I usually go for Atomic Research and Experimental Rockets straight away for that sweet 5% research boost and cool rockets. The rest depends on the country
For the occupation law, if you play as uk just put the occupation law on "Local autonomies" which will give you a 100% compliance in mid 38. Don't worry if the recistance try to rising up, they won't reach 20% recistance and then there you go your free 100% compliance. But if you play as germany, i suggest you to put your occupation law in "Local police forces" with a cavalry division as the garrison unit
@@cerealeater803 nah cavalry is a unit in the game it self, it's not the part of any DLC because it was in the game it self. Just go to the division section and if you play as a major nation surely you'll have a cavalry division template, if you doesn't have any cavalry division in your division section then make a new one. Go to the division design section and copy the infantry template, after you copy that division template then change the infantry brigades to the cavalry one, it was on the mobile section who has a truck logo then click the truck logo after that click the horse logo and boom here you go your cavalry division. I know you probably still confuse but i suggest you to watch division template tutorial so you can at least understand about what i tried to say here
Specifically, you can right click the submarine icon at the top and split all the subs into a task force, then press the Select button and click the new Admiral button to split them into a new fleet.
Great video, i’m a MP player mainly but i do enjoy some minor nation, a great tip i have for any new or old player, for minor nations put 2 mils on old out of date guns and for major nation put 5 on outdated guns (pre war guns) and leave them there for the rest of the game, so even if you go trough upgrades you will always have some guns to give your people if times get desperate or your new guns got to get product efficiency again!
Thank you! Love this tip, when I get the new inf equip techs, I like to leave the old production lines going and create new ones with the new guns until they have a decent production built up, it's especially handy as the Soviets or China
My personal weakness is just cheating some EXP on day 1 to start up all needed templates and then I just gradually upgrade them as my production allows to equip them.
To gather your subs, you can just press P and shift click your sub fleets at the top and ta-daa, they're all together. Press L to do the same with your planes.
Sorry to double-dip, but about separating out your subs: You can also right-click the submarine icon in your task force composition diagram just above the list of ships in the task force. A prompt will pop up allowing you to choose individual ships to separate out, or you can click the All button to grab every sub regardless of class. I also like to take half of the light cruisers and destroyers to create a fleet purely for convoy defense, and if I can build the shipyards I'll launch a second line of of light cruisers and destroyers to keep that fleet growing alongside my main fleet.
A caveat to the spy agency tip (maybe, but I don't ken console commands to know for sure): If you need to prepare for a civil war, your opponent will start as a mirror image of your progression, except for number of divisions, planes, and ships. This is definitely the case with technologies, and probably also for spy agency. The first time I tried the nationalist path as Russia, I had to fire both of my operatives because they were locked up, but then I could get them both back after the 30 day wait for each. This doesn't happen with the American civil war, probably because in that instance you're not rebelling against the original government, but it does indicate that the opponent keeps everything you have in terms of agency upgrades. So what I do if a civil war is likely or inevitable is wait with the spy agency until after it fires, and I focus purely on non-combat or defensive technologies.
There is a a button on navy that looks like a scale, it will distribute your task forces into balanced groups, it will also separate out your submarines and I recommend doing that every time, it’s way faster and more optimal
Five military factories? I played Germany from 1936 to 1943 and all I have is a line of factories built up and they only build one at a time so even after 7 years they're still building the first five or six. I can't find a video that makes it so where they can build more than one at a time. Production is too slow in this game and I can't figure out how to speed it up so every time I end up in a war I'm taking new land but I'm still building on the very first place I've ever built on. That can't be right
Focus tree gives more civ factories, more civ factories means more building im pretty sure. If not, u can get a lot of building slots from the focus tree, and u can boost building speed in reseatch tree👍🏿
Very nice video! Sorry I'm late, Just wanted to point out if you start the game with mils available to put on your equipment and you put them on the production line BEFORE you press play, you won't lose any efficiency and will stay at whatever your current max is. So for example if your max efficiency on producing 5 mils of guns is 50% at the start and you want to add another 5 (you have 5 extra/yoink them from another production line, etc), add the 5 BEFORE you click play and you'll now be producing 10 mils worth of guns at that max of 50%. My first click in just about any game is always to go check what my mils are doing so i can straighten up the mess that is AI equipment production. Again nice vid New Subscriber Get!
