i think the dark arts have been referred to as seductive, indicating that they seem like the answer until unintended consequences for yourself or others show up that you haven't accounted for. i hope the "morality" system is more like dishonored's chaos system- i don't think i could hack it if i was going about avada kedavra-ing people, then everyone thought it was fine because i said nice things in cutscenes. the dissonance would be too much.
I agree with that. I think that Avalanche is using this dark magic quest line as a way to present the opportunity for players without it being game breaking. Experience it if you want to and have fun, but if not then that's cool too. It least that's what it seems.
It'd be awesome if after completing (or at least being in the middle of) this questline you're able to use the dark arts during other encounters in the game where you wouldn't see them if you hadn't learned them beforehand. It'd impact your reputation/honor of course, but I think that'd be a pretty cool.
In regards to the dialogue choice options for different paths, an rpg that does that really well is the Dragon Age series. Hopefully it’ll be similar or better
you actually have 3 options for that quest... the dialogue options were shown you can reject dark magic and refuse to learn it... you can learn the spell but refuse to cast it... or you can learn the spell and use it on sebastion to open the door.... also avada kadavra will probably be a finisher spell... so you can use it to finish off any enemy that you would use any of the other finisher moves on
Personally I wouldn't mind Avada just being a "win button" Dark Arts are supposed to be seductive. Why not make the Dark Arts the most broken OP spells in game, with the obvious trade off that using them makes you go down the path to true evil. Make Impero, a 100% pass on any speech check if they're in the game, or a "until killed" helper Make Crucio a permanent CC and make Avada a insta kill BUT every time you use one an invisible gage fills that sets you on the evil path, from which you can't return. You'll still get dialog options but your options will all be evil choices. Make the spells seductive by making them objectively, game breakingly, powerful but you're going to end up playing as the villian if you use them too much. Then your actions have consequences, through your gameplay choices, which to me, is much better than "I pick the big meanie bad guy choice" no, you CHOSE to use the unforgivable curses without a second thought, you're a monster and you chose to do it because it was easy.
@@dr.calibrations7984 I love this. Being good should be more challenging, it is objectively harder (in the short term) in real life. It would really add a reason to play the game twice. But I’m not holding my breath, these RPG games get rushed every time… It feels like we never really get the RPG choices and consequences that we deserve.
Imagine if the game had hawcruxes imagine not being able to be fully killed off in battle that would be some dark shit this game looks set to be the best game if it allows multiple endings and different ways to play it and build spells and use spells that are evil or useful or tactical even Stealth potions
If hogwarts legacy had online mode like destiny lol oh shit this game is sooo big it could benefit from all the students in the castle as friendship or dangerous players and the dangerous players can target you during missions if you want a duel quest side quest there is sooooo much they can do with the legacy that it could be players choice gaurantee everyone who are tranphobe will be going after transgenders in the game for shits as giggles they could make this game a horror game you torture players with the torture curse for galions or potion making ingredients
I think the third guy was sweet talked into coming so you could open the snake door with Avada Kedavra. Note the teacher says "What have the two of you done?" Suggesting the third is not there, this is proven because we do not see the third guy when the teacher catches them. (Still could be wrong)
I don't think murdering another student is something you could just walk away from. Plus- and this is the big one, many countries have laws against depicting lethal force being used on children in games. It would greatly diminish where they could sell their game to have a scene where you straight up murder a teen.
I've always found the concept of "dark arts" to be kind of hypocritical. Throughout the books and movies alot of spells are so much inherently worse than a spell that instantly kills someone.
Petrification is one imo. Or rather paralysis and using mind spells to break someone’s psyche for example is definitely worse than just outright killing them
If we think about it, “the dark arts” is just an umbrella term thrown around some spells that are hurtful or controlling - there doesn’t actually seem to be a definitive dark force or anything behind it, if the ministry decided that rictusempra or the stunning spell were bad, they would be branded as dark magic too. It’s really just whatever is socially acceptable
I see this being like Mass Effect with the paragon/renegade system. Paragon is basically the morally correct side of the coin, where you’re honorable and morally correct(most of the time). Renegade however is basically you being a hard ass, jerk off that usually choose the more selfish or morally wrong choices, but still fight for the greater good. I think this system could fit perfect in HL.
That's a morality system that hard tracks your choices. Chandler said that won't be in the game. You can make those decisions, but there won't be a good - evil, or Paragon - Renegade (which is essentially just the same thing but renamed, if I understood this correctly), bar that locks you out of certain choices or abilities if you go too far to one or the other end of the spectrum.
I think it could be a really great fit as well, but I don't think that the game will be include a system that in-depth, unfortunately. It appears to be centered around dialogue options for you to shape your personality. I do hope that those options will be remembered by characters and possibly change future interactions.
I sure and the fuck hope not. ME's morality system was the worst of all morality systems. it devolves all situations into a binary of being the paragon of good or a mad baby strangling maniac. It takes the roleplay out of the roleplaying game when you just mindlessly pick the blue or red option regardless of any other considerations. I'd rather they not bother with morality at all if it allows us to have some fucking nuance in our choices and actions. Morality point systems are the worst thing to happen to RPG gaming- game-ifying things you should actually have to think about, given meaning by the narrative and your feeling on it, and not just some point rewards because of some devs arbitrary judgement call.
@@TheBeastCH Kind of. Both extremes in the first two ME games unlocked different conversation options in the hardest speech-checks in the game (you could talk down second-to-last boss in the first game, for example), but I recall that the system was softened a bit in the third game, where only the total of Renegade/Paragon points mattered for unlocking the speech checks, while the content of your options depended on which one you had more of (with enough total points you could broker peace between two species engaged in a war of mutual extermination, but a Paragon would do this with a passionate speech appealing to their inner goodness, while a Renegade would do so by browbeating both sides until they agreed to play ball.) But yeah, even with that, it's a pretty clear case of hard-tracking they explicitly said wasn't going on as a morality system. Something else that could be going on, however, would be a reputation system. Dragon Age, another Bioware series, has an approval system where companions approve or disapprove of actions they witness and this is tracked to determine how much they like you. This kind of system could work with some sort of reputation system applied to non-companion characters.
All I hope is that the moral aspect of the goblin rebellion will be addressed. Not that we will be able to improve the living conditions of magical creatures (as that would go against the lore) but at least that the connection between said conditions and the violence that ensues will be addressed. Who knows, maybe we will meet a few goblins who don't really like fighting but were tired of being treated like trash.
I think Hogwarts Legacy is just the first of many. I wouldn’t be surprised for them to have expansion packs adding more content within the game at a later date. That including spells, characters, creatures, quest’s, and locations.
I do hope learning the dark arts doesn’t automatically make you go down the evil route. My cannon for my Ravenclaw character is that their more of an anti-hero. They’ll think of every possibility to reach a morally good outcome, but when back into a corner with no other opinions they won’t be afraid to get their hands dirty.
