10:21 If your donut disappears when you add Subdivision Surface. Click "Edit > Preferences" on the menu bar to open the Preferences Window. Then Switch to the "Viewport" Tab, click "Subdivision" and uncheck "GPU subdivision" below. Now the object should be visible.
Thank you so much bro. It took me a lot of time at this when the donut is disappeared. I'm re-making the donut for 2nd time and happy to came across your comment. Thanks a bunch bro!
Spent over an hour trying to get the proportional editing bit to work, to the point it was driving me insane. The bit that is missed is: YOU HAVE TO HAVE A VERTICES SELECTED, then press G. Then your scroll wheel alters the area size and moving the mouse moves the surface of the donut like in the tutorial.
thanks man just got stuck and searched in the commentary section to see if it was only me or just the new version i also relaunched a few times my computer and blender really thanks
For those stuck at around 15:20 with a keyboard without PgDn/PgUp keys: 1- Edit mode > Select a vertex in the donut 2- Press the G key, *then* scroll up and/or down your middle mouse wheel until the size circle appears so you can adjust it to your needs. Size determines surface affectation radius. EDIT: Make sure you have "proportional editing" turned on as in the video, otherwise it won't work. Has happened to me. ^_^! * I'm leaving this here for the next time I forget it, this was a personal peeve from Donut 2.0 tutorial :)
Make the donut!! Timestamp: 0:00 - Poliigon 0:20 - delete default cube (hotkey:X) 0:25 - add new object (hotkey: shift+A) 1:10 - donut shape (Add mesh > Torus) 1:35 - options for the mesh added 2:11 - recall the options menu (hotkey:F9; or just delete and re-add) 2:38 / 3:04 - make the donut thick (changing minor radius in option menu) 3:26 - changing major and minor segments (resolution of donut / amount of geometry) 4:55 - segments of the donut (40 for major, 16 for minor, < just for reference, can try with your own number) 5:41 - size of the donut 6:08 - properties of the object (the sidebar at the second right part of the screen); (hotkey:N) 6:33 - unit system (wacky imperial!) 6:58 - scaling (hotkey:S), 10cm/0.1m for reference 7:24 - apply the scale, should always be 1.0, otherwise everything will be messed up (CTRL+A to apply > Scale) 8:15 - remove jagged lines (shade flat / shade smooth), (select the object then right click) 9:05 / 9:42 - sub-surf / subdivision surface modifier (right part of screen > spanner > add modifier > subdivision surface) 10:37 - what is sub-surf modifier doing 11:52 - edit mode (1. hotkey:TAB; 2. Top left corner[Object Mode]; 3. CTRL+TAB ) 13:47 / 14:35 - add imperfect details to donut(make it bumpy), (hold shift to select multiple vertices, G for moving/grab) 14:44 - proportional editing (hotkey:O) 15:58 - proportional editing for trackpad 17:18 - problem while moving 17:51 - shrink and flatten (moving along normal) (hotkey:ALT+S) 19:20 - problem: why I can’t click on my camera? (object and editing mode) 20:05 - select random 20:36 - falloff type (beside the proportional editing)
8:15 for anyone else who was stuck or confused because right click unselects all you have to do for the new versoin is select it and press w hopefully that helped one of you guys :)
@@ceogizmo Do you mean for laptop users? If so, here's what worked: Go to Edit -> Preferences -> Keymap -> Select with Mouse Button: if default is "Left", you set it to "Right". Go back to your donut and then right click.
Great series so far! For those who got stumped at 14:45, try these steps: 1) Turn off the "snap" magnet at the top of the screen. The donut seems to be much too small for vertices to escape the gravity well of "snap". 2) Click on a vertex, then press G. 3a) Scroll whichever way makes the number in the top left corner of the screen (Proportional Size) get smaller. Eventually the coveted grey circle should shrink into view. 3b) Alternatively, left-click once, and go to the "> Move" option that appears in the bottom left corner of the screen. Change proportional size to 0.040. Move your cursor around, and hopefully the vertex will move, too! If not, maybe you need to do step 2 again? Hope this helps!
An important tip from a fellow beginner, always create a folder for your projects and use save as to keep multiple versions of your models. Undo can only go back so far, so each time you delve into a new portion of your project, make a new version so you can go back just in case you make any catastrophic changes that you can’t back out of. Otherwise you’re gonna learn the hard way.
Also: save regularly. Every time you save, blender automatically generates a .blend1 file which is your previously saved file. Just remove the 1 at the end of the extension and you can work on it. It's saved me a time or two.
Learned this the hard way after getting the pt 4, not realizing I messed something up in pt 3, and having to start again at the beginning. Save a new file after completing each part, so you can easily go back to your latest correct version.
Learned this the hard way after getting the pt 4, not realizing I messed something up in pt 3, and having to start again at the beginning. Save a new file after completing each part, so you can easily go back to your latest correct version.
What I like most about this series is that you are not PRESUMPTUOUS. You find no need to flex your knowledge and throw in terms that prove you know what you're talking about. That is what makes so many tutorials go wrong. We're here to learn about BLENDER, not here to learn how much YOU know about Blender. It is our first time touching this thing and you explain it with that as your foundation.
A few years ago I finished your donut tutorial in Blender and was beyond excited. Then once I got to UV unwrapping I unfortunately gave up and quit because it was way too hard. Now I'm following your tutorial once again, this time I won't give up that easily. Your tutorials are still incredibly good. If you can explain a complicated program like Blender this easily, you're one hell of a teacher!
A university of a friend of mine tells their students to go watch these videos to learn blender. This man single handedly raised a new generation of designers.
Its amazing how videos can often perform perfectly as lectures compared to actually sitting down in a classroom setting. Listening to someone lecture about blender. Imagine having to take notes of this stuff without having to use a computer.
@@solo8734 yeah somewhere along the way learning was defined as going into an education institution but really you can learn just fine anywhere, on your own with the right guidance
I'm an engineer who uses CAD every single day - but I've always wanted to get into more "artistic" modelling and rendering. When i found out Blender was free I immediately started diving in. This by far is the best tutorial series I've seen - and I love that you mix in humor and are casual while also being super clear on what you are doing, how it works, and what you might use it for. subscribed instantly
13:39 If when you press "G" the whole object moves even though you have only 4 vertices selected, it's because the radius of proportional editing is too big! To change the radius, use the scroll wheel down and scroll like crazy. Don't get discouraged. Eventually, a circle will appear!
Not even on the third part and I can already think of ways to incorporate what I've learned in order to make some things I had in mind. What a great teacher.
I kind of disagree he can be quite chaotic at times. I'm not a beginner I've done stuff already and getting better at it, I think Grant abbitt is clearer then Andrew.
@@novavortex7763 I agree. Andrew is a great guy and the tutorial is super useful and a wholesome part of the community. But in terms of clarity, the CGBoost's Apple Tutorial would be my top recommendation.
@@novavortex7763 Really? I think that's his hook. I'm no longer a beginner either but as someone who started with donut 2.0 fresh out the gate his personality and conversational tone kept me entertained enough to watch the whole series. It'd be pretty hard to someone who's laser focused on teaching and taking it slow for hours.
Actually, thank you for not having a expert tunnel vision, everytime when you said most people had this problem, I had the exact problem and you gave a solution for it. This is something rare and you deserve every single subscriber.
When your mesh (torus) is small and you are struggling with the zoom or rotation view, just select your torus and click "~" under the Esc button and go to "view selected" or 3, and you can rotate or zoom your mesh (torus) now without any problem.
21:16 when you are doing scale you need to change the size (1 in/0.1 m) first and then make sure you click the object before pressing ctrl + a and locking the scale.
