How To Set Up Motion Sensors (For Lights And Doors) | Empyrion: Galactic Survival
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- Опубликовано: 21 авг 2024
- A guide for the basic installation/programming of motion sensors in your base (should also work in vessels I think), in order to activate other things (such lights and doors) automatically, only through movement within the sensor area. Also, a quick explanation on how to change your lights color and intensity is included!
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Thanks for watching!
Pretty much the basic to make these work. This is a guide for setting up motion sensors in your base (should also work in vessels I think), in order to activate other things (such lights and doors) automatically, only through movement within the sensor area. Also, a quick explanation on how to change your lights color and intensity is included! I'm still not sure how the Circuits under the Signal Logic section work. But I think you can add an activation delay for each object (still need to figure it out, sorry!).
Helped me almost 4 years after your video was made!
I'm glad it's still helping hehe
Hi. I know this video has been up quite awhile, but I just came across it today. I am playing Empyrion and was scratching my head on setting up sensors for my Cargo Vessel, until I found your video. Thank you very much! Now I can set up my sensors!! :)
Hello David, yes that's true, actually I need to get back to the game, so much stuff has changed since 2 years ago :).
The game can be a little complex, so glad I could help with your sensors, have fun :D!
Thank you, I will! Lol My kids got school tomorrow so I'm gonna hit Empyrion pretty hard I must say. Gotta get sensor-ized. :P
@@dcdavid9089 Haha yes, grab every chance you got to play the game :)!!
I've been trying to set up my hanger door in my CV, and for the life of me I forgot how motion sensors work! Your video helped immensely. Thank you!
I'm really glad I could help you reminding you about how to set them up, have fun :)!
This is the best video I have found to explain the setting up of motion sensors. You kept it simple and easily understandable with good video coverage. Thanks very much.
Great to know :) I didn't see much info about these on the web, so I decided to figure it out myself and share the info. Thanks a lot as well :D
Thanks couldn't have figured it out without your video. Good Job.
You're welcome, glad to help and thanks too :D!
Even after almost 4 years, this was still very helpful.
It's awesome to know it's still helping players out, thank you for watching :)
Do more of these please!!! Awesome tutorial, dude. Thank you for explaining how the sensors work, cuz they have already drove me mad.
Thank you very much, you're welcome - glad to help :)!
this actually helped me unlike the long text walls on steam guides thank you!
I'm glad it helped you, happy to help ☺️
thank you again I actually subscribed because of how awesone you are xD
@@futuramafry459 oh really that's great to hear haha, thank you so much for that
Probably never see this, but thank you ever so much for this vid.. I lost my base due to a hanger door being open oops. Got it working now!!!
You're welcome, happy I could still help after years of uploading this video :). Sorry about your base, but glad you've got things back to normal then, have fun!
pERFECT - EXACTLY WHAT I NEEDED !! Thanx a lot : ))
Happy to help, you're welcome :)!
Wonderful video, thanks for making it!
And thanks for the great feedback as well, glad I could help!
Got another life saved over here hon, thanks for the help :)
Awesome to hear I could still help :)!
Hey Jester, this is exactly what I was having trouble with. You have helped me again with this great informative video. Just like you did way back during the old Hurt World days. Keep up the good work and take care. (I was calling myself bread back then).
Hi, bread? I remember you :) Good to see you back! That's great to know my videos helped you, well, thank you for choosing watching them as a helpful source, really appreciate to know that :D! I'll try, hope you have a nice day!
She REALLY dumbed it down for us.
Thanks, even after 6yars your video it's still helpful.. 😊
That's awesome, thank you for letting me know that and for watching🥰
A very visually helpful and informative video! Thanks to you Jester, please keep them coming!
Great to know that, thanks so much for subscribing :)!
No Prob, I would like to occasionally feature your instructional videos on my website eliteempyrionentities.webstarts.com/ on the Learning Tree page, would you be OK with that?
Sure I am, go ahead - and thanks a lot for that by the way :)! Hopefully I'll be making more guides for this game in the future
Thank you and check out the site on the first of December on the Learning Tree page!
You're welcome, I will :)!!
great video ,clear explanation thanks
Thanks so much as well, glad to help!
Holy hell, you just saved me soooo much frustration! Thank you!
Awesome, you're welcome :)!
thank you for the explanation
You're welcome, thanks for watching as well :)
thank you so much for making it simple!! o7
You're welcome, thank you for watching as well :)!!
