In an interview one of the developers (Masato Kato9 said that the "death on one of the last 3 bosses = go back to stage 6-1" was a glitch, but then they thought "hey, that's cool", never fixed it and instead kept it as a "feature".
This game is a perfect example of a good game made too hard. It'd be more fondly remembered as fun if it weren't so cheap. Plus they have no reason to make it so frustrating, its not like theyre trying to get you to pay more quarters!
I don't know if this is true, but game magazines used to give out 'awards' for the hardest game of the year (I think Nintendo Power's was 'Best Challenge'). Apparently, the guy who made Ninja Gaiden wanted to win that award, so any mistake in the game (the glitch at the end where a death at the boss would send you back to 6-1 for instance) wasn't fixed if it increased the difficulty. The end result was a poorly programmed and incredibly cheap game designed to win a worthless award.
P. Yoro I dunno about that. True that I was angry and wasn't sure I could even beat this game first but 3 times after beating it, no, just a walk in the park for me) Mostly about tactical approach then rushing actually
When it comes to stage 6, it looks like Otis, Oersted, Dr. Tounge, Zephiel, Ganondorf, Eggman, Bowser and even Sulivan have designed that stage. Conquest Takumi gave the team a little assistance at creating the boss fight.
A couple buddies and I stayed up all night at the age of like 8 or 9, trying our asses off to get to The Masked Devil or the 1st of the 3 last bosses. My friends 16 year old brother was the "master" of the game in our eyes, but he couldn't beat the 1st of the last three bosses. So when we did, we were on cloud 9, we thought we beat the game!!! But then KABAM!! We ended up getting thrashed by boss number 2. Then the dreaded realization of starting back on level 6-0...The three of us, at the same time said "Are you fucking kidding me" but after many hours, and many turns, we beat the game!! Joyous memories :)
you mean you can kill the tail of the demon. nearly 20 bloody years I've own this game and had no idea you can kill the tail!!!...I'm seriously losing my shit right now!!!!!
I've been able to beat 6-1, 6-2, and 6-3 over and over again with little to no damage. And EVERY TIME I DO, I lose to the SAME PHASE (Phase 2) of the boss. I'm surprised you find that phase relatively easy, because it is HELL for me. I'm actually one who really enjoys this game - When you learn the enemies and their actions, it's so satisfying defeating them without much damage. But whoever thought it was a good idea to set the player all the way back to 6-1 when you die at the boss needed to be fired.
There should be a boss analysis with Dog/Wolf bosses, including Millia Basset from Freedom Planet and Snarbolax from Spiral Knights, including his shadow lair version.
MarioSTAR21 Galaxys oddly, it's a good indie game who gives you the old 16-bit nostalgia...just like the old sonic the hedgehog's games on sega genesis. (and to admit it, i like the characters a lot)
The jump at 5:38 is the hardest jump in the entire game, and it just makes 6-2 even more notorious, on top of having to re-do it all again if you fail at the final boss. I've only ever beaten this game once, and it wasn't when I was a kid either, haha. I feel like the second game is a lot easier, not only was it designed to be "less bullshit" but the new abilities (especially the clones) makes fighting some enemies and bosses a lot easier as well, but it's hella cool!
I had the reverse of that ladder kill happen to me the other day, I fell down by a ladder was barely able to grab hold of the ladder at the edge of the screen, the next area loaded up, I was holding the ladder normally as If i climbed down. But the death jingle played and I died from, I guess Ryu just had a heart attack or something.
Wait. You didn't mention that one particularly stupid jump in 6-2? But yes, even from the start, Ninja Gaiden's head developer was a douche. Somehow, he thought his games weren't hard enough and he went into insult mode when people complained as a result.
4th screen of 6-2? For me the most nightmarish part would be the second half of the first screen. I hate those flying ninjas far more than I could possibly hate the hawks, at least the latter is predictable.
Lpoeser One exploit for that involves walking a little to the right after the sword thrower spawns. If positioned right the sword thrower will despawn from walking to the right, without another one respawning. Probably the best approach if you don't have the spin jump thing (dunno its actual name).
