
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Goddammit Spore was one of the first games i ever played now i'm nostalgic
Casually ran into this while looking through Unity devlogs (I suck with tutorials, devlogs seem to help me tho)
and good Aud.
I love this to bits, to think that it's actually got a Unity recreation is amazing.
Props to ya man, your channel gives awesome insights to working with Unity too. All the best with all your projects, and university!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Mum can we have spore
Mum: we have spore at home
Spore at home
Just subbed! This is amazing.
Ah thanks so much! I really appreciate it! I LOVE the concept for your project Pangea! Looking forward to seeing how that progresses! :)
@@DanielLochner Awesome! Thank you :D That means a lot :)
This is so awesome... I loved Spore back in the days and literally just searched "Spore Unity" in youtube and was not disappointed 🔥 good job man
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html The source code will be available soon for the standalone creature creator AND the entire Steam game for free!
God, how did you help me !!!! I have already dug all of RUclips, but found nothing !! You are the best !! ❤️❤️
I Think that Like how spore used to be, having creatures made by other players added into the game, via origin login, We could do something like how Cary (co creator of bfdi) made Elemental 3, where people can make their own part model, and if enough people vote for it, it will be added in, say like, One part per month With different stats to them. I think that would be pretty cool to have
In this game, there’s now an online mode! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
I've been waiting almost 20 years for this... I think i'm gonna cry. ❤️
Definitely want more!!! +more!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
I'm now imagining an open-source spore-like game with modding and such available. 😍
Yes! That’s this! The game will be completely open source when it releases! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Continue this it has so much potential if done right
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Thank you SO MUCH FOR ADDING MOBILE
Best recomendation I've got so far
Ah I’m so glad! Thank you so much for the support! 😊 I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
This is soo cool, can't wait to see it as an actual game. 👏😎
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
Amazing work!!!
Thank you so much! I actually just released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
As someone who is studying game design at uni I found this video very interesting.
Ah that’s fantastic to hear! Thank you so much! 😊 I actually JUST released the official announcement trailer to the Steam game which includes (among other features) transformable body parts, procedural animations and online multiplayer! ruclips.net/video/FgXHPeQhEXo/видео.html
All hail to the empire of snek!
🐍😂
5:28 Bowling Pin 🎳? This was super cool Daniel! I haven't played Spore much, but the recreation looks really clean! I've barely messed around with mesh generation and blend trees, and your explanations were very clear. That's interesting to read about the performance issues with multi-threading. I also don't know a lot about that haha, but that seems pretty weird that it made performance worse. I'll have to give it a try, nice work!
Haha didn't notice that! :P Thanks Garrett! :)