Fun fact: When i've seen the Redux mod, i thought it was a mod that stole the MMod animations, but i was wrong af and it was actually a re-texture mod for MMod
Well, obviously anyone with any sense of taste and style would prefer hl2 over hl2, hl2 or hl2. I mean, really, unless you're a child who prefers hl2, clearly hl2 is the best.
Why do I understand that in my mind, at least from my opinion it went a little like "it was close, but Mmod definitely won, but redux came very close to winning, but I must say that tactical didn't stand a chance."
Fun Fact: MMod was actually made by 4 guys Edit: I was in contact with Gunship Mark II when the hl1 mmod was still being played. The first that came to my mind was to ask him if he would do a hl2 mmod. He said something on the lines: "Maybe, But I couldn't pull it off by my self" That maybe made this mod.
You fucking what? Mmod and Redux look like totally different games. Tactical mod is actually mostly faithul to Valve like viewmodel animations in similar way opposing force and blueshift/hd models in HalfLife one tend to be tho just like HD models shotgun tactical mod also has insanely annoying sound for the pumping. I hate hd mode spas for that in HL1.
@@wonghenry8731 Note, this "Redux" mod we were talking about isn't the same as the unfinished "Redux" mod from MrBrightside and Hyper. This one was developed by someone else and uses a different weapon animation.
Redux and MMod had the same type of weapons just the Redux deign is so damn cool and shinny But MMod still okay because is the same as the vanilla weapons
After playing Alyx I’m still not sure how it works lol. You could reload in HL2 and what Alyx was using was most definitely a proto-pulse rifle. Why can Alyx not reload? Because she doesn’t have a hopper? That doesn’t make sense but it’s the closest you can get to reloading the Alyx era Pulse Rifle.
@@reidhanson4755 Yeah... You can definitely see that both HL2's & HL:Alex's pulse rifles has the same reloading mechanism except you can reload any time in HL2 without emptying the first pulse round first & the reloading is the same by the account that it disengages the pulse round that's in use but in HL2, it literally injects the next pulse-round for you & both HL2 & HL:A has the same magazine system for pulse rounds. - So. HL2 pulse rifles can eject half-used pulse rounds whilst HL:Alex's pulse rifle can't & apart from the massive energy ball being shot from HL2's pulse rifle & HL2's sturdier frame, both are exactly the same. - It makes sense that Alex can't reload a half-used round because the Combine only improved upon it's design up to HL2. Imagine this _absolutely _*_volatile_* pulse-round like a mini-nuclear-reactor just being prematurely ejected before it's dangerous substances were drained & your hand just fuckin explodes or at least gets burned off. Because it definitely IS a _radio-active-like_ volatile substance of which it's energy gets PUNCHED out multiple times by the gun's mechanism. - Long story short, for obvious reasons, by terms that *_tries_* to explain a fucking sci-fi gun, you can't just eject a volatile pulse-round without depleting it of it's energy. Go to any nuclear-reactor like Chernobyl's reactor and let them explain to you why you can't just YEET a reactor control rod out. smh
@@kemaltheunbeaten MMod da gerçekçi göstermek için recoili(geri tepme)yi aşırı arttırmışlar fakat bu biraz abartı olmuş.Mesela project realityde silahı kullandıkça tepmesi azalıyordu;bu eklenirse güzel olur.
Redux has some nice models and textures but they look like they're from a different game. Honestly kinda reminds me of cinematic mod, or if HL2 was made in UE4 or something. I think it's because the color pallet is so dark compared to mmod.
"Tactical" looks like any other mods from good ol' days when people only had enthusiasm and no more, for that time it looks clunky, but fresh and new, it brings me good memories about s.t.a.l.k.e.r. mods, it brings warm into my heart.
There exists a real-life built rebar crossbow. In the game, the rebar wasn't even supposed to fly all that straight of a line + it's glowing hot rebar that bends whilst it's flying on it's magical journey. But one thing's for certain. It can be lethal & painful as it punctures through your body and it technically can pin you to walls if it's still glowing hot & pierced your arm clean through, hitting the wall.
I always disliked when mods changed the pulserifle animation. I prefer the 30shots per capsule, because it feels more like the alien weapon it's supposed to be, but also thought it works different then normal weapons with their magazines. In HL Alyx the pulse smg also fire 30 shots per capsule. I think the capsules are like batteries, that last for their amount of shots.
