@@pauly260 It literally didn't. Payday 3 at least had a peak in the 5-digits. Concord in it's beta only snagged ~2k and not even 1k on full release on PC.
Here is a fun fact: On some media site such as FB, Sony bought ads contract for Concord, the game then died BEFORE the ads contract run out, so even after the shutdown, some of Concord ads were still running. The game died before its own ads, funny.
All jokes aside, I wouldn't be surprised if a significant portion of that was pocketed during development. Sure wasn't used on the game or the marketing, I'll say that much.
I work in a high school and the most telling thing for me is that during the week of Concord's disastrous launch, I heard some kids talking about Overwatch so asked if they knew about Concord. Not one of them had heard of it. Their target audience didn't even know the game existed.
@@user-xc1qy7ed8l usually, if you play one genre of gaming, you at least hear about other popular title of the same genre. if these kids play overwatch, they are more likely to have heard of concord / paladin / valorant than if they were talking about the latest zelda title
"It's not made for you. The industry doesn't revolve around you. And not liking what we're doing doesn't matter, because it's meaningful to the people we're making it for." This is the attitude of studios that make games like Concord or Dustborn. Here's the rub: that atitude is COMPLETELY justified...if you're making an indy game. It's justified if you're making a game with a small tomoderate budget. If you're crafting something meant for a niche audience, where you only have to sell 20k-50k copies to be profitable. And there's nothing wrong with making those type of projects, either. BUT: if your idea is to go for broke, to throw the entire weight of your massive studio at a project, to make a balls-to-the-walls, headlining AAA IP? Sorry, no. That mentality is not going to work. An unproven, largely theoretical "modern audience" is not something to risk $400,000,000.00 on. For that, you have to figure out exactly who plays the genre of game that you're selling, exactly what that audience wants, and cater it HEAVILY to them specifically. Because if you don't hook the biggest possible player base, you're hosed.
Funny thing is, you can go big (enough) eventually with this mentality (see: Path of Exile, intended for hardcore ARPG fans, filters out players with overwhelming skill tree image at 10 minutes playtime, still manages to make bank and properly compete with Diablo franchise, about to finally make a sequel), but as you say, you cannot immediately try to go big, you just lose Concord forgot about that part. Or maybe, they did the exact opposite thing: try to cater to everyone with no clear target audience, and end up making a bland game that cannot justify its existence. (Returning to the Path of Exile example, it differentiated itself from Diablo by trying to be a hardcore version of it, and successfully captured hardcore players that like spreadsheets and external tools.)
@@TheOneWhoHasABadName That last part is exactly what I think they believe they were doing "catering to everyone." I think if you asked them, they'd tell you "we were trying to make a game for everyone, that everyone feels comfortable playing." It's a "jack of all trades" mentality. What people forget about that saying is the other half "jack of all trades - MASTER OF NONE." But the thing is, they made a hero shooter. That is a STACKED genre right now. There's tons of popular hero shooters, and all of them are FREE to pick up and start playing with a huge, already in-place base of players and tournament systems. If you want to make a splash in that arena, you have to IMPRESS people. You have to have somethng SPECIAL. You have to have something that puts you ABOVE the others. And the only way you're going to do that is by picking a target demo and go all out on impressing them. Meanwhile, Concord's approach was "let's just sprinkle a little hint of something for every concievable player," and they not only thought that would be enough, they thought that would work so well that in a genre that's traditionally free, they could come out of the gate with a AAA price tag. It never had a chance.
They thought they can pull Snyder's Cut trick with their newly built, obscure media empire. But if you're as big as Blizzard or Valve then sure, you can surround your game IP with movies and comics.
I still find it hilarious that the concord pilot TV episode hasn't come out yet and concord is already dead. Edit: a month later, and apparently the secret level episode (that's a mouthful lmao) isn't any better💀
My favorite part was people literally throwing themselves off of cliffs in the game’s last few hours just for the Achievement Farm before the servers shutting down.
That reminds me of the last day of the Acheron's Call beta servers. Main difference is they had an ingame armageddon type scenario planned to end the beta.
Do you guys remember when everybody was joking about nobody watching the movie Morbius by Sony? The joke was the movie being so terrible and everyone was acting as if they watched it. Then Sony releases the movie in theatres again just so it flops even worse again losing more money. I'm waiting on them to do it again but with Concord this time
When I hear the word "concord" I think of a discontinued model of airplane and bitter grapes with too many seeds. When I think of Morbius I think "it's morbin time."
Honestly, this whole thing just fascinates me. Not because the game was good by any means, but because of how much of a colossal failure it was and fellow achievement hunters banding together to platinum the game before it went offline. This whole game’s existence and everything surrounding it is just fascinating.
@@Mordeusz2KI actually disagree, Theranos was a product that fundamentally did not work and lying to tell people that it did. Say what you will about Concorde, but it was a physical product you could buy and it was a 5v5 game you could play, not just an extend scheme about ripping of people’s money.
Concord had the whole Cyberpunk redemption arc planned out before they even launched, then they immediately fell on the first step because they forgot to add legs.
The thing Fireworks forgot was that Cyberpunk's issues were mostly technical while the story, characters, world and gameplay were fine. So CDPR had a base were they could build on once the technical problems were out of the way. Now Concord on the other hand could have come with the best graphics in the world and run technicly perfectly smooth (which it did I believe) and still has the problem that the characters were terrible, the gameplay lame, nobody got time for the story in a hero-shooter and as cherry on the top people were sick and tied of hero-shooters.
@@reptiloidmitglied2930 Cyberpunk still didn't live to the hype, the game sell itself as a Deus Ex with the liberty and options of Fallout New Vegas, I'm still waiting for that game
Strengths and weaknesses of Henry II in 1154: Strengths • He had a year to prepare after being named heir • He had a number of loyal supporters, including ROBERT OF LEICESTER (earl of Leicester) and Theobald of Bec • He had a vast territory to draw manpower and resources from (Anjou, Normandy, Aquitaine) • He was the undisputed heir to the throne after the treaty of Winchester • Henry was a competent ruler and had military experience from his campaigns against Stephen under his mother (1147, 1149 (knighted), 1150) • Powerful earls had died • David I had died, succeeded by child son Malcolm IV Weaknesses • There were many potential rivals to Henry left in England, such as Henry of Blois (bishop of Winchester and Stephen’s brother) and William of Blois (Stephen’s son and earl of Sussex and Boulogne) • Louis VII had allied with Henry’s brother and rival Geoffrey. • King David in Scotland had been promised Northumbria by Matilda in the anarchy, and his heir Malcolm IV now held castles in northern England • Unpaid Flemish mercenaries hired by Stephen were causing problems in England (William of Ypres) • The number of earldoms had increased to 22 under Stephen, with many of these earls having gained significant autonomy during the anarchy. Some of these earls built illegal adulterine castles, minted their own coinage, and hired their own sheriffs instead of using royal sheriffs. These earls had also started to grant land away to their knights, so Henry didn’t know who owned what land and who owed him scutage. • Royal finances had decreased drastically under Stephen, from £30k per year under Henry I to £10k under Stephen. This was partly due to the autonomy of the barons since money from fines went directly to them rather than the king. • The clergy had become much more powerful during Stephen’s reign and had secured the right to appoint bishops as well as benefit of the clergy (anyone with a clerical education would be tried in a lenient church court without any serious repercussions, the most severe punishment was defrocking) • The Welsh princes Owain Aberffraw and Rhys of Deheubarth had made significant gains against the marcher lords in England during the anarchy.
The problem with the ‘positive vibe only’ is that it really only applies to the workers, and not the management. It’s just a smokescreen to badger and abuse employees
Concord felt more like the last Jim Ryan era of PlayStation game And what’s funny, concord failed launch afterwards: Astro bot became a huge success and made way more than concord did in a few weeks
@@RatedShadowXrd>100 million people on their knees begging sociopathic billionaires who have never played a game to make a good product sold at a reasonable price instead of knowingly destroying the industry with inevitably failed attempts to rebottle lightning with a fortnite-style infinite money machine >"no"
@@RBFR01 They are busy eating good meals with their clients and potential customers. They literally don't have time to observe what reality looks like, they live in a bubble inside a bubble. The most pathetic type of human are born in highplaces.
If Sony got $400 million in cash and just give it away randomly on the streets of poor areas, it would have been a better investment for the company than Concorde
@@Rafael-oq9vu Long as its not trying to make an MMO off the bat. Even the top of top publishers can loses thousands. What kind of game would you make?
While Sony wouldn't make that $400 million back, the positive press would probably translate into more sales of Sony products than what the Concorde sold.
Fun Fact: The trailer for the Concord segment of Secret Level features new characters that don't exist in the game, why? Because Sony was betting so hard on Concord being a massive hit that they used this show as an advertisement for a season 2 expansion pass. Just when you thought Concord couldn't be more of a laughing stock than it already was.
@@GivingGamingGrant ”In a world abandoned by its creators 5 symbols of diversity rise to show the world what they missed out on. Coming this holiday season, with action and confusing social subjects like pronouns and body positivity CONCORD flies in to show their stuff.” Available in the upcoming secret level series.
Technically incorrect. Male mosquitoes live for a little over a week. Female mosquitoes, on the other hand, have pretty impressive lifespans for an insect - up to several months.
