note that fixed update fps can be changed in the settings, and It was not framed-dependent. Meaning that if your game had a sudden frame drop, the fixed update will still run.
And if it's not, would that be the cause why some games (especially old ones) run faster/slower based on fps? Like how Cossacks (an old RTS) goes in to hyperdrive on modern systems.
@@Jecsham The FixedUpdate frequency is more or less than Update. If the application runs at 25 frames per second (fps), Unity calls it approximately twice per frame, Alternatively, 100 fps causes approximately two rendering frames with one FixedUpdate. This is from docs. Also FixedUpdate doesn't literally run on fixed timestep, it just runs multiple times to cover passed time, if this makes sense
search youtube. the fact that fireship can make a 100 seconds video on it doesn't mean he can do full length tutorial series on it when will y'all understand that?
I already have a basic understanding of some of these 100 sec topics (like this one), but somehow you make every topic click a bit better in my head. I for example never realized that there are just 3 engine components, and how clearly the game engine is structured. Amazing videos!
A small correction: input should be taken from the Update loop for a more responsive experience where as physics calculations and for example adding forces to an object should be done in FixedUpdate where the frame rate is stable and won’t change drastically. This is how Unity prefers it.
and when i mean get to work, i mean play beat saber for 11 hours and pass out on the floor, then wake up the next morning and get to work, and when i mean get to work, i mean play beat saber for 11 ho-
This video demystified game development for me in so little time. I know it's still difficult but now I can imagine how objects and functions are added (e.g. via inheritance) and it's pretty cool, I might give it a try
Unity is a great engine but I just hate C#. It's the world's ugliest language. Although Rider is great, but C# just sucks & that's what's keeping me away from Unity
@@TimlegoStudios C# was the first language I learned. I don’t know if that hurt or helped me but yeah. I’m learning Java for school and knowledge of C# has helped a lot w syntax
@@TheRustiestOne Same. Had a job for 2 years before going to University and did almost everything with C# You can do pretty much everything with it except for some Embedded System stuff maybe (sure there is more you cant use it for but that is the only one I can think of right now)
I was already going to buy Fireship Pro because I really enjoy your content (and sense of humor), and I feel like I would get a lot out of your courses as a fellow software dev. You didn't have to tease me with 100 seconds of Unity. (But I'm glad you did - count me in with the full Unity tutorial group!)
@@Pneuma-Studios Because they are fun :D I like how some video games detach you from everyday and give this 'free' feeling. I wish to give people the joy and fun of playing games like these in new and various ways. :>
@@alpha3836 Woah that's so pure minded :D It's simmilar to my reason why I began making video games. I wanted to create new worlds for us to explore and see ^^
Basically in C# the convensions are: Properties named with capital 1st letter, and most of the time will be public or protected and should have atlist getter which you write {get;} While if its variable/field the 1st letter is lowercase or start with underscore, most of the time it will be private. public string fieldName; public string PropertyName { get; set; } Great video as always ❤
Take user input in Update() and perform physics updates in FixedUpdate(), creating a “state machine” is a common way of handling this (if you take input in FixedUpdate the user will likely run into frequent input lag)
Always take player input in the Update function. Taking it in FixedUpdate instead will result in weird and very frequent skips (input gets skipped because it doesn't match the timing of the FixedUpdate function; I assume even more so if you change the timing of it)
@@C4Oc. Explains a lot for me. For some reason one eBook I use for learning put it into the FixedUpdate. And when moving in the Editor I have problems with stuff like Spacebar for jumping. But for some reason I dont have the problems when playing the Released game
Also from my years of using Unity, it seems that Update and FixedUpdate should not be treated as being thread-safe with each other. If you have information that is used in either of these, then implement a system that performs the calculations internally, and finally applies all the results upon the final instruction. On systems running slower than 60fps in your game, Update methods will be interrupted by FixedUpdate at an arbitrary point by the engine, in order to ensure the physics remains stable during lag spikes. It only seems thread-safe on systems running faster than 60fps, so any devs using bleeding-edge hardware will not catch a lot of bugs found by players using dated hardware.