Same here. As my head-canon for my Gryffindor character is while she will learn Adava Kadavra aka the Killing Curse but she'd only use it as a option of last resort or if she's given no other options left, along with straight up going to the headmaster and revealed that she learned Adava Kadavra but only for the intent of protecting herself and others when it's needed.
I with my fellow raven claw though in my case it’s mainly because I want to learn as much magic as possible so I can see my character having large amounts of knowledge of the dark arts but would only use the knowledge when needed and especially when I know I’m not being observed
I also hope you're not able to cast UNFORGIVABLE spells willy nilly, and most consequence is various versions of an NPC gasping. Feels like you can at most be antihero and not really evil
I wonder if perhaps you and Sebastian stumble across that third guy all webbed up, and then you have the option to save them and if you do he'll accompany you for the rest of the quest. I only say this because you see him outside with the spiders and as the trailer continues it goes further and further into the dungeon, which would imply to me that it's something you encounter fairly early in the quest.
Possibly! That's an interesting idea that I hadn't thought of. But one thing is for certain, after being captured by spiders I wouldn't want to go on into a creepy dungeon! Haha!
That might make for a decent moral dilemma. You can choose to save a character that otherwise might have died, but in doing so you make a witness out of him while you're helping Sebastian with his explicitly illegal cursebreaking quest. A clear choice whether or not to do the right thing, where doing the right thing has drawbacks significant enough to make the evil option seem tempting.
I think I already said this, but the morality system and ability to choose whether or not we are good or bad will make future dlc's so much more interesting
I suspect that dark magic will have a questline of its own, but it won't be like a singular branching path, so much as a series of potentially unrelated or barely related quests that give you the opportunity to learn dark magic. Granted this is just speculation on my part, I feel like it would be an interesting way to go about it.
Something I've always hate about these games is that they make you choose a side, I really hope they allow it where you can have access to dark magic and can use it while still maintaining a good moral or personality. Using dark magic without letting it corrupt you but doing what needs to be done
This is a mentality I really hate in general. Any game whose story's basic premise is that there's a conflict between two sides means that the interesting writing bits are in those two sides and both their flaws, stories and qualities. If you create an option C, then those two main sides are dumb and the plot of the game no longer matters to your character. There's this weird power fantasy thing a lot of people have where they can't accept that choices have to be made, and like, alright, power fantasies are not necessarily bad- True endings feel rewarding and being able to make everyone happy by putting in the work is good. But what kind of person hears "dark magic" and goes "Yep, I can control it and be strong, so grey wizard"? Especially when that's the kind of mentality that creates dark mages in first place in universe, it's like, the whole point of dark powers being "seductive", that's literally how people fall to those dark sides. There's some genuine discussion to be had on this topic- Like the guy who brought up that dark magic should work as Dishonored chaos, or that you should play in the good guy sides but more ruthless and cruel, or how dialogue options should work...But going with this is just a desire to be strong that takes away from the game and I genuinely hope they don't create a "good guy dark mage" path.
@@francogamer7794 eh... who defines what's "dark" though? And how? Any magic that is offensive/violent in nature? Violence can be used for good, to protect family, society, and the world for others with less benevolent motives. Even "unforgivable" curses is just a legal term applied by the British Wizarding government. They're not illegal elsewhere in the wizarding world, and dark magic is taught in curriculum at Durmstrang. There were also reportedly aurors who used dark spells under a debated legal exception during the first wizarding war. In a world where muggles are growing increasingly powerful and numerous, the wizarding world rejecting half of its options in the event of a potential conflict seems folly.
@@francogamer7794 the problem is in Hp dark magic is very loosely defined, a spell like Reducto is dark magic, same with the leg locker curse so there is dark magic that is actually dark like the unforgivable curses but then there are just spells that have harmful effects that also fall under that umbrella. Then on the flip side there are spells that are "light" which are darker then some dark spells such as obliviate and the confundus is kind of Imperio lite
Thats why the Mass Effect Legendary Edition is so good, the OG kinda had you choose between being good or an asshole, but Legendary edition loosened those restraints a LOT. Now you can do good and be drastic/an asshole when you need to be, or the other way around.
@@francogamer7794 @franco gamer so are we ignoring that the HP series involves our main cast: Killing(Quirrel, Riddle Memory, battle of the 7 potters, the battle for Hogwarts) Committing identity theft(book 2, and 7, repeatedly, usually after attacking someone. Wedding, ministry, Christmas, Gringotts) Using unforgivable curses to maim(Book 5, Harry on Bellatrix) and control(Book 7, Harry on Goblin) sapient beings Turning people into other things(Malfoy and friends into slug looking mutants, Percy turning Thickness into a sea urchin) And probably more that I'm not thinking of. The idea that there's only paragons and pure evil is dumb. Wouldn't "the two sides" be those who think the dark arts are worth being studied for academic reasons(like those who actually want to understand how to better fight it, and a cover for those who really want it for personal power reasons.), and those who think it should be banned no matter what? Not "uses Dark magic" and "doesn't" Locking your character RP by a mechanical choice is always dumb. Wanting to be a ruthless "for the greater good" character who isn't a complete dick to random people, in other words emulating the _main character of the series_ (you know, Harry, who's only line was intentionally killing but even that rule was broken twice.) being somehow narritively corrupt is... dumb? The question of "how far will you go to protect what's yours?" is an important one to any character, and locking the player to being evil if you don't take the hardline is dumb. People should 100% question the player for the morally questionable decisions they make, but they also shouldn't be locked out of making good decisions because they made a bad decision once.
The devs have simultaneously made it known that there will not only be no “morality” system, but also that your “choices” will define what happens. So what does that mean? Morality by definition is the distinction between right and wrong or good and bad behavior. In one of the game trailers you hear the wizard state “how can a curse be forbidden if it can be used to save a life?” We also know that there is a huge push by the devs for players to be able to explore the “dark arts” path. Heck, there’s a dark arts pre-order bundle included. So what is being stated by “no morality system” is that common concepts of what is good and what is bad will not be in this game, or at the least those concepts will be challenged. For example, what is chaos for the fly is perfectly normal for the spider! Also, magic itself is usually not considered good or evil, it’s neutral, but the intent of the user makes it good or evil. Think of it this way, a gun is not a good or evil weapon, although it can be used for both purposes. What one person may define as “murder” could easily be defined as “justifiable homicide” by someone else. There’s a lot of circumstantial evidence that must be considered before it is clearly defined. So this game will have a choice system that allows players to explore various forms of magic without putting a good or evil outcome on it. Yet your choices will also make you either a dark, light, or possibly even gray wizard.
I really hope we’ll be able to be conflicted between light and dark magic and get to actually choose which path we wish to take. the thing I dislike about games like these is that you never get a choice, but hopefully this time we will!