I don't think I could make characters this ugly and unappealing if I tried. Genuinely props to them for somehow making designs with absolutely nothing good going for them. It's like intentionally selecting all the wrong answers at a test while knowing the right ones.
On one of those redesign videos, there was a comment talking about actively trying to make these designs worse and you really can't since any odd stuff you do would ironically give them more character, thus improving the design. Amazing, really
@@baltulielkungsgunarsmiezis9714 lmao that doesn't mean anything. if you suck at art your characters will look like shit. the MAIN problem with concord isn't that the characters are ugly - they're just straight up horribly designed. but cmon, be real. your dumbass would do worse
Same here. Like, what do I even do with those designs to make them even worse? And best I came up with, though, is that yellow massive robot uses piss to piss on enemies, because when I saw how that robot attacks, my first thought was "MY SUPER LASER PISS"
AND, some critics were giving this a 7/10. Space Marine 2 was getting 6 and 7's before it blew up. A call to stop listening to those big reviewers. They follow the money, they're not interested in telling you the truth about a game.
Boohoo your favorite game was so victimized. It’s so hard to accept that both of these games were slightly better than average and one of them was for you the other one wasn’t. Not everything is for you. Doesn’t have to be “telling the truth” or some other victimized bullshit you guys keep whining about endlessly.
@@phoquedisshit1710 no. Reviews can be very inconsistent and have many reasons why a game can get a higher score than another. Be it getting a guy that hates FPS to review a FPS game or forcing a guy to beat a game as fast as possible, not letting them to complete the game 100%, thus giving it a fair review that It deserves. Whoever reviewd concord probably gave a fair review cuz "the characters are ugly so the game is bad" isn't really a good reason to give it a low score and whoever reviewd Space Marines probably didn't had time to play it in their own pace. That doesn't mean concord was better, it was just that games like concord are easier to review.
@@phoquedisshit1710 Found the game reviewer. Besides, most look at game reviews to justify their own purchase of the game, not to actually know how good the game genuinely is. Game reviewers, their platforms and those who look at those reviews are all spineless.
8 years of development, sponsored by Sony. Yet somehow I have not heard a word of this game, until after the announcement of the servers getting shut down. Did this game even have a marketing team? Also I no longer hear "worked at bungie" as a mark of quality. Ever since "Mighty #9" the idea that someone worked at a prestigious or reputable studio, means nothing to me
@@nmmeswey3584 and despite having a defending gamer base (lol, bunch of shieaters), it still is ass, and live's on... I dunno, mafia money life support? How else, lol
Helldivers 2 is still around, doing fine. It was never supposed to blow up this fast, but it did, and it still has several times the original playerbase of Helldivers 1 and many times what they expected it to get at launch, even 10 months later. Sony almost destroyed it, but it's still around and it's in its best state honestly since the 60 day patch
And that's why Fallout NV worked with gay characters. They were just there, had great back stories, and weren't contrived by a committee to be part of the marketing.
@XandateOfHeaven "They were just there" thats how the (formerly) "LGB community" wanted to be viewed up until around 2014-2015, as normal people whose sexuaIity "didnt define us as people." Then somehow it devolved into a special rights/special status-has to be the end all be all of who they and their "community" are, and is somehow a characteristic and point of "pride" and "bravery" (what could be braver than ****ing someone with the same genitalia as you after all).
I am at least one of those letters in the ol' progressive alphabet stew of identities (perhaps two), and I didn't feel "represented" by the characters in this game in the slightest. And even if I did, I wouldn't have cared. I can't remember the last time I booted up a game and thought "first, let me find the character who reminds me most of... me".
Who the heck calls a game where you run around shooting people "Concord," a word meaning harmony and peace? People who don't know what the word means will just assume the game has something to do with universities. What a bizarre choice of name and that's just the tip of the iceberg for all the strange decisions made by every department involved with making and marketing this game.
I think it's suppose reflect the game's focus on teamwork. Because, like, apparently that's the only selling point they could think of. There's teamwork involved. In a team shooter
It could work as an ironic joke. A scifi setting about a colony that was meant to be a place for unification and peaceful cooperation becoming a battleground for mercenaries tearing each other up is a great idea. But that would require some form of competence and basic level storytelling.
you forgot to mention how one of the justifications for the $40 price was that once you bought the game, it was yours forever, no one could take it away from you.
@@blizyon30fps86 The games you can actually, truly own today grow fewer all the time. Tons of games are coming with required day 1 patches that will render them unplayable one day when the servers go down. "You'll own nothing and be happy with it"
I remember seeing one of the voice actors for one of the characters be so happy at a Walmart seeing the game she acted in being sold. Went to the comments and everyone was clowning her because it was concord. Saying no one played it. Think that was her first big role. Damn I felt so bad that it didn't sold just because she was so happy about it. She acknowledge that the game didn't sell. But was happy either way.
It's cathartic watching a game crash that was made by pretentious developers and voice actors but given this account that doesn't seem to be the case. Whilst it's funny watching Sony lose money I can't help but feel bad for the people who worked on it. Hopefully this won't damage their careers and they can move on from it
thats literally what happens when you have The professor and toxic positivity in your company. you build products that are absolutly dogshit but no one is around to say otherwise, textbook definition to the fall of empires. This game with the heavy cinematic focus, and a small and tightly made campgain could have been a big hit, just make good heroes.
voice actors and devs always get the short end of the stick when its the out of touch c-suite ghouls calling all the shots. speaking of shots, they should worry about that nowadays.
Going FTP would definitely have been a Sony decision. It would blow my mind if a single Firewalk employee or studio head wasn't desperate for Sony to let it be FTP.
@@themonsterunderyourbed9408No it wouldnt, because they would make some more money out of cosmetics and still would have earmed the same from sales because they had to refund it
@@vibemasterkorosu2469 No, they didnt. Everyone who liked the old dragon age games and not the new was just banned from the subreddit and moved on to other franchises.
What do you mean the guy who was creative director during the time when D2 was weeks away from shutting down because it was so bad isn't actually a good game director 🤔
Imagine how funny it would be if we could meme the Secret Level stuff so hard that Sony thinks people will be interested in a comeback, so they re-release it as a F2P game ... Just for it to crash and burn again. Imagine how funny it would be to make the Morbius mistake TWICE!!
At least with Morbius, it's more so an adaptation of a pre-existing comic book character. Even when the movie failed twice, there's still the comics old and new alike for people who actually like the character. Concord's character designs would literally need to be remade from the ground up to be good. Hell, the entire everything of Concord would need to be remade, at which point, it wouldn't even be the same game anymore except for the name.
@@nick_4972 I do wish big boss would put sources in his descriptions though. After the james somerton stuff there's a whole lot more eyes on lack of sourcing and potential plagiarism.
Crazy how seeing the cataclysm of concord & the grand finale of the splatoon trilogy were both the most enthralling experiences I’ve had with shooters for completely different reasons
The game state may have been solid, but the gameplay offered nothing new or original; because the genre is overdone and overrated. The reason it died is all because of the poor character design. For a hero shooter to be successful, it first needs attractive characters, gameplay design comes second. You need appealing characters to push people to buy mtx, otherwise your live-service ain't gonna make any money. Mei, Ana, Roadhog, Bastion are all atypical characters, but they are all well designed and loved by the community.
Compare it with Marvel Rivals, a game that sells itself on pretty much the art alone. Marvel Rivals' gameplay is janky as hell and fairly generic compared to others. But the art and character designing carried the entire game.
@@SmootherThanSilk I don't disagree. But I don't think better character design alone would have saved it. The fact is that Concord was eight years late to the party to try and break in on this genre. It was simultaneously too unpolished to stand with the big boys and too expensive to create to aim for a niche. So not only has the novelty worn off, the genre is already saturated. The characters being better designs would more likely just have lead to fewer youtube videos since all the other reasons the game failed are less inflammatory.
The day they announced Concord was shutting down, I went to gamestop after work and asked if they had Concord. They told me they only had one copy because someone preordered it and never came by to pick it up. I bought it for $25, it was the best and worst purchase I've made
what about Concord is a 'cash grab' though? is it just that it was intended to make money? cause newsflash, that's what a product is. If you take 8 years to make a game, you are not making a 'cash grab.' A poor financial decision maybe, but not a cash grab.
@@salmonmankingoftheocean7624 Depends on how that product makes money. A cash grab is a product that's designed to scam the buyer quick and clean while providing minimal service. A game can be cooking for a long time, just to come out and be just as predatory and scummy as an annual release.
@@crispykiwi1426 A prime example. Promise outside of the realm of possibility, forever "develop" the game, then sell the video game version of NFTs to suckers who buy in. Star Citizen will never be anything because it's a pipe dream. Instead of making a decent game they're making a pretty looking interactive blender model showpiece.
Studios with bad corporate culture need to be fixed one way or another. I'm glad they go nuts on socials only to get called out. Even though the gaming community can be divided on many things, they can all come together to boycott trash like Concord.
I think it was something like 5,000 peak, immediately dropped to 500 under a day in. All I know is the game was a flash in the pan. Definitely an exclusive badge to be a "concord player" since the game was pulled so quickly.
This guy is the only youtuber that manages to make ads entertaining. I always skip them but this time I stayed and watch the whole thing. Awesome video too.