@@HypnosisBear Scammer too I assume they're trying to get people to talk on WhatsApp (obviously because nobody except you, them and maybe Facebook can trace the messages) so that they fall for a scam. There are many ways they can scam people, even in the branch of "great investments". There's Pump and Dump, or making you put money somewhere in a way that you can't ever get it back but the scammer can, for example.
I mean I watch Fireship's videos all the time, like all of them. A lot of it just tells me things that I don't know but want to learn sth on. I've been using Unity for quite some time now, and just seeing him talk about things that I am actually familiar with is shocking, because I remember it taking me quite a long time to know how things work and how to get my way around the engine. Now looking back at his videos I am shocked how many things he must have been through and tried to get to the point of understanding enough to make a video. Damn this guy is nuts.
Actually it's not as complicated as you might think. Only take few hours of google search and some trial and errors. The rest depends on the editing skills.
Now that you did unity, I would love to see 100 seconds videos of other popular game engines, specifically the ones that have a custom language. Anyway great video as always. 🔥
Wow, he's actually a mind reader I just started a unity project with a friend last week. I'm coming from web development so hopefully this'll help. Please make this a series
i cant believe you made basically an entire introduction to unity in 100 seconds, that took like a month of my game design class (extra curriculum class when i was still in highschool) to get to
Same here, I learnt a bit of python beforehand but never really used it for anything, then I discovered Unity and learnt some c# just for that, which helped me to apply my learning a lot more and make cool little prototype games
...I dont know why, but at 2:32, the whole scene of the voiceover, the frame zooming into to viewport, the cylinder getting knocked over and the transition to the logo made me laugh out loud
Dude seeing you explain the lines of code has explained so much for me than most of the videos I've watched. Seeing a full tutorial like this would be incredible!!
I would love a full Unity tutorial. I've been trying to get into it, but the concepts of how it all ties together is one I'm still struggling with. Your explanations have always magically made things clear and make sense in my head. Please do one!
And now it's ruining game makers by charging them per download for games made with Unity. Meaning any redownloads, piracy, and reinstalls will actively hurt developers just so Unity can line their pockets more. (hopefully they revert after the amount of blowback they're getting rn)
They most definitely will revert. But it'd be pretty stupid to stick with Unity after this. Foss software like Godot is the only way. I have no doubt Unreal will also do something like this at some point.
@@st.altair4936 Well, if Unity's new fee works correctly, Unreal still takes much more money from very successful titles (except for maybe hyper-casual mobile games).
A full course would be awesome! I start learning unity together with my 10 years old daughter, so we are still at the basics 😅 But a course from you about it would be just on time 💪
@@ltecheroffical true, but it's still a great engine, and if I'm being honest, trust is not very important because competitors like Unreal (maybe Godot aswell) are really easy to port to, so if Unity messes up again, switching won't be that hard, especially if you're not making massive AA/AAA style games, but at the moment for a lot of people (including me) Unity the engine is very easy and fun to work with, I wouldn't want to switch to Unreal unless I absolutely had to, I just like Unity better
@@DigitalCanineGamesStuff i completely disagree with this, Unity just has a big community. Personally i found Godot alot better than unity. And after this, I am never going back again.
I am on lesson 7 from the Junior Programmer course in Unity and this video sums it all up so good for the 1st project lessons. I hope you release a full tutorial one day Fireship
Please, oh please, do a full unity tutorial, I don't think there are words I can use that would describe how much I want a game engine explained, rapidly without too much fuzz and clearly.
Wow 😳 amazing lol i been doing unity dev for quite some time. I follow you for all things web dev and now your telling i can mix my game dev too i am 💯 down for a full length tutorial
I cannot express how much I would love a full Unity tutorial
those already exist
@@Kronos_LordofTitans he meant from fireship.
unreal too
Bruh brackeys, Sebastian Lague, Johnas Tyroller, blackthornprod I can keep adding to this list
@@stickguy9109 Yeah but sadly Brackeys left youtube.
note that fixed update fps can be changed in the settings, and It was not framed-dependent. Meaning that if your game had a sudden frame drop, the fixed update will still run.
So its like an internal ticks system from unity then?
And if it's not, would that be the cause why some games (especially old ones) run faster/slower based on fps? Like how Cossacks (an old RTS) goes in to hyperdrive on modern systems.