Ninja Gaiden on the NES is just painful to watch, you give off so much sympathy from the bottom of the heart for the poor soul that has to go through all this shit.
6-2 was my bane when I was a kid. 16 years later I simply beat whole trilogy over a day. The thing we all should always remember for Ninja Gaiden's 6-2 is to use items. There is no point saving them for a boss.
i agree on everything with you except the last bosses. the first one is easy jump up in a corner and jump over, 3-4 solid hits and his balls dont respawn because limits. the second for is the most annoying because this stupid homing fireballs that can fly in any direction.
glad I'm not the only one who hate dat Dragon Sword atk range. I know they fixed it in the 3rd installment where there is a power-up that extend the normal atk range, but not only you lose it when you die, but also it should've been in the prequels in the first place.
I can breeze through most of this game until the hell that is 6-2. Act 5 is tough, but I've definitely spent way more hours just trying to beat 6-2 than any other level in this game. This is the kind of game where you have a much easier time if you don't stop to attack anyone. Just gotta keep moving quickly and hit enemies as they come, cuz stopping just makes it easier for them to dogpile you. The lack of proper invincibility and is really bullshit though, especially since the knockback after getting hit pretty much goes for the same amount of time that the enemy attack cycles go.
i kinda like stage 6, admittedly in a masochistic sense but i can't defend the way it sends you back though if i wanted to stretch to do so, i'd say at least it doesn't do some bullshit like give you limited continues and make you replay the whole damn thing if you run out come to think of it i also like Dracula X on the SNES for similar reasons
also i've NEARLY beaten this one without save states, but i actually consider the final form to be the hardest, what with the projectiles flying everywhere at random
I beat Ninja Gaiden and felt proud of it. But holy hell did I have Stage 6 memorized to the point that I could do it again right now. I died against the bosses first form once, never died against the second, but my the final guy. He killed me 5 times just because I wasn't patient enough.
You died a lot fighting the 3rd boss because he is actually the hardest despite many people thinking he is the easiest. He is the only one of the three who can kill you EXTREMELY quickly if you're not careful. It's also impossible to beat him without taking damage. The other 2 also have EXTREMELY cheap ways to beat them. For the Masked Devil, just hit the dot on the wall a few times and when the Masked Devil starts getting close, get as high up the left wall as possible and the fireballs won't be able to hit you. Wait for him to walk away and repeat the process. For Jaquio, get as high up either wall. It may look like he will be able to hit you, but he actually can't if you're up there. When he starts floating away, hit him and repeat the process. The 3rd boss doesn't have a cheap trick to beat him. His fight is very luck based.
From my personal experience 6-2 is the worst part of the level to deal with . When it comes to the final bosses the Samurai/Masked devil was the easiest , Guardia de Mieux/Jaquio was way harder than the Samurai , and then the hardest to fight was Jashin the ancient demon .
Scorched Sand is annoying, especially if you want all the hidden items. Protecting Rennac/Colm/both of them is a nightmare with all the wyvern riders around (maybe if you have the dragonspear from last chapter with a general or great knight they can fend them off).Also two bosses.
Ah, I remember when I finally, FINALLY beat this piece of bullshit difficunt game. Many tears were wept Many screams were emitted My saltiness reached ocean levels I think I might have blacked out and accidentally murdered someone But when I finally, FINALLY beat 6-4, I'll admit, I cried tears of joy. And then the fucking shrimp dragon came. (He was actually pretty easy but I nearly had a fucking stroke when I saw that there was another boss)
Ton Ton it's from the game double dragon for the Amiga. I forgot which particular track this one is sadly. I think it was the battle theme or something like that.