Thank you so much for this! My son is 8 years old and he followed you step by step. He had minimal help from me. He finished he donut and was so excited. Teaching an 8 year old this stuff truely speaks to your teaching method. Again, thank you.
@8:32 ok so at first for me, the right click wasn't working, by the way, mine is a Dell 10 Pro PC. I did a bit of researching and found out that you can pull that up with the "W" hotkey as well (as long as the donut is selected.) Hope this helps for anyone who needs it :) Also. @16:03 if you can't find the little ring size too, just select the donut then click on the O hotkey, something should popup in the bottom left corner, where you can adjust the size to 0.04.
If you're stuck in 15:19 , Since you made the donut small the selection area (the circle thing ) needs to be the same size as well. Just press the proportional editing button, select some mesh, press "G" and scroll till you see the selection area.
For those tract pad users like me who are stuck at 15:22 press w to change your selection type press w until you see a circle in your cursor it means your selection type now is for vertices then select a vertices and press g then use two fingers and scroll up it should work the same way like the mouse wheel. Just scroll up till you see another circle its a little darker than the selection circle then just look at the top right corner for the proportional size and adjust it to 0.004 it doesn't have to be exact. Another tip to select multiple vertices this can work for both laptop and pc users just move your camera angle where you can see the side you want to adjust then try to capture multiple vertices inside the selection circle then press g adjust it to your desired proportional size and move it how ever you want! _(´ω`_)⌒)_ sorry English isn't really my mother tongue so sorry for any grammatical errors you see just wanted to help : )
00:13:36 For those experiencing trouble moving vertices, try turning off snap. It's the little magnet icon under the "Animation" tab. Since the donut is small compared to the grid, if snap is accidentally turned on you need large movements for any changes to occur. Hope it helps.
I bought a book that was a tutorial for blender many years ago. I installed it and immediately gave up because the program is much smarter than I. Fast forward 15 years or so, I found these videos and decided download the latest version and give it another try. You make learning much more fun and simplify the process. I don't even mind the joke about us Americans. Lol I will definitely support the channel and the advertisers so that more great videos can be created. Thanks!
So nostalgic ... I watched you Andrew back in 2014 and learned, I stopped I started again last year stronger than ever! I studied 4-5 hours a day with you most and others..I earned $ 200 as a beginner! Thank you very much
just a bit curious, i'm also a complete beginner at blender and can you shed some light on the best and easiest way possible to earn money as a beginner?
I've honestly had such a tough time learning blender and for the first time I'm getting it! The way you teach is awesome and I don't feel confused at all on any point and actually feel confident in making my own meshes already by video 2 and usually I get bored easily on other tutorials but you're straight to the point where I don't wander off and can come back and remember what I was doing if I did. Thank you so much!
Wow... I've been using blender for 3 DAYS and this tutorial is like seeing God. I became slightly obsessed with Blender (very fun) and started out of my bounds with Grease Pencil but it gave me some spark. Now that I found your series I feel solid!!! I knew a lot of the small details but learning the way you are teaching is so cohesive and all encompassing it's very helpful to put all the mess in my brain in order. I have a couple things I do want to make, but I think I need to keep on doing these basics to get where I need to be. THANK YOU so much! I wish I could buy you a doughnut in person haha.
i spent HOURS trying to figure out everything so when i searched it up and found you, i finally figured out how to use blender for my own projects and little decorations for my 3d printer to print out, thank you a lot for making these videos and keep up the work!
Heyy...Andrew....you probably wouldn't know me but i am also one of the thousands who watched your donut series.....it was one of a kind journey. I was trying to learn blender for 2 years without even being able to open the software. The best teacher in the world, Andrew Price...The one who is know as Blender guru came in my life. Thank you soooo much for all this. I was soo hyped that there was gonna be another one.....You are the best...Thx for all of this:)🥺
For those that don't know, a way quicker and easier way to do Subdivision Surface modifiers is to hit Ctrl+The level of subdivision you want. For example, if you wanted 1 level of subdivision you'd do Ctrl+1, for 2 levels you'd do Ctrl+2, etc.
@@blenderguru Good idea, I only recently found out about it and had been doing it the long way for years, and I didn't want anyone else to waste time unnecessarily.
@@blenderguru for the object control menu, I don’t have that option on my mouse when I click right. It’s on select. Can you please help me with that so I can make it smooth?
@@simeyonsmith4312 It sounds like you have the old settings (right mouse button to select). Go to edit in the toolbar, keymap on the left, then in preferences make sure you have selected: Select with mouse button: Left
I had a hard time making the bump on the donut in part 13:37 mn but in fact it's just because my SNAP icon (The little horseshoe at the top) was activated. You have to disable it for it to work. We then click on the G button on the keyboard and play with the mouse to increase the little bump!
when i watched the first series and heard the joke of the imperial metric system, i knew i found the right place. Tnx andrew for all the knowledge u share
Love the emphasis early on about using the simplest mesh that can get the job done. One of the things I'm going through these videos for is to create stuff in Second Life, and the optimization differences... I've had my avatars hair, switched to hair that was very similar visually and cut my avatars overall rendering load nearly in half. JUST FROM THE HAIR. And the new one was even more aesthetically optimized. It's absolutely wild how much of a difference there is and it's good getting that sort of habit from day one.
Instead of using proportional editing to change the shape of the doughnut, I like to add a displace modifier above the subd surface modifier and add a clouds texture to it. Then just adjust the settings to a very small amount on the clouds texture, and then adjust the scale of the displacement until you have what you like. Then just apply the displace modifier. It usually gives a very realistic deformation to the doughnut.
6:35 I'm not American, but just mentioning this in your tutorial and making wacky jokes like that is the sole reason you got yourself a new subscriber. Other tutorials are just too bland but yours is entertaining and informative. Thank you so much.
2 helpful pointers: 1. You don't have to Hold G. Make sure you have an object/objects or in edit mode a vertex/vertices selected then just press the key once and the function will be toggled. this applies to other hotkeys like Scale, Move, and Rotate that I know of so far. Also you can lock any of those actions to an axis with x, y, or z and in some cases you can press the key a 2nd time Ex: when in edit if you have a vertex selected and press G to grab then press G again you will lock that vertex movement along only lines that connect to the selected vertex. (note I'm like 2 days into blender and have no prior experience with other editors so have yet to really explore.) 2. Super useful for people with a laptop and track pad that may not have figured this out. Also may not apply to all track pads I guess. However if you can scroll on you track pad with 2 finger swipes like I can the you can effectively achieve the same result as holding down the middle mouse key. I find it to feel rather natural honestly.
@@oskrm yes, when I was learning photoshop the most of youtube teachers were speaking like I should have known somehow every shortcut, so I have to watch unpopular hours long videos with explaining of every action
@@c1borgen if you are just starting then I recommend you this tutorial: ruclips.net/video/IyR_uYsRdPs/видео.html its the best one I saw when I was learning photoshop as a complete beginner.
Here's my tip after finishing the donut tutorial: re-follow each of these tutorial videos like 3-5 times (or more) each before moving to the next step. This is if you're serious about learning all the functions. Following along from start to finish in one go works fine to create a donut at the end (and is very satisfying) but if you actually want to absorb the functions of this program, this donut tutorial is perfect if you actually repeat each video throughout the series over and over again before moving to the next video. For instance- follow this Part 2 as many times as it takes until you can create the donut as it looks towards the end of this video before moving on. I made several types of donuts, shapes and sizes until I was confident I could do it with my eyes closed (so to speak). Then I moved to Part 3, and added on to all my previously saved Part 2 donuts. You'll get so familiar with all the different stages/functions, that you can create various types of donuts, colours, textures, etc on your own because you'll understand the functions to a much more extensive scale. I found I could pretty much move on to making other simple household items (such as a hand grenade ;} ) after repeating each video in this series several times until I was comfortable with the settings ^__^
@@moldymoss3991 You can enable Smooth shading from opening the toolbar (Shortcut is "T") Tools->Edit->Shading Smooth. Make sure the object is selected.