@@apxutekctypa as Sinstar stated. You have 30 rounds per cell, with roughly 50 cells for example. Means you could have 1500 rounds in one magazine. So you don't have carry huge ammo boxes around for supply.
What mod is this HL2: Redux? Google's search returns nothing worth a damn except some dude's YT channel about some project that was abandoned years ago.
Redux is just a skin pack for MMod developed by Juniez and Shadow_Run. It's an addon for MMod, rather than a seperate mod all together. You can download the Redux weapons here... gamebanana.com/members/1389410
@@namelessguy933yeah, it is indeed the blaster from quake 4. It does sound suppressed tho, and he is right about the shotgun audio not being synced. So he isn’t completely wrong.
@@eleven99 Bro replied to a 4 year old comment with a brain dead take, did no other weapon sounds exist in 2007, why quake 4 of all the games, you act like quake 4 was the only game to rip sounds from back then, heck any military shooter sounds wouldve fit better but they went with quake 4, might aswell just nab some from halo while they are at it.
The tactical mod is just, ew... Sure, it reskins the weapons to make them look militaristic but the only real changes to the actual weapons are slight animation tweaks and "new" sounds(that totally aren't ripped from another game!)
Live grenades dont explode when the pin is pulled. the lever needs to be removed so the striker goes off, which he does in game. he pulls the pin and primes it. when it is thrown, that is when it is able to be thrown- wait why am i even doing this, for godsake *You have a living potato flying around* in hl2:ep2
I believe the AR2 in MMOD and Redux is outdated after Half Life: Alyx, since we saw how the SMG in HL:A works. Both the AR2 and the SMG uses ammunition called Powercells (or call it pulse ammo). They do not act like individual bullets but like magazines (it reminds me of fallout), each having 30 rounds in them.
But how can you have 2 cells as reserve when you have box that cab hold a hundred of them, not only that, but some Resistance NPC's reload by just removing the whole thing and replace it with a new one HHMMMMM!??!
I like how the SMG was modded to make the grenade launcher some what realistic with the pump action but when it came to the shotgun and it shooting two shells at once there's was no attempt at all.
They could easily "fix" it by making it shoot really quick two round burst. Still dumb but makes more sense than the double barrel Spas 12 because no one has the gut to tell Valve that the magazine tube is not a secondary barrel
And let's not forget about pumping it again at the end of the reload animation WASTING a shell. But in the end it's a no issue thing. Just a game and the amount of work and love all these modders put towards these is great. Love the Source modding community.
Kinda makes no sense for the pulse rifle in the mmod. Combine having far more advanced technology than humanity, it’s more logical for combine to pack an entire magazine into the single pulse rifle capsule, rather than 1-1 shooting an ejecting just like real firearms. Lore from HL: Alyx confirms it
One of the things I noticed when replaying Half-Life 2 again was how well the weapon animations hold up. Just about all of the animations in Half-Life 2 flow great. The guns aren't flying all over the screen as your hand shake violently being possessed by the tension, but they're elegant and weighty.
As to Pulse rifle: OG used one plug per 30 shots, but question appears why you can carry so little ammo, and why when you take ammo from crate you take couple boxes of it. MMod changed that so each plug is one shot and you need to replace whole structure. It's even more apparent in idle animations in MMod.
It's manual because it makes sense. You can't really see any auto-cocking mechanism anywhere on crossbow model. Or maybe it cocks thanks to Gordon pushing it back with the bolt.
Pulse gun judgment: Vanilla: Static plug. Tactical: More streamlined, and still a static plug. The blue is a nice touch. MMod: The glow when firing a plasma sphere was good. The fact that plugs were being used like bullets was... understandable, but these are basically 30-in-1 energy bullets, not typical pistol rounds. You don't need to eject used plugs... or do those mags eject used plugs like Half-Life: Alyx? Redux: Again, these are basically energy bullets. The design looks incredible, though. Why is the mag shaped like that if these are so compact of ammunition? Probably to collect the used plugs to be recharged.
This Battery is supposed to hold 30 shots, as it is seen in both Half Life 2 and Half Life: Alyx. But Modders did not seem to like that at all, apparently.
