I really have no experience with image manipulation, but simply hearing what is possible is so helpful. This way I'll know what to learn, when I need it!
Usa o reflection control globe que ajuda mto , principalmente nessas partes do computador. Deve tá em tools, lá no menu normal da viewport do Lumion. Mto bom seu canal Man, parabéns.
Opa boa! Tinha lido no forum do Lumion que o reflection control só ajuda durante a edição. Toda vez que renderiza ele adiciona automaticamente a bolinha no ponto da camera pra criar as reflexões. Mas valeu pela dica! Vale o teste pra ver se resolve. Obrigado, Studio Megami! 🙏
@@LearnUpstairs Boa! então isso deve ser relativamente novo. "Na minha época..." rsrs, você colocava o globo numa região que vc queria os reflexos mais precisos. Ai ele parava de vazar essas cores e luzes do enviroment pra as superficies reflexivas. Mas boa cara, seu trabalho é muito bom. Estava aleatoriamente conversando com uma amiga aqui em SP e ela me falou de você, do nada. Ai eu disse "acho que conheço esse canal, o cara é bom mesmo." haha
Did you try using the Reflection Control tool in Lumion to fix the green reflections in reflective materials for indoor scenes? I think that’s a useful feat, and it seems a quicker solution to the problem. Thanks for the video, btw!
I'll look into that, but I've tweaked pretty much every single slider available there 😅 Thank you for the suggestion, Sebas. It's so cool that the comment section turns into a little forum where we can discuss other solutions. Appreciate it!
@@LearnUpstairs just fyi reflection control is located in tools menu that you may find in build mode, somewhere near the lighting. A button with a wrench icon. So you place it as an object in your scene, and it fixes the issue with world reflection (green grass in your case), works good in general, pretty much must-have tool whatever the scene is. And thanks for the video, Upstairs had helped me a lot during my studying back in the days! Shout out to you, guys!
It’s an Architectural Representation and Visualization channel mainly and everything that involves that. But from time to time I also like to create videos about other things, like the series “Learning from” where I analyze famous architects and their designs
Boa dica! As vezes sinto que a parte de envelhecimento da um ar muito "lumion" pra imagem haha Mas com certeza pode ser uma solução enquanto o Lumion não melhora o renderizador deles. Valeu Thaís!
It’s right there on the export window where you choose the final output size you can toggle the render elements on. It has just the initials of each render channel
I really have no experience with image manipulation, but simply hearing what is possible is so helpful. This way I'll know what to learn, when I need it!
I'm glad I can help 😄 Appreciate the feedback, MariiLa!
I missed videos like this where I could learn a tip or 2. thank you, and keep them coming. Cheers
And I missed creating them! I'm glad people still enjoy it. Thanks for the feedback, Chris G!
how skilled can one be 🤯
Great insight into the process and the different render engine's......
Great technique
Thank you 🙏
Perfeito! Como sempre.
Valeu, Davi!
Great video ❤
at this moment for me the best real time render engine right now is Enscape, the shadow are much better compared to lumion
Usa o reflection control globe que ajuda mto , principalmente nessas partes do computador. Deve tá em tools, lá no menu normal da viewport do Lumion. Mto bom seu canal Man, parabéns.
Opa boa! Tinha lido no forum do Lumion que o reflection control só ajuda durante a edição. Toda vez que renderiza ele adiciona automaticamente a bolinha no ponto da camera pra criar as reflexões.
Mas valeu pela dica! Vale o teste pra ver se resolve. Obrigado, Studio Megami! 🙏
@@LearnUpstairs Boa! então isso deve ser relativamente novo. "Na minha época..." rsrs, você colocava o globo numa região que vc queria os reflexos mais precisos. Ai ele parava de vazar essas cores e luzes do enviroment pra as superficies reflexivas. Mas boa cara, seu trabalho é muito bom. Estava aleatoriamente conversando com uma amiga aqui em SP e ela me falou de você, do nada. Ai eu disse "acho que conheço esse canal, o cara é bom mesmo." haha
Did you try using the Reflection Control tool in Lumion to fix the green reflections in reflective materials for indoor scenes? I think that’s a useful feat, and it seems a quicker solution to the problem. Thanks for the video, btw!
I'll look into that, but I've tweaked pretty much every single slider available there 😅
Thank you for the suggestion, Sebas. It's so cool that the comment section turns into a little forum where we can discuss other solutions. Appreciate it!
@@LearnUpstairs just fyi
reflection control is located in tools menu that you may find in build mode, somewhere near the lighting. A button with a wrench icon. So you place it as an object in your scene, and it fixes the issue with world reflection (green grass in your case), works good in general, pretty much must-have tool whatever the scene is.
And thanks for the video, Upstairs had helped me a lot during my studying back in the days! Shout out to you, guys!
I feel like this is more of a rendering channel more than an architecture channel
It’s an Architectural Representation and Visualization channel mainly and everything that involves that. But from time to time I also like to create videos about other things, like the series “Learning from” where I analyze famous architects and their designs
Are you lost bro? 😅
@jaybel don't disturb him please... We like it
Please do some videos on Enscape 3D.. I just need your reviews..
I haven't tried Enscape yet, but it's on my list! A video comparing all rendering engines with the same scene/3d is the video I want to create soon
Hero.
Se nas configurações dos materiais você adicionar um pouco de envelhecimento do material essas sombras de contato aparecem melhor
Boa dica! As vezes sinto que a parte de envelhecimento da um ar muito "lumion" pra imagem haha
Mas com certeza pode ser uma solução enquanto o Lumion não melhora o renderizador deles. Valeu Thaís!
How do you get render elements/channels from Lumion?
It’s right there on the export window where you choose the final output size you can toggle the render elements on.
It has just the initials of each render channel
That D N S L A M
d5 over lumion
So I've heard, I'm eager to test it out!
😍
Um DEUS
D5
Are you a Magician lol 🪄
When I discovered how to use Render Elements properly, it certainly felt like doing some kind of magic 😂