Fun fact, Herman Hulst actually wanted to cancel Sony's deal with Shift Up close to Stellar Blade's release, I mean literally weeks before release to actually funnel some of that money towards Concord's marketing. What people are missing is, PlayStation which is situated in the US now, absolutely hate the Japanese side, and they have actually purged most of the Japanese, Yoshida leaving in January is the last of the purge. Herman Hulst actually also wanted to cancel Astrobot last year(while he was president of WWS) and close Team Asobi. I have receipts as well
To be fair, there's always been power struggles between American and Japanese sides of a company. Two cases I know for sure was Nintendo and Sega. The books by Reggie Fils-Aime (President of Nintendo of America) and Tom Kalinske (President of SEGA of America), they described in detail how hard and poorly treated they were by the Japanese side. So it's not a surprise that the moment Sony of America got the upper hand, they put Sony of Japan on a tight leash real quick.
Meanwhile Deadlock, a hero shooter, had over 40x the players at the same time while still not being officially announced, acknowledged, or even allowed on streaming sites. It’s almost like if you make a good, attractive game, you get players
The hope is, this will be seen as a lesson about stifling criticism. Because, as much as it sucks to hear sometimes when you think you have a great idea, your coworkers trying to poke holes in your ideas are usually trying to help, not hurt. If people see an obvious problem, your corporate culture should be one where you feel you can talk about that problem openly, and at minimum receive an explanation on why the thing is being done that way that doesn't amount to "stop bullying me."
Exactly. There is such a thing as "toxic positivity" and it has no place in any kind of business. But particularly businesses that create incredibly complex, technical, artistic entertainment. "No negativity" basically means that those characters that the world laughed at would have been first drafts everywhere else. But because they couldn't be criticized, they could also not be *improved and iterated on*. Which is a requirement in game development
If we're being fair, the game was a total garbage heap when Sony bought them, and they had to invest hundreds of millions and other dev teams to fix it. There was a very good reason they were ex devs.
@@Starkor990Yeah, from what I understand, it played a lot like Destiny 2 PvP, right down to how the characters dodge like hunters and warlocks. That's not a bad thing in and of itself. Destiny made it this far off of the gameplay alone, even at its shittest. Concord just wasn't it.
Despite the rather messy development, it did have one of the smoothest launches in recent history. Too bad this effort went into a game that no one wanted
I like how they made a live-service to get easy money knowing full well that almost all live-services that are successful sell attractive female skins for revenue... Then made Concord. Not only that, they were uncharacteristically NOT risk-averse and instead of slowly putting money into a strong, but smaller product and updating it over time, they went all-in to the tune of $400, 000, 000 without realizing they had no audience.
"Risk averse" is such a funny term in the gaming sphere because the games made to supposedly avoid risk ALWAYS fail. It is not a safe strategy to copy whatever genre is successful!
To be fair that's not really the case these days. A lot of phenomenally successful live services have very little in the way of "attractive female skins", especially US-made games. Overwatch for example was extremely modest and actually reduced the amount of sex appeal post-launch. Concord failed even to excite the audience that gets excited about shapeless character designs.
@@yurisei6732 They still had conventionally attractive females int he game. Once they started pushing more "diverse" options, the playerbase was already shrinking, and it started tumbling to the mere shell it is today.
I didn’t think there’d be a game that could ever out-shit the bed than Battlefield 2042. I guess a game not having any players and shutting down within a few months does the trick. *Edit: I’m not actually sure how long the game lasted since I didn’t buy the game, in fact I was pretty oblivious to it’s existence until it started making noise as a huge flop. Also screw EA 👍🏻
Tbf, people say the game's decent now. Lots of issues were solved, and it kept to be updated. It never held up to past entries, but it's still a decent battlefield for what it's worth (on sale, lol)
I want to praise the editing of this video. The constant visual gags mixed with the dry commentary had me in stitches whilst learning very important stuff. 4:12 especially broke me.
i think the funniest thing to me for Concord is that the credits are over an HOUR long, and you can press one of two buttons too "celebrate, and cheer" the devs for the game they created
@@mateoreyes6921 Unlike Concord, Overwatch has the teeth to take many of the same traits that Concord's characters have and do them respect and justice. A diverse cast can only be great if it is treated with proper care, if not then culture vulture rage farmers on RUclips get an easy paycheck for the month.
Toxic positivity should really be an issue that needs to be looked at more. Many of these projects fails because the people in the studios are afraid of giving any critcism that will get them in trouble or go against the asinine decisions of their higher ups.
@@toledochristianmatthew9919 But that's not really toxic positivity, that's a toxic work environment or a toxic corporate investor mindset. Toxic positivity is "don't say anything negative, because that might make someone Feel Bad." But if it's "don't say anything negative, because then The Investors might get upset and The Boss might fire you," then that's just a different thing. It's a financial/organizational problem, not a cultural problem.
i hear in the early design documents, they had some really cool concepts and ideas for characters, something really fun and wacky. but then you look at what they delivered and it was just variations of "guy/gal in horrendous colours with some accessories and a normal gun", which was made even worse by the selected graphical style
DEI hires and DEI "consultants" have destroyed most of the game industry. There are almost no games left developed by a close knit group of gaming bros (like how Bungie was originally). Now it is all a bunch of brainwashed neon haired freaks that hate the people that actually play video games.
Now that I think about it, they might have pushed for this disgusting hyper realism style because they wanted to shoot à tv show. And having more realistic characters could cut costs during pre production and make up Still a horrible design tho
@@seeqret Which as we all know dont exist. Gaming is for escapism from the bad things of the real world we dont want the real world in our fantasy and sci fi games.
They are trying to appeal to "kids" who like woke, right on, LGBTQ characters and also like playing first person shooters. That audience evidently does not exist.
If you ever feel like you're too stupid to achieve anything in life, remember that there are very highly paid executives who thought "This game style that's popular right now? Let's start making a game for it that'll come out in a few years and is guided by soulless spreadsheets" sounded great.
Both are bangers too. A Concord and a Call of Duty video. One is only relevant because it's too big to die, the other immediately fades from relevance because the developers thought they were making something that has the staying power of an existing franchise. Like two sides of a coin. One should go away but staying, while the other should have somewhat stayed but went away (apparently the gameplay was serviceable, just the art and lore was terrible). To my knowledge Concord isn't dead, they're trying to reuse the assets but rework the failed character styles.
i wouldnt trust crowbcat anymore, he IS the type of person to grift about "what a good game is" but manipulates the footage to make it worse than it actually seems. The worst case of this was with the resident evil 4 video. it was so shit and people found out he was messing with the settings to make it look bad and was only doing this to nostalgia-bait people i used to respect him due to his left 4 dead video but after seeing that video i dont think i can trust him being reliable anymore
My favourite part of the video is when he said it's Concord time, and every gamer stood up to clap. The blind could see again and the deaf could hear the word Concord.
Concord is truly fascinating, as a matter of fact quite a few Western AAA releases have been lately. I think toxic positivity and just overall developers and publishers being in a massive bubble completely disconnected from the consumer has led to so much money and developer time being wasted on games that could've been so much better had the right person been in charge of making the important decisions. There's so much bloat in Western AAA development. There's no reason why games should cost 2 to 3 times more than they did 5 or 6 years ago. I'm playing Stalker 2 and the experience despite having some issues it's so immersive. The sad part is that I can picture what the game would be like had it been made by a big Western AAA dev. It would've been a whole lot less immersive.
Since when did we start dividing studios and devs on "Western" and "Eastern" developers. It is such an unnecessary gimmick that does not make sense at all.
@@l-unnamed802 it does, bud. The Eastern devs clearly know their target audience and have been releasing major bangers. While Western devs struggle to understand what the market even wants and are left behind on sales. I mean, JFC, the Japanese side of Sony and Nintendo have been smashing it for decades.
@@S4leaguer999 That is just because you are looking at it the way you want. How many hot garbage asian studios release every year you don't notice. Regarding Nintendo, Game Freak recently released some of the worst pokemon games ever. Disregarding everything their fans. want. Crossfire X was also terrible game from the fans side and that game was made by Remedy and Smilegate. So even tho I see the point you are trying to make, I still think it is just unnecessary to divide game develpoment studios on "west-east" region.
@@l-unnamed802 fr theres heaps of garbage everywhere, everyone wants to blame something politically when it just part of the greater shitification of everything
I completely ignored everything about this game up until multiple "what happened to Concord" videos started popping out in the last few weeks and I must say that watching these and learning all the context has been a wild ride.
🌏 Get an exclusive NordVPN deal + 4 months extra
here → nordvpn.com/bigboss It’s risk-free
with Nord’s 30-day money-back guarantee! ✌
Ratio
Bet
ok thanks big boss
Ratio
Now I'm nording on my VPN in the middle of the dang afternoon!
The entire lifespan of Concord was shorter than how long it took to create this video
True
Still had a larger player base than Payday 3.
It was a live service game for less time than the lifespan of a house fly
and there is more.
NO!
@@pauly260 It literally didn't. Payday 3 at least had a peak in the 5-digits. Concord in it's beta only snagged ~2k and not even 1k on full release on PC.
Here is a fun fact: On some media site such as FB, Sony bought ads contract for Concord, the game then died BEFORE the ads contract run out, so even after the shutdown, some of Concord ads were still running. The game died before its own ads, funny.
it's like a zombie but somehow even lamer
Loooooooooooooooooooooooooool!
