Hoffman’s power is that survivors are forced to watch a random compilation of scenes from the Saw franchise where Hoffman is walking, all the while they only hear John Kramer saying “KILLING IS DISTASTEFUL!” on repeat
I always thought Amanda should have a Hello Zepp jingle play when she loads into a match in the same fashion as the Halloween theme for Myers. Great work on this chase theme
I understand why its Peter Strahm, but i would like to see Eric Matthews as the survivor. It would make sense in a poetic way. SAW coming for the corrupt cop.
** Narrator Voice: ** Agent Strahm comes with three perks. Resourceful Escape, your experience surviving nightmarish traps has come in handy, when you are holding an item and are unhooked or unhook yourself, gain the endurance status effect for forty seconds, but instantly consume all the item's charges. Lone Wolf, you have adapted well to working without others help, when you are at least 36 meters away from other survivors gain the ability to cleanse or bless a totem 5% faster. Obsessive Investigation, you have an uncanny ability to gauge evil, gain the ability to see the killer's aura when they are within 10 meters of a blessed/cleansed totem or completed generator, but gain the hindered status effect for twenty seconds, this perk greatly increases your chances of being the obsession.
Perks fit well enough into the character's ENT, but some could be improved. Resourceful escape can be tied to chases, i.e. the resistance will work while the charges of the object are spent (for example, 2 or 3 seconds for 1 second of using the object), you can limit the maximum time for 1 chase (10 seconds maximum, for example) and the object falling out of your hands when you enter a dying state. A lone wolf has a rather weak effect and needs to either raise the values to 15-20%, or give another effect (for example, full protection from reading the aura by killer, but the survivors will not see your aura). Obsessive investigation seems to me normal or good, but it is better to reduce the deceleration time to 6-10 seconds (strength of hindered is 3-7%, no more, but it is better to test it). And so, I like the proposed skills :)
I seriously love this! Awesome work man, I think Hoffmans theme could be "Burn Lair". The track was released recently from the Recording session of Saw 3d. It was highly requested
@@Sweet_Z_Official When creating music for specific characters, it’s super important to start by figuring out the musical colours of the track. That means choosing the right set of sounds that fit the mood and character, think eerie, tense, and atmospheric. One thing I always do is immerse myself in the story and world of whatever I’m composing for. Do plenty of research into it, the characters, the lore. The more you understand the vibe, the more the music will naturally come together.
this is AMAZING your skill of creating music from the ashes is impeccable, would be an amazing day to see you featured on one of dead by daylights official tracks 🙏
idk if you remember me from your og pig one and how much i loved it, but i LOVEEEE how you incorporated the most iconic saw theme into this masterpiece, youre amazing
new killer: the detective Power name: Game master the Detective starts the match with 30 machines each for a specific action. while close to a Totem, generator, window, locker, pallet, wall activate the secondary action to set up a Jigsaw trap on Totems: consume 1 trap stack, while a survivor is cleansing a trap totem the game stars: skill checks will appear while cleansing a totem the closer the progres bar is the more delayed the skill check sound will be if you fail a skill check 3 times the totem will be blocked by spike traps and injuring the survivor (if already injured they will enter deepwound) on generators: consume 8 trap stacks while a survivor is working on a generator the game will start: survivors will have to make 10 great skill checks if they make it the generators progres will advance to its designated area of progress, however if they fail the 10 greats skill checks it will slow down depending on how many skill checks they failed. on windows and pallets: consume 4 traps stacks : if a survivor uses the window trapped it will slow vault him and block it temporary and if they dropped or vault a pallet it will break automatically after 10 seconds on lockers: consume 1 trap stack: survivors hiding inside the locker will have the killers instinct acivated and they will be trapped for 5 seconds extra if they try to leave on walls: consume 1 trap stack: and the breakable wall will have a trap tha will injure survivors who get closed to it (it can down survivors) secondary power: cheat after a while chasing or downing survivors the detective will slowly power up its cheat mode while charged activate cheat mode: to make all traps around the map active even while not being touched and the detective will have access to its pistol with only 4 bullets (each bullet takes one health state) ''If you're good at anticipating the human mind, it leaves nothing to chance.'' -John Kramer perks perk #1:scourge hook :Live or Die while a survivor get saved from the hook the saviour will enter the broken status effect and automatic injure this can only happen one time per survivor being first hooked. ''I've Never Murdered Anyone In My Life. The Decisions Were Up To Them." John kramer Perk #2 : Chain of Consequences while inside your terror radius all survivors who fail a skill check will call upon the entity to block all windows around him and only him for 10 seg "Game Over." Perk #3 : Final Countdown for each generator done all generators will blow up and you gain a stack for each stack will make all gens blow up 8% up to max 4 stacks. "Suffering? You Haven't Seen Anything Yet."