I would like to know if there's a sort of reputation system on people recognizing you using dark arts and reporting it or if it'll only be on dialogue. Lol it'll kinda break immersion if I'm mid quest with a teacher or honor student, whip out crucio or avada kedavra and nobody gets mad about it. Honestly it'd be cool in general if characters had a preference for how you fight and comment on it in general. Like characters liking not being too violent or mostly pacifist or not minding if you're aggressive but within the rules or not caring if you use dark arts as long as you're not being a total sadist or something
My thoughts are if you do the quest, then word will likely get back to Hogwarts about it. People may mention it in passing, or something serious may happen to Sebastian, since he's the one mostly leading it. But it will be interesting to find out!
This is late but I feel like maybe the dark arts aren’t as reviled as they are in the present time Harry Potter world because there haven’t been two consecutive dark lords that terrorized Europe with dark magic.
I think they'll go with the Jedi/Sith mechanics. Dark magic will be quick and easy stupid powerful but staying the light path will be more defensive and tanky
Having a choice to go the Dark Arts path, implies that the 3 forbidden curses aren't necessary to beat the game. Also, because there's a trophy for reaching a 100 hits combo & a build-up curse bar (in blue on the right when in combat), I think that Avada Kadavra will be an ''evil'' combat finisher versus a ''good'' combat finisher will be that Tempest curse we've seen. Both curses obliterate/1-shot an enemy from the footage we've seen, thus they are equally powerful, but different events & endings might result from using one over the other. Either way, I did the test on the Potter fan website and I'll start as a Slytherin...You know where my 1st play-through is going. Muahahaha!
The difference between the light and dark arts is the intention. If the intention is neutral, they get classified as grey. Example of grey magic will be stupefy, petrificus totalus, oculus reparo, reparo etc Light magic can include healing arts, as their intention is to help people. Dark arts however include spells which cause a "negative" effect. Curses, hexes etc fall into this. Even light arts can be twisted, and dark arts can be used for good. Soooo there's that.
I'm hoping there if there isnt a morality system then have SOME kinda system that your choices that influence story,dialogue and more other than just certain parts of certain conversations or quests. Example being don't let me choose to cast Avada Kadvra on someone and the characters never talk about it again.
I hope the morality system is something passive. Like if you've done a lot of bad things, some magical creatures can sense that and wont help you. Some parts of the story which wouldve been easier had you not chosen the ''easy choice'' of turning to the dark arts would become harder instead. The opposite will then also happen where if you choose to reject the dark arts, certain sections of the story will be harder, but others will be easier with the help of other beings that sense the good in you. There also might be a middle ground where you're not entirely good, but not entirely bad either.
A game with a very good evil & good morality meter is Fable; it would be nice if that is how they tailored the game for how you play along but that's not happening clearly. Also I really enjoyed this video & the commentary, you've def got a new subscriber! Much love to watching you grow!
Sorry for the late reply! Thanks so much! I believe this is Avalanche's largest project, so I am happy for them to size it down to make sure everything is complete and polished. I would love to see that system in a future game possibly.
I'm definitely learning the dark arts in the first run through. I also sorta want a morally gray character, seeing how this is sorta what the devs have had in mind.
I noticed a lot of characters has don’t be like and houses don’t bes. It’s safe to say don’t be like everyone in the game and don’t be yourself at the same time, don’t be someone you’re not either. That sounds magical.
Thing I hope is, no one knows your choices till either a big consequence happens or someone sees ya or you tell them. Also hope the game doesn’t get ruined just cause you pick something they didn’t want you too.. some new games do that. Cyberpunk did well there. will play the game first round as I would irl lol shall see what happens. Dark arts are more shady arts depending on how you use Them in Harry Potter. plus it’s a teen rating so can’t see it being that dark. I hope the rating didn’t hold them back in the game and it was based on technicalities. I’ll definitely be the ‘good guy’ but, gotta play to see how that looks in the game. Glad they’ll let us have character creation... playing a girl (like I am), is fun first go when trying to play as if it’s rl. Again, just that rating ... (no Arkham are not a good example for a T rating. Didn’t like those games and yeah dark and gritty but oh so kiddy. My 10 yr old cousin loves it tho. I am a dc/ marvel fan but hold on the game and most new movies). I agree with the personality development based on choices. Good good. The game looks good, I usually like potter games even when they’re more chill. But a scale like this, have higher hopes. This feels like the first official game for the series. Looking forward to trying it out.
I imagine that if we are to use the unforgivable specifically except for story aspects we are only allowed to use on non human characters due to the unforgivable law of using them on "humans" granting an azkaban sentence. So dungeons and non humans the u forgivable are allowed perhaps as a way to avoid the morality system they don't want
That will be cool if dishonored choas system was kinda like RDR2. Have good witches and warlocks hunt you down the more your meter drops into being "Dark" like in RDR2. If you don't pay your bounty, the bounty hunters will always hunt you. So, in Hogwarts, you should have to pay a bounty or do choirs to regain trust to become good or always be hunted. Would be cool, in my opinion.
They aren't going to be something you can use whenever you wish, or they would break the game. But hopefully they will be options that you can use at certain points in time throughout major events of the story. For instance, many games have certain choice mechanics in regards to choices where you save or kill an individual. Or when they are forced to choose sides. So I think it'll be more of a story element rather than a gameplay one. But, you'll have to have chosen to learn them before you're allowed to use them. But I agree, I will be extremely pissed off if they are only included in one optional questline, rather than included into major events of the story.
The lightning bolt was after the finishers. They say in the video that it's one of the ancient magics that can be mastered and used on harder foes, it says nothing about it being a finisher, the spell before hand was the finisher they showed
If one is to learn about magic, one must learn all of its aspects, not just the dogmatic view of the ministry of magic, but the nature of the dark arts too.
"Know thy enemy and know yourself; in a hundred battles, you will never be defeated. When you are ignorant of the enemy but know yourself, your chances of winning or losing are equal. If ignorant both of your enemy and of yourself, you are sure to be defeated in every battle."
I want to see what happens to my character when I go down the dark path, because you can be a type of dark lord, where you can join the rebellion and protect them would be awesome.
I wanna know can you apparat any time or you can only use a broom stick because mastering apparat would be cool to get away from enemies or just to get to place flying in the from?
I mean there are some wizards and witches who embraced the dark arts to learn and fight against the dark creatures. it would be amazing to see our characters to grow in one way or another.
If they add a mp/magical core system to the game they can make the price for using unforgivable curses high. That way it would be more balanced and not too overpowered like ak'in eveybody we see. Also they may restrict using unforgivables when you're with your teachers cuz you know it's illegal and all. Hopefully they do something like that. I would like to experience being a dark wizard as freely as possible.
I'm hoping they'll have some more polish on that before release. The faces is one thing I feel uncertain about. But others like the professors have looked pretty good!
