@@ThatWindowsGuy488 I assume they must have tried when porting down for Sonic 1, but quickly decided it wasn't worth it. Now I think about it, there's also a lack of breakable walls. Sonic 2 has breakable walls but it does cause a lot of lag. The falling platforms in Bridge Zone also cause issues. The Master System just can't handle the same number of sprites as the Mega Drive, and really struggles to animate them fluidly.
It is possible to walk through the loops in the 8-bit Sonic games, you don't have to do a spindash. Just run towards them from a distance. Also, they're completely automated; once you start running through them, releasing the input won't make you stop.
For the record, 8-bit Sonic 2 has a level select code, unlike 8-bit Sonic 1. Any sources saying you need frame perfect inputs are wrong btw, don't torture yourself like I used to. Funny thing about Sonic 2 loops, you can't enter them from the right, they just act as a wall. Guess the devs didn't figure out how to prevent the wrong rotating Sonic from the Autodemo until the next game. Also this is me being a nerd but loops don't start appearing in Green Hills, they ACKtually start appearing in Aqua Lake, specifically in the top path of Act 1. I like Sonic Blast, sort of. I appreciate you calling out the Master System port. It was clearly made as quick & dirty as possible, makes an already kinda ugly game look even uglier.
This is the result of me only going as far as Sky High Act 1 in Sonic 2 8-bit lol ye Sonic Blast is only acceptable on the Game Gear despite the screen crunch which honestly isn’t a huge deal anyway
You can only go forward through S2 8 bit loops. You can't enter them from the right. If you have just the wrong speed you can get stuck permanently in the top right part of the loop. Presumably the speed pushing you upward and gravity pushing downward add together to make 0. Choas and Triple Trouble have much better loops than S2. S2 are the worst by far, but are barely in the game.
Sonic 1 8-bit solves this problem by having zero loops, LOL.
I mean I guess you’re right?
@@ThatWindowsGuy488 I assume they must have tried when porting down for Sonic 1, but quickly decided it wasn't worth it.
Now I think about it, there's also a lack of breakable walls. Sonic 2 has breakable walls but it does cause a lot of lag. The falling platforms in Bridge Zone also cause issues.
The Master System just can't handle the same number of sprites as the Mega Drive, and really struggles to animate them fluidly.
Just the sigh when you started blast is a perfect review of the whole game lol
yeah lol
the only thing kinda saving it is the soundtrack
@@ThatWindowsGuy488 Somehow the OST is so conflicting, one song you hear goes hard, the next song is headache inducing, but yeah I agree lol
*Jammin’ to Sunset Park Act 3*
unironically the best song in triple trouble
@@ThatWindowsGuy488 Agreed!
It is possible to walk through the loops in the 8-bit Sonic games, you don't have to do a spindash. Just run towards them from a distance. Also, they're completely automated; once you start running through them, releasing the input won't make you stop.
yeah I do know that, 8-bit loops work differently compared to 16-bit loops
How tf did you made a 11 minute video about such a loopy topic
I just like yapping about random things every now and then
also “loopy”? I see what ya did there!
W vid
ty
not as that bad but get better mice or speak louder and furn off a fon or whatever is in a background but yea i subscribig really good topic and video
I usually keep my phone in Do Not Disturb and in Silent Mode all the time…
and yeah I do need a better mic…
but thank you for watching!
I like Sonic Blast.
A bunch of people are going to target and hate on you.
@@The20thLetter-s4vwoah woah there! let’s not get ahead of ourselves!
tbh I think the soundtrack in Sonic Blast is pretty good
@@ThatWindowsGuy488 I’m just seen some people hate things and other people don’t hate things. Also this message is giving me a bit of déjà vu.
For the record, 8-bit Sonic 2 has a level select code, unlike 8-bit Sonic 1. Any sources saying you need frame perfect inputs are wrong btw, don't torture yourself like I used to. Funny thing about Sonic 2 loops, you can't enter them from the right, they just act as a wall. Guess the devs didn't figure out how to prevent the wrong rotating Sonic from the Autodemo until the next game.
Also this is me being a nerd but loops don't start appearing in Green Hills, they ACKtually start appearing in Aqua Lake, specifically in the top path of Act 1.
I like Sonic Blast, sort of. I appreciate you calling out the Master System port. It was clearly made as quick & dirty as possible, makes an already kinda ugly game look even uglier.
This is the result of me only going as far as Sky High Act 1 in Sonic 2 8-bit lol
ye Sonic Blast is only acceptable on the Game Gear despite the screen crunch which honestly isn’t a huge deal anyway
Saw neck head log
what
sneakers that hoodlum
@@ThatWindowsGuy488
Saw neck head jog
@@bambi_enjoyer *w h a t*
@@ThatWindowsGuy488saw neck haed jog
Nice video!
thamks dude
@@ThatWindowsGuy488 "thamks"
@@SawnicPlayz It’s on purpose lol
@@ThatWindowsGuy488 k
You can only go forward through S2 8 bit loops. You can't enter them from the right. If you have just the wrong speed you can get stuck permanently in the top right part of the loop. Presumably the speed pushing you upward and gravity pushing downward add together to make 0. Choas and Triple Trouble have much better loops than S2. S2 are the worst by far, but are barely in the game.
yeah I heard you can get stuck in the loops in Sonic 2 8-bit lol
gotta see if this happens in the AutoDemo lol
You can move in the autodemo?
there’s a modded version of the AutoDemo out there that allows for manual movement
AnD sOnIc LaBeRyNtH?
idk lol I should prob check