This is so not true
@@saniel2748 explain 🤔
@@Jecsham The FixedUpdate frequency is more or less than Update. If the application runs at 25 frames per second (fps), Unity calls it approximately twice per frame, Alternatively, 100 fps causes approximately two rendering frames with one FixedUpdate.
This is from docs. Also FixedUpdate doesn't literally run on fixed timestep, it just runs multiple times to cover passed time, if this makes sense
I would absolutely LOVE a full length Unity programming series
100% agreed
search youtube. the fact that fireship can make a 100 seconds video on it doesn't mean he can do full length tutorial series on it when will y'all understand that?
@@doom-and-gloom He asked in the video if we wanted a "full unity tutorial" though?
Yes, this would be fantastic!
@@doom-and-gloom Did you watch the video the whole way through?
I already have a basic understanding of some of these 100 sec topics (like this one), but somehow you make every topic click a bit better in my head. I for example never realized that there are just 3 engine components, and how clearly the game engine is structured. Amazing videos!
To think we can develop a 3d game with such ease, it is still Unreal for me
I see what you did there
Nice One
I see what you did there LoL
good one.
Unreal Tournament for me
1:41 Ah yes, the blue material named "OrangeMat"
This is a wonderful new naming convention, I must adopt it!
I wish every coding tutorial would be like this: short, simple, and entertaining!
The heck is your pfp bruh😂 scary af
learning is hard. this video didnt teach you how to do stuff in unity. all you learnt is what you could do if you learned to use unity.
and useless.
@@ZakkeV agreed
with indian accent
A small correction: input should be taken from the Update loop for a more responsive experience where as physics calculations and for example adding forces to an object should be done in FixedUpdate where the frame rate is stable and won’t change drastically. This is how Unity prefers it.
This should be the #1 comment as its a huge oversight in this tutorial. Never poll input from fixed update.
@szaboattila155 I learned this the hard way. Granted it wasn't hard to fix, but it gave me a scare wondering why my input doesn't work sometimes.
As a unity developer, this was a pleasant surprise as a video coming from you. Keep up the great content!
Does vanilla js go brrrr?
and when i mean get to work, i mean play beat saber for 11 hours and pass out on the floor, then wake up the next morning and get to work, and when i mean get to work, i mean play beat saber for 11 ho-
@@alleywayyyyy dani
@@alleywayyyyy still productive
Your 100 seconds videos are great man. I appreciate your work. Thanks for your work!
Keep these 100 seconds series it's a very good idea!
maybe go up to 130s for the explanation
@@rhebucks_zh may be go up to 60 minutes
WHY IS IT 160 SECONDS?
Running out of topics mayhaps, he almost covered every well known things
@@ЭнрикеЧурин 100 seconds just looks better for the title, and does it even matter if it's 60 seconds more than what the title says?
This video demystified game development for me in so little time. I know it's still difficult but now I can imagine how objects and functions are added (e.g. via inheritance) and it's pretty cool, I might give it a try
Nice to see all the fellow devs who started in unity. If it wasn’t for unity I don’t know if I would be where I am now.
^
Unity is a great engine but I just hate C#. It's the world's ugliest language. Although Rider is great, but C# just sucks & that's what's keeping me away from Unity
i love c#
@@TimlegoStudios C# was the first language I learned. I don’t know if that hurt or helped me but yeah. I’m learning Java for school and knowledge of C# has helped a lot w syntax
@@TheRustiestOne Same. Had a job for 2 years before going to University and did almost everything with C#
You can do pretty much everything with it except for some Embedded System stuff maybe
(sure there is more you cant use it for but that is the only one I can think of right now)
I was already going to buy Fireship Pro because I really enjoy your content (and sense of humor), and I feel like I would get a lot out of your courses as a fellow software dev. You didn't have to tease me with 100 seconds of Unity. (But I'm glad you did - count me in with the full Unity tutorial group!)
I can't believe it's even possible to fit so much useful content into a 100 seconds. Especially something as complex as unity.
Sorry but it’s more than 100 seconds
@@Ice-fl9et into 2 and a half minutes*
Simp.
@@Ice-fl9et yeah, but in the part which lasts 100 seconds there was a lot of useful content too
Not to just request game dev stuff, but Godot in 100 seconds would be absolutely awesome. Love the content, as always! Keep it up!!