My guess, Because the lack of story arc based off of good and evil choices, Certain polarized Content will become available in the future strictly based off of certain choices made along an individuals game progression
I honestly doubt that we can keep using them, since it would be easy to kill every opponent with Avada Kedavra since nothing works against it, not even the shielding charm 'Protego'.
Woah! Thanks so much! I appreciate that! I'm currently working on a large preview of the game that I hope t get out by sometime next week. Fingers crossed!
Yes, I believe that could true. I've heard people day that as well. I think he could be the groundskeeper and related in some way, if not necessarily his dad. In the gameplay trailer they filmed the scene to imply the three were family.
Personally, I'm not much bothered about choosing a dark path to explore fully however I WOULD like to fire off Crucio, Avada Kedavra or Imperio at Peeves...just for the fun of it!!
If Avada Kedavra is in the game, is almost certainly going to be a finisher for targets at low HP or something. To be honest, Avada Kedavra would break just about any game. It's a spell that just kills the target. It's already sort of controversial from a narrative perspective because it's easy to wonder why it's not used more often during the war.
My hope is we can set them as finishers to be used at the end of fights Crucio for a Painful non lethal version and Avada Kedavra for a Lethal one if we get really annoyed with said enemy
@@SarenDracul also just a thought but logic wise I think Crucio is worse than Avada Kedavra I mean just pull a Bellatrix and you can break them mentally to the point they don’t even know what they are
@@introplays9613 very true if taken to far that could happen but i think we are safe there atleast perhaps idk if Avalanche would do that but that is a neat thought in all honesty
@@SarenDracul I feel like it’d be so cool just being able to torture someone beyond sanity to the point it spreads as a rumour around Hogwarts like “Oh did you hear ‘David Brianson’ was admitted to the hospital, he was tortured to madness. Poor mate. I wonder who could of did it…”
players should be able to accompish the story while being a totally evil student that should probz be expelled lmao, it just adds to the depth and fun, not EVERYONE is a good student. yeah dont make it game breaking but the option to slowly turn into a bellatrix would be amazing lmao
I would love to watch these videos more but I don’t want to put myself in the cyberpunk 2077 trap. I’m just gonna wait for release and experience everything first hand
Hate to be a party pooper here but I highly doubt the game will have branching paths with light/dark arts that affect plot and story and gameplay in any meaningful way. Its far more likely the dark arts will be tied to a quest or two or very specific plot points. But its not going to be how many people seem to think where you can choose a path and its going to change the story. The game seems pretty linear. Id love to be wrong here but thats the vibe im getting. Don't set your expectations up to where you'll be disappointed later
Now that the game can be preordered there is the deluxe edition and some of the dlc’s that come with it do say dark arts within what you get. All I know is I will definitely have two different characters I hope I can make a dark wizard and not just have to be good.
I really want to play as a chaotic good dark arts master, and use it against the evil side. I think it'll be great if they follow the concept that some dark magic is only evil if the user is evil. I'll be really annoyed if you can't do that.
A cool way i think for them to add the imperious curse would be to allow you to cast it on enemies and have them fight alongside you for a short time or something. Like if you are fighting a 1v4 imperio one and fight the 2v3 for a bit then kill or whatever the guy you used imperio on and move about your day.
I wonder how that's going to work. Say you can do Avada Kedavra, killing curse, how are characters going to react to you? Are you still going to just be able to walk around hogwarts with only characters mild responses? Or even worse, you do it to a student in the school, in front of a crowd. Do you just get to walk off like no big deal?
i think the dark arts have been referred to as seductive, indicating that they seem like the answer until unintended consequences for yourself or others show up that you haven't accounted for. i hope the "morality" system is more like dishonored's chaos system- i don't think i could hack it if i was going about avada kedavra-ing people, then everyone thought it was fine because i said nice things in cutscenes. the dissonance would be too much.
I agree with that. I think that Avalanche is using this dark magic quest line as a way to present the opportunity for players without it being game breaking. Experience it if you want to and have fun, but if not then that's cool too. It least that's what it seems.
i am all in if we can kill everyone at the end like kotor!lol
It'd be awesome if after completing (or at least being in the middle of) this questline you're able to use the dark arts during other encounters in the game where you wouldn't see them if you hadn't learned them beforehand. It'd impact your reputation/honor of course, but I think that'd be a pretty cool.
@@anticorruptionagenda5106 Yeah fuck Carth Onasi and Joole Bindo 😂
Lol I hope it's not like fable. Just murdering everyone and sacrificing people for a bow.
I will definitely embrace the dark arts during my first playthrough, I want to explore every path available
Same here I definitely will as well
Yes, I want to see as much as possible. Dark arts sound really fun to check out.
nah, in my first playthrough I'll be a 100% good mage, so I can see the differences in later runs
Imma be a good wizard but I can see why you’d go down the dark path
Dark arts alll the way!!
In regards to the dialogue choice options for different paths, an rpg that does that really well is the Dragon Age series. Hopefully it’ll be similar or better
I love dragon age but it doesn’t really change if your evil except a few followers leave id hope it’s more in depth then that
you actually have 3 options for that quest... the dialogue options were shown you can reject dark magic and refuse to learn it... you can learn the spell but refuse to cast it... or you can learn the spell and use it on sebastion to open the door.... also avada kadavra will probably be a finisher spell... so you can use it to finish off any enemy that you would use any of the other finisher moves on
Yes! Appreciate the comment. That went live on Twitter right after I posted haha.
Personally I wouldn't mind Avada just being a "win button" Dark Arts are supposed to be seductive. Why not make the Dark Arts the most broken OP spells in game, with the obvious trade off that using them makes you go down the path to true evil.
Make Impero, a 100% pass on any speech check if they're in the game, or a "until killed" helper
Make Crucio a permanent CC
and make Avada a insta kill
BUT every time you use one an invisible gage fills that sets you on the evil path, from which you can't return. You'll still get dialog options but your options will all be evil choices. Make the spells seductive by making them objectively, game breakingly, powerful but you're going to end up playing as the villian if you use them too much. Then your actions have consequences, through your gameplay choices, which to me, is much better than "I pick the big meanie bad guy choice" no, you CHOSE to use the unforgivable curses without a second thought, you're a monster and you chose to do it because it was easy.
@@dr.calibrations7984 I love this. Being good should be more challenging, it is objectively harder (in the short term) in real life. It would really add a reason to play the game twice. But I’m not holding my breath, these RPG games get rushed every time… It feels like we never really get the RPG choices and consequences that we deserve.
Imagine if the game had hawcruxes imagine not being able to be fully killed off in battle that would be some dark shit this game looks set to be the best game if it allows multiple endings and different ways to play it and build spells and use spells that are evil or useful or tactical even Stealth potions
If hogwarts legacy had online mode like destiny lol oh shit this game is sooo big it could benefit from all the students in the castle as friendship or dangerous players and the dangerous players can target you during missions if you want a duel quest side quest there is sooooo much they can do with the legacy that it could be players choice gaurantee everyone who are tranphobe will be going after transgenders in the game for shits as giggles they could make this game a horror game you torture players with the torture curse for galions or potion making ingredients
Hard to learn? No.