You know I'm kinda surprised this wasn't on a lower number on your worst levels list, but congrats on keeping whatever remained of your sanity from clearing NG1. Now try Xbox's Ninja Gaiden 2004 >:D (or go for NES Teenage Mutant Ninja Turtles for a second runner up)
>second form is easier than the first u fukn WOT M8!? Unless you get to him with the Fire Wheel and a full ninpo gauge, Jaquio is the hardest boss in the original trilogy. There is a pattern, but even if you learn it, the window to land a safe hit is tiny, and touching him deals three times the damage of his firbealls. Meanwhile, the Masked Devil is hilariously easy and can be beaten without taking any damage at all; all you need to do is climb up the wall, wait for him to walk under you, then jump over him, run on the opposite side of the demon statue and go to town on it. All of the fireballs that would normally be getting in your way are bunched up all the way in the corner where the boss is, so it's completely defenseless.
Am I a wuss for making this part, you know, like EVERY OTHER PART IN THE FUCKING GAME UP TO THIS POINT more fair by abusing the NES Classic's suspend point system so that I'd have a "checkpoint" at the boss? I didn't use any suspend points (unless I was done playing for a bit and just made a suspend point to come back to) up to that point solely because I knew going into that boss about the repeat Level 6 fuckery. I still have that suspend point if I ever want to hurt myself mentally for some reason.
Totally agree. Same thing with Battletoads and Silver Surfer. They're only hard because they are poorly designed. Ninja Gaiden, Silver Surfer and Battletoads will ALWAYS be some of the worst games on NES because of poorly designed levels. This may seem like a dumb reason. If it does seem like that, you obviously haven't played these games.
I'm probably going too far saying they're some of the worst games on NES because of badly designed levels, but either way, these games had great potential, but failed because of poor design.
I'd say that even if the difficulty is completely stupid, the first game can be fun, especially at the beginning. The music and cutscenes are awesome. Ninja Gaiden II is a huge pile of garbage, though.
No way Ninja Gaiden is basically a rythim based game, that once you get the hang of things, it just rocks out. It's difficulty is also severely overrated. Stuff like Castlevania 3, Life Force and even Contra are much harder.
if youve played the new fire emblem you should do an episode on the Hinoka chapter. The Aw stile super power dragon vein broke me. Chapter 7 of fe6 is a bitch too.
sabata414 that's the worst one, you could probably beat the other 2. Although i might be wrong. I played them 1 after another so i might of just got better
In an interview one of the developers (Masato Kato9 said that the "death on one of the last 3 bosses = go back to stage 6-1" was a glitch, but then they thought "hey, that's cool", never fixed it and instead kept it as a "feature".
Were they on a fucking crack if they thought that was "cool"?
Sadistic bastards😡😡
Demons
@@velocilevon Gotta add some "difficulty" to make it "fun". Aaand it ended up being more frustrating than difficult
Now that’s just lazy design...
This game is a perfect example of a good game made too hard. It'd be more fondly remembered as fun if it weren't so cheap. Plus they have no reason to make it so frustrating, its not like theyre trying to get you to pay more quarters!
I don't know if this is true, but game magazines used to give out 'awards' for the hardest game of the year (I think Nintendo Power's was 'Best Challenge'). Apparently, the guy who made Ninja Gaiden wanted to win that award, so any mistake in the game (the glitch at the end where a death at the boss would send you back to 6-1 for instance) wasn't fixed if it increased the difficulty. The end result was a poorly programmed and incredibly cheap game designed to win a worthless award.
This game was made by assholes.
Rip Nintendo, 80's hard is fucking ridiculous, no human can play this game without having at least five strokes.
Well, they did want to make the game "last longer."
P. Yoro I dunno about that. True that I was angry and wasn't sure I could even beat this game first but 3 times after beating it, no, just a walk in the park for me)
Mostly about tactical approach then rushing actually
When it comes to stage 6, it looks like Otis, Oersted, Dr. Tounge, Zephiel, Ganondorf, Eggman, Bowser and even Sulivan have designed that stage. Conquest Takumi gave the team a little assistance at creating the boss fight.
Minrod Vils 2 minutes. How did you watch the whole video
I just watched it
I have to agree with you, what the actual f***.
I think you missed someone in that list.
Baseless accusations will get you nowhere!
I demand a 10 hour Feeble First Bosses Analysis!