Also sorry for the reply. Keep in mind I'm relatively new (played a lot back in the day, come back to it every 6 months or so to form the imperium romanum, you know gangster stuff) so am not QUITE sure if this is still in the game, or if it was from a dlc or been patched out. Pretty sure it's intentional and here to stay though
The occupation law for democratic nations should be local autonomy which will grant a boost to compliance, especially countries like France and Britain these countries have high starting compliance in all their territories. For a country like Germany I would recommend doing civilian administration for Czechia and secret police for everything else. Norway and Poland have large bonuses for resistance in their states occupied by enemies so it’s better to set up a Reichskommissariat in Norway to avoid dealing with the resistance while in Poland I would recommend going up to military governed once resistance gets higher, possibly even martial law. For any communist nation liberated workers should be your occupation law, never anything else. Also side note make sure you occupation template is just cavalry no support companies except maybe military police if you’re just rolling in army experience.
Great video overall one question tho i am playing as the Soviet Union all of my navies seem to stick to the Crimea port why is that i try to move then but they just don't
Thank you! Ah yes so after Turkey remilitarises the straight, your navy will be stuck unless you get military access/naval access from them. BUT, if you select your navy at the start of the game before that first focus finishes and merge them with one of your other fleets, they can sail away. But I usually leave my black sea fleet there to just stop myself getting naval invaded and make sure all my other ships delploy from Leningrad. Great question!
Is this worker conditon really worth? It just last for 1/2 year and has downsides. Wouldnt it be better to make party raids and then ban those when under 20%?
Why not all three? Worker conditions is great, only 3% consumer goods currently I believe for increasing your stability is a great trade off. You get a lot of bonuses the higher your stability is so always worth focusing on
It also raises your stability much more than party raids. Usually I do both. If you're playing a nation with no base stability (maybe Turkey after trying to deal with the Kurds or whichever South American country I was playing I forget) then party raids are great because the downside is less base stability which cannot go below zero. Whichever nation I was playing I did worker conditions and all 3 raids and stability went insane.
Your videos have been invaluable. Thank you. With colony garrisons do these work in the background or do you have train them then park them in the tile (e.g Cairo) yourself?
I have the sensation that I got a fucking glitch on the productions because it always gives me the same problem…I did everything I could to fix it but it doesn’t work! (I gave military factories the highest priorities,I followed your guide about Pre-plan your production,I assigned military factories to the productions I needed and my resources are all green ,along with the factories) Also when I check the production line it gives me -100 % for ‘lack resources’ despite having lots of resources! And I even did researches to improve production efficiency growth,efficiency cap ecc.. So yeah..I have an high sensation that is a glitch
@@hammotimee it's about habits at the start of the game. Even If you said to add military police later in the game, you still shown that placing cavalry with reconaissance at the start is fine. And you can't add military police from start due to lack of tech or military experience.
@@endzor for sure it is! For new players remembering to put cav on there even with recon is better still than having the standard infantry template and forgetting about it altogether 😁
Depends! If you can handle managing the air yourself, then I would do that, but if you find you're forgetting it a bit, just assign your airwings a mission and attach them to your armies ☺️
@@hammotimee I'm hooked on it!!! It's so frustrating in a good way. Like all Paradox games it needs a lot of work still but in the current states its tons of fun.
@@hammotimee it increases compliance incredibly quickly which decreases resistance, police force is good only for new territories but once they reach like 50 complicance and low resistance local autonomy is great
For Occupation Law, I like to use Secret Police and I create a division like this: 6x Infantry and 1 MP company as support. Cheap, robust and effective. I train a large army, deploy them soon and train them.
🛴🤗 What's your setup routine at the start of games?