Consequences? None.
Morality? What is that?
Dark Magic goes Brrr
I think the third guy was sweet talked into coming so you could open the snake door with Avada Kedavra. Note the teacher says "What have the two of you done?" Suggesting the third is not there, this is proven because we do not see the third guy when the teacher catches them. (Still could be wrong)
Good catch. Really dark though if true. Bring a fellow student as a tag along to use as a sacrifice 💀
That's an interesting idea! That third guy adds a bunch more mystery to the trailer. Either way, I don't think it ends well for him haha.
I know, that would be more evil than using Crucio haha.
Oh my god, that's so devious. I love it. I don't want to use crucio on my companion or have it used on me. Maybe we can use it on the third guy?
I don't think murdering another student is something you could just walk away from.
Plus- and this is the big one, many countries have laws against depicting lethal force being used on children in games. It would greatly diminish where they could sell their game to have a scene where you straight up murder a teen.
I've always found the concept of "dark arts" to be kind of hypocritical. Throughout the books and movies alot of spells are so much inherently worse than a spell that instantly kills someone.
Elaborate?
Petrification is one imo. Or rather paralysis and using mind spells to break someone’s psyche for example is definitely worse than just outright killing them
@@xJayhawkFANx Sectumsempra
@@xJayhawkFANx incendio
If we think about it, “the dark arts” is just an umbrella term thrown around some spells that are hurtful or controlling - there doesn’t actually seem to be a definitive dark force or anything behind it, if the ministry decided that rictusempra or the stunning spell were bad, they would be branded as dark magic too.
It’s really just whatever is socially acceptable
I see this being like Mass Effect with the paragon/renegade system. Paragon is basically the morally correct side of the coin, where you’re honorable and morally correct(most of the time). Renegade however is basically you being a hard ass, jerk off that usually choose the more selfish or morally wrong choices, but still fight for the greater good. I think this system could fit perfect in HL.
That's a morality system that hard tracks your choices. Chandler said that won't be in the game. You can make those decisions, but there won't be a good - evil, or Paragon - Renegade (which is essentially just the same thing but renamed, if I understood this correctly), bar that locks you out of certain choices or abilities if you go too far to one or the other end of the spectrum.
I think it could be a really great fit as well, but I don't think that the game will be include a system that in-depth, unfortunately. It appears to be centered around dialogue options for you to shape your personality. I do hope that those options will be remembered by characters and possibly change future interactions.
Good explanation. It will be a lot more of a simplified system focused on dialogue options it would seem.
I sure and the fuck hope not. ME's morality system was the worst of all morality systems.
it devolves all situations into a binary of being the paragon of good or a mad baby strangling maniac. It takes the roleplay out of the roleplaying game when you just mindlessly pick the blue or red option regardless of any other considerations.
I'd rather they not bother with morality at all if it allows us to have some fucking nuance in our choices and actions. Morality point systems are the worst thing to happen to RPG gaming- game-ifying things you should actually have to think about, given meaning by the narrative and your feeling on it, and not just some point rewards because of some devs arbitrary judgement call.
@@TheBeastCH Kind of. Both extremes in the first two ME games unlocked different conversation options in the hardest speech-checks in the game (you could talk down second-to-last boss in the first game, for example), but I recall that the system was softened a bit in the third game, where only the total of Renegade/Paragon points mattered for unlocking the speech checks, while the content of your options depended on which one you had more of (with enough total points you could broker peace between two species engaged in a war of mutual extermination, but a Paragon would do this with a passionate speech appealing to their inner goodness, while a Renegade would do so by browbeating both sides until they agreed to play ball.)
But yeah, even with that, it's a pretty clear case of hard-tracking they explicitly said wasn't going on as a morality system. Something else that could be going on, however, would be a reputation system. Dragon Age, another Bioware series, has an approval system where companions approve or disapprove of actions they witness and this is tracked to determine how much they like you. This kind of system could work with some sort of reputation system applied to non-companion characters.
Chandler posted a new clip with dialogue. Were given 3 options in the sequence. Good bad and neutral. I love it.
Yes! I just saw that after the video went live today. My luck haha. But I'm glad they're showing us more. I'm excited to see it play out in game.
@@JoshLevelsUp 👍👍
@@JoshLevelsUp kijj
The Dark Side of the force is a pathway to many abilities some consider to be unnatural.
All I hope is that the moral aspect of the goblin rebellion will be addressed. Not that we will be able to improve the living conditions of magical creatures (as that would go against the lore) but at least that the connection between said conditions and the violence that ensues will be addressed. Who knows, maybe we will meet a few goblins who don't really like fighting but were tired of being treated like trash.
Nothing in the world sounds more boring than being a GOOD wizard lol
Well I'm glad you'll get to go be your evil self haha
Honestly.
Let's be honest they have better spells, potions, and powers. Stronger too.
@@evanpaluch6190 Fiend-Fire comes to mind
seven books prove the literal opposite
I think Hogwarts Legacy is just the first of many. I wouldn’t be surprised for them to have expansion packs adding more content within the game at a later date. That including spells, characters, creatures, quest’s, and locations.
I agree. I hope that Hogwarts Legacy creates a great building block for future games in the universe.
I do hope learning the dark arts doesn’t automatically make you go down the evil route. My cannon for my Ravenclaw character is that their more of an anti-hero. They’ll think of every possibility to reach a morally good outcome, but when back into a corner with no other opinions they won’t be afraid to get their hands dirty.
Same here. As my head-canon for my Gryffindor character is while she will learn Adava Kadavra aka the Killing Curse but she'd only use it as a option of last resort or if she's given no other options left, along with straight up going to the headmaster and revealed that she learned Adava Kadavra but only for the intent of protecting herself and others when it's needed.
I with my fellow raven claw though in my case it’s mainly because I want to learn as much magic as possible so I can see my character having large amounts of knowledge of the dark arts but would only use the knowledge when needed and especially when I know I’m not being observed
I also hope you're not able to cast UNFORGIVABLE spells willy nilly, and most consequence is various versions of an NPC gasping. Feels like you can at most be antihero and not really evil
I wonder if perhaps you and Sebastian stumble across that third guy all webbed up, and then you have the option to save them and if you do he'll accompany you for the rest of the quest. I only say this because you see him outside with the spiders and as the trailer continues it goes further and further into the dungeon, which would imply to me that it's something you encounter fairly early in the quest.
Possibly! That's an interesting idea that I hadn't thought of. But one thing is for certain, after being captured by spiders I wouldn't want to go on into a creepy dungeon! Haha!