I actually had Concord adds appear on my FB feed as recently as two weeks ago.
In Korea they collabed with a pizza company and we got cheaper pizza for a month 😂😂 The sale outlasted the game
GameFAQs was littered with Concord ads. Mods were in full swing on the forums silencing any and all dissent. Website's become Diet ResetEra.
The lifespan of the common housefly is 2 weeks.
A housefly outlived Concord.
😅😅😅😮😮😢
LMAOOOO
You mean the lifespan of a common housefly is two concords.
GIGACHAD Housefly!
Dang it I was gonna make that comment
"ChatGPT version of a hero shooter" is diabolical 😭
But it's true
As someone whose job it is to train AI, I will say... This is accurate. ChatGPT is just as overrated and also really terrible and unreliable.
@@JohnPeacekeeperare you a researcher or a data labeling contractor?
@@JohnPeacekeeper
It's pretty cool as a faster google for stuff that's well documented on the net but you don't know about
@@JohnPeacekeeper Naur mate ChatGPT makes awesome stories and stuff, best AI out there so far
But indeed Concord was a woke disaster XD
*"It costs 400 million dollars to run this game, for 12 days."*
Meet the heavy
Wait, THAT'S where the funny cuts cutscene idea came from... and Man, meet the team is something else
Go woke, Go broke 🤷♂
I am Heavy Losses Guy, and this is my weapon
All jokes aside, I wouldn't be surprised if a significant portion of that was pocketed during development. Sure wasn't used on the game or the marketing, I'll say that much.
I work in a high school and the most telling thing for me is that during the week of Concord's disastrous launch, I heard some kids talking about Overwatch so asked if they knew about Concord.
Not one of them had heard of it. Their target audience didn't even know the game existed.
well, not every kid is a gamer
just because you play 2 or 3 gams, doesn't mean you're a gamer
@@user-xc1qy7ed8l usually, if you play one genre of gaming, you at least hear about other popular title of the same genre. if these kids play overwatch, they are more likely to have heard of concord / paladin / valorant than if they were talking about the latest zelda title
@@user-xc1qy7ed8l Yeah, but concord was targeting exactly that casual audience. They knew people who were really into video games wouldn't care
I habe thousands of hours in Tf2 and Overwatch and watching this video was the first time I have heard of Concord lmao
It had an imaginary audience rather than a target. The devs designed the game off the worst parts of twitter and reddit,
"It's not made for you. The industry doesn't revolve around you. And not liking what we're doing doesn't matter, because it's meaningful to the people we're making it for."
This is the attitude of studios that make games like Concord or Dustborn. Here's the rub: that atitude is COMPLETELY justified...if you're making an indy game. It's justified if you're making a game with a small tomoderate budget. If you're crafting something meant for a niche audience, where you only have to sell 20k-50k copies to be profitable. And there's nothing wrong with making those type of projects, either.
BUT: if your idea is to go for broke, to throw the entire weight of your massive studio at a project, to make a balls-to-the-walls, headlining AAA IP? Sorry, no. That mentality is not going to work. An unproven, largely theoretical "modern audience" is not something to risk $400,000,000.00 on. For that, you have to figure out exactly who plays the genre of game that you're selling, exactly what that audience wants, and cater it HEAVILY to them specifically. Because if you don't hook the biggest possible player base, you're hosed.
Funny thing is, you can go big (enough) eventually with this mentality (see: Path of Exile, intended for hardcore ARPG fans, filters out players with overwhelming skill tree image at 10 minutes playtime, still manages to make bank and properly compete with Diablo franchise, about to finally make a sequel), but as you say, you cannot immediately try to go big, you just lose
Concord forgot about that part. Or maybe, they did the exact opposite thing: try to cater to everyone with no clear target audience, and end up making a bland game that cannot justify its existence. (Returning to the Path of Exile example, it differentiated itself from Diablo by trying to be a hardcore version of it, and successfully captured hardcore players that like spreadsheets and external tools.)
@@TheOneWhoHasABadName That last part is exactly what I think they believe they were doing "catering to everyone." I think if you asked them, they'd tell you "we were trying to make a game for everyone, that everyone feels comfortable playing." It's a "jack of all trades" mentality. What people forget about that saying is the other half "jack of all trades - MASTER OF NONE."
But the thing is, they made a hero shooter. That is a STACKED genre right now. There's tons of popular hero shooters, and all of them are FREE to pick up and start playing with a huge, already in-place base of players and tournament systems. If you want to make a splash in that arena, you have to IMPRESS people. You have to have somethng SPECIAL. You have to have something that puts you ABOVE the others. And the only way you're going to do that is by picking a target demo and go all out on impressing them.
Meanwhile, Concord's approach was "let's just sprinkle a little hint of something for every concievable player," and they not only thought that would be enough, they thought that would work so well that in a genre that's traditionally free, they could come out of the gate with a AAA price tag. It never had a chance.
and the studio head probably bullshitted her way into 400 mill. I'm willing to bet she's going to be blacklisted from the industry after this disaster
They thought they can pull Snyder's Cut trick with their newly built, obscure media empire. But if you're as big as Blizzard or Valve then sure, you can surround your game IP with movies and comics.
I still find it hilarious that the concord pilot TV episode hasn't come out yet and concord is already dead.
Edit: a month later, and apparently the secret level episode (that's a mouthful lmao) isn't any better💀
We could have god of war, uncharted, killzone or bloodborne episode instead…
@@risosk17 Or Horizon
From what I hear, the Secret Level series isn't even good
@@risosk17wasn't god of war in secret level already?
This is the Drake of the 99 Dragons of live service competitive shooters
Remember, they wanted Concord to become a big multimedia franchise that would rival Star Wars & the MCU.
Let that sink in for a moment....
It rivals the MCU after the first three seasons.
Tf does that sink want now?
The DEFINITION of an inflated Ego...
@@bsgfan1 Perhaps it wants to propose to Bath?
Definition of delusion...
My favorite part was people literally throwing themselves off of cliffs in the game’s last few hours just for the Achievement Farm before the servers shutting down.
No, those were just Firewalk employees.
1930's all over again boys
@@DENOhritko1929, but yeah pretty much lol
That reminds me of the last day of the Acheron's Call beta servers.
Main difference is they had an ingame armageddon type scenario planned to end the beta.
And then everyone had the game wiped from their accounts anyway, including all the achievements
That
Overwatch ❌
Overweight ✔️
Gets me 😂
Now it's just Over
@@Dorgpoop Overwoke
@@Dorgpoop It was not their duty, it was their destiny
@@Dorgpoop💀
That got me good, lol there's some mean motherfuckers in the internet, cynicism at it's finest
Do you guys remember when everybody was joking about nobody watching the movie Morbius by Sony? The joke was the movie being so terrible and everyone was acting as if they watched it. Then Sony releases the movie in theatres again just so it flops even worse again losing more money.
I'm waiting on them to do it again but with Concord this time
I watched Morbius on a transcontinental flight while fucked up on ativan and white wine. In that context, it was pretty good actually.
Sony are just a conclomerate of corporate aliens who try to understand and mimic human bevaviour, it seems xD
At least Morbius was funny
When I hear the word "concord" I think of a discontinued model of airplane and bitter grapes with too many seeds. When I think of Morbius I think "it's morbin time."
I'd absolutely lose it if Sony came out with a trailer for Concord Remastered at the game awards
Honestly, this whole thing just fascinates me. Not because the game was good by any means, but because of how much of a colossal failure it was and fellow achievement hunters banding together to platinum the game before it went offline. This whole game’s existence and everything surrounding it is just fascinating.
This will be taught in business schools in the future without doubt.
It reminds me of Theranos.
@@Mordeusz2KI actually disagree, Theranos was a product that fundamentally did not work and lying to tell people that it did. Say what you will about Concorde, but it was a physical product you could buy and it was a 5v5 game you could play, not just an extend scheme about ripping of people’s money.
Watching Sony lose $400M feels pretty good NGL.
It's kinda like visiting the ruins of Pompeii.
Concord had the whole Cyberpunk redemption arc planned out before they even launched, then they immediately fell on the first step because they forgot to add legs.
Reminder that they had a season 2 pass and an animation planned out before even seeing what would happen after making the worst designs possible.
And CP is not even that "redeemed" as a ton of stuff is still not in the game.
@@michaldworakowski187
...yeah, maybe its not a good idea to abbreviate CyperPunk.
The thing Fireworks forgot was that Cyberpunk's issues were mostly technical while the story, characters, world and gameplay were fine. So CDPR had a base were they could build on once the technical problems were out of the way.
Now Concord on the other hand could have come with the best graphics in the world and run technicly perfectly smooth (which it did I believe) and still has the problem that the characters were terrible, the gameplay lame, nobody got time for the story in a hero-shooter and as cherry on the top people were sick and tied of hero-shooters.
@@reptiloidmitglied2930 Cyberpunk still didn't live to the hype, the game sell itself as a Deus Ex with the liberty and options of Fallout New Vegas, I'm still waiting for that game
This video has officially been up longer than Concord was.
I’m fairly certain the only live service game to live shorter than Concord was the Culling 2, which lasted exactly 1 week
Concord was my #3 most viewed game on RUclips this year, I couldn’t get enough of watching the game burn
Really!!?! Get this news to Sony! Let them know Concord is popular! They might spend even more money to bring it back!