Lovely composition, really well themed and immersive... I really enjoy the contrast between Hoffman’s killer theme, being haunting and and Straw’s more human and survivor like, amazing job!
Everyone is talking about having the saw theme in game. But I think it would be cool when the survivors first spawn, they hear John Kramer’s voice say “Hello (insert survivor name), I want to play a game.”
Its always enraged me johns not in the game with his signature cloak makes way more sense anyway I wish they'd add at the very least the skin but I seriously don't wanna pay more for this game then I already have but I know I would its sick I'm addicted
Not a huge fan of Hoffman, but this music is pretty damn good! Also, if you take requests, It would be really cool if you could do a Murder Drones chapter.
Tbh in my opinion the terror radius and chase theme would fit john kramer better. In the movie he does wear a pig mask right? And i was thinking if he was in dbd "The mastermind" would fit him if wesker was'nt in the game still He would take that title. (I actually was expecting a second saw collab) If john kramer ever came to dbd idk wich name he would be called tbh. Y'all can respond to that if anybody has any ideas. I am aware he was sick in the movie but the entity maybe could make a deal with him. keeping him alive somehow or cure him. And then he could do the entity's dirty work.😬
Kramer himself would be difficult to implement,no matter how much he thinks he isn't responsable for the deaths,he still despises killing directly or indirectly.
@@TheShape45perhaps a bit of knowledge, john kramer is scarily smart, he could know the fact that survivors dont necessarily die, to him, hes been given the gift to try and rehibilitate as many people as he can, his gift from the entity before camcer took him
Y dont they just make the pig killer any of the people that wore pig masks (disciples of jigsaw, not just amanda) that were in the saw franchise? Would be easier etc. The pig would still be called the pig. I think it’s a good idea for bhvr
This is for all the SAW fans!
Recreating the iconic "Hello Zepp" theme was a lot of fun. I hope you enjoy!
Hoffman’s power is that survivors are forced to watch a random compilation of scenes from the Saw franchise where Hoffman is walking, all the while they only hear John Kramer saying “KILLING IS DISTASTEFUL!” on repeat
😂
I always thought Amanda should have a Hello Zepp jingle play when she loads into a match in the same fashion as the Halloween theme for Myers. Great work on this chase theme
Thank you!
Also a chase music
There’s so much demand for a 2nd Saw chapter. The owners have shown their still willing to make content with the developers
God i wish Amanda's power when putting on the reverse bear trap on your head helo zepp plays
I think it would be the most tense music in the game.
@@MUSTAFADOGAN-er5bq yeah unless you got it off first try 😢
I understand why its Peter Strahm, but i would like to see Eric Matthews as the survivor. It would make sense in a poetic way. SAW coming for the corrupt cop.
I previously said killer, I meant survivor, sorry.
Absolutely love this. Although i do think the name for hoffman should be the accomplice but the music is still banging
Thank you!
The Accomplice was one of the names I had written down for him it was a difficult choice :)
** Narrator Voice: ** Agent Strahm comes with three perks. Resourceful Escape, your experience surviving nightmarish traps has come in handy, when you are holding an item and are unhooked or unhook yourself, gain the endurance status effect for forty seconds, but instantly consume all the item's charges. Lone Wolf, you have adapted well to working without others help, when you are at least 36 meters away from other survivors gain the ability to cleanse or bless a totem 5% faster. Obsessive Investigation, you have an uncanny ability to gauge evil, gain the ability to see the killer's aura when they are within 10 meters of a blessed/cleansed totem or completed generator, but gain the hindered status effect for twenty seconds, this perk greatly increases your chances of being the obsession.
What about the detective’s perks?
resourceful escape is just worse version of off the record, no?