I usually go for Atomic Research and Experimental Rockets straight away for that sweet 5% research boost and cool rockets. The rest depends on the country
when do you usually get those finished by
@@dame6821 😂😂
@@surjackeroff 1950 just about probably lmao
I go for machines and machinery, bread manufacturing, and bread support
For the occupation law, if you play as uk just put the occupation law on "Local autonomies" which will give you a 100% compliance in mid 38. Don't worry if the recistance try to rising up, they won't reach 20% recistance and then there you go your free 100% compliance. But if you play as germany, i suggest you to put your occupation law in "Local police forces" with a cavalry division as the garrison unit
Great advice!
How you get calvary? Is it something from DLC?
@@cerealeater803 nah cavalry is a unit in the game it self, it's not the part of any DLC because it was in the game it self. Just go to the division section and if you play as a major nation surely you'll have a cavalry division template, if you doesn't have any cavalry division in your division section then make a new one. Go to the division design section and copy the infantry template, after you copy that division template then change the infantry brigades to the cavalry one, it was on the mobile section who has a truck logo then click the truck logo after that click the horse logo and boom here you go your cavalry division. I know you probably still confuse but i suggest you to watch division template tutorial so you can at least understand about what i tried to say here
@@kijangberburu5991 oh thanks so much
@@cerealeater803 welcome mate ;)
whoever designed the navy menus should be given psychiatric help.
LMAO
indeed
they are beyond helping
For the navy you can right click the top left item to quick merge.
You can also click the new task force button and click all subs
Great advice thanks!
Yup, came here to say this. 3:15 in the video if curious.
Specifically, you can right click the submarine icon at the top and split all the subs into a task force, then press the Select button and click the new Admiral button to split them into a new fleet.
Great video, i’m a MP player mainly but i do enjoy some minor nation, a great tip i have for any new or old player, for minor nations put 2 mils on old out of date guns and for major nation put 5 on outdated guns (pre war guns) and leave them there for the rest of the game, so even if you go trough upgrades you will always have some guns to give your people if times get desperate or your new guns got to get product efficiency again!
Thank you! Love this tip, when I get the new inf equip techs, I like to leave the old production lines going and create new ones with the new guns until they have a decent production built up, it's especially handy as the Soviets or China
Or you can use them for garrisons and spare beter guns for army
@@tmartin34 For sure!
@@tmartin34 How do you do that? Or does Ai do that for you?
@@deno202 set garrison division to use only old guns (in division editor ----->equipment)
My personal weakness is just cheating some EXP on day 1 to start up all needed templates and then I just gradually upgrade them as my production allows to equip them.
To gather your subs, you can just press P and shift click your sub fleets at the top and ta-daa, they're all together. Press L to do the same with your planes.
Damn that's easy too
Thanks! started playing like a week or 2 ago and trying to catch onto the minor things i don't know / forget about
Happy to help!
Sorry to double-dip, but about separating out your subs: You can also right-click the submarine icon in your task force composition diagram just above the list of ships in the task force. A prompt will pop up allowing you to choose individual ships to separate out, or you can click the All button to grab every sub regardless of class. I also like to take half of the light cruisers and destroyers to create a fleet purely for convoy defense, and if I can build the shipyards I'll launch a second line of of light cruisers and destroyers to keep that fleet growing alongside my main fleet.
A caveat to the spy agency tip (maybe, but I don't ken console commands to know for sure): If you need to prepare for a civil war, your opponent will start as a mirror image of your progression, except for number of divisions, planes, and ships. This is definitely the case with technologies, and probably also for spy agency. The first time I tried the nationalist path as Russia, I had to fire both of my operatives because they were locked up, but then I could get them both back after the 30 day wait for each. This doesn't happen with the American civil war, probably because in that instance you're not rebelling against the original government, but it does indicate that the opponent keeps everything you have in terms of agency upgrades.
So what I do if a civil war is likely or inevitable is wait with the spy agency until after it fires, and I focus purely on non-combat or defensive technologies.