That might make for a decent moral dilemma. You can choose to save a character that otherwise might have died, but in doing so you make a witness out of him while you're helping Sebastian with his explicitly illegal cursebreaking quest. A clear choice whether or not to do the right thing, where doing the right thing has drawbacks significant enough to make the evil option seem tempting.
I think I already said this, but the morality system and ability to choose whether or not we are good or bad will make future dlc's so much more interesting
4:46 that dark forest always give me chill
I suspect that dark magic will have a questline of its own, but it won't be like a singular branching path, so much as a series of potentially unrelated or barely related quests that give you the opportunity to learn dark magic. Granted this is just speculation on my part, I feel like it would be an interesting way to go about it.
Something I've always hate about these games is that they make you choose a side, I really hope they allow it where you can have access to dark magic and can use it while still maintaining a good moral or personality. Using dark magic without letting it corrupt you but doing what needs to be done
This is a mentality I really hate in general. Any game whose story's basic premise is that there's a conflict between two sides means that the interesting writing bits are in those two sides and both their flaws, stories and qualities. If you create an option C, then those two main sides are dumb and the plot of the game no longer matters to your character.
There's this weird power fantasy thing a lot of people have where they can't accept that choices have to be made, and like, alright, power fantasies are not necessarily bad- True endings feel rewarding and being able to make everyone happy by putting in the work is good. But what kind of person hears "dark magic" and goes "Yep, I can control it and be strong, so grey wizard"? Especially when that's the kind of mentality that creates dark mages in first place in universe, it's like, the whole point of dark powers being "seductive", that's literally how people fall to those dark sides.
There's some genuine discussion to be had on this topic- Like the guy who brought up that dark magic should work as Dishonored chaos, or that you should play in the good guy sides but more ruthless and cruel, or how dialogue options should work...But going with this is just a desire to be strong that takes away from the game and I genuinely hope they don't create a "good guy dark mage" path.
@@francogamer7794 eh... who defines what's "dark" though? And how? Any magic that is offensive/violent in nature? Violence can be used for good, to protect family, society, and the world for others with less benevolent motives. Even "unforgivable" curses is just a legal term applied by the British Wizarding government. They're not illegal elsewhere in the wizarding world, and dark magic is taught in curriculum at Durmstrang. There were also reportedly aurors who used dark spells under a debated legal exception during the first wizarding war.
In a world where muggles are growing increasingly powerful and numerous, the wizarding world rejecting half of its options in the event of a potential conflict seems folly.
@@francogamer7794 the problem is in Hp dark magic is very loosely defined, a spell like Reducto is dark magic, same with the leg locker curse so there is dark magic that is actually dark like the unforgivable curses but then there are just spells that have harmful effects that also fall under that umbrella. Then on the flip side there are spells that are "light" which are darker then some dark spells such as obliviate and the confundus is kind of Imperio lite
Thats why the Mass Effect Legendary Edition is so good, the OG kinda had you choose between being good or an asshole, but Legendary edition loosened those restraints a LOT. Now you can do good and be drastic/an asshole when you need to be, or the other way around.
@@francogamer7794 @franco gamer so are we ignoring that the HP series involves our main cast:
Killing(Quirrel, Riddle Memory, battle of the 7 potters, the battle for Hogwarts)
Committing identity theft(book 2, and 7, repeatedly, usually after attacking someone. Wedding, ministry, Christmas, Gringotts)
Using unforgivable curses to maim(Book 5, Harry on Bellatrix) and control(Book 7, Harry on Goblin) sapient beings
Turning people into other things(Malfoy and friends into slug looking mutants, Percy turning Thickness into a sea urchin)
And probably more that I'm not thinking of.
The idea that there's only paragons and pure evil is dumb. Wouldn't "the two sides" be those who think the dark arts are worth being studied for academic reasons(like those who actually want to understand how to better fight it, and a cover for those who really want it for personal power reasons.), and those who think it should be banned no matter what? Not "uses Dark magic" and "doesn't"
Locking your character RP by a mechanical choice is always dumb. Wanting to be a ruthless "for the greater good" character who isn't a complete dick to random people, in other words emulating the _main character of the series_ (you know, Harry, who's only line was intentionally killing but even that rule was broken twice.) being somehow narritively corrupt is... dumb?
The question of "how far will you go to protect what's yours?" is an important one to any character, and locking the player to being evil if you don't take the hardline is dumb.
People should 100% question the player for the morally questionable decisions they make, but they also shouldn't be locked out of making good decisions because they made a bad decision once.
Ofc I’m going dark. Put me in Slytherin too. Let’s go baby 🧙♂️
The devs have simultaneously made it known that there will not only be no “morality” system, but also that your “choices” will define what happens. So what does that mean?
Morality by definition is the distinction between right and wrong or good and bad behavior. In one of the game trailers you hear the wizard state “how can a curse be forbidden if it can be used to save a life?”
We also know that there is a huge push by the devs for players to be able to explore the “dark arts” path. Heck, there’s a dark arts pre-order bundle included. So what is being stated by “no morality system” is that common concepts of what is good and what is bad will not be in this game, or at the least those concepts will be challenged. For example, what is chaos for the fly is perfectly normal for the spider!
Also, magic itself is usually not considered good or evil, it’s neutral, but the intent of the user makes it good or evil. Think of it this way, a gun is not a good or evil weapon, although it can be used for both purposes. What one person may define as “murder” could easily be defined as “justifiable homicide” by someone else. There’s a lot of circumstantial evidence that must be considered before it is clearly defined.
So this game will have a choice system that allows players to explore various forms of magic without putting a good or evil outcome on it. Yet your choices will also make you either a dark, light, or possibly even gray wizard.
I really hope we’ll be able to be conflicted between light and dark magic and get to actually choose which path we wish to take. the thing I dislike about games like these is that you never get a choice, but hopefully this time we will!
Using Avada Kedavra = Bad
Using Diffindo & Incendio on people = Good
I would like to know if there's a sort of reputation system on people recognizing you using dark arts and reporting it or if it'll only be on dialogue. Lol it'll kinda break immersion if I'm mid quest with a teacher or honor student, whip out crucio or avada kedavra and nobody gets mad about it. Honestly it'd be cool in general if characters had a preference for how you fight and comment on it in general. Like characters liking not being too violent or mostly pacifist or not minding if you're aggressive but within the rules or not caring if you use dark arts as long as you're not being a total sadist or something
My thoughts are if you do the quest, then word will likely get back to Hogwarts about it. People may mention it in passing, or something serious may happen to Sebastian, since he's the one mostly leading it. But it will be interesting to find out!
This is late but I feel like maybe the dark arts aren’t as reviled as they are in the present time Harry Potter world because there haven’t been two consecutive dark lords that terrorized Europe with dark magic.
I think they'll go with the Jedi/Sith mechanics. Dark magic will be quick and easy stupid powerful but staying the light path will be more defensive and tanky
I would love it if our character could become an animagus or something like that. Just something to spice it up a bit more.
