Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
For the foot locking/alignment issue, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
@@gameimprovements4347 No, not by chance. The user must specify the bone to be locked and the frame range to be locked, it is specific. Users need to do some adjustments in each step of the character animation according to their reference video. The addon is used to help recalculate the location of the master/root bone, thus making the foot lock.
This tutorial is NOT SPONSORED by Plask. I am just a big fan of their free product and want to share it with you:) Let me know if you have any questions!
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
this channel is really cool and usefull bro. i encountered your 3D scanning video and it blown away my mind. this channel is like a gold mine for me, Thank you very much for so much advanced learnings.
They have changed it is no longer free. You only get 30 secs a day now. Before, as long as you don't require more than 3 minutes, you can extract all the mocap you want. Plask AI are just like the rest of them and their mocap ends up jittery as well.
Just mesmerizing! Thanks friend. I believe we'll have to wait for the AI mocap feature to be implemented in Blender. And that it eventually will be - I have no doubt
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
Awesome! Thank you. And yes, I have questions: 1. how can we fix the floating foot issue within blender? 2. What other rigs work with plask? 2b. What can I do with a character rigged with Rigify or ARP?
this tutorial might help you to manually fix the feet issue: ruclips.net/video/OcBfIklWpgA/видео.html (the other parts of this series are also quite useful for working with mocap data in Blender) If the retargeting with your custom rig doesn't work, you can fix it directly within plask. It is explained in this quick tutorial: ruclips.net/video/JxjkZ3JmTqQ/видео.html Hope this answer is useful to you!
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
Wow, that's amazing how fast this technology is moving. The upper end MoCap system costs $500k. I sure would be hesitant to drop that much money on something that will soon be obsolete.
It worked well up to the point I wanted in blender to transfer the animation from the imported mixamo rig to another mixamo rig in my scene to store all the animations. When I've switched to that animation, the rig switched back to a T pose and moving around the same limbs from the animation while in T pose as if the rig lost the starting pose of the animation. Edit. I confirm the imported fbx from Plask the rig doesn't have a rest T pose. That's why it break my other rig in the scene. What did I miss to lose the rest pose from the imported Plask FBX file? Edit 2. Enabling the T pose option before extracting the animation did fixed the rest pose problem, but not everything, the orientation of some bones still mess the animation when I try to use it with another Mixamo skeleton or retarget to my rig in Blender. Some had been turned 90 degrees and others a full 180 degrees. Playing with bone orientation in import doesn't fix it sadly. Can still use the imported rig as reference to manually animate my rig.
If you're gonna use this on your phone then on your browser you gotta hit probably switch to desktop mode at least on android Chrome cause otherwise things wont-work that well... Great they let you try it for free and at $50 a month it's doable if it's an valuable tool... can't wait to see
Wow. Blows my mind how far we've come that using ai for mocap is that simple.
So many incredibly free stuffs in the world of animation! I will be using this when I finish modelling my characters
How did It go?
how did it go?? please update us!
This I gotta see!
This is just the tutorial I've been looking for. Thank you!
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
For the foot locking/alignment issue, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
Does it work by chance?
@@gameimprovements4347 No, not by chance. The user must specify the bone to be locked and the frame range to be locked, it is specific. Users need to do some adjustments in each step of the character animation according to their reference video. The addon is used to help recalculate the location of the master/root bone, thus making the foot lock.
"by chance" is an idiomatic phrase lol @@CGSparrow
This is absolutely amazing! thank you so much for this wonderful tutorial. Never knew of Plack's existence until I watched this vid.
happy to hear that you find the tutorial to be useful!
This is absolutely amazing! THANKS A LOT!
This is amazing. Thought this is only achievable though some expensive Hollywood team efforts
Better than all Ai Softwares . Thanks Nik
This is HEAVEN SENT!
Cant wait to play with this tonight
Great video! Thanks Nick!
thanks:)
You're awesome bro.. Your tuts are worth the wait.
thank you Salazar!
Garrett Evans Wow thank you Garrett, you've made my day!
Oh, I goodly want to hear so!
This tutorial is NOT SPONSORED by Plask. I am just a big fan of their free product and want to share it with you:) Let me know if you have any questions!
Only good for skating on the snow.
He did a very good job imo. Explaining the basics step by step. English is not my first language and I have no experience in using DAWs
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
Awesome tutorial Nick!
AI is incredible for motion capture and animation. I just hope we'll quickly get real-time motion capture without occlusion issues.
Brilliant! I hope I can use it in a project soon.
Thanks for sharing that useful tool
glad you find it useful!
Dude! Plask is what I was looking for in a long time! thx a lot!
U made it simple man ur subscribers are well deserved
Wow! This is awesome.
this channel is really cool and usefull bro. i encountered your 3D scanning video and it blown away my mind. this channel is like a gold mine for me, Thank you very much for so much advanced learnings.
Great tutorial as always!
Thank you!
Thank you Nik.
Thank you for this easy to follow tutorial, much appreciated 👍
I can feel how happy you are because of the update.