@@themonsterunderyourbed9408 sony couldnt differentiate between sarcasm and actual praise be like
@@themonsterunderyourbed9408 Let's make the Morbius thing happen again, but with Concord.
@@themonsterunderyourbed9408I think this is more like infamy than popularity
Stop! He's already dead.
This video will make more money than Concord did
I could send you a single penny and you would have made more money than Concord.
I could lose all my money and still make more money than concord did
This vid ran longer than Concord did
i only heard about the game after it got shut down
I want to see a youtube video somehow lose like $390 million :p
when a company instill the "positive vibe only, no need to think hard" and being critical is not allowed
Strengths and weaknesses of Henry II in 1154:
Strengths
• He had a year to prepare after being named heir
• He had a number of loyal supporters, including ROBERT OF LEICESTER (earl of Leicester) and Theobald of Bec
• He had a vast territory to draw manpower and resources from (Anjou, Normandy, Aquitaine)
• He was the undisputed heir to the throne after the treaty of Winchester
• Henry was a competent ruler and had military experience from his campaigns against Stephen under his mother (1147, 1149 (knighted), 1150)
• Powerful earls had died
• David I had died, succeeded by child son Malcolm IV
Weaknesses
• There were many potential rivals to Henry left in England, such as Henry of Blois (bishop of Winchester and Stephen’s brother) and William of Blois (Stephen’s son and earl of Sussex and Boulogne)
• Louis VII had allied with Henry’s brother and rival Geoffrey.
• King David in Scotland had been promised Northumbria by Matilda in the anarchy, and his heir Malcolm IV now held castles in northern England
• Unpaid Flemish mercenaries hired by Stephen were causing problems in England (William of Ypres)
• The number of earldoms had increased to 22 under Stephen, with many of these earls having gained significant autonomy during the anarchy. Some of these earls built illegal adulterine castles, minted their own coinage, and hired their own sheriffs instead of using royal sheriffs. These earls had also started to grant land away to their knights, so Henry didn’t know who owned what land and who owed him scutage.
• Royal finances had decreased drastically under Stephen, from £30k per year under Henry I to £10k under Stephen. This was partly due to the autonomy of the barons since money from fines went directly to them rather than the king.
• The clergy had become much more powerful during Stephen’s reign and had secured the right to appoint bishops as well as benefit of the clergy (anyone with a clerical education would be tried in a lenient church court without any serious repercussions, the most severe punishment was defrocking)
• The Welsh princes Owain Aberffraw and Rhys of Deheubarth had made significant gains against the marcher lords in England during the anarchy.
Where i work we friendly, but frankly, say where we screwed up. Best work enviroment i had so far.
This woman was clearly someone with a revenge complex, got into a place of power and abused it in disguise of "positivity"@Nickname-ef9tv
The problem with the ‘positive vibe only’ is that it really only applies to the workers, and not the management. It’s just a smokescreen to badger and abuse employees
It’s a more amenable seeming form of thought control. The end result is the same: the people at the top get to stifle and ignore dissent.
Yk your game design is bad when no r34 artists dare to use your characters as source materials 😂
Literally nobody cares and get lost
That is patetically sad
Even Cuphead got theirs within 1 hour after release.
Even PVZ!
@@rafaelsilaen9057 alright wtf
You know that one Cabbage that outlived a British Prime Minister?
Yeah, that Prime Minister outlived Concord multiple times over.
It was a lettuce lol but you are so right
Liz Truss was garbage anyway. Just like the game!
Who can stand up to the constancy of cabbages?
As a Brit this is harsh but fair 🧐
Lizz Truss lettuce
It's stunning that Sony chose to keep chugging that game along, even after it was clear the hero shooter bubble was practically bursting.
Lol they needed any excuse they could to attempt to garner back the half-billion they wasted on development alone lmfao
this one will kill tf2
@@_Devilwell concord failed
While Astro bot succeed
@@_Devil Sunk-cost-fallacy.
It was genuine suicide that they showed this game off when Marvel rivals was the talk of the town when it comes to hero shooters.
Concord really makes you FEEL like a Sony executive who is not particularly smart and doesn’t know how to make and market a successful videogame
Concord felt more like the last Jim Ryan era of PlayStation game
And what’s funny, concord failed launch afterwards: Astro bot became a huge success and made way more than concord did in a few weeks
@@RatedShadowXrd>100 million people on their knees begging sociopathic billionaires who have never played a game to make a good product sold at a reasonable price instead of knowingly destroying the industry with inevitably failed attempts to rebottle lightning with a fortnite-style infinite money machine
>"no"
These ceo's and high up people are so out of touch with reality it's seriously disturbing.
@@RBFR01 They are busy eating good meals with their clients and potential customers. They literally don't have time to observe what reality looks like, they live in a bubble inside a bubble. The most pathetic type of human are born in highplaces.
People like that made it to executive position. How?
Someone explained this game perfectly
"Its like one of those games a movie will play in the background"
If Sony got $400 million in cash and just give it away randomly on the streets of poor areas, it would have been a better investment for the company than Concorde
if sony paid me 1 million usd i guarantee in 1 year i can make a banger
@@Rafael-oq9vu Long as its not trying to make an MMO off the bat. Even the top of top publishers can loses thousands. What kind of game would you make?
yeah, maybe one of the thousands of hobos would get his shit together and become a decent art director for them
@@Rafael-oq9vu I was thinking the same thing. If Sony had spent that money wisely, they could have had 400 superb games by now.
While Sony wouldn't make that $400 million back, the positive press would probably translate into more sales of Sony products than what the Concorde sold.
Fun Fact:
The trailer for the Concord segment of Secret Level features new characters that don't exist in the game, why?
Because Sony was betting so hard on Concord being a massive hit that they used this show as an advertisement for a season 2 expansion pass.
Just when you thought Concord couldn't be more of a laughing stock than it already was.
Fr? That's soo funny I can't......I wonder what they will show in the "Secret Level" Concord episode or will they just scrap it entirely!
@@GivingGamingGrant ”In a world abandoned by its creators 5 symbols of diversity rise to show the world what they missed out on. Coming this holiday season, with action and confusing social subjects like pronouns and body positivity CONCORD flies in to show their stuff.” Available in the upcoming secret level series.
Meanwhile at the same month, Astro bot became a critical success after the failed launch of concord
Even without all the DEI stuff, the game still sucked ass. Idk what they expected.
@@RatedShadowXrd Because it's a good game without DEI garbage
How does a mosquito of all creatures live longer than Concord?
Technically incorrect. Male mosquitoes live for a little over a week. Female mosquitoes, on the other hand, have pretty impressive lifespans for an insect - up to several months.
@@thecandlemaker1329 did he say male mosquitos.
@@thecandlemaker1329your comment is kinda pointless because he didn't specify if he was exclusively talking about the male mosquito.
@@Novairis or what exact species
Don't forget trash flies also. Up to two and a half weeks
I don't think I could make characters this ugly and unappealing if I tried. Genuinely props to them for somehow making designs with absolutely nothing good going for them. It's like intentionally selecting all the wrong answers at a test while knowing the right ones.
On one of those redesign videos, there was a comment talking about actively trying to make these designs worse and you really can't since any odd stuff you do would ironically give them more character, thus improving the design.
Amazing, really
Same. I suck at art yet I try to draw characters I find handsome and cute.
I gaurentee u the person was a lgbt member who made it
@@baltulielkungsgunarsmiezis9714 lmao that doesn't mean anything. if you suck at art your characters will look like shit. the MAIN problem with concord isn't that the characters are ugly - they're just straight up horribly designed. but cmon, be real. your dumbass would do worse
Same here. Like, what do I even do with those designs to make them even worse?
And best I came up with, though, is that yellow massive robot uses piss to piss on enemies, because when I saw how that robot attacks, my first thought was "MY SUPER LASER PISS"
AND, some critics were giving this a 7/10. Space Marine 2 was getting 6 and 7's before it blew up.
A call to stop listening to those big reviewers. They follow the money, they're not interested in telling you the truth about a game.
Boohoo your favorite game was so victimized. It’s so hard to accept that both of these games were slightly better than average and one of them was for you the other one wasn’t. Not everything is for you. Doesn’t have to be “telling the truth” or some other victimized bullshit you guys keep whining about endlessly.
@@phoquedisshit1710 no.
Reviews can be very inconsistent and have many reasons why a game can get a higher score than another.
Be it getting a guy that hates FPS to review a FPS game or forcing a guy to beat a game as fast as possible, not letting them to complete the game 100%, thus giving it a fair review that It deserves.
Whoever reviewd concord probably gave a fair review cuz "the characters are ugly so the game is bad" isn't really a good reason to give it a low score and whoever reviewd Space Marines probably didn't had time to play it in their own pace.
That doesn't mean concord was better, it was just that games like concord are easier to review.
@@phoquedisshit1710 Found the game reviewer. Besides, most look at game reviews to justify their own purchase of the game, not to actually know how good the game genuinely is. Game reviewers, their platforms and those who look at those reviews are all spineless.
@poquedisshit1710 now when IGN gives Mario and Luigi Brothership a 5/10 it’s a different story
@autismandgaming4532 i 110% agree
2:45 was the greatest bit of editing I've ever seen on RUclips. Bravo.