Vanilla: no shit, it's the normal game Tactical: An okay animation overhaul and adds some nice guns, it's old so you can't complain too much MMOD: A great animation overhaul with improved effects and gameplay Redux: in many ways, its like MMOD, just with some custom viewmodels.
@@stop8576 HL2 and it's Episodes are free to play right now on Steam for another week until Half-Life Alyx releases, now's a tgreat opportunity if you're interested in the series.
4:24 For MMOD AR2. The firing animation actually makes sense now. *THE PLASMA CAPS ARE ACTUALLY BEING RELOADED INTO THE FIRING CHAMBER AFTER EACH SHOT, AND THE MAGAZINE ISN'T JUST FOR SHOW*
4:264:51 I don't know why the Pulse-Rifle's dark energy cells work like cartridges in MMod and Redux instead of being magazines. Can you guys tell me, please?
I don't like how MMod and Redux reload their AR2. They just scrap the entire mag instead of the dark energy core doodads just getting replaced. Gotta make that third-person reload animation make sense! (despite the fact Valve reuses the scrapped assets from another gun...)
Why tf did the crowbar echo like that swinging and hitting nothing but air? xD More like Tactical trash. Nice vid tho. I think MMOD and Vanilla overall took the cake.
the thing for me about animation is how much they change the *feel* of that weapon, a pistol from HL2 just feels more kicky and sturdy with a more serious or as shown, tactical animation than with it's original animations, and same can be said to other weapons
Vanilla, MMod, and Redux: Let's all test on the beach and compare
Tactical: '"no"
Tactical: NO-no-no-no-no-...
*N O*
NO NO NO
NO
Fun fact: When i've seen the Redux mod, i thought it was a mod that stole the MMod animations, but i was wrong af and it was actually a re-texture mod for MMod
11:45 Gravity gun: chessboard edition
_why does Tactical exist_
What's wrong with it
@@Th2WolF Mostly echo, if honestly
They did the rocket launcher best... that's pretty much it though.
Th3WolF because fat nerds who are obsessed whit military love it.
give it a break,its old
It was close, but hl2 definively won, but hl2 came very close to winning, but i must say that hl2 didn't stand a chance.
Imo, hl2 was the best but hl2 looks jacky and shitty
Your opinion is objectively wrong, of course hl2 is the best.
Yeah dude, hl2 made hl2 looks luke shit.
Well, obviously anyone with any sense of taste and style would prefer hl2 over hl2, hl2 or hl2. I mean, really, unless you're a child who prefers hl2, clearly hl2 is the best.
Why do I understand that in my mind, at least from my opinion it went a little like "it was close, but Mmod definitely won, but redux came very close to winning, but I must say that tactical didn't stand a chance."
Fun Fact: MMod was actually made by 4 guys
Edit: I was in contact with Gunship Mark II when the hl1 mmod was still being played. The first that came to my mind was to ask him if he would do a hl2 mmod.
He said something on the lines: "Maybe, But I couldn't pull it off by my self"
That maybe made this mod.
I would say the edit is more of a fun fact then the actual thing but it’s not confirmed so...
@@dwayne1625 look up one of his old half life 1 mmod videos on youtube, you should find it. Sadly forgot what video it is
Wait wait, HL1 has mmod?
@@masterzoroark6664 Yeah
Tactical: "you guys always act you are better than me!"
Vanilla, MMod and Redux:
*but. we are better.*
Vanilla, MMod and Redux, even though in my opinion I dont like Redux: But... But we are.
tactical looks cheap compared to them. even the Rocket launcher and Combine rifle didn't changed their animations
МАЙНКРАААААААААААФТ!!!!!!!!!!!
Tactical looks like one of those "realistic" mods for older Battlefield games, that makes guns look like from different dimension.
You fucking what? Mmod and Redux look like totally different games. Tactical mod is actually mostly faithul to Valve like viewmodel animations in similar way opposing force and blueshift/hd models in HalfLife one tend to be tho just like HD models shotgun tactical mod also has insanely annoying sound for the pumping. I hate hd mode spas for that in HL1.
@@Kacpa2 you heard of a comma,a period maybe? HD back was by Gearbox.