Yes! Godot in 100 seconds would be really great!
Yes, Godot 100 second yess pls
not in the current stage tho, once godot 4 stable is here it'd be awesome
Godot 100 sec, but like @@recker7017 after 4 stable!
That would be really awesome!
I would LOVE a full length Unity tutorial and I'm sure the community would enjoy watching it as well.
Oh hell yeah
@@DyslexicMitochondria your username made me click on your profile. Your channel is a hidden gem bro
Why do you plan on making videogames :D
@@Pneuma-Studios Because they are fun :D
I like how some video games detach you from everyday and give this 'free' feeling. I wish to give people the joy and fun of playing games like these in new and various ways. :>
@@alpha3836 Woah that's so pure minded :D
It's simmilar to my reason why I began making video games. I wanted to create new worlds for us to explore and see ^^
i have found the best channel on youtube, I think im gonna binge every video in this 100 seconds playlist. thank you for making content
Absolutely! A FULL UNITY TUTORIAL .
Basically in C# the convensions are:
Properties named with capital 1st letter, and most of the time will be public or protected and should have atlist getter which you write {get;}
While if its variable/field the 1st letter is lowercase or start with underscore, most of the time it will be private.
public string fieldName;
public string PropertyName { get; set; }
Great video as always ❤
Loved this video!
I look forward for similar videos for competing engines like Unreal, Godot, Game Maker etc as well.
dont forget scratch (even tho it makes you more an engineer than a programmer xD)
wont be needing this for a loooong time
Take user input in Update() and perform physics updates in FixedUpdate(), creating a “state machine” is a common way of handling this (if you take input in FixedUpdate the user will likely run into frequent input lag)
Be careful! Looks like you might have gotten replied to by a scam account posing as Fireship!
Always take player input in the Update function. Taking it in FixedUpdate instead will result in weird and very frequent skips (input gets skipped because it doesn't match the timing of the FixedUpdate function; I assume even more so if you change the timing of it)
@@C4Oc. Explains a lot for me. For some reason one eBook I use for learning put it into the FixedUpdate. And when moving in the Editor I have problems with stuff like Spacebar for jumping. But for some reason I dont have the problems when playing the Released game
Also from my years of using Unity, it seems that Update and FixedUpdate should not be treated as being thread-safe with each other. If you have information that is used in either of these, then implement a system that performs the calculations internally, and finally applies all the results upon the final instruction.
On systems running slower than 60fps in your game, Update methods will be interrupted by FixedUpdate at an arbitrary point by the engine, in order to ensure the physics remains stable during lag spikes.
It only seems thread-safe on systems running faster than 60fps, so any devs using bleeding-edge hardware will not catch a lot of bugs found by players using dated hardware.
Man made a hole game in 100 seconds, I love this channel!
A Unity tutorial with your teaching style will turn me into a game developer in a day
no pressure
@Whatsapp Me ➕ ⓵⓹⓪⓷⓶⓽⓼⓹⓶⓷⓻ spammer alert 😂😂
@@HypnosisBear Scammer too
I assume they're trying to get people to talk on WhatsApp (obviously because nobody except you, them and maybe Facebook can trace the messages) so that they fall for a scam. There are many ways they can scam people, even in the branch of "great investments". There's Pump and Dump, or making you put money somewhere in a way that you can't ever get it back but the scammer can, for example.
haha why not just start developing now :D
You managed to pack quite a bit into 100 seconds, excellent work.
I mean I watch Fireship's videos all the time, like all of them. A lot of it just tells me things that I don't know but want to learn sth on. I've been using Unity for quite some time now, and just seeing him talk about things that I am actually familiar with is shocking, because I remember it taking me quite a long time to know how things work and how to get my way around the engine. Now looking back at his videos I am shocked how many things he must have been through and tried to get to the point of understanding enough to make a video. Damn this guy is nuts.
Actually it's not as complicated as you might think. Only take few hours of google search and some trial and errors. The rest depends on the editing skills.
Now that you did unity, I would love to see 100 seconds videos of other popular game engines, specifically the ones that have a custom language.
Anyway great video as always. 🔥
Godot in mind ?
unreal engine
Great video. As someone who has some experience with Unity I like that you finally covered it. Now I am missing my Unity days 😄.
same
Missing?? Why did you leave it tho?