Pyro must agree
@@GustvandeWal Pyro got that clip on loop 💀
Fucking hilarious
Lmaooo @@RipRLeeErmey
😂😂😂
8 years of development, sponsored by Sony. Yet somehow I have not heard a word of this game, until after the announcement of the servers getting shut down. Did this game even have a marketing team?
Also I no longer hear "worked at bungie" as a mark of quality. Ever since "Mighty #9" the idea that someone worked at a prestigious or reputable studio, means nothing to me
I also did not hear about it until this video lmao
Agreed.
same, remember 'back 4 blood', a game that was supposedly 'from the creators of l4d'? game turned out so ass its unreal
@@nmmeswey3584it had 2 people how worked in the original team, valve made that game, not 2 random guys
@@nmmeswey3584 and despite having a defending gamer base (lol, bunch of shieaters), it still is ass, and live's on... I dunno, mafia money life support? How else, lol
He finally remembered his password. Welcome back big boss
Its been 2 months
*great joke friend. Video making is take so long. Details, Story Lines and Etc+*
When you can't even SAY!!!! *MY NAME!!!*
Yea I think the dude knows lol@C.A._Old
@@peacejoy1396HAS THE MEMORY GONE!? ARE YOU FEELING NUMB!?
2:45 😂 that was brilliant mate🤣
the concord situation is so funny considering sony shoot their next big thing Helldivers 2 in the foot just as it got popular
Helldivers 2 is still around, doing fine. It was never supposed to blow up this fast, but it did, and it still has several times the original playerbase of Helldivers 1 and many times what they expected it to get at launch, even 10 months later. Sony almost destroyed it, but it's still around and it's in its best state honestly since the 60 day patch
@dylanisntvibing idk man but banning people from 180 countrys surely hurt the game
HD2 is… ok right now. The player base is full of idiots who are bad at completing objectives and who whine way too much.
@@aurum0817 That's Sony's fault.
@@dylanisntvibing yeah no shit
Ah yes the, "If Internet Historian isn't making a video about it imma just do it myself."
Lol yeah, within 20 seconds of watching I immediately felt Internet Historian vibes. Love this style of content honestly.
@@zacharia0654same, and it’s not plagarism
Internet Historian is liar and plagiarist
don't worry, internet historian will drop a video on concord soon that's oddly similar to this
@@anniesbigday funny that was the first thing you had to say
almost as if I.H did a plagarism or s o m e t h i n g
More people watched this video than played Concord in its entire run time.
“400 million for a game that will be pulled in two weeks?”
“With cheese Mr Squidward, with cheese.”
So crazy how they took the lgbt tag down. It’s like they just view it as a source of advertisement rather than actual representation
And that's why Fallout NV worked with gay characters. They were just there, had great back stories, and weren't contrived by a committee to be part of the marketing.
@XandateOfHeaven "They were just there" thats how the (formerly) "LGB community" wanted to be viewed up until around 2014-2015, as normal people whose sexuaIity "didnt define us as people." Then somehow it devolved into a special rights/special status-has to be the end all be all of who they and their "community" are, and is somehow a characteristic and point of "pride" and "bravery" (what could be braver than ****ing someone with the same genitalia as you after all).
The best woke stuff are the one that aren't shoved down your throat
I am at least one of those letters in the ol' progressive alphabet stew of identities (perhaps two), and I didn't feel "represented" by the characters in this game in the slightest.
And even if I did, I wouldn't have cared. I can't remember the last time I booted up a game and thought "first, let me find the character who reminds me most of... me".
It also drives down sales
Who the heck calls a game where you run around shooting people "Concord," a word meaning harmony and peace? People who don't know what the word means will just assume the game has something to do with universities. What a bizarre choice of name and that's just the tip of the iceberg for all the strange decisions made by every department involved with making and marketing this game.
I think it's suppose reflect the game's focus on teamwork.
Because, like, apparently that's the only selling point they could think of. There's teamwork involved. In a team shooter
I just thought “plane”
Well they could have called it Discord but then they'd get sued
It could work as an ironic joke. A scifi setting about a colony that was meant to be a place for unification and peaceful cooperation becoming a battleground for mercenaries tearing each other up is a great idea.
But that would require some form of competence and basic level storytelling.
I thought it was a Concord grape simulator
Even a halved advocado outlived this shite
😭this comment has me in a stun lock
When Overwatch 2 is considered "better," you're in trouble.
Personally, for as much crap as I give OW2 I can't deny there's still a game there.
@StealthTheFoxz it is most certainly one of the games of all time, which is more than can be said for Concord.
Hey at least OW2 is a game and is playable. Concorde isn't playable.
you forgot to mention how one of the justifications for the $40 price was that once you bought the game, it was yours forever, no one could take it away from you.
Until the server got shutdown and Sony refund it
which is just a blatant lie lol you can't own a live service game
Yeah just like how I owned The Crew and it was forever mine 😊
@@blizyon30fps86 The games you can actually, truly own today grow fewer all the time. Tons of games are coming with required day 1 patches that will render them unplayable one day when the servers go down. "You'll own nothing and be happy with it"
"Yours forever" for a copy of Concord seems like a more unjust punishment than just simply closing the servers
I remember seeing one of the voice actors for one of the characters be so happy at a Walmart seeing the game she acted in being sold. Went to the comments and everyone was clowning her because it was concord. Saying no one played it. Think that was her first big role. Damn I felt so bad that it didn't sold just because she was so happy about it. She acknowledge that the game didn't sell. But was happy either way.
I really hope she was able to move on, because I feel bad for everyone involved that had to witness this crash and burn harder than the Atari ET game
It's cathartic watching a game crash that was made by pretentious developers and voice actors but given this account that doesn't seem to be the case. Whilst it's funny watching Sony lose money I can't help but feel bad for the people who worked on it. Hopefully this won't damage their careers and they can move on from it
thats literally what happens when you have The professor and toxic positivity in your company. you build products that are absolutly dogshit but no one is around to say otherwise, textbook definition to the fall of empires.
This game with the heavy cinematic focus, and a small and tightly made campgain could have been a big hit, just make good heroes.
Yeah, I really feel bad for the actors. They did their job well and weren't to blame for being part of a project that was broken from the start.
voice actors and devs always get the short end of the stick when its the out of touch c-suite ghouls calling all the shots. speaking of shots, they should worry about that nowadays.
Everyone: Make Concord free to play.
Firewalk: We would rather _DIE._
Sony: lmao okay
It's like Ubisoft saying "Get used to not owning your games" but look how that went for them they now don't own their games either.
Going FTP would definitely have been a Sony decision. It would blow my mind if a single Firewalk employee or studio head wasn't desperate for Sony to let it be FTP.
Even if it was free to play, it would have failed even harder.
@@themonsterunderyourbed9408No it wouldnt, because they would make some more money out of cosmetics and still would have earmed the same from sales because they had to refund it
@@themonsterunderyourbed9408you're delusional if you really think going f2p would've been worse than just cancelling the whole thing.
Feels like an Internet Historian video, but with gaming. I love it.
I am so proud of gamers for proving that they have self respect and refusing the slop that was Concord.
But they accepted Dragon age veil guard.
@@vibemasterkorosu2469 No, they didnt. Everyone who liked the old dragon age games and not the new was just banned from the subreddit and moved on to other franchises.
@@baltulielkungsgunarsmiezis9714 there's like 60K people playing it rn
Hey, it has to be ATTRACTIVE slop. League is STILL kicking.
@@Zer0Blizzard Listen, at least League has good porn.
The craziest part of this is the game actually functioned on launch and man it’s sad that’s praise worthy when it should be a given
Welcome to modern gaming were the bare minimum is praise worthy
Buuuut they made Story/graphics a day before launch.
Devs thrown under the bus by leadership, art & gameplay designers
funnily enough, there's a saying that goes somewhere along the lines of "if the servers don't crash on release, it's probably gonna be a flop"
It's easy for the servers to be functioning at launch when only 10k~ people played it, to be fair.
2:20 creative director of Destiny 2. As a long time player this is an omen not a positive
LMAO pre-forsaken too. When I saw that I immediately thought "no wonder it flopped."
2 tokens and a blue 🤑
What do you mean the guy who was creative director during the time when D2 was weeks away from shutting down because it was so bad isn't actually a good game director 🤔
Edge Transit
IHE has many words to say about this one
Concord tripped and fell so Marvel Rivals can point and laugh.
Funny how the only vestige of this game’s existence is an episode of Secret Level that’s releasing four months after it crashed and burned.
Yooo Trigger, how ya doing, dumbass?
Imagine how funny it would be if we could meme the Secret Level stuff so hard that Sony thinks people will be interested in a comeback, so they re-release it as a F2P game ... Just for it to crash and burn again.
Imagine how funny it would be to make the Morbius mistake TWICE!!
@@arandompasserby7940 Ehhh, won't happen. Not as memeable.
At least with Morbius, it's more so an adaptation of a pre-existing comic book character. Even when the movie failed twice, there's still the comics old and new alike for people who actually like the character.
Concord's character designs would literally need to be remade from the ground up to be good.
Hell, the entire everything of Concord would need to be remade, at which point, it wouldn't even be the same game anymore except for the name.
@@SmashCrafter321 Change the game's name as well.
