The Ascendant Dragon Monk - D&D:Optimized #65

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  • Опубликовано: 6 июл 2024
  • For our D&D 5e character build this week we are creating a Nova or Burst damage focused Way of the Ascendant Dragon Monk from the new book Fizban's Treasury of Dragons.
    I'd appreciate it if you'd consider supporting the channel by becoming a member!
    / @dnddeepdive
    Also: if you'd like to purchase D&D content through my Amazon affiliate link, it would be another way to help support the channel :) - www.amazon.com/shop/d4dddeepd...
    Follow us here:
    / dndoptimized
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    / colbypoulson
    / dndoptimized​
    Character Concept:(0:00)
    Level 1:(6:43)
    Levels 2-6:(16:51)
    Levels 7-9:(33:34)
    Levels 10-13:(39:49)
    Levels 14-17:(45:28)
    Final Thoughts:(53:27)
    Check out Randall Hampton here:
    Twitter: / randall_hampton
    Instagram: / randallhampton
    Twitch: / g33kslikeus
    Math/Graph for this episode: docs.google.com/spreadsheets/...
    Master Nova Damage Comparison:
    docs.google.com/spreadsheets/...
    Thanks to LudicSavant for the amazing DPR calculator! forums.giantitp.com/showthrea...)
    Music Credits:
    Achaidh Cheide - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Celtic Impulse - Celtic by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Fiddles McGinty by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
    Master of the Feast by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
    Source: incompetech.com/music/royalty-...
    Artist: incompetech.com/
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Комментарии • 333

  • @tjrooger1092
    @tjrooger1092 2 года назад +242

    At this point, with multiple books released a few years since the 5e monk was introduced.... It really feels like the Monk is very purposely intended to be a very "sub optimal" choice. They've had a ton of opportunities to "fix" the Monk and have just refused to do it. We need to find who is in charge of the Monk hate and ask why.

    • @johngleeman8347
      @johngleeman8347 2 года назад +25

      It's not even that hard to fix the monk. They could have rolled out super simple fixes that would make them much better on their lunch breaks and shoved them into any of the splat books.

    • @lord6617
      @lord6617 2 года назад +9

      They assume more short rests, or more single combats on a long rest, than your group is experiencing. THAT is what they are balanced around. And they have surveys and feedback to go buy, not just the most vocal minority that hates monks because they don't fit their group's combat loadout.

    • @danielbeshers1689
      @danielbeshers1689 2 года назад +19

      Monks also suffer in comparison to all other martial classes when using feats, which are *technically* an optional rule.

    • @muddlewait8844
      @muddlewait8844 2 года назад +26

      I think part of it’s because their playtests are balanced around this kind of adventuring day: small fights, miniboss, short rest, small fights, miniboss, short rest, small fights, main boss. And they *must* expect every monk to save all their ki for spamming Stunning Strike on each fight’s boss. They *hate* the fact that a monk can spam a status effect multiple times per round, even though in most campaigns or adventures, it’s nowhere near as effective, at least not consistently, as they think it is. They must also give tremendous weight to any stuns when determining factors that contribute to victory in boss fights, rather than all the support and control that can get the stuns to land effectively and all the damage that actually kills the boss. Because of this multi-stun spam against bosses, they assume every monk is overpowered out of the gate. That’s the theory I subscribe to, anyway.

    • @danielbeshers1689
      @danielbeshers1689 2 года назад +22

      @@muddlewait8844 I do think that's a big part of it. Monks can be incredibly powerful in certain kinds of fights, but astonishingly weak in others. Which, frankly, would be OK if it was a subclass going all in on clowning town guards and librarians, but as a base class I think it's a misfire.
      Stunning Strike is a bad design

  • @rheizel120
    @rheizel120 Год назад +21

    "Monks are my favorite class" Instant sub right there

  • @BLynn
    @BLynn 2 года назад +50

    Level 1:(see above) [monk 1 & race]
    Level 2:(see above) [monk 2]
    Level 3:(@18:50) [monk 3 & sub-class]
    Level 4:(@23:31) [monk 4 & ASI]
    Level 5:(@25:38) [monk 5]
    Level 6:(@28:42) [fighter 1 & fighting-style]
    Level 7:(see above) [fighter 2]
    Level 8:(@34:42) [monk 6]
    Level 9:(@37:32) [monk 7]
    Level 10:(see above) [monk 8 & ASI]
    Level 11:(@40:21) [monk 9]
    Level 12:(@40:48) [monk 10]
    Level 13:(@41:09) [monk 11]
    Level 14:(see above) [monk 12 & ASI]
    Level 15:(@46:23) [cleric 1 & sub-class]
    Level 16:(@49:17) [cleric 2]
    Level 17:(@51:26) [monk 13]

  • @trevorgreenough6141
    @trevorgreenough6141 2 года назад +19

    I like the : "don't you dare walk down stairs ever again."
    What if the stair case is encased?
    Colby: "smash through the wall and jump down the hole."

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +7

      Damn right!

    • @trevorgreenough6141
      @trevorgreenough6141 2 года назад +5

      @@DnDDeepDive do you know of Marisha Ray's "sleeves are bull5#!t", your's could be "stairs are bull5#!t."

    • @ghostfather1390
      @ghostfather1390 2 года назад

      @@trevorgreenough6141 the sleeveless shirt could also still apply to a monk

  • @joshuatran6526
    @joshuatran6526 2 года назад +47

    The nerf from a 30 foot radius aura to a 10 foot radius aura was one of the most severe nerfs I’ve seen for a while. I could understand if they raised it back up for the final feature, but being stuck with 2 squares feels bad

    • @erikwilliams1562
      @erikwilliams1562 2 года назад +8

      The monk's primary feature is its speed. This actually takes that AWAY from the monk, forcing you to stay close to your allies if they want any kind of benefit

  • @indigoblacksteel1176
    @indigoblacksteel1176 2 года назад +17

    And the number I picked is THREE. No more, no less. Three shall be the number I shall count, and the number of the counting shall be three. Four I shall not count, neither count I two, excepting I then proceed to three. Five is right out.

  • @DnDDeepDive
    @DnDDeepDive  2 года назад +47

    Errata: I never grabbed Longsword Proficiency early on so you couldn't use a Longsword until Fighter 1 at level 6.

    • @merlannin2108
      @merlannin2108 2 года назад +2

      Will you eventually split them into 2 spreadsheets like your sustained damage builds?

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +2

      @@merlannin2108 yup!

    • @mjnior
      @mjnior 2 года назад +2

      Nice build once again. Salvage monk until 5.5 or 6e cometh. Unless of course WoC leaves the monk in the junk heap again.

    • @joshd4119
      @joshd4119 2 года назад +1

      I am absolutely here for the nova build ranking vid 🤘

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +2

      @@joshd4119 editing now!