Having a choice to go the Dark Arts path, implies that the 3 forbidden curses aren't necessary to beat the game. Also, because there's a trophy for reaching a 100 hits combo & a build-up curse bar (in blue on the right when in combat), I think that Avada Kadavra will be an ''evil'' combat finisher versus a ''good'' combat finisher will be that Tempest curse we've seen. Both curses obliterate/1-shot an enemy from the footage we've seen, thus they are equally powerful, but different events & endings might result from using one over the other. Either way, I did the test on the Potter fan website and I'll start as a Slytherin...You know where my 1st play-through is going. Muahahaha!
lol same. Took the test and got Slytherin.
Imagine being a rare Dark Magic Hufflepuff
Just nice and polite as you obliterate enemies.
...I'll probably go that route tbh
I was thinking about the same thing
That sounds like a fun way to go!
The difference between the light and dark arts is the intention.
If the intention is neutral, they get classified as grey.
Example of grey magic will be stupefy, petrificus totalus, oculus reparo, reparo etc
Light magic can include healing arts, as their intention is to help people.
Dark arts however include spells which cause a "negative" effect.
Curses, hexes etc fall into this.
Even light arts can be twisted, and dark arts can be used for good.
Soooo there's that.
I'm hoping there if there isnt a morality system then have SOME kinda system that your choices that influence story,dialogue and more other than just certain parts of certain conversations or quests. Example being don't let me choose to cast Avada Kadvra on someone and the characters never talk about it again.
An anti-hero from Slytherin sounds pretty appealing
I hope the morality system is something passive. Like if you've done a lot of bad things, some magical creatures can sense that and wont help you. Some parts of the story which wouldve been easier had you not chosen the ''easy choice'' of turning to the dark arts would become harder instead. The opposite will then also happen where if you choose to reject the dark arts, certain sections of the story will be harder, but others will be easier with the help of other beings that sense the good in you. There also might be a middle ground where you're not entirely good, but not entirely bad either.
A game with a very good evil & good morality meter is Fable; it would be nice if that is how they tailored the game for how you play along but that's not happening clearly. Also I really enjoyed this video & the commentary, you've def got a new subscriber! Much love to watching you grow!
Sorry for the late reply! Thanks so much! I believe this is Avalanche's largest project, so I am happy for them to size it down to make sure everything is complete and polished. I would love to see that system in a future game possibly.
I'm definitely learning the dark arts in the first run through. I also sorta want a morally gray character, seeing how this is sorta what the devs have had in mind.
I plan on trying the dark arts as I go continue through as well.
I hope that you can turn to be a dark wizard if you want and Sebastian remains with you
I think if we learn those dark ars spells then we will get to use those spells in certain situations during other quests and duels
I noticed a lot of characters has don’t be like and houses don’t bes. It’s safe to say don’t be like everyone in the game and don’t be yourself at the same time, don’t be someone you’re not either. That sounds magical.
so magical
Definitely going to have two characters if you can choose to be good/evil, no matter what game looks great cant wait for it to be out!
Thing I hope is, no one knows your choices till either a big consequence happens or someone sees ya or you tell them. Also hope the game doesn’t get ruined just cause you pick something they didn’t want you too.. some new games do that. Cyberpunk did well there. will play the game first round as I would irl lol shall see what happens. Dark arts are more shady arts depending on how you use Them in Harry Potter. plus it’s a teen rating so can’t see it being that dark. I hope the rating didn’t hold them back in the game and it was based on technicalities. I’ll definitely be the ‘good guy’ but, gotta play to see how that looks in the game. Glad they’ll let us have character creation... playing a girl (like I am), is fun first go when trying to play as if it’s rl. Again, just that rating ...
(no Arkham are not a good example for a T rating. Didn’t like those games and yeah dark and gritty but oh so kiddy. My 10 yr old cousin loves it tho. I am a dc/ marvel fan but hold on the game and most new movies). I agree with the personality development based on choices. Good good. The game looks good, I usually like potter games even when they’re more chill. But a scale like this, have higher hopes. This feels like the first official game for the series. Looking forward to trying it out.
I imagine that if we are to use the unforgivable specifically except for story aspects we are only allowed to use on non human characters due to the unforgivable law of using them on "humans" granting an azkaban sentence. So dungeons and non humans the u forgivable are allowed perhaps as a way to avoid the morality system they don't want
That will be cool if dishonored choas system was kinda like RDR2. Have good witches and warlocks hunt you down the more your meter drops into being "Dark" like in RDR2. If you don't pay your bounty, the bounty hunters will always hunt you. So, in Hogwarts, you should have to pay a bounty or do choirs to regain trust to become good or always be hunted. Would be cool, in my opinion.
They aren't going to be something you can use whenever you wish, or they would break the game. But hopefully they will be options that you can use at certain points in time throughout major events of the story. For instance, many games have certain choice mechanics in regards to choices where you save or kill an individual. Or when they are forced to choose sides. So I think it'll be more of a story element rather than a gameplay one. But, you'll have to have chosen to learn them before you're allowed to use them. But I agree, I will be extremely pissed off if they are only included in one optional questline, rather than included into major events of the story.
I would have love to have something like the karma system from infamous
The lightning bolt was after the finishers. They say in the video that it's one of the ancient magics that can be mastered and used on harder foes, it says nothing about it being a finisher, the spell before hand was the finisher they showed
If one is to learn about magic, one must learn all of its aspects, not just the dogmatic view of the ministry of magic, but the nature of the dark arts too.
So is this dark quest line/imperio part PS exclusive cuz most of the clips shown were also shown in their exclusive showcase
Fable 3 is the one you are looking for. Good and evil actions gave u a halo and wings, or horns for a devil depending on what u do.
im just hoping we get to use avada kedavra in the main quest
As a Slytherin. I’m excited to fuck shit up. I’m taking time off work for this!
1:43 that is literally the mist step skill for mages in Dragon Age Inquisition.
the all of the unforgivable curses can be learned but the requirements kinda hard so better be ready for it
I really hope it's not a typical "only bad boy slytherin can go down the dark path". Best scenario is every house has its own version of the dark path
"Know thy enemy and know yourself; in a hundred battles, you will never be defeated. When you are ignorant of the enemy but know yourself, your chances of winning or losing are equal. If ignorant both of your enemy and of yourself, you are sure to be defeated in every battle."
ayooo this one popped off!
good shit Zoo!
Thanks Rose! It very much did haha!
@@JoshLevelsUp we gotta catch up one of these days lol been about what, 4 years since we last spoke? time flies lmao
@@rosestemss That’s crazy! I didn’t realize it was so long.
I can not wait for this to release im going to play several play through choosing differently each time
I want to see what happens to my character when I go down the dark path, because you can be a type of dark lord, where you can join the rebellion and protect them would be awesome.