@@gameblock9853 Because I also have to design the Game and that becomes frustrating. I like to do coding.
This was amazing to see what you could do in
I'd highly recommend you to use Unity instead of unreal for beginners! I'm telling from my 3 years of experience with game engines!
I'm in the process of learning Unity right now, would love to see full tutorial from this channel
what lead you to start making games?
From the code I've seen in this video, hope they don't make one
@@derrixx9938 I'm going to assume they were just in a rush, but yeah that code was pretty bad lol
Wow, he's actually a mind reader I just started a unity project with a friend last week. I'm coming from web development so hopefully this'll help. Please make this a series
same,,, just yesterday I started inserting OnGUI stuff into the assembly dll files of an unity game to make a sort of debug tool for it
Full unity tutorial would be sick! Keep up the amazing content
Why are you interessted in making videogames ? asking for a friend haha
@@Pneuma-Studios I'm a big gamer and it would be sweet to bring some of my ideas to life
@@StarDoesntUpload Ah okay, that was also the reason for me to start developing games. I wish you good luck on your way ^^
Full Unity tutorial?.. Yes, please!
FULL UNITY TUTORIAL PLEASE!!! 🔥
i cant believe you made basically an entire introduction to unity in 100 seconds, that took like a month of my game design class (extra curriculum class when i was still in highschool) to get to
Unity was how I initially learned programming.
Same bro, i tried to create a flappy bird clone but never finished it 😂😂
@@shreehari2589 LoL I'm currently doing it, but in python's pygame.
That's my Line.
Same here, I learnt a bit of python beforehand but never really used it for anything, then I discovered Unity and learnt some c# just for that, which helped me to apply my learning a lot more and make cool little prototype games
same bro!
Super happy you covered unity! I love it, making games with it is a creative process that I've fallen in love with.
A complete video on Unity would be very appreciated 👍🏼❤️
a full unity tutorial would finally push me to actually buying fireship courses. please do it.
Me, who is using this since years:
Good to know.
Loved this short overview. I would love a full unity tutorial please.
I've been using Unity since 2009. This is definitely the best intro tutorial I ever seen.
Do you know where he found a list of the properties at 2:03
YES!! Please make Unity tutorial series bro that would seriously be sick!
...I dont know why, but at 2:32, the whole scene of the voiceover, the frame zooming into to viewport, the cylinder getting knocked over and the transition to the logo made me laugh out loud
+1 to a full unity tutorial, that would be AMAZING!
I like how "OrangeMat" is blue at 1:43
I’ve been considering hobby gamedev lately, and was watching RUclips videos about it already, so yes! Make more Unity videos!
Dude seeing you explain the lines of code has explained so much for me than most of the videos I've watched. Seeing a full tutorial like this would be incredible!!
a full unity tutorial would be elite, haven't used the engine in a very long time and would love to get back into it
I would love a full Unity tutorial. I've been trying to get into it, but the concepts of how it all ties together is one I'm still struggling with. Your explanations have always magically made things clear and make sense in my head. Please do one!
this 100 seconds has all you need to get start. that just awesome 💯💯
0:34 that looks like mad adventures
Comes with unity fps starter kit
i have yet tp find a tutorial channel as entertaining as yours... keep it up!
Great video! I think you should also consider making one on Godot - a really good lightweight and open-source game engine!
I can't wait for the full unity tutorial. Your explanation makes everything clearer.
Next video: BLENDER
Yes
words cannot contain how much i'd love a full unity tutorial. i subscribed so that i will be notified
And now it's ruining game makers by charging them per download for games made with Unity. Meaning any redownloads, piracy, and reinstalls will actively hurt developers just so Unity can line their pockets more. (hopefully they revert after the amount of blowback they're getting rn)
They most definitely will revert. But it'd be pretty stupid to stick with Unity after this.
Foss software like Godot is the only way. I have no doubt Unreal will also do something like this at some point.
@@st.altair4936 Well, if Unity's new fee works correctly, Unreal still takes much more money from very successful titles (except for maybe hyper-casual mobile games).
Amazing, better than most tutorials
Hope this means there’s an OpenGL in 100 seconds on the horizon👀👀
Yes Please
that was significantly more useful than I was expecting.