Then, if you want the lack of precision and enjoy the claylike aspects, the sculpting tab has clay like sculpting functionality with all it's squishy goodness.
I've been working on this for the past couple hours and it's been so helpful so far. I'm an interior designer and I've learned a lot of programs so far from school projects and I wanted to add blender to my roster for it's wide range of use. I'm really excited to explore the possibilities of blender and explore design through it. Thank you !
TRACKPAD USERS LOOK AT THIS! You don't need to do the whole messy workaround at about 15:40 ; just scroll up and down (as you would on a webpage) and you can increase/decrease the size of the ring and everything. Fantastic video, man! Thank you for this.
TIP: PROPORTIONAL EDITING FALLOFF ADJUSTMENT (SCROLL WHEEL) needs to be used while the left mouse button is held down and you are in the process of transforming (moving/rotating) the vertex. This had me confused at first because I was scrolling the mouse wheel and the only thing that was happening was that the viewport was zooming in/out.
NOTE: Something left out from the former tutorial is that subdivision modifier does not permanently modify the underlying mesh and can be removed or changed at any time. The modifier is applied after/during editing the mesh, so even though it looks like it has more segments visually, when you turn on edit mode to see the vertices they aren't actually more of them. This is useful for keeping the number of vertices you have to manipulate low while creating a highly detailed model. (So I've finally settled on sitting down and learning blender... Started the other day with the same tutorial but was on the blender 2.8 from 3 years and realized this is the newer one. I stopped around part 6 and decided to restart on this newer one. Anyway, I just wanted to provide this note as I thought it was useful to know from the previous tutorial).
Part2 Summary - for personal use Adding objs(0:28) - shift + a - delete) just x Obj Params(1:40) - click the left bottom corner's 'Add Torus' button - once you add a mesh and do sth else, the button would be gone - bring it back?: f9 - tip) about resolution - it is hard to go back to when the resolution was low, so it is better to start from a low resolution - high resolution: slow runtime, hard work(to many surfaces) Real world measurements(5:38) - short key n: properties like scale, rotation, etc. - change units: scene properties > units > unit system Applying scale(7:24) - ctrl + a > scale (then the scale for all the axes will become 1) Flat & smooth shading(8:15) - default: flat - smooth: right click > shade smooth Subsurf modifier(9:43) - how to fix some jaggy silhouette?: subdivision - modifier properties > add modifier > subdivision surface Edit mode(11:52) - shortkey: tab - move and twist the vertices to add some details Proportional editing(14:47) - proportional editing: o - adjust the scale of proportion(when you don't have a scroll wheel): push g and click, then click 'move' button at the left bottom corner > adjust 'scale'(around 0.03~04) Shrink/Flatten(17:55) - moving a part of the donut along the direction the face heads in: opt + s - (note) in the edit mode, you cannot select anything but the obj you're editing Select random(20:05) - select > select random: randomly select some vertices from your mesh - adjust proportion shape: choose the button right next to the proportional editing button
Your tutorials are so well organized, they are quite amazing. I really appreciate the free HOT KEY list in part one and advice for beginners. This is my first stab at 3D and I look forward to continuing these lessons. Thank you. USA
Seriously thanks for making the things you do. Over the past year or so I've found myself in a bit of a frustrating rut when it comes to further improving and enjoying my primary creative outlet, which is digital illustration. You've made it incredibly fun, exciting and easy to break into this new artistic medium that is 3D, and I can't thank you enough for it. I've done your 2nd donut tutorial twice and am thoroughly eager to complete this one as well.
These tutorials are awesome! Sometimes I'm a little upset because you do things to show more details and don't explain them, but in the end the level of details and amount of shortcuts thrown at the viewers is perfect. Go on exactly like this!
15:46 SCROLL NOT WORKING !! -> people cannot see the circle because the donut is very very small -> just select some vertices -> press G and click anywhere that'll pop a little menu on left bottom -> there decrease the proportional size (like REALLY LOW) ->then you should be able to see the effect
In geometry, a torus is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution...or a donut !
For the Proportional part, you have to hold down the left mouse button and then scroll up at the same time. After a while, the circle thing will appear. At first, the whole donut will move together, just keep scrolling.
15:20 Edit mode -> Select one random vertex in your donut -> Press "G" -> scroll-up until you can see your donut moves as like this video(while scroll-up, keep moving your mouse. then you can see its shape is changed)
16:00 There is also a chance that you selected a transform pivot point relative to the 3D cursor, so this circle will be in the same place as the cursor. I get caught up in this a lot when I can't figure out why there's no circle
Newcomer to blender. Following all your actions step by step, and I'm learning a lot! Thank you so much for making such a well-known and helpful tutorial, taking time to teach us all the inside tricks like hotkeys. It's also quite funny and entertaining. As an American, I absolutely lost my mind laughing at "9.9 periwinkles" for our "wacky imperial" system.
@@akhilp3177 hey there! Sorry to say I stopped learning. I switched to learning digital art a few months back which is more my speed. However, this tutorial helped me learn a lot of stuff about blender including basic functions, hot keys, and the process needed to do this stuff. If you’re wanting to learn blender, this series is the way to start.
The proportional fall off bit be very confusing as you are super zoomed in, and its default is for bigger objects. You can see the giant ring easier if you zoom out temporarily, might help understand what's happening at the time!
If you're still stuck at 15:20, just zoom out a bit, make sure you're in 'edit mode', selected a vertex and press G. Then scroll UP, and on the top left you'll see the proportion size (in meters) lower. Continue until it is fixed to your desired size.
1:50 If anyone is having trouble with the small object parameters box disappearing after clicking away, you can get it back by clicking on the mesh, then going to Edit > Adjust Last Operation. Alternatively, you can press on the mesh, and then press F9 on the keyboard.
@@clairbender Thank you! I almost gave up on scrolling through the comments seeing if anyone else had this. Mine would just disappear, and I was like, alright, tutorial over I guess.. The donut continues! 🙌🙌🙌🙌
Have you considered using Geometry Nodes to procedurally generate the imperfections in the geometry of the torus shape to provide a more realistic shaped donut instead of manually doing it using proportional editing? This would also allow you to easily generate a variety uniquely shaped donuts with more ease than doing it manually for each one. I found a simple way to do it using Noise Textures which gives it a nice look, and makes it easy to create some variety in shapes.
You could well be right that that would be a more effeciant in terms of time. However this is a begginer tutorrial, and he's focusing on the basics to start with.
Day 2 of Blender for me and I must say I'm enjoying your style of tutorial. Your vibe is cool and your teaching is clear.... looking forward to getting through it ial!
While at the proportional editing part, I got stuck because I would try and obviously change the proportion, but it wouldn't budge no matter how many times I moved my cursor. So if you are stuck here, I may have the solution for you. Make sure that in the bar where you turned proportional editing on, the magnet icon is disabled. It is a little to the left of the proportional editing circle. I might have pressed it on accident at some point. Then continue working by selecting a vertex, pressing G, and hopefully getting it to move. I hope this helps!
15:00 the circle appears to 0,0,0. I struggled for few minutes then realised my pivot point was set to '3D cursor'. It should be set to 'Median point'. 1. Press . (period/full stop) 2. select median point
Great tutorial as always, but it might have been easier to demonstrate what subsurf is doing if you'd had the torus shaded flat before tweaking the levels.
I'm still struggling with the vertex editing, no matter which way i scroll it doesn't show any kind of circle. Even when it shows a selected vertex, when I press g, it grabs the whole donut to move. Proportional editing doesn't seem to do anything.