Obsessive investigation could be pretty good I think reducing the meters a bit and removing the hindered thing would work a bit better tho
Perks fit well enough into the character's ENT, but some could be improved. Resourceful escape can be tied to chases, i.e. the resistance will work while the charges of the object are spent (for example, 2 or 3 seconds for 1 second of using the object), you can limit the maximum time for 1 chase (10 seconds maximum, for example) and the object falling out of your hands when you enter a dying state. A lone wolf has a rather weak effect and needs to either raise the values to 15-20%, or give another effect (for example, full protection from reading the aura by killer, but the survivors will not see your aura). Obsessive investigation seems to me normal or good, but it is better to reduce the deceleration time to 6-10 seconds (strength of hindered is 3-7%, no more, but it is better to test it). And so, I like the proposed skills :)
I seriously love this! Awesome work man, I think Hoffmans theme could be "Burn Lair". The track was released recently from the Recording session of Saw 3d. It was highly requested
Thank you! :)
This music fits the SAW franchise like a glove! Well done!
Thank you!
@@alexwyng No problem. Also, working on some concepts and thinking about conducting music myself. Any tips on how to create some music for DBD?
@@Sweet_Z_Official When creating music for specific characters, it’s super important to start by figuring out the musical colours of the track. That means choosing the right set of sounds that fit the mood and character, think eerie, tense, and atmospheric.
One thing I always do is immerse myself in the story and world of whatever I’m composing for. Do plenty of research into it, the characters, the lore. The more you understand the vibe, the more the music will naturally come together.
@@alexwyng Awesome. 👍
Just give this theme to the pig already bhvr cmon.
this is AMAZING
your skill of creating music from the ashes is impeccable, would be an amazing day to see you featured on one of dead by daylights official tracks 🙏
Thank you for the very kind words! I really appreciate it :)
Me, getting chased by the Killer, bopping my head around with the beat.
Now this is amazingly done! The chase music section goes super hard!
Thank you! I'm glad you like it :)
BROOOOOOO... this is the coolest concept I have ever seen in my life!
Thank you! I’m glad you like it
idk if you remember me from your og pig one and how much i loved it, but i LOVEEEE how you incorporated the most iconic saw theme into this masterpiece, youre amazing
Thank you for the support! :)
new killer: the detective
Power name: Game master
the Detective starts the match with 30 machines each for a specific action.
while close to a Totem, generator, window, locker, pallet, wall activate the secondary action to set up a Jigsaw trap
on Totems: consume 1 trap stack, while a survivor is cleansing a trap totem the game stars: skill checks will appear while cleansing a totem the closer the progres bar is the more delayed the skill check sound will be if you fail a skill check 3 times the totem will be blocked by spike traps and injuring the survivor (if already injured they will enter deepwound)
on generators: consume 8 trap stacks while a survivor is working on a generator the game will start: survivors will have to make 10 great skill checks if they make it the generators progres will advance to its designated area of progress, however if they fail the 10 greats skill checks it will slow down depending on how many skill checks they failed.
on windows and pallets: consume 4 traps stacks : if a survivor uses the window trapped it will slow vault him and block it temporary and if they dropped or vault a pallet it will break automatically after 10 seconds
on lockers: consume 1 trap stack: survivors hiding inside the locker will have the killers instinct acivated and they will be trapped for 5 seconds extra if they try to leave
on walls: consume 1 trap stack: and the breakable wall will have a trap tha will injure survivors who get closed to it (it can down survivors)
secondary power: cheat
after a while chasing or downing survivors the detective will slowly power up its cheat mode
while charged activate cheat mode: to make all traps around the map active even while not being touched and the detective will have access to its pistol with only 4 bullets (each bullet takes one health state)
''If you're good at anticipating the human mind, it leaves nothing to chance.'' -John Kramer
perks
perk #1:scourge hook :Live or Die
while a survivor get saved from the hook the saviour will enter the broken status effect and automatic injure this can only happen one time per survivor being first hooked.
''I've Never Murdered Anyone In My Life. The Decisions Were Up To Them." John kramer
Perk #2 : Chain of Consequences
while inside your terror radius all survivors who fail a skill check will call upon the entity to block all windows around him and only him for 10 seg
"Game Over."
Perk #3 : Final Countdown
for each generator done all generators will blow up and you gain a stack
for each stack will make all gens blow up 8% up to max 4 stacks.
"Suffering? You Haven't Seen Anything Yet."
Sounds boring and you can’t actually use any saw traps
Honestly, I cannot rate the perks by how good they‘d be but they sound hella fun. I love the concept!