  • @delibirdite
    @delibirdite 2 года назад +2

    If anyone is reading this, I fully recommend trying this build out.
    I tried it earlier today in a Christmas-based one-shot.
    Similar to Colby, I LOVE monk. I love their aesthetic and flavour options and I am immensely sad that they don't seem to be able to compete with other classes at high levels.
    However, this dragon build absolutely rocks.
    The BBEG (Satan Claus) had quite low dex and con saves so I ended up hitting all but one of my breath weapons at full power and I gotta say, it is EXTREMELY satisfying to roll 2 breath weapons in one turn, and then see the look on my friends faces as I say "action surge" to do it again.
    I even got to use telekinesis to push and pull teammates and enemies alike.
    Thanks for the work you put in, Mr. Colby. The next one-shot I'm in, I'm gonna try the grappler monk.

  • @Xhalo1183
    @Xhalo1183 2 года назад +53

    Just had a cool idea of monk flying up into the air breathing 4 cones down onto the battlefield and then landing in a superhero pose on the ground, taking no damage because of Slow Fall.

    • @jagondal8378
      @jagondal8378 2 года назад +13

      At 20 feet up, your 20-foot cone is effectively a 20-foot circle for grounded enemies. Calculating area, this means an increase from 50 square feet to 314 square feet of effectiveness.
      Edit: Actually, I think it is 250 to 314, since a 5x5 square is actually 25 square feet. I could try to guess an angle for a more precise measurement, but I won't. Either way, flying dragon monk spewing breath from above is way cooler and more effective than on the ground lol

    • @ruga-ventoj
      @ruga-ventoj 2 года назад +6

      @@jagondal8378 Yeah! SCIENCE!! (and math)

    • @lucasramey6427
      @lucasramey6427 2 года назад

      @@ruga-ventoj they go hand in hand

    • @TheRox0923
      @TheRox0923 2 года назад +1

      My idea was using the wings to fly up and kamikaze-ing down into enemies dealing fall damage to them but not taking any myself because of slow fall lol easiest 5d6 damage ever

    • @mistajames3213
      @mistajames3213 2 года назад +5

      Love how Monk needs to basically shape their entire character progression to replicate Fireball for a single round. What is up with WOTC and monks?

  • @utternon-cents9136
    @utternon-cents9136 2 года назад +18

    Ultimate dragon characters
    Dragon knight + dragonbloodline
    Drakewarden + Dragon monk

  • @timovandervalk679
    @timovandervalk679 2 года назад +50

    This is just genius!
    -
    -
    Spoiler Alert:
    I initally thought, playing a Dragonborn would be rendundant for playing an Ascendant Dragon Monk, as far as the breath weapon is concerned, since the Monk himself gets one anyway. I did not thnik of the possibility of replacing both attacks with different breath weapons and boosting them with the tempest clerics destructive wrath feature. Grab yourself an Amulet of the Devout and have even more fun.

  • @fabbit89
    @fabbit89 2 года назад +2

    Regular Algorithm Bump#50 - 50!! Incredible build :D The way you went for the breath combo amazed me. Hadn't expected that.

  • @finalfantasy50
    @finalfantasy50 2 года назад +4

    A tasha's optional feature "falling on enemies" on p.170 would allow our ascendant monk to land on an enemy after our flight straight up (increasing the cone to hit more squares on a grid) 90 feet and ending your turn in midair, plummeting to the ground ontop of a creature which would have to pass a dc 15 dex check or be knocked prone and take 9d6/2 damage which thanks to slowfall we entirely negate at 11th level (worst case scenario with all of the dice rolling the highest value)

  • @stratus42
    @stratus42 2 года назад +22

    I think that blind fighting would be a good fighting style option since the tempest cleric dip gives fog cloud. Also, I think it's really thematically cool for a monk to be able to fight blind, especially one based on dragons

  • @kwaksea
    @kwaksea 2 года назад +14

    To be honest, even to casters, Con stat is important, especially for Concentration check.
    I can give one defense for Stunning Strike: it is great at burning Big Bad Ass' Legendary Resistances.
    You really tried to make this one work somehow. Good job.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +10

      Thanks! Re: Con - Important, absolutely. Do you ever get it to 20? Rarely. Maybe very late game.

    • @Trial88
      @Trial88 2 года назад +2

      @@DnDDeepDive I have just made a dragon monk/ ancestral guardians barb multi that has 18 con at level 9 for our current campaign. Though admittedly he was made for starting at 9 because my previous character died. So I didn’t have to deal with low level problems.

  • @Ontaros1
    @Ontaros1 2 года назад +11

    Blindsight fighting style would really play into the dragon theme and would be a solid defensive choice.

  • @glarak9819
    @glarak9819 Год назад +6

    I hope OneD&D will give Monks finally the love they deserve

    • @ComradeVenus
      @ComradeVenus Год назад +5

      Nope lol. They fixed none of the problems

  • @Cadwallon85
    @Cadwallon85 2 года назад +2

    It was really gratifying to see this video, I had just started planning out a dragonborn dragon monk for the next campaign my party is doing, and was wondering if I was heading down a stupid path so started looking for people who had done vids on the dragon monk - this was a great watch!

  • @CupUhhJo
    @CupUhhJo 2 года назад +5

    New build timeeeee. I like to believe that when I theory crafting builds that they sound this cool. When I’m reality they just come out sounding like a dork that focused on one weird thing 😂😂😂