I agree! We want a new series :D anyway I loved the return of Worst Levels ever
Better idea: Put it in a "Lub Lub Livestream" and then upload the highlights on RUclips...
Did anyone see Jason Voorhees in 2:53?
@@juhaniaho6698 no one asked 😐
@@wolfytronic nobody but Juhani Aho OBVIOUSLY!!! Why would they answer someone’s question with a question?
A couple buddies and I stayed up all night at the age of like 8 or 9, trying our asses off to get to The Masked Devil or the 1st of the 3 last bosses. My friends 16 year old brother was the "master" of the game in our eyes, but he couldn't beat the 1st of the last three bosses. So when we did, we were on cloud 9, we thought we beat the game!!! But then KABAM!! We ended up getting thrashed by boss number 2. Then the dreaded realization of starting back on level 6-0...The three of us, at the same time said "Are you fucking kidding me" but after many hours, and many turns, we beat the game!! Joyous memories :)
Congratulations 👏
Talking of castlevania, the hud is the same..
Zio Nello Noticed that too
you mean you can kill the tail of the demon. nearly 20 bloody years I've own this game and had no idea you can kill the tail!!!...I'm seriously losing my shit right now!!!!!
You know, games like this make me wonder whether their developers actually play them before releasing them.
I couldn't help but to laugh every time I heard the death theme play. especially at 5:06. That part was golden.
When you get so pissed off, like in this video, I seriously imagine AVGN cursing everywhere with a British accent.
For what it's worth, your effort for this video is noted and greatly appreciated. I thoroughly enjoy your videos so please keep up the good work.
Dear Lord, I would raging if I had to play through that level.
I would enjoy a few segments on weak bosses regardless of their placement.
I've been able to beat 6-1, 6-2, and 6-3 over and over again with little to no damage. And EVERY TIME I DO, I lose to the SAME PHASE (Phase 2) of the boss. I'm surprised you find that phase relatively easy, because it is HELL for me.
I'm actually one who really enjoys this game - When you learn the enemies and their actions, it's so satisfying defeating them without much damage. But whoever thought it was a good idea to set the player all the way back to 6-1 when you die at the boss needed to be fired.
5:08 I laughed so hard
Well, at least Ninja Gaiden's death music is pretty nice to listen to
SharpEyLogic when you hear it 20 million times in a row it chips away at your sanity
It is oddly enough.
There should be a boss analysis with Dog/Wolf bosses, including Millia Basset from Freedom Planet and Snarbolax from Spiral Knights, including his shadow lair version.
bombtails No. That theme is too generic.
And another one with cat bosses, another one with genre-shift bosses, and another one with forced-loss bosses...
MarioSTAR21 Galaxys oddly, it's a good indie game who gives you the old 16-bit nostalgia...just like the old sonic the hedgehog's games on sega genesis.
(and to admit it, i like the characters a lot)
I have beaten the first game in my childhood. Broken EU version... Without a weapons....
I am amazed at how i was desperate back in a day.
Playing that level would seriously trigger me. I hate enemies which mercilessly mob you almost with impunity.
The jump at 5:38 is the hardest jump in the entire game, and it just makes 6-2 even more notorious, on top of having to re-do it all again if you fail at the final boss. I've only ever beaten this game once, and it wasn't when I was a kid either, haha. I feel like the second game is a lot easier, not only was it designed to be "less bullshit" but the new abilities (especially the clones) makes fighting some enemies and bosses a lot easier as well, but it's hella cool!
I had the reverse of that ladder kill happen to me the other day, I fell down by a ladder was barely able to grab hold of the ladder at the edge of the screen, the next area loaded up, I was holding the ladder normally as If i climbed down. But the death jingle played and I died from, I guess Ryu just had a heart attack or something.
Wait. You didn't mention that one particularly stupid jump in 6-2?
But yes, even from the start, Ninja Gaiden's head developer was a douche. Somehow, he thought his games weren't hard enough and he went into insult mode when people complained as a result.
There's a couple different ones Git shows off, are you sure it's not one of those?