Mmod has the smoothest animations and looks.
redux has the exact same animations but higher quality models
but some of the sounds are broken
@@sadcat1565 I feel like the gameplay changes implemented in Mmod make it a better choice overall. But redux is the king when it comes to graphics
@@keiskay personally im not quite a fan of mmods changes. :/
@@theneed5037 I like bullets being real projectiles but it's not for everyone
MMod is the best but Redux has some cool models
Ulysses
From what Im guessing Redux is broken now so the only thing that is superior is the model
Animations are made by MrBrightside and Hyper.
I do like its take on the grenade, but I must dock some points for the missing AR2 altfire chargeup sound.
@@wonghenry8731 Note, this "Redux" mod we were talking about isn't the same as the unfinished "Redux" mod from MrBrightside and Hyper. This one was developed by someone else and uses a different weapon animation.
I don't like them, some look too different from the original
You should all know by now, if a mod unironically calls itself "Tactical", it is to be avoided
Smod: Tactical back in the day was pretty good imo.
@@francesboy2 It doesn't look that way
Idk it ain't that bad
The pistol sounds are cancer
They sound like they have a silencer on them
Every other version: B A N G
Tactical" BA-Ba-ba-ba-bang
Child: "Mom can we get the Half Life 2 Redux mod?"
Mom: "No. We Have the redux mod at home."
Redux Mod at home: *"Half Life Tactical"*
The forbidden scuffed SEGA games sold from tiny retail stores. ;D
Redux are ready free
Overused ;-;
@@new_guy1w Bruh, the only video on your channel is "I got Rick Rolled Lol." ;-;
@@alcatrazthatguyontheintern1465 not anymore
Tactical looks so disturbingly wrong.
HEY, NO NEED TO BE A NEGATIVE GUY
the sounds more realistic than HL2 vanilla except the USP pistol
@@daegnaxqelil2733 the animations look super scuffed,they're somehow worse than HDTF
@@sillyfella2009 NOTHING IS WORSE THAN HDTF
The MMod looks and feels the best.
I agree
Redux is better for me. If they fix the explosions
Redux and MMod had the same type of weapons just the Redux deign is so damn cool and shinny
But MMod still okay because is the same as the vanilla weapons
mmod is better than redux cuz redux ruins whole atmosphere of a game it fells other and that makes it bad
Except the shotgun. Nothing beats the original shotgun.
3:36 that's not a pules rifle. It's a passport!
You forgot your passport???
YOU SHOULD HAVE BROUGHT YOUR PASSPORT, GORDON!
Hello Gordon
Pick up that can
And throw in the trash can
Look Gordon, a rope!
I love how Half Life Alyx proves that all the people trying to update the pulse rifle animation were dead wrong on how it works.
>Shoots one bullet
>Drops entire mag ;D
@@muffinman2546 game logic
After playing Alyx I’m still not sure how it works lol. You could reload in HL2 and what Alyx was using was most definitely a proto-pulse rifle. Why can Alyx not reload? Because she doesn’t have a hopper? That doesn’t make sense but it’s the closest you can get to reloading the Alyx era Pulse Rifle.
@@reidhanson4755 Yeah... You can definitely see that both HL2's & HL:Alex's pulse rifles has the same reloading mechanism except you can reload any time in HL2 without emptying the first pulse round first & the reloading is the same by the account that it disengages the pulse round that's in use but in HL2, it literally injects the next pulse-round for you & both HL2 & HL:A has the same magazine system for pulse rounds.
-
So. HL2 pulse rifles can eject half-used pulse rounds whilst HL:Alex's pulse rifle can't & apart from the massive energy ball being shot from HL2's pulse rifle & HL2's sturdier frame, both are exactly the same.
-
It makes sense that Alex can't reload a half-used round because the Combine only improved upon it's design up to HL2.
Imagine this _absolutely _*_volatile_* pulse-round like a mini-nuclear-reactor just being prematurely ejected before it's dangerous substances were drained & your hand just fuckin explodes or at least gets burned off.
Because it definitely IS a _radio-active-like_ volatile substance of which it's energy gets PUNCHED out multiple times by the gun's mechanism.
-
Long story short, for obvious reasons, by terms that *_tries_* to explain a fucking sci-fi gun, you can't just eject a volatile pulse-round without depleting it of it's energy.