  • @xEtienne49x
    @xEtienne49x Год назад

    Great video! This is super detailed and helpful for someone like me who just started playing an ascendant dragon monk, and I'm very glad I found this channel. Optimization is my thing, and I will definitely be looking (already have) at more of your stuff.
    One thing I would like to throw out there for anyone looking at a lvl 19/20 build is to consider taking +1 level into monk and -1 level into cleric (or +2 and -2) IF your DM likes to throw out 4+ enemies at a time and you aren't consistently deprived of ki points. Before reading further, the TL;DR is that if you consistently have the ki available to augment your monk breath attack and can consistently hit an additional 1+ enemies with it, taking 17 or 18 lvls in your monk class may be a good or even better alternative build for you.
    The reason being that lvl 17 is a huge upgrade for the ascendant dragon monk - in general, the martial arts die goes from 1d8 to 1d10 and as always you get 1 more ki point per monk lvl. But most importantly, the monastic tradition gets its final upgrade which allows you to augment the breath attack for 1 ki point, expanding it from a 20 ft to 60 ft cone (or 90 ft line) and upgrading the damage from 3d10 to 4d10. You also get blindvision (nice but no damage), and when you cast the aspect of the wyrm aura as a bonus action, you deal 3d10 damage with it to creatures of your choosing (no friendly fire, yay, though the damage can be completely mitigated with a saving throw as opposed to half damage). So where lvl 17 ascendant dragon monk really shines is when you can hit additional enemies with the expanded cone of the augmented monk breath attack.
    The math:
    - At lvl 20, if you took 2 lvls in cleric (lvl 16 monk / lvl 2 fighter / lvl 2 cleric) and use the bronze dragon breath attack with Destructive Wrath, it becomes 40 dmg per target instead of 4d10 per target = +18 avg dmg per target or a +54 avg dmg increase overall assuming 3 targets are hit and all fail the saving throw. Note that +54 dmg only applies to one bronze dragon breath attack in your 4-hit combo (bronze breath -> monk breath -> action surge -> bronze breath -> monk breath) since you need a short rest per use of Destructive Wrath.
    - At lvl 20, if you took +1/+2 lvls in monk (lvl 18 monk / lvl 2 fighter or lvl 17 monk / lvl 2 fighter / lvl 1 cleric) and use the augmented monk breath attack, it becomes 4d10 per target instead of 3d8 per target as it would be with the lvl 2 cleric build = +8.5 avg dmg per target or a 25.5 avg dmg increase overall assuming 3 targets are hit and all fail the saving throw. However, you can augment BOTH monk breath attacks in your 4-hit combo, so you actually multiply the increased damage by 2 for +17 avg dmg per target or a +51 avg dmg increase overall with the same assumptions.
    So if you hit 3 targets with both breath attacks, then the lvl 17/18 monk build is only -1 avg dmg per target hit vs the lvl 2 cleric build. But if you hit 3 targets with the bronze breath and can hit 1 or more additional targets with the augmented monk breath (4+ targets total), it surpasses the lvl 2 cleric build. Now, this may be too many targets to count on hitting consistently, but with a 60 ft cone and high movement speed to position yourself, I think it is more than doable IF your DM tends to throw out a lot of enemies. If your DM prefers to use single, powerful enemies, then the lvl 2 cleric build may be a better choice (though since both builds are multi-target focused, you may want to use a different build altogether). The other important thing to take into consideration is that each augmented monk breath will require1 ki point, so this build is much more ki hungry. Buuut, on the flip side, a lvl 17/18 monk gets that free 3d10 AOE damage whenever you cast the aspect of the wyrm aura, which is a bonus action! It would take a pretty specific setup, but it could result in a super nova turn consisting of 4 breath attacks and 1 aura attack. Also the 1d10 martial arts die will carry over into the occasional punches you may do. But this is minor, sustained damage, and the point of this build is burst damage, so I would only lightly take that into account.
    If anyone sees errors in my logic, please do let me know!

  • @emeraldflask8865
    @emeraldflask8865 2 года назад +7

    I actually multiclassed druid for circle of land (coast) so that my monk gets more evasion with mirror image and misty step.

  • @theblindjedi41
    @theblindjedi41 2 года назад +13

    Your attempt at min maxxing a subpar archetype on an underpowered class is very admirable.

  • @samuelkyle9894
    @samuelkyle9894 2 года назад +32

    All monks should start with a +0 Dragonhide belt. Solves so many inherent issues with the class*. And definitely Randall's best work yet.
    *While yes it also helps with scaling, a +0 Dragonhide Belt mainly helps with the tricky situation that is Ki point economy. An economy that has only gotten worse as 5e has progressed, think introduction of optional features like Ki Fueled Attack, Quickened Healing, Focused Aim. As ki resets on a short rest Monks can't be given too many ki points as they'd risk running over every encounter. And we all know the issues of having too few. However giving the option for an injection of ki points once per day - what a +0 Dragonhide belt would functionally be - SHOULD(have not play tested this idea in the slightest, open to talk about it) cover both worries.
    Going 2 levels rogue for Step of the Wind/Cunning Action redundancy - among all other reasons to take rogue - AND a +0 Dragonhide Belt would make for an excellent monk. (You can't regain Ki points if you haven't unlocked them)
    How realistic does anyone think getting the (non cannon) +0 belt would be? Following the logic given, that +1/+2/+3 = Uncommon/Rare/Very Rare, a +0 belt would be common, or set to the asking price of 10(1d6+1) ~ 45gp. Given that rogues start with about 100 from the class and an average of 10 from a background, Buying that + a Rapier + Thieves' Tools leaves you with 15gp to make a backpack that actually suits your needs(Armor? You have Dex).

    • @ruga-ventoj
      @ruga-ventoj 2 года назад +4

      I've been considering and thinking up unique ways for Monks to regain Ki in combat for each subclass. The idea came when I thought Drinking Alcohol should be more involved in the Drunken Fist.
      Like: When this Monk drinks Alchohol, he gains 2 Ki points (but not more than max) then rolls a Wis Saving Throw to not being Poisoned. Typically it should be Con for alcohol but I think a Drunken Monk, a proficient drinker, can convert alcohol into ki. Failing the save means he didn't convert all the Alchohol.
      Four Element Monks regains 2~3 Ki by using the cantrip Elemental Attunement. Basically using an Action to absorb the elemental energies around him.
      Open Hand Monk: once per day( or PB a day) regain ki = to wis.
      Kensei: When you hit a creature with a Kensei weapon, use a reaction to regain Ki = to PB, once a day.
      Long Death: (added to Touch of Death) you also gain Wis mod of Ki.
      Shadow: Use Action to Meditate while in Darkness to regain 2 ki.
      Sun Soul: Use Action to Meditate under Bright Light, regain 3~4 ki (class needs the buff to upclass its' one spell)
      Mercy: when healed by another or other external means like a Potion, Mercy monks convert the excess positive energy into Ki, regain 2 ki.
      Astral: ??? When it drops a foe to 0 HP with the astral arms, regain 2 ki??
      Dragon: when hit by an elemental attack of fire/cold/ect./ect. Use a reaction to absorb the energy and regain Wis Mod Ki???

    • @regaleagle6533
      @regaleagle6533 2 года назад +1

      @@ruga-ventoj I think all they really had to do was allow maybe 1? 10 minute meditation per long rest that did a refill kinda like a prayer of healing option vs long rest. Having been cat napped which is similar but not built in it works good

  • @andrewhowlin
    @andrewhowlin 2 года назад +2

    Love the bloopers at the end 🤣

  • @KCSutherland
    @KCSutherland 2 года назад +1

    Yes! I had a similar idea to this when I saw all the new Fizban player options! My thought was that you could flavor your Action Surged double Dragonborn breath weapon and double Monk breath weapon as one big blast of energy from your mouth!
    I really wanted to try to find ways to add more cone attacks onto that, but no luck. The best option I could find was a third multiclass for Quickened Dragon Breath, but then you need Charisma on top of your Constitution and Wisdom.

  • @Nychico510
    @Nychico510 2 года назад +2

    I'm finally playing my first 5e monk and remembered this video so can't wait to play my monk kobold

  • @TyedFighter
    @TyedFighter 2 года назад +2

    Finally!!!! This weeks Optimized Episode!

  • @edwardking4669
    @edwardking4669 2 года назад +6

    Dope, definately should do the other dragon class (Drakewarden) next.