I would have recognized the one I'm talking about if it was shown off. I believe the AVGN showed it in his own review of Ninja Gaiden.
4th screen of 6-2? For me the most nightmarish part would be the second half of the first screen. I hate those flying ninjas far more than I could possibly hate the hawks, at least the latter is predictable.
I believe you mean the one around 5:40, the jump to the platform with the sword-throwing guy.
Lpoeser One exploit for that involves walking a little to the right after the sword thrower spawns. If positioned right the sword thrower will despawn from walking to the right, without another one respawning. Probably the best approach if you don't have the spin jump thing (dunno its actual name).
Normally you die in 16 hits, but the birds drain your health.
I know that feeling. This level made me crazy
Rejoice, for the git has posted again!
Is that 6-2 I see in the thumbnail? Oh boy.
6:57 Sniper Joe from MM1 (Specifically Bomb Man's stage) says hi.
also the Satan birds from 3 and 4.
I KNEW you would talk about the last levels of Ninja Gaiden from NES! Awesome xD
whoisthisgit. A channel where i can watch good videos and learn with every new video new awesome game music. Best channel honestly ^.^
Ninja Gaiden on the NES is just painful to watch, you give off so much sympathy from the bottom of the heart for the poor soul that has to go through all this shit.
6-2 was my bane when I was a kid. 16 years later I simply beat whole trilogy over a day. The thing we all should always remember for Ninja Gaiden's 6-2 is to use items. There is no point saving them for a boss.
This game would've been almost completely fixed if your sword swung in a downward arc and the screen was zoomed out to prevent the respawn bullshit.
They were so proud of Level 6's design that they wanted to force the player to past thorough it once and again, and again...
i agree on everything with you except the last bosses. the first one is easy jump up in a corner and jump over, 3-4 solid hits and his balls dont respawn because limits.
the second for is the most annoying because this stupid homing fireballs that can fly in any direction.
3:10 I love the word "baddies" 🤣 sounds so funny for me xD (english is not my native language by the way 😂)
glad I'm not the only one who hate dat Dragon Sword atk range. I know they fixed it in the 3rd installment where there is a power-up that extend the normal atk range, but not only you lose it when you die, but also it should've been in the prequels in the first place.
one of the few games that i beat where i had to use savestates on the final boss.
You just gave me an enjoyable jumpscare
An ENJOYABLE JUMPSCARE.
All hail our Lord and savoir Lub Lub!
IlikeBulletz The jumpscare is the fact that, when I was casually browsing my Subscriptions feed, I saw this video. I'm being serious.
IlikeBulletz Dont'cha worry. It's hard/impossible to understand me.
Ironic how hawks are annoying enemies in the game, yet in Ninja Gaiden 3, the falcon allows you to save your game.
Man, you're the best youtuber! For real :)
I can breeze through most of this game until the hell that is 6-2. Act 5 is tough, but I've definitely spent way more hours just trying to beat 6-2 than any other level in this game.
This is the kind of game where you have a much easier time if you don't stop to attack anyone. Just gotta keep moving quickly and hit enemies as they come, cuz stopping just makes it easier for them to dogpile you.
The lack of proper invincibility and is really bullshit though, especially since the knockback after getting hit pretty much goes for the same amount of time that the enemy attack cycles go.
As soon as I saw the thumbnail,
it was then that I knew...
'Twas the return of the HAWKS!!
i don't know why.. but i find the dead song is funny to me hahaha
Back to 6-1 is literally a dick move. The ammount of hawk/eagles and flying throwing stars and other respawning crap is pure insanity.
I wouldn't be the least bit surprised to hear that this game was made on the same engine as Castlevania.
And this is why I refuse to play that games without cheat codes
8:13 That is Ryu’s possessed father
Reading the text on screen at 4:52 reminded me of Dracula phase 2 from Castlevania 1. Fuck that fight.
i kinda like stage 6, admittedly in a masochistic sense but i can't defend the way it sends you back
though if i wanted to stretch to do so, i'd say at least it doesn't do some bullshit like give you limited continues and make you replay the whole damn thing if you run out
come to think of it i also like Dracula X on the SNES for similar reasons
also i've NEARLY beaten this one without save states, but i actually consider the final form to be the hardest, what with the projectiles flying everywhere at random
You need savstates if you ever want a chance in hell of beating this game for sure.