A full course would be awesome! I start learning unity together with my 10 years old daughter, so we are still at the basics 😅
But a course from you about it would be just on time 💪
Do Godot. Godot's editor is a program written in Godot and you can edit the code of the editor to update it in real-time
Who cares about it? Godot's great for other reasons.
You can also do the same thing with unity.
personally i dont like the node system
Just started learning Unity in my college, and this is awesome!
You should make a video of How Unity Price Plans and UNITY IS OVER?
Full Unity tutorial would be very helpful for a newbie like me who has just started learning it.
Now, we need a Unity for the haters in 100 seconds.
nah, Unity is still a good engine, it's just the company that's broken, and they reverted it so not a huge deal
@@DigitalCanineGamesStuff "not a huge deal", Really? They destroyed trust in all of us.
@@ltecheroffical true, but it's still a great engine, and if I'm being honest, trust is not very important because competitors like Unreal (maybe Godot aswell) are really easy to port to, so if Unity messes up again, switching won't be that hard, especially if you're not making massive AA/AAA style games, but at the moment for a lot of people (including me) Unity the engine is very easy and fun to work with, I wouldn't want to switch to Unreal unless I absolutely had to, I just like Unity better
@@DigitalCanineGamesStuff you don't understand
@@DigitalCanineGamesStuff i completely disagree with this, Unity just has a big community. Personally i found Godot alot better than unity. And after this, I am never going back again.
I've learned more in this 2 minute clip than watching tutorial playlists on RUclips.
wont be needing this anymore
Full Unity tutorial would blow up your channel for sure. I'd honestly love to see me tutorial videos on your channel.
I don't know how Fireship feels, but I think the internet is ready and waiting for _Unity for the Haters in 100 Seconds._
not really, Unity is still amazing even if the managment is bad
using unity from unity 5 then all the way till unity 2021 makes me proud how unity is developing and catching up
Heheheh, "democratizing" game development, aged like milk now.
Fireship style tutorials for gamedev has been my dream in a long time
0:14 SUS
A unity full tutorial from your channel would be great, love your videos
Code report on the Downfall of Unity pls
Surprised to see it not out yet, maybe he needs more news for a video
There has been no downfall yet.
RyanVR
I cannot express how much I would love a full Unity tutorial
OSCA
I would absolutely LOVE a full length Unity programming series.
Might need an update now that Unity has self-destructed, lol.
The Unity Game Engine truly improved the lifes of me and so many other game devs. I can't expresss how greatfull I am to this engine 😃
Fun fact: Unity used to support Javascripts too
Only the OGs remember Booscript
I am on lesson 7 from the Junior Programmer course in Unity and this video sums it all up so good for the 1st project lessons. I hope you release a full tutorial one day Fireship
Hahaha this is gold
Love how in 1:43 orange material is actually blue
Sadly its dying. REALLY dying
I wasn't expecting a Unity video from you! Nice 😁
This is actually better than a lot of super long tutorials. I actually learned alot!
He doesn't teach us anything but give us an overview of what's unity is.
Do Godot in 100 seconds.
If you actually searched it up then you'll see that he had already made the video over 10 months ago.
i see what you did there
YES a fully unity tutorial please and thankyou!
AHAHAHAHAHAHAHAHA
Full unity tutorial that goes really deep would be amazing!!
didn't age well
wym?
Unity had a small crisis due to chargebacks and various fees, but it's already back to normal
Please, oh please, do a full unity tutorial, I don't think there are words I can use that would describe how much I want a game engine explained, rapidly without too much fuzz and clearly.
Godot > Ugreedy
godot sucks
@@Portant_Notim Doing tricks on it dawg
@@Portant_NotimUnity is even worse
Wow 😳 amazing lol i been doing unity dev for quite some time. I follow you for all things web dev and now your telling i can mix my game dev too i am 💯 down for a full length tutorial
This didn't age well 💀
Why
2:07 "Control Ridigbody"! Good one, Jeff
This didn't age well.
What you mean?
What do you mean?
What do you mean?
What do you mean?
what do you mean?
I don't even like game dev anymore, but I would love a unity tutorial, it might help spark my interest in game dev again