2:45 that’s the BEST visual gag I’ve seen in ages LMAOOO
HELLP HOW DID BRO THINK OF THIS 😭😭
E X P A N D
Pretty big idea
I giggled at that
The superior internet historian returns
YES
The one that doesn't plagiarize
@@nick_4972 I do wish big boss would put sources in his descriptions though. After the james somerton stuff there's a whole lot more eyes on lack of sourcing and potential plagiarism.
@@nick_4972what you talking about?
All because he didn’t credit someone
Gaming is my primary hobby for decades now, and I have literally never heard of this game. Thanks for the amusing video :)
The lead-up to Splatoon 3’s Grand Festival lasted longer than Concord’s entire lifespan.
FACTS!!!
😂😂 And from all accounts Splatoon 3's Grand Fest was way more engaging! (As someone who busted her ass on that to get a lot out of the experience)
Crazy how seeing the cataclysm of concord & the grand finale of the splatoon trilogy were both the most enthralling experiences I’ve had with shooters for completely different reasons
This guy did an internet historian like vid and fucking nailed the style, pacing and humor!
Hats off to you good sir, well played.
It's just about over editing, nothing more
He's been doing videos like this for a long time now
@ Well, as a first time watcher I am having a good time, feels good man.
my exact thoughts lol
and he's not even black
Concord is a fascinating case. The game itself looks and plays just fine without any bugs, yet its presentation single-handedly killed it.
To me, the gameplay looked boring.
The game state may have been solid, but the gameplay offered nothing new or original; because the genre is overdone and overrated.
The reason it died is all because of the poor character design. For a hero shooter to be successful, it first needs attractive characters, gameplay design comes second. You need appealing characters to push people to buy mtx, otherwise your live-service ain't gonna make any money.
Mei, Ana, Roadhog, Bastion are all atypical characters, but they are all well designed and loved by the community.
Compare it with Marvel Rivals, a game that sells itself on pretty much the art alone. Marvel Rivals' gameplay is janky as hell and fairly generic compared to others. But the art and character designing carried the entire game.
@@SmootherThanSilk Thing is, I doubt Concord's gameplay was all that good to begin with.
@@SmootherThanSilk I don't disagree. But I don't think better character design alone would have saved it. The fact is that Concord was eight years late to the party to try and break in on this genre. It was simultaneously too unpolished to stand with the big boys and too expensive to create to aim for a niche. So not only has the novelty worn off, the genre is already saturated. The characters being better designs would more likely just have lead to fewer youtube videos since all the other reasons the game failed are less inflammatory.
Not even the r34 artists touched that shi
I tested this notion and there actually are R34 art pieces for it. There's about as many as you can count on one hand, but they exist.
The day they announced Concord was shutting down, I went to gamestop after work and asked if they had Concord. They told me they only had one copy because someone preordered it and never came by to pick it up. I bought it for $25, it was the best and worst purchase I've made
Congratulations. You now own a soon to be priceless piece of Video Game History.
there is something uniquely satisfying about developers sinking tons of money into a cash grab just for it to completely flop
Did you consider that “sinking tons of money” and “into a cash grab” is a self contradiction that entirely nulls your argument?
what about Concord is a 'cash grab' though?
is it just that it was intended to make money? cause newsflash, that's what a product is.
If you take 8 years to make a game, you are not making a 'cash grab.' A poor financial decision maybe, but not a cash grab.
@@salmonmankingoftheocean7624 Depends on how that product makes money. A cash grab is a product that's designed to scam the buyer quick and clean while providing minimal service.
A game can be cooking for a long time, just to come out and be just as predatory and scummy as an annual release.
@@SkyNinja759 Would Star Citizen be a good example of this?
@@crispykiwi1426 A prime example. Promise outside of the realm of possibility, forever "develop" the game, then sell the video game version of NFTs to suckers who buy in.
Star Citizen will never be anything because it's a pipe dream. Instead of making a decent game they're making a pretty looking interactive blender model showpiece.
He returned when we needed him most
No he didnt, needed to move a couch yesterday, he was nowhere to be found.
@@Arendvdvenk He was busy helping me to wax my cheeks
@@Arendvdvenk Thank you for this reply, these comments suck
@@pin9326 Yours included?
@@Arendvdvenk hahahaha :'D that was good one.
PERFECT video editing! The editor deserves A HUGE RAISE! Good job
Social media has really been horrible for many companies' reputations, it seems the employees just can't shut up. Good for customers, though.
Studios with bad corporate culture need to be fixed one way or another. I'm glad they go nuts on socials only to get called out. Even though the gaming community can be divided on many things, they can all come together to boycott trash like Concord.
@@SmootherThanSilk Implying that Concord even had to be boycotted? None knew of its existence...
I regret not to play in Concord, probably more people went to space, then people played Concord, it would have been such an exclusive club.
I think it was something like 5,000 peak, immediately dropped to 500 under a day in. All I know is the game was a flash in the pan. Definitely an exclusive badge to be a "concord player" since the game was pulled so quickly.
@@SkyNinja759 It wasn't even a flash in the pan. "Flash" suggests it had a huge start. It was more like a dull ignition.
The fact theres no Rule34 Market for this game is already bad enough.
so bland and ugly that not even the r34 artists wanted to do anything with these designs
I can barely find any Rule34 of niche and old yuri anime so….it’s almost like rule34 size is correlated with peoples knowledge of it?
@@animefan7424 ( ͡° ͜ʖ ͡°)
@@animefan7424 You can't pretend there isn't adequate knowledge about Concord
@@animefan7424 If you want nieche moe stuff - Hyperlesbian Neptunia.
This guy is the only youtuber that manages to make ads entertaining. I always skip them but this time I stayed and watch the whole thing. Awesome video too.
Fun fact, Herman Hulst actually wanted to cancel Sony's deal with Shift Up close to Stellar Blade's release, I mean literally weeks before release to actually funnel some of that money towards Concord's marketing. What people are missing is, PlayStation which is situated in the US now, absolutely hate the Japanese side, and they have actually purged most of the Japanese, Yoshida leaving in January is the last of the purge. Herman Hulst actually also wanted to cancel Astrobot last year(while he was president of WWS) and close Team Asobi. I have receipts as well
Post them receipts.
@@damnedlegionaire Sony is headquartered in California. Need i say more?
To be fair, there's always been power struggles between American and Japanese sides of a company. Two cases I know for sure was Nintendo and Sega. The books by Reggie Fils-Aime (President of Nintendo of America) and Tom Kalinske (President of SEGA of America), they described in detail how hard and poorly treated they were by the Japanese side. So it's not a surprise that the moment Sony of America got the upper hand, they put Sony of Japan on a tight leash real quick.
After 80 years, America and Japan are still at war...
Herman Hulst is a plague on the company. He should've left with Jim Ryan.
Meanwhile Deadlock, a hero shooter, had over 40x the players at the same time while still not being officially announced, acknowledged, or even allowed on streaming sites. It’s almost like if you make a good, attractive game, you get players
It’s also invite only for testing.
Well Deadlock has Ivy and Concord doesn't so really it speaks for itself
@ literally the only reason I tried the game lmao
The hope is, this will be seen as a lesson about stifling criticism. Because, as much as it sucks to hear sometimes when you think you have a great idea, your coworkers trying to poke holes in your ideas are usually trying to help, not hurt. If people see an obvious problem, your corporate culture should be one where you feel you can talk about that problem openly, and at minimum receive an explanation on why the thing is being done that way that doesn't amount to "stop bullying me."
Exactly. There is such a thing as "toxic positivity" and it has no place in any kind of business. But particularly businesses that create incredibly complex, technical, artistic entertainment. "No negativity" basically means that those characters that the world laughed at would have been first drafts everywhere else. But because they couldn't be criticized, they could also not be *improved and iterated on*. Which is a requirement in game development
Dear God, good thing I can tell which one is constructive criticism and actually taunt a long time ago
The fact that simply disagreeing is enough to get you fired really just says a lot about our current society
Turns out there's a reason they were *ex*-devs.
Now to be fair, the game and gameplay itself was fine. Nothing original really, but not a buggy mess like ithers at launch.
Pretty unbalanced tho.
If we're being fair, the game was a total garbage heap when Sony bought them, and they had to invest hundreds of millions and other dev teams to fix it. There was a very good reason they were ex devs.
@@Starkor990Yeah, from what I understand, it played a lot like Destiny 2 PvP, right down to how the characters dodge like hunters and warlocks. That's not a bad thing in and of itself. Destiny made it this far off of the gameplay alone, even at its shittest. Concord just wasn't it.
Despite the rather messy development, it did have one of the smoothest launches in recent history. Too bad this effort went into a game that no one wanted
@@Starkor990 it took so many years even with Sony's big pocket backing up, yeah it better not had bugs, imagine the memes
I like how they made a live-service to get easy money knowing full well that almost all live-services that are successful sell attractive female skins for revenue... Then made Concord. Not only that, they were uncharacteristically NOT risk-averse and instead of slowly putting money into a strong, but smaller product and updating it over time, they went all-in to the tune of $400, 000, 000 without realizing they had no audience.
You forgot adding skins of recognizable IPs to attract nerd money.
"Risk averse" is such a funny term in the gaming sphere because the games made to supposedly avoid risk ALWAYS fail. It is not a safe strategy to copy whatever genre is successful!