There is a a button on navy that looks like a scale, it will distribute your task forces into balanced groups, it will also separate out your submarines and I recommend doing that every time, it’s way faster and more optimal
@@celestialsword2146 it is a great option, though I don't like how some of the task force's can end up quite weak
Five military factories? I played Germany from 1936 to 1943 and all I have is a line of factories built up and they only build one at a time so even after 7 years they're still building the first five or six. I can't find a video that makes it so where they can build more than one at a time. Production is too slow in this game and I can't figure out how to speed it up so every time I end up in a war I'm taking new land but I'm still building on the very first place I've ever built on. That can't be right
Focus tree gives more civ factories, more civ factories means more building im pretty sure. If not, u can get a lot of building slots from the focus tree, and u can boost building speed in reseatch tree👍🏿
Very nice video! Sorry I'm late, Just wanted to point out if you start the game with mils available to put on your equipment and you put them on the production line BEFORE you press play, you won't lose any efficiency and will stay at whatever your current max is.
So for example if your max efficiency on producing 5 mils of guns is 50% at the start and you want to add another 5 (you have 5 extra/yoink them from another production line, etc), add the 5 BEFORE you click play and you'll now be producing 10 mils worth of guns at that max of 50%.
My first click in just about any game is always to go check what my mils are doing so i can straighten up the mess that is AI equipment production.
Again nice vid
New Subscriber Get!
Also sorry for the reply. Keep in mind I'm relatively new (played a lot back in the day, come back to it every 6 months or so to form the imperium romanum, you know gangster stuff) so am not QUITE sure if this is still in the game, or if it was from a dlc or been patched out. Pretty sure it's intentional and here to stay though
Maybe with this dankus can actually win
Hey let's not slander other creators here
The occupation law for democratic nations should be local autonomy which will grant a boost to compliance, especially countries like France and Britain these countries have high starting compliance in all their territories. For a country like Germany I would recommend doing civilian administration for Czechia and secret police for everything else. Norway and Poland have large bonuses for resistance in their states occupied by enemies so it’s better to set up a Reichskommissariat in Norway to avoid dealing with the resistance while in Poland I would recommend going up to military governed once resistance gets higher, possibly even martial law. For any communist nation liberated workers should be your occupation law, never anything else. Also side note make sure you occupation template is just cavalry no support companies except maybe military police if you’re just rolling in army experience.
Me: Trying to focus on what was he saying.
My mind: Nice teeth, Nice teeth, Nice teeth.
Thanks bro! All natural 😁
Great video overall one question tho i am playing as the Soviet Union all of my navies seem to stick to the Crimea port why is that i try to move then but they just don't
Thank you! Ah yes so after Turkey remilitarises the straight, your navy will be stuck unless you get military access/naval access from them. BUT, if you select your navy at the start of the game before that first focus finishes and merge them with one of your other fleets, they can sail away. But I usually leave my black sea fleet there to just stop myself getting naval invaded and make sure all my other ships delploy from Leningrad. Great question!
@@hammotimeeand you so much I been waiting for so damn long now my navy can move(I annexed Istanbul)
@@TylerNPTOfficial You're welcome! Yeah honestly just invading Turkey is easier hahaha
0:36 nice crit
@@DobromirManchev 🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦
thank you I acually always forget most of it :D
Same tbh hahaha
Is this worker conditon really worth? It just last for 1/2 year and has downsides. Wouldnt it be better to make party raids and then ban those when under 20%?
Why not all three? Worker conditions is great, only 3% consumer goods currently I believe for increasing your stability is a great trade off. You get a lot of bonuses the higher your stability is so always worth focusing on
It also raises your stability much more than party raids. Usually I do both. If you're playing a nation with no base stability (maybe Turkey after trying to deal with the Kurds or whichever South American country I was playing I forget) then party raids are great because the downside is less base stability which cannot go below zero. Whichever nation I was playing I did worker conditions and all 3 raids and stability went insane.
Thanks a lot!
Another way to select your submsrines is use the edit task force template button and remove the subs theyll automatically group
I got almost 1000 hours in the game and been organizing the fleet at the beginning of the game much more complicated lol thanks for the tips.
Happy to help!
Your videos have been invaluable. Thank you.
With colony garrisons do these work in the background or do you have train them then park them in the tile (e.g Cairo) yourself?
Yep they work in the background! Once you set the garrison divisions, you don't need to worry about training or deploying divisions for that purpose 😊
for the garrisons in the occupated territories, I still need need train and deploy them, right?