Thank you I spent an hour or so trying to get this working before watching this...I didn't cut off the lights so they was turning off as I entered lol
Hehe you're welcome, had to spend some time myself to figure this stuff out :)
Thank you!
You're welcome!
Nice base design! ;)
Thanks Brendan :D!
The first clips of this video - you can check the whole showcase of that base in here if you wish - ruclips.net/video/Ir9ZrrvP1Sc/видео.html :)
your accent is awesome, cheers
Thank you so much ^_^!
Thank you
You're welcome :)!
Hi Miss Wild :) Just wondering if you still play? Great explanation, and vid. Thanks for sharing.
Hi! Not at the moment, but keep wishing to come back to it for a good while now, just didn't have enough time and many other games to play meanwhile, I have reinstalled it a while ago though. Thank you so much as well for the nice feedback :)
@@WildJester your welcome. Wondering if you been playing since it became a Galactic game with an entire galaxy?
That was really helpful. What about the other kinds of sensors?
I understand the leaver and pressure plates... but what with the last one (light barrier or something :P). I thought I might use it to turn on outside lights at night but I don't quite get how it works (wikia do not help)
Thanks for finding it helpful, glad to help! To be honest, I've never used the light barrier, so I'm not sure how it works. But I will give it a try next time I'll get in the game. If I find it out, I'll tell you :) I'm sorry. Definitely sometimes wikia doesn't have much info about some things. Cheers
Awesome, you're welcome :)!
I don't understand why there is sensors for the big vessel but not for the small one... That would be very useful for me.
Frank Einstein yeah, too bad, I hope they change that
"you want to right click... with your right mouse button" :)
Good tutorial, though :)
I didn't notice I said that at first, lol :D Thank you ^^!!
Perfect voice.
Miss, can you tell, how to use the lever for doors and apparels? They triggered only on ON(green) turn.
Ok, i found my mistake). I was must set lever on FOLLOW mode))
Hi, thanks so much :)! Sorry for the delay replying, RUclips didn't notify me about your comment :\
Good to know you've found a solution though :D
Thanks you. You are a great help on the sensors. I keep tripping the setup and they would not work after opening.
You're welcome, glad I could help setting them up properly :). I really need to get back to Empyrion in a while, the devs added and maybe changed a lot of stuff, but it seems the sensors system is still the same then :).
@@WildJester Yes they changed alot of stuff. Even have Factions and the Zirix can take over your base. there are shields now new kinds of storage, wifi. i was away for over a year came back and it was like a new game. tons of new stuff.
@@kalamarsilver7950 Wifi, seriously :D?!
So the Zorax can really go by foot to your base now and take over it if they find the core, instead of only attacking it through air? Well I guess I'll need to learn a bunch of new things, will be a new game for me as well. I've learned by my own to set up the sensors above and a couple more things, but I still need to dive deep into whatever else they've added new. I don't remember well but I think the Logistics feature used to make me a little confused. I'll catch up with the things in a while eventually. Hope you have some fun :).
@@WildJester They will destroy blocks to get to it. one time they went all the way across the floor of my bay til they got to my core destroyed it and the base started attacking my CV and my CV was attacking the base. I seen one Zorax killed him had to use c4 to blow the core they replaced because of the shields. had to put 3 on it at once. Then they put in a new core and i had to take that one out and kill the other 5 Zorax. By that time my CV took heavy damage and so did my base so i tore them both down and made new ones in a different place. Once you take out the Drone base they will not attack you anymore and or the Patrol CV base also does drone attacks if no Drone base.
@@kalamarsilver7950 oh wow what a time you had with them, too bad... who needs other players raiding your base when Zoraxes can do that instead lol? :)
Thanks for the tip, I will make sure to try what I can to take down their bases as fast as I can if I'll play again in a while, cheers.
Great Tutorial. However, I've got one question. How can I get a motion sensor (or a lever or pressure plate)? I've even looked at the creative inventory and they are nowhere to be seen. They don't show up in the constructor menus, either. Help!
Thanks so much :). I don't play the game for a long time, but the sensors should be available at the Advanced Constructor, under the devices category, if my memory doesn't fail. I don't think the developers would remove them from the game. I suppose the other crafting stations, apart from the Advanced Constructor, do not have the sensors available, unless they added more crafting stations since last time I played. It's odd that it's not even appearing for you in the creative mode inventory. Did you notice if you have any of the search filters disabled or something?