Go to any nuclear-reactor like Chernobyl's reactor and let them explain to you why you can't just YEET a reactor control rod out. smh
Arjac True, but damn is the mmod pulse rifle so damn satisfying to use. I can forgive the inaccuracy.
MMod looks so realistic,like Project Reality.
Mmod bencede gerçekçi ama biraz daha eklemeye ihtiyacı var
@@kemaltheunbeaten MMod da gerçekçi göstermek için recoili(geri tepme)yi aşırı arttırmışlar fakat bu biraz abartı olmuş.Mesela project realityde silahı kullandıkça tepmesi azalıyordu;bu eklenirse güzel olur.
@@adhdfriendly_ Mmod Tactical Çıkacak O Daha Gerçekci Galiba Silahlar Falan.
@@Rizelu69420 Mmod+Tactical anladım doğru mu?Eğer çıkarsa efso olur.
@@adhdfriendly_ www.moddb.com/mods/half-life-2-mmod-tactical Buda Linki Ama Daha Çıkmadı
12:02 you know tactical is bad WHEN THERES NO TEXTURES ON THE MOST USED WEAPON
*laughs in crowbar*
It sounds like they slowed down the gravity gun sounds to make the gravity gun in tactical and i sucks
let it be bruh its an old mod
Redux has some nice models and textures but they look like they're from a different game. Honestly kinda reminds me of cinematic mod, or if HL2 was made in UE4 or something. I think it's because the color pallet is so dark compared to mmod.
"Tactical" looks like any other mods from good ol' days when people only had enthusiasm and no more, for that time it looks clunky, but fresh and new, it brings me good memories about s.t.a.l.k.e.r. mods, it brings warm into my heart.
Ooh I loved weapon mods for stalker, still remember how i played ogse just before my exams, lol
Can we talk about how the crossbow fires a glowing hot metal rod.
Which is thanks to the battery mounted on the underside of the crossbow
Check the hacksmiths video, they did it irl.
I mean if you wanna add to it, it fire an unsharpened bolt that pins people to walls, imagine how much that must hurt.
And it's rebar! Pulling it out will only wound you further.
There exists a real-life built rebar crossbow.
In the game, the rebar wasn't even supposed to fly all that straight of a line + it's glowing hot rebar that bends whilst it's flying on it's magical journey.
But one thing's for certain. It can be lethal & painful as it punctures through your body and it technically can pin you to walls if it's still glowing hot & pierced your arm clean through, hitting the wall.
6:23 You can see the heat wave. Details
You mean a muzzle flash?
Looks towards the back right of the shotgun during the pump animation.
I always disliked when mods changed the pulserifle animation.
I prefer the 30shots per capsule, because it feels more like the alien weapon it's supposed to be, but also thought it works different then normal weapons with their magazines.
In HL Alyx the pulse smg also fire 30 shots per capsule. I think the capsules are like batteries, that last for their amount of shots.
I also like that about the pulse rifle
But then again, what is the purpose of a big ass magazine if one capsule can be fired 30 times?
Влад Григорьев to carry more 30 round cells
@@apxutekctypa as Sinstar stated. You have 30 rounds per cell, with roughly 50 cells for example. Means you could have 1500 rounds in one magazine. So you don't have carry huge ammo boxes around for supply.
@@Anldiot69 makes sense, yet still, doesn't translate into gameplay whatsoever. Shame.
How did the 9mm pistol from tactical mod suddenly change to a laser pistol?
This is what happens when a 'tactical' mod tries to make the guns seem more 'Combine'.
the funny thing is that the sounds are from quake's 4 blaster
That's a classic silenced pistol sound effect but got edited.
that's a failure of sound design
@@hoppinggnomethe4154 Sounds like a flashbang
What mod is this HL2: Redux? Google's search returns nothing worth a damn except some dude's YT channel about some project that was abandoned years ago.
ruclips.net/video/pnynHXZnHfk/видео.html
Redux is just a skin pack for MMod developed by Juniez and Shadow_Run. It's an addon for MMod, rather than a seperate mod all together. You can download the Redux weapons here... gamebanana.com/members/1389410
Tactical: Suppresses the 9mm without adding the suppressor,
doesn't properly sync shotgun audio, missing textures.