Very good
They have changed it is no longer free. You only get 30 secs a day now. Before, as long as you don't require more than 3 minutes, you can extract all the mocap you want. Plask AI are just like the rest of them and their mocap ends up jittery as well.
😮😮
basics it's encouraging to learn a little bit more! Well done!
Thank you very much ❤️❤️
rhat was awesome, thanks for sharing!
Just mesmerizing! Thanks friend. I believe we'll have to wait for the AI mocap feature to be implemented in Blender. And that it eventually will be - I have no doubt
Omg... you could totally create a full movie easily with this
TNice tutorials is really well done Mike, thanks for putting the ti and energy into tNice tutorials.
it's finally ti. i'm ready to learn.
ah yes. a fellow swiss person. recognized the accent a mile away 😂
love the video :>
Interesting, thanks for posting this video tutorial 👍
Thank you for sharing useful things with us and teaching us. 💖😇🥰
thank you for watching!
Nice tutorial Michael,
Excellent find! Thanks!
Thankx for breaking it down.. great tutorial for beginners
TNice tutorials one is really good, among all other basics videos
Great tutorial thank you man!
Thanks so much for making this video!
Hey man, very clean, interesting and professional. Good sNice tutorialt.
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
I am very glad to find your channel. because for a beginner in Blender I learn a lot here. Hopefully a tutorial to make my own Avatar. Many thanks.
Super well explained.
i love you. thanks!!!!!!!!
This is amazing dude thank you!
Keeps you creating ;)
superb explanation keep it up 👍........God Bless You
and thanks for this tutorial
Thank you for sharing!!!It really help me with my assignment😭
Awesome! Thank you. And yes, I have questions: 1. how can we fix the floating foot issue within blender? 2. What other rigs work with plask? 2b. What can I do with a character rigged with Rigify or ARP?
this tutorial might help you to manually fix the feet issue: ruclips.net/video/OcBfIklWpgA/видео.html (the other parts of this series are also quite useful for working with mocap data in Blender)
If the retargeting with your custom rig doesn't work, you can fix it directly within plask. It is explained in this quick tutorial: ruclips.net/video/JxjkZ3JmTqQ/видео.html
Hope this answer is useful to you!
Grab the pelvis or root bone and delete its location and rotation and put the bone in place
Use Rigify.
@@HARDstone3d that's not free
pretty sure for the feet you can just animate the bones of the feet yourself since all you need to do is make sure they stay on the ground surface
Great tutorial. Thanks for sharing.
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
awesome video! Keep it up!
great stuff! thanks so much!
Thank you very much man, seriously you helped a lot i started from 0 to 10.
Great idea
Very Nice!
Thanks!
Wow, that's amazing how fast this technology is moving. The upper end MoCap system costs $500k. I sure would be hesitant to drop that much money on something that will soon be obsolete.
No mocap system costs 500k
INCREDIBLE
i really apreciate your help with dowloanding this software
This is insane! thank you
so sweet of you
Thank you !
Thank you sir😊
Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
It worked well up to the point I wanted in blender to transfer the animation from the imported mixamo rig to another mixamo rig in my scene to store all the animations. When I've switched to that animation, the rig switched back to a T pose and moving around the same limbs from the animation while in T pose as if the rig lost the starting pose of the animation.
Edit. I confirm the imported fbx from Plask the rig doesn't have a rest T pose. That's why it break my other rig in the scene. What did I miss to lose the rest pose from the imported Plask FBX file?
Edit 2. Enabling the T pose option before extracting the animation did fixed the rest pose problem, but not everything, the orientation of some bones still mess the animation when I try to use it with another Mixamo skeleton or retarget to my rig in Blender. Some had been turned 90 degrees and others a full 180 degrees. Playing with bone orientation in import doesn't fix it sadly.
Can still use the imported rig as reference to manually animate my rig.
Can you make a fist? From that animation
Awesome more videos!!
Almost fell asleep wNice tutorialle listening to Nice tutorials voice
You re so simple and amazing...
just beca a subscriber keep up the good work Sir.
😨😨😨 I have been looking for this tutorial for 3 month
you can do what you want!
AMAZING MAN!,
thank you my bro!
Thanks for the help.
Really nice and helpful... Thanks!
This is sooo amazing !!
Good tutorial and thanks for sharing however can I export my own rigging in blender differs from maximo sample is the motion still capture well
very informative, I tNice tutorialnk you raised a lot of softians
It doesn't let me extract motion from video, says it needs credit. Not free.
Yea exactly this... 600 dollar a year xD
Thx for this!
Incredible
Awesome way, thanks!!!
Thank you! Thank you! Thank you!
Awesome!!!
Very interesting !
If you're gonna use this on your phone then on your browser you gotta hit probably switch to desktop mode at least on android Chrome cause otherwise things wont-work that well... Great they let you try it for free and at $50 a month it's doable if it's an valuable tool... can't wait to see
U saved me bro ❤
bro thanks so much. dis video is tiless 3 years ltr n still great
It's been a wild ride.
Starts watcNice tutorialng video