DOOM III [2002] vs DOOM 3 [2004] (Graphics Comparison)
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- Опубликовано: 9 июл 2024
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DOOM III [2002] vs DOOM 3 [2004] (Graphics Comparison)
All video footage played, recorded and edited by Games Version Comparison
00:00 1. Intro
00:10 2. Main Menu
00:24 3. Resolution
00:35 4. Comparison
00:40 5. Textures
00:50 6. Comparison
00:55 7. Textures
01:05 8. Comparison
01:10 9. Shadows
01:20 10. Comparison
01:25 11. Light
01:36 12. Comparison
01:41 13. Low Light
01:53 14. Comparison
01:58 15. Gameplay test
04:23 16. Comparison
04:53 17. Gameplay test
07:28 18. Comparison
07:58 19. Outro
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
Doom 3 is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth.
Doom 3 is the first reboot of the Doom series, ignoring the events of the previous games. Doom 3 utilizes the id Tech 4 game engine, which has since been licensed out to other developers, and later released under the GNU General Public License v3.0 or later in November 2011. Игры
I remember getting the Doom 3 Alpha leak running for the first time back when it had just happened. It was mindblowing in 2002, and I spent entirely too much time trying to tweak settings for it to run well and then enjoy that cheesy intro and three tiny levels. It's awesome to see it side by side with the finished product.
somehow the lighting is far better suited and more natural looking in the alpha than the final build. finall build lighting has a static plasticky feeling in comparison. Shiny textures everywhere, original look far more scarier.
the Alpha materials and textures were used in the release game before the hell section, the "enpro" lab i think it was called
Graphics in the Alpha are half-baked due to AMD drivers dropping support for older OpenGL flags and subpar performance in some places, resulting in a lack of specularity that appears flat even with bump maps. Check out other videos with Nvidia GPUs and you'll get better results.