  • @Thomas-kl1ue
    @Thomas-kl1ue 2 года назад +3

    Love the idea of fighter for the extra actions, not a huge fan of cleric but I love the build and deffo gonna try fit an monk which I don’t normally play into the rotation.

  • @TheRobversion1
    @TheRobversion1 2 года назад +1

    Agreed on single target vs. multi-target. i focus on single-target burst myself as anything multi-target can kill is usually not a threat. its best to remove threats off the board 1st.
    Excellent focus on this build. unique burst aoe focus using a monk and the class choices are perfect. I can't see how i'd change it. agreed as well that the ascendant dragon could be stronger. Enjoyed this build, imo best monk you've done.

  • @keggotht9323
    @keggotht9323 2 года назад +1

    This is exactly what I thought to do when I saw these options. Another good use of the limited fly is to use it to fire the breath weapon down onto the enemies which gives you a circular AOE option if that can get more targets

  • @mistrosnarky7299
    @mistrosnarky7299 2 года назад +1

    As a small bonus to starting with druid 1 you can pick up absorb elements for some extra tank and elemental melee damage for shil'. Healing spells, while not the strongest, will benefit well from your maxed wisdom. The damage spells aren't suggested as you already have enough hogging your action economy but a case can be made for some of them.

  • @Lizaeus
    @Lizaeus 2 года назад

    I enjoyed the blooper collection at the end.

  • @NateFinch
    @NateFinch 2 года назад +2

    You mentioned wanting to be able to use slow fall more... that's totally A Thing with single turn flight that you get from Ascendant Dragon. You fly up to attack a flying enemy and maybe run out of movement, but you can slow fall when you lose flying at the end of the turn. It eats up your reaction for the turn but it looks really damn cool.

    • @Trial88
      @Trial88 2 года назад

      Even better you can fly up and grapple them. Then when you’ve beaten them to death or have stunned them and drop them you get to slow fall as their corpse drops beneath you

  • @timdermek1799
    @timdermek1799 2 года назад +3

    So this got me inspired to do a variant to this build. Not a nova build but sounds super fun.
    Its a Way of the Ascendant Dragon Monk, Circle of the Moon Druid. DRAGON KITTY
    Quick rundown. Level 1 Gem Dragonborn Monk. The next Milestone for this character arrives at level 7. In this case a milestone is when both class abilities come together to be something cool.
    Level 5 Monk, Level 2 Druid.
    So you use your wild shape to become a lion, tiger or ice spider. Each of which has its place, but for the moment we will look at the lion.
    With 5 levels in monk you now have extra attack. And in lion form you have a 17 Ac and some fun abilities that work well with your other abilities.
    But with that n mind I will refer to the fact that we have 6 breath weapons, 3 from race 3 from class.
    So the combinations are kind of cool now. A baddy is ahead of you so you pounce, breath weaponing the target and their friends.(First attack)
    As you land on your target you claw them with a chance to knock them prone. (Second attack)
    So now we have are bonus action.
    If the pounce worked you could make a bite attack. Even if it didn't you could use flurry to hit them 2 more time with unarmed. If you knocked them prone you might want to use stunning with an attack so everyone in melee has advantage vs them for a round. You can dodge if you don't want to get hurt. If you use step of the wind you can jump 50ft, If its more than that you can sprout wing and have a fly speed of 60ft. And you have pack tactics, although by this level I might be using tiger more often for the extra Hp.
    Fast forward to level 11 we are now level 6 druid. Are 2 feats are gift of the dragon, gem and metallic. This gives us a few fun things we can do while in beast form and build up our Wis. But the most important part is 3rd level spells to cast summon fey before shapeshifting to give yourself a rider :) I think this is too funny. Especially if you have a paladin. They summon their mount and you can be: Oh yeah and summon a rider.
    After that I would bring monk up to level 11. This gets you Wings Unfurled for more flight, evasion, Aspect of the Wyrm and are breath weapon goes up. Should you go past level 17 you could finish with either class or take a dip into fighter or cleric to give yourself some other ability that can be used in you Dragon Kitty form.

  • @kclubok
    @kclubok 2 года назад +8

    A minor correction: Dedicated Weapon requires that you have proficiency in the weapon, so you couldn't use it with a longsword until you take the first fighter level.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +5

      good call - forgot we didn't pick that up via racial proficiencies etc. Admittedly, I really do think if I were playing this I'd go Druid 1 for shillelagh so I probably wasn't thinking about weapons carefully enough :).

  • @dantedetoussaint209
    @dantedetoussaint209 2 года назад +1

    Amazing video thank you for the content!! (I'm barely watching it but the title won me over, I'm sorry hahahaha

  • @VvDOPAMEANvV
    @VvDOPAMEANvV 2 года назад +1

    I think this is your best monk build.
    Notice that full monk is totally a good option. I'd have gone gem dragon, picked up alert, observant, +2 dex, +2 dex. I'd still nova on some surprise rounds. You're one good magic item from awesome.

  • @johngleeman8347
    @johngleeman8347 2 года назад +1

    His rival Nega Dragon Monk was taught martial arts at the Cobra Kai Dojo! XD

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +2

      Mercy does not exist in this dojo.

  • @dominicspagnol8765
    @dominicspagnol8765 2 года назад

    Your intro is amazing, love these!

  • @horbi3683
    @horbi3683 2 года назад +1

    Very nice thematic build, thank you!
    One alternative route: cut fighter completely and sacrifice one Monk level to add three levels of Glamour Bard. Mantle of Inspiration would fix one issue this build is likely to face, i.e. enemies are usually rather spread out at the beginning of combat. So you wait for one round until the enemies have gathered around your party members. Then you have your party members move away on your turn using the Mantle. And then you drop 2x Breath. This way, you might get more enemies in your cones.
    Admittedly, this change would make you more MAD and hence cost you Dex and Con. Plus, your nova would have to be spread over two turns since you wouldn't have Action Surge anymore. Still, could be interesting to reflect battlefield realities.

  • @clarioneversole9013
    @clarioneversole9013 2 года назад +1

    Finally, a build I can properly reflavor into an elemental bender from Avatar: The Last Airbender!

    • @ruga-ventoj
      @ruga-ventoj 2 года назад +1

      Hey, if you want a Bender build, unfortunately Sorcerer is closer in effect to an Avatar Bender than mostly monk. (unless you want to play an Air bender and need Slow fall ) Storm= Air, Dragon= fire, Water/Earth= ehhh but Meta Magic Transmuted Spell should cover the elements.

  • @HighPhoenix1754
    @HighPhoenix1754 2 года назад

    This couldn't have come at a better time. Monk is one of my primary class choices and I'm building one for an upcoming campaign.
    Needed some ideas to get the juices going and this might be the direction I'm looking at for this Worshiper of Bahamut.