@@sansationalgaming8420 with the pig its not fully true either.
you can help me into making it better tho.
@@y-sterben-y7031 what about legendary skins.
@@y-sterben-y7031 I say, do spiral the book of saw. Legendary skins one each.
This could be amazing... great work
Thank you :)
I'm a huge fan of the franchise and I would be incredibly happy to see Mark Hoffman, this is my dream, thanks for the concept
OMGOMGGGGGG THIS MAKES ME SO F HAPLY I WISH THEY HAD HOFFMAN IM OBSESSED
SAME
It would be even better if Hoffman got the title "the Hoffmanator"
This is absolutely beautiful 🥹😍😍😍 you did an incredible job!!
I would genuinely love Hoffman in dbd one day, I loved him a lot in the saw movies!
Thank you!
I’d also really love to see Hoffman in game eventually
Dead by Daylight Really needs a chapter 2!
Lovely composition, really well themed and immersive... I really enjoy the contrast between Hoffman’s killer theme, being haunting and and Straw’s more human and survivor like, amazing job!
Thank you!
Jesus, I'm totally in love with this concept. Why fans always make the good stuff....
A part two saw chapter could save The Pig and would be really fun. I mean, the killer is pretty much a guy with a modern pistol
Give a skin of either the post-rbt 2.0 jaw or with it on somehow, kinda like that one rift skin pig got.
this is goated
Thanks :)
Everyone is talking about having the saw theme in game. But I think it would be cool when the survivors first spawn, they hear John Kramer’s voice say “Hello (insert survivor name), I want to play a game.”
the near theme is my favorite, really good job on this
Thanks! I’m glad you like it
I always thought Hoffman could be perfect for a Saw second chapter.
Not gonna lie, I would love to have Hoffman.
Would be cool to have his power make him play aggressively.
Amazing work
Thank you :)
We need hello zepp in dbd
super cool
Thanks :)
Sounds like if Saw turned into an action movie and these are the credits
Its always enraged me johns not in the game with his signature cloak makes way more sense anyway I wish they'd add at the very least the skin but I seriously don't wanna pay more for this game then I already have but I know I would its sick I'm addicted
It will be great if the developers see it and add it
Fantastic!
Thanks!
Wow wonderful music
Thank you :)
I wanna play ma boi Detective Tapp against The Detective. That‘d be a fun match. 😂
Excellent work,I love it
Thank you!
🔥🔥🔥🔥
Maybe you vould do werewolf concept since we don't have one yet just a thought.
how the fuck does this only have 9k views
Beautiful 🖤
Not a huge fan of Hoffman, but this music is pretty damn good!
Also, if you take requests, It would be really cool if you could do a Murder Drones chapter.
YYYYYEEEEEESSSSSS, murder drones and helluva/hazbin would be sooo cool
My idea for a SAW 3 Chapter:
Survivors: Jeff Denlon, Eric Matthews and Adam Stanheight
Map: The Hideout
you could gaslight me that this was being added for pig
That's some good shit!
Tbh in my opinion the terror radius and chase theme would fit john kramer better.
In the movie he does wear a pig mask right?
And i was thinking if he was in dbd
"The mastermind" would fit him if wesker was'nt in the game still
He would take that title.
(I actually was expecting a second saw collab)
If john kramer ever came to dbd idk wich name he would be called tbh.
Y'all can respond to that if anybody has any ideas.
I am aware he was sick in the movie but the entity maybe could make a deal with him. keeping him alive somehow or cure him.
And then he could do the entity's dirty work.😬
Kramer himself would be difficult to implement,no matter how much he thinks he isn't responsable for the deaths,he still despises killing directly or indirectly.
@@TheShape45perhaps a bit of knowledge, john kramer is scarily smart, he could know the fact that survivors dont necessarily die, to him, hes been given the gift to try and rehibilitate as many people as he can, his gift from the entity before camcer took him
Your making me wish this was real
Y dont they just make the pig killer any of the people that wore pig masks (disciples of jigsaw, not just amanda) that were in the saw franchise? Would be easier etc. The pig would still be called the pig. I think it’s a good idea for bhvr
What do you use to make your music?
🍎This realy amazing work, the music is inspired by the original franchise, it sounds very cool.
The banner with Mark Hoffman is a masterpiece.📏
Thank you!