@@Froscho5944 Same here so I tried selecting a face, that still didn't work but when I went back and left clicked on just one to select it then pressed G it worked, now it works every time. I'm not sure what I did wrong to start with but hang in there a play around you will get it.
You have to have a vertex selected, then hit G for move, and while in move mode scroll in and out with proportional editing on (hot key "O") I had the same issue.
Timestamp: 14:58 For anyone who is stuck on the proportional editing part due to the circle NOT appearing, it is because of the following and a very easy fix. - check your pivot point (the period on the bottom left of your keyboard) - tap the key and then press G like you normally would, finally zoom in completely and scroll in a backward direction and the grey circle should finally appear. I hope this helps cause this is how I solved it for myself. - Additional Notes: the hotkey for the proportional editing is O. MAKE SURE you have clicked a vertices point and have pressed G also, which then would normally make the circle appear. If this is not working then try the following steps I provided above. If that doesn't help, I'm sorry, I can be of no further help.
10:18 Mod properties - dropdown menu - Sub surface... you can right click on the sub surface modifier and add it in your quick favorites. You can pull it up later by hitting the "q" button.
I'm new to Blender and I'm glad that I saw this video. Can anyone explain why, if the scale was already defined, changing the dimensions of the object 7:00 changes the scale with it? Thanks for the Apply Scale tip to solve that. What actually happens when I "Apply Scale" after resizing the object? Is the scale only a reference to the grid?
i didnt know how to scroll when u did the first part of the donut changing the major segments and i found out that it is ctrl scroll js for those wondering and for more convenience
10:21 If your donut disappears when you add Subdivision Surface. Click "Edit > Preferences" on the menu bar to open the Preferences Window. Then Switch to the "Viewport" Tab, click "Subdivision" and uncheck "GPU subdivision" below. Now the object should be visible.
Thanks man
Thank you so much.
OMG thaanks glad i came to the comments
Thank you so much bro. It took me a lot of time at this when the donut is disappeared. I'm re-making the donut for 2nd time and happy to came across your comment. Thanks a bunch bro!
Thank you so much
Spent over an hour trying to get the proportional editing bit to work, to the point it was driving me insane. The bit that is missed is:
YOU HAVE TO HAVE A VERTICES SELECTED, then press G. Then your scroll wheel alters the area size and moving the mouse moves the surface of the donut like in the tutorial.
Thank ya partner, I appreciate ya. * Non-platonic smooches *
I still got stuck, cuz I'm not getting the circle where you can adjust how the details are gonna look of the donut. ;w;
thanks man just got stuck and searched in the commentary section to see if it was only me or just the new version
i also relaunched a few times my computer and blender really thanks
But the ring thingy won't come 😭
thank you
Year 2060: Blender Guru has evolved to a donut and now exists inside of Blender 6.0 :D
He evolves into a donut then does tutorials on how to make a human
BlenderGuruVerse 😂
@@Diego-df4wf Damn that one is even better :D
@@retrogamer947 this is deep
LMAO
07:10 If you get stuck because of a "zoom limit" you have to go to Edit > Preferences > "Navigation" tab > "Auto" and checkmark "Depth"
Thanks!
Thanks bro
THANK YOU SO MUCH BRO ILY
Top guy, i was about to quit haha
Thanks bro.
For those stuck at around 15:20 with a keyboard without PgDn/PgUp keys:
1- Edit mode > Select a vertex in the donut
2- Press the G key, *then* scroll up and/or down your middle mouse wheel until the size circle appears so you can adjust it to your needs. Size determines surface affectation radius.
EDIT: Make sure you have "proportional editing" turned on as in the video, otherwise it won't work. Has happened to me. ^_^!
* I'm leaving this here for the next time I forget it, this was a personal peeve from Donut 2.0 tutorial :)
Thanks so much! very helpful!
I love you from the bottom of my heart! I've been stuck here for 15 minutes!
Thanks, I was very confused what I was missing
Thanks so much!
I am still having trouble with and it's still zooming in and out instead. Also, then I got the XYZ around my vertices.
Make the donut!!
Timestamp:
0:00 - Poliigon
0:20 - delete default cube (hotkey:X)
0:25 - add new object (hotkey: shift+A)
1:10 - donut shape (Add mesh > Torus)
1:35 - options for the mesh added
2:11 - recall the options menu (hotkey:F9; or just delete and re-add)
2:38 / 3:04 - make the donut thick (changing minor radius in option menu)
3:26 - changing major and minor segments (resolution of donut / amount of geometry)
4:55 - segments of the donut (40 for major, 16 for minor, < just for reference, can try with your own number)
5:41 - size of the donut
6:08 - properties of the object (the sidebar at the second right part of the screen); (hotkey:N)
6:33 - unit system (wacky imperial!)
6:58 - scaling (hotkey:S), 10cm/0.1m for reference
7:24 - apply the scale, should always be 1.0, otherwise everything will be messed up (CTRL+A to apply > Scale)
8:15 - remove jagged lines (shade flat / shade smooth), (select the object then right click)
9:05 / 9:42 - sub-surf / subdivision surface modifier (right part of screen > spanner > add modifier > subdivision surface)
10:37 - what is sub-surf modifier doing
11:52 - edit mode (1. hotkey:TAB; 2. Top left corner[Object Mode]; 3. CTRL+TAB )
13:47 / 14:35 - add imperfect details to donut(make it bumpy), (hold shift to select multiple vertices, G for moving/grab)
14:44 - proportional editing (hotkey:O)
15:58 - proportional editing for trackpad
17:18 - problem while moving
17:51 - shrink and flatten (moving along normal) (hotkey:ALT+S)
19:20 - problem: why I can’t click on my camera? (object and editing mode)
20:05 - select random
20:36 - falloff type (beside the proportional editing)
just hide the cube don't kill it
These comments are what TAs are to Profs, thanks!!
Thank you so much!
giving your time for free to save others time.......now that's what heroes do😜
Great Job !! Very helpful
8:15 for anyone else who was stuck or confused because right click unselects all you have to do for the new versoin is select it and press w hopefully that helped one of you guys :)
Thank you sm! I've been stuck on this since yesterday
Omg you are a lifesaver 👍👍👍
How do I pull up the context menu with a track pad ?
@@ceogizmo Do you mean for laptop users? If so, here's what worked: Go to Edit -> Preferences -> Keymap -> Select with Mouse Button: if default is "Left", you set it to "Right". Go back to your donut and then right click.
@@harperscott9660 hey thanks! it worked :)
Great series so far!
For those who got stumped at 14:45, try these steps:
1) Turn off the "snap" magnet at the top of the screen. The donut seems to be much too small for vertices to escape the gravity well of "snap".
2) Click on a vertex, then press G.
3a) Scroll whichever way makes the number in the top left corner of the screen (Proportional Size) get smaller. Eventually the coveted grey circle should shrink into view.
3b) Alternatively, left-click once, and go to the "> Move" option that appears in the bottom left corner of the screen. Change proportional size to 0.040.
Move your cursor around, and hopefully the vertex will move, too!
If not, maybe you need to do step 2 again? Hope this helps!
Thank you sooooo much, you really helped me! I was going insane trying to figure it out 😅
yes this one!!!
This is the comment that helped me get the ring to finally show on screen. I was stuck on that step for an hour... it was driving me insane lol
This comment is GOLD !! thanks mate !
Thank you!
if your zooming in slows down after you scaled down the torus just do "View Selected"(with your torus selected hit tilde and then 3)
Very Helpful
Thank you, I was wondering why I couldn't zoom in. :)
this helped me so so much thank you
Thank you!