  • @ralieghwhite9076
    @ralieghwhite9076 Год назад

    The sound of a cheering crowd @45 minutes made me jump! 😅

  • @spectralfire4842
    @spectralfire4842 2 года назад +1

    The breath weapon that pushes 20 ft makes me want to find a way to fit it into the cheese grater build.

  • @Avigorus
    @Avigorus 2 года назад +2

    38:04 This point just made the similarity between Ascendant Dragon and Fairy Tail's Dragon Slayers stand out even more... the biggest difference would be that they are limited to one damage type, and could regain their ki points by absorbing their damage type (which they're effectively immune to).

    • @Avigorus
      @Avigorus 2 года назад +1

      Oooh or a more balanced alternative: when the aura's resistance absorbs damage, every 10 points absorbed from a single effect regains one ki point. Also the aura can be activated as a reaction to taking the appropriate damage type, ala the Absorb Elements spell (which they'd probably at least consider taking a Magic Initiate feat or dip to gain lol)

  • @gerardobravo5427
    @gerardobravo5427 19 дней назад

    I love the idea of changing all attacks into AoE and it's even more posible now with ember of the fire giant

  • @Kramer649
    @Kramer649 6 месяцев назад

    This is my 1st monk and I've done a strength build and am really enjoying it! Modeled after Raiden. Dive at 'em and knock 'em prone, then wail on 'em with lightning attacks ! Really like your quadruple breath / action surge idea. GM gave me some gauntlets that do extra d4 damage, so i could survive the 1st few levels :D I wonder if I spray them with water 1st, if they would be vulnerable to lightning damage??

  • @goodguyjosh3142
    @goodguyjosh3142 2 года назад +1

    House rules I wrote and used to make monks multi class better and feel a little bit more powerful
    Ki specialty
    2nd-level monk feature
    Starting at second level, may choose one feature that costs one ki point and once per turn it no longer requires ki. Whenever you gain a level in this class you can change the feature that no longer requires ki for a different one that requires one ki point.
    The only caveat is you have to errata mercy monk so they can’t heal infinitely I recommend just making their flurry of healing temporary HP. Unless the Target is unconscious

  • @TheArchmike
    @TheArchmike 2 года назад +4

    Argh! It could have been so cool if they'd gone all in! Draconic claws, or the elemental strikes increasing your damage, dragon scales, or vision or gaining wings at 14 like a sorc. You've made an awesome build but the subclass could have been SO much more 😓

  • @wynq
    @wynq 2 года назад +1

    I can't help but think that there has to be a way to get 3 levels of ranger in there so you can go DrakeWarden to really fill out the Dragon theme. And, helpfully, you can pick up Shillelagh at Ranger2.

  • @talesofnintendia8506
    @talesofnintendia8506 2 года назад

    Hahaha “don’t you dare walk down steps again”

  • @Dickythemainman
    @Dickythemainman 2 года назад +2

    This is the build to make in a party with multiple Warlocks since you will be taking a lot of short rests

  • @Synetik
    @Synetik 2 года назад +13

    Listening to "homage" outtakes made me forget how to pronounce for a while. lol

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      ha ha right!? It got stuck in my brain somehow...

    • @abydosianchulac2
      @abydosianchulac2 2 года назад

      And here I was thinking it was /oh-MAZH/

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +1

      @@abydosianchulac2 I love language :) www.nytimes.com/2010/11/07/magazine/07FOB-onlanguage-t.html

    • @ghostfather1390
      @ghostfather1390 2 года назад +1

      it is interesting to me that sometimes people learn a word by hearing it spoken by a knowledgeably fluent speaker, and some times by reading it, and pronouncing it, in their head at least, as they assume it should be pronounced
      these second types of people can then propagate this potentially incorrect pronunciation, and even be quite convinced that it is entirely correct, and then, through common use, it can even become an accepted alternative, or even the preference
      this, I believe, is what happened to "Homage" among many other words), which I think comes from the French, and was originally pronounced "oh- MAHJ", but has become anglicized in American usage to "HOM-aj"
      vocabulary and language are imprecise means of communication, but it is the best we have, and, while I love debating and discussing it, it saddens me when people get all bent and twisted because someone has another opinion on "Proper Grammar or Pronunciation"

  • @CRWM987
    @CRWM987 2 года назад

    There was that player survey that asked about the PHB subclasses. A lot of those need to be updated but even the new stuff needs updates.

  • @PriestOfTearshed
    @PriestOfTearshed 2 года назад +1

    Although this may be a bit of a stretch.... a cone is a very specific 3D shape as opposed to a fan. Would it not be conceivable to fly above the targets using the wings unfurled feature and do your breath weapon downwards to make the cross sectional area now a circle?

  • @dislikebutton9571
    @dislikebutton9571 Год назад

    i feel like the best way to use that step of the wind flying feature is if you did a monk grappler and picked them up before suplexing them, itd be pretty neat for that but yea its still kinda bad.

  • @Synetik
    @Synetik 2 года назад +18

    I thought you had to be proficient with a weapon to make it your dedicated weapon. Maybe I'm just blanking on how you get the longsword proficiency. I'm getting old. lol

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +15

      You're right - I wasn't thinking closely enough about weapon proficiencies. And also, I think like I said if I were playing this I'd 100% start Druid for shillelagh :).

    • @DKBusby
      @DKBusby 2 года назад +1

      You do get proficiency with the longsword later when you multiclass Fighter, but yeah you won't be able to make much use of it until then.

  • @bora7494
    @bora7494 4 месяца назад

    Thanks. I was looking at a dragon breath focused build. The monk looks interesting.
    I found flavouring a bladesinger with burning hand and dragons breath feels stronger. With the meta magic feat you can at level 5 use dragon breath (cast in the round before) + fireball via quickened. Taking custom lineage you could have a familiar and a tiny servant or the character + the quickened spell all at level 5 a lot going. In round two: 2× Dragons breath + fireball + a cantrip like poison spray or green flame blade.
    A lot of burst AoE.
    Is a very different build idea. The monk part is cool.

    • @DnDDeepDive
      @DnDDeepDive  4 месяца назад +1

      In that case, the artillerist might scratch the itch…

  • @mrjek01
    @mrjek01 2 года назад +2

    Sapphire dragon would get another form of flight and some more mind powers to go with the telekinetic feat...also using thunder damage for some heavenly thunder & lightning. Not to mention, if you can jump high enough the cones become diameter circles for some fireball level coverage.
    Edit: spelling

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +3

      You know, I didn't think much about the fact that Destructive Wrath also works with Thunder Damage. Good call. I do love the potential for AOE incapacitate from Metallic, but the Con save probably makes it not all that useable, especially as the DC is based on *your* Con. I might have to change my mind to Sapphire here.