*Yep. That's pretty tactical alright.*
that's the sound from Quake, yup buddy, you are wrong.
@@namelessguy933yeah, it is indeed the blaster from quake 4. It does sound suppressed tho, and he is right about the shotgun audio not being synced. So he isn’t completely wrong.
Nobody is going to talk about the fact that he just casually holds live grenade in his hand?
Where else are you gonna hold them
When you pull the pin of a grenade, it isn't immediately live; it is only when the 'spoon' flies off that the grenade is live.
@@kinoshasecurity5515 apparently not in half life. once you pull the pin if you dont throw it for long enough it will explode in your hand
@@chase1146 Limitations of the time. IRL grenades are not live until the spoon is ejected from the shell which triggers the primer.
@@kinoshasecurity5515 which is why i said in half life. as in in the game.
Any other shooter: Grenade bounces
Half life 2: Grenade BoUnCeS
Why is tactical taking the quake 4 pistol sound?? it literally couldnt sound any more wrong with the hl2 pistol
Because apparently a compensator is a silencer in that idiot's eyes
Probably because it's a mod from 2007? Don't you have the grey matter in your brain to figure that out?
@@eleven99 Bro replied to a 4 year old comment with a brain dead take, did no other weapon sounds exist in 2007, why quake 4 of all the games, you act like quake 4 was the only game to rip sounds from back then, heck any military shooter sounds wouldve fit better but they went with quake 4, might aswell just nab some from halo while they are at it.
The tactical mod is just, ew... Sure, it reskins the weapons to make them look militaristic but the only real changes to the actual weapons are slight animation tweaks and "new" sounds(that totally aren't ripped from another game!)
Live grenades dont explode when the pin is pulled. the lever needs to be removed so the striker goes off, which he does in game. he pulls the pin and primes it. when it is thrown, that is when it is able to be thrown- wait why am i even doing this, for godsake *You have a living potato flying around* in hl2:ep2
Redux is the only one where the 9mm doesn’t feel like a peashooter
Amazing how the vanilla half life 2 game on the best settings, still holds up today. An absolute timeless game!
Nobody:
Tactical: HELLO HELLO HELLo HELlo Hell..
Why does redux have the same animations as MMod? Are they from the same creator?
It's just MMod with weapon skins.
@Daddynnoob No, it's Mmod, but better looking
@@AlissonSilva-ox4uz worse*
That's because Redux is a collection of skins for MMod developed by Juniez and Shadow_Run. It's not it's own separate mod, just a couple of addons.
@@foxyy2566 Graphically talking, YES
I believe the AR2 in MMOD and Redux is outdated after Half Life: Alyx, since we saw how the SMG in HL:A works.
Both the AR2 and the SMG uses ammunition called Powercells (or call it pulse ammo). They do not act like individual bullets but like magazines (it reminds me of fallout), each having 30 rounds in them.
the animation in the mod looks awesome but its not the way how it really works. your right
I still prefer the mod, tho.
But how can you have 2 cells as reserve when you have box that cab hold a hundred of them, not only that, but some Resistance NPC's reload by just removing the whole thing and replace it with a new one
HHMMMMM!??!
@@lunarfrost its because the NPC still uses the animation for the old AR2 Aka assault rifle-looking AR2
@@sireawfulthe1st291 now we can see how Valve is lazy
Redux is like when you install a weapon on the gmod workshop and they chose the most obnoxious sound they possibly could for the weapon
Oh bull. Tactical 9mm is absolutely awful
@@Valfothr yeah, the pistol and the smg in the tactical sound ass
why does the tactical 9mm sound like a laser pistol
imagine being a hl2 npc out for a stroll and you come across gordon freeman angrily, but silently, punishing the ground with a stun baton
The shell casings constantly bouncing around when they hit the floor is kinds annoying.
Personally I love it.
You don't really notice it when you're moving
2:43 where the termital montage explosión came from
Nice to see GMan just idly standing next to the red shack, while Gordon performs several minutes of just using all of his weaponry.