Hero
An important tip from a fellow beginner, always create a folder for your projects and use save as to keep multiple versions of your models. Undo can only go back so far, so each time you delve into a new portion of your project, make a new version so you can go back just in case you make any catastrophic changes that you can’t back out of. Otherwise you’re gonna learn the hard way.
Also: save regularly. Every time you save, blender automatically generates a .blend1 file which is your previously saved file. Just remove the 1 at the end of the extension and you can work on it. It's saved me a time or two.
Yep somehow I’m just realizing this after restarting for the 5th time.
Noted.
Learned this the hard way after getting the pt 4, not realizing I messed something up in pt 3, and having to start again at the beginning. Save a new file after completing each part, so you can easily go back to your latest correct version.
Learned this the hard way after getting the pt 4, not realizing I messed something up in pt 3, and having to start again at the beginning. Save a new file after completing each part, so you can easily go back to your latest correct version.
What I like most about this series is that you are not PRESUMPTUOUS. You find no need to flex your knowledge and throw in terms that prove you know what you're talking about. That is what makes so many tutorials go wrong. We're here to learn about BLENDER, not here to learn how much YOU know about Blender. It is our first time touching this thing and you explain it with that as your foundation.
so true, well hows ur blender journey
he sure loves to point out to invest in a mouse.
A few years ago I finished your donut tutorial in Blender and was beyond excited. Then once I got to UV unwrapping I unfortunately gave up and quit because it was way too hard.
Now I'm following your tutorial once again, this time I won't give up that easily.
Your tutorials are still incredibly good. If you can explain a complicated program like Blender this easily, you're one hell of a teacher!
same here, trying to learn blender, 5 years and counting !
A university of a friend of mine tells their students to go watch these videos to learn blender.
This man single handedly raised a new generation of designers.
Its amazing how videos can often perform perfectly as lectures compared to actually sitting down in a classroom setting. Listening to someone lecture about blender. Imagine having to take notes of this stuff without having to use a computer.
@@solo8734 yeah somewhere along the way learning was defined as going into an education institution but really you can learn just fine anywhere, on your own with the right guidance
I'm an engineer who uses CAD every single day - but I've always wanted to get into more "artistic" modelling and rendering. When i found out Blender was free I immediately started diving in. This by far is the best tutorial series I've seen - and I love that you mix in humor and are casual while also being super clear on what you are doing, how it works, and what you might use it for. subscribed instantly
stick to cad for cad. i am finding Blender extremely inexact and it needs elaborate shortcuts for things that are so simple
13:39 If when you press "G" the whole object moves even though you have only 4 vertices selected, it's because the radius of proportional editing is too big! To change the radius, use the scroll wheel down and scroll like crazy. Don't get discouraged. Eventually, a circle will appear!
I have that problem, and I scrolled down like hell until I could no more, no circle appeared and the dang thing still kept moving...
@@portgasdami, Please try changing the scroll's direction and look at the units in the top left corner.
THANK YOU!!!!!!!!!
I was stuck on that haha, thanks you very much!
thank you thank you thank you!!!
Not even on the third part and I can already think of ways to incorporate what I've learned in order to make some things I had in mind. What a great teacher.
Seriously the greatest beginner tutorials on RUclips. I've never gotten so hype to see a tutorial channel upload
Same here 🍩
same here
I kind of disagree he can be quite chaotic at times.
I'm not a beginner I've done stuff already and getting better at it, I think Grant abbitt is clearer then Andrew.
@@novavortex7763 I agree. Andrew is a great guy and the tutorial is super useful and a wholesome part of the community. But in terms of clarity, the CGBoost's Apple Tutorial would be my top recommendation.
@@novavortex7763 Really? I think that's his hook. I'm no longer a beginner either but as someone who started with donut 2.0 fresh out the gate his personality and conversational tone kept me entertained enough to watch the whole series. It'd be pretty hard to someone who's laser focused on teaching and taking it slow for hours.
Actually, thank you for not having a expert tunnel vision, everytime when you said most people had this problem, I had the exact problem and you gave a solution for it.
This is something rare and you deserve every single subscriber.
Yeah totally, how he just knows the exact problems we are going to be experiencing is amazing and makes this tutorial so quality.
Almost as if the developers of Blender intended to make it user friendly
When your mesh (torus) is small and you are struggling with the zoom or rotation view, just select your torus and click "~" under the Esc button and go to "view selected" or 3, and you can rotate or zoom your mesh (torus) now without any problem.
Thanks! I couldn't zoom in enough. I thought I would have to just work with a 1 meter donut to actually see what is going on haha
THANK YOUUUU!! Man, this was a very specific command that I had difficulty googling hahaa
You're a lifesaver
dude thank you i was getting very frustrated
ty so much! this has been bugging me for weeks! XD
21:16 when you are doing scale you need to change the size (1 in/0.1 m) first and then make sure you click the object before pressing ctrl + a and locking the scale.
thanks
thank you
Thank you so much for this! My son is 8 years old and he followed you step by step. He had minimal help from me. He finished he donut and was so excited.
Teaching an 8 year old this stuff truely speaks to your teaching method. Again, thank you.
That is so awesome, with him starting at 8 he will be an amazing 3d modeler if he sticks through it, I am a bit jealous of him!
well this is wholesome
😦😕😕
I'm so impressed, I've been making my donut for 3 nights now!
That is AWESOME! Wish I was that kid lol, I could draw stuff on paper, but 3D modeling at that age, that’s wonderful.
@8:32 ok so at first for me, the right click wasn't working, by the way, mine is a Dell 10 Pro PC. I did a bit of researching and found out that you can pull that up with the "W" hotkey as well (as long as the donut is selected.) Hope this helps for anyone who needs it :) Also. @16:03 if you can't find the little ring size too, just select the donut then click on the O hotkey, something should popup in the bottom left corner, where you can adjust the size to 0.04.
thanks man :D
Thanks!
exactly what i needed, cheers!
thanks alot dear
@@julienpassler6455 no prob julien!
at 8:30 you can also use the 'W' key to open the object context menu
w mans
Thanks
I WAS ABOUT TO HAVE A MENTAL BREAKDOWN THAAANNNKKKUUUUU
@@noelanibond9672 us fr😭😭😭
Thankyou so freaking much 😭🙏
If you're stuck in 15:19 , Since you made the donut small the selection area (the circle thing ) needs to be the same size as well. Just press the proportional editing button, select some mesh, press "G" and scroll till you see the selection area.
it doesnt work... :(
oh! nevermind, the circle goes smaller as i scroll up , not the other way around.
thank you
Thanks a lot this has helped me really well ❤
You r hero...
It worked for me, thanks a lot!
YOUR A LIFESAVER DUDE THANK YOUUU
For those tract pad users like me who are stuck at 15:22 press w to change your selection type press w until you see a circle in your cursor it means your selection type now is for vertices then select a vertices and press g then use two fingers and scroll up it should work the same way like the mouse wheel. Just scroll up till you see another circle its a little darker than the selection circle then just look at the top right corner for the proportional size and adjust it to 0.004 it doesn't have to be exact. Another tip to select multiple vertices this can work for both laptop and pc users just move your camera angle where you can see the side you want to adjust then try to capture multiple vertices inside the selection circle then press g adjust it to your desired proportional size and move it how ever you want! _(´ω`_)⌒)_ sorry English isn't really my mother tongue so sorry for any grammatical errors you see just wanted to help : )
I dont see the vertixes
Fixed
Really stucked and you come to rescue
This doesn’t work :( i m on macbook
Thank you!! Was using a mouse just for this purpose.