    • @mrjek01
      @mrjek01 2 года назад +1

      @@DnDDeepDive yeah the hardest part for me to decide is whether to get 6 levels of cleric for the 2nd channel divinity and thunderbolt strike for the knockbacks or to just get more monk levels and therefore ki. Being able to breathe lightning and then maximize the thunder then action surge and repeat per short rest would be sooooo fun.

  • @bouboulroz
    @bouboulroz 2 года назад +1

    For those who decide to go for an armor build, remember that while you don't have access to the bonus action unarmed attack from Martial Arts, you do get to use Flurry of Blows should you want a bit of extra single target damage (and you did take the attack action to use your breath weapons).

    • @finalfantasy50
      @finalfantasy50 2 года назад

      you dont have access to the martial arts bonus action attack when using breath weapons for both attacks either

  • @kleverich2000
    @kleverich2000 9 месяцев назад +1

    My character is just a brass dragon sealed in a humanoid form, being a dragon it makes sense he fights like one

  • @wizzz1967cm
    @wizzz1967cm 2 года назад +2

    Love it glad that they added dragon subclasses they kind of screwed over the Monk it was better an Unearthed Arcana keep up the good work can I going to keep my eye out for that Conquest video

  • @buttponcho101
    @buttponcho101 2 года назад +1

    Was awaiting this one. How can ya make this doozey work? :D (I trust you can, curious to see how)

  • @vasumahajan2111
    @vasumahajan2111 Год назад

    I wonder if multclassing ascendant dragon and Bladesinger would allow us to do breath weapon with one attacks and green flame blade with other.

  • @TheMikeLyons
    @TheMikeLyons 2 года назад

    If you go one more level of Fighter, you can take Arcane Archer for the Bursting Arrow feature and do another 2d6 Force damage to all targets within a 10' burst twice per short rest. Since you're just killing time until your next long rest anyways...

  • @couver73
    @couver73 2 года назад +1

    I decided to check the Metallic Breath Weapon to be sure you were right. Turns out using it at all is once per short rest. Though, that's still cool to do if you were 11 levels of Fighter. Three Breath Weapons in one action? Sounds like something you'd wanna do. :)

  • @tylllllllluuuuuurrrr
    @tylllllllluuuuuurrrr 2 года назад

    This would be great to play because you would be so awful at everything else. Your like the guy who skips leg day but you skipped everything but breath day. I love it.

  • @Year2047
    @Year2047 Год назад +1

    I want to do one of these as a kobald

  • @fossar_
    @fossar_ 2 года назад

    Great video, as brilliant a job as you've done with this making the most of the subclass, it does feel like Wotc have kept the dampers firmly on the monk class sadly. Getting enemies in a 15ft cone without your friends there too is such a challenge and if you can't the build kind of falls apart. Telekinetic is well worth it.
    On a different topic, Wizards are my fave class and your recent controller build got me looking back at my next one again. Looking to keep full spell slots while getting armour proficiencies, I found the Peace Cleric. It seems a pretty insane support subclass with the free, 10 min, non-concentration Bless and I don't think you've featured it yet. Would love to see what you could come up with incorporating it into a support focused character.
    Cheers for the content!

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      Thanks! I've dipped into Peace Cleric a couple of times (here's one: ruclips.net/video/9jWvUvfLgSo/видео.html) but never really made it a primary focus. Will add it to the list :).

    • @fossar_
      @fossar_ 2 года назад

      @@DnDDeepDive Ah remember that one now, the year went fast!

  • @finalfantasy50
    @finalfantasy50 2 года назад

    do we want to spend our metallic breath weapon round 1 and try and stun lock enemies with flurry+2x stunning strike or do we spend both of the prof breath attacks and then use metallic at the tail end?

  • @heathbecker420
    @heathbecker420 2 года назад +2

    What really sucks is that you cannot get to the lvl 17 monk ability that greatly enlarges your monk breath weapon's cone unless you either give up the fighter levels or the cleric levels. I think I might do a version where there is no tempest cleric.

  • @relaxedfantasyreview
    @relaxedfantasyreview Год назад +1

    Love the Scott Pilgrim reference at level 9 🤓 Did you see that the cast of the movie is making the animated series??

  • @midwesternpickle
    @midwesternpickle 2 года назад +1

    I realize this vid is old but who knows maybe you'll see a comment. Ever look at non-official sources? I really like The Way of the Living Weapon Monk from Exploring Eberron, which was written by the creator of Eberron so it's relatively "real". I think it gives the Monk decent damage boosts and really encourages unarmed strikes, which is a way I've wanted to play the Monk.

  • @bhautikchavda5616
    @bhautikchavda5616 Месяц назад

    What about potentially subclassing into echo night fighter for extra damage for level nine?

  • @hadeszero4526
    @hadeszero4526 2 года назад

    20 levels of monk build! You know you want to.

  • @bronzedragon18
    @bronzedragon18 11 месяцев назад +1

    I've said it before, I've played a Way of the Open Hand monk for a few years now and at no time did Jugs ever feel underpowered. Maybe it's the campaign or perhaps I was lucky but that's been my experience.

  • @MrAllen1049
    @MrAllen1049 2 года назад

    You can use str in an intimidation attempt if used in the role play flex hard enough and you can shake your enemies resolve

  • @Eric-cj8sb
    @Eric-cj8sb 9 месяцев назад +1

    Been trying to make a Legend of Dragoon Elemental warrior type. Been using Paladin/Druid, but have considered a monk Druid or pure monk for the Dragon flavors.

  • @Geo-EM1581
    @Geo-EM1581 2 года назад

    Hey Colby, I have a suggestion, coming from the group I'm playing with: optimizing some sort of caster that is able to get the widest possible spell list, ideally prepared to swap at a long rest, we discussed maybe a mark of healing wizard? not sure. (There's also another one involving a trapfinding and trapmaking wizard, but dont mind me)
    Love your videos and podcast, I'm subscribed in google podcasts as well. Huge thanks!

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      Thanks! Will put it on the list.

    • @varietasVeritas
      @varietasVeritas 2 года назад

      A cleric-druid combination? That gives you two entire spell lists to choose from.

  • @Nightwalker170
    @Nightwalker170 7 месяцев назад

    Even with all the 'new' monk options I look at the 5E Monk then I look at wizards of the coast and ask "Who hurt you? What did the monk do to deserve this?". Take a look at monks in Pathfinder. Hellafun to play, plenty of power. Heck got back to D&D 3.5. Ascendant Dragon Monk could actually turn into a gosh darn dragon!!! I love D&D. I've been playing for over 30 years. However, 5th edition continually feels like Wizards replaced my dice with marshmallows for fear I'd hurt myself.

  • @helixxharpell
    @helixxharpell 4 месяца назад +1

    How about a monk build done with Hindu mythology as it's base Colby? Not enough has been done in D&D using Hindu mythology. That's what we're doing, my friend! It's so rich with epic heroic tales...