0:16 that shot sound... 😅
I like how the SMG was modded to make the grenade launcher some what realistic with the pump action but when it came to the shotgun and it shooting two shells at once there's was no attempt at all.
to be fair, firing two shells at once in a single barrel shotgun isn’t realistic to begin with
Pretty sure that's just there to keep tradition from hl:1
They could easily "fix" it by making it shoot really quick two round burst. Still dumb but makes more sense than the double barrel Spas 12 because no one has the gut to tell Valve that the magazine tube is not a secondary barrel
And let's not forget about pumping it again at the end of the reload animation WASTING a shell.
But in the end it's a no issue thing. Just a game and the amount of work and love all these modders put towards these is great. Love the Source modding community.
Imo MMod is the best, good looks good animation and is realistic
Vanilla is the second best.
CAME FAST AS LIGHTING MCQUEEN and also This video is actually great!
I like how MMod added that strap to the Shotgun.
Kinda makes no sense for the pulse rifle in the mmod. Combine having far more advanced technology than humanity, it’s more logical for combine to pack an entire magazine into the single pulse rifle capsule, rather than 1-1 shooting an ejecting just like real firearms. Lore from HL: Alyx confirms it
Agreed.
One of the things I noticed when replaying Half-Life 2 again was how well the weapon animations hold up. Just about all of the animations in Half-Life 2 flow great. The guns aren't flying all over the screen as your hand shake violently being possessed by the tension, but they're elegant and weighty.
Do have to agree with Mmod being the best but for the grenade I like the redux version
so all I'm getting from this is Tactical is a sin against nature, and Redux wishes it had what MMod has.
oh so it's just an even uglier skin set then. I wonder what the non-redux version of your comment looks like then
@@SpookyBees holy shit you killed him
@@SpookyBees you're a kind soul, practicing mercy like that
i don't understand what's wrong with redux
nobody:
this video's subtitles: **applauses**
0:28 I like this mod
The pulse rifle loading the entire magazine-pellet-things in as single bullets triggers me so much
Redux: Hey can i copy your homework
Mmod: sure but make it not look obvious
Just so you know
Redux is an additional reskin made specifically *_for_* MMod.
the Redux .357 looks like that colt King cobra mod for insurgency.
If there's one thing Tactical did right it was the Shotgun sound. Double shot sounds so goddamn satisfying.
Okay MMod is perfect and amazing but what’s the deal with the pulse rifle reload. I also really appreciate the redux crossbow bolt.
As to Pulse rifle: OG used one plug per 30 shots, but question appears why you can carry so little ammo, and why when you take ammo from crate you take couple boxes of it.
MMod changed that so each plug is one shot and you need to replace whole structure.
It's even more apparent in idle animations in MMod.
Gordon Freeman I'd just the doom Slayer of half life
The vanilla crossbow cocks by itself so why Is It manual on the other ones?
It's manual because it makes sense. You can't really see any auto-cocking mechanism anywhere on crossbow model.
Or maybe it cocks thanks to Gordon pushing it back with the bolt.
@@Casto3924 in the original gordon just slaps the bolt onto the crossbow
Redux crowbar makes ricochet sound? Okay...
Pulse gun judgment:
Vanilla: Static plug.
Tactical: More streamlined, and still a static plug. The blue is a nice touch.
MMod: The glow when firing a plasma sphere was good. The fact that plugs were being used like bullets was... understandable, but these are basically 30-in-1 energy bullets, not typical pistol rounds. You don't need to eject used plugs... or do those mags eject used plugs like Half-Life: Alyx?
Redux: Again, these are basically energy bullets. The design looks incredible, though. Why is the mag shaped like that if these are so compact of ammunition? Probably to collect the used plugs to be recharged.
thats cool and all, but Gordon still doesn't use the crossbow's scope when he ADS
I actually found all the 4 version in this game are satisfying to hear gunshots.
2:19 wtf is going on with my perception???!??!?
considering this game came out like 2004 it still looks great and colorful for its time
Tactical has great grenade explosions, MMod as the most consistent roster (and also the best shotgun), and Redux has the best sounding magnum
None of them know how the pulse gun works apparently...
Or the shotgun...
I don't really like MMod pulse rifle. I always thought the small thing is an entire clip and finding the big thing as ammo clips is dev oversight.
This Battery is supposed to hold 30 shots, as it is seen in both Half Life 2 and Half Life: Alyx.