I know a TON about Blender, but I'm watching it all over again the same way you watch a long awaited sequel
00:13:36 For those experiencing trouble moving vertices, try turning off snap. It's the little magnet icon under the "Animation" tab. Since the donut is small compared to the grid, if snap is accidentally turned on you need large movements for any changes to occur. Hope it helps.
you just saved me from a mental breakdown lmao
I can only move my donute... 'snap' is turned off
@@slumgarner6224 you need to go into the edit mode. Press Tab
Thanks a lot! I was searching in the comments to see if anyone has the same problem... Now I can continue the tutorial
bro i was going to pop off no cap
I bought a book that was a tutorial for blender many years ago. I installed it and immediately gave up because the program is much smarter than I. Fast forward 15 years or so, I found these videos and decided download the latest version and give it another try. You make learning much more fun and simplify the process. I don't even mind the joke about us Americans. Lol I will definitely support the channel and the advertisers so that more great videos can be created. Thanks!
I love how jolly and light-hearted you are as a teacher!
kaboom
@@yoshirin7871 wow so funny anime fan, i definitley didnt cringe
@@yoshirin7871 cringe
So nostalgic ...
I watched you Andrew back in 2014 and learned, I stopped I started again last year stronger than ever!
I studied 4-5 hours a day with you most and others..I earned $ 200 as a beginner!
Thank you very much
just a bit curious, i'm also a complete beginner at blender and can you shed some light on the best and easiest way possible to earn money as a beginner?
@@thomasdahwoodjr4600 I look for jobs on upwork and.earn
@@dzomlamasina1560 thanks for the tip mate
I've honestly had such a tough time learning blender and for the first time I'm getting it! The way you teach is awesome and I don't feel confused at all on any point and actually feel confident in making my own meshes already by video 2 and usually I get bored easily on other tutorials but you're straight to the point where I don't wander off and can come back and remember what I was doing if I did. Thank you so much!
you got this, you will be a master at blender in no time! Never give up!
Ha you know i love to rewatch these nit only because of how informative these are but how funny it is as well
Wow... I've been using blender for 3 DAYS and this tutorial is like seeing God. I became slightly obsessed with Blender (very fun) and started out of my bounds with Grease Pencil but it gave me some spark. Now that I found your series I feel solid!!! I knew a lot of the small details but learning the way you are teaching is so cohesive and all encompassing it's very helpful to put all the mess in my brain in order.
I have a couple things I do want to make, but I think I need to keep on doing these basics to get where I need to be. THANK YOU so much! I wish I could buy you a doughnut in person haha.
6:42 "9.9 periwinkles" i was so focused and LOST IT hahaha
Simple, effective, explanatory, and un intrusive sponsor segment. That’s how they should all do it. Good job on yours
i spent HOURS trying to figure out everything so when i searched it up and found you, i finally figured out how to use blender for my own projects and little decorations for my 3d printer to print out, thank you a lot for making these videos and keep up the work!
Heyy...Andrew....you probably wouldn't know me but i am also one of the thousands who watched your donut series.....it was one of a kind journey. I was trying to learn blender for 2 years without even being able to open the software. The best teacher in the world, Andrew Price...The one who is know as Blender guru came in my life. Thank you soooo much for all this. I was soo hyped that there was gonna be another one.....You are the best...Thx for all of this:)🥺
For those that don't know, a way quicker and easier way to do Subdivision Surface modifiers is to hit Ctrl+The level of subdivision you want.
For example, if you wanted 1 level of subdivision you'd do Ctrl+1, for 2 levels you'd do Ctrl+2, etc.
That's great, thx
Yeah I avoid showing that this early on because I want people to see how modifiers work.
@@blenderguru Good idea, I only recently found out about it and had been doing it the long way for years, and I didn't want anyone else to waste time unnecessarily.
@@blenderguru for the object control menu, I don’t have that option on my mouse when I click right. It’s on select. Can you please help me with that so I can make it smooth?
@@simeyonsmith4312 It sounds like you have the old settings (right mouse button to select). Go to edit in the toolbar, keymap on the left, then in preferences make sure you have selected:
Select with mouse button: Left
I remember watching the 2.8 donut as my first blender tutorial. He still hasn't learned if it's a wrench or spanner
A spanner is just a type of wrench so either one technically works
Yeah. The 2.8 donut was also my first tutorial, and last time he basically called it a wrench, then asked himself if it was actually a spanner
Wrench is American English so then you have to measure it in inches and feet...
I see Imperial has evolved from inches and penny-farthings to periwinkles!
YES I KNOW LOL
I had a hard time making the bump on the donut in part 13:37 mn but in fact it's just because my SNAP icon (The little horseshoe at the top) was activated. You have to disable it for it to work. We then click on the G button on the keyboard and play with the mouse to increase the little bump!
thank you! i was wondering why it was making such dramatic bumps!!! appreciate it!
You're a saint, thank you!!
horse?
thanks!
THANK YOU!!!!!!!
14:45 For those who the proportional editing is not working, click in the magnet icon to deactivate the snap settings.
Was looking for a comment about this thank you!!
@@eustace1631 you're welcome ;)
thanks man
needed this, thank you
Thank you!
when i watched the first series and heard the joke of the imperial metric system, i knew i found the right place. Tnx andrew for all the knowledge u share
The best tutorial on RUclips… hands down.
Love the emphasis early on about using the simplest mesh that can get the job done.
One of the things I'm going through these videos for is to create stuff in Second Life, and the optimization differences... I've had my avatars hair, switched to hair that was very similar visually and cut my avatars overall rendering load nearly in half. JUST FROM THE HAIR. And the new one was even more aesthetically optimized. It's absolutely wild how much of a difference there is and it's good getting that sort of habit from day one.
not gonna lie, this is one of the best if not THE best tutorial series I've ever seen so far! thank you so much for this wonderful series! :D
Instead of using proportional editing to change the shape of the doughnut, I like to add a displace modifier above the subd surface modifier and add a clouds texture to it. Then just adjust the settings to a very small amount on the clouds texture, and then adjust the scale of the displacement until you have what you like. Then just apply the displace modifier. It usually gives a very realistic deformation to the doughnut.
6:35 I'm not American, but just mentioning this in your tutorial and making wacky jokes like that is the sole reason you got yourself a new subscriber. Other tutorials are just too bland but yours is entertaining and informative. Thank you so much.
I've been debating metric > imperial with my American friends for years. Loved this part as well! 😂
I’m an American, and I thought it was hilarious. Lol
2 helpful pointers:
1. You don't have to Hold G. Make sure you have an object/objects or in edit mode a vertex/vertices selected then just press the key once and the function will be toggled. this applies to other hotkeys like Scale, Move, and Rotate that I know of so far. Also you can lock any of those actions to an axis with x, y, or z and in some cases you can press the key a 2nd time Ex: when in edit if you have a vertex selected and press G to grab then press G again you will lock that vertex movement along only lines that connect to the selected vertex.
(note I'm like 2 days into blender and have no prior experience with other editors so have yet to really explore.)
2. Super useful for people with a laptop and track pad that may not have figured this out. Also may not apply to all track pads I guess. However if you can scroll on you track pad with 2 finger swipes like I can the you can effectively achieve the same result as holding down the middle mouse key. I find it to feel rather natural honestly.
A really useful new feature you may have missed is the hotkey for subsdivision surface modifiers. Its control + the number of levels you want.
nothing really new about this...
@@asthalis for beginners every tip is very essential
@@c1borgen as in, for someone new, everything is new, or why even tell them to press G to move? it's not new.
@@oskrm yes, when I was learning photoshop the most of youtube teachers were speaking like I should have known somehow every shortcut, so I have to watch unpopular hours long videos with explaining of every action
@@c1borgen if you are just starting then I recommend you this tutorial: ruclips.net/video/IyR_uYsRdPs/видео.html its the best one I saw when I was learning photoshop as a complete beginner.