  • @ryanscanlon2151
    @ryanscanlon2151 2 года назад +1

    May I direct your attention to a new rule in Tasha's that may be of interest to this build. Shared falling damage, when falling into the same square as another creature you can force the creature who's square you fall into to make a DC 15 dex save. On a failed save you and the fallen on creature each take half of the falling damage.
    Since the damage is falling damage if the fallen on creature takes at least 1 damage from the fall it is knocked prone. Additionally I believe the monk slowfall could be applied after the damage is split allowing you to get out Scott free. This allows you to make a weaponized move action and the dragon monk would be particularly effective at using it.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      I was 100% planning on flying up and falling on enemies with this build, but a closer read and a chat with my DMs made me think otherwise: pretty sure that the slow fall reduction would happen *before* any damage to you and the person you land on: "any damage resulting from the fall is divided evenly between them." You DM may rule otherwise, of course, and actually, I don't believe the enemy even needs to take damage to be knocked prone. They just have to fail their Dex save :).

    • @ryanscanlon2151
      @ryanscanlon2151 2 года назад

      @@DnDDeepDive in that case still totally worth it, if you don't have to deal damage then its free attempt to knock something prone. I mean it would cost you a reaction to take no damage from it but how much use is a monk getting out of a reaction

  • @Ontaros1
    @Ontaros1 2 года назад

    What are your thoughts on using entangle for the disadvantage on dex saves? And also, if you fly over head and then breath straight down, at the correct distance could you not hit a 15ft square with the racial breath or a 20ft square with the monk breath?

    • @TheRobversion1
      @TheRobversion1 2 года назад

      i think this is a great idea for anything wis based. upgrade to web if possible.

  • @McTacoDelight
    @McTacoDelight 2 года назад

    Level 4 ASI take Magic Initiate - Druid to ensure Ki points up to that point, then two Druid cantrips (shillelagh and...thorn whip?) And a level 1 spell. Longstrider? Animal Friendship? Just a thought.

  • @bradbradfordson9158
    @bradbradfordson9158 2 года назад +1

    For that last level I'd go fighter 3 and take echo knight so I could maximize the range and strategic use of my breath weapons. Because of the change in language about breath weapons being attacks, the echo should: a. Be able to use them and B. Be able to use the unleash incarnation attack when you use a breath attack.

    • @ruga-ventoj
      @ruga-ventoj 2 года назад

      While techniquely correct, Unleashed Incarnation only allows an additional Melee attack. So after the breath attacks, you would have to use your lighting fists.

    • @bradbradfordson9158
      @bradbradfordson9158 2 года назад

      @@ruga-ventoj sorry. To clarify my second point was that the incarnation could do an unarmed strike that is keyed off of a breath weapon attack action

  • @richardtuck328
    @richardtuck328 2 года назад

    My latest characters name is Petey the Dead Pigeon (Aarakocra, Pact of the Undead Warlock) and that's basically all you need to know about me.

  • @calvinwithun6512
    @calvinwithun6512 2 года назад

    Question or perhaps future idea:
    Have you ever looked at the Yuan-Ti Oath of Ancients Paladin? Maybe with a dip into Hexblade, Sorcerer, or both.
    Near immunity to spells, potential for very high AC, and good against swarms if you get Sleep via Fey Touched or Heavy Armor Master.
    I am working on this concept right now - trying to find a decent way to punish or otherwise penalize enemies for targeting people other than myself. Thinking Interception fighting style, compelled Duel, and/or the Sentinel feat.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      I actually suggested it as an alternative here: ruclips.net/video/W8eviRB3l0A/видео.html

  • @Loenardo36
    @Loenardo36 2 года назад

    How is no one talking about the amazing shirt this week?? 2dTitty

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +2

      At the bottom, the part you don't ever see, it just says "yes, they're natural" ;)

    • @Loenardo36
      @Loenardo36 2 года назад

      @@DnDDeepDive Phenomenal

  • @jasco666
    @jasco666 2 года назад +3

    Love the build. What would be a good balance of how many Ki points a monk should have? I'm fine with them getting only one per level but maybe upping the initial amount by 2.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +4

      Thanks! Hm... I'd maybe start with 1 per level + PB? Something like that feels closer to balanced to me. Or perhaps, instead, allow uses of monk abilities to be done without spending Ki, say, once per short rest, then ki points for uses after that? etc.

    • @quendi5557
      @quendi5557 2 года назад +3

      @@DnDDeepDive I like adding PB to it. I do agree that monk needs more Ki, but you have to be careful because otherwise you end up with a level 2 character that can make 3 attacks for days

    • @logancuster8035
      @logancuster8035 2 года назад

      @@quendi5557 the thing is none of those attacks are going to be that impressive so I see nothing wrong with three attacks.

    • @quendi5557
      @quendi5557 2 года назад +3

      @@logancuster8035 at level 2? then put Kobold on it to give all of those attacks advantage if the monk is attacking and enemy adjacent to an enemy? that's 3 attacks pretty reliably all with advantage at level 2. and then scale that upwards. This is why if people say double monks ki points I start sweating. so adding your PB is a really cool idea to me but anything above that and I get warry.

  • @CharlesBlazer
    @CharlesBlazer 2 года назад

    Some food for thought:
    A regular medium creature with a 5ft melee range controls 8 squares.
    A regular medium creature with a reach weapon giving a 10ft melee range controls 24 squares.
    A bugbear with a reach weapon has a 15ft melee range, controlling 48 squares.
    A bugbear rune knight who becomes large, with a reach weapon, occupies 4 squares and controls 60(!) squares. (Same idea for a bugbear on a large mount)
    Ok... so I'm curious to see what that bugbear rune knight could uniquely do with that much melee range...

    • @CharlesBlazer
      @CharlesBlazer 2 года назад

      I just remembered Enlarge, too! Yikes...