Nope! All you do is set the template and they automatically deploy :)
@ ah nice! thanks
I have the sensation that I got a fucking glitch on the productions because it always gives me the same problem…I did everything I could to fix it but it doesn’t work! (I gave military factories the highest priorities,I followed your guide about Pre-plan your production,I assigned military factories to the productions I needed and my resources are all green ,along with the factories) Also when I check the production line it gives me -100 % for ‘lack resources’ despite having lots of resources! And I even did researches to improve production efficiency growth,efficiency cap ecc..
So yeah..I have an high sensation that is a glitch
I.... have never heard of trhis before I'm so sorry haha
if u set up cavalry with reconaisance support as occupation law, u will basically throw support equipment into fire
I say MPs I'm pretty sure? You don't want any other support on your garrisons
@@hammotimee it's about habits at the start of the game. Even If you said to add military police later in the game, you still shown that placing cavalry with reconaissance at the start is fine. And you can't add military police from start due to lack of tech or military experience.
@@endzor for sure it is! For new players remembering to put cav on there even with recon is better still than having the standard infantry template and forgetting about it altogether 😁
@@hammotimee it's not
@@endzor ok
Do you recommend attaching air fleets to actual armies or keeping them free to fly around
Depends! If you can handle managing the air yourself, then I would do that, but if you find you're forgetting it a bit, just assign your airwings a mission and attach them to your armies ☺️
Thanks for this video I will improve at being able to win the game! You earned a new sub!
Thank you! I'm glad to be able to help ☺️
You can suppress resitance by selecting "Annex into EU"
~annexall
Don't know if you play Vicky but would love to see some of these vids if you do!!!
Thank you! I've got it queued up to get into and learn 😁
@@hammotimee I'm hooked on it!!! It's so frustrating in a good way. Like all Paradox games it needs a lot of work still but in the current states its tons of fun.
1. use civilian oversight anything else is crap.
2. get spy agency early only if you're the aggressor
Civilian oversight doesn't suppress enough, and spy agencies are more useful as a defender with their ability to completely negate planning bonus
@@hammotimee1943 and all occupied countries have < 25% resistance with almost no garrisons. Compliance...
Is the Intelligence Agency a DLC? I can’t find it.
Yep it's in La Resistance!
@@hammotimee That explains why mine is missing
Good tips. Can I plz has some more? :D
Hahaha absolutely! I've got a couple of videos like this, but certainly planing more!
My game doesn’t have the eye icon for the spy agency?
La resistance DLC!
Day/night cycle :bruh:
Day night is there for the end of videos and nothing else
I do all of these lel
Let's gooooo
I don’t have the spy agency dlc
La resistance DLC!
Hello i just started hoi 4 but i doesnt have the spy agency icon in the top left. Its normal?
You'l;l need La Resistance DLC :)
I dont have spy agency how i can get it is this version or dlc?
It's the La Resistance DLC!
hey bro, how you doing? still working on that Mongolia campaign?
Hahhahah the day that happens will be the best day on RUclips for you won't it?
@@hammotimee hahahha it will be
i dont have a spy agency tab?
You'll need the La Resistance DLC!
But how can I bake some bread in this game?
Research the oven technology and start producing bread
More consumer factories! Convert all your mils to civs!
Play eight years of resistance plx
Is that a mod or game?
local autonomy is better most of the time
How so?
@@hammotimee it increases compliance incredibly quickly which decreases resistance, police force is good only for new territories but once they reach like 50 complicance and low resistance local autonomy is great
my game doesn't look like this it has a guy with white hair looking for ciri?
@@Walht winds howling
@@hammotimee ⚔
you dont wan a editor?
(im here)
I've got one thanks! 😄
Why my hoi4 doesnt have the intelligence?
Do you have the La Resistance DLC?
@@hammotimee oh, i dont
This video is longer than 5 minutes. Unsubscribed.
Understandable have a great day 😂
Lol
@@hammotimee
Yes, yes, blasphemer!
☕🐝🇺🇸
For Occupation Law, I like to use Secret Police and I create a division like this: 6x Infantry and 1 MP company as support. Cheap, robust and effective. I train a large army, deploy them soon and train them.
A piece of advice, you'll find cavalry much better in your occupation template as they have higher supression!