I love your videos. Keep doing them. :)
Good to know how not to make my games challenging.
Cough Cough Sand....opolis........zone @ct 2
kkkkkkkkkkkkkk sandopolis is really easy
I beat Ninja Gaiden and felt proud of it. But holy hell did I have Stage 6 memorized to the point that I could do it again right now. I died against the bosses first form once, never died against the second, but my the final guy. He killed me 5 times just because I wasn't patient enough.
You died a lot fighting the 3rd boss because he is actually the hardest despite many people thinking he is the easiest. He is the only one of the three who can kill you EXTREMELY quickly if you're not careful. It's also impossible to beat him without taking damage. The other 2 also have EXTREMELY cheap ways to beat them. For the Masked Devil, just hit the dot on the wall a few times and when the Masked Devil starts getting close, get as high up the left wall as possible and the fireballs won't be able to hit you. Wait for him to walk away and repeat the process. For Jaquio, get as high up either wall. It may look like he will be able to hit you, but he actually can't if you're up there. When he starts floating away, hit him and repeat the process. The 3rd boss doesn't have a cheap trick to beat him. His fight is very luck based.
Another amazing video :) good job
and i complained about ninja gaiden 3 razor's edge being bullshit...but this...THIS is hell
From my personal experience 6-2 is the worst part of the level to deal with .
When it comes to the final bosses the Samurai/Masked devil was the easiest , Guardia de Mieux/Jaquio was way harder than the Samurai , and then the hardest to fight was Jashin the ancient demon .
just finish the trilogy of bullshit levels in gba Fe games
the only chapter in fe8 that's even a little difficult is chapter 6, and it's not even that bad
Samuel Harkness 2 words phantom ship
Don't forget about that Deathgoyle boss in Hard Mode.
Scorched Sand is annoying, especially if you want all the hidden items. Protecting Rennac/Colm/both of them is a nightmare with all the wyvern riders around (maybe if you have the dragonspear from last chapter with a general or great knight they can fend them off).Also two bosses.
dang that's not even his final form lol
Now MAYBE i played this on NSO with constant rewind but i rather liked stage 3!
I despise the birds tho... dont they do more damage than bullets here?
good ol' stage 6
@Respawning enemies on screen, not even mega man does that. No, but with Megaman you just can have multiples of the same exact enemy instead.
Ah, I remember when I finally, FINALLY beat this piece of bullshit difficunt game.
Many tears were wept
Many screams were emitted
My saltiness reached ocean levels
I think I might have blacked out and accidentally murdered someone
But when I finally, FINALLY beat 6-4, I'll admit, I cried tears of joy.
And then the fucking shrimp dragon came. (He was actually pretty easy but I nearly had a fucking stroke when I saw that there was another boss)
The respawning system is horrible in stage 6 it seem
Blighttown........that is all
Just found your channel you are fucking awesome dude
can you do your favorite mega man level next?
Obot Prime YES!
Obot Prime jewel man is one of my favorites.
Geez, if they were going to do that, they should've sent you back to 6-3 instead of 6-1.
You think the developers this game actually cared about quility?
If they did, they would've fixed this shitty game
I really want to know the outro music, it's so good.
Ton Ton it's from the game double dragon for the Amiga. I forgot which particular track this one is sadly. I think it was the battle theme or something like that.
Camouflage Thanks!
You know I'm kinda surprised this wasn't on a lower number on your worst levels list, but congrats on keeping whatever remained of your sanity from clearing NG1.
Now try Xbox's Ninja Gaiden 2004 >:D
(or go for NES Teenage Mutant Ninja Turtles for a second runner up)
Whats your outro song.
>second form is easier than the first
u fukn WOT M8!?