  • @jiiaga5017
    @jiiaga5017 2 года назад

    Future Build: Little Dragon Hulk. Kobold, Tasha's adjustments. 15(+2 to 17) Str, 13/14 con/int, 10's the rest. 2 Fighter, 2 Wizard (War Wizard), then 11 total levels of fighter (rune knight). Fighting style - I think blindfighting is fun. At 4 fighter, take great weapon master and pick up a heavy weapon. At combat starts grow to medium or large size as space allows and swing away with advantage and GWM. at 6 take slasher or piercer (str). At 8 have lots of options - can take Aberrant dragonmark (shield) for defensiveness and rounding out con, could boost str to 20, could take war caster, could take polearm master if you wanted to use a polearm instead of a 5' range heavy weapon, could take sentinel for utility. Once you've gotten your 3rd attack as a fighter, dip into wizard for 1 more level for 2nd level spells. You can now cast enlarge upon yourself in a pinch if out of rune knight feature uses, so you can keep using GWM. From here probably get to 12 fighter for another asi or feat, then 4 wizard for another asi or feat. You definitely want warcaster in one of these so you can cast spells with your weapon out if you haven't already. If you aren't getting much out of blindfighting you might consider the fighting style which grants a maneuver, take the martial adept feat, and have 3 maneuvers and 2 dice / SR to add to your repertoire.
    So standard order of operations - grow big, start swinging. If you are hit or fail a save, use your war wizard reaction if it will help. on 2nd round bonus action expeditious retreat and start flying around the battlefield crushing fools. use allies or a familiar for advantage.
    If you are willing to take the -1's to saves, you could have gotten 13 wisdom, and after 12/4 Fighter/Wiz you could take 1 level of cleric, gaining access to bless, shield of faith, and protection from Evil & Good. Since you will have low wisdom and levels, a subclass that gives good bonus spells is probably important. War gives divine favor and shield of faith, life gives bless and cure wounds, peace gives heroism and sanctuary. For the "out there" version, depending on how your DM treats charming and speaking with animals, you could go nature cleric and charm a beast as a mount, in this instance taking animal handling as a skill early and using it to manage/tame the creature. Mammoths, Giant Constrictor Snakes, Giant Bats, giant scorpions, giant wall walking lizards... suddenly become fun options for a nominally small kobold.

  • @Serkesh77
    @Serkesh77 2 года назад +1

    Hi Colby, since the subject is monks could you make a build based on the new fall damage rules when landing on someone we got in Tashas? I'm trying to come up with something that works and so far I've found these two approaches:
    - Echo Knight 3 or 4 / Monk X (probably
    Mercy) = The idea would be to always move the echo 30ft above someone and with a bonus action switch places with it. Echo grants a consistent form of vertical teleportation, and the way the Monk's Slowfall is written makes me think it would be possible to deal a little bit of damage to the enemy and knock them prone, and then negate all the rest of the damage to yourself with Slowfall, making your action attacks with advantage, to deliver other conditions such as poisoned and stunned.
    - The Megacryometeor (Warlock temp HP + Flying) = Here I thought of using the eldritch invocation Tomb of Levistus with some flight ability to dive into someone and deal massive damage with movement only (hard to really use in a combat situation, but also really cool). Dao Genie looks perfect as it gives flight at level 6 and resists Bludgeoning. The problem is, I can't tell if the resistance would apply before or after the fall damage is split.
    I love your videos, keep up the good work :D

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +1

      Thanks! You know, I was 100% going to do that with this build - we get flight, after all. Unfortunately, I talked about it with my DMs and took a little closer look and I don't *think* it would really work. The way it's written, the fall damage you deal to the enemy by landing on them = half the damage you take. I believe, RAW, you'd reduce the damage from Slow Fall, and then divide what's left (if there *is* any left) between you and the person you land on. Lame! I know! But I think it makes sense... we are, well, falling more slowly or lightly, after all. Makes sense that we wouldn't hurt the thing we landed on either. Of course, your DM could always overrule!

  • @raffelon9508
    @raffelon9508 2 месяца назад

    instead of Bronze Metallic Dragonborn for lightning damage you could go Sapphire Gem Dragonborn for Thunder damage, Tempest Clerics Channel Divinity Destructive Wrath works with lightning AND thunder damage, you could alternatively go Zeal domain Cleric for fire and thunder
    btw I just recently realized that Zeal domain is very similar Channel Divinity Consuming Fervor causes max damage on fire and thunder, instead of lightning ad thunder of Channel Divinity Destructive Wrath, Resounding Strike pushes 10 feet on thunder (which I generally prefer due to Booming Blade and Thunderclap existing, while there's no good cantrip for lightning), while Thunderbolt Strike pushes 10 feet on lightning, Zeal domain Divine Strike adds 1d8/2d8 of the weapon damage, while Tempest domain Divine Strike adds 1d8/2d8 thunder damage, both get martial weapons and heavy armor proficiency, just their other level 1 and their level 17 features are really different
    (seriously, pushing with Lightning Lure is self defeating and Shocking grasp isn't that great either, but pushing on Booming Blade is very synergistic and Thunderclap is a damn I'm surrounded spell, so also very synergistic , the Green/Wind Merfolk can get a Druid Cantrip / Thunderclap, as do Vahadar Elfs, Booming Blade can be gained by a number of feats, alternative race choices or by taking a level in a class that gets it, since Booming Blade uses a melee attack to hit, it doesn't matter from which Spell List you take it, but Thunderclap you wanna get from the Druid spell lists for the Wisdom spell casting modifier, as that's the same as Clerics, sadly Druids don't get Booming Blade, so that'd mean 2 level dips in different classes if you want both, thus I'd go with Spell Sniper or Magic Initiate for that, also worth mentioning that getting into melee range isn't bad due to the martial weapons and heavy armor proficiency, ...now I really wanna make a Storm Sorcerer that uses Zeal Cleric instead of Tempest Cleric for melee gear, damage increase and push back, tough I also hate that going Cleric 6 prevents Sorcerer 17/18, at least it still allows for Sorcerer 14, which makes Tempest domain Clerics level 1 feature Wrath of the Storm obsolete)

  • @higherqi13
    @higherqi13 2 года назад

    Have you ever done an optimized stunning strike build? If not, that would be neat.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +1

      I actually have this on my list already :). Will get to it as soon as I take a break from monks for a few weeks!

  • @Dustyray214
    @Dustyray214 Год назад +1

    "You just think silver dragons are cooler" hah cuz they have a cold breath 🤣

  • @bora7494
    @bora7494 4 месяца назад

    Out of curiosity, did you try a calculation with a level 3 monk and then all in fighter to overwhelm with multiple attacks? Blow out all 6 breath attacks plus some weapon attacks? Not sure if that would have been a stronger AoE Nova. Just an idea.

  • @rafaelzanoello3887
    @rafaelzanoello3887 2 года назад

    What about Amulet of Health, so you could focus on getting Dex & Wis to 20. Would that be the best rare quality, magic item for this build? Also, is there any magic item that augments the breath attack (racial and/or monks)?

  • @NeilYellenDCCNIM
    @NeilYellenDCCNIM 2 года назад

    Some day I would love to see a build that optimized saving throws (that isn't M14/P6)

    • @ryanweaver3348
      @ryanweaver3348 2 года назад

      Isn't that just Samurai7/Pal6 with Resilient Dex? Sure, your Int saves aren't amazeballs, but you have proficiency with the big 3, plus he will likely take a level or two of Hexblade, so Cha handles everything... without it, though, a quick thought shows +12/+11/+11/+5/+11/+10 at level 13 (plus the ability to cast Bless if necessary)

  • @WorgenGrrl
    @WorgenGrrl 2 года назад +1

    That shirt...I guess the caption is "Stop Staring at my Crits"?

    • @DnDDeepDive
      @DnDDeepDive  2 года назад

      Not quite... "Yes, they're natural" :)

    • @WorgenGrrl
      @WorgenGrrl 2 года назад

      @@DnDDeepDive LOL Even better