@@WildJester Sadly, it's not in there. They seem to have removed them. In blueprints, there can still be motion sensors, but they don't seem to be craftable anymore. Really sad.
@@iknowwhatimdoingg oh wow, I've done a research, looks like the sensors were still in single player mode 1 year ago (found some patch notes from last year), but haven't found anything about them saying they've removed them from the crafting section, etc. - Would you like me to reinstall the game on my pc, so I could check if the sensors appear for me in the creative mode inventory at least? Maybe it can be a general issue for the single player game mode. Or open a thread on the Steam forums. It sucks if the sensors were removed/are not able to be craftable, since they were useful. Something's wrong if they still show up in the blueprints.
@@WildJester I feel so stupid. They are still in the game, I just didn't find them at first. Thanks for your help anyway :)
@@iknowwhatimdoingg oh haha :) Clearly I wouldn't remember much about things in the game anyway to help you further anyway, since I don't play it for a long time, even though I really like it and plan to come back to it some day. It happens - no worries lol :D! Glad you've found them finally, have fun!
Watching it D: not early enough
:)
I have 216 and I am wanting to highlight all to select without the boring process of manually doing each light. How to do that?
Actually I'm not sure if that's possible, though try to group all your lights under the Devices or Signal Logic tab (if it's still the same way as it was in the past, it's been a while since I last played the game and it was updated since then), and see if you can edit them all at once while being in the same group. I remember setting them all up one at a time in a base I had, it's really a little boring.
I can't seem to get the interactive setup to work I do see how it helps but when I try to use it it will flip my screen to the direction of the arrow
It's been working for me correctly by using any of the Numbpad arrow keys shown on the bottom right of the screen, as well with the key combinations for enlarging or shrinking the area. Though, you may wanna give a try to the Setup from the Devices/Motion Sensor interface instead then, it's matter of trial and error until you expand the right area through that interface sliders.
if your still around, ive followed everything but the Motion Sensor now seems to turn itself off of active to inactive
It's been such a long time since last time I've played the game, I am not sure if anything on this system has changed, but I remember there is the option to toggle from "Active" to "Inactive" - not on the sensors panel, but on the lights panel instead. Your motion sensor(s) have this option too? And when is it turning into the inactive status? Whenever you stay away from it or when you get back to the game session?
@@WildJester i think i saw someone post something similar on steam, i placed another motion sensor right next to the one the controls the door, had it configured the same as the other one but the first one i placed down i had it set to inactive
but thank you for your help, maybe a future updated video in the future?
@@Worthiestnobody Oh alright. You're welcome, I was thinking about it for a good while now, just need some time to head back to this game I've always enjoyed to play so I can test things out and see if I can release updated info indeed. :)
@@WildJester the current update is 1.5 now, there was a recent update from a week or so ago
ty for explaining sensors, lights, doors. I was quite clueless poking around ingame. Now I am off to follow your lead and change my lights. Does anyone know if it is possible to link a device to a button in the 'custom' row (I like to turn the furnace on/off from the p-screen without need to find it in device list. lazy me :D )
EDIT:
found it myself thanks to your lead.
-> make a new group in Devices, link it to 'Custom1' and put the furnace in that group. You can name 'Custom1' to whatever you like. For me it is a quick check before leaving base. Dont let the furnace run if you go explore :D
No worries, happy to help! Oh that's great, thanks a lot for telling me by the way, I wasn't sure that was possible! :)
can u make the lights do the opposite? like outside lights turn off when u go inside?
Yes you can, it's all a matter of setting up the sensor area limits properly. Example: once you go inside/cross your entrance door, you'll get out of the sensor area limit that keeps the lights outside on, making them to turn off. For that, you'll need, obviously, to place a sensor outside of your base for those lights outside.
It may sound a bit confusing but that's a way of making that thing work XD
but what if i want my outside lights on when i go far away from my base?
would i have to make a huge sensor area?
On that case, the solution I see is to avoid placing a sensor for the outside lights, only for the ones inside of your base. So the outside lights will be on all the time. Though that will consume more power/fuel. You could also set a sensor for the outside lights to turn off once you are inside of your base. But you had to deactivate that sensor everytime you would go out.