Here's my tip after finishing the donut tutorial: re-follow each of these tutorial videos like 3-5 times (or more) each before moving to the next step. This is if you're serious about learning all the functions. Following along from start to finish in one go works fine to create a donut at the end (and is very satisfying) but if you actually want to absorb the functions of this program, this donut tutorial is perfect if you actually repeat each video throughout the series over and over again before moving to the next video.
For instance- follow this Part 2 as many times as it takes until you can create the donut as it looks towards the end of this video before moving on. I made several types of donuts, shapes and sizes until I was confident I could do it with my eyes closed (so to speak).
Then I moved to Part 3, and added on to all my previously saved Part 2 donuts. You'll get so familiar with all the different stages/functions, that you can create various types of donuts, colours, textures, etc on your own because you'll understand the functions to a much more extensive scale. I found I could pretty much move on to making other simple household items (such as a hand grenade ;} ) after repeating each video in this series several times until I was comfortable with the settings ^__^
Thanks, I’ll give this a try!
I wanna like ur comment but don't want to ruin 69
@@owesmehboob3829 I appreciate this more than you know 🙏
Can you teach me how to increase patience
@@gortimustidditus please teach me how to be as patience as you
for 8:30 right click and then at the top bar where it says "object" in that menu you can enable smooth shading
Your amazing
@@rutgerwoolderink6770 no problem, i didn't want others to spend 30 minutes looking for a single button like i did
Thanks, wondered where it was
I’m so lost here I did it yesterday but this time right click does nothing? It only highlights the donut..
@@moldymoss3991 You can enable Smooth shading from opening the toolbar (Shortcut is "T") Tools->Edit->Shading Smooth.
Make sure the object is selected.
This is actually so sick, it feels like messing with clay but with more precision and I can already tell I'm going to enjoy 3D Modeling. Thank you.
Then, if you want the lack of precision and enjoy the claylike aspects, the sculpting tab has clay like sculpting functionality with all it's squishy goodness.
I've been working on this for the past couple hours and it's been so helpful so far. I'm an interior designer and I've learned a lot of programs so far from school projects and I wanted to add blender to my roster for it's wide range of use. I'm really excited to explore the possibilities of blender and explore design through it. Thank you !
TRACKPAD USERS LOOK AT THIS! You don't need to do the whole messy workaround at about 15:40 ; just scroll up and down (as you would on a webpage) and you can increase/decrease the size of the ring and everything. Fantastic video, man! Thank you for this.
just buy a mouse
@@kwabecikuwu9161 some people don't have money for it so please shh
@@davidpower5710 you can't posibbly be so poor, if you are get a donation for the poor, in any civilazied country there is one
The scroll wheel doesn’t work for me… and it seems some others. Maybe it’s a mac/pc thing?
TIP: PROPORTIONAL EDITING FALLOFF ADJUSTMENT (SCROLL WHEEL) needs to be used while the left mouse button is held down and you are in the process of transforming (moving/rotating) the vertex. This had me confused at first because I was scrolling the mouse wheel and the only thing that was happening was that the viewport was zooming in/out.
Thank you! I was stuck for like an hour with that exact issue.
I am still confused on this part. It just zooms in and out
i fixed it
Thank you, i was really confused about it
Thank you. I had the same problem
6:45 is absolutely hilarious. things like this make this more fun when learning
I just love that it's not the first time I've heard Andrew ask if it's a wrench or a spanner.
NOTE: Something left out from the former tutorial is that subdivision modifier does not permanently modify the underlying mesh and can be removed or changed at any time. The modifier is applied after/during editing the mesh, so even though it looks like it has more segments visually, when you turn on edit mode to see the vertices they aren't actually more of them. This is useful for keeping the number of vertices you have to manipulate low while creating a highly detailed model.
(So I've finally settled on sitting down and learning blender... Started the other day with the same tutorial but was on the blender 2.8 from 3 years and realized this is the newer one. I stopped around part 6 and decided to restart on this newer one. Anyway, I just wanted to provide this note as I thought it was useful to know from the previous tutorial).
Thanks!
yeah i had to figure that out on my own
Part2 Summary - for personal use
Adding objs(0:28)
- shift + a
- delete) just x
Obj Params(1:40)
- click the left bottom corner's 'Add Torus' button
- once you add a mesh and do sth else, the button would be gone
- bring it back?: f9
- tip) about resolution
- it is hard to go back to when the resolution was low, so it is better to start from a low resolution
- high resolution: slow runtime, hard work(to many surfaces)
Real world measurements(5:38)
- short key n: properties like scale, rotation, etc.
- change units: scene properties > units > unit system
Applying scale(7:24)
- ctrl + a > scale (then the scale for all the axes will become 1)
Flat & smooth shading(8:15)
- default: flat
- smooth: right click > shade smooth
Subsurf modifier(9:43)
- how to fix some jaggy silhouette?: subdivision
- modifier properties > add modifier > subdivision surface
Edit mode(11:52)
- shortkey: tab
- move and twist the vertices to add some details
Proportional editing(14:47)
- proportional editing: o
- adjust the scale of proportion(when you don't have a scroll wheel): push g and click, then click 'move' button at the left bottom corner > adjust 'scale'(around 0.03~04)
Shrink/Flatten(17:55)
- moving a part of the donut along the direction the face heads in: opt + s
- (note) in the edit mode, you cannot select anything but the obj you're editing
Select random(20:05)
- select > select random: randomly select some vertices from your mesh
- adjust proportion shape: choose the button right next to the proportional editing button
For me there is no ''Add torus button" on the bottom left corner and its so annoying I cant find a solution :( because without it i cant advance :(
@@katharinafiedler3191 same :(
Your tutorials are so well organized, they are quite amazing. I really appreciate the free HOT KEY list in part one and advice for beginners. This is my first stab at 3D and I look forward to continuing these lessons. Thank you. USA
Seriously thanks for making the things you do.
Over the past year or so I've found myself in a bit of a frustrating rut when it comes to further improving and enjoying my primary creative outlet, which is digital illustration. You've made it incredibly fun, exciting and easy to break into this new artistic medium that is 3D, and I can't thank you enough for it.
I've done your 2nd donut tutorial twice and am thoroughly eager to complete this one as well.
That's awesome to hear, glad it's helpful :)
Can we use blender on mac for free?
"Imperfection is the digital perfection"
Blender guru - 2019
i didnt know i wanted to get into 3d modelling until i stumbled accross your videos. You're a great teacher!
just started today, i've been a designer and an editor for more than 5 years but this is making me smile all the way like a maniac
Man, the comment on 6:50 is hilarious. loved it. the rest of the world... 😅. really nice tutorials btw.
These tutorials are awesome!
Sometimes I'm a little upset because you do things to show more details and don't explain them, but in the end the level of details and amount of shortcuts thrown at the viewers is perfect. Go on exactly like this!
15:46 SCROLL NOT WORKING !! -> people cannot see the circle because the donut is very very small
-> just select some vertices
-> press G and click anywhere that'll pop a little menu on left bottom
-> there decrease the proportional size (like REALLY LOW)
->then you should be able to see the effect
I'm really shocked and thrilled at the same because of how easy this man makes it look!
AWESOME!
Congrats on almost 2M subscribers! Thanks for all your tutorials!
In geometry, a torus is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution...or a donut !
TIL. Thanks :)
@@blenderguru lol
its also called kakyoin
For the Proportional part, you have to hold down the left mouse button and then scroll up at the same time. After a while, the circle thing will appear. At first, the whole donut will move together, just keep scrolling.
THANK YOU SO MUCH OMG
In my case, I just clicked on a vertex, clicked on "G", then just used the mouse wheel - did not have to hold the left button down.