I hope we get to use other curses, like maybe Fiendfyre.
was hoping for something like the system they use in SWTOR maybe a dark wizard path and ending.
i wonder if there will be some alternative "reward" if you choose to reject dark arts..if not theres really not much reason to not get the spell....
I wanna know can you apparat any time or you can only use a broom stick because mastering apparat would be cool to get away from enemies or just to get to place flying in the from?
thank you for making me able to choose dark arts here i come😁
You're very welcome!
I mean there are some wizards and witches who embraced the dark arts to learn and fight against the dark creatures. it would be amazing to see our characters to grow in one way or another.
If one is to understand the great mystery, one must study all its aspects
If they add a mp/magical core system to the game they can make the price for using unforgivable curses high. That way it would be more balanced and not too overpowered like ak'in eveybody we see. Also they may restrict using unforgivables when you're with your teachers cuz you know it's illegal and all. Hopefully they do something like that. I would like to experience being a dark wizard as freely as possible.
That crucio part didn't give a good sign for the lip syncing. I really HOPE they do not fuck that up.
I'm hoping they'll have some more polish on that before release. The faces is one thing I feel uncertain about. But others like the professors have looked pretty good!
I wonder if there will be multiple endings and paths you can take.
Like good or evil endings.
My guess, Because the lack of story arc based off of good and evil choices,
Certain polarized Content will become available in the future strictly based off of certain choices made along an individuals game progression
Possibly so! Not something I have thought of but I could see that!
imagine using imperio in a similar way to axii in the witcher 3
I think that snake entrance looks like the entrance to the chamber of secrets
The once entrance does look very similar!
I honestly doubt that we can keep using them, since it would be easy to kill every opponent with Avada Kedavra since nothing works against it, not even the shielding charm 'Protego'.
That's true, and I think that as well. I think this quest line provides an opportunity to experience the dark arts without the breaking the game.
It’s also possible that your character can only use the spell in area where there no one around or for major story events
@@crimsonglory4812 perhaps in the dark arts arena
If game really DOES allow dark path I am gonna get it at once but still need more details on it.
Yes, I've liked the details so far, but I don't mind them keeping some things close to the belt to let us experience upon release.
Getting "Force Unleashed" vibs
Game Devs: Remember, this Dark Magic path is optional! You don't have to--
Me, after learning Avada Kedavra: *goes on a rampage.
Spells are like force powers there is no good or evil “power” only in how you use them
Very true!
I went from 'meh' on this game to hyped as hell thanks to your great content. Keep up the great work, my friend. Liked & subscribed (w/ bell) :)
Woah! Thanks so much! I appreciate that! I'm currently working on a large preview of the game that I hope t get out by sometime next week. Fingers crossed!
you already know ima be slitheryn avadakdabra all the first years
I think people are speculating that the guy that you said could be his dad is the groundskeeper.
Yes, I believe that could true. I've heard people day that as well. I think he could be the groundskeeper and related in some way, if not necessarily his dad. In the gameplay trailer they filmed the scene to imply the three were family.
That poor goblin got hulked
It would be funny to use the dark arts spells during dueling class lol
This adds to the replay value of the game
Why are we not being showed the UI? This “gameplay” footage seems like engine footage captured on PC, not PS5.
Personally, I'm not much bothered about choosing a dark path to explore fully however I WOULD like to fire off Crucio, Avada Kedavra or Imperio at Peeves...just for the fun of it!!
If Avada Kedavra is in the game, is almost certainly going to be a finisher for targets at low HP or something.
To be honest, Avada Kedavra would break just about any game. It's a spell that just kills the target. It's already sort of controversial from a narrative perspective because it's easy to wonder why it's not used more often during the war.
Is this game going to be on last gen consoles and next gen consoles
I believe on their website they say it will be available for both previous and next-gen consoles.
My hope is we can set them as finishers to be used at the end of fights Crucio for a Painful non lethal version and Avada Kedavra for a Lethal one if we get really annoyed with said enemy
I’m thinking Crucio might be like a DOT spell or it could just be an instant KO because maybe you need someone alive for a quest.
@@introplays9613 that could be neat to
@@SarenDracul also just a thought but logic wise I think Crucio is worse than Avada Kedavra I mean just pull a Bellatrix and you can break them mentally to the point they don’t even know what they are
@@introplays9613 very true if taken to far that could happen but i think we are safe there atleast perhaps idk if Avalanche would do that but that is a neat thought in all honesty
@@SarenDracul I feel like it’d be so cool just being able to torture someone beyond sanity to the point it spreads as a rumour around Hogwarts like “Oh did you hear ‘David Brianson’ was admitted to the hospital, he was tortured to madness. Poor mate. I wonder who could of did it…”
Who else getting star wars vibes from this choosing light and darkside specifically kotor i really hope it has endings based on your path
players should be able to accompish the story while being a totally evil student that should probz be expelled lmao, it just adds to the depth and fun, not EVERYONE is a good student. yeah dont make it game breaking but the option to slowly turn into a bellatrix would be amazing lmao
Bruh… the time stamp on the video is wrong…. I tried skipping but still heard it ☹️
I would love to watch these videos more but I don’t want to put myself in the cyberpunk 2077 trap. I’m just gonna wait for release and experience everything first hand
The Real Question Is Can You Make A Horcrux? Because The Book Tom Learned About Them From Would Still Be In The Fobidden Library Still....
Hate to be a party pooper here but I highly doubt the game will have branching paths with light/dark arts that affect plot and story and gameplay in any meaningful way. Its far more likely the dark arts will be tied to a quest or two or very specific plot points. But its not going to be how many people seem to think where you can choose a path and its going to change the story. The game seems pretty linear. Id love to be wrong here but thats the vibe im getting. Don't set your expectations up to where you'll be disappointed later
I've always been a "good path" individual. But I just might go dark for this.
Now that the game can be preordered there is the deluxe edition and some of the dlc’s that come with it do say dark arts within what you get. All I know is I will definitely have two different characters I hope I can make a dark wizard and not just have to be good.
I really want to play as a chaotic good dark arts master, and use it against the evil side. I think it'll be great if they follow the concept that some dark magic is only evil if the user is evil.
I'll be really annoyed if you can't do that.
KOTOR meets Harry potter is the vibes I'm getting
I’m still sad quidditch isn’t in the game
A cool way i think for them to add the imperious curse would be to allow you to cast it on enemies and have them fight alongside you for a short time or something. Like if you are fighting a 1v4 imperio one and fight the 2v3 for a bit then kill or whatever the guy you used imperio on and move about your day.
I wonder how that's going to work. Say you can do Avada Kedavra, killing curse, how are characters going to react to you? Are you still going to just be able to walk around hogwarts with only characters mild responses? Or even worse, you do it to a student in the school, in front of a crowd. Do you just get to walk off like no big deal?
when i heard about mutiple END, i was expected something like the witcher 3 level =]] now its just be good or evil
If you don’t pick evil when a game gives you the option to be evil you eat unbuttered toast