But Modders did not seem to like that at all, apparently.
the pulse rifle doesn't works like that...
Vanilla RPG: *Booms* in echo....
Tactical: BOOOOOMMM
MMOD: Buff...
Redux:
i like mmod the best, it adds cooler animations and sounds while keeping the vanilla look to the guns.
Vanilla: no shit, it's the normal game
Tactical: An okay animation overhaul and adds some nice guns, it's old so you can't complain too much
MMOD: A great animation overhaul with improved effects and gameplay
Redux: in many ways, its like MMOD, just with some custom viewmodels.
I like what Mmod and Redux does with the Pulse Rifle but with the AR1 from Half Life: Alyx, the animation feels wrong to me
Both mmod and redux Gordon are holding the grenade completely wrong!! Who the hell made such a stupid mistake modeling the grenade?
Why does the tactical use the quake 4 pistol sound
Look at the Gman standing out there: Im BeCoMiNg BoReD oF YoUr ShEnAnIGaNs DoCtOr FrEe-MaN
15:00 Wtf?
Tactical was trynna be too extra and sounded bad too. Like a college kid having a whole camo setup. Lmao
Vanilla: Basic but alright
MMod: Realistic
Redux: Military serious and shit
Tactical: cLAnkY
If there's one thing I'm glad about it's that Redux and MMod's Pulse Rifle actually kinda make sense
*_and then 'Half Life: Alyx' shows how it's canon_*
Wait real shit?
The sound for the tactical shotgun seems a bit delayed
the sound for the vanilla hl2 shotgun is too fast
Really? all 3 of the mods remove the fun little revolver spin in the reload animation? That's my favorite part :
It became an inspect animation in MMod. Reload while full, and you'll see
i never played half life and im watching this lol, great video btw
Nib you missed a lot
@@michailryzhov6632 i know
@@stop8576 HL2 and it's Episodes are free to play right now on Steam for another week until Half-Life Alyx releases, now's a tgreat opportunity if you're interested in the series.
@@Tin_Can 1. my pc is poo poo
2. my internet speed is even more poo poo so its gonna take ages to download
@@stop8576 my PC is also poo poo and it runs pretty well
mmmm that redux grenade looks soo good.
Mmod is like a goddess amongst other mods
4:24 For MMOD AR2.
The firing animation actually makes sense now.
*THE PLASMA CAPS ARE ACTUALLY BEING RELOADED INTO THE FIRING CHAMBER AFTER EACH SHOT, AND THE MAGAZINE ISN'T JUST FOR SHOW*
Pulse rifle in mods: have bullet shells))
I see alot of fights breaking out between mmod and redux, but I'm glad to see one thing is agreed upon: We can all shit on tactical
_see's tactical_
*look at how they massacred my boy*
That mod was literally made in 2006, cut it some slack.
4:26 4:51 I don't know why the Pulse-Rifle's dark energy cells work like cartridges in MMod and Redux instead of being magazines. Can you guys tell me, please?
why are people talkin trash bout Tactical? it seems fine. this has effort
I don't like how MMod and Redux reload their AR2. They just scrap the entire mag instead of the dark energy core doodads just getting replaced. Gotta make that third-person reload animation make sense! (despite the fact Valve reuses the scrapped assets from another gun...)
Why tf did the crowbar echo like that swinging and hitting nothing but air? xD More like Tactical trash. Nice vid tho. I think MMOD and Vanilla overall took the cake.
Mmod did that to
the thing for me about animation is how much they change the *feel* of that weapon, a pistol from HL2 just feels more kicky and sturdy with a more serious or as shown, tactical animation than with it's original animations, and same can be said to other weapons
MMod looks better for me
the redux gravity gun looks like it's straight out of the black mesa research facility
The tactical explosions are the best. MMod has better guns and sounds tho.
Goldfish_Vender wtf are u talking about my man?
@@risk_limao Idk what kind of explosions you've seen, but the ones from mmod are not realistic, they are just for show.
alternate title: freeman shoots at the sky in different universes
wait a minute.. there is G-MAN @ 1:09 o_O
I actually like Tactical. Try not to get mad.
Die
Jk
Ok
Wow! Something nobody asked for! Look at me i'm so original and cool!