Hi, that's a good question! 180 degrees out from their velocity vector will maximize transversal. 90 Degrees from their velocity vector is a quick and dirty way to maximize range rate, with the added pro/con of keeping transversal low. I only do 90 degrees out if I am not being red boxed, otherwise I do 60 or 150 to keep at least SOME transversal.
you should maximize the distance between the transversal part of your velocity vector and the transversal part of the enemy velocity vector. Looking at the whole velocity vector (instead of splitting it into radial and transversal) as explained in the video allows you to minimize radial and transversal velocity simultaneously, but does not allow maximizing radial or transversal (and you can't maximize both simultanious). A strict 90° or 180° based on the whole vector doesn't work. Your velocity vector at 180° to the enemys velocity vector would maximize transversal iff (iff = if and only if) the enemy is moving transversal to you only. If the enemy is moving radial, your velocity vector at 180° would maximize radial velocity and put you at 0m/s transversal. Your velocity vector at 90° to the enemys velocity vector would maximize transversal iff the enemy is moving radial to you only. If the enemy is moving transversal 90° would give you some transversal and some radial (where the radial could be negative, zero, positive depending on your direction). bonus: This also means that you don't need to slow down your ship to match speed, but you can fly at low transversal while increasing or decreasing range.
great job explaining
Glad it was helpful!
To maximize transversal, should I separate my velocity vector approximately 90 degrees from theirs, or 180?
Hi, that's a good question! 180 degrees out from their velocity vector will maximize transversal. 90 Degrees from their velocity vector is a quick and dirty way to maximize range rate, with the added pro/con of keeping transversal low. I only do 90 degrees out if I am not being red boxed, otherwise I do 60 or 150 to keep at least SOME transversal.
you should maximize the distance between the transversal part of your velocity vector and the transversal part of the enemy velocity vector.
Looking at the whole velocity vector (instead of splitting it into radial and transversal) as explained in the video allows you to minimize radial and transversal velocity simultaneously, but does not allow maximizing radial or transversal (and you can't maximize both simultanious).
A strict 90° or 180° based on the whole vector doesn't work.
Your velocity vector at 180° to the enemys velocity vector would maximize transversal iff (iff = if and only if) the enemy is moving transversal to you only. If the enemy is moving radial, your velocity vector at 180° would maximize radial velocity and put you at 0m/s transversal.
Your velocity vector at 90° to the enemys velocity vector would maximize transversal iff the enemy is moving radial to you only. If the enemy is moving transversal 90° would give you some transversal and some radial (where the radial could be negative, zero, positive depending on your direction).
bonus: This also means that you don't need to slow down your ship to match speed, but you can fly at low transversal
while increasing or decreasing range.
Thank-you man, super appreciated!