I played my first MK game yesterday. It it wasn't for your videos I would still be figuring out how to set up the game! Many thanks Ricky Royal, these series are simply stunning!
Hi Niclas, unfortunately not. The Dark Fire Magic skill is a "once per Round" skill (see the yellow "flip" arrow on the left of the skill token?). This means I can not use it again until the next Round (i.e. the next day or night). I can use it every Round though, to stock up on red crystals, but remember: you cannot have more than 3 crystals of the same colour in your inventory. Hope this helps! Rick.
3+2 + a card played sideways for 1 influence gives 6. You used a skill + a discard to power the advance option to gain 5 (5+2=7). So you could have saved a round skill for later and it would have cost you the same number of cards but saved you the mana and crystal.
At about 4:20 you put the Whirlwind/Tornado spell into your discard pile after you aquired it. So advanced actions go to the top of your deed deck but spells that are aquired go to the discard pile? Is that correct?
When using improvisation to gain influence as you only needed 4 influence why power it up as in basic form it has 3 +1 dicard (which you needed for 5) = 4 .
When you draw cards for the dummy player and you land on a color for which he has a crystal, you draw x amount of extra cards BUT when you land on another color he has the second time you do not draw x amount again. I'm pretty sure you did that wrong at the end of the last ep which made the dummy player go too fast
I played my first MK game yesterday. It it wasn't for your videos I would still be figuring out how to set up the game! Many thanks Ricky Royal, these series are simply stunning!
Hi Niclas, unfortunately not. The Dark Fire Magic skill is a "once per Round" skill (see the yellow "flip" arrow on the left of the skill token?). This means I can not use it again until the next Round (i.e. the next day or night). I can use it every Round though, to stock up on red crystals, but remember: you cannot have more than 3 crystals of the same colour in your inventory. Hope this helps! Rick.
Keep doing these videos!!!!!!!
I only saw him draw 2 extra cards once, not twice. At the end of last episode.
Hi, no, it was just because I used "Magic Talent" which allows you to take a spell from the offer and "put it in your discard pile".
Because there was no white mana available. Gold mana dice can represent any of the other four colours of mana, and I needed white.
3+2 + a card played sideways for 1 influence gives 6. You used a skill + a discard to power the advance option to gain 5 (5+2=7). So you could have saved a round skill for later and it would have cost you the same number of cards but saved you the mana and crystal.
At about 4:20 you put the Whirlwind/Tornado spell into your discard pile after you aquired it. So advanced actions go to the top of your deed deck but spells that are aquired go to the discard pile? Is that correct?
Can you just keep using Dark Fire magic each turn to hoard up on red crystals?
Oops I missed that, just looked up the card, in my set.
When using improvisation to gain influence as you only needed 4 influence why power it up as in basic form it has 3 +1 dicard (which you needed for 5) = 4 .
When you draw cards for the dummy player and you land on a color for which he has a crystal, you draw x amount of extra cards BUT when you land on another color he has the second time you do not draw x amount again. I'm pretty sure you did that wrong at the end of the last ep which made the dummy player go too fast