To be fair that's not really the case these days. A lot of phenomenally successful live services have very little in the way of "attractive female skins", especially US-made games. Overwatch for example was extremely modest and actually reduced the amount of sex appeal post-launch. Concord failed even to excite the audience that gets excited about shapeless character designs.
@@nbewarwe”nerd money” thanks for the new saying lmao
@@yurisei6732 They still had conventionally attractive females int he game. Once they started pushing more "diverse" options, the playerbase was already shrinking, and it started tumbling to the mere shell it is today.
I didn’t think there’d be a game that could ever out-shit the bed than Battlefield 2042. I guess a game not having any players and shutting down within a few months does the trick.
*Edit: I’m not actually sure how long the game lasted since I didn’t buy the game, in fact I was pretty oblivious to it’s existence until it started making noise as a huge flop. Also screw EA 👍🏻
Try a few days
Not months, a week. It took a WEEK
3 years later and I'm still mad i preordered the $100 version. i at least learned a very expensive lesson and haven't preordered a game since.
Tbf, people say the game's decent now. Lots of issues were solved, and it kept to be updated.
It never held up to past entries, but it's still a decent battlefield for what it's worth (on sale, lol)
I want to praise the editing of this video. The constant visual gags mixed with the dry commentary had me in stitches whilst learning very important stuff. 4:12 especially broke me.
i think the funniest thing to me for Concord is that the credits are over an HOUR long, and you can press one of two buttons too "celebrate, and cheer" the devs for the game they created
The more I hear about this, the more I feel sad because they wanted it to be successful, but it ended up being lambasted by nearly everyone.
@@Cubeytheawesome The only people feeling bad for this is those that wished it succeeded so the game can spread its propoganda
@ I meant it wasn’t right to have them lose their jobs
@Cubeytheawesome People lose their jobs all the time, and it will only get worse over time because of AI. Will you have sympathy for those people too?
@ yeah
Concord devs when the execs blame them for the game's poor performance: "Hold on. This whole operation was your idea."
Except it wasn’t..
@@SephWylie-o1kyeah the vid said that a lot of the issues came from the direction that the upper brass of firewall aka not the devs
@@SephWylie-o1k it was. The devs have no creative control, sony was calling all the shots
@@blizyon30fps86 yeah I doubt that a lil bit, at the very least it has to be mixed of both
@@blizyon30fps86The professor definitely was calling a lot of shots
This channel is all killer no filler
Overwatch ❌
Overweight ❌
Over ✅
I never get tired this story. I wish it was in picture book form so I could tell it to my kids at bedtime.
Ah yes, the game that couldn’t fail because: “trust me bro it’s the future of PlayStation my boss just told me we good fam”
The modern audience will love it, don't you see how diverse the characters are?
Like Overwatch
-Firewalk Developer
Concord was so good that I totally missed the player count, like it happened really fast.
@@mateoreyes6921 Unlike Concord, Overwatch has the teeth to take many of the same traits that Concord's characters have and do them respect and justice.
A diverse cast can only be great if it is treated with proper care, if not then culture vulture rage farmers on RUclips get an easy paycheck for the month.
Toxic positivity should really be an issue that needs to be looked at more. Many of these projects fails because the people in the studios are afraid of giving any critcism that will get them in trouble or go against the asinine decisions of their higher ups.
@@toledochristianmatthew9919 But that's not really toxic positivity, that's a toxic work environment or a toxic corporate investor mindset. Toxic positivity is "don't say anything negative, because that might make someone Feel Bad." But if it's "don't say anything negative, because then The Investors might get upset and The Boss might fire you," then that's just a different thing. It's a financial/organizational problem, not a cultural problem.
Guardians of the galaxy but at home maybe wasn't the greatest idea for a game
i hear in the early design documents, they had some really cool concepts and ideas for characters, something really fun and wacky. but then you look at what they delivered and it was just variations of "guy/gal in horrendous colours with some accessories and a normal gun", which was made even worse by the selected graphical style
Supervisors of the Solar System is crazy genius ! Bro I’m on the floor 🤣🤣🤣🤣
It becomes clearer and clearer which game studios still have talent working for them.
And which have not.
DEI hires and DEI "consultants" have destroyed most of the game industry. There are almost no games left developed by a close knit group of gaming bros (like how Bungie was originally). Now it is all a bunch of brainwashed neon haired freaks that hate the people that actually play video games.
I still can't understand how they thought anyone wanted characters designed like that.
Now that I think about it, they might have pushed for this disgusting hyper realism style because they wanted to shoot à tv show. And having more realistic characters could cut costs during pre production and make up
Still a horrible design tho
They want to sell it to modern audiences
DEI
@@seeqret Which as we all know dont exist. Gaming is for escapism from the bad things of the real world we dont want the real world in our fantasy and sci fi games.
They are trying to appeal to "kids" who like woke, right on, LGBTQ characters and also like playing first person shooters. That audience evidently does not exist.
If you ever feel like you're too stupid to achieve anything in life, remember that there are very highly paid executives who thought "This game style that's popular right now? Let's start making a game for it that'll come out in a few years and is guided by soulless spreadsheets" sounded great.
Great to see another post from you man. Keep up the amazing work!
a crowbcat and big boss upload within a day of each other, God is good
You're online too much.
Both are bangers too. A Concord and a Call of Duty video. One is only relevant because it's too big to die, the other immediately fades from relevance because the developers thought they were making something that has the staying power of an existing franchise.
Like two sides of a coin. One should go away but staying, while the other should have somewhat stayed but went away (apparently the gameplay was serviceable, just the art and lore was terrible).
To my knowledge Concord isn't dead, they're trying to reuse the assets but rework the failed character styles.
i wouldnt trust crowbcat anymore, he IS the type of person to grift about "what a good game is" but manipulates the footage to make it worse than it actually seems. The worst case of this was with the resident evil 4 video. it was so shit and people found out he was messing with the settings to make it look bad and was only doing this to nostalgia-bait people
i used to respect him due to his left 4 dead video but after seeing that video i dont think i can trust him being reliable anymore
@@QuiteFunnyIsnt1t In crowbcat's defense he's always been a veecore grifter. It's not recent.
@@kakizakichannel that is true. but its just that recently he has GOTTEN WAY WORSE.
My favourite part of the video is when he said it's Concord time, and every gamer stood up to clap. The blind could see again and the deaf could hear the word Concord.
This dude just makes me cry of laughs just with the tone of his voice and the editing, every new video is like a Christmas gift lol
Concord is truly fascinating, as a matter of fact quite a few Western AAA releases have been lately. I think toxic positivity and just overall developers and publishers being in a massive bubble completely disconnected from the consumer has led to so much money and developer time being wasted on games that could've been so much better had the right person been in charge of making the important decisions. There's so much bloat in Western AAA development. There's no reason why games should cost 2 to 3 times more than they did 5 or 6 years ago.
I'm playing Stalker 2 and the experience despite having some issues it's so immersive. The sad part is that I can picture what the game would be like had it been made by a big Western AAA dev. It would've been a whole lot less immersive.
I suspect the new gta is gonna have these toxic positivity problems too.
Since when did we start dividing studios and devs on "Western" and "Eastern" developers. It is such an unnecessary gimmick that does not make sense at all.
@@l-unnamed802 it does, bud.
The Eastern devs clearly know their target audience and have been releasing major bangers.
While Western devs struggle to understand what the market even wants and are left behind on sales.
I mean, JFC, the Japanese side of Sony and Nintendo have been smashing it for decades.
@@S4leaguer999 That is just because you are looking at it the way you want. How many hot garbage asian studios release every year you don't notice. Regarding Nintendo, Game Freak recently released some of the worst pokemon games ever. Disregarding everything their fans. want. Crossfire X was also terrible game from the fans side and that game was made by Remedy and Smilegate. So even tho I see the point you are trying to make, I still think it is just unnecessary to divide game develpoment studios on "west-east" region.
@@l-unnamed802 fr theres heaps of garbage everywhere, everyone wants to blame something politically when it just part of the greater shitification of everything
I completely ignored everything about this game up until multiple "what happened to Concord" videos started popping out in the last few weeks and I must say that watching these and learning all the context has been a wild ride.
"Ex Bungie dev" does not have the same ring to it anymore.
Bungie used to mean something...
@@nosteponsnek2617 Last time Bungie meant anything was halo reach.
The Xbox never had much promise to begin with. It was just lucky it didn't suffer the same fate the previous American-made console went through.
I wonder if any dev looking to apply has concord on their resume immediately gets rejected LMAO.
THE LEGEND IS BACK BOYS!
First time I've found a vid from him this early,...it feels illegal😂
If Sony was smart, they could make a self deprecating movie about Concord.
Watching this dumpster fire of a game crash and burn and all the 10 players cope hard in real time will be one of my favourite memories of this year.
Like the video, but your voice, character, and the presentation makes this vid even more entertaining! 🔥👍
Big Boss making a new upload is the only reason why I'm thankful that Concord exists
11:28 I'll never forgive IGN for rating this atrocity higher than something as based as NMH3
Or sparking zero 😭😭😭😭
The jokes on you for actually taking IGN seriously.
Sponsor ends at 10:54
Thank you
Legend
Thanks
Just get Sponsorblock.
@@cookieface80 I do on my PC, but I’m an iPhone pleb
In video game design school Concord should be taught as a case study of what not to do