Unless you get to him with the Fire Wheel and a full ninpo gauge, Jaquio is the hardest boss in the original trilogy. There is a pattern, but even if you learn it, the window to land a safe hit is tiny, and touching him deals three times the damage of his firbealls.
Meanwhile, the Masked Devil is hilariously easy and can be beaten without taking any damage at all; all you need to do is climb up the wall, wait for him to walk under you, then jump over him, run on the opposite side of the demon statue and go to town on it. All of the fireballs that would normally be getting in your way are bunched up all the way in the corner where the boss is, so it's completely defenseless.
whoisthisgit, how many "Fuck" did you say through the gameplay? xD
Wow, talk about cruel.
There's no way i play this games..... It's f****cking horrible.... I want to conserve my sanity.
(inserts comparison of Ninja Gaiden to Castlevania here)
(waits for irritated comments trying to prove me wrong)
(comment trying to prove you wrong)
Wow, I'm so offended. They're clearly completely different games with no similarities!
Ninja Gaiden: Dodge the hawks or die
Am I a wuss for making this part, you know, like EVERY OTHER PART IN THE FUCKING GAME UP TO THIS POINT more fair by abusing the NES Classic's suspend point system so that I'd have a "checkpoint" at the boss? I didn't use any suspend points (unless I was done playing for a bit and just made a suspend point to come back to) up to that point solely because I knew going into that boss about the repeat Level 6 fuckery.
I still have that suspend point if I ever want to hurt myself mentally for some reason.
10:13 aww shit
How did I know it was going to be Ninja Gaiden?
Lub Lub told You.
D'vorjaque But how?
The Flying Democrab He/She/It creeped into Your conciousness and messed with Your memories.
D'vorjaque So he/she/it/that eldritch abomination's a medium...
*puts on sunglasses*
Too bad I act before thinking.
YEEEEEEEAAAAAAHH
The Flying Democrab So...
Uhh...
I'm gonna get some cereal.
Let's be honest for a second. Classic or not, Ninja Gaiden games are badly designed... And, well, simply bad games,
Totally agree. Same thing with Battletoads and Silver Surfer. They're only hard because they are poorly designed. Ninja Gaiden, Silver Surfer and Battletoads will ALWAYS be some of the worst games on NES because of poorly designed levels. This may seem like a dumb reason. If it does seem like that, you obviously haven't played these games.
I'm probably going too far saying they're some of the worst games on NES because of badly designed levels, but either way, these games had great potential, but failed because of poor design.
I'd say that even if the difficulty is completely stupid, the first game can be fun, especially at the beginning. The music and cutscenes are awesome. Ninja Gaiden II is a huge pile of garbage, though.
No way
Ninja Gaiden is basically a rythim based game, that once you get the hang of things, it just rocks out.
It's difficulty is also severely overrated. Stuff like Castlevania 3, Life Force and even Contra are much harder.
@@arkanjoteixeira there would be good rythym if everything wasnt flying towards you off screen and you didnt get knocked back extremely far
if youve played the new fire emblem you should do an episode on the Hinoka chapter. The Aw stile super power dragon vein broke me. Chapter 7 of fe6 is a bitch too.
who is sulivan
A very frustrating boss which he covered in Boss Analysis #5 :)
Loved the vid whois!
Ah, scoob me silly
screw this game. Im gonna play me mark of the ninja
The game doesn't even look too fun. The bosses have only one or two attacks and enemies are abundant and respawn frequently.
Dude u are my hero and u go to heaven!!
This is soooo... AVGN. Aaaaaaaaaassss!!!
use.your.secondary.WEAPONS.
I've beat most Castlevanias and I love hard games but this game's bullshit just seems to be way too much.
shoutout if you ever finished the ninja gaiden trio on nes
Geo Belmont I finished the first one
sabata414 that's the worst one, you could probably beat the other 2. Although i might be wrong. I played them 1 after another so i might of just got better
Geo Belmont I only had the first one back when I had my NES
what sadistic bastard designed this...
The Japanese.
Yay!!!!!
10:27 crap, ))))
who made this?
who fucking made this?
0:05
MudFan tanks
FINALLY!!!
Hai.