This is tremendous. I had seen the process of making brushes from images but never done it. And the creation of the pattern was incredibly informative. Thank you.
Hi there! It’s a brush to use in sculpt mode for sculpting wrinkles details. I’m not sure if I understand you correctly but did you meant using it in texture paint mode?
@@ragoon3d Yeah, i follow every single thing you do, when i brush it on paint mode, the model lips change but the texture paint wont load, like.....just flat.....
I understand my friend. I’m afraid this tutorial is for creating a brush that meant to use in sculpt mode only. I’m sorry if it wasn’t clear enough. Here’s a link for a very nice and quick tutorial for texture painting: ruclips.net/video/SdDEjUobdto/видео.htmlsi=0SW3GQHlJZDeo_l_
This is a tutorial for creating an Alpha brush to sculpt wrinkles using Blender only. After you finish sculpting the wrinkles you can bake the normals to a normal map, and then use it on a low poly version of the same object.
@@ragoon3d Thanks. The pattern is highly realistic! I'm way less experienced than you but let me try to add the pattern to a bump map and see what happens, just as an excercise. I'll let you know!
Hi, sorry I’m stuck at 2:18 when you clocked something to connect it to the material output, what did you click? since you don’t have the prompt keys shown, thanks
You're right, I'm sorry about that. I have clicked Ctrl+Shift+Left mouse button on the selected node. That let you see the node as it is connected to a Viewer node. This will work with "node wrangler" addon activated. I'll add screen cast keys in future video.
@@ragoon3d thank you so much. I’ve been waiting for you’re reply so I can continue following your tutorial. Thank you for creating content like this, your channel will get instantly popular if you keep up with this content. I’ve noticed a lot of blender uses keep a lot of things to themselves, which I understand, competition and all, but it keeps noobs like himself so much since Blender is a vast resource. Thanks again 😊
@@ragoon3d 15:08 when saving, do you leave the preferences as the default in terms of relative path, png, RGBA, colour depth 8, compression 15%, and color space sRGB?
@@nadavragonis2409 thank you for you patience haha. So I did everything, but for whatever reason when I apply it on the lips, it gives a rippled effect makes my character look like a marvel skrull, and I’ve scaled down the radius
Figured it out, was a render error on my part, had to go into window on blender and click on lock interface to find the location of the missing tile once I did that made a folder with the “missing title” name and rendered again and it worked
You need to click the texture properties, which is the lowest tab, and than click open to load your texture. If you expend the tab to the side you'll see more than one image in the preview, but it's not necessary for it to work properly.
Hey thank you for the tutorial. I followed until the end, but my results are not like the video :( It create a 'big wave' onto my character, may i send you an image via email? Thank you
This is tremendous. I had seen the process of making brushes from images but never done it. And the creation of the pattern was incredibly informative. Thank you.
amazing to see this in action
I’m glad you like it 🤙
This is really interesting/useful thank you.
You're very welcome!
Great stuff, thank you :)
I’m glad you find it useful 🤙
u got new sub
Awesome thank you!
Wow !
Everything doing fine after i sculpt it on my model lips, and when i brush it, the texture wont draw on it
Hi there!
It’s a brush to use in sculpt mode for sculpting wrinkles details. I’m not sure if I understand you correctly but did you meant using it in texture paint mode?
@@ragoon3d Yeah, i follow every single thing you do, when i brush it on paint mode, the model lips change but the texture paint wont load, like.....just flat.....
I understand my friend. I’m afraid this tutorial is for creating a brush that meant to use in sculpt mode only. I’m sorry if it wasn’t clear enough. Here’s a link for a very nice and quick tutorial for texture painting: ruclips.net/video/SdDEjUobdto/видео.htmlsi=0SW3GQHlJZDeo_l_
Could you use this for normal mapping as well? Then it should also work at low poly.
This is a tutorial for creating an Alpha brush to sculpt wrinkles using Blender only. After you finish sculpting the wrinkles you can bake the normals to a normal map, and then use it on a low poly version of the same object.
@@ragoon3d Thanks. The pattern is highly realistic! I'm way less experienced than you but let me try to add the pattern to a bump map and see what happens, just as an excercise. I'll let you know!
@@ArjenJongeling sure, sounds good 👌
Hi sir, can you make pores with nodes? If you can, please give the tutorial on your channel. Thanks.
I’ll definitely consider doing that.
@@ragoon3d thanks sir.
Hi, sorry I’m stuck at 2:18 when you clocked something to connect it to the material output, what did you click? since you don’t have the prompt keys shown, thanks
You're right, I'm sorry about that. I have clicked Ctrl+Shift+Left mouse button on the selected node. That let you see the node as it is connected to a Viewer node. This will work with "node wrangler" addon activated.
I'll add screen cast keys in future video.
@@ragoon3d thank you so much. I’ve been waiting for you’re reply so I can continue following your tutorial. Thank you for creating content like this, your channel will get instantly popular if you keep up with this content. I’ve noticed a lot of blender uses keep a lot of things to themselves, which I understand, competition and all, but it keeps noobs like himself so much since Blender is a vast resource. Thanks again 😊
@@ragoon3d 15:08 when saving, do you leave the preferences as the default in terms of relative path, png, RGBA, colour depth 8, compression 15%, and color space sRGB?
@@ProMontreal yes, you can leave it as the default settings.
@@nadavragonis2409 thank you for you patience haha. So I did everything, but for whatever reason when I apply it on the lips, it gives a rippled effect makes my character look like a marvel skrull, and I’ve scaled down the radius
Dude wtf...subbed
🙏🤙
For whatever reason when I bake the image texture it’s blank and reason as to why this could be?
Figured it out, was a render error on my part, had to go into window on blender and click on lock interface to find the location of the missing tile once I did that made a folder with the “missing title” name and rendered again and it worked
Great! I'm glad you figured it out @@ProMontreal
15:25
In min 16:18 your texture is rounded and there re two of them.
But mine is a square plane.
How did you that?
You need to click the texture properties, which is the lowest tab, and than click open to load your texture. If you expend the tab to the side you'll see more than one image in the preview, but it's not necessary for it to work properly.
tooooooo complicated....QQ
Hey thank you for the tutorial. I followed until the end, but my results are not like the video :( It create a 'big wave' onto my character, may i send you an image via email? Thank you
You’re welcome 🤙
This might be an issue of not having enough geometry. Please send me a screen shot and we’ll try to figure it out ragoon3d@gmail.com
15:20