Your comment saved me, bless haha
15:20
Edit mode -> Select one random vertex in your donut -> Press "G" -> scroll-up until you can see your donut moves as like this video(while scroll-up, keep moving your mouse. then you can see its shape is changed)
THANK YOU SO MUCH!!!
THANK YOU❤
It worked finally, thank you so much!!!
16:00 There is also a chance that you selected a transform pivot point relative to the 3D cursor, so this circle will be in the same place as the cursor. I get caught up in this a lot when I can't figure out why there's no circle
how do I move circle it just sits still and the donut moves
@@Zyrose_Kun the circle should not move. it appears where vertexes have been selected
Newcomer to blender. Following all your actions step by step, and I'm learning a lot! Thank you so much for making such a well-known and helpful tutorial, taking time to teach us all the inside tricks like hotkeys. It's also quite funny and entertaining. As an American, I absolutely lost my mind laughing at "9.9 periwinkles" for our "wacky imperial" system.
hey just following up , how far have you learnt now. And in what way has it been helpful to you. Please lmk
~ fellow new comer
@@akhilp3177 hey there! Sorry to say I stopped learning. I switched to learning digital art a few months back which is more my speed. However, this tutorial helped me learn a lot of stuff about blender including basic functions, hot keys, and the process needed to do this stuff. If you’re wanting to learn blender, this series is the way to start.
@@bluerediitsalright man, thanks for letting me know. A whole lot of tutorials out there , Tough to pick. Thnx for confirming
@@akhilp3177 ofc man! Best of luck on your journey!
The proportional fall off bit be very confusing as you are super zoomed in, and its default is for bigger objects. You can see the giant ring easier if you zoom out temporarily, might help understand what's happening at the time!
I'm 14 and I'm learning 3d modeling this helped greatly
If you're still stuck at 15:20, just zoom out a bit, make sure you're in 'edit mode', selected a vertex and press G. Then scroll UP, and on the top left you'll see the proportion size (in meters) lower. Continue until it is fixed to your desired size.
b****! thank you!
Thank you, I could not figure out what the heck was wrong with my mouse. Zooming out was the solution!
I was stuck and this made me unstuck, thankyou sm
1:50 If anyone is having trouble with the small object parameters box disappearing after clicking away, you can get it back by clicking on the mesh, then going to Edit > Adjust Last Operation.
Alternatively, you can press on the mesh, and then press F9 on the keyboard.
Thanks bro :)
Still not showing up for me at all, any idea why
@@cretinatube Same here :(
Merci !
Thanks bro!
me watching how to make donut video to eventually make an overwatch animation in future
17:08 "for the rest of the donut"
-blender guru 2022
imperfection is the digital perfection
- abraham lincoln
My blender keeps crashing when I get to the subdivide surface part. Anyone have ideas as to why?
same here wtf anybody have an answer i want my ish smoooth!!
hey claire did you figuire it out??
@@djkingpersia edit>preferences>viewport>subdivision>untick GPU subdivision -----> this fixed it for me!!!
@@clairbender Thank you! I almost gave up on scrolling through the comments seeing if anyone else had this. Mine would just disappear, and I was like, alright, tutorial over I guess..
The donut continues! 🙌🙌🙌🙌
Have you considered using Geometry Nodes to procedurally generate the imperfections in the geometry of the torus shape to provide a more realistic shaped donut instead of manually doing it using proportional editing? This would also allow you to easily generate a variety uniquely shaped donuts with more ease than doing it manually for each one. I found a simple way to do it using Noise Textures which gives it a nice look, and makes it easy to create some variety in shapes.
You could well be right that that would be a more effeciant in terms of time. However this is a begginer tutorrial, and he's focusing on the basics to start with.
Day 2 of Blender for me and I must say I'm enjoying your style of tutorial. Your vibe is cool and your teaching is clear.... looking forward to getting through it ial!
While at the proportional editing part, I got stuck because I would try and obviously change the proportion, but it wouldn't budge no matter how many times I moved my cursor. So if you are stuck here, I may have the solution for you. Make sure that in the bar where you turned proportional editing on, the magnet icon is disabled. It is a little to the left of the proportional editing circle. I might have pressed it on accident at some point. Then continue working by selecting a vertex, pressing G, and hopefully getting it to move. I hope this helps!
Thank you for this comment. I was struggling and wondering why to selection radius isn't affecting anything. I had the magnet selection on too.
Making a donut in real life: I wanna make this as perfect as possible!
Making a donut in blender: I wanna make this as imperfect as possible!
That's why making things in real life takes a long time, and also why making things in Blender takes a long time.
society
15:00 the circle appears to 0,0,0. I struggled for few minutes then realised my pivot point was set to '3D cursor'.
It should be set to 'Median point'.
1. Press . (period/full stop)
2. select median point
THANK YOU SO MUCH I WAS SO FRUSTRATED
you are the best i love you thank you so much
I just wanted to say that I really like the way you explained. It is very friendly.
Yesterday I downloaded blender and found your old donut tutorial, and I'm nearly done with level one. Thanks very much for the great videos!
anyone elses subdivion surface modifier make there shape dissapear ?
I had the same problem, fix it by: edit>preferences>viewport>subdivision>untick GPU subdivision
@@Ciapulek0165 u are a genius
Great tutorial as always, but it might have been easier to demonstrate what subsurf is doing if you'd had the torus shaded flat before tweaking the levels.
When using "proportional edit" that was literally a WOW! moment. Thank you!
I'm still struggling with the vertex editing, no matter which way i scroll it doesn't show any kind of circle. Even when it shows a selected vertex, when I press g, it grabs the whole donut to move. Proportional editing doesn't seem to do anything.
Same for me, the proportional editing moves the whole object instead of just a few vertices
@@Froscho5944 Same here so I tried selecting a face, that still didn't work but when I went back and left clicked on just one to select it then pressed G it worked, now it works every time. I'm not sure what I did wrong to start with but hang in there a play around you will get it.
You have to have a vertex selected, then hit G for move, and while in move mode scroll in and out with proportional editing on (hot key "O") I had the same issue.
@@diggpen1249 I had the same problem and your tip fixed it. Thanks!
I'm having the same problem! Thank you for commenting lol ^^
Timestamp: 14:58
For anyone who is stuck on the proportional editing part due to the circle NOT appearing, it is because of the following and a very easy fix.
- check your pivot point (the period on the bottom left of your keyboard)
- tap the key and then press G like you normally would, finally zoom in completely and scroll in a backward direction and the grey circle should finally appear. I hope this helps cause this is how I solved it for myself.
- Additional Notes: the hotkey for the proportional editing is O. MAKE SURE you have clicked a vertices point and have pressed G also, which then would normally make the circle appear. If this is not working then try the following steps I provided above. If that doesn't help, I'm sorry, I can be of no further help.
thx
this helped, thanks!
u saved my life bruh
thanks that worked
THANK YOU! I got so stuck
After making the donut lumpy if you use the random selected vertices and scale down a bunch with the shrink/flatten you get a pretty nice onion ring
I don't think there's a more likable guy on all of youtube
"Really guys, invest in a mouse."
No
10:18 Mod properties - dropdown menu - Sub surface... you can right click on the sub surface modifier and add it in your quick favorites. You can pull it up later by hitting the "q" button.
I'm new to Blender and I'm glad that I saw this video. Can anyone explain why, if the scale was already defined, changing the dimensions of the object 7:00 changes the scale with it? Thanks for the Apply Scale tip to solve that. What actually happens when I "Apply Scale" after resizing the object? Is the scale only a reference to the grid?
i didnt know how to scroll when u did the first part of the donut changing the major segments and i found out that it is ctrl scroll